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36 Commits

Author SHA1 Message Date
semantic-release-bot
835075e992 chore(release): 4.10.3 [skip ci]
## [4.10.3](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.2...v4.10.3) (2025-06-20)

### Bug Fixes

* bundle update ([2cf3ba1](2cf3ba1ab8))
2025-06-20 04:50:24 +00:00
Brian Madison
2cf3ba1ab8 fix: bundle update 2025-06-19 23:49:57 -05:00
semantic-release-bot
f217bdf07e chore(release): 4.10.2 [skip ci]
## [4.10.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.1...v4.10.2) (2025-06-20)

### Bug Fixes

* file formatting ([c78a35f](c78a35f547))
2025-06-20 03:48:25 +00:00
Brian Madison
c78a35f547 fix: file formatting 2025-06-19 22:47:57 -05:00
Brian Madison
d619068ccc more explicity to not skip stories without asking first 2025-06-19 22:46:46 -05:00
semantic-release-bot
1e5c0b5351 chore(release): 4.10.1 [skip ci]
## [4.10.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.0...v4.10.1) (2025-06-20)

### Bug Fixes

* SM sometimes would skip the rest of the epic stories, fixed ([1148b32](1148b32fa9))
2025-06-20 03:30:30 +00:00
Brian Madison
1148b32fa9 fix: SM sometimes would skip the rest of the epic stories, fixed 2025-06-19 22:27:11 -05:00
semantic-release-bot
b07a8b367d chore(release): 4.10.0 [skip ci]
# [4.10.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.2...v4.10.0) (2025-06-19)

### Features

* Core Config and doc sharding is now optional in v4 ([ff6112d](ff6112d6c2))
2025-06-19 23:57:45 +00:00
Brian Madison
ff6112d6c2 feat: Core Config and doc sharding is now optional in v4 2025-06-19 18:57:19 -05:00
semantic-release-bot
42a41969b0 chore(release): 4.9.2 [skip ci]
## [4.9.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.1...v4.9.2) (2025-06-19)

### Bug Fixes

* bad brownfield yml ([09d2ad6](09d2ad6aea))
2025-06-19 23:07:55 +00:00
Brian Madison
c685b9e328 Merge branch 'main' of github.com:bmadcode/BMAD-METHOD 2025-06-19 18:07:29 -05:00
Brian Madison
09d2ad6aea fix: bad brownfield yml 2025-06-19 18:07:22 -05:00
semantic-release-bot
f723e0b0e8 chore(release): 4.9.1 [skip ci]
## [4.9.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.0...v4.9.1) (2025-06-19)

### Bug Fixes

* dist bundles updated ([d9a989d](d9a989dbe5))
2025-06-19 22:13:03 +00:00
Brian Madison
d9a989dbe5 fix: dist bundles updated 2025-06-19 17:12:38 -05:00
Brian Madison
bbcc30ac29 more list cleanup 2025-06-19 17:09:17 -05:00
titocr
3267144248 Clean up markdown nesting. (#252)
Co-authored-by: TC <>
2025-06-19 16:54:47 -05:00
semantic-release-bot
651c0d2a9e chore(release): 4.9.0 [skip ci]
# [4.9.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.8.0...v4.9.0) (2025-06-19)

### Features

* dev can use debug log configured in core-config.yml ([0e5aaf0](0e5aaf07bb))
2025-06-19 18:36:57 +00:00
Brian Madison
1e46c8f324 Merge branch 'main' of github.com:bmadcode/BMAD-METHOD 2025-06-19 13:36:27 -05:00
Brian Madison
0e5aaf07bb feat: dev can use debug log configured in core-config.yml 2025-06-19 13:36:21 -05:00
semantic-release-bot
3dc21db649 chore(release): 4.8.0 [skip ci]
# [4.8.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.7.0...v4.8.0) (2025-06-19)

### Bug Fixes

* installer has fast v4 update option now to keep the bmad method up to date with changes easily without breaking any customizations from the user. The SM and DEV are much more configurable to find epics stories and architectureal information when the prd and architecture are deviant from v4 templates and/or have not been sharded. so a config will give the user the option to configure the SM to use the full large documents or the sharded versions! ([aea7f3c](aea7f3cc86))
* prevent double installation when updating v4 ([af0e767](af0e767ecf))
* resolve undefined config properties in performUpdate ([0185e01](0185e012bb))
* update file-manager to properly handle YAML manifest files ([724cdd0](724cdd07a1))

### Features

* add early v4 detection for improved update flow ([29e7bbf](29e7bbf4c5))
* add file resolution context for IDE agents ([74d9bb4](74d9bb4b2b))
* update web builder to remove IDE-specific properties from agent bundles ([2f2a1e7](2f2a1e72d6))
2025-06-19 18:25:32 +00:00
Brian Madison
dfe8bc982a Merge branch 'main' of github.com:bmadcode/BMAD-METHOD 2025-06-19 13:25:01 -05:00
Brian Madison
b53b3a5b28 agents have clear file resolution and fuzzy task resolution instructions 2025-06-19 13:24:49 -05:00
Brian Madison
2f2a1e72d6 feat: update web builder to remove IDE-specific properties from agent bundles
- Remove 'root' property from YAML when building web bundles
- Remove 'IDE-FILE-RESOLUTION' and 'REQUEST-RESOLUTION' properties
- Filter out IDE-specific activation instructions
- Keep agent header minimal for web bundles
- Ensures web bundles are clean of IDE-specific configuration

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 13:21:26 -05:00
Brian Madison
d75cf9e032 refactor: simplify file resolution to concise activation instructions
- Added two concise activation instructions to SM agent
- IDE-FILE-RESOLUTION: One-line explanation of file path mapping
- REQUEST-RESOLUTION: One-line instruction for flexible request matching
- Simplified file-resolution-context.md to be a quick reference
- Removed verbose documentation in favor of clear, actionable instructions

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 13:06:45 -05:00
Brian Madison
74d9bb4b2b feat: add file resolution context for IDE agents
- Added file resolution section to SM agent explaining path patterns
- Created reusable file-resolution-context.md utility
- Documents how agents resolve tasks/templates/checklists to file paths
- Provides natural language to command mapping examples
- Helps IDE agents understand file system structure

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 13:02:17 -05:00
Brian Madison
aea7f3cc86 fix: installer has fast v4 update option now to keep the bmad method up to date with changes easily without breaking any customizations from the user. The SM and DEV are much more configurable to find epics stories and architectureal information when the prd and architecture are deviant from v4 templates and/or have not been sharded. so a config will give the user the option to configure the SM to use the full large documents or the sharded versions! 2025-06-19 12:55:16 -05:00
Brian Madison
9af2463fae docs: add update announcement to README
- Added prominent section about updating existing installations
- Explains how npx bmad-method install detects and updates v4
- Highlights backup feature for custom modifications
- Makes it clear that updates are safe and preserve customizations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 12:47:22 -05:00
Brian Madison
af0e767ecf fix: prevent double installation when updating v4
- Added flag to prevent installer.install() being called twice
- Fixed undefined 'directory' error by using answers.directory
- Update flow now completes without errors
- Prevents 'Cannot read properties of undefined' error after successful update

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 12:43:58 -05:00
Brian Madison
0185e012bb fix: resolve undefined config properties in performUpdate
- Added optional chaining for newConfig.ide access
- Added ides array to config object in performUpdate
- Fixes 'Cannot read properties of undefined' error after update
- Ensures all required config properties are present for showSuccessMessage

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 12:41:19 -05:00
Brian Madison
29e7bbf4c5 feat: add early v4 detection for improved update flow
- Now detects existing v4 installations immediately after directory prompt
- Offers update option upfront for existing v4 installations
- If user declines update, continues with normal installation flow
- Added 'update' install type handling in installer
- Improves user experience by streamlining the update process

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 12:38:06 -05:00
Brian Madison
724cdd07a1 fix: update file-manager to properly handle YAML manifest files
- Added js-yaml import for YAML parsing
- Updated readManifest to parse YAML instead of JSON
- Updated createManifest to write YAML instead of JSON
- Fixes installation error when updating existing BMAD installations

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-06-19 12:31:27 -05:00
semantic-release-bot
91272a0077 chore(release): 4.7.0 [skip ci]
# [4.7.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.3...v4.7.0) (2025-06-19)

### Features

* extensive bmad-kb for web orchestrator to be much more helpful ([e663a11](e663a1146b))
2025-06-19 14:18:16 +00:00
Brian Madison
e663a1146b feat: extensive bmad-kb for web orchestrator to be much more helpful 2025-06-19 09:17:48 -05:00
semantic-release-bot
6dca9cc5ba chore(release): 4.6.3 [skip ci]
## [4.6.3](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.2...v4.6.3) (2025-06-19)

### Bug Fixes

* SM fixed file resolution issue in v4 ([61ab116](61ab1161e5))
2025-06-19 03:55:00 +00:00
Brian Madison
0881735a20 Merge branch 'main' of github.com:bmadcode/BMAD-METHOD 2025-06-18 22:54:14 -05:00
Brian Madison
61ab1161e5 fix: SM fixed file resolution issue in v4 2025-06-18 22:53:26 -05:00
87 changed files with 7084 additions and 1688 deletions

View File

@@ -4,7 +4,6 @@ package-lock.json
# Build outputs # Build outputs
dist/ dist/
web-bundles/
# Generated files # Generated files
*.log *.log

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@@ -1,3 +1,83 @@
## [4.10.3](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.2...v4.10.3) (2025-06-20)
### Bug Fixes
* bundle update ([2cf3ba1](https://github.com/bmadcode/BMAD-METHOD/commit/2cf3ba1ab8dd7e52584bef16a96e65e7d2513c4f))
## [4.10.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.1...v4.10.2) (2025-06-20)
### Bug Fixes
* file formatting ([c78a35f](https://github.com/bmadcode/BMAD-METHOD/commit/c78a35f547459b07a15d94c827ec05921cd21571))
## [4.10.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.10.0...v4.10.1) (2025-06-20)
### Bug Fixes
* SM sometimes would skip the rest of the epic stories, fixed ([1148b32](https://github.com/bmadcode/BMAD-METHOD/commit/1148b32fa97586d2f86d07a70ffbf9bb8c327261))
# [4.10.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.2...v4.10.0) (2025-06-19)
### Features
* Core Config and doc sharding is now optional in v4 ([ff6112d](https://github.com/bmadcode/BMAD-METHOD/commit/ff6112d6c2f822ed22c75046f5a14f05e36041c2))
## [4.9.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.1...v4.9.2) (2025-06-19)
### Bug Fixes
* bad brownfield yml ([09d2ad6](https://github.com/bmadcode/BMAD-METHOD/commit/09d2ad6aea187996d0a2e1dff27d9bf7e3e6dc06))
## [4.9.1](https://github.com/bmadcode/BMAD-METHOD/compare/v4.9.0...v4.9.1) (2025-06-19)
### Bug Fixes
* dist bundles updated ([d9a989d](https://github.com/bmadcode/BMAD-METHOD/commit/d9a989dbe50da62cf598afa07a8588229c56b69c))
# [4.9.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.8.0...v4.9.0) (2025-06-19)
### Features
* dev can use debug log configured in core-config.yml ([0e5aaf0](https://github.com/bmadcode/BMAD-METHOD/commit/0e5aaf07bbc6fd9f2706ea26e35f5f38fd72147a))
# [4.8.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.7.0...v4.8.0) (2025-06-19)
### Bug Fixes
* installer has fast v4 update option now to keep the bmad method up to date with changes easily without breaking any customizations from the user. The SM and DEV are much more configurable to find epics stories and architectureal information when the prd and architecture are deviant from v4 templates and/or have not been sharded. so a config will give the user the option to configure the SM to use the full large documents or the sharded versions! ([aea7f3c](https://github.com/bmadcode/BMAD-METHOD/commit/aea7f3cc86e749d25ed18bed761dc2839023b3b3))
* prevent double installation when updating v4 ([af0e767](https://github.com/bmadcode/BMAD-METHOD/commit/af0e767ecf1b91d41f114e1a5d7bf5da08de57d6))
* resolve undefined config properties in performUpdate ([0185e01](https://github.com/bmadcode/BMAD-METHOD/commit/0185e012bb579948a4de1ea3950db4e399761619))
* update file-manager to properly handle YAML manifest files ([724cdd0](https://github.com/bmadcode/BMAD-METHOD/commit/724cdd07a199cb12b82236ad34ca1a0c61eb43e2))
### Features
* add early v4 detection for improved update flow ([29e7bbf](https://github.com/bmadcode/BMAD-METHOD/commit/29e7bbf4c5aa7e17854061a5ee695f44324f307a))
* add file resolution context for IDE agents ([74d9bb4](https://github.com/bmadcode/BMAD-METHOD/commit/74d9bb4b2b70a341673849a1df704f6eac70c3de))
* update web builder to remove IDE-specific properties from agent bundles ([2f2a1e7](https://github.com/bmadcode/BMAD-METHOD/commit/2f2a1e72d6a70f8127db6ba58a563d0f289621c3))
# [4.7.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.3...v4.7.0) (2025-06-19)
### Features
* extensive bmad-kb for web orchestrator to be much more helpful ([e663a11](https://github.com/bmadcode/BMAD-METHOD/commit/e663a1146b89e7b5078d9726649a51ae5624da46))
## [4.6.3](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.2...v4.6.3) (2025-06-19)
### Bug Fixes
* SM fixed file resolution issue in v4 ([61ab116](https://github.com/bmadcode/BMAD-METHOD/commit/61ab1161e59a92d657ab663082abcaf26729fa6b))
## [4.6.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.1...v4.6.2) (2025-06-19) ## [4.6.2](https://github.com/bmadcode/BMAD-METHOD/compare/v4.6.1...v4.6.2) (2025-06-19)

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@@ -11,6 +11,23 @@
**If you find this project helpful or useful, please give it a star!** It helps others discover BMAD-METHOD and you will be notified of updates! **If you find this project helpful or useful, please give it a star!** It helps others discover BMAD-METHOD and you will be notified of updates!
## 🔄 Important: Keeping Your BMAD Installation Updated
**Stay up-to-date effortlessly!** If you already have BMAD-METHOD installed in your project, simply run:
```bash
npx bmad-method install
```
The installer will:
- ✅ Automatically detect your existing v4 installation
- ✅ Update only the files that have changed
- ✅ Create `.bak` backup files for any custom modifications you've made
- ✅ Preserve your project-specific configurations
This makes it easy to benefit from the latest improvements, bug fixes, and new agents without losing your customizations!
## 🚀 Quick Start ## 🚀 Quick Start
### Fastest Start: Web UI (2 minutes) 🏃‍♂️ ### Fastest Start: Web UI (2 minutes) 🏃‍♂️
@@ -155,11 +172,37 @@ The upgrade process will:
After upgrading: After upgrading:
1. Review your documents in the `docs/` folder 1. Review your documents in the `docs/` folder - if you had a PRD or architecture in your old project, copy it from the backup to the docs folder if they are not there.
2. Use `@bmad-master` agent to run the `doc-migration-task` to align your documents with V4 templates 2. Optionally run the `doc-migration-task` to align your documents with V4 templates - you can do this with your agent my saying something like: 'run {drag in task} against {drag prd or arch file from docs} to align with {drag the template from .bmad-core/templates/full-stack-architecture.md}
3. If you have separate front-end and backend architecture docs, the migration task will help merge them into a unified `full-stack-architecture.md` 3. If you have separate front-end and backend architecture docs you can modify step 2 to merge both into a single full stack architecture or separate Front and Back end.
**Note**: The agents in `.bmad-core/` fully replace the items in `bmad-agent/`. The reason #2 and 3 are optional is because now BMad V4 makes sharding optional for the SM. See [Core Configuration](#-core-configuration-new-in-v4)
**Note**: The agents in `.bmad-core/` fully replace the items in `bmad-agent/` - you can remove the backup folder versions.
### 🔧 Core Configuration (NEW in V4)
**Critical**: V4 introduces `bmad-core/core-config.yml` - a powerful configuration file that enables BMAD to work seamlessly with any project structure, whether it's V4-optimized or legacy. You can even now use non-standard PRDs and architectures!
#### What is core-config.yml?
This configuration file tells BMAD agents exactly where to find your project documents and how they're structured. It's the key to V4's flexibility and backwards compatibility.
#### Key Features:
- **Version Awareness**: Agents understand if your PRD/Architecture follows V4 conventions or earlier versions
- **Flexible Document Locations**: Works whether your epics are embedded in PRD or properly sharded
- **Developer Context**: Define which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting story implementation
#### Why It Matters:
- **Use BMAD with ANY project structure** - V3, V4, or custom layouts
- **No forced migrations** - Keep your existing document organization
- **Customize developer workflow** - Specify exactly which files provide context
- **Seamless upgrades** - Start with V3 docs and gradually adopt V4 patterns
See the [detailed core-config.yml guide](docs/user-guide.md#core-configuration-coreconfigyml) for configuration examples and best practices.
## Teams & Workflows ## Teams & Workflows
@@ -191,7 +234,7 @@ Structured approaches for different scenarios:
├── tasks/ # Reusable task definitions ├── tasks/ # Reusable task definitions
├── checklists/ # Quality checklists ├── checklists/ # Quality checklists
├── data/ # Knowledge base ├── data/ # Knowledge base
└── web-bundles/ # Pre-built bundles (deprecated - use dist/ instead) └── web-bundles/ # Optional can be added if you use the install command and select this folder as a destination for the build bundle files
tools/ tools/
├── cli.js # Build tool ├── cli.js # Build tool

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@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -34,14 +37,14 @@ persona:
- Numbered Options Protocol - Always use numbered lists for selections - Numbered Options Protocol - Always use numbered lists for selections
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Strategic analysis consultation with advanced-elicitation' - chat-mode: (Default) Strategic analysis consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*brainstorm {topic}" - Facilitate structured brainstorming session' - brainstorm {topic}: Facilitate structured brainstorming session
- '*research {topic}" - Generate deep research prompt for investigation' - research {topic}: Generate deep research prompt for investigation
- '*elicit" - Run advanced elicitation to clarify requirements' - elicit: Run advanced elicitation to clarify requirements
- '*exit" - Say goodbye as the Business Analyst, and then abandon inhabiting this persona' - exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- brainstorming-techniques - brainstorming-techniques

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@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -34,13 +37,13 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements. - When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Architect consultation with advanced-elicitation for complex system design' - chat-mode: (Default) Architect consultation with advanced-elicitation for complex system design
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run architectural validation checklist' - execute-checklist {checklist}: Run architectural validation checklist
- '*research {topic}" - Generate deep research prompt for architectural decisions' - research {topic}: Generate deep research prompt for architectural decisions
- '*exit" - Say goodbye as the Architect, and then abandon inhabiting this persona' - exit: Say goodbye as the Architect, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc

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@@ -3,6 +3,9 @@
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode:
```yml ```yml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
agent: agent:
name: BMad Master name: BMad Master
id: bmad-master id: bmad-master
@@ -22,21 +25,21 @@ persona:
- Use numbered lists for choices - Use numbered lists for choices
- Process (*) commands immediately - Process (*) commands immediately
startup: startup:
- Announce: I'm BMad Master, your BMAD task executor. I can run any task, template, util, checklist, workflow, or schema. Type *help or tell me what you need. - Greet the user with your name and role, and inform of the *help command.
- CRITICAL: Do NOT scan filesystem or load any resources during startup - CRITICAL: Do NOT scan filesystem or load any resources during startup
- CRITICAL: Do NOT run discovery tasks automatically - CRITICAL: Do NOT run discovery tasks automatically
- Wait for user request before any tool use - Wait for user request before any tool use
- Match request to resources, offer numbered options if unclear - Match request to resources, offer numbered options if unclear
- Load resources only when explicitly requested - Load resources only when explicitly requested
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show commands' - help: Show commands
- '*chat" - Advanced elicitation + KB mode' - chat: Advanced elicitation + KB mode
- '*status" - Current context' - status: Current context
- '*task/template/util/checklist/workflow {name}" - Execute (list if no name)' - task {template|util|checklist|workflow}: Execute
- '*list {type}" - List resources by type' - list {task|template|util|checklist|workflow}: List resources by type
- '*exit" - Exit (confirm)' - exit: Exit (confirm)
- '*yolo" - Skip confirmations' - yolo: Toggle Yolo Mode off on - on will skip doc section confirmations
- '*doc-out" - Output full document' - doc-out: Output full document
fuzzy-matching: fuzzy-matching:
- 85% confidence threshold - 85% confidence threshold
- Show numbered list if unsure - Show numbered list if unsure
@@ -74,7 +77,6 @@ dependencies:
- prd-tmpl - prd-tmpl
- project-brief-tmpl - project-brief-tmpl
- story-tmpl - story-tmpl
- web-agent-startup-instructions-template
data: data:
- bmad-kb - bmad-kb
- technical-preferences - technical-preferences

View File

@@ -3,6 +3,9 @@
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode:
```yaml ```yaml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
agent: agent:
name: BMad Orchestrator name: BMad Orchestrator
id: bmad-orchestrator id: bmad-orchestrator
@@ -96,6 +99,11 @@ loading:
- Agents: Only when transforming - Agents: Only when transforming
- Templates/Tasks: Only when executing - Templates/Tasks: Only when executing
- Always indicate loading - Always indicate loading
kb-mode-behavior:
- When *kb-mode is invoked, use kb-mode-interaction task
- Don't dump all KB content immediately
- Present topic areas and wait for user selection
- Provide focused, contextual responses
workflow-guidance: workflow-guidance:
- Discover available workflows in the bundle at runtime - Discover available workflows in the bundle at runtime
- Understand each workflow's purpose, options, and decision points - Understand each workflow's purpose, options, and decision points
@@ -109,6 +117,7 @@ dependencies:
tasks: tasks:
- advanced-elicitation - advanced-elicitation
- create-doc - create-doc
- kb-mode-interaction
data: data:
- bmad-kb - bmad-kb
utils: utils:

