# Validate Game Story Task ## Purpose To comprehensively validate a Godot game development story draft before implementation begins, ensuring it contains all necessary Godot-specific technical context (node architecture, GDScript/C# language strategy, 60+ FPS performance targets), TDD requirements (GUT/GoDotTest), and implementation details. This specialized validation prevents hallucinations, ensures Godot development readiness, and validates game-specific acceptance criteria and testing approaches. ## SEQUENTIAL Task Execution (Do not proceed until current Task is complete) ### 0. Load Core Configuration and Inputs - Load `.bmad-godot-game-dev/config.yaml` from the project root - If the file does not exist, HALT and inform the user: "core-config.yaml not found. This file is required for story validation." - Extract key configurations: `devStoryLocation`, `gdd.*`, `gamearchitecture.*`, `workflow.*` - Identify and load the following inputs: - **Story file**: The drafted game story to validate (provided by user or discovered in `devStoryLocation`) - **Parent epic**: The epic containing this story's requirements from GDD - **Architecture documents**: Based on configuration (sharded or monolithic) - **Game story template**: `expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yaml` for completeness validation ### 1. Game Story Template Completeness Validation - Load `expansion-packs/bmad-godot-game-dev/templates/game-story-tmpl.yaml` and extract all required sections - **Missing sections check**: Compare story sections against game story template sections to verify all Godot-specific sections are present: - Godot Technical Context - Node Architecture & Signal Flow - Scene (.tscn) & Resource (.tres) Requirements - Language Strategy (GDScript vs C#) - Performance Requirements (60+ FPS target) - Platform Export Settings - Integration Points - TDD Testing Strategy (GUT for GDScript, GoDotTest for C#) - **Placeholder validation**: Ensure no template placeholders remain unfilled (e.g., `{{EpicNum}}`, `{{StoryNum}}`, `{{GameMechanic}}`, `_TBD_`) - **Game-specific sections**: Verify presence of Godot development specific sections - **Structure compliance**: Verify story follows game story template structure and formatting ### 2. Godot Project Structure and Resource Validation - **Godot file paths clarity**: Are Godot-specific paths clearly specified (res://, scenes/, scripts/, resources/, etc.)? - **Plugin dependencies**: Are required GDExtensions or addons identified and documented? - **Scene structure relevance**: Is relevant node hierarchy and scene tree structure included? - **Scene organization**: Are scene instancing and inheritance patterns clearly specified? - **Resource pipeline**: Are texture imports, AnimationPlayer resources, and AudioStream assets properly planned? - **Directory structure**: Do new Godot resources follow project structure according to architecture docs? - **Custom Resource requirements**: Are Resource classes and export presets identified? - **Language compliance**: Are GDScript static typing and C# optimization patterns enforced? ### 3. Godot Node Architecture Validation - **Node class specifications**: Are custom node classes (extending Node2D, Control, etc.) sufficiently detailed? - **Node dependencies**: Are node relationships and signal connections clearly mapped? - **Godot lifecycle usage**: Are \_ready(), \_process(), \_physics_process() methods appropriately planned? - **Signal system integration**: Are signal emissions, connections, and custom signals specified? - **Export variable requirements**: Are @export variables and inspector settings clear? - **Node interfaces**: Are required node groups and inheritance patterns defined? - **Performance considerations**: Are process modes optimized (\_process vs \_physics_process, static typing enforced)? ### 4. Game Mechanics and Systems Validation - **Core loop integration**: Does the story properly integrate with established game core loop? - **Player input handling**: Are InputMap actions and device handling requirements specified? - **Game state management**: Are state transitions and save/load system requirements clear? - **UI/UX integration**: Are Control nodes, anchoring, and theme system requirements defined? - **Audio integration**: Are AudioStreamPlayer nodes, bus routing, and sound pooling specified? - **Animation systems**: Are AnimationPlayer, AnimationTree, and transition requirements clear? - **Physics integration**: Are RigidBody2D/3D, collision layers, and physics settings specified? - **Object pooling**: Are pooling strategies defined for frequently spawned entities? ### 5. Godot-Specific Acceptance Criteria Assessment - **TDD testing**: Are GUT (GDScript) and GoDotTest (C#) tests defined for all criteria? - **Visual validation**: Are visual/aesthetic acceptance criteria measurable and testable? - **Performance criteria**: Is 60+ FPS target specified with frame time <16.67ms? - **Platform compatibility**: Are export template requirements for different platforms addressed? - **Input validation**: Are InputMap actions for keyboard, gamepad, and touch covered? - **Audio criteria**: Are audio bus levels, stream players, and audio pooling specified? - **Animation validation**: Are AnimationPlayer smoothness, timing, and blend requirements defined? ### 6. Godot Testing and Validation Instructions Review - **TDD Framework**: Are GUT and GoDotTest approaches with Red-Green-Refactor cycle specified? - **Performance profiling**: Are Godot Profiler usage and 60+ FPS validation steps defined? - **Export testing**: Are export template validation steps for target platforms specified? - **Scene testing**: Are scene instancing, transitions, and signal flow testing approaches clear? - **Resource validation**: Are texture compression, import settings, and pooling tests defined? - **Platform testing**: Are platform-specific export settings and input methods specified? - **Memory leak testing**: Are signal cleanup and node lifecycle validation steps included? ### 7. Godot Performance and Optimization Validation - **Frame rate targets**: Is 60+ FPS minimum