template: id: game-design-doc-template-v2 name: Game Design Document (GDD) version: 2.0 output: format: markdown filename: "docs/{{game_name}}-game-design-document.md" title: "{{game_title}} Game Design Document (GDD)" workflow: mode: interactive sections: - id: initial-setup instruction: | This template creates a comprehensive Game Design Document that will serve as the foundation for all game development work. The GDD should be detailed enough that developers can create user stories and epics from it. Focus on gameplay systems, mechanics, and technical requirements that can be broken down into implementable features. If available, review any provided documents or ask if any are optionally available: Project Brief, Market Research, Competitive Analysis - id: executive-summary title: Executive Summary instruction: Create a compelling overview that captures the essence of the game. Present this section first and get user feedback before proceeding. sections: - id: core-concept title: Core Concept instruction: 2-3 sentences that clearly describe what the game is and why players will love it - id: target-audience title: Target Audience instruction: Define the primary and secondary audience with demographics and gaming preferences template: | **Primary:** {{age_range}}, {{player_type}}, {{platform_preference}} **Secondary:** {{secondary_audience}} - id: platform-technical title: Platform & Technical Requirements instruction: Based on the technical preferences or user input, define the target platforms template: | **Primary Platform:** {{platform}} **Engine:** Unity & C# **Performance Target:** Stable FPS on {{minimum_device}} **Screen Support:** {{resolution_range}} - id: unique-selling-points title: Unique Selling Points instruction: List 3-5 key features that differentiate this game from competitors type: numbered-list template: "{{usp}}" - id: core-gameplay title: Core Gameplay instruction: This section defines the fundamental game mechanics. After presenting each subsection, apply `tasks#advanced-elicitation` protocol to ensure completeness. sections: - id: game-pillars title: Game Pillars instruction: Define 3-5 core pillars that guide all design decisions. These should be specific and actionable. type: numbered-list template: | **{{pillar_name}}** - {{description}} - id: core-gameplay-loop title: Core Gameplay Loop instruction: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions. template: | **Primary Loop ({{duration}} seconds):** 1. {{action_1}} ({{time_1}}s) 2. {{action_2}} ({{time_2}}s) 3. {{action_3}} ({{time_3}}s) 4. {{reward_feedback}} ({{time_4}}s) - id: win-loss-conditions title: Win/Loss Conditions instruction: Clearly define success and failure states template: | **Victory Conditions:** - {{win_condition_1}} - {{win_condition_2}} **Failure States:** - {{loss_condition_1}} - {{loss_condition_2}} - id: game-mechanics title: Game Mechanics instruction: Detail each major mechanic that will need to be implemented. Each mechanic should be specific enough for developers to create implementation stories. sections: - id: primary-mechanics title: Primary Mechanics repeatable: true sections: - id: mechanic title: "{{mechanic_name}}" template: | **Description:** {{detailed_description}} **Player Input:** {{input_method}} **System Response:** {{game_response}} **Implementation Notes:** - {{tech_requirement_1}} - {{tech_requirement_2}} - {{performance_consideration}} **Dependencies:** {{other_mechanics_needed}} - id: controls title: Controls instruction: Define all input methods for different platforms type: table template: | | Action | Desktop | Mobile | Gamepad | | ------ | ------- | ------ | ------- | | {{action}} | {{key}} | {{gesture}} | {{button}} | - id: progression-balance title: Progression & Balance instruction: Define how players advance and how difficulty scales. This section should provide clear parameters for implementation. sections: - id: player-progression title: Player Progression template: | **Progression Type:** {{linear|branching|metroidvania}} **Key Milestones:** 1. **{{milestone_1}}** - {{unlock_description}} 2. **{{milestone_2}}** - {{unlock_description}} 3. **{{milestone_3}}** - {{unlock_description}} - id: difficulty-curve title: Difficulty Curve instruction: Provide specific parameters for balancing template: | **Tutorial Phase:** {{duration}} - {{difficulty_description}} **Early Game:** {{duration}} - {{difficulty_description}} **Mid Game:** {{duration}} - {{difficulty_description}} **Late Game:** {{duration}} - {{difficulty_description}} - id: economy-resources title: Economy & Resources condition: has_economy instruction: Define any in-game currencies, resources, or collectibles type: table template: | | Resource | Earn Rate | Spend Rate | Purpose | Cap | | -------- | --------- | ---------- | ------- | --- | | {{resource}} | {{rate}} | {{rate}} | {{use}} | {{max}} | - id: level-design-framework title: Level Design Framework instruction: Provide guidelines for level creation that developers can use to