View File

@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
agent: agent:
name: James name: James
id: dev id: dev
@@ -11,6 +14,13 @@ agent:
whenToUse: "Use for code implementation, debugging, refactoring, and development best practices" whenToUse: "Use for code implementation, debugging, refactoring, and development best practices"
customization: customization:
startup:
- Announce: Greet the user with your name and role, and inform of the *help command.
- CRITICAL: Load .bmad-core/core-config.yml and read devLoadAlwaysFiles list and devDebugLog values
- CRITICAL: Load ONLY files specified in devLoadAlwaysFiles. If any missing, inform user but continue
- CRITICAL: Do NOT load any story files during startup unless user requested you do
- CRITICAL: Do NOT begin development until told to proceed
persona: persona:
role: Expert Senior Software Engineer & Implementation Specialist role: Expert Senior Software Engineer & Implementation Specialist
style: Extremely concise, pragmatic, detail-oriented, solution-focused style: Extremely concise, pragmatic, detail-oriented, solution-focused
@@ -19,47 +29,30 @@ persona:
core_principles: core_principles:
- CRITICAL: Story-Centric - Story has ALL info. NEVER load PRD/architecture/other docs files unless explicitly directed in dev notes - CRITICAL: Story-Centric - Story has ALL info. NEVER load PRD/architecture/other docs files unless explicitly directed in dev notes
- CRITICAL: Load Standards - MUST load docs/architecture/coding-standards.md into core memory at startup - CRITICAL: Dev Record Only - ONLY update story file Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
- CRITICAL: Dev Record Only - ONLY update Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log) - Strive for Sequential Task Execution - Complete tasks 1-by-1 and mark [x] as completed
- Sequential Execution - Complete tasks 1-by-1 in order. Mark [x] before next. No skipping
- Test-Driven Quality - Write tests alongside code. Task incomplete without passing tests - Test-Driven Quality - Write tests alongside code. Task incomplete without passing tests
- Debug Log Discipline - Log temp changes to table. Revert after fix. Keep story lean - Debug Log Discipline - Log temp changes to md table in devDebugLog. Revert after fix.
- Block Only When Critical - HALT for: missing approval/ambiguous reqs/3 failures/missing config - Block Only When Critical - HALT for: missing approval/ambiguous reqs/3 failures/missing config
- Code Excellence - Clean, secure, maintainable code per coding-standards.md - Code Excellence - Clean, secure, maintainable code per loaded standards
- Numbered Options - Always use numbered lists when presenting choices - Numbered Options - Always use numbered lists when presenting choices
startup: commands: # All commands require * prefix when used (e.g., *help)
- Announce: Greet the user with your name and role, and inform of the *help command. - help: Show numbered list of the following commands to allow selection
- CRITICAL: Do NOT load any story files or coding-standards.md during startup - run-tests: Execute linting and tests
- CRITICAL: Do NOT scan docs/stories/ directory automatically - debug-log: Show debug entries
- CRITICAL: Do NOT begin any tasks automatically - complete-story: Finalize to "Review"
- Wait for user to specify story or ask for story selection - exit: Say goodbye as the Developer, and then abandon inhabiting this persona
- Only load files and begin work when explicitly requested by user
commands:
- "*help" - Show commands
- "*chat-mode" - Conversational mode
- "*run-tests" - Execute linting+tests
- "*lint" - Run linting only
- "*dod-check" - Run story-dod-checklist
- "*status" - Show task progress
- "*debug-log" - Show debug entries
- "*complete-story" - Finalize to "Review"
- "*exit" - Leave developer mode
task-execution: task-execution:
flow: "Read task→Implement→Write tests→Pass tests→Update [x]→Next task" flow: "Read task→Implement→Write tests→Pass tests→Update [x]→Next task"
updates-ONLY: updates-ONLY:
- "Checkboxes: [ ] not started | [-] in progress | [x] complete" - "Checkboxes: [ ] not started | [-] in progress | [x] complete"
- "Debug Log: | Task | File | Change | Reverted? |" - "Debug Log: | Task | File | Change | Reverted? |"
- "Completion Notes: Deviations only, <50 words" - "Completion Notes: Deviations only, <50 words"
- "Change Log: Requirement changes only" - "Change Log: Requirement changes only"
blocking: "Unapproved deps | Ambiguous after story check | 3 failures | Missing config" blocking: "Unapproved deps | Ambiguous after story check | 3 failures | Missing config"
done: "Code matches reqs + Tests pass + Follows standards + No lint errors" done: "Code matches reqs + Tests pass + Follows standards + No lint errors"
completion: "All [x]→Lint→Tests(100%)→Integration(if noted)→Coverage(80%+)→E2E(if noted)→DoD→Summary→HALT" completion: "All [x]→Lint→Tests(100%)→Integration(if noted)→Coverage(80%+)→E2E(if noted)→DoD→Summary→HALT"
dependencies: dependencies:

View File

@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -31,11 +34,11 @@ persona:
- Strategic thinking & outcome-oriented - Strategic thinking & outcome-oriented
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Deep conversation with advanced-elicitation' - chat-mode: (Default) Deep conversation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*exit" - Say goodbye as the PM, and then abandon inhabiting this persona' - exit: Say goodbye as the PM, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc

View File

@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -33,16 +36,16 @@ persona:
- Documentation Ecosystem Integrity - Maintain consistency across all documents - Documentation Ecosystem Integrity - Maintain consistency across all documents
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Product Owner consultation with advanced-elicitation' - chat-mode: (Default) Product Owner consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run validation checklist (default->po-master-checklist)' - execute-checklist {checklist}: Run validation checklist (default->po-master-checklist)
- '*shard-doc {document}" - Break down document into actionable parts' - shard-doc {document}: Break down document into actionable parts
- '*correct-course" - Analyze and suggest project course corrections' - correct-course: Analyze and suggest project course corrections
- '*create-epic" - Create epic for brownfield projects (task brownfield-create-epic)' - create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- '*create-story" - Create user story from requirements (task brownfield-create-story)' - create-story: Create user story from requirements (task brownfield-create-story)
- '*exit" - Say Goodbye, You are no longer this Agent' - exit: Say goodbye as the Product Owner, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- execute-checklist - execute-checklist

View File

@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -33,11 +36,11 @@ persona:
- Cross-Browser & Cross-Platform Testing - Ensure comprehensive compatibility - Cross-Browser & Cross-Platform Testing - Ensure comprehensive compatibility
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) QA consultation with advanced-elicitation for test strategy' - chat-mode: (Default) QA consultation with advanced-elicitation for test strategy
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*exit" - Say goodbye as the QA Test Architect, and then abandon inhabiting this persona' - exit: Say goodbye as the QA Test Architect, and then abandon inhabiting this persona
dependencies: dependencies:
data: data:
- technical-preferences - technical-preferences

View File

@@ -3,9 +3,11 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
- The customization field ALWAYS takes precedence over any conflicting instructions - The customization field ALWAYS takes precedence over any conflicting instructions
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
agent: agent:
@@ -21,31 +23,25 @@ persona:
identity: Story creation expert who prepares detailed, actionable stories for AI developers identity: Story creation expert who prepares detailed, actionable stories for AI developers
focus: Creating crystal-clear stories that dumb AI agents can implement without confusion focus: Creating crystal-clear stories that dumb AI agents can implement without confusion
core_principles: core_principles:
- Task Adherence - Rigorously follow create-next-story procedures - Rigorously follow `create-next-story` procedure to generate the detailed user story
- Checklist-Driven Validation - Apply story-draft-checklist meticulously - Will ensure all information comes from the PRD and Architecture to guide the dumb dev agent
- Clarity for Developer Handoff - Stories must be immediately actionable - You are NOT allowed to implement stories or modify code EVER!
- Focus on One Story at a Time - Complete one before starting next
- Numbered Options Protocol - Always use numbered lists for selections
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command and then HALT to await instruction if not given already.
- CRITICAL: Do NOT automatically execute create-next-story tasks during startup
- CRITICAL: Do NOT create or modify any files during startup
- Offer to help with story preparation but wait for explicit user confirmation - Offer to help with story preparation but wait for explicit user confirmation
- Only execute tasks when user explicitly requests them - Only execute tasks when user explicitly requests them
- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Dev Agent' commands: # All commands require * prefix when used (e.g., *help)
commands: - help: Show numbered list of the following commands to allow selection
- '*help" - Show: numbered list of the following commands to allow selection' - chat-mode: Conversational mode with advanced-elicitation for advice
- '*chat-mode" - Conversational mode with advanced-elicitation for advice' - create|draft: Execute create-next-story
- '*create" - Execute all steps in Create Next Story Task document' - pivot: Execute `correct-course` task
- '*pivot" - Run correct-course task (ensure no story already created first)' - checklist {checklist}: Show numbered list of checklists, execute selection
- '*checklist {checklist}" - Show numbered list of checklists, execute selection' - exit: Say goodbye as the Scrum Master, and then abandon inhabiting this persona
- '*doc-shard {PRD|Architecture|Other}" - Execute shard-doc task'
- '*index-docs" - Update documentation index in /docs/index.md'
- '*exit" - Say goodbye as the Scrum Master, and then abandon inhabiting this persona'
dependencies: dependencies:
tasks: tasks:
- create-next-story - create-next-story
- execute-checklist - execute-checklist
- course-correct
templates: templates:
- story-tmpl - story-tmpl
checklists: checklists:

View File

@@ -3,6 +3,9 @@
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
root: .bmad-core
IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -37,14 +40,14 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- Always start by understanding the user's context, goals, and constraints before proposing solutions. - Always start by understanding the user's context, goals, and constraints before proposing solutions.
commands: commands: # All commands require * prefix when used (e.g., *help)
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) UX consultation with advanced-elicitation for design decisions' - chat-mode: (Default) UX consultation with advanced-elicitation for design decisions
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*generate-ui-prompt" - Create AI frontend generation prompt' - generate-ui-prompt: Create AI frontend generation prompt
- '*research {topic}" - Generate deep research prompt for UX investigation' - research {topic}: Generate deep research prompt for UX investigation
- '*execute-checklist {checklist}" - Run design validation checklist' - execute-checklist {checklist}: Run design validation checklist
- '*exit" - Say goodbye as the UX Expert, and then abandon inhabiting this persona' - exit: Say goodbye as the UX Expert, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- generate-ai-frontend-prompt - generate-ai-frontend-prompt

26
bmad-core/core-config.yml Normal file
View File

@@ -0,0 +1,26 @@
core-project-information:
dev-story-location: docs/stories # alternate could be .ai/stories if preferred for example
prd:
prd-file: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
architecture:
architecture-file: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
# if you have a front-end architecture document, uncomment the following and validate the file path
# front-end-architecture:
# front-end-architecture-file: docs/front-end-architecture.md
# architectureVersion: v4
# architectureSharded: true
# architectureShardedLocation: docs/architecture
customTechnicalDocuments: null # list other documents only if you want the SM to read them when creating stories
devLoadAlwaysFiles:
- docs/architecture/coding-standards.md
- docs/architecture/tech-stack.md
- docs/architecture/project-structure.md
devDebugLog: .ai/debug-log.md
agentCoreDump: .ai/core-dump{n}.md

View File

@@ -12,6 +12,118 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
- **Reusable Resources**: Portable templates, tasks, and checklists - **Reusable Resources**: Portable templates, tasks, and checklists
- **Slash Command Integration**: Quick agent switching and control - **Slash Command Integration**: Quick agent switching and control
### When to Use BMAD
- **New Projects (Greenfield)**: Complete end-to-end development
- **Existing Projects (Brownfield)**: Feature additions and enhancements
- **Team Collaboration**: Multiple roles working together
- **Quality Assurance**: Structured testing and validation
- **Documentation**: Professional PRDs, architecture docs, user stories
## Getting Started
### Quick Start Options
#### Option 1: Web UI
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
5. Type `/help` to see available commands
#### Option 2: IDE Integration
**Best for**: Cursor, Claude Code, Windsurf, VS Code users
```bash
# Interactive installation (recommended)
npx bmad-method install
```
**Installation Steps**:
- Choose "Complete installation"
- Select your IDE (Cursor, Claude Code, Windsurf, or Roo Code)
**Verify Installation**:
- `.bmad-core/` folder created with all agents
- IDE-specific integration files created
- All agent commands/rules/modes available
### Environment Selection Guide
**Use Web UI for**:
- Initial planning and documentation (PRD, architecture)
- Cost-effective document creation (especially with Gemini)
- Brainstorming and analysis phases
- Multi-agent consultation and planning
**Use IDE for**:
- Active development and coding
- File operations and project integration
- Document sharding and story management
- Implementation workflow (SM/Dev cycles)
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
## Core Configuration (core-config.yml)
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
### What is core-config.yml?
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
- **Version Flexibility**: Work with V3, V4, or custom document structures
- **Custom Locations**: Define where your documents and shards live
- **Developer Context**: Specify which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting
### Key Configuration Areas
#### PRD Configuration
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
- **prdShardedLocation**: Where to find sharded epic files
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
#### Architecture Configuration
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
- **architectureSharded**: Whether architecture is split into components
- **architectureShardedLocation**: Where sharded architecture files live
#### Developer Files
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
- **devDebugLog**: Where dev agent logs repeated failures
- **agentCoreDump**: Export location for chat conversations
### Why It Matters
1. **No Forced Migrations**: Keep your existing document structure
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
3. **Custom Workflows**: Configure BMAD to match your team's process
4. **Intelligent Agents**: Agents automatically adapt to your configuration
### Common Configurations
**Legacy V3 Project**:
```yaml
prdVersion: v3
prdSharded: false
architectureVersion: v3
architectureSharded: false
```
**V4 Optimized Project**:
```yaml
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
## Core Philosophy ## Core Philosophy
### Vibe CEO'ing ### Vibe CEO'ing
@@ -33,15 +145,342 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand. 7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges. 8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
## IDE Development Workflow ### Key Workflow Principles
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd. 1. **Agent Specialization**: Each agent has specific expertise and responsibilities
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder. 2. **Clean Handoffs**: Always start fresh when switching between agents
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop. 3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent. 4. **Iterative Development**: Complete one story before starting the next
5. Use a new chat window to allow the SM agent to `draft the next story`. 5. **Documentation First**: Always start with solid PRD and architecture
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
With this work flow, there is only 1 story in progress at a time, worked sequentially. ## Agent System
### Core Development Team
| Agent | Role | Primary Functions | When to Use |
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
| `dev` | Developer | Code implementation, debugging | All development tasks |
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
### Meta Agents
| Agent | Role | Primary Functions | When to Use |
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
### Agent Interaction Commands
#### IDE-Specific Syntax
**Agent Loading by IDE**:
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
**Chat Management Guidelines**:
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
- **Roo Code**: Switch modes within the same conversation
**Common Task Commands**:
- `*help` - Show available commands
- `*status` - Show current context/progress
- `*exit` - Exit the agent mode
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
- `*create` - Run create-next-story task (SM agent)
**In Web UI**:
```text
/pm create-doc prd
/architect review system design
/dev implement story 1.2
/help - Show available commands
/switch agent-name - Change active agent (if orchestrator available)
```
## Team Configurations
### Pre-Built Teams
#### Team All
- **Includes**: All 10 agents + orchestrator
- **Use Case**: Complete projects requiring all roles
- **Bundle**: `team-all.txt`
#### Team Fullstack
- **Includes**: PM, Architect, Developer, QA, UX Expert
- **Use Case**: End-to-end web/mobile development
- **Bundle**: `team-fullstack.txt`
#### Team No-UI
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
- **Use Case**: Backend services, APIs, system development
- **Bundle**: `team-no-ui.txt`
## Core Architecture
### System Overview
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
### Key Architectural Components
#### 1. Agents (`bmad-core/agents/`)
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
- **Startup Instructions**: Can load project-specific documentation for immediate context
#### 2. Agent Teams (`bmad-core/agent-teams/`)
- **Purpose**: Define collections of agents bundled together for specific purposes
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
- **Usage**: Creates pre-packaged contexts for web UI environments
#### 3. Workflows (`bmad-core/workflows/`)
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
#### 4. Reusable Resources
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
### Dual Environment Architecture
#### IDE Environment
- Users interact directly with agent markdown files
- Agents can access all dependencies dynamically
- Supports real-time file operations and project integration
- Optimized for development workflow execution
#### Web UI Environment
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
- Created by the web-builder tool for upload to web interfaces
- Provides complete context in one package
### Template Processing System
BMAD employs a sophisticated template system with three key components:
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
**Template Features**:
- **Self-contained**: Templates embed both output structure and processing instructions
- **Variable Substitution**: `{{placeholders}}` for dynamic content
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
### Technical Preferences Integration
The `technical-preferences.md` file serves as a persistent technical profile that:
- Ensures consistency across all agents and projects
- Eliminates repetitive technology specification
- Provides personalized recommendations aligned with user preferences
- Evolves over time with lessons learned
### Build and Delivery Process
The `web-builder.js` tool creates web-ready bundles by:
1. Reading agent or team definition files
2. Recursively resolving all dependencies
3. Concatenating content into single text files with clear separators
4. Outputting ready-to-upload bundles for web AI interfaces
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
## Complete Development Workflow
### Planning Phase (Web UI Recommended)
**Ideal for cost efficiency, especially with Gemini:**
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
2. **Project Brief**: Create foundation document (Analyst or user)
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
#### Example Planning Prompts
**For PRD Creation**:
```text
"I want to build a [type] application that [core purpose].
Help me brainstorm features and create a comprehensive PRD."
```
**For Architecture Design**:
```text
"Based on this PRD, design a scalable technical architecture
that can handle [specific requirements]."
```
### Critical Transition: Web UI to IDE
**Once planning is complete, you MUST switch to IDE for development:**
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
### IDE Development Workflow
**Prerequisites**: Planning documents must exist in `docs/` folder
1. **Document Sharding**:
- `@bmad-master` or `@po` shard `docs/prd.md` to `docs/prd/` folder
- If architecture exists, shard to `docs/architecture/` folder
- Results in multiple manageable documents and epic files
2. **Verify Sharded Content**:
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
- Source tree document and coding standards for dev agent reference
- Sharded docs for SM agent story creation
**Resulting Folder Structure**:
- `docs/prd/` - Broken down PRD sections
- `docs/architecture/` - Broken down architecture sections
- `docs/stories/` - Generated user stories
3. **Development Cycle** (Sequential, one story at a time):
**Step 1 - Story Creation**: New chat window → `@sm``*create`
- SM executes create-next-story task
- Review generated story in `docs/stories/`
- Update status from "Draft" to "Approved"
**Step 2 - Story Implementation**: New chat window → `@dev`
- Agent asks which story to implement
- Include story file content to save dev agent lookup time
- Dev follows tasks/subtasks, marking completion
- Dev leaves notes for SM about any deviations
- Update status to "Done"
**Step 3 - Repeat**: Continue SM → Dev cycle until all epic stories complete
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
### Status Tracking Workflow
Stories progress through defined statuses:
- **Draft** → **Approved****InProgress****Done**
Each status change requires user verification and approval before proceeding.
### Workflow Types
#### Greenfield Development
- Business analysis and market research
- Product requirements and feature definition
- System architecture and design
- Development execution
- Testing and deployment
#### Brownfield Enhancement
- Current system analysis
- Enhancement planning
- Impact assessment
- Incremental development
- Integration testing
## Document Creation Best Practices
### Required File Naming for Framework Integration
- `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document
**Why These Names Matter**:
- Agents automatically reference these files during development
- Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming
### Cost-Effective Document Creation Workflow
**Recommended for Large Documents (PRD, Architecture):**
1. **Use Web UI**: Create documents in web interface for cost efficiency
2. **Copy Final Output**: Save complete markdown to your project
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
4. **Switch to IDE**: Use IDE agents for development and smaller documents
### Document Sharding
Templates with Level 2 headings (`##`) can be automatically sharded:
**Original PRD**:
```markdown
## Goals and Background Context
## Requirements
## User Interface Design Goals
## Success Metrics
```
**After Sharding**:
- `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md`
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
## Usage Patterns and Best Practices
### Environment-Specific Usage
**Web UI Best For**:
- Initial planning and documentation phases
- Cost-effective large document creation
- Agent consultation and brainstorming
- Multi-agent workflows with orchestrator
**IDE Best For**:
- Active development and implementation
- File operations and project integration
- Story management and development cycles
- Code review and debugging
### Quality Assurance
- Use appropriate agents for specialized tasks
- Follow Agile ceremonies and review processes
- Maintain document consistency with PO agent
- Regular validation with checklists and templates
### Performance Optimization
- Use specific agents vs. `bmad-master` for focused tasks
- Choose appropriate team size for project needs
- Leverage technical preferences for consistency
- Regular context management and cache clearing
## Success Tips
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
- **Use bmad-master for document organization** - Sharding creates manageable chunks
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
- **Keep conversations focused** - One agent, one task per conversation
- **Review everything** - Always review and approve before marking complete
## Getting Help
- **Commands**: Use `/help` in any environment to see available commands
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
- **Documentation**: Check `docs/` folder for project-specific context
- **Community**: Discord and GitHub resources available for support

View File

@@ -4,45 +4,42 @@
To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research. To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research.
## Inputs for this Task
- Access to the project's documentation repository, specifically:
- `docs/index.md` (hereafter "Index Doc")
- All Epic files - located in one of these locations:
- Primary: `docs/prd/epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
- Secondary: `docs/epics/epic-{n}-{description}.md`
- User-specified location if not found in above paths
- Existing story files in `docs/stories/`
- Main PRD (hereafter "PRD Doc")
- Main Architecture Document (hereafter "Main Arch Doc")
- Frontend Architecture Document (hereafter "Frontend Arch Doc," if relevant)
- Project Structure Guide (`docs/project-structure.md`)
- Operational Guidelines Document (`docs/operational-guidelines.md`)
- Technology Stack Document (`docs/tech-stack.md`)
- Data Models Document (as referenced in Index Doc)
- API Reference Document (as referenced in Index Doc)
- UI/UX Specifications, Style Guides, Component Guides (if relevant, as referenced in Index Doc)
- The `bmad-core/templates/story-tmpl.md` (hereafter "Story Template")
- The `bmad-core/checklists/story-draft-checklist.md` (hereafter "Story Draft Checklist")
- User confirmation to proceed with story identification and, if needed, to override warnings about incomplete prerequisite stories.
## Task Execution Instructions ## Task Execution Instructions
### 0. Load Core Configuration
[[LLM: CRITICAL - This MUST be your first step]]
- Load `.bmad-core/core-config.yml` from the project root
- If the file does not exist:
- HALT and inform the user: "core-config.yml not found. This file is required for story creation. You can:
1. Copy it from GITHUB BMAD-METHOD/bmad-core/core-config.yml and configure it for your project
2. Run the BMAD installer against your project to upgrade and add the file automatically
Please add and configure core-config.yml before proceeding."
- Extract the following key configurations:
- `dev-story-location`: Where to save story files
- `prd.prdSharded`: Whether PRD is sharded or monolithic
- `prd.prd-file`: Location of monolithic PRD (if not sharded)
- `prd.prdShardedLocation`: Location of sharded epic files
- `prd.epicFilePattern`: Pattern for epic files (e.g., `epic-{n}*.md`)
- `architecture.architectureVersion`: Architecture document version
- `architecture.architectureSharded`: Whether architecture is sharded
- `architecture.architecture-file`: Location of monolithic architecture
- `architecture.architectureShardedLocation`: Location of sharded architecture files
### 1. Identify Next Story for Preparation ### 1. Identify Next Story for Preparation
#### 1.1 Locate Epic Files #### 1.1 Locate Epic Files
- First, determine where epic files are located: - Based on `prdSharded` from config:
- Check `docs/prd/` for files matching pattern `epic-{n}-*.md` - **If `prdSharded: true`**: Look for epic files in `prdShardedLocation` using `epicFilePattern`
- If not found, check `docs/epics/` for files matching pattern `epic-{n}-*.md` - **If `prdSharded: false`**: Load the full PRD from `prd-file` and extract epics from section headings (## Epic N or ### Epic N)
- If still not found, ask user: "Unable to locate epic files. Please specify the path where epic files are stored."
- Note: Epic files follow naming convention `epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
#### 1.2 Review Existing Stories #### 1.2 Review Existing Stories
- Review `docs/stories/` to find the highest-numbered story file. - Check `dev-story-location` from config (e.g., `docs/stories/`) for existing story files
- If the directory exists and has at least 1 file, find the highest-numbered story file.
- **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):** - **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):**
- Verify its `Status` is 'Done' (or equivalent). - Verify its `Status` is 'Done' (or equivalent).
- If not 'Done', present an alert to the user: - If not 'Done', present an alert to the user:
@@ -60,17 +57,45 @@ To identify the next logical story based on project progress and epic definition
``` ```
- Proceed only if user selects option 3 (Override) or if the last story was 'Done'. - Proceed only if user selects option 3 (Override) or if the last story was 'Done'.
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}-*.md`) and check for a story numbered `{lastStoryNum + 1}`. If it exists and its prerequisites (per Epic File) are met, this is the next story. - If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}*.md`) and parse it to find ALL stories in that epic. **ALWAYS select the next sequential story** (e.g., if last was 2.2, next MUST be 2.3).
- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}-*.md`, then `epic-{lastEpicNum + 2}-*.md`, etc.) whose prerequisites are met. - If the next sequential story has unmet prerequisites, present this to the user:
```plaintext
ALERT: Next story has unmet prerequisites:
Story: {epicNum}.{storyNum} - {Story Title}
Prerequisites not met: [list specific prerequisites]
Would you like to:
1. Create the story anyway (mark prerequisites as pending)
2. Skip to a different story (requires your specific instruction)
3. Cancel story creation
Please choose an option (1/2/3):
```
- If there are no more stories in the current epic (e.g., 2.9 was done and there is no 2.10):
```plaintext
Epic {epicNum} Complete: All stories in Epic {epicNum} have been completed.
Would you like to:
1. Begin Epic {epicNum + 1} with story {epicNum + 1}.1
2. Select a specific story to work on
3. Cancel story creation
Please choose an option (1/2/3):
```
- **CRITICAL**: NEVER automatically skip to another epic or non-sequential story. The user MUST explicitly instruct which story to create if skipping the sequential order.
- **If no story files exist in `docs/stories/`:** - **If no story files exist in `docs/stories/`:**
- The next story is the first story in the first epic file (look for `epic-1-*.md`, then `epic-2-*.md`, etc.) whose prerequisites are met. - The next story is ALWAYS 1.1 (the first story of the first epic).
- If no suitable story with met prerequisites is found, report to the user that story creation is blocked, specifying what prerequisites are pending. HALT task. - If story 1.1 has unmet prerequisites, follow the same alert process as above.
- Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}". - Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}".
### 2. Gather Core Story Requirements (from Epic File) ### 2. Gather Core Story Requirements (from Epic)
- For the identified story, open its parent Epic File (e.g., `epic-{epicNum}-*.md` from the location identified in step 1.1). - For the identified story, review its parent Epic (e.g., `epic-{epicNum}*.md` from the location identified in step 1.1).
- Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks. - Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks.
- Keep a record of this original epic-defined scope for later deviation analysis. - Keep a record of this original epic-defined scope for later deviation analysis.
@@ -79,7 +104,7 @@ To identify the next logical story based on project progress and epic definition
[[LLM: This step is CRITICAL for continuity and learning from implementation experience]] [[LLM: This step is CRITICAL for continuity and learning from implementation experience]]
- If this is not the first story (i.e., previous story exists): - If this is not the first story (i.e., previous story exists):
- Read the previous story file: `docs/stories/{prevEpicNum}.{prevStoryNum}.story.md` - Read the previous sequential story from `docs/stories`
- Pay special attention to: - Pay special attention to:
- Dev Agent Record sections (especially Completion Notes and Debug Log References) - Dev Agent Record sections (especially Completion Notes and Debug Log References)
- Any deviations from planned implementation - Any deviations from planned implementation
@@ -88,18 +113,30 @@ To identify the next logical story based on project progress and epic definition
- Any "lessons learned" or notes for future stories - Any "lessons learned" or notes for future stories
- Extract relevant insights that might inform the current story's preparation - Extract relevant insights that might inform the current story's preparation
### 4. Gather & Synthesize Architecture Context from Sharded Docs ### 4. Gather & Synthesize Architecture Context
[[LLM: CRITICAL - You MUST gather technical details from the sharded architecture documents. NEVER make up technical details not found in these documents.]] [[LLM: CRITICAL - You MUST gather technical details from the architecture documents. NEVER make up technical details not found in these documents.]]
#### 4.1 Start with Architecture Index #### 4.1 Determine Architecture Document Strategy
- Read `docs/architecture/index.md` to understand the full scope of available documentation Based on configuration loaded in Step 0:
- Identify which sharded documents are most relevant to the current story
#### 4.2 Recommended Reading Order Based on Story Type - **If `architectureVersion: v4` and `architectureSharded: true`**:
- Read `{architectureShardedLocation}/index.md` to understand available documentation
- Follow the structured reading order in section 4.2 below
- **If `architectureVersion: v4` and `architectureSharded: false`**:
- Load the monolithic architecture from `architecture-file`
- Extract relevant sections based on v4 structure (tech stack, project structure, etc.)
- **If `architectureVersion` is NOT v4**:
- Inform user: "Architecture document is not v4 format. Will use best judgment to find relevant information."
- If `architectureSharded: true`: Search sharded files by filename relevance
- If `architectureSharded: false`: Search within monolithic `architecture-file` for relevant sections
[[LLM: Read documents in this order, but ALWAYS verify relevance to the specific story. Skip irrelevant sections but NEVER skip documents that contain information needed for the story.]] #### 4.2 Recommended Reading Order Based on Story Type (v4 Sharded Only)
[[LLM: Use this structured approach ONLY for v4 sharded architecture. For other versions, use best judgment based on file names and content.]]
**For ALL Stories:** **For ALL Stories:**
@@ -108,9 +145,18 @@ To identify the next logical story based on project progress and epic definition
3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions 3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions
4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks 4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks
**For Backend/API Stories, additionally read:** 5. `docs/architecture/data-models.md` - Data structures and validation rules 6. `docs/architecture/database-schema.md` - Database design and relationships 7. `docs/architecture/backend-architecture.md` - Service patterns and structure 8. `docs/architecture/rest-api-spec.md` - API endpoint specifications 9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant) **For Backend/API Stories, additionally read:**
5. `docs/architecture/data-models.md` - Data structures and validation rules
6. `docs/architecture/database-schema.md` - Database design and relationships
7. `docs/architecture/backend-architecture.md` - Service patterns and structure
8. `docs/architecture/rest-api-spec.md` - API endpoint specifications
9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
**For Frontend/UI Stories, additionally read:** 5. `docs/architecture/frontend-architecture.md` - Component structure and patterns 6. `docs/architecture/components.md` - Specific component designs 7. `docs/architecture/core-workflows.md` - User interaction flows 8. `docs/architecture/data-models.md` - Frontend data handling **For Frontend/UI Stories, additionally read:**
5. `docs/architecture/frontend-architecture.md` - Component structure and patterns
6. `docs/architecture/components.md` - Specific component designs
7. `docs/architecture/core-workflows.md` - User interaction flows
8. `docs/architecture/data-models.md` - Frontend data handling
**For Full-Stack Stories:** **For Full-Stack Stories:**
@@ -143,7 +189,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
### 6. Populate Story Template with Full Context ### 6. Populate Story Template with Full Context
- Create a new story file: `docs/stories/{epicNum}.{storyNum}.story.md`. - Create a new story file: `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config).
- Use the Story Template to structure the file. - Use the Story Template to structure the file.
- Fill in: - Fill in:
- Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}` - Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}`
@@ -190,7 +236,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
- Verify all source references are included for technical details - Verify all source references are included for technical details
- Ensure tasks align with both epic requirements and architecture constraints - Ensure tasks align with both epic requirements and architecture constraints
- Update status to "Draft" - Update status to "Draft"
- Save the story file to `docs/stories/{epicNum}.{storyNum}.story.md` - Save the story file to `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config)
### 9. Report Completion ### 9. Report Completion