clearly specified for all platforms? - **Memory budgets**: Are scene memory, resource memory, and pooling limits defined? - **Draw call optimization**: Are rendering batches and viewport optimization approaches specified? - **Mobile performance**: Are mobile export settings and touch optimization addressed? - **Resource optimization**: Are import settings, compression, and preloading strategies clear? - **Language optimization**: Are static typing (GDScript) and C# patterns (no LINQ) specified? - **Loading time targets**: Are scene transitions <3 seconds and resource streaming defined? ### 8. Godot Platform and Export Considerations - **Export templates**: Are platform-specific export templates and settings documented? - **Platform features**: Are platform-specific Godot features properly configured? - **Data persistence**: Are user:// path usage and save system requirements specified? - **Input handling**: Are InputMap configurations for each platform defined? - **Performance targets**: Are platform-specific 60+ FPS optimizations addressed? - **Export security**: Are release vs debug export settings properly configured? ### 9. Godot Development Task Sequence Validation - **TDD workflow order**: Do tasks follow TDD cycle (write tests first, then implement, then refactor)? - **Node hierarchy dependencies**: Are parent nodes created before child nodes? - **Resource dependencies**: Are resources created before scenes that use them? - **Signal connections**: Are signal emitters created before receivers? - **Testing integration**: Are GUT/GoDotTest creation tasks before implementation? - **Export integration**: Are export preset configurations properly sequenced? - **Performance validation**: Are profiling checkpoints placed throughout development? ### 10. Godot Anti-Hallucination Verification - **Godot API accuracy**: Every Godot API reference must be verified against current Godot documentation - **Plugin verification**: All GDExtension and addon references must be valid - **Node architecture alignment**: Node relationships must match architecture specifications - **Performance claims verification**: 60+ FPS targets must be realistic for target platforms - **Resource pipeline accuracy**: All import settings and resource configurations must be valid - **Language strategy verification**: GDScript vs C# choices must align with performance needs ### 11. Godot Development Agent Implementation Readiness - **Godot context completeness**: Can the story be implemented without consulting external Godot documentation? - **Language specification clarity**: Are GDScript/C# choices and patterns unambiguous? - **Resource requirements clarity**: Are all resources, scenes, and import settings defined? - **Node relationship clarity**: Are all node interactions and signal flows explicitly defined? - **TDD approach completeness**: Are GUT/GoDotTest approaches fully specified? - **Performance validation readiness**: Are 60+ FPS validation approaches clearly defined? ### 12. Generate Godot Game Story Validation Report Provide a structured validation report including: #### Game Story Template Compliance Issues - Missing Godot-specific sections from game story template - Unfilled placeholders or template variables specific to game development - Missing node specifications or resource requirements - Missing TDD test specifications (GUT/GoDotTest) - Language strategy gaps (GDScript vs C# decisions) #### Critical Godot Issues (Must Fix - Story Blocked) - Missing essential Godot technical information for implementation - No TDD test specifications (GUT/GoDotTest) - Performance targets not meeting 60+ FPS requirement - Missing language strategy (GDScript vs C# choices) - Incomplete node architecture or signal flow - Missing object pooling for spawned entities #### Godot-Specific Should-Fix Issues (Important Quality Improvements) - Unclear node hierarchy or signal connection patterns - Missing static typing in GDScript specifications - Incomplete resource pipeline or import settings - Task sequencing not following TDD cycle - Missing platform export template specifications - Inadequate performance profiling checkpoints #### Game Development Nice-to-Have Improvements (Optional Enhancements) - Additional Godot performance optimization context - Enhanced resource creation guidance and best practices - Clarifications for Godot-specific patterns (signals, groups) - Additional platform export considerations - Enhanced profiler usage guidance #### Godot Anti-Hallucination Findings - Unverifiable Godot API claims or outdated references - Wrong language choice justifications (GDScript vs C#) - Inconsistencies with Godot project architecture documents - Invented nodes, signals, or development patterns - Performance claims not achieving 60+ FPS - Missing static typing or optimization patterns #### Godot Platform and Performance Validation - **Performance Assessment**: 60+ FPS validation, frame time <16.67ms - **Platform Compatibility Check**: Export templates, InputMap, platform features - **Resource Pipeline Validation**: Import settings, compression, pooling strategies - **Godot Version Compliance**: Compatibility with Godot 4.x or 3.x LTS - **Language Performance**: Static typing enforcement, C# optimization patterns #### Final Godot Game Development Assessment - **GO**: Story ready for Godot implementation with TDD and 60+ FPS targets - **NO-GO**: Story requires Godot-specific fixes before implementation - **TDD Readiness Score**: 1-10 scale based on test coverage planning - **Performance Readiness**: Can maintain 60+ FPS? Yes/No/Unknown - **Language Strategy Score**: 1-10 scale for GDScript/C# appropriateness - **Platform Export Readiness**: Assessment of export template preparedness #### Recommended Next Steps Based on validation results, provide specific recommendations for: - Godot technical documentation improvements needed - TDD test specifications (GUT/GoDotTest) to add - Language strategy clarifications (GDScript vs C#) - Performance profiling setup for 60+ FPS validation - Platform export template configuration needs - Object pooling implementation requirements