# template: id: game-brief-template-v3 name: Game Brief version: 3.0 output: format: markdown filename: docs/game-brief.md title: "{{game_title}} Game Brief" workflow: mode: interactive sections: - id: initial-setup instruction: | This template creates a comprehensive game brief that serves as the foundation for all subsequent game development work. The brief should capture the essential vision, scope, and requirements needed to create a detailed Game Design Document. This brief is typically created early in the ideation process, often after brainstorming sessions, to crystallize the game concept before moving into detailed design. - id: game-vision title: Game Vision instruction: Establish the core vision and identity of the game. Present each subsection and gather user feedback before proceeding. sections: - id: core-concept title: Core Concept instruction: 2-3 sentences that clearly capture what the game is and why it will be compelling to players - id: elevator-pitch title: Elevator Pitch instruction: Single sentence that captures the essence of the game in a memorable way template: | **"{{game_description_in_one_sentence}}"** - id: vision-statement title: Vision Statement instruction: Inspirational statement about what the game will achieve for players and why it matters - id: target-market title: Target Market instruction: Define the audience and market context. Apply `tasks#advanced-elicitation` after presenting this section. sections: - id: primary-audience title: Primary Audience template: | **Demographics:** {{age_range}}, {{platform_preference}}, {{gaming_experience}} **Psychographics:** {{interests}}, {{motivations}}, {{play_patterns}} **Gaming Preferences:** {{preferred_genres}}, {{session_length}}, {{difficulty_preference}} - id: secondary-audiences title: Secondary Audiences template: | **Audience 2:** {{description}} **Audience 3:** {{description}} - id: market-context title: Market Context template: | **Genre:** {{primary_genre}} / {{secondary_genre}} **Platform Strategy:** {{platform_focus}} **Competitive Positioning:** {{differentiation_statement}} - id: game-fundamentals title: Game Fundamentals instruction: Define the core gameplay elements. Each subsection should be specific enough to guide detailed design work. sections: - id: core-gameplay-pillars title: Core Gameplay Pillars instruction: 3-5 fundamental principles that guide all design decisions type: numbered-list template: | **{{pillar_name}}** - {{description_and_rationale}} - id: primary-mechanics title: Primary Mechanics instruction: List the 3-5 most important gameplay mechanics that define the player experience repeatable: true template: | **Core Mechanic: {{mechanic_name}}** - **Description:** {{how_it_works}} - **Player Value:** {{why_its_fun}} - **Implementation Scope:** {{complexity_estimate}} - id: player-experience-goals title: Player Experience Goals instruction: Define what emotions and experiences the game should create for players template: | **Primary Experience:** {{main_emotional_goal}} **Secondary Experiences:** {{supporting_emotional_goals}} **Engagement Pattern:** {{how_player_engagement_evolves}} - id: scope-constraints title: Scope and Constraints instruction: Define the boundaries and limitations that will shape development. Apply `tasks#advanced-elicitation` to clarify any constraints. sections: - id: project-scope title: Project Scope template: | **Game Length:** {{estimated_content_hours}} **Content Volume:** {{levels_areas_content_amount}} **Feature Complexity:** {{simple|moderate|complex}} **Scope Comparison:** "Similar to {{reference_game}} but with {{key_differences}}" - id: technical-constraints title: Technical Constraints template: | **Platform Requirements:** - Primary: {{platform_1}} - {{requirements}} - Secondary: {{platform_2}} - {{requirements}} **Technical Specifications:** - Engine: Unity & C# - Performance Target: {{fps_target}} FPS on {{target_device}} - Memory Budget: <{{memory_limit}}MB - Load Time Goal: <{{load_time_seconds}}s - id: resource-constraints title: Resource Constraints template: | **Team Size:** {{team_composition}} **Timeline:** {{development_duration}} **Budget Considerations:** {{budget_constraints_or_targets}} **Asset Requirements:** {{art_audio_content_needs}} - id: business-constraints title: Business Constraints condition: has_business_goals template: | **Monetization Model:** {{free|premium|freemium|subscription}} **Revenue Goals:** {{revenue_targets_if_applicable}} **Platform Requirements:** {{store_certification_needs}} **Launch Timeline:** {{target_launch_window}} - id: reference-framework title: Reference Framework instruction: Provide context through references and competitive analysis sections: - id: inspiration-games title: Inspiration Games sections: - id: primary-references title: Primary References type: numbered-list repeatable: true template: | **{{reference_game}}** - {{what_we_learn_from_it}} - id: competitive-analysis title: Competitive Analysis template: | **Direct Competitors:** - {{competitor_1}}: {{strengths_and_weaknesses}} - {{competitor_2}}: {{strengths_and_weaknesses}} **Differentiation Strategy:** {{how_we_differ_and_why_thats_valuable}} - id: market-opportunity title: Market Opportunity template: | **Market Gap:** {{underserved_need_or_opportunity}} **Timing Factors:** {{why_now_is_the_right_time}} **Success Metrics:** {{how_well_measure_success}} - id: content-framework title: Content Framework instruction: Outline the content structure and progression without full design detail sections: - id: game-structure title: Game Structure template: | **Overall Flow:** {{linear|hub_world|open_world|procedural}} **Progression Model:** {{how_players_advance}} **Session Structure:** {{typical_play_session_flow}} - id: content-categories title: Content Categories template: | **Core Content:** - {{content_type_1}}: {{quantity_and_description}} - {{content_type_2}}: {{quantity_and_description}} **Optional Content:** - {{optional_content_type}}: {{quantity_and_description}} **Replay Elements:** - {{replayability_features}} - id: difficulty-accessibility title: Difficulty and Accessibility template: | **Difficulty Approach:** {{how_challenge_is_structured}} **Accessibility Features:** {{planned_accessibility_support}} **Skill Requirements:** {{what_skills_players_need}} - id: art-audio-direction title: Art and Audio Direction instruction: Establish the aesthetic vision that will guide asset creation sections: - id: visual-style title: Visual Style template: | **Art Direction:** {{style_description}} **Reference Materials:** {{visual_inspiration_sources}} **Technical Approach:** {{2d_style_pixel_vector_etc}} **Color Strategy:** {{color_palette_mood}} - id: audio-direction title: Audio Direction template: | **Music Style:** {{genre_and_mood}} **Sound Design:** {{audio_personality}} **Implementation Needs:** {{technical_audio_requirements}} - id: ui-ux-approach title: UI/UX Approach template: | **Interface Style:** {{ui_aesthetic}} **User Experience Goals:** {{ux_priorities}} **Platform Adaptations:** {{cross_platform_considerations}} - id: risk-assessment title: Risk Assessment instruction: Identify potential challenges and mitigation strategies sections: - id: technical-risks title: Technical Risks type: table template: | | Risk | Probability | Impact | Mitigation Strategy | | ---- | ----------- | ------ | ------------------- | | {{technical_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | - id: design-risks title: Design Risks type: table template: | | Risk | Probability | Impact | Mitigation Strategy | | ---- | ----------- | ------ | ------------------- | | {{design_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | - id: market-risks title: Market Risks type: table template: | | Risk | Probability | Impact | Mitigation Strategy | | ---- | ----------- | ------ | ------------------- | | {{market_risk}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | - id: success-criteria title: Success Criteria instruction: Define measurable goals for the project sections: - id: player-experience-metrics title: Player Experience Metrics template: | **Engagement Goals:** - Tutorial completion rate: >{{percentage}}% - Average session length: {{duration}} minutes - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}% **Quality Benchmarks:** - Player satisfaction: >{{rating}}/10 - Completion rate: >{{percentage}}% - Technical performance: {{fps_target}} FPS consistent - id: development-metrics title: Development Metrics template: | **Technical Targets:** - Zero critical bugs at launch - Performance targets met on all platforms - Load times under {{seconds}}s **Process Goals:** - Development timeline adherence - Feature scope completion - Quality assurance standards - id: business-metrics title: Business Metrics condition: has_business_goals template: | **Commercial Goals:** - {{revenue_target}} in first {{time_period}} - {{user_acquisition_target}} players in first {{time_period}} - {{retention_target}} monthly active users - id: next-steps title: Next Steps instruction: Define immediate actions following the brief completion sections: - id: immediate-actions title: Immediate Actions type: numbered-list template: | **{{action_item}}** - {{details_and_timeline}} - id: development-roadmap title: Development Roadmap sections: - id: phase-1-preproduction title: "Phase 1: Pre-Production ({{duration}})" type: bullet-list template: | - Detailed Game Design Document creation - Technical architecture planning - Art style exploration and pipeline setup - id: phase-2-prototype title: "Phase 2: Prototype ({{duration}})" type: bullet-list template: | - Core mechanic implementation - Technical proof of concept - Initial playtesting and iteration - id: phase-3-production title: "Phase 3: Production ({{duration}})" type: bullet-list template: | - Full feature development - Content creation and integration - Comprehensive testing and optimization - id: documentation-pipeline title: Documentation Pipeline sections: - id: required-documents title: Required Documents type: numbered-list template: | Game Design Document (GDD) - {{target_completion}} Technical Architecture Document - {{target_completion}} Art Style Guide - {{target_completion}} Production Plan - {{target_completion}} - id: validation-plan title: Validation Plan template: | **Concept Testing:** - {{validation_method_1}} - {{timeline}} - {{validation_method_2}} - {{timeline}} **Prototype Testing:** - {{testing_approach}} - {{timeline}} - {{feedback_collection_method}} - {{timeline}} - id: appendices title: Appendices sections: - id: research-materials title: Research Materials instruction: Include any supporting research, competitive analysis, or market data that informed the brief - id: brainstorming-notes title: Brainstorming Session Notes instruction: Reference any brainstorming sessions that led to this brief - id: stakeholder-input title: Stakeholder Input instruction: Include key input from stakeholders that shaped the vision - id: change-log title: Change Log instruction: Track document versions and changes type: table template: | | Date | Version | Description | Author | | :--- | :------ | :---------- | :----- |