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@@ -0,0 +1,70 @@
# KB Mode Interaction Task
## Purpose
Provide a user-friendly interface to the BMAD knowledge base without overwhelming users with information upfront.
## Instructions
When entering KB mode (*kb-mode), follow these steps:
### 1. Welcome and Guide
Announce entering KB mode with a brief, friendly introduction:
"I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD."
### 2. Present Topic Areas
Offer a concise list of main topic areas the user might want to explore:
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
### 3. Respond Contextually
- Wait for user's specific question or topic selection
- Provide focused, relevant information from the knowledge base
- Offer to dive deeper or explore related topics
- Keep responses concise unless user asks for detailed explanations
### 4. Interactive Exploration
- After answering, suggest related topics they might find helpful
- Maintain conversational flow rather than data dumping
- Use examples when appropriate
- Reference specific documentation sections when relevant
### 5. Exit Gracefully
When user is done or wants to exit KB mode:
- Summarize key points discussed if helpful
- Remind them they can return to KB mode anytime with *kb-mode
- Suggest next steps based on what was discussed
## Example Interaction
**User**: *kb-mode
**Assistant**: I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD.
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
**User**: Tell me about workflows
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]

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@@ -112,7 +112,7 @@ Create an `index.md` file in the sharded folder that:
- [Section Name 2](./section-name-2.md) - [Section Name 2](./section-name-2.md)
- [Section Name 3](./section-name-3.md) - [Section Name 3](./section-name-3.md)
... ...
```text ```
### 5. Preserve Special Content ### 5. Preserve Special Content

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@@ -357,7 +357,7 @@ servers:
'[object Object]': null '[object Object]': null
description: description:
'[object Object]': null '[object Object]': null
```text ```
^^/CONDITION: has_rest_api^^ ^^/CONDITION: has_rest_api^^
@@ -420,7 +420,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
├── {{package-manifest}} # Dependencies manifest ├── {{package-manifest}} # Dependencies manifest
├── {{config-files}} # Language/framework configs ├── {{config-files}} # Language/framework configs
└── README.md # Project documentation └── README.md # Project documentation
```text
@{example: monorepo-structure} @{example: monorepo-structure}
project-root/ project-root/
@@ -432,6 +431,7 @@ project-root/
├── scripts/ # Monorepo management scripts ├── scripts/ # Monorepo management scripts
└── package.json # Root package.json with workspaces └── package.json # Root package.json with workspaces
@{/example} @{/example}
```
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]] [[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]

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@@ -226,7 +226,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{component_interaction_diagram}} {{component_interaction_diagram}}
```text ```
## API Design and Integration ## API Design and Integration
@@ -266,7 +266,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
```json ```json
{{response_schema}} {{response_schema}}
```text ```
<</REPEAT>> <</REPEAT>>

View File

@@ -78,7 +78,7 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{sitemap_diagram}} {{sitemap_diagram}}
```text ```
@{example: sitemap} @{example: sitemap}

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@@ -0,0 +1,10 @@
# File Resolution Context
Update the installer/upgrader so that when agents are added to a project (under Add these two lines to any agent's `activation-instructions` for ide installation:
```yaml
- IDE-FILE-RESOLUTION: Dependencies map to files as {root}/{type}/{name}.md where root=".bmad-core", type=folder (tasks/templates/checklists/utils), name=dependency name.
- REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), or ask for clarification if ambiguous.
```
and add `root: .bmad-core` as the first root yml property.

View File

@@ -47,7 +47,7 @@ Available workflows for [Team Name]:
[... etc. ...] [... etc. ...]
Use /workflow-start {number or id} to begin a workflow. Use /workflow-start {number or id} to begin a workflow.
```text ```
### /workflow-start {workflow-id} ### /workflow-start {workflow-id}
@@ -73,7 +73,7 @@ In Progress:
- Create PRD (John) - awaiting input - Create PRD (John) - awaiting input
Next: Technical Architecture Next: Technical Architecture
```text ```
### /workflow-resume ### /workflow-resume
@@ -89,7 +89,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
- UX Strategy with Sally (ux-expert) - UX Strategy with Sally (ux-expert)
Would you like me to load Sally to continue? Would you like me to load Sally to continue?
```text ```
### /workflow-next ### /workflow-next
@@ -159,7 +159,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
- Load Sarah (Product Owner) to validate all artifacts - Load Sarah (Product Owner) to validate all artifacts
Would you like to continue with this workflow? Would you like to continue with this workflow?
```text ```
## Workflow Context Passing ## Workflow Context Passing
@@ -185,7 +185,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
Let's create the UX strategy and UI specifications. First, let me review Let's create the UX strategy and UI specifications. First, let me review
the PRD to understand the features we're designing for... the PRD to understand the features we're designing for...
```text ```
## Multi-Path Workflows ## Multi-Path Workflows

View File

@@ -14,7 +14,7 @@ workflow:
sequence: sequence:
- step: service_analysis - step: service_analysis
agent: architect agent: architect
action: analyze existing project and use task document-project action: analyze existing project and use task document-project
creates: multiple documents per the document-project template creates: multiple documents per the document-project template
notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies." notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies."

View File

@@ -76,13 +76,13 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Strategic analysis consultation with advanced-elicitation' - chat-mode: (Default) Strategic analysis consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*brainstorm {topic}" - Facilitate structured brainstorming session' - brainstorm {topic}: Facilitate structured brainstorming session
- '*research {topic}" - Generate deep research prompt for investigation' - research {topic}: Generate deep research prompt for investigation
- '*elicit" - Run advanced elicitation to clarify requirements' - elicit: Run advanced elicitation to clarify requirements
- '*exit" - Say goodbye as the Business Analyst, and then abandon inhabiting this persona' - exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- brainstorming-techniques - brainstorming-techniques
@@ -820,6 +820,8 @@ Choose an action (0-9 - 9 to bypass - HELP for explanation of these options):
==================== START: templates#project-brief-tmpl ==================== ==================== START: templates#project-brief-tmpl ====================
# Project Brief: {{Project Name}} # Project Brief: {{Project Name}}
[[LLM: The default path and filename unless specified is docs/brief.md]]
[[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development. [[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development.
Start by asking the user which mode they prefer: Start by asking the user which mode they prefer:
@@ -1051,6 +1053,8 @@ These replace the standard elicitation options when working on project brief doc
==================== START: templates#market-research-tmpl ==================== ==================== START: templates#market-research-tmpl ====================
# Market Research Report: {{Project/Product Name}} # Market Research Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/market-research.md]]
[[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]] [[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]]
## Executive Summary ## Executive Summary
@@ -1315,6 +1319,8 @@ These replace the standard elicitation options when working on market research d
==================== START: templates#competitor-analysis-tmpl ==================== ==================== START: templates#competitor-analysis-tmpl ====================
# Competitive Analysis Report: {{Project/Product Name}} # Competitive Analysis Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/competitor-analysis.md]]
[[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]] [[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]]
## Executive Summary ## Executive Summary
@@ -1619,6 +1625,118 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
- **Reusable Resources**: Portable templates, tasks, and checklists - **Reusable Resources**: Portable templates, tasks, and checklists
- **Slash Command Integration**: Quick agent switching and control - **Slash Command Integration**: Quick agent switching and control
### When to Use BMAD
- **New Projects (Greenfield)**: Complete end-to-end development
- **Existing Projects (Brownfield)**: Feature additions and enhancements
- **Team Collaboration**: Multiple roles working together
- **Quality Assurance**: Structured testing and validation
- **Documentation**: Professional PRDs, architecture docs, user stories
## Getting Started
### Quick Start Options
#### Option 1: Web UI
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
5. Type `/help` to see available commands
#### Option 2: IDE Integration
**Best for**: Cursor, Claude Code, Windsurf, VS Code users
```bash
# Interactive installation (recommended)
npx bmad-method install
```
**Installation Steps**:
- Choose "Complete installation"
- Select your IDE (Cursor, Claude Code, Windsurf, or Roo Code)
**Verify Installation**:
- `.bmad-core/` folder created with all agents
- IDE-specific integration files created
- All agent commands/rules/modes available
### Environment Selection Guide
**Use Web UI for**:
- Initial planning and documentation (PRD, architecture)
- Cost-effective document creation (especially with Gemini)
- Brainstorming and analysis phases
- Multi-agent consultation and planning
**Use IDE for**:
- Active development and coding
- File operations and project integration
- Document sharding and story management
- Implementation workflow (SM/Dev cycles)
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
## Core Configuration (core-config.yml)
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
### What is core-config.yml?
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
- **Version Flexibility**: Work with V3, V4, or custom document structures
- **Custom Locations**: Define where your documents and shards live
- **Developer Context**: Specify which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting
### Key Configuration Areas
#### PRD Configuration
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
- **prdShardedLocation**: Where to find sharded epic files
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
#### Architecture Configuration
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
- **architectureSharded**: Whether architecture is split into components
- **architectureShardedLocation**: Where sharded architecture files live
#### Developer Files
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
- **devDebugLog**: Where dev agent logs repeated failures
- **agentCoreDump**: Export location for chat conversations
### Why It Matters
1. **No Forced Migrations**: Keep your existing document structure
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
3. **Custom Workflows**: Configure BMAD to match your team's process
4. **Intelligent Agents**: Agents automatically adapt to your configuration
### Common Configurations
**Legacy V3 Project**:
```yaml
prdVersion: v3
prdSharded: false
architectureVersion: v3
architectureSharded: false
```
**V4 Optimized Project**:
```yaml
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
## Core Philosophy ## Core Philosophy
### Vibe CEO'ing ### Vibe CEO'ing
@@ -1640,18 +1758,345 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand. 7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges. 8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
## IDE Development Workflow ### Key Workflow Principles
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd. 1. **Agent Specialization**: Each agent has specific expertise and responsibilities
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder. 2. **Clean Handoffs**: Always start fresh when switching between agents
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop. 3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent. 4. **Iterative Development**: Complete one story before starting the next
5. Use a new chat window to allow the SM agent to `draft the next story`. 5. **Documentation First**: Always start with solid PRD and architecture
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
With this work flow, there is only 1 story in progress at a time, worked sequentially. ## Agent System
### Core Development Team
| Agent | Role | Primary Functions | When to Use |
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
| `dev` | Developer | Code implementation, debugging | All development tasks |
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
### Meta Agents
| Agent | Role | Primary Functions | When to Use |
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
### Agent Interaction Commands
#### IDE-Specific Syntax
**Agent Loading by IDE**:
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
**Chat Management Guidelines**:
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
- **Roo Code**: Switch modes within the same conversation
**Common Task Commands**:
- `*help` - Show available commands
- `*status` - Show current context/progress
- `*exit` - Exit the agent mode
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
- `*create` - Run create-next-story task (SM agent)
**In Web UI**:
```text
/pm create-doc prd
/architect review system design
/dev implement story 1.2
/help - Show available commands
/switch agent-name - Change active agent (if orchestrator available)
```
## Team Configurations
### Pre-Built Teams
#### Team All
- **Includes**: All 10 agents + orchestrator
- **Use Case**: Complete projects requiring all roles
- **Bundle**: `team-all.txt`
#### Team Fullstack
- **Includes**: PM, Architect, Developer, QA, UX Expert
- **Use Case**: End-to-end web/mobile development
- **Bundle**: `team-fullstack.txt`
#### Team No-UI
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
- **Use Case**: Backend services, APIs, system development
- **Bundle**: `team-no-ui.txt`
## Core Architecture
### System Overview
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
### Key Architectural Components
#### 1. Agents (`bmad-core/agents/`)
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
- **Startup Instructions**: Can load project-specific documentation for immediate context
#### 2. Agent Teams (`bmad-core/agent-teams/`)
- **Purpose**: Define collections of agents bundled together for specific purposes
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
- **Usage**: Creates pre-packaged contexts for web UI environments
#### 3. Workflows (`bmad-core/workflows/`)
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
#### 4. Reusable Resources
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
### Dual Environment Architecture
#### IDE Environment
- Users interact directly with agent markdown files
- Agents can access all dependencies dynamically
- Supports real-time file operations and project integration
- Optimized for development workflow execution
#### Web UI Environment
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
- Created by the web-builder tool for upload to web interfaces
- Provides complete context in one package
### Template Processing System
BMAD employs a sophisticated template system with three key components:
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
**Template Features**:
- **Self-contained**: Templates embed both output structure and processing instructions
- **Variable Substitution**: `{{placeholders}}` for dynamic content
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
### Technical Preferences Integration
The `technical-preferences.md` file serves as a persistent technical profile that:
- Ensures consistency across all agents and projects
- Eliminates repetitive technology specification
- Provides personalized recommendations aligned with user preferences
- Evolves over time with lessons learned
### Build and Delivery Process
The `web-builder.js` tool creates web-ready bundles by:
1. Reading agent or team definition files
2. Recursively resolving all dependencies
3. Concatenating content into single text files with clear separators
4. Outputting ready-to-upload bundles for web AI interfaces
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
## Complete Development Workflow
### Planning Phase (Web UI Recommended)
**Ideal for cost efficiency, especially with Gemini:**
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
2. **Project Brief**: Create foundation document (Analyst or user)
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
#### Example Planning Prompts
**For PRD Creation**:
```text
"I want to build a [type] application that [core purpose].
Help me brainstorm features and create a comprehensive PRD."
```
**For Architecture Design**:
```text
"Based on this PRD, design a scalable technical architecture
that can handle [specific requirements]."
```
### Critical Transition: Web UI to IDE
**Once planning is complete, you MUST switch to IDE for development:**
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
### IDE Development Workflow
**Prerequisites**: Planning documents must exist in `docs/` folder
1. **Document Sharding**:
- `@bmad-master` or `@po` shard `docs/prd.md` to `docs/prd/` folder
- If architecture exists, shard to `docs/architecture/` folder
- Results in multiple manageable documents and epic files
2. **Verify Sharded Content**:
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
- Source tree document and coding standards for dev agent reference
- Sharded docs for SM agent story creation
**Resulting Folder Structure**:
- `docs/prd/` - Broken down PRD sections
- `docs/architecture/` - Broken down architecture sections
- `docs/stories/` - Generated user stories
3. **Development Cycle** (Sequential, one story at a time):
**Step 1 - Story Creation**: New chat window → `@sm` → `*create`
- SM executes create-next-story task
- Review generated story in `docs/stories/`
- Update status from "Draft" to "Approved"
**Step 2 - Story Implementation**: New chat window → `@dev`
- Agent asks which story to implement
- Include story file content to save dev agent lookup time
- Dev follows tasks/subtasks, marking completion
- Dev leaves notes for SM about any deviations
- Update status to "Done"
**Step 3 - Repeat**: Continue SM → Dev cycle until all epic stories complete
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
### Status Tracking Workflow
Stories progress through defined statuses:
- **Draft** → **Approved** → **InProgress** → **Done**
Each status change requires user verification and approval before proceeding.
### Workflow Types
#### Greenfield Development
- Business analysis and market research
- Product requirements and feature definition
- System architecture and design
- Development execution
- Testing and deployment
#### Brownfield Enhancement
- Current system analysis
- Enhancement planning
- Impact assessment
- Incremental development
- Integration testing
## Document Creation Best Practices
### Required File Naming for Framework Integration
- `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document
**Why These Names Matter**:
- Agents automatically reference these files during development
- Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming
### Cost-Effective Document Creation Workflow
**Recommended for Large Documents (PRD, Architecture):**
1. **Use Web UI**: Create documents in web interface for cost efficiency
2. **Copy Final Output**: Save complete markdown to your project
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
4. **Switch to IDE**: Use IDE agents for development and smaller documents
### Document Sharding
Templates with Level 2 headings (`##`) can be automatically sharded:
**Original PRD**:
```markdown
## Goals and Background Context
## Requirements
## User Interface Design Goals
## Success Metrics
```
**After Sharding**:
- `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md`
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
## Usage Patterns and Best Practices
### Environment-Specific Usage
**Web UI Best For**:
- Initial planning and documentation phases
- Cost-effective large document creation
- Agent consultation and brainstorming
- Multi-agent workflows with orchestrator
**IDE Best For**:
- Active development and implementation
- File operations and project integration
- Story management and development cycles
- Code review and debugging
### Quality Assurance
- Use appropriate agents for specialized tasks
- Follow Agile ceremonies and review processes
- Maintain document consistency with PO agent
- Regular validation with checklists and templates
### Performance Optimization
- Use specific agents vs. `bmad-master` for focused tasks
- Choose appropriate team size for project needs
- Leverage technical preferences for consistency
- Regular context management and cache clearing
## Success Tips
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
- **Use bmad-master for document organization** - Sharding creates manageable chunks
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
- **Keep conversations focused** - One agent, one task per conversation
- **Review everything** - Always review and approve before marking complete
## Getting Help
- **Commands**: Use `/help` in any environment to see available commands
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
- **Documentation**: Check `docs/` folder for project-specific context
- **Community**: Discord and GitHub resources available for support
==================== END: data#bmad-kb ==================== ==================== END: data#bmad-kb ====================
==================== START: utils#template-format ==================== ==================== START: utils#template-format ====================

View File

@@ -76,12 +76,12 @@ startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements. - When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Architect consultation with advanced-elicitation for complex system design' - chat-mode: (Default) Architect consultation with advanced-elicitation for complex system design
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run architectural validation checklist' - execute-checklist {checklist}: Run architectural validation checklist
- '*research {topic}" - Generate deep research prompt for architectural decisions' - research {topic}: Generate deep research prompt for architectural decisions
- '*exit" - Say goodbye as the Architect, and then abandon inhabiting this persona' - exit: Say goodbye as the Architect, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc
@@ -980,6 +980,8 @@ The LLM will:
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]]
[[LLM: The default path and filename unless specified is docs/architecture.md]]
## Introduction ## Introduction
[[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted. [[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted.
@@ -1333,7 +1335,7 @@ servers:
'[object Object]': null '[object Object]': null
description: description:
'[object Object]': null '[object Object]': null
```text ```
^^/CONDITION: has_rest_api^^ ^^/CONDITION: has_rest_api^^
@@ -1396,7 +1398,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
├── {{package-manifest}} # Dependencies manifest ├── {{package-manifest}} # Dependencies manifest
├── {{config-files}} # Language/framework configs ├── {{config-files}} # Language/framework configs
└── README.md # Project documentation └── README.md # Project documentation
```text
@{example: monorepo-structure} @{example: monorepo-structure}
project-root/ project-root/
@@ -1408,6 +1409,7 @@ project-root/
├── scripts/ # Monorepo management scripts ├── scripts/ # Monorepo management scripts
└── package.json # Root package.json with workspaces └── package.json # Root package.json with workspaces
@{/example} @{/example}
```
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]] [[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]
@@ -1755,6 +1757,8 @@ Note: Basic info goes in Coding Standards for dev agent. This detailed section i
==================== START: templates#front-end-architecture-tmpl ==================== ==================== START: templates#front-end-architecture-tmpl ====================
# {{Project Name}} Frontend Architecture Document # {{Project Name}} Frontend Architecture Document
[[LLM: The default path and filename unless specified is docs/ui-architecture.md]]
[[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]] [[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]]
## Template and Framework Selection ## Template and Framework Selection
@@ -1931,6 +1935,8 @@ Document the starter template decision and any constraints it imposes before pro
==================== START: templates#fullstack-architecture-tmpl ==================== ==================== START: templates#fullstack-architecture-tmpl ====================
# {{Project Name}} Fullstack Architecture Document # {{Project Name}} Fullstack Architecture Document
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]]
## Introduction ## Introduction
@@ -2950,6 +2956,8 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
==================== START: templates#brownfield-architecture-tmpl ==================== ==================== START: templates#brownfield-architecture-tmpl ====================
# {{Project Name}} Brownfield Enhancement Architecture # {{Project Name}} Brownfield Enhancement Architecture
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED:
This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding: This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding:
@@ -3174,7 +3182,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{component_interaction_diagram}} {{component_interaction_diagram}}
```text ```
## API Design and Integration ## API Design and Integration
@@ -3214,7 +3222,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
```json ```json
{{response_schema}} {{response_schema}}
```text ```
<</REPEAT>> <</REPEAT>>

