# Game Development Story Definition of Done Checklist ## Story Completeness ### Basic Story Elements - [ ] **Story Title** - Clear, descriptive title that identifies the feature - [ ] **Epic Assignment** - Story is properly assigned to relevant epic - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low) - [ ] **Story Points** - Realistic estimation for implementation complexity - [ ] **Description** - Clear, concise description of what needs to be implemented ### Game Design Alignment - [ ] **GDD Reference** - Specific Game Design Document section referenced - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD - [ ] **Player Experience Goal** - Describes the intended player experience - [ ] **Balance Parameters** - Includes any relevant game balance values - [ ] **Design Intent** - Purpose and rationale for the feature is clear ## Technical Specifications ### Architecture Compliance - [ ] **File Organization** - Follows game architecture document structure - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems - [ ] **Event Communication** - Event emitting and listening requirements specified - [ ] **Dependencies** - All system dependencies clearly identified ### Phaser 3 Requirements - [ ] **Scene Integration** - Specifies which scenes are affected and how - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components - [ ] **Physics Integration** - Physics requirements specified if applicable - [ ] **Asset Requirements** - All needed assets (sprites, audio, data) identified - [ ] **Performance Considerations** - 60 FPS target and optimization requirements ### Code Quality Standards - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript - [ ] **Error Handling** - Error scenarios and handling requirements specified - [ ] **Memory Management** - Object pooling and cleanup requirements where needed - [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed - [ ] **Code Organization** - Follows established game project structure ## Implementation Readiness ### Acceptance Criteria - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications - [ ] **Performance Requirements** - Frame rate and memory usage criteria specified - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable ### Implementation Tasks - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks - [ ] **Task Scope** - Each task is completable in 1-4 hours - [ ] **Task Clarity** - Each task has clear, actionable instructions - [ ] **File Specifications** - Exact file paths and purposes specified - [ ] **Development Flow** - Tasks follow logical implementation order ### Dependencies - [ ] **Story Dependencies** - All prerequisite stories identified with IDs - [ ] **Technical Dependencies** - Required systems and files identified - [ ] **Asset Dependencies** - All needed assets specified with locations - [ ] **External Dependencies** - Any third-party or external requirements noted - [ ] **Dependency Validation** - All dependencies are actually available ## Testing Requirements ### Test Coverage - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined - [ ] **Integration Test Cases** - Integration testing with other game systems specified - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined - [ ] **Performance Tests** - Frame rate and memory testing requirements specified - [ ] **Edge Case Testing** - Edge cases and error conditions covered ### Test Implementation - [ ] **Test File Paths** - Exact test file locations specified - [ ] **Test Scenarios** - All test scenarios are complete and executable - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined - [ ] **Performance Metrics** - Specific performance targets for testing - [ ] **Test Data** - Any required test data or mock objects specified ## Game-Specific Quality ### Gameplay Implementation - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications - [ ] **Player Controls** - Input handling requirements are complete - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified - [ ] **Balance Implementation** - Numeric values and parameters from GDD included - [ ] **State Management** - Game state changes and persistence requirements defined ### User Experience - [ ] **UI Requirements** - User interface elements and behaviors specified - [ ] **Audio Integration** - Sound effect and music requirements defined - [ ] **Visual Feedback** - Animation and visual effect requirements specified - [ ] **Accessibility** - Mobile touch and responsive design considerations - [ ] **Error Recovery** - User-facing error handling and recovery specified ### Performance Optimization - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements - [ ] **Mobile Considerations** - Touch controls and mobile performance requirements - [ ] **Loading Performance** - Asset loading and scene transition requirements ## Documentation and Communication ### Story Documentation - [ ] **Implementation Notes** - Additional context and implementation guidance provided - [ ] **Design Decisions** - Key design choices documented with rationale - [ ] **Future Considerations** - Potential future enhancements or modifications noted - [ ] **Change Tracking** - Process for tracking any requirement changes during development - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs ### Developer Handoff - [ ] **Immediate Actionability** - Developer can start implementation without additional questions - [ ] **Complete Context** - All necessary context provided within the story - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear - [ ] **Success Criteria** - Objective measures for story completion defined - [ ] **Communication Plan** - Process for developer questions and updates established ## Final Validation ### Story Readiness - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions - [ ] **Technical Completeness** - All technical requirements are specified and actionable - [ ] **Scope Appropriateness** - Story scope matches assigned story points - [ ] **Quality Standards** - Story meets all game development quality standards - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy ### Implementation Preparedness - [ ] **Environment Ready** - Development environment requirements specified - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible - [ ] **Testing Prepared** - Testing environment and data requirements specified - [ ] **Definition of Done** - Clear, objective completion criteria established - [ ] **Handoff Complete** - Story is ready for developer assignment and implementation ## Checklist Completion **Overall Story Quality:** ⭐⭐⭐⭐⭐ **Ready for Development:** [ ] Yes [ ] No **Additional Notes:** _Any specific concerns, recommendations, or clarifications needed before development begins._