create level implementation stories sections: - id: level-types title: Level Types repeatable: true sections: - id: level-type title: "{{level_type_name}}" template: | **Purpose:** {{gameplay_purpose}} **Duration:** {{target_time}} **Key Elements:** {{required_mechanics}} **Difficulty:** {{relative_difficulty}} **Structure Template:** - Introduction: {{intro_description}} - Challenge: {{main_challenge}} - Resolution: {{completion_requirement}} - id: level-progression title: Level Progression template: | **World Structure:** {{linear|hub|open}} **Total Levels:** {{number}} **Unlock Pattern:** {{progression_method}} - id: technical-specifications title: Technical Specifications instruction: Define technical requirements that will guide architecture and implementation decisions. Review any existing technical preferences. sections: - id: performance-requirements title: Performance Requirements template: | **Frame Rate:** Stable FPS (minimum 30 FPS on low-end devices) **Memory Usage:** <{{memory_limit}}MB **Load Times:** <{{load_time}}s initial, <{{level_load}}s between levels **Battery Usage:** Optimized for mobile devices - id: platform-specific title: Platform Specific template: | **Desktop:** - Resolution: {{min_resolution}} - {{max_resolution}} - Input: Keyboard, Mouse, Gamepad - Browser: Chrome 80+, Firefox 75+, Safari 13+ **Mobile:** - Resolution: {{mobile_min}} - {{mobile_max}} - Input: Touch, Tilt (optional) - OS: iOS 13+, Android 8+ - id: asset-requirements title: Asset Requirements instruction: Define asset specifications for the art and audio teams template: | **Visual Assets:** - Art Style: {{style_description}} - Color Palette: {{color_specification}} - Animation: {{animation_requirements}} - UI Resolution: {{ui_specs}} **Audio Assets:** - Music Style: {{music_genre}} - Sound Effects: {{sfx_requirements}} - Voice Acting: {{voice_needs}} - id: technical-architecture-requirements title: Technical Architecture Requirements instruction: Define high-level technical requirements that the game architecture must support sections: - id: engine-configuration title: Engine Configuration template: | **Unity Setup:** - C#: Latest stable version - Physics: 2D Physics - Renderer: 2D Renderer (URP) - Input System: New Input System - id: code-architecture title: Code Architecture template: | **Required Systems:** - Scene Management - State Management - Asset Loading - Save/Load System - Input Management - Audio System - Performance Monitoring - id: data-management title: Data Management template: | **Save Data:** - Progress tracking - Settings persistence - Statistics collection - {{additional_data}} - id: development-phases title: Development Phases instruction: Break down the development into phases that can be converted to epics sections: - id: phase-1-core-systems title: "Phase 1: Core Systems ({{duration}})" sections: - id: foundation-epic title: "Epic: Foundation" type: bullet-list template: | - Engine setup and configuration - Basic scene management - Core input handling - Asset loading pipeline - id: core-mechanics-epic title: "Epic: Core Mechanics" type: bullet-list template: | - {{primary_mechanic}} implementation - Basic physics and collision - Player controller - id: phase-2-gameplay-features title: "Phase 2: Gameplay Features ({{duration}})" sections: - id: game-systems-epic title: "Epic: Game Systems" type: bullet-list template: | - {{mechanic_2}} implementation - {{mechanic_3}} implementation - Game state management - id: content-creation-epic title: "Epic: Content Creation" type: bullet-list template: | - Level loading system - First playable levels - Basic UI implementation - id: phase-3-polish-optimization title: "Phase 3: Polish & Optimization ({{duration}})" sections: - id: performance-epic title: "Epic: Performance" type: bullet-list template: | - Optimization and profiling - Mobile platform testing - Memory management - id: user-experience-epic title: "Epic: User Experience" type: bullet-list template: | - Audio implementation - Visual effects and polish - Final UI/UX refinement - id: success-metrics title: Success Metrics instruction: Define measurable goals for the game sections: - id: technical-metrics title: Technical Metrics type: bullet-list template: | - Frame rate: {{fps_target}} - Load time: {{load_target}} - Crash rate: <{{crash_threshold}}% - Memory usage: <{{memory_target}}MB - id: gameplay-metrics title: Gameplay Metrics type: bullet-list template: | - Tutorial completion: {{completion_rate}}% - Average session: {{session_length}} minutes - Level completion: {{level_completion}}% - Player retention: D1 {{d1}}%, D7 {{d7}}% - id: appendices title: Appendices sections: - id: change-log title: Change Log instruction: Track document versions and changes type: table template: | | Date | Version | Description | Author | | :--- | :------ | :---------- | :----- | - id: references title: References instruction: List any competitive analysis, inspiration, or research sources type: bullet-list template: "{{reference}}"