View File

@@ -41,9 +41,9 @@ These references map directly to bundle sections:
==================== START: agents#bmad-master ==================== ==================== START: agents#bmad-master ====================
# bmad-master # bmad-master
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
agent: agent:
name: BMad Master name: BMad Master
id: bmad-master id: bmad-master
@@ -63,21 +63,21 @@ persona:
- Use numbered lists for choices - Use numbered lists for choices
- Process (*) commands immediately - Process (*) commands immediately
startup: startup:
- Announce: I'm BMad Master, your BMAD task executor. I can run any task, template, util, checklist, workflow, or schema. Type *help or tell me what you need. - Greet the user with your name and role, and inform of the *help command.
- CRITICAL: Do NOT scan filesystem or load any resources during startup - CRITICAL: Do NOT scan filesystem or load any resources during startup
- CRITICAL: Do NOT run discovery tasks automatically - CRITICAL: Do NOT run discovery tasks automatically
- Wait for user request before any tool use - Wait for user request before any tool use
- Match request to resources, offer numbered options if unclear - Match request to resources, offer numbered options if unclear
- Load resources only when explicitly requested - Load resources only when explicitly requested
commands: commands:
- '*help" - Show commands' - help: Show commands
- '*chat" - Advanced elicitation + KB mode' - chat: Advanced elicitation + KB mode
- '*status" - Current context' - status: Current context
- '*task/template/util/checklist/workflow {name}" - Execute (list if no name)' - task {template|util|checklist|workflow}: Execute
- '*list {type}" - List resources by type' - list {task|template|util|checklist|workflow}: List resources by type
- '*exit" - Exit (confirm)' - exit: Exit (confirm)
- '*yolo" - Skip confirmations' - yolo: Toggle Yolo Mode off on - on will skip doc section confirmations
- '*doc-out" - Output full document' - doc-out: Output full document
fuzzy-matching: fuzzy-matching:
- 85% confidence threshold - 85% confidence threshold
- Show numbered list if unsure - Show numbered list if unsure
@@ -115,7 +115,6 @@ dependencies:
- prd-tmpl - prd-tmpl
- project-brief-tmpl - project-brief-tmpl
- story-tmpl - story-tmpl
- web-agent-startup-instructions-template
data: data:
- bmad-kb - bmad-kb
- technical-preferences - technical-preferences
@@ -1722,45 +1721,42 @@ Present a summary of what was created and ask if any additional documentation wo
To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research. To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research.
## Inputs for this Task
- Access to the project's documentation repository, specifically:
- `docs/index.md` (hereafter "Index Doc")
- All Epic files - located in one of these locations:
- Primary: `docs/prd/epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
- Secondary: `docs/epics/epic-{n}-{description}.md`
- User-specified location if not found in above paths
- Existing story files in `docs/stories/`
- Main PRD (hereafter "PRD Doc")
- Main Architecture Document (hereafter "Main Arch Doc")
- Frontend Architecture Document (hereafter "Frontend Arch Doc," if relevant)
- Project Structure Guide (`docs/project-structure.md`)
- Operational Guidelines Document (`docs/operational-guidelines.md`)
- Technology Stack Document (`docs/tech-stack.md`)
- Data Models Document (as referenced in Index Doc)
- API Reference Document (as referenced in Index Doc)
- UI/UX Specifications, Style Guides, Component Guides (if relevant, as referenced in Index Doc)
- The `bmad-core/templates/story-tmpl.md` (hereafter "Story Template")
- The `bmad-core/checklists/story-draft-checklist.md` (hereafter "Story Draft Checklist")
- User confirmation to proceed with story identification and, if needed, to override warnings about incomplete prerequisite stories.
## Task Execution Instructions ## Task Execution Instructions
### 0. Load Core Configuration
[[LLM: CRITICAL - This MUST be your first step]]
- Load `.bmad-core/core-config.yml` from the project root
- If the file does not exist:
- HALT and inform the user: "core-config.yml not found. This file is required for story creation. You can:
1. Copy it from GITHUB BMAD-METHOD/bmad-core/core-config.yml and configure it for your project
2. Run the BMAD installer against your project to upgrade and add the file automatically
Please add and configure core-config.yml before proceeding."
- Extract the following key configurations:
- `dev-story-location`: Where to save story files
- `prd.prdSharded`: Whether PRD is sharded or monolithic
- `prd.prd-file`: Location of monolithic PRD (if not sharded)
- `prd.prdShardedLocation`: Location of sharded epic files
- `prd.epicFilePattern`: Pattern for epic files (e.g., `epic-{n}*.md`)
- `architecture.architectureVersion`: Architecture document version
- `architecture.architectureSharded`: Whether architecture is sharded
- `architecture.architecture-file`: Location of monolithic architecture
- `architecture.architectureShardedLocation`: Location of sharded architecture files
### 1. Identify Next Story for Preparation ### 1. Identify Next Story for Preparation
#### 1.1 Locate Epic Files #### 1.1 Locate Epic Files
- First, determine where epic files are located: - Based on `prdSharded` from config:
- Check `docs/prd/` for files matching pattern `epic-{n}-*.md` - **If `prdSharded: true`**: Look for epic files in `prdShardedLocation` using `epicFilePattern`
- If not found, check `docs/epics/` for files matching pattern `epic-{n}-*.md` - **If `prdSharded: false`**: Load the full PRD from `prd-file` and extract epics from section headings (## Epic N or ### Epic N)
- If still not found, ask user: "Unable to locate epic files. Please specify the path where epic files are stored."
- Note: Epic files follow naming convention `epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
#### 1.2 Review Existing Stories #### 1.2 Review Existing Stories
- Review `docs/stories/` to find the highest-numbered story file. - Check `dev-story-location` from config (e.g., `docs/stories/`) for existing story files
- If the directory exists and has at least 1 file, find the highest-numbered story file.
- **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):** - **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):**
- Verify its `Status` is 'Done' (or equivalent). - Verify its `Status` is 'Done' (or equivalent).
- If not 'Done', present an alert to the user: - If not 'Done', present an alert to the user:
@@ -1778,17 +1774,45 @@ To identify the next logical story based on project progress and epic definition
``` ```
- Proceed only if user selects option 3 (Override) or if the last story was 'Done'. - Proceed only if user selects option 3 (Override) or if the last story was 'Done'.
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}-*.md`) and check for a story numbered `{lastStoryNum + 1}`. If it exists and its prerequisites (per Epic File) are met, this is the next story. - If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}*.md`) and parse it to find ALL stories in that epic. **ALWAYS select the next sequential story** (e.g., if last was 2.2, next MUST be 2.3).
- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}-*.md`, then `epic-{lastEpicNum + 2}-*.md`, etc.) whose prerequisites are met. - If the next sequential story has unmet prerequisites, present this to the user:
```plaintext
ALERT: Next story has unmet prerequisites:
Story: {epicNum}.{storyNum} - {Story Title}
Prerequisites not met: [list specific prerequisites]
Would you like to:
1. Create the story anyway (mark prerequisites as pending)
2. Skip to a different story (requires your specific instruction)
3. Cancel story creation
Please choose an option (1/2/3):
```
- If there are no more stories in the current epic (e.g., 2.9 was done and there is no 2.10):
```plaintext
Epic {epicNum} Complete: All stories in Epic {epicNum} have been completed.
Would you like to:
1. Begin Epic {epicNum + 1} with story {epicNum + 1}.1
2. Select a specific story to work on
3. Cancel story creation
Please choose an option (1/2/3):
```
- **CRITICAL**: NEVER automatically skip to another epic or non-sequential story. The user MUST explicitly instruct which story to create if skipping the sequential order.
- **If no story files exist in `docs/stories/`:** - **If no story files exist in `docs/stories/`:**
- The next story is the first story in the first epic file (look for `epic-1-*.md`, then `epic-2-*.md`, etc.) whose prerequisites are met. - The next story is ALWAYS 1.1 (the first story of the first epic).
- If no suitable story with met prerequisites is found, report to the user that story creation is blocked, specifying what prerequisites are pending. HALT task. - If story 1.1 has unmet prerequisites, follow the same alert process as above.
- Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}". - Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}".
### 2. Gather Core Story Requirements (from Epic File) ### 2. Gather Core Story Requirements (from Epic)
- For the identified story, open its parent Epic File (e.g., `epic-{epicNum}-*.md` from the location identified in step 1.1). - For the identified story, review its parent Epic (e.g., `epic-{epicNum}*.md` from the location identified in step 1.1).
- Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks. - Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks.
- Keep a record of this original epic-defined scope for later deviation analysis. - Keep a record of this original epic-defined scope for later deviation analysis.
@@ -1797,7 +1821,7 @@ To identify the next logical story based on project progress and epic definition
[[LLM: This step is CRITICAL for continuity and learning from implementation experience]] [[LLM: This step is CRITICAL for continuity and learning from implementation experience]]
- If this is not the first story (i.e., previous story exists): - If this is not the first story (i.e., previous story exists):
- Read the previous story file: `docs/stories/{prevEpicNum}.{prevStoryNum}.story.md` - Read the previous sequential story from `docs/stories`
- Pay special attention to: - Pay special attention to:
- Dev Agent Record sections (especially Completion Notes and Debug Log References) - Dev Agent Record sections (especially Completion Notes and Debug Log References)
- Any deviations from planned implementation - Any deviations from planned implementation
@@ -1806,18 +1830,30 @@ To identify the next logical story based on project progress and epic definition
- Any "lessons learned" or notes for future stories - Any "lessons learned" or notes for future stories
- Extract relevant insights that might inform the current story's preparation - Extract relevant insights that might inform the current story's preparation
### 4. Gather & Synthesize Architecture Context from Sharded Docs ### 4. Gather & Synthesize Architecture Context
[[LLM: CRITICAL - You MUST gather technical details from the sharded architecture documents. NEVER make up technical details not found in these documents.]] [[LLM: CRITICAL - You MUST gather technical details from the architecture documents. NEVER make up technical details not found in these documents.]]
#### 4.1 Start with Architecture Index #### 4.1 Determine Architecture Document Strategy
- Read `docs/architecture/index.md` to understand the full scope of available documentation Based on configuration loaded in Step 0:
- Identify which sharded documents are most relevant to the current story
#### 4.2 Recommended Reading Order Based on Story Type - **If `architectureVersion: v4` and `architectureSharded: true`**:
- Read `{architectureShardedLocation}/index.md` to understand available documentation
- Follow the structured reading order in section 4.2 below
- **If `architectureVersion: v4` and `architectureSharded: false`**:
- Load the monolithic architecture from `architecture-file`
- Extract relevant sections based on v4 structure (tech stack, project structure, etc.)
- **If `architectureVersion` is NOT v4**:
- Inform user: "Architecture document is not v4 format. Will use best judgment to find relevant information."
- If `architectureSharded: true`: Search sharded files by filename relevance
- If `architectureSharded: false`: Search within monolithic `architecture-file` for relevant sections
[[LLM: Read documents in this order, but ALWAYS verify relevance to the specific story. Skip irrelevant sections but NEVER skip documents that contain information needed for the story.]] #### 4.2 Recommended Reading Order Based on Story Type (v4 Sharded Only)
[[LLM: Use this structured approach ONLY for v4 sharded architecture. For other versions, use best judgment based on file names and content.]]
**For ALL Stories:** **For ALL Stories:**
@@ -1826,9 +1862,18 @@ To identify the next logical story based on project progress and epic definition
3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions 3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions
4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks 4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks
**For Backend/API Stories, additionally read:** 5. `docs/architecture/data-models.md` - Data structures and validation rules 6. `docs/architecture/database-schema.md` - Database design and relationships 7. `docs/architecture/backend-architecture.md` - Service patterns and structure 8. `docs/architecture/rest-api-spec.md` - API endpoint specifications 9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant) **For Backend/API Stories, additionally read:**
5. `docs/architecture/data-models.md` - Data structures and validation rules
6. `docs/architecture/database-schema.md` - Database design and relationships
7. `docs/architecture/backend-architecture.md` - Service patterns and structure
8. `docs/architecture/rest-api-spec.md` - API endpoint specifications
9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
**For Frontend/UI Stories, additionally read:** 5. `docs/architecture/frontend-architecture.md` - Component structure and patterns 6. `docs/architecture/components.md` - Specific component designs 7. `docs/architecture/core-workflows.md` - User interaction flows 8. `docs/architecture/data-models.md` - Frontend data handling **For Frontend/UI Stories, additionally read:**
5. `docs/architecture/frontend-architecture.md` - Component structure and patterns
6. `docs/architecture/components.md` - Specific component designs
7. `docs/architecture/core-workflows.md` - User interaction flows
8. `docs/architecture/data-models.md` - Frontend data handling
**For Full-Stack Stories:** **For Full-Stack Stories:**
@@ -1861,7 +1906,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
### 6. Populate Story Template with Full Context ### 6. Populate Story Template with Full Context
- Create a new story file: `docs/stories/{epicNum}.{storyNum}.story.md`. - Create a new story file: `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config).
- Use the Story Template to structure the file. - Use the Story Template to structure the file.
- Fill in: - Fill in:
- Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}` - Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}`
@@ -1908,7 +1953,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
- Verify all source references are included for technical details - Verify all source references are included for technical details
- Ensure tasks align with both epic requirements and architecture constraints - Ensure tasks align with both epic requirements and architecture constraints
- Update status to "Draft" - Update status to "Draft"
- Save the story file to `docs/stories/{epicNum}.{storyNum}.story.md` - Save the story file to `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config)
### 9. Report Completion ### 9. Report Completion
@@ -2375,7 +2420,7 @@ Create an `index.md` file in the sharded folder that:
- [Section Name 2](./section-name-2.md) - [Section Name 2](./section-name-2.md)
- [Section Name 3](./section-name-3.md) - [Section Name 3](./section-name-3.md)
... ...
```text ```
### 5. Preserve Special Content ### 5. Preserve Special Content
@@ -2441,6 +2486,8 @@ Document sharded successfully:
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]]
[[LLM: The default path and filename unless specified is docs/architecture.md]]
## Introduction ## Introduction
[[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted. [[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted.
@@ -2794,7 +2841,7 @@ servers:
'[object Object]': null '[object Object]': null
description: description:
'[object Object]': null '[object Object]': null
```text ```
^^/CONDITION: has_rest_api^^ ^^/CONDITION: has_rest_api^^
@@ -2857,7 +2904,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
├── {{package-manifest}} # Dependencies manifest ├── {{package-manifest}} # Dependencies manifest
├── {{config-files}} # Language/framework configs ├── {{config-files}} # Language/framework configs
└── README.md # Project documentation └── README.md # Project documentation
```text
@{example: monorepo-structure} @{example: monorepo-structure}
project-root/ project-root/
@@ -2869,6 +2915,7 @@ project-root/
├── scripts/ # Monorepo management scripts ├── scripts/ # Monorepo management scripts
└── package.json # Root package.json with workspaces └── package.json # Root package.json with workspaces
@{/example} @{/example}
```
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]] [[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]
@@ -3216,6 +3263,8 @@ Note: Basic info goes in Coding Standards for dev agent. This detailed section i
==================== START: templates#brownfield-architecture-tmpl ==================== ==================== START: templates#brownfield-architecture-tmpl ====================
# {{Project Name}} Brownfield Enhancement Architecture # {{Project Name}} Brownfield Enhancement Architecture
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED:
This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding: This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding:
@@ -3440,7 +3489,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{component_interaction_diagram}} {{component_interaction_diagram}}
```text ```
## API Design and Integration ## API Design and Integration
@@ -3480,7 +3529,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
```json ```json
{{response_schema}} {{response_schema}}
```text ```
<</REPEAT>> <</REPEAT>>
@@ -3761,6 +3810,8 @@ Present risk assessment and apply `tasks#advanced-elicitation` protocol]]
==================== START: templates#brownfield-prd-tmpl ==================== ==================== START: templates#brownfield-prd-tmpl ====================
# {{Project Name}} Brownfield Enhancement PRD # {{Project Name}} Brownfield Enhancement PRD
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED:
This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding: This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding:
@@ -4004,6 +4055,8 @@ so that {{benefit}}.
==================== START: templates#competitor-analysis-tmpl ==================== ==================== START: templates#competitor-analysis-tmpl ====================
# Competitive Analysis Report: {{Project/Product Name}} # Competitive Analysis Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/competitor-analysis.md]]
[[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]] [[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]]
## Executive Summary ## Executive Summary
@@ -4296,6 +4349,8 @@ These replace the standard elicitation options when working on competitive analy
==================== START: templates#front-end-architecture-tmpl ==================== ==================== START: templates#front-end-architecture-tmpl ====================
# {{Project Name}} Frontend Architecture Document # {{Project Name}} Frontend Architecture Document
[[LLM: The default path and filename unless specified is docs/ui-architecture.md]]
[[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]] [[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]]
## Template and Framework Selection ## Template and Framework Selection
@@ -4472,6 +4527,8 @@ Document the starter template decision and any constraints it imposes before pro
==================== START: templates#front-end-spec-tmpl ==================== ==================== START: templates#front-end-spec-tmpl ====================
# {{Project Name}} UI/UX Specification # {{Project Name}} UI/UX Specification
[[LLM: The default path and filename unless specified is docs/front-end-spec.md]]
[[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]] [[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]]
## Introduction ## Introduction
@@ -4548,7 +4605,7 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{sitemap_diagram}} {{sitemap_diagram}}
```text ```
@{example: sitemap} @{example: sitemap}
@@ -4886,6 +4943,8 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
==================== START: templates#fullstack-architecture-tmpl ==================== ==================== START: templates#fullstack-architecture-tmpl ====================
# {{Project Name}} Fullstack Architecture Document # {{Project Name}} Fullstack Architecture Document
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]]
## Introduction ## Introduction
@@ -5905,6 +5964,8 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
==================== START: templates#market-research-tmpl ==================== ==================== START: templates#market-research-tmpl ====================
# Market Research Report: {{Project/Product Name}} # Market Research Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/market-research.md]]
[[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]] [[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]]
## Executive Summary ## Executive Summary
@@ -6169,6 +6230,8 @@ These replace the standard elicitation options when working on market research d
==================== START: templates#prd-tmpl ==================== ==================== START: templates#prd-tmpl ====================
# {{Project Name}} Product Requirements Document (PRD) # {{Project Name}} Product Requirements Document (PRD)
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]] [[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]]
## Goals and Background Context ## Goals and Background Context
@@ -6372,6 +6435,8 @@ so that {{benefit}}.
==================== START: templates#project-brief-tmpl ==================== ==================== START: templates#project-brief-tmpl ====================
# Project Brief: {{Project Name}} # Project Brief: {{Project Name}}
[[LLM: The default path and filename unless specified is docs/brief.md]]
[[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development. [[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development.
Start by asking the user which mode they prefer: Start by asking the user which mode they prefer:
@@ -6664,48 +6729,6 @@ Manual Test Steps: [[LLM: Include how if possible the user can manually test the
| :--- | :------ | :---------- | :----- | | :--- | :------ | :---------- | :----- |
==================== END: templates#story-tmpl ==================== ==================== END: templates#story-tmpl ====================
==================== START: templates#web-agent-startup-instructions-template ====================
# Web Agent Bundle Instructions
You are now operating as a specialized AI agent from the BMAD-METHOD framework. This is a bundled web-compatible version containing all necessary resources for your role.
## Important Instructions
1. **Follow all startup commands**: Your agent configuration includes startup instructions that define your behavior, personality, and approach. These MUST be followed exactly.
2. **Resource Navigation**: This bundle contains all resources you need. Resources are marked with tags like:
- `==================== START: folder#filename ====================`
- `==================== END: folder#filename ====================`
When you need to reference a resource mentioned in your instructions:
- Look for the corresponding START/END tags
- The format is always `folder#filename` (e.g., `personas#analyst`, `tasks#create-story`)
- If a section is specified (e.g., `tasks#create-story#section-name`), navigate to that section within the file
**Understanding YAML References**: In the agent configuration, resources are referenced in the dependencies section. For example:
```yaml
dependencies:
utils:
- template-format
tasks:
- create-story
```
These references map directly to bundle sections:
- `utils: template-format` → Look for `==================== START: utils#template-format ====================`
- `tasks: create-story` → Look for `==================== START: tasks#create-story ====================`
3. **Execution Context**: You are operating in a web environment. All your capabilities and knowledge are contained within this bundle. Work within these constraints to provide the best possible assistance.
4. **Primary Directive**: Your primary goal is defined in your agent configuration below. Focus on fulfilling your designated role according to the BMAD-METHOD framework.
---
==================== END: templates#web-agent-startup-instructions-template ====================
==================== START: checklists#architect-checklist ==================== ==================== START: checklists#architect-checklist ====================
# Architect Solution Validation Checklist # Architect Solution Validation Checklist
@@ -8437,6 +8460,118 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
- **Reusable Resources**: Portable templates, tasks, and checklists - **Reusable Resources**: Portable templates, tasks, and checklists
- **Slash Command Integration**: Quick agent switching and control - **Slash Command Integration**: Quick agent switching and control
### When to Use BMAD
- **New Projects (Greenfield)**: Complete end-to-end development
- **Existing Projects (Brownfield)**: Feature additions and enhancements
- **Team Collaboration**: Multiple roles working together
- **Quality Assurance**: Structured testing and validation
- **Documentation**: Professional PRDs, architecture docs, user stories
## Getting Started
### Quick Start Options
#### Option 1: Web UI
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
5. Type `/help` to see available commands
#### Option 2: IDE Integration
**Best for**: Cursor, Claude Code, Windsurf, VS Code users
```bash
# Interactive installation (recommended)
npx bmad-method install
```
**Installation Steps**:
- Choose "Complete installation"
- Select your IDE (Cursor, Claude Code, Windsurf, or Roo Code)
**Verify Installation**:
- `.bmad-core/` folder created with all agents
- IDE-specific integration files created
- All agent commands/rules/modes available
### Environment Selection Guide
**Use Web UI for**:
- Initial planning and documentation (PRD, architecture)
- Cost-effective document creation (especially with Gemini)
- Brainstorming and analysis phases
- Multi-agent consultation and planning
**Use IDE for**:
- Active development and coding
- File operations and project integration
- Document sharding and story management
- Implementation workflow (SM/Dev cycles)
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
## Core Configuration (core-config.yml)
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
### What is core-config.yml?
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
- **Version Flexibility**: Work with V3, V4, or custom document structures
- **Custom Locations**: Define where your documents and shards live
- **Developer Context**: Specify which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting
### Key Configuration Areas
#### PRD Configuration
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
- **prdShardedLocation**: Where to find sharded epic files
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
#### Architecture Configuration
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
- **architectureSharded**: Whether architecture is split into components
- **architectureShardedLocation**: Where sharded architecture files live
#### Developer Files
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
- **devDebugLog**: Where dev agent logs repeated failures
- **agentCoreDump**: Export location for chat conversations
### Why It Matters
1. **No Forced Migrations**: Keep your existing document structure
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
3. **Custom Workflows**: Configure BMAD to match your team's process
4. **Intelligent Agents**: Agents automatically adapt to your configuration
### Common Configurations
**Legacy V3 Project**:
```yaml
prdVersion: v3
prdSharded: false
architectureVersion: v3
architectureSharded: false
```
**V4 Optimized Project**:
```yaml
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
## Core Philosophy ## Core Philosophy
### Vibe CEO'ing ### Vibe CEO'ing
@@ -8458,18 +8593,345 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand. 7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges. 8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
## IDE Development Workflow ### Key Workflow Principles
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd. 1. **Agent Specialization**: Each agent has specific expertise and responsibilities
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder. 2. **Clean Handoffs**: Always start fresh when switching between agents
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop. 3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent. 4. **Iterative Development**: Complete one story before starting the next
5. Use a new chat window to allow the SM agent to `draft the next story`. 5. **Documentation First**: Always start with solid PRD and architecture
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
With this work flow, there is only 1 story in progress at a time, worked sequentially. ## Agent System
### Core Development Team
| Agent | Role | Primary Functions | When to Use |
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
| `dev` | Developer | Code implementation, debugging | All development tasks |
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
### Meta Agents
| Agent | Role | Primary Functions | When to Use |
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
### Agent Interaction Commands
#### IDE-Specific Syntax
**Agent Loading by IDE**:
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
**Chat Management Guidelines**:
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
- **Roo Code**: Switch modes within the same conversation
**Common Task Commands**:
- `*help` - Show available commands
- `*status` - Show current context/progress
- `*exit` - Exit the agent mode
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
- `*create` - Run create-next-story task (SM agent)
**In Web UI**:
```text
/pm create-doc prd
/architect review system design
/dev implement story 1.2
/help - Show available commands
/switch agent-name - Change active agent (if orchestrator available)
```
## Team Configurations
### Pre-Built Teams
#### Team All
- **Includes**: All 10 agents + orchestrator
- **Use Case**: Complete projects requiring all roles
- **Bundle**: `team-all.txt`
#### Team Fullstack
- **Includes**: PM, Architect, Developer, QA, UX Expert
- **Use Case**: End-to-end web/mobile development
- **Bundle**: `team-fullstack.txt`
#### Team No-UI
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
- **Use Case**: Backend services, APIs, system development
- **Bundle**: `team-no-ui.txt`
## Core Architecture
### System Overview
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
### Key Architectural Components
#### 1. Agents (`bmad-core/agents/`)
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
- **Startup Instructions**: Can load project-specific documentation for immediate context
#### 2. Agent Teams (`bmad-core/agent-teams/`)
- **Purpose**: Define collections of agents bundled together for specific purposes
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
- **Usage**: Creates pre-packaged contexts for web UI environments
#### 3. Workflows (`bmad-core/workflows/`)
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
#### 4. Reusable Resources
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
### Dual Environment Architecture
#### IDE Environment
- Users interact directly with agent markdown files
- Agents can access all dependencies dynamically
- Supports real-time file operations and project integration
- Optimized for development workflow execution
#### Web UI Environment
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
- Created by the web-builder tool for upload to web interfaces
- Provides complete context in one package
### Template Processing System
BMAD employs a sophisticated template system with three key components:
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
**Template Features**:
- **Self-contained**: Templates embed both output structure and processing instructions
- **Variable Substitution**: `{{placeholders}}` for dynamic content
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
### Technical Preferences Integration
The `technical-preferences.md` file serves as a persistent technical profile that:
- Ensures consistency across all agents and projects
- Eliminates repetitive technology specification
- Provides personalized recommendations aligned with user preferences
- Evolves over time with lessons learned
### Build and Delivery Process
The `web-builder.js` tool creates web-ready bundles by:
1. Reading agent or team definition files
2. Recursively resolving all dependencies
3. Concatenating content into single text files with clear separators
4. Outputting ready-to-upload bundles for web AI interfaces
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
## Complete Development Workflow
### Planning Phase (Web UI Recommended)
**Ideal for cost efficiency, especially with Gemini:**
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
2. **Project Brief**: Create foundation document (Analyst or user)
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
#### Example Planning Prompts
**For PRD Creation**:
```text
"I want to build a [type] application that [core purpose].
Help me brainstorm features and create a comprehensive PRD."
```
**For Architecture Design**:
```text
"Based on this PRD, design a scalable technical architecture
that can handle [specific requirements]."
```
### Critical Transition: Web UI to IDE
**Once planning is complete, you MUST switch to IDE for development:**
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
### IDE Development Workflow
**Prerequisites**: Planning documents must exist in `docs/` folder
1. **Document Sharding**:
- `@bmad-master` or `@po` shard `docs/prd.md` to `docs/prd/` folder
- If architecture exists, shard to `docs/architecture/` folder
- Results in multiple manageable documents and epic files
2. **Verify Sharded Content**:
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
- Source tree document and coding standards for dev agent reference
- Sharded docs for SM agent story creation
**Resulting Folder Structure**:
- `docs/prd/` - Broken down PRD sections
- `docs/architecture/` - Broken down architecture sections
- `docs/stories/` - Generated user stories
3. **Development Cycle** (Sequential, one story at a time):
**Step 1 - Story Creation**: New chat window → `@sm` → `*create`
- SM executes create-next-story task
- Review generated story in `docs/stories/`
- Update status from "Draft" to "Approved"
**Step 2 - Story Implementation**: New chat window → `@dev`
- Agent asks which story to implement
- Include story file content to save dev agent lookup time
- Dev follows tasks/subtasks, marking completion
- Dev leaves notes for SM about any deviations
- Update status to "Done"
**Step 3 - Repeat**: Continue SM → Dev cycle until all epic stories complete
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
### Status Tracking Workflow
Stories progress through defined statuses:
- **Draft** → **Approved** → **InProgress** → **Done**
Each status change requires user verification and approval before proceeding.
### Workflow Types
#### Greenfield Development
- Business analysis and market research
- Product requirements and feature definition
- System architecture and design
- Development execution
- Testing and deployment
#### Brownfield Enhancement
- Current system analysis
- Enhancement planning
- Impact assessment
- Incremental development
- Integration testing
## Document Creation Best Practices
### Required File Naming for Framework Integration
- `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document
**Why These Names Matter**:
- Agents automatically reference these files during development
- Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming
### Cost-Effective Document Creation Workflow
**Recommended for Large Documents (PRD, Architecture):**
1. **Use Web UI**: Create documents in web interface for cost efficiency
2. **Copy Final Output**: Save complete markdown to your project
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
4. **Switch to IDE**: Use IDE agents for development and smaller documents
### Document Sharding
Templates with Level 2 headings (`##`) can be automatically sharded:
**Original PRD**:
```markdown
## Goals and Background Context
## Requirements
## User Interface Design Goals
## Success Metrics
```
**After Sharding**:
- `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md`
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
## Usage Patterns and Best Practices
### Environment-Specific Usage
**Web UI Best For**:
- Initial planning and documentation phases
- Cost-effective large document creation
- Agent consultation and brainstorming
- Multi-agent workflows with orchestrator
**IDE Best For**:
- Active development and implementation
- File operations and project integration
- Story management and development cycles
- Code review and debugging
### Quality Assurance
- Use appropriate agents for specialized tasks
- Follow Agile ceremonies and review processes
- Maintain document consistency with PO agent
- Regular validation with checklists and templates
### Performance Optimization
- Use specific agents vs. `bmad-master` for focused tasks
- Choose appropriate team size for project needs
- Leverage technical preferences for consistency
- Regular context management and cache clearing
## Success Tips
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
- **Use bmad-master for document organization** - Sharding creates manageable chunks
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
- **Keep conversations focused** - One agent, one task per conversation
- **Review everything** - Always review and approve before marking complete
## Getting Help
- **Commands**: Use `/help` in any environment to see available commands
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
- **Documentation**: Check `docs/` folder for project-specific context
- **Community**: Discord and GitHub resources available for support
==================== END: data#bmad-kb ==================== ==================== END: data#bmad-kb ====================
==================== START: data#technical-preferences ==================== ==================== START: data#technical-preferences ====================
@@ -8557,7 +9019,7 @@ Available workflows for [Team Name]:
[... etc. ...] [... etc. ...]
Use /workflow-start {number or id} to begin a workflow. Use /workflow-start {number or id} to begin a workflow.
```text ```
### /workflow-start {workflow-id} ### /workflow-start {workflow-id}
@@ -8583,7 +9045,7 @@ In Progress:
- Create PRD (John) - awaiting input - Create PRD (John) - awaiting input
Next: Technical Architecture Next: Technical Architecture
```text ```
### /workflow-resume ### /workflow-resume
@@ -8599,7 +9061,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
- UX Strategy with Sally (ux-expert) - UX Strategy with Sally (ux-expert)
Would you like me to load Sally to continue? Would you like me to load Sally to continue?
```text ```
### /workflow-next ### /workflow-next
@@ -8669,7 +9131,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
- Load Sarah (Product Owner) to validate all artifacts - Load Sarah (Product Owner) to validate all artifacts
Would you like to continue with this workflow? Would you like to continue with this workflow?
```text ```
## Workflow Context Passing ## Workflow Context Passing
@@ -8695,7 +9157,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
Let's create the UX strategy and UI specifications. First, let me review Let's create the UX strategy and UI specifications. First, let me review
the PRD to understand the features we're designing for... the PRD to understand the features we're designing for...
```text ```
## Multi-Path Workflows ## Multi-Path Workflows

View File

@@ -39,9 +39,9 @@ These references map directly to bundle sections:
--- ---
==================== START: agents#bmad-orchestrator ==================== ==================== START: agents#bmad-orchestrator ====================
# bmad # bmad-orchestrator
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
agent: agent:
@@ -73,9 +73,9 @@ startup:
- If clear match to an agent's expertise, suggest transformation with *agent command - If clear match to an agent's expertise, suggest transformation with *agent command
- If project-oriented, suggest *workflow-guidance to explore options - If project-oriented, suggest *workflow-guidance to explore options
- Load resources only when needed - never pre-load - Load resources only when needed - never pre-load
commands: # All commands require * prefix when used (e.g., *help, *agent pm) commands:
help: Show this guide with available agents and workflows help: Show this guide with available agents and workflows
chat-mode: Start conversational mode for detailed assistance chat-mode: Start conversational mode for detailed assistance
kb-mode: Load full BMAD knowledge base kb-mode: Load full BMAD knowledge base
status: Show current context, active agent, and progress status: Show current context, active agent, and progress
agent: Transform into a specialized agent (list if name not specified) agent: Transform into a specialized agent (list if name not specified)
@@ -90,41 +90,40 @@ commands: # All commands require * prefix when used (e.g., *help, *agent pm)
help-display-template: | help-display-template: |
=== BMAD Orchestrator Commands === === BMAD Orchestrator Commands ===
All commands must start with * (asterisk) All commands must start with * (asterisk)
Core Commands: Core Commands:
*help ............... Show this guide *help ............... Show this guide
*chat-mode .......... Start conversational mode for detailed assistance *chat-mode .......... Start conversational mode for detailed assistance
*kb-mode ............ Load full BMAD knowledge base *kb-mode ............ Load full BMAD knowledge base
*status ............. Show current context, active agent, and progress *status ............. Show current context, active agent, and progress
*exit ............... Return to BMad or exit session *exit ............... Return to BMad or exit session
Agent & Task Management: Agent & Task Management:
*agent [name] ....... Transform into specialized agent (list if no name) *agent [name] ....... Transform into specialized agent (list if no name)
*task [name] ........ Run specific task (list if no name, requires agent) *task [name] ........ Run specific task (list if no name, requires agent)
*checklist [name] ... Execute checklist (list if no name, requires agent) *checklist [name] ... Execute checklist (list if no name, requires agent)
Workflow Commands: Workflow Commands:
*workflow [name] .... Start specific workflow (list if no name) *workflow [name] .... Start specific workflow (list if no name)
*workflow-guidance .. Get personalized help selecting the right workflow *workflow-guidance .. Get personalized help selecting the right workflow
Other Commands: Other Commands:
*yolo ............... Toggle skip confirmations mode *yolo ............... Toggle skip confirmations mode
*party-mode ......... Group chat with all agents *party-mode ......... Group chat with all agents
*doc-out ............ Output full document *doc-out ............ Output full document
=== Available Specialist Agents === === Available Specialist Agents ===
[Dynamically list each agent in bundle with format: [Dynamically list each agent in bundle with format:
*agent {id}: {title} *agent {id}: {title}
When to use: {whenToUse} When to use: {whenToUse}
Key deliverables: {main outputs/documents}] Key deliverables: {main outputs/documents}]
=== Available Workflows === === Available Workflows ===
[Dynamically list each workflow in bundle with format: [Dynamically list each workflow in bundle with format:
*workflow {id}: {name} *workflow {id}: {name}
Purpose: {description}] Purpose: {description}]
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
fuzzy-matching: fuzzy-matching:
- 85% confidence threshold - 85% confidence threshold
- Show numbered list if unsure - Show numbered list if unsure
@@ -137,6 +136,11 @@ loading:
- Agents: Only when transforming - Agents: Only when transforming
- Templates/Tasks: Only when executing - Templates/Tasks: Only when executing
- Always indicate loading - Always indicate loading
kb-mode-behavior:
- When *kb-mode is invoked, use kb-mode-interaction task
- Don't dump all KB content immediately
- Present topic areas and wait for user selection
- Provide focused, contextual responses
workflow-guidance: workflow-guidance:
- Discover available workflows in the bundle at runtime - Discover available workflows in the bundle at runtime
- Understand each workflow's purpose, options, and decision points - Understand each workflow's purpose, options, and decision points
@@ -150,6 +154,7 @@ dependencies:
tasks: tasks:
- advanced-elicitation - advanced-elicitation
- create-doc - create-doc
- kb-mode-interaction
data: data:
- bmad-kb - bmad-kb
utils: utils:
@@ -330,6 +335,79 @@ If template specifies a checklist:
- Template markup is for AI processing only - never expose to users - Template markup is for AI processing only - never expose to users
==================== END: tasks#create-doc ==================== ==================== END: tasks#create-doc ====================
==================== START: tasks#kb-mode-interaction ====================
# KB Mode Interaction Task
## Purpose
Provide a user-friendly interface to the BMAD knowledge base without overwhelming users with information upfront.
## Instructions
When entering KB mode (*kb-mode), follow these steps:
### 1. Welcome and Guide
Announce entering KB mode with a brief, friendly introduction:
"I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD."
### 2. Present Topic Areas
Offer a concise list of main topic areas the user might want to explore:
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
### 3. Respond Contextually
- Wait for user's specific question or topic selection
- Provide focused, relevant information from the knowledge base
- Offer to dive deeper or explore related topics
- Keep responses concise unless user asks for detailed explanations
### 4. Interactive Exploration
- After answering, suggest related topics they might find helpful
- Maintain conversational flow rather than data dumping
- Use examples when appropriate
- Reference specific documentation sections when relevant
### 5. Exit Gracefully
When user is done or wants to exit KB mode:
- Summarize key points discussed if helpful
- Remind them they can return to KB mode anytime with *kb-mode
- Suggest next steps based on what was discussed
## Example Interaction
**User**: *kb-mode
**Assistant**: I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD.
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
**User**: Tell me about workflows
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]
==================== END: tasks#kb-mode-interaction ====================
==================== START: data#bmad-kb ==================== ==================== START: data#bmad-kb ====================
# BMAD Knowledge Base # BMAD Knowledge Base
@@ -345,6 +423,118 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
- **Reusable Resources**: Portable templates, tasks, and checklists - **Reusable Resources**: Portable templates, tasks, and checklists
- **Slash Command Integration**: Quick agent switching and control - **Slash Command Integration**: Quick agent switching and control
### When to Use BMAD
- **New Projects (Greenfield)**: Complete end-to-end development
- **Existing Projects (Brownfield)**: Feature additions and enhancements
- **Team Collaboration**: Multiple roles working together
- **Quality Assurance**: Structured testing and validation
- **Documentation**: Professional PRDs, architecture docs, user stories
## Getting Started
### Quick Start Options
#### Option 1: Web UI
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
5. Type `/help` to see available commands
#### Option 2: IDE Integration
**Best for**: Cursor, Claude Code, Windsurf, VS Code users
```bash
# Interactive installation (recommended)
npx bmad-method install
```
**Installation Steps**:
- Choose "Complete installation"
- Select your IDE (Cursor, Claude Code, Windsurf, or Roo Code)
**Verify Installation**:
- `.bmad-core/` folder created with all agents
- IDE-specific integration files created
- All agent commands/rules/modes available
### Environment Selection Guide
**Use Web UI for**:
- Initial planning and documentation (PRD, architecture)
- Cost-effective document creation (especially with Gemini)
- Brainstorming and analysis phases
- Multi-agent consultation and planning
**Use IDE for**:
- Active development and coding
- File operations and project integration
- Document sharding and story management
- Implementation workflow (SM/Dev cycles)
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
## Core Configuration (core-config.yml)
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
### What is core-config.yml?
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
- **Version Flexibility**: Work with V3, V4, or custom document structures
- **Custom Locations**: Define where your documents and shards live
- **Developer Context**: Specify which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting
### Key Configuration Areas
#### PRD Configuration
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
- **prdShardedLocation**: Where to find sharded epic files
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
#### Architecture Configuration
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
- **architectureSharded**: Whether architecture is split into components
- **architectureShardedLocation**: Where sharded architecture files live
#### Developer Files
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
- **devDebugLog**: Where dev agent logs repeated failures
- **agentCoreDump**: Export location for chat conversations
### Why It Matters
1. **No Forced Migrations**: Keep your existing document structure
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
3. **Custom Workflows**: Configure BMAD to match your team's process
4. **Intelligent Agents**: Agents automatically adapt to your configuration
### Common Configurations
**Legacy V3 Project**:
```yaml
prdVersion: v3
prdSharded: false
architectureVersion: v3
architectureSharded: false
```
**V4 Optimized Project**:
```yaml
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
## Core Philosophy ## Core Philosophy
### Vibe CEO'ing ### Vibe CEO'ing
@@ -366,18 +556,345 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand. 7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges. 8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
## IDE Development Workflow ### Key Workflow Principles
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd. 1. **Agent Specialization**: Each agent has specific expertise and responsibilities
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder. 2. **Clean Handoffs**: Always start fresh when switching between agents
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop. 3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent. 4. **Iterative Development**: Complete one story before starting the next
5. Use a new chat window to allow the SM agent to `draft the next story`. 5. **Documentation First**: Always start with solid PRD and architecture
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
With this work flow, there is only 1 story in progress at a time, worked sequentially. ## Agent System
### Core Development Team
| Agent | Role | Primary Functions | When to Use |
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
| `dev` | Developer | Code implementation, debugging | All development tasks |
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
### Meta Agents
| Agent | Role | Primary Functions | When to Use |
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
### Agent Interaction Commands
#### IDE-Specific Syntax
**Agent Loading by IDE**:
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
**Chat Management Guidelines**:
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
- **Roo Code**: Switch modes within the same conversation
**Common Task Commands**:
- `*help` - Show available commands
- `*status` - Show current context/progress
- `*exit` - Exit the agent mode
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
- `*create` - Run create-next-story task (SM agent)
**In Web UI**:
```text
/pm create-doc prd
/architect review system design
/dev implement story 1.2
/help - Show available commands
/switch agent-name - Change active agent (if orchestrator available)
```
## Team Configurations
### Pre-Built Teams
#### Team All
- **Includes**: All 10 agents + orchestrator
- **Use Case**: Complete projects requiring all roles
- **Bundle**: `team-all.txt`
#### Team Fullstack
- **Includes**: PM, Architect, Developer, QA, UX Expert
- **Use Case**: End-to-end web/mobile development
- **Bundle**: `team-fullstack.txt`
#### Team No-UI
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
- **Use Case**: Backend services, APIs, system development
- **Bundle**: `team-no-ui.txt`
## Core Architecture
### System Overview
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
### Key Architectural Components
#### 1. Agents (`bmad-core/agents/`)
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
- **Startup Instructions**: Can load project-specific documentation for immediate context
#### 2. Agent Teams (`bmad-core/agent-teams/`)
- **Purpose**: Define collections of agents bundled together for specific purposes
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
- **Usage**: Creates pre-packaged contexts for web UI environments
#### 3. Workflows (`bmad-core/workflows/`)
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
#### 4. Reusable Resources
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
### Dual Environment Architecture
#### IDE Environment
- Users interact directly with agent markdown files
- Agents can access all dependencies dynamically
- Supports real-time file operations and project integration
- Optimized for development workflow execution
#### Web UI Environment
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
- Created by the web-builder tool for upload to web interfaces
- Provides complete context in one package
### Template Processing System
BMAD employs a sophisticated template system with three key components:
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
**Template Features**:
- **Self-contained**: Templates embed both output structure and processing instructions
- **Variable Substitution**: `{{placeholders}}` for dynamic content
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
### Technical Preferences Integration
The `technical-preferences.md` file serves as a persistent technical profile that:
- Ensures consistency across all agents and projects
- Eliminates repetitive technology specification
- Provides personalized recommendations aligned with user preferences
- Evolves over time with lessons learned
### Build and Delivery Process
The `web-builder.js` tool creates web-ready bundles by:
1. Reading agent or team definition files
2. Recursively resolving all dependencies
3. Concatenating content into single text files with clear separators
4. Outputting ready-to-upload bundles for web AI interfaces
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
## Complete Development Workflow
### Planning Phase (Web UI Recommended)
**Ideal for cost efficiency, especially with Gemini:**
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
2. **Project Brief**: Create foundation document (Analyst or user)
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
#### Example Planning Prompts
**For PRD Creation**:
```text
"I want to build a [type] application that [core purpose].
Help me brainstorm features and create a comprehensive PRD."
```
**For Architecture Design**:
```text
"Based on this PRD, design a scalable technical architecture
that can handle [specific requirements]."
```
### Critical Transition: Web UI to IDE
**Once planning is complete, you MUST switch to IDE for development:**
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
### IDE Development Workflow
**Prerequisites**: Planning documents must exist in `docs/` folder
1. **Document Sharding**:
- `@bmad-master` or `@po` shard `docs/prd.md` to `docs/prd/` folder
- If architecture exists, shard to `docs/architecture/` folder
- Results in multiple manageable documents and epic files
2. **Verify Sharded Content**:
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
- Source tree document and coding standards for dev agent reference
- Sharded docs for SM agent story creation
**Resulting Folder Structure**:
- `docs/prd/` - Broken down PRD sections
- `docs/architecture/` - Broken down architecture sections
- `docs/stories/` - Generated user stories
3. **Development Cycle** (Sequential, one story at a time):
**Step 1 - Story Creation**: New chat window → `@sm` → `*create`
- SM executes create-next-story task
- Review generated story in `docs/stories/`
- Update status from "Draft" to "Approved"
**Step 2 - Story Implementation**: New chat window → `@dev`
- Agent asks which story to implement
- Include story file content to save dev agent lookup time
- Dev follows tasks/subtasks, marking completion
- Dev leaves notes for SM about any deviations
- Update status to "Done"
**Step 3 - Repeat**: Continue SM → Dev cycle until all epic stories complete
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
### Status Tracking Workflow
Stories progress through defined statuses:
- **Draft** → **Approved** → **InProgress** → **Done**
Each status change requires user verification and approval before proceeding.
### Workflow Types
#### Greenfield Development
- Business analysis and market research
- Product requirements and feature definition
- System architecture and design
- Development execution
- Testing and deployment
#### Brownfield Enhancement
- Current system analysis
- Enhancement planning
- Impact assessment
- Incremental development
- Integration testing
## Document Creation Best Practices
### Required File Naming for Framework Integration
- `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document
**Why These Names Matter**:
- Agents automatically reference these files during development
- Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming
### Cost-Effective Document Creation Workflow
**Recommended for Large Documents (PRD, Architecture):**
1. **Use Web UI**: Create documents in web interface for cost efficiency
2. **Copy Final Output**: Save complete markdown to your project
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
4. **Switch to IDE**: Use IDE agents for development and smaller documents
### Document Sharding
Templates with Level 2 headings (`##`) can be automatically sharded:
**Original PRD**:
```markdown
## Goals and Background Context
## Requirements
## User Interface Design Goals
## Success Metrics
```
**After Sharding**:
- `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md`
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
## Usage Patterns and Best Practices
### Environment-Specific Usage
**Web UI Best For**:
- Initial planning and documentation phases
- Cost-effective large document creation
- Agent consultation and brainstorming
- Multi-agent workflows with orchestrator
**IDE Best For**:
- Active development and implementation
- File operations and project integration
- Story management and development cycles
- Code review and debugging
### Quality Assurance
- Use appropriate agents for specialized tasks
- Follow Agile ceremonies and review processes
- Maintain document consistency with PO agent
- Regular validation with checklists and templates
### Performance Optimization
- Use specific agents vs. `bmad-master` for focused tasks
- Choose appropriate team size for project needs
- Leverage technical preferences for consistency
- Regular context management and cache clearing
## Success Tips
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
- **Use bmad-master for document organization** - Sharding creates manageable chunks
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
- **Keep conversations focused** - One agent, one task per conversation
- **Review everything** - Always review and approve before marking complete
## Getting Help
- **Commands**: Use `/help` in any environment to see available commands
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
- **Documentation**: Check `docs/` folder for project-specific context
- **Community**: Discord and GitHub resources available for support
==================== END: data#bmad-kb ==================== ==================== END: data#bmad-kb ====================
==================== START: utils#workflow-management ==================== ==================== START: utils#workflow-management ====================
@@ -430,7 +947,7 @@ Available workflows for [Team Name]:
[... etc. ...] [... etc. ...]
Use /workflow-start {number or id} to begin a workflow. Use /workflow-start {number or id} to begin a workflow.
```text ```
### /workflow-start {workflow-id} ### /workflow-start {workflow-id}
@@ -456,7 +973,7 @@ In Progress:
- Create PRD (John) - awaiting input - Create PRD (John) - awaiting input
Next: Technical Architecture Next: Technical Architecture
```text ```
### /workflow-resume ### /workflow-resume
@@ -472,7 +989,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
- UX Strategy with Sally (ux-expert) - UX Strategy with Sally (ux-expert)
Would you like me to load Sally to continue? Would you like me to load Sally to continue?
```text ```
### /workflow-next ### /workflow-next
@@ -542,7 +1059,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
- Load Sarah (Product Owner) to validate all artifacts - Load Sarah (Product Owner) to validate all artifacts
Would you like to continue with this workflow? Would you like to continue with this workflow?
```text ```
## Workflow Context Passing ## Workflow Context Passing
@@ -568,7 +1085,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
Let's create the UX strategy and UI specifications. First, let me review Let's create the UX strategy and UI specifications. First, let me review
the PRD to understand the features we're designing for... the PRD to understand the features we're designing for...
```text ```
## Multi-Path Workflows ## Multi-Path Workflows

68
dist/agents/dev.txt vendored
View File

@@ -43,66 +43,50 @@ These references map directly to bundle sections:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
agent: agent:
name: James name: James
id: dev id: dev
title: Full Stack Developer title: Full Stack Developer
icon: 💻 icon: 💻
whenToUse: "Use for code implementation, debugging, refactoring, and development best practices" whenToUse: Use for code implementation, debugging, refactoring, and development best practices
customization: customization: null
startup:
- Announce: Greet the user with your name and role, and inform of the *help command.
- CRITICAL: Load .bmad-core/core-config.yml and read devLoadAlwaysFiles list and devDebugLog values
- CRITICAL: Load ONLY files specified in devLoadAlwaysFiles. If any missing, inform user but continue
- CRITICAL: Do NOT load any story files during startup unless user requested you do
- CRITICAL: Do NOT begin development until told to proceed
persona: persona:
role: Expert Senior Software Engineer & Implementation Specialist role: Expert Senior Software Engineer & Implementation Specialist
style: Extremely concise, pragmatic, detail-oriented, solution-focused style: Extremely concise, pragmatic, detail-oriented, solution-focused
identity: Expert who implements stories by reading requirements and executing tasks sequentially with comprehensive testing identity: Expert who implements stories by reading requirements and executing tasks sequentially with comprehensive testing
focus: Executing story tasks with precision, updating Dev Agent Record sections only, maintaining minimal context overhead focus: Executing story tasks with precision, updating Dev Agent Record sections only, maintaining minimal context overhead
core_principles: core_principles:
- CRITICAL: Story-Centric - Story has ALL info. NEVER load PRD/architecture/other docs files unless explicitly directed in dev notes - CRITICAL: Story-Centric - Story has ALL info. NEVER load PRD/architecture/other docs files unless explicitly directed in dev notes
- CRITICAL: Load Standards - MUST load docs/architecture/coding-standards.md into core memory at startup - CRITICAL: Dev Record Only - ONLY update story file Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log)
- CRITICAL: Dev Record Only - ONLY update Dev Agent Record sections (checkboxes/Debug Log/Completion Notes/Change Log) - Strive for Sequential Task Execution - Complete tasks 1-by-1 and mark [x] as completed
- Sequential Execution - Complete tasks 1-by-1 in order. Mark [x] before next. No skipping
- Test-Driven Quality - Write tests alongside code. Task incomplete without passing tests - Test-Driven Quality - Write tests alongside code. Task incomplete without passing tests
- Debug Log Discipline - Log temp changes to table. Revert after fix. Keep story lean - Debug Log Discipline - Log temp changes to md table in devDebugLog. Revert after fix.
- Block Only When Critical - HALT for: missing approval/ambiguous reqs/3 failures/missing config - Block Only When Critical - HALT for: missing approval/ambiguous reqs/3 failures/missing config
- Code Excellence - Clean, secure, maintainable code per coding-standards.md - Code Excellence - Clean, secure, maintainable code per loaded standards
- Numbered Options - Always use numbered lists when presenting choices - Numbered Options - Always use numbered lists when presenting choices
startup:
- Announce: Greet the user with your name and role, and inform of the *help command.
- CRITICAL: Do NOT load any story files or coding-standards.md during startup
- CRITICAL: Do NOT scan docs/stories/ directory automatically
- CRITICAL: Do NOT begin any tasks automatically
- Wait for user to specify story or ask for story selection
- Only load files and begin work when explicitly requested by user
commands: commands:
- "*help" - Show commands - help: Show numbered list of the following commands to allow selection
- "*chat-mode" - Conversational mode - run-tests: Execute linting and tests
- "*run-tests" - Execute linting+tests - debug-log: Show debug entries
- "*lint" - Run linting only - complete-story: Finalize to "Review"
- "*dod-check" - Run story-dod-checklist - exit: Say goodbye as the Developer, and then abandon inhabiting this persona
- "*status" - Show task progress
- "*debug-log" - Show debug entries
- "*complete-story" - Finalize to "Review"
- "*exit" - Leave developer mode
task-execution: task-execution:
flow: "Read task→Implement→Write tests→Pass tests→Update [x]→Next task" flow: Read task→Implement→Write tests→Pass tests→Update [x]→Next task
updates-ONLY: updates-ONLY:
- "Checkboxes: [ ] not started | [-] in progress | [x] complete" - 'Checkboxes: [ ] not started | [-] in progress | [x] complete'
- "Debug Log: | Task | File | Change | Reverted? |" - 'Debug Log: | Task | File | Change | Reverted? |'
- "Completion Notes: Deviations only, <50 words" - 'Completion Notes: Deviations only, <50 words'
- "Change Log: Requirement changes only" - 'Change Log: Requirement changes only'
blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing config
blocking: "Unapproved deps | Ambiguous after story check | 3 failures | Missing config" done: Code matches reqs + Tests pass + Follows standards + No lint errors
completion: All [x]→Lint→Tests(100%)→Integration(if noted)→Coverage(80%+)→E2E(if noted)→DoD→Summary→HALT
done: "Code matches reqs + Tests pass + Follows standards + No lint errors"
completion: "All [x]→Lint→Tests(100%)→Integration(if noted)→Coverage(80%+)→E2E(if noted)→DoD→Summary→HALT"
dependencies: dependencies:
tasks: tasks:
- execute-checklist - execute-checklist

16
dist/agents/pm.txt vendored
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@@ -43,7 +43,7 @@ These references map directly to bundle sections:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -73,10 +73,10 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Deep conversation with advanced-elicitation' - chat-mode: (Default) Deep conversation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*exit" - Say goodbye as the PM, and then abandon inhabiting this persona' - exit: Say goodbye as the PM, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc
@@ -1084,7 +1084,7 @@ Create an `index.md` file in the sharded folder that:
- [Section Name 2](./section-name-2.md) - [Section Name 2](./section-name-2.md)
- [Section Name 3](./section-name-3.md) - [Section Name 3](./section-name-3.md)
... ...
```text ```
### 5. Preserve Special Content ### 5. Preserve Special Content
@@ -1148,6 +1148,8 @@ Document sharded successfully:
==================== START: templates#prd-tmpl ==================== ==================== START: templates#prd-tmpl ====================
# {{Project Name}} Product Requirements Document (PRD) # {{Project Name}} Product Requirements Document (PRD)
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]] [[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]]
## Goals and Background Context ## Goals and Background Context
@@ -1351,6 +1353,8 @@ so that {{benefit}}.
==================== START: templates#brownfield-prd-tmpl ==================== ==================== START: templates#brownfield-prd-tmpl ====================
# {{Project Name}} Brownfield Enhancement PRD # {{Project Name}} Brownfield Enhancement PRD
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED:
This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding: This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding:

22
dist/agents/po.txt vendored
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@@ -43,7 +43,7 @@ These references map directly to bundle sections:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -75,15 +75,15 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Product Owner consultation with advanced-elicitation' - chat-mode: (Default) Product Owner consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run validation checklist (default->po-master-checklist)' - execute-checklist {checklist}: Run validation checklist (default->po-master-checklist)
- '*shard-doc {document}" - Break down document into actionable parts' - shard-doc {document}: Break down document into actionable parts
- '*correct-course" - Analyze and suggest project course corrections' - correct-course: Analyze and suggest project course corrections
- '*create-epic" - Create epic for brownfield projects (task brownfield-create-epic)' - create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- '*create-story" - Create user story from requirements (task brownfield-create-story)' - create-story: Create user story from requirements (task brownfield-create-story)
- '*exit" - Say Goodbye, You are no longer this Agent' - exit: Say goodbye as the Product Owner, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- execute-checklist - execute-checklist
@@ -316,7 +316,7 @@ Create an `index.md` file in the sharded folder that:
- [Section Name 2](./section-name-2.md) - [Section Name 2](./section-name-2.md)
- [Section Name 3](./section-name-3.md) - [Section Name 3](./section-name-3.md)
... ...
```text ```
### 5. Preserve Special Content ### 5. Preserve Special Content

8
dist/agents/qa.txt vendored
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@@ -75,10 +75,10 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) QA consultation with advanced-elicitation for test strategy' - chat-mode: (Default) QA consultation with advanced-elicitation for test strategy
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*exit" - Say goodbye as the QA Test Architect, and then abandon inhabiting this persona' - exit: Say goodbye as the QA Test Architect, and then abandon inhabiting this persona
dependencies: dependencies:
data: data:
- technical-preferences - technical-preferences

169
dist/agents/sm.txt vendored
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@@ -46,7 +46,6 @@ CRITICAL: Read the full YML, start activation to alter your state of being, foll
```yaml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
- The customization field ALWAYS takes precedence over any conflicting instructions - The customization field ALWAYS takes precedence over any conflicting instructions
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
agent: agent:
@@ -62,31 +61,25 @@ persona:
identity: Story creation expert who prepares detailed, actionable stories for AI developers identity: Story creation expert who prepares detailed, actionable stories for AI developers
focus: Creating crystal-clear stories that dumb AI agents can implement without confusion focus: Creating crystal-clear stories that dumb AI agents can implement without confusion
core_principles: core_principles:
- Task Adherence - Rigorously follow create-next-story procedures - Rigorously follow `create-next-story` procedure to generate the detailed user story
- Checklist-Driven Validation - Apply story-draft-checklist meticulously - Will ensure all information comes from the PRD and Architecture to guide the dumb dev agent
- Clarity for Developer Handoff - Stories must be immediately actionable - You are NOT allowed to implement stories or modify code EVER!
- Focus on One Story at a Time - Complete one before starting next
- Numbered Options Protocol - Always use numbered lists for selections
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command and then HALT to await instruction if not given already.
- CRITICAL: Do NOT automatically execute create-next-story tasks during startup
- CRITICAL: Do NOT create or modify any files during startup
- Offer to help with story preparation but wait for explicit user confirmation - Offer to help with story preparation but wait for explicit user confirmation
- Only execute tasks when user explicitly requests them - Only execute tasks when user explicitly requests them
- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Dev Agent'
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - Conversational mode with advanced-elicitation for advice' - chat-mode: Conversational mode with advanced-elicitation for advice
- '*create" - Execute all steps in Create Next Story Task document' - create|draft: Execute create-next-story
- '*pivot" - Run correct-course task (ensure no story already created first)' - pivot: Execute `correct-course` task
- '*checklist {checklist}" - Show numbered list of checklists, execute selection' - checklist {checklist}: Show numbered list of checklists, execute selection
- '*doc-shard {PRD|Architecture|Other}" - Execute shard-doc task' - exit: Say goodbye as the Scrum Master, and then abandon inhabiting this persona
- '*index-docs" - Update documentation index in /docs/index.md'
- '*exit" - Say goodbye as the Scrum Master, and then abandon inhabiting this persona'
dependencies: dependencies:
tasks: tasks:
- create-next-story - create-next-story
- execute-checklist - execute-checklist
- course-correct
templates: templates:
- story-tmpl - story-tmpl
checklists: checklists:
@@ -103,45 +96,42 @@ dependencies:
To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research. To identify the next logical story based on project progress and epic definitions, and then to prepare a comprehensive, self-contained, and actionable story file using the `Story Template`. This task ensures the story is enriched with all necessary technical context, requirements, and acceptance criteria, making it ready for efficient implementation by a Developer Agent with minimal need for additional research.
## Inputs for this Task
- Access to the project's documentation repository, specifically:
- `docs/index.md` (hereafter "Index Doc")
- All Epic files - located in one of these locations:
- Primary: `docs/prd/epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
- Secondary: `docs/epics/epic-{n}-{description}.md`
- User-specified location if not found in above paths
- Existing story files in `docs/stories/`
- Main PRD (hereafter "PRD Doc")
- Main Architecture Document (hereafter "Main Arch Doc")
- Frontend Architecture Document (hereafter "Frontend Arch Doc," if relevant)
- Project Structure Guide (`docs/project-structure.md`)
- Operational Guidelines Document (`docs/operational-guidelines.md`)
- Technology Stack Document (`docs/tech-stack.md`)
- Data Models Document (as referenced in Index Doc)
- API Reference Document (as referenced in Index Doc)
- UI/UX Specifications, Style Guides, Component Guides (if relevant, as referenced in Index Doc)
- The `bmad-core/templates/story-tmpl.md` (hereafter "Story Template")
- The `bmad-core/checklists/story-draft-checklist.md` (hereafter "Story Draft Checklist")
- User confirmation to proceed with story identification and, if needed, to override warnings about incomplete prerequisite stories.
## Task Execution Instructions ## Task Execution Instructions
### 0. Load Core Configuration
[[LLM: CRITICAL - This MUST be your first step]]
- Load `.bmad-core/core-config.yml` from the project root
- If the file does not exist:
- HALT and inform the user: "core-config.yml not found. This file is required for story creation. You can:
1. Copy it from GITHUB BMAD-METHOD/bmad-core/core-config.yml and configure it for your project
2. Run the BMAD installer against your project to upgrade and add the file automatically
Please add and configure core-config.yml before proceeding."
- Extract the following key configurations:
- `dev-story-location`: Where to save story files
- `prd.prdSharded`: Whether PRD is sharded or monolithic
- `prd.prd-file`: Location of monolithic PRD (if not sharded)
- `prd.prdShardedLocation`: Location of sharded epic files
- `prd.epicFilePattern`: Pattern for epic files (e.g., `epic-{n}*.md`)
- `architecture.architectureVersion`: Architecture document version
- `architecture.architectureSharded`: Whether architecture is sharded
- `architecture.architecture-file`: Location of monolithic architecture
- `architecture.architectureShardedLocation`: Location of sharded architecture files
### 1. Identify Next Story for Preparation ### 1. Identify Next Story for Preparation
#### 1.1 Locate Epic Files #### 1.1 Locate Epic Files
- First, determine where epic files are located: - Based on `prdSharded` from config:
- Check `docs/prd/` for files matching pattern `epic-{n}-*.md` - **If `prdSharded: true`**: Look for epic files in `prdShardedLocation` using `epicFilePattern`
- If not found, check `docs/epics/` for files matching pattern `epic-{n}-*.md` - **If `prdSharded: false`**: Load the full PRD from `prd-file` and extract epics from section headings (## Epic N or ### Epic N)
- If still not found, ask user: "Unable to locate epic files. Please specify the path where epic files are stored."
- Note: Epic files follow naming convention `epic-{n}-{description}.md` (e.g., `epic-1-foundation-core-infrastructure.md`)
#### 1.2 Review Existing Stories #### 1.2 Review Existing Stories
- Review `docs/stories/` to find the highest-numbered story file. - Check `dev-story-location` from config (e.g., `docs/stories/`) for existing story files
- If the directory exists and has at least 1 file, find the highest-numbered story file.
- **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):** - **If a highest story file exists (`{lastEpicNum}.{lastStoryNum}.story.md`):**
- Verify its `Status` is 'Done' (or equivalent). - Verify its `Status` is 'Done' (or equivalent).
- If not 'Done', present an alert to the user: - If not 'Done', present an alert to the user:
@@ -159,17 +149,45 @@ To identify the next logical story based on project progress and epic definition
``` ```
- Proceed only if user selects option 3 (Override) or if the last story was 'Done'. - Proceed only if user selects option 3 (Override) or if the last story was 'Done'.
- If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}-*.md`) and check for a story numbered `{lastStoryNum + 1}`. If it exists and its prerequisites (per Epic File) are met, this is the next story. - If proceeding: Look for the Epic File for `{lastEpicNum}` (e.g., `epic-{lastEpicNum}*.md`) and parse it to find ALL stories in that epic. **ALWAYS select the next sequential story** (e.g., if last was 2.2, next MUST be 2.3).
- Else (story not found or prerequisites not met): The next story is the first story in the next Epic File (e.g., look for `epic-{lastEpicNum + 1}-*.md`, then `epic-{lastEpicNum + 2}-*.md`, etc.) whose prerequisites are met. - If the next sequential story has unmet prerequisites, present this to the user:
```plaintext
ALERT: Next story has unmet prerequisites:
Story: {epicNum}.{storyNum} - {Story Title}
Prerequisites not met: [list specific prerequisites]
Would you like to:
1. Create the story anyway (mark prerequisites as pending)
2. Skip to a different story (requires your specific instruction)
3. Cancel story creation
Please choose an option (1/2/3):
```
- If there are no more stories in the current epic (e.g., 2.9 was done and there is no 2.10):
```plaintext
Epic {epicNum} Complete: All stories in Epic {epicNum} have been completed.
Would you like to:
1. Begin Epic {epicNum + 1} with story {epicNum + 1}.1
2. Select a specific story to work on
3. Cancel story creation
Please choose an option (1/2/3):
```
- **CRITICAL**: NEVER automatically skip to another epic or non-sequential story. The user MUST explicitly instruct which story to create if skipping the sequential order.
- **If no story files exist in `docs/stories/`:** - **If no story files exist in `docs/stories/`:**
- The next story is the first story in the first epic file (look for `epic-1-*.md`, then `epic-2-*.md`, etc.) whose prerequisites are met. - The next story is ALWAYS 1.1 (the first story of the first epic).
- If no suitable story with met prerequisites is found, report to the user that story creation is blocked, specifying what prerequisites are pending. HALT task. - If story 1.1 has unmet prerequisites, follow the same alert process as above.
- Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}". - Announce the identified story to the user: "Identified next story for preparation: {epicNum}.{storyNum} - {Story Title}".
### 2. Gather Core Story Requirements (from Epic File) ### 2. Gather Core Story Requirements (from Epic)
- For the identified story, open its parent Epic File (e.g., `epic-{epicNum}-*.md` from the location identified in step 1.1). - For the identified story, review its parent Epic (e.g., `epic-{epicNum}*.md` from the location identified in step 1.1).
- Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks. - Extract: Exact Title, full Goal/User Story statement, initial list of Requirements, all Acceptance Criteria (ACs), and any predefined high-level Tasks.
- Keep a record of this original epic-defined scope for later deviation analysis. - Keep a record of this original epic-defined scope for later deviation analysis.
@@ -178,7 +196,7 @@ To identify the next logical story based on project progress and epic definition
[[LLM: This step is CRITICAL for continuity and learning from implementation experience]] [[LLM: This step is CRITICAL for continuity and learning from implementation experience]]
- If this is not the first story (i.e., previous story exists): - If this is not the first story (i.e., previous story exists):
- Read the previous story file: `docs/stories/{prevEpicNum}.{prevStoryNum}.story.md` - Read the previous sequential story from `docs/stories`
- Pay special attention to: - Pay special attention to:
- Dev Agent Record sections (especially Completion Notes and Debug Log References) - Dev Agent Record sections (especially Completion Notes and Debug Log References)
- Any deviations from planned implementation - Any deviations from planned implementation
@@ -187,18 +205,30 @@ To identify the next logical story based on project progress and epic definition
- Any "lessons learned" or notes for future stories - Any "lessons learned" or notes for future stories
- Extract relevant insights that might inform the current story's preparation - Extract relevant insights that might inform the current story's preparation
### 4. Gather & Synthesize Architecture Context from Sharded Docs ### 4. Gather & Synthesize Architecture Context
[[LLM: CRITICAL - You MUST gather technical details from the sharded architecture documents. NEVER make up technical details not found in these documents.]] [[LLM: CRITICAL - You MUST gather technical details from the architecture documents. NEVER make up technical details not found in these documents.]]
#### 4.1 Start with Architecture Index #### 4.1 Determine Architecture Document Strategy
- Read `docs/architecture/index.md` to understand the full scope of available documentation Based on configuration loaded in Step 0:
- Identify which sharded documents are most relevant to the current story
#### 4.2 Recommended Reading Order Based on Story Type - **If `architectureVersion: v4` and `architectureSharded: true`**:
- Read `{architectureShardedLocation}/index.md` to understand available documentation
- Follow the structured reading order in section 4.2 below
- **If `architectureVersion: v4` and `architectureSharded: false`**:
- Load the monolithic architecture from `architecture-file`
- Extract relevant sections based on v4 structure (tech stack, project structure, etc.)
- **If `architectureVersion` is NOT v4**:
- Inform user: "Architecture document is not v4 format. Will use best judgment to find relevant information."
- If `architectureSharded: true`: Search sharded files by filename relevance
- If `architectureSharded: false`: Search within monolithic `architecture-file` for relevant sections
[[LLM: Read documents in this order, but ALWAYS verify relevance to the specific story. Skip irrelevant sections but NEVER skip documents that contain information needed for the story.]] #### 4.2 Recommended Reading Order Based on Story Type (v4 Sharded Only)
[[LLM: Use this structured approach ONLY for v4 sharded architecture. For other versions, use best judgment based on file names and content.]]
**For ALL Stories:** **For ALL Stories:**
@@ -207,9 +237,18 @@ To identify the next logical story based on project progress and epic definition
3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions 3. `docs/architecture/coding-standards.md` - Ensure dev follows project conventions
4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks 4. `docs/architecture/testing-strategy.md` - Include testing requirements in tasks
**For Backend/API Stories, additionally read:** 5. `docs/architecture/data-models.md` - Data structures and validation rules 6. `docs/architecture/database-schema.md` - Database design and relationships 7. `docs/architecture/backend-architecture.md` - Service patterns and structure 8. `docs/architecture/rest-api-spec.md` - API endpoint specifications 9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant) **For Backend/API Stories, additionally read:**
5. `docs/architecture/data-models.md` - Data structures and validation rules
6. `docs/architecture/database-schema.md` - Database design and relationships
7. `docs/architecture/backend-architecture.md` - Service patterns and structure
8. `docs/architecture/rest-api-spec.md` - API endpoint specifications
9. `docs/architecture/external-apis.md` - Third-party integrations (if relevant)
**For Frontend/UI Stories, additionally read:** 5. `docs/architecture/frontend-architecture.md` - Component structure and patterns 6. `docs/architecture/components.md` - Specific component designs 7. `docs/architecture/core-workflows.md` - User interaction flows 8. `docs/architecture/data-models.md` - Frontend data handling **For Frontend/UI Stories, additionally read:**
5. `docs/architecture/frontend-architecture.md` - Component structure and patterns
6. `docs/architecture/components.md` - Specific component designs
7. `docs/architecture/core-workflows.md` - User interaction flows
8. `docs/architecture/data-models.md` - Frontend data handling
**For Full-Stack Stories:** **For Full-Stack Stories:**
@@ -242,7 +281,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
### 6. Populate Story Template with Full Context ### 6. Populate Story Template with Full Context
- Create a new story file: `docs/stories/{epicNum}.{storyNum}.story.md`. - Create a new story file: `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config).
- Use the Story Template to structure the file. - Use the Story Template to structure the file.
- Fill in: - Fill in:
- Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}` - Story `{EpicNum}.{StoryNum}: {Short Title Copied from Epic File}`
@@ -289,7 +328,7 @@ Format references as: `[Source: architecture/{filename}.md#{section}]`
- Verify all source references are included for technical details - Verify all source references are included for technical details
- Ensure tasks align with both epic requirements and architecture constraints - Ensure tasks align with both epic requirements and architecture constraints
- Update status to "Draft" - Update status to "Draft"
- Save the story file to `docs/stories/{epicNum}.{storyNum}.story.md` - Save the story file to `{dev-story-location}/{epicNum}.{storyNum}.story.md` (using location from config)
### 9. Report Completion ### 9. Report Completion

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@@ -79,13 +79,13 @@ startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- Always start by understanding the user's context, goals, and constraints before proposing solutions. - Always start by understanding the user's context, goals, and constraints before proposing solutions.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) UX consultation with advanced-elicitation for design decisions' - chat-mode: (Default) UX consultation with advanced-elicitation for design decisions
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*generate-ui-prompt" - Create AI frontend generation prompt' - generate-ui-prompt: Create AI frontend generation prompt
- '*research {topic}" - Generate deep research prompt for UX investigation' - research {topic}: Generate deep research prompt for UX investigation
- '*execute-checklist {checklist}" - Run design validation checklist' - execute-checklist {checklist}: Run design validation checklist
- '*exit" - Say goodbye as the UX Expert, and then abandon inhabiting this persona' - exit: Say goodbye as the UX Expert, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- generate-ai-frontend-prompt - generate-ai-frontend-prompt
@@ -639,6 +639,8 @@ The LLM will:
==================== START: templates#front-end-spec-tmpl ==================== ==================== START: templates#front-end-spec-tmpl ====================
# {{Project Name}} UI/UX Specification # {{Project Name}} UI/UX Specification
[[LLM: The default path and filename unless specified is docs/front-end-spec.md]]
[[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]] [[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]]
## Introduction ## Introduction
@@ -715,7 +717,7 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{sitemap_diagram}} {{sitemap_diagram}}
```text ```
@{example: sitemap} @{example: sitemap}

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@@ -288,6 +288,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]] [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
1. **Establish Game Context** 1. **Establish Game Context**
- Understand the game genre or opportunity area - Understand the game genre or opportunity area
- Identify target audience and platform constraints - Identify target audience and platform constraints
- Determine session goals (concept exploration vs. mechanic refinement) - Determine session goals (concept exploration vs. mechanic refinement)
@@ -443,26 +444,31 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Help user select appropriate techniques based on their specific game design needs.]] [[LLM: Help user select appropriate techniques based on their specific game design needs.]]
**For Initial Game Concepts:** **For Initial Game Concepts:**
- What If Game Scenarios - What If Game Scenarios
- Cross-Genre Fusion - Cross-Genre Fusion
- Emotion-First Design - Emotion-First Design
**For Stuck/Blocked Creativity:** **For Stuck/Blocked Creativity:**
- Player Motivation Reversal - Player Motivation Reversal
- Constraint-Based Creativity - Constraint-Based Creativity
- Genre Expectation Subversion - Genre Expectation Subversion
**For Mechanic Development:** **For Mechanic Development:**
- SCAMPER for Game Mechanics - SCAMPER for Game Mechanics
- Core Loop Deconstruction - Core Loop Deconstruction
- Player Agency Spectrum - Player Agency Spectrum
**For Player Experience:** **For Player Experience:**
- Player Archetype Brainstorming - Player Archetype Brainstorming
- Emotion-First Design - Emotion-First Design
- Accessibility-First Innovation - Accessibility-First Innovation
**For World Building:** **For World Building:**
- Environmental Storytelling - Environmental Storytelling
- Player-Generated Narrative - Player-Generated Narrative
- Platform-Specific Design - Platform-Specific Design
@@ -472,16 +478,19 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]] [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
1. **Inspiration Phase** (10-15 min) 1. **Inspiration Phase** (10-15 min)
- Reference existing games and mechanics - Reference existing games and mechanics
- Explore player experiences and emotions - Explore player experiences and emotions
- Gather visual and thematic inspiration - Gather visual and thematic inspiration
2. **Divergent Exploration** (25-35 min) 2. **Divergent Exploration** (25-35 min)
- Generate many game concepts or mechanics - Generate many game concepts or mechanics
- Use expansion and fusion techniques - Use expansion and fusion techniques
- Encourage wild and impossible ideas - Encourage wild and impossible ideas
3. **Player-Centered Filtering** (15-20 min) 3. **Player-Centered Filtering** (15-20 min)
- Consider target audience reactions - Consider target audience reactions
- Evaluate emotional impact and engagement - Evaluate emotional impact and engagement
- Group ideas by player experience goals - Group ideas by player experience goals
@@ -496,6 +505,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Present brainstorming results in a format useful for game development.]] [[LLM: Present brainstorming results in a format useful for game development.]]
**Session Summary:** **Session Summary:**
- Techniques used and focus areas - Techniques used and focus areas
- Total concepts/mechanics generated - Total concepts/mechanics generated
- Key themes and patterns identified - Key themes and patterns identified
@@ -511,21 +521,25 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
**Development Readiness:** **Development Readiness:**
**Prototype-Ready Ideas:** **Prototype-Ready Ideas:**
- Ideas that can be tested immediately - Ideas that can be tested immediately
- Minimum viable implementations - Minimum viable implementations
- Quick validation approaches - Quick validation approaches
**Research-Required Ideas:** **Research-Required Ideas:**
- Concepts needing technical investigation - Concepts needing technical investigation
- Player testing and market research needs - Player testing and market research needs
- Competitive analysis requirements - Competitive analysis requirements
**Future Innovation Pipeline:** **Future Innovation Pipeline:**
- Ideas requiring significant development - Ideas requiring significant development
- Technology-dependent concepts - Technology-dependent concepts
- Market timing considerations - Market timing considerations
**Next Steps:** **Next Steps:**
- Which concepts to prototype first - Which concepts to prototype first
- Recommended research areas - Recommended research areas
- Suggested playtesting approaches - Suggested playtesting approaches
@@ -534,24 +548,28 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
## Game Design Specific Considerations ## Game Design Specific Considerations
### Platform and Audience Awareness ### Platform and Audience Awareness
- Always consider target platform limitations and advantages - Always consider target platform limitations and advantages
- Keep target audience preferences and expectations in mind - Keep target audience preferences and expectations in mind
- Balance innovation with familiar game design patterns - Balance innovation with familiar game design patterns
- Consider monetization and business model implications - Consider monetization and business model implications
### Rapid Prototyping Mindset ### Rapid Prototyping Mindset
- Focus on ideas that can be quickly tested - Focus on ideas that can be quickly tested
- Emphasize core mechanics over complex features - Emphasize core mechanics over complex features
- Design for iteration and player feedback - Design for iteration and player feedback
- Consider digital and paper prototyping approaches - Consider digital and paper prototyping approaches
### Player Psychology Integration ### Player Psychology Integration
- Understand motivation and engagement drivers - Understand motivation and engagement drivers
- Consider learning curves and skill development - Consider learning curves and skill development
- Design for different play session lengths - Design for different play session lengths
- Balance challenge and reward appropriately - Balance challenge and reward appropriately
### Technical Feasibility ### Technical Feasibility
- Keep development resources and timeline in mind - Keep development resources and timeline in mind
- Consider art and audio asset requirements - Consider art and audio asset requirements
- Think about performance and optimization needs - Think about performance and optimization needs
@@ -979,6 +997,7 @@ This elicitation task is specifically designed for game development and should b
- **Platform Considerations**: When adapting designs for different devices and input methods - **Platform Considerations**: When adapting designs for different devices and input methods
The questions and perspectives offered should always consider: The questions and perspectives offered should always consider:
- Player psychology and motivation - Player psychology and motivation
- Technical feasibility with Phaser 3 and TypeScript - Technical feasibility with Phaser 3 and TypeScript
- Performance implications for 60 FPS targets - Performance implications for 60 FPS targets
@@ -1042,6 +1061,7 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.]] [[LLM: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.]]
**Primary Loop ({{duration}} seconds):** **Primary Loop ({{duration}} seconds):**
1. {{action_1}} ({{time_1}}s) 1. {{action_1}} ({{time_1}}s)
2. {{action_2}} ({{time_2}}s) 2. {{action_2}} ({{time_2}}s)
3. {{action_3}} ({{time_3}}s) 3. {{action_3}} ({{time_3}}s)
@@ -1052,10 +1072,12 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Clearly define success and failure states]] [[LLM: Clearly define success and failure states]]
**Victory Conditions:** **Victory Conditions:**
- {{win_condition_1}} - {{win_condition_1}}
- {{win_condition_2}} - {{win_condition_2}}
**Failure States:** **Failure States:**
- {{loss_condition_1}} - {{loss_condition_1}}
- {{loss_condition_2}} - {{loss_condition_2}}
@@ -1076,6 +1098,7 @@ If available, review any provided documents or ask if any are optionally availab
**System Response:** {{game_response}} **System Response:** {{game_response}}
**Implementation Notes:** **Implementation Notes:**
- {{tech_requirement_1}} - {{tech_requirement_1}}
- {{tech_requirement_2}} - {{tech_requirement_2}}
- {{performance_consideration}} - {{performance_consideration}}
@@ -1088,8 +1111,8 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define all input methods for different platforms]] [[LLM: Define all input methods for different platforms]]
| Action | Desktop | Mobile | Gamepad | | Action | Desktop | Mobile | Gamepad |
|--------|---------|--------|---------| | ------------ | ------- | ----------- | ---------- |
| {{action_1}} | {{key}} | {{gesture}} | {{button}} | | {{action_1}} | {{key}} | {{gesture}} | {{button}} |
| {{action_2}} | {{key}} | {{gesture}} | {{button}} | | {{action_2}} | {{key}} | {{gesture}} | {{button}} |
@@ -1102,6 +1125,7 @@ If available, review any provided documents or ask if any are optionally availab
**Progression Type:** {{linear|branching|metroidvania}} **Progression Type:** {{linear|branching|metroidvania}}
**Key Milestones:** **Key Milestones:**
1. **{{milestone_1}}** - {{unlock_description}} 1. **{{milestone_1}}** - {{unlock_description}}
2. **{{milestone_2}}** - {{unlock_description}} 2. **{{milestone_2}}** - {{unlock_description}}
3. **{{milestone_3}}** - {{unlock_description}} 3. **{{milestone_3}}** - {{unlock_description}}
@@ -1121,9 +1145,9 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define any in-game currencies, resources, or collectibles]] [[LLM: Define any in-game currencies, resources, or collectibles]]
| Resource | Earn Rate | Spend Rate | Purpose | Cap | | Resource | Earn Rate | Spend Rate | Purpose | Cap |
|----------|-----------|------------|---------|-----| | -------------- | --------- | ---------- | ------- | ------- |
| {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} | | {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
^^/CONDITION: has_economy^^ ^^/CONDITION: has_economy^^
@@ -1143,6 +1167,7 @@ If available, review any provided documents or ask if any are optionally availab
**Difficulty:** {{relative_difficulty}} **Difficulty:** {{relative_difficulty}}
**Structure Template:** **Structure Template:**
- Introduction: {{intro_description}} - Introduction: {{intro_description}}
- Challenge: {{main_challenge}} - Challenge: {{main_challenge}}
- Resolution: {{completion_requirement}} - Resolution: {{completion_requirement}}
@@ -1169,11 +1194,13 @@ If available, review any provided documents or ask if any are optionally availab
### Platform Specific ### Platform Specific
**Desktop:** **Desktop:**
- Resolution: {{min_resolution}} - {{max_resolution}} - Resolution: {{min_resolution}} - {{max_resolution}}
- Input: Keyboard, Mouse, Gamepad - Input: Keyboard, Mouse, Gamepad
- Browser: Chrome 80+, Firefox 75+, Safari 13+ - Browser: Chrome 80+, Firefox 75+, Safari 13+
**Mobile:** **Mobile:**
- Resolution: {{mobile_min}} - {{mobile_max}} - Resolution: {{mobile_min}} - {{mobile_max}}
- Input: Touch, Tilt (optional) - Input: Touch, Tilt (optional)
- OS: iOS 13+, Android 8+ - OS: iOS 13+, Android 8+
@@ -1183,12 +1210,14 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define asset specifications for the art and audio teams]] [[LLM: Define asset specifications for the art and audio teams]]
**Visual Assets:** **Visual Assets:**
- Art Style: {{style_description}} - Art Style: {{style_description}}
- Color Palette: {{color_specification}} - Color Palette: {{color_specification}}
- Animation: {{animation_requirements}} - Animation: {{animation_requirements}}
- UI Resolution: {{ui_specs}} - UI Resolution: {{ui_specs}}
**Audio Assets:** **Audio Assets:**
- Music Style: {{music_genre}} - Music Style: {{music_genre}}
- Sound Effects: {{sfx_requirements}} - Sound Effects: {{sfx_requirements}}
- Voice Acting: {{voice_needs}} - Voice Acting: {{voice_needs}}
@@ -1200,6 +1229,7 @@ If available, review any provided documents or ask if any are optionally availab
### Engine Configuration ### Engine Configuration
**Phaser 3 Setup:** **Phaser 3 Setup:**
- TypeScript: Strict mode enabled - TypeScript: Strict mode enabled
- Physics: {{physics_system}} (Arcade/Matter) - Physics: {{physics_system}} (Arcade/Matter)
- Renderer: WebGL with Canvas fallback - Renderer: WebGL with Canvas fallback
@@ -1208,6 +1238,7 @@ If available, review any provided documents or ask if any are optionally availab
### Code Architecture ### Code Architecture
**Required Systems:** **Required Systems:**
- Scene Management - Scene Management
- State Management - State Management
- Asset Loading - Asset Loading
@@ -1219,6 +1250,7 @@ If available, review any provided documents or ask if any are optionally availab
### Data Management ### Data Management
**Save Data:** **Save Data:**
- Progress tracking - Progress tracking
- Settings persistence - Settings persistence
- Statistics collection - Statistics collection
@@ -1231,12 +1263,14 @@ If available, review any provided documents or ask if any are optionally availab
### Phase 1: Core Systems ({{duration}}) ### Phase 1: Core Systems ({{duration}})
**Epic: Foundation** **Epic: Foundation**
- Engine setup and configuration - Engine setup and configuration
- Basic scene management - Basic scene management
- Core input handling - Core input handling
- Asset loading pipeline - Asset loading pipeline
**Epic: Core Mechanics** **Epic: Core Mechanics**
- {{primary_mechanic}} implementation - {{primary_mechanic}} implementation
- Basic physics and collision - Basic physics and collision
- Player controller - Player controller
@@ -1244,11 +1278,13 @@ If available, review any provided documents or ask if any are optionally availab
### Phase 2: Gameplay Features ({{duration}}) ### Phase 2: Gameplay Features ({{duration}})
**Epic: Game Systems** **Epic: Game Systems**
- {{mechanic_2}} implementation - {{mechanic_2}} implementation
- {{mechanic_3}} implementation - {{mechanic_3}} implementation
- Game state management - Game state management
**Epic: Content Creation** **Epic: Content Creation**
- Level loading system - Level loading system
- First playable levels - First playable levels
- Basic UI implementation - Basic UI implementation
@@ -1256,11 +1292,13 @@ If available, review any provided documents or ask if any are optionally availab
### Phase 3: Polish & Optimization ({{duration}}) ### Phase 3: Polish & Optimization ({{duration}})
**Epic: Performance** **Epic: Performance**
- Optimization and profiling - Optimization and profiling
- Mobile platform testing - Mobile platform testing
- Memory management - Memory management
**Epic: User Experience** **Epic: User Experience**
- Audio implementation - Audio implementation
- Visual effects and polish - Visual effects and polish
- Final UI/UX refinement - Final UI/UX refinement
@@ -1270,12 +1308,14 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define measurable goals for the game]] [[LLM: Define measurable goals for the game]]
**Technical Metrics:** **Technical Metrics:**
- Frame rate: {{fps_target}} - Frame rate: {{fps_target}}
- Load time: {{load_target}} - Load time: {{load_target}}
- Crash rate: <{{crash_threshold}}% - Crash rate: <{{crash_threshold}}%
- Memory usage: <{{memory_target}}MB - Memory usage: <{{memory_target}}MB
**Gameplay Metrics:** **Gameplay Metrics:**
- Tutorial completion: {{completion_rate}}% - Tutorial completion: {{completion_rate}}%
- Average session: {{session_length}} minutes - Average session: {{session_length}} minutes
- Level completion: {{level_completion}}% - Level completion: {{level_completion}}%
@@ -1366,19 +1406,23 @@ This framework ensures consistency across all levels while providing flexibility
**Difficulty Range:** {{difficulty_scale}} **Difficulty Range:** {{difficulty_scale}}
**Key Mechanics Featured:** **Key Mechanics Featured:**
- {{mechanic_1}} - {{usage_description}} - {{mechanic_1}} - {{usage_description}}
- {{mechanic_2}} - {{usage_description}} - {{mechanic_2}} - {{usage_description}}
**Player Objectives:** **Player Objectives:**
- Primary: {{primary_objective}} - Primary: {{primary_objective}}
- Secondary: {{secondary_objective}} - Secondary: {{secondary_objective}}
- Hidden: {{secret_objective}} - Hidden: {{secret_objective}}
**Success Criteria:** **Success Criteria:**
- {{completion_requirement_1}} - {{completion_requirement_1}}
- {{completion_requirement_2}} - {{completion_requirement_2}}
**Technical Requirements:** **Technical Requirements:**
- Maximum entities: {{entity_limit}} - Maximum entities: {{entity_limit}}
- Performance target: {{fps_target}} FPS - Performance target: {{fps_target}} FPS
- Memory budget: {{memory_limit}}MB - Memory budget: {{memory_limit}}MB
@@ -1399,6 +1443,7 @@ This framework ensures consistency across all levels while providing flexibility
**Total Level Count:** {{number}} **Total Level Count:** {{number}}
**World Breakdown:** **World Breakdown:**
- World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}} - World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
- World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}} - World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
- World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}} - World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
@@ -1408,7 +1453,8 @@ This framework ensures consistency across all levels while providing flexibility
[[LLM: Define how challenge increases across the game]] [[LLM: Define how challenge increases across the game]]
**Progression Curve:** **Progression Curve:**
```text
````text
Difficulty Difficulty
^ ___/``` ^ ___/```
| / | /
@@ -1418,9 +1464,10 @@ Difficulty
|/ / |/ /
+-----------> Level Number +-----------> Level Number
Tutorial Early Mid Late Tutorial Early Mid Late
```text ````
**Scaling Parameters:** **Scaling Parameters:**
- Enemy count: {{start_count}} → {{end_count}} - Enemy count: {{start_count}} → {{end_count}}
- Enemy difficulty: {{start_diff}} → {{end_diff}} - Enemy difficulty: {{start_diff}} → {{end_diff}}
- Level complexity: {{start_complex}} → {{end_complex}} - Level complexity: {{start_complex}} → {{end_complex}}
@@ -1431,6 +1478,7 @@ Difficulty
[[LLM: Define how players access new levels]] [[LLM: Define how players access new levels]]
**Progression Gates:** **Progression Gates:**
- Linear progression: Complete previous level - Linear progression: Complete previous level
- Star requirements: {{star_count}} stars to unlock - Star requirements: {{star_count}} stars to unlock
- Skill gates: Demonstrate {{skill_requirement}} - Skill gates: Demonstrate {{skill_requirement}}
@@ -1445,14 +1493,17 @@ Difficulty
[[LLM: Define all environmental components that can be used in levels]] [[LLM: Define all environmental components that can be used in levels]]
**Terrain Types:** **Terrain Types:**
- {{terrain_1}}: {{properties_and_usage}} - {{terrain_1}}: {{properties_and_usage}}
- {{terrain_2}}: {{properties_and_usage}} - {{terrain_2}}: {{properties_and_usage}}
**Interactive Objects:** **Interactive Objects:**
- {{object_1}}: {{behavior_and_purpose}} - {{object_1}}: {{behavior_and_purpose}}
- {{object_2}}: {{behavior_and_purpose}} - {{object_2}}: {{behavior_and_purpose}}
**Hazards and Obstacles:** **Hazards and Obstacles:**
- {{hazard_1}}: {{damage_and_behavior}} - {{hazard_1}}: {{damage_and_behavior}}
- {{hazard_2}}: {{damage_and_behavior}} - {{hazard_2}}: {{damage_and_behavior}}
@@ -1461,15 +1512,18 @@ Difficulty
[[LLM: Define all collectible items and their placement rules]] [[LLM: Define all collectible items and their placement rules]]
**Collectible Types:** **Collectible Types:**
- {{collectible_1}}: {{value_and_purpose}} - {{collectible_1}}: {{value_and_purpose}}
- {{collectible_2}}: {{value_and_purpose}} - {{collectible_2}}: {{value_and_purpose}}
**Placement Guidelines:** **Placement Guidelines:**
- Mandatory collectibles: {{placement_rules}} - Mandatory collectibles: {{placement_rules}}
- Optional collectibles: {{placement_rules}} - Optional collectibles: {{placement_rules}}
- Secret collectibles: {{placement_rules}} - Secret collectibles: {{placement_rules}}
**Reward Distribution:** **Reward Distribution:**
- Easy to find: {{percentage}}% - Easy to find: {{percentage}}%
- Moderate challenge: {{percentage}}% - Moderate challenge: {{percentage}}%
- High skill required: {{percentage}}% - High skill required: {{percentage}}%
@@ -1479,15 +1533,18 @@ Difficulty
[[LLM: Define how enemies should be placed and balanced in levels]] [[LLM: Define how enemies should be placed and balanced in levels]]
**Enemy Categories:** **Enemy Categories:**
- {{enemy_type_1}}: {{behavior_and_usage}} - {{enemy_type_1}}: {{behavior_and_usage}}
- {{enemy_type_2}}: {{behavior_and_usage}} - {{enemy_type_2}}: {{behavior_and_usage}}
**Placement Principles:** **Placement Principles:**
- Introduction encounters: {{guideline}} - Introduction encounters: {{guideline}}
- Standard encounters: {{guideline}} - Standard encounters: {{guideline}}
- Challenge encounters: {{guideline}} - Challenge encounters: {{guideline}}
**Difficulty Scaling:** **Difficulty Scaling:**
- Enemy count progression: {{scaling_rule}} - Enemy count progression: {{scaling_rule}}
- Enemy type introduction: {{pacing_rule}} - Enemy type introduction: {{pacing_rule}}
- Encounter complexity: {{complexity_rule}} - Encounter complexity: {{complexity_rule}}
@@ -1499,12 +1556,14 @@ Difficulty
### Level Layout Principles ### Level Layout Principles
**Spatial Design:** **Spatial Design:**
- Grid size: {{grid_dimensions}} - Grid size: {{grid_dimensions}}
- Minimum path width: {{width_units}} - Minimum path width: {{width_units}}
- Maximum vertical distance: {{height_units}} - Maximum vertical distance: {{height_units}}
- Safe zones placement: {{safety_guidelines}} - Safe zones placement: {{safety_guidelines}}
**Navigation Design:** **Navigation Design:**
- Clear path indication: {{visual_cues}} - Clear path indication: {{visual_cues}}
- Landmark placement: {{landmark_rules}} - Landmark placement: {{landmark_rules}}
- Dead end avoidance: {{dead_end_policy}} - Dead end avoidance: {{dead_end_policy}}
@@ -1515,11 +1574,13 @@ Difficulty
[[LLM: Define how to control the rhythm and pace of gameplay within levels]] [[LLM: Define how to control the rhythm and pace of gameplay within levels]]
**Action Sequences:** **Action Sequences:**
- High intensity duration: {{max_duration}} - High intensity duration: {{max_duration}}
- Rest period requirement: {{min_rest_time}} - Rest period requirement: {{min_rest_time}}
- Intensity variation: {{pacing_pattern}} - Intensity variation: {{pacing_pattern}}
**Learning Sequences:** **Learning Sequences:**
- New mechanic introduction: {{teaching_method}} - New mechanic introduction: {{teaching_method}}
- Practice opportunity: {{practice_duration}} - Practice opportunity: {{practice_duration}}
- Skill application: {{application_context}} - Skill application: {{application_context}}
@@ -1529,12 +1590,14 @@ Difficulty
[[LLM: Define how to create appropriate challenges for each level type]] [[LLM: Define how to create appropriate challenges for each level type]]
**Challenge Types:** **Challenge Types:**
- Execution challenges: {{skill_requirements}} - Execution challenges: {{skill_requirements}}
- Puzzle challenges: {{complexity_guidelines}} - Puzzle challenges: {{complexity_guidelines}}
- Time challenges: {{time_pressure_rules}} - Time challenges: {{time_pressure_rules}}
- Resource challenges: {{resource_management}} - Resource challenges: {{resource_management}}
**Difficulty Calibration:** **Difficulty Calibration:**
- Skill check frequency: {{frequency_guidelines}} - Skill check frequency: {{frequency_guidelines}}
- Failure recovery: {{retry_mechanics}} - Failure recovery: {{retry_mechanics}}
- Hint system integration: {{help_system}} - Hint system integration: {{help_system}}
@@ -1548,11 +1611,13 @@ Difficulty
[[LLM: Define how level data should be structured for implementation]] [[LLM: Define how level data should be structured for implementation]]
**Level File Format:** **Level File Format:**
- Data format: {{json|yaml|custom}} - Data format: {{json|yaml|custom}}
- File naming: `level_{{world}}_{{number}}.{{extension}}` - File naming: `level_{{world}}_{{number}}.{{extension}}`
- Data organization: {{structure_description}} - Data organization: {{structure_description}}
**Required Data Fields:** **Required Data Fields:**
```json ```json
{ {
"levelId": "{{unique_identifier}}", "levelId": "{{unique_identifier}}",
@@ -1584,12 +1649,14 @@ Difficulty
[[LLM: Define how level assets are organized and loaded]] [[LLM: Define how level assets are organized and loaded]]
**Tilemap Requirements:** **Tilemap Requirements:**
- Tile size: {{tile_dimensions}}px - Tile size: {{tile_dimensions}}px
- Tileset organization: {{tileset_structure}} - Tileset organization: {{tileset_structure}}
- Layer organization: {{layer_system}} - Layer organization: {{layer_system}}
- Collision data: {{collision_format}} - Collision data: {{collision_format}}
**Audio Integration:** **Audio Integration:**
- Background music: {{music_requirements}} - Background music: {{music_requirements}}
- Ambient sounds: {{ambient_system}} - Ambient sounds: {{ambient_system}}
- Dynamic audio: {{dynamic_audio_rules}} - Dynamic audio: {{dynamic_audio_rules}}
@@ -1599,16 +1666,19 @@ Difficulty
[[LLM: Define performance requirements for level systems]] [[LLM: Define performance requirements for level systems]]
**Entity Limits:** **Entity Limits:**
- Maximum active entities: {{entity_limit}} - Maximum active entities: {{entity_limit}}
- Maximum particles: {{particle_limit}} - Maximum particles: {{particle_limit}}
- Maximum audio sources: {{audio_limit}} - Maximum audio sources: {{audio_limit}}
**Memory Management:** **Memory Management:**
- Texture memory budget: {{texture_memory}}MB - Texture memory budget: {{texture_memory}}MB
- Audio memory budget: {{audio_memory}}MB - Audio memory budget: {{audio_memory}}MB
- Level loading time: <{{load_time}}s - Level loading time: <{{load_time}}s
**Culling and LOD:** **Culling and LOD:**
- Off-screen culling: {{culling_distance}} - Off-screen culling: {{culling_distance}}
- Level-of-detail rules: {{lod_system}} - Level-of-detail rules: {{lod_system}}
- Asset streaming: {{streaming_requirements}} - Asset streaming: {{streaming_requirements}}
@@ -1620,11 +1690,13 @@ Difficulty
### Automated Testing ### Automated Testing
**Performance Testing:** **Performance Testing:**
- Frame rate validation: Maintain {{fps_target}} FPS - Frame rate validation: Maintain {{fps_target}} FPS
- Memory usage monitoring: Stay under {{memory_limit}}MB - Memory usage monitoring: Stay under {{memory_limit}}MB
- Loading time verification: Complete in <{{load_time}}s - Loading time verification: Complete in <{{load_time}}s
**Gameplay Testing:** **Gameplay Testing:**
- Completion path validation: All objectives achievable - Completion path validation: All objectives achievable
- Collectible accessibility: All items reachable - Collectible accessibility: All items reachable
- Softlock prevention: No unwinnable states - Softlock prevention: No unwinnable states
@@ -1632,6 +1704,7 @@ Difficulty
### Manual Testing Protocol ### Manual Testing Protocol
**Playtesting Checklist:** **Playtesting Checklist:**
- [ ] Level completes within target time range - [ ] Level completes within target time range
- [ ] All mechanics function correctly - [ ] All mechanics function correctly
- [ ] Difficulty feels appropriate for level category - [ ] Difficulty feels appropriate for level category
@@ -1639,6 +1712,7 @@ Difficulty
- [ ] No exploits or sequence breaks (unless intended) - [ ] No exploits or sequence breaks (unless intended)
**Player Experience Testing:** **Player Experience Testing:**
- [ ] Tutorial levels teach effectively - [ ] Tutorial levels teach effectively
- [ ] Challenge feels fair and rewarding - [ ] Challenge feels fair and rewarding
- [ ] Flow and pacing maintain engagement - [ ] Flow and pacing maintain engagement
@@ -1647,12 +1721,14 @@ Difficulty
### Balance Validation ### Balance Validation
**Metrics Collection:** **Metrics Collection:**
- Completion rate: Target {{completion_percentage}}% - Completion rate: Target {{completion_percentage}}%
- Average completion time: {{target_time}} ± {{variance}} - Average completion time: {{target_time}} ± {{variance}}
- Death count per level: <{{max_deaths}} - Death count per level: <{{max_deaths}}
- Collectible discovery rate: {{discovery_percentage}}% - Collectible discovery rate: {{discovery_percentage}}%
**Iteration Guidelines:** **Iteration Guidelines:**
- Adjustment criteria: {{criteria_for_changes}} - Adjustment criteria: {{criteria_for_changes}}
- Testing sample size: {{minimum_testers}} - Testing sample size: {{minimum_testers}}
- Validation period: {{testing_duration}} - Validation period: {{testing_duration}}
@@ -1664,12 +1740,14 @@ Difficulty
### Design Phase ### Design Phase
**Concept Development:** **Concept Development:**
1. Define level purpose and goals 1. Define level purpose and goals
2. Create rough layout sketch 2. Create rough layout sketch
3. Identify key mechanics and challenges 3. Identify key mechanics and challenges
4. Estimate difficulty and duration 4. Estimate difficulty and duration
**Documentation Requirements:** **Documentation Requirements:**
- Level design brief - Level design brief
- Layout diagrams - Layout diagrams
- Mechanic integration notes - Mechanic integration notes
@@ -1678,6 +1756,7 @@ Difficulty
### Implementation Phase ### Implementation Phase
**Technical Implementation:** **Technical Implementation:**
1. Create level data file 1. Create level data file
2. Build tilemap and layout 2. Build tilemap and layout
3. Place entities and objects 3. Place entities and objects
@@ -1685,6 +1764,7 @@ Difficulty
5. Integrate audio and visual effects 5. Integrate audio and visual effects
**Quality Assurