# {{Game Title}} Game Brief [[LLM: This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document. This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design.]] ## Game Vision [[LLM: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding.]] ### Core Concept [[LLM: 2-3 sentences that clearly capture what the game is and why it will be compelling to players]] ### Elevator Pitch [[LLM: Single sentence that captures the essence of the game in a memorable way]] **"{{game_description_in_one_sentence}}"** ### Vision Statement [[LLM: Inspirational statement about what the game will achieve for players and why it matters]] ## Target Market [[LLM: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section.]] ### Primary Audience **Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}} **Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}} **Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}} ### Secondary Audiences **Audience 2:** {{description}} **Audience 3:** {{description}} ### Market Context **Genre:** {{primary_genre}} / {{secondary_genre}} **Platform Strategy:** {{platform_focus}} **Competitive Positioning:** {{differentiation_statement}} ## Game Fundamentals [[LLM: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work.]] ### Core Gameplay Pillars [[LLM: 3-5 fundamental principles that guide all design decisions]] 1. **{{pillar_1}}** - {{description_and_rationale}} 2. **{{pillar_2}}** - {{description_and_rationale}} 3. **{{pillar_3}}** - {{description_and_rationale}} ### Primary Mechanics [[LLM: List the 3-5 most important gameplay mechanics that define the player experience]] **Core Mechanic 1: {{mechanic_name}}** - **Description:** {{how_it_works}} - **Player Value:** {{why_its_fun}} - **Implementation Scope:** {{complexity_estimate}} **Core Mechanic 2: {{mechanic_name}}** - **Description:** {{how_it_works}} - **Player Value:** {{why_its_fun}} - **Implementation Scope:** {{complexity_estimate}} ### Player Experience Goals [[LLM: Define what emotions and experiences the game should create for players]] **Primary Experience:** {{main_emotional_goal}} **Secondary Experiences:** {{supporting_emotional_goals}} **Engagement Pattern:** {{how_player_engagement_evolves}} ## Scope and Constraints [[LLM: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints.]] ### Project Scope **Game Length:** {{estimated_content_hours}} **Content Volume:** {{levels_areas_content_amount}} **Feature Complexity:** {{simple|moderate|complex}} **Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}" ### Technical Constraints **Platform Requirements:** - Primary: {{platform_1}} - {{requirements}} - Secondary: {{platform_2}} - {{requirements}} **Technical Specifications:** - Engine: Phaser 3 + TypeScript - Performance Target: {{fps_target}} FPS on {{target_device}} - Memory Budget: <{{memory_limit}}MB - Load Time Goal: <{{load_time_seconds}}s ### Resource Constraints **Team Size:** {{team_composition}} **Timeline:** {{development_duration}} **Budget Considerations:** {{budget_constraints_or_targets}} **Asset Requirements:** {{art_audio_content_needs}} ### Business Constraints ^^CONDITION: has_business_goals^^ **Monetization Model:** {{free|premium|freemium|subscription}} **Revenue Goals:** {{revenue_targets_if_applicable}} **Platform Requirements:** {{store_certification_needs}} **Launch Timeline:** {{target_launch_window}} ^^/CONDITION: has_business_goals^^ ## Reference Framework [[LLM: Provide context through references and competitive analysis]] ### Inspiration Games **Primary References:** 1. **{{reference_game_1}}** - {{what_we_learn_from_it}} 2. **{{reference_game_2}}** - {{what_we_learn_from_it}} 3. **{{reference_game_3}}** - {{what_we_learn_from_it}} ### Competitive Analysis **Direct Competitors:** - {{competitor_1}}: {{strengths_and_weaknesses}} - {{competitor_2}}: {{strengths_and_weaknesses}} **Differentiation Strategy:** {{how_we_differ_and_why_thats_valuable}} ### Market Opportunity **Market Gap:** {{underserved_need_or_opportunity}} **Timing Factors:** {{why_now_is_the_right_time}} **Success Metrics:** {{how_well_measure_success}} ## Content Framework [[LLM: Outline the content structure and progression without full design detail]] ### Game Structure **Overall Flow:** {{linear|hub_world|open_world|procedural}} **Progression Model:** {{how_players_advance}} **Session Structure:** {{typical_play_session_flow}} ### Content Categories **Core Content:** - {{content_type_1}}: {{quantity_and_description}} - {{content_type_2}}: {{quantity_and_description}} **Optional Content:** - {{optional_content_type}}: {{quantity_and_description}} **Replay Elements:** - {{replayability_features}} ### Difficulty and Accessibility **Difficulty Approach:** {{how_challenge_is_structured}} **Accessibility Features:** {{planned_accessibility_support}} **Skill Requirements:** {{what_skills_players_need}} ## Art and Audio Direction [[LLM: Establish the aesthetic vision that will guide asset creation]] ### Visual Style **Art Direction:** {{style_description}} **Reference Materials:** {{visual_inspiration_sources}} **Technical Approach:** {{2d_style_pixel_vector_etc}} **Color Strategy:** {{color_palette_mood}} ### Audio Direction **Music Style:** {{genre_and_mood}} **Sound Design:** {{audio_personality}} **Implementation Needs:** {{technical_audio_requirements}} ### UI/UX Approach **Interface Style:** {{ui_aesthetic}} **User Experience Goals:** {{ux_priorities}} **Platform Adaptations:** {{cross_platform_considerations}} ## Risk Assessment [[LLM: Identify potential challenges and mitigation strategies]] ### Technical Risks | Risk | Probability | Impact | Mitigation Strategy | |------|-------------|--------|-------------------| | {{technical_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{technical_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | ### Design Risks | Risk | Probability | Impact | Mitigation Strategy | |------|-------------|--------|-------------------| | {{design_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{design_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | ### Market Risks | Risk | Probability | Impact | Mitigation Strategy | |------|-------------|--------|-------------------| | {{market_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | ## Success Criteria [[LLM: Define measurable goals for the project]] ### Player Experience Metrics **Engagement Goals:** - Tutorial completion rate: >{{percentage}}% - Average session length: {{duration}} minutes - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}% **Quality Benchmarks:** - Player satisfaction: >{{rating}}/10 - Completion rate: >{{percentage}}% - Technical performance: {{fps_target}} FPS consistent ### Development Metrics **Technical Targets:** - Zero critical bugs at launch - Performance targets met on all platforms - Load times under {{seconds}}s **Process Goals:** - Development timeline adherence - Feature scope completion - Quality assurance standards ^^CONDITION: has_business_goals^^ ### Business Metrics **Commercial Goals:** - {{revenue_target}} in first {{time_period}} - {{user_acquisition_target}} players in first {{time_period}} - {{retention_target}} monthly active users ^^/CONDITION: has_business_goals^^ ## Next Steps [[LLM: Define immediate actions following the brief completion]] ### Immediate Actions 1. **Stakeholder Review** - {{review_process_and_timeline}} 2. **Concept Validation** - {{validation_approach}} 3. **Resource Planning** - {{team_and_resource_allocation}} ### Development Roadmap **Phase 1: Pre-Production** ({{duration}}) - Detailed Game Design Document creation - Technical architecture planning - Art style exploration and pipeline setup **Phase 2: Prototype** ({{duration}}) - Core mechanic implementation - Technical proof of concept - Initial playtesting and iteration **Phase 3: Production** ({{duration}}) - Full feature development - Content creation and integration - Comprehensive testing and optimization ### Documentation Pipeline **Required Documents:** 1. Game Design Document (GDD) - {{target_completion}} 2. Technical Architecture Document - {{target_completion}} 3. Art Style Guide - {{target_completion}} 4. Production Plan - {{target_completion}} ### Validation Plan **Concept Testing:** - {{validation_method_1}} - {{timeline}} - {{validation_method_2}} - {{timeline}} **Prototype Testing:** - {{testing_approach}} - {{timeline}} - {{feedback_collection_method}} - {{timeline}} ## Appendices ### Research Materials [[LLM: Include any supporting research, competitive analysis, or market data that informed the brief]] ### Brainstorming Session Notes [[LLM: Reference any brainstorming sessions that led to this brief]] ### Stakeholder Input [[LLM: Include key input from stakeholders that shaped the vision]] ### Change Log [[LLM: Track document versions and changes]] | Date | Version | Description | Author | | :--- | :------ | :---------- | :----- |