# Game Design Document Quality Checklist ## Document Completeness ### Executive Summary - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences - [ ] **Target Audience** - Primary and secondary audiences defined with demographics - [ ] **Platform Requirements** - Technical platforms and requirements specified - [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed ### Game Design Foundation - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings - [ ] **Win/Loss Conditions** - Clear victory and failure states defined - [ ] **Player Motivation** - Clear understanding of why players will engage - [ ] **Scope Realism** - Game scope is achievable with available resources ## Gameplay Mechanics ### Core Mechanics Documentation - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes - [ ] **Mechanic Integration** - How mechanics work together is clear - [ ] **Player Input** - All input methods specified for each platform - [ ] **System Responses** - Game responses to player actions documented - [ ] **Performance Impact** - Performance considerations for each mechanic noted ### Controls and Interaction - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined - [ ] **Input Responsiveness** - Requirements for responsive game feel specified - [ ] **Accessibility Options** - Control customization and accessibility considered - [ ] **Touch Optimization** - Mobile-specific control adaptations designed - [ ] **Edge Case Handling** - Unusual input scenarios addressed ## Progression and Balance ### Player Progression - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined - [ ] **Key Milestones** - Major progression points documented - [ ] **Unlock System** - What players unlock and when is specified - [ ] **Difficulty Scaling** - How challenge increases over time is detailed - [ ] **Player Agency** - Meaningful player choices and consequences defined ### Game Balance - [ ] **Balance Parameters** - Numeric values for key game systems provided - [ ] **Difficulty Curve** - Appropriate challenge progression designed - [ ] **Economy Design** - Resource systems balanced for engagement - [ ] **Player Testing** - Plan for validating balance through playtesting - [ ] **Iteration Framework** - Process for adjusting balance post-implementation ## Level Design Framework ### Level Structure - [ ] **Level Types** - Different level categories defined with purposes - [ ] **Level Progression** - How players move through levels specified - [ ] **Duration Targets** - Expected play time for each level type - [ ] **Difficulty Distribution** - Appropriate challenge spread across levels - [ ] **Replay Value** - Elements that encourage repeated play designed ### Content Guidelines - [ ] **Level Creation Rules** - Clear guidelines for level designers - [ ] **Mechanic Introduction** - How new mechanics are taught in levels - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned - [ ] **Secret Content** - Hidden areas and optional challenges designed - [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered ## Technical Implementation Readiness ### Performance Requirements - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates - [ ] **Memory Budgets** - Maximum memory usage limits defined - [ ] **Load Time Goals** - Acceptable loading times for different content - [ ] **Battery Optimization** - Mobile battery usage considerations addressed - [ ] **Scalability Plan** - How performance scales across different devices ### Platform Specifications - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs - [ ] **Mobile Optimization** - iOS and Android specific requirements - [ ] **Browser Compatibility** - Supported browsers and versions listed - [ ] **Cross-Platform Features** - Shared and platform-specific features identified - [ ] **Update Strategy** - Plan for post-launch updates and patches ### Asset Requirements - [ ] **Art Style Definition** - Clear visual style with reference materials - [ ] **Asset Specifications** - Technical requirements for all asset types - [ ] **Audio Requirements** - Music and sound effect specifications - [ ] **UI/UX Guidelines** - User interface design principles established - [ ] **Localization Plan** - Text and cultural localization requirements ## Development Planning ### Implementation Phases - [ ] **Phase Breakdown** - Development divided into logical phases - [ ] **Epic Definitions** - Major development epics identified - [ ] **Dependency Mapping** - Prerequisites between features documented - [ ] **Risk Assessment** - Technical and design risks identified with mitigation - [ ] **Milestone Planning** - Key deliverables and deadlines established ### Team Requirements - [ ] **Role Definitions** - Required team roles and responsibilities - [ ] **Skill Requirements** - Technical skills needed for implementation - [ ] **Resource Allocation** - Time and effort estimates for major features - [ ] **External Dependencies** - Third-party tools, assets, or services needed - [ ] **Communication Plan** - How team members will coordinate work ## Quality Assurance ### Success Metrics - [ ] **Technical Metrics** - Measurable technical performance goals - [ ] **Gameplay Metrics** - Player engagement and retention targets - [ ] **Quality Benchmarks** - Standards for bug rates and polish level - [ ] **User Experience Goals** - Specific UX objectives and measurements - [ ] **Business Objectives** - Commercial or project success criteria ### Testing Strategy - [ ] **Playtesting Plan** - How and when player feedback will be gathered - [ ] **Technical Testing** - Performance and compatibility testing approach - [ ] **Balance Validation** - Methods for confirming game balance - [ ] **Accessibility Testing** - Plan for testing with diverse players - [ ] **Iteration Process** - How feedback will drive design improvements ## Documentation Quality ### Clarity and Completeness - [ ] **Clear Writing** - All sections are well-written and understandable - [ ] **Complete Coverage** - No major game systems left undefined - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories - [ ] **Consistent Terminology** - Game terms used consistently throughout - [ ] **Reference Materials** - Links to inspiration, research, and additional resources ### Maintainability - [ ] **Version Control** - Change log established for tracking revisions - [ ] **Update Process** - Plan for maintaining document during development - [ ] **Team Access** - All team members can access and reference the document - [ ] **Search Functionality** - Document organized for easy reference and searching - [ ] **Living Document** - Process for incorporating feedback and changes ## Stakeholder Alignment ### Team Understanding - [ ] **Shared Vision** - All team members understand and agree with the game vision - [ ] **Role Clarity** - Each team member understands their contribution - [ ] **Decision Framework** - Process for making design decisions during development - [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices - [ ] **Communication Channels** - Regular meetings and feedback sessions planned ### External Validation - [ ] **Market Validation** - Competitive analysis and market fit assessment - [ ] **Technical Validation** - Feasibility confirmed with technical team - [ ] **Resource Validation** - Required resources available and committed - [ ] **Timeline Validation** - Development schedule is realistic and achievable - [ ] **Quality Validation** - Quality standards align with available time and resources ## Final Readiness Assessment ### Implementation Preparedness - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation - [ ] **Architecture Alignment** - Game design aligns with technical capabilities - [ ] **Asset Production** - Asset requirements enable art and audio production - [ ] **Development Workflow** - Clear path from design to implementation - [ ] **Quality Assurance** - Testing and validation processes established ### Document Approval - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders - [ ] **Technical Review Complete** - Technical feasibility confirmed - [ ] **Business Review Complete** - Project scope and goals approved - [ ] **Final Approval** - Document officially approved for implementation - [ ] **Baseline Established** - Current version established as development baseline ## Overall Assessment **Document Quality Rating:** ⭐⭐⭐⭐⭐ **Ready for Development:** [ ] Yes [ ] No **Key Recommendations:** _List any critical items that need attention before moving to implementation phase._ **Next Steps:** _Outline immediate next actions for the team based on this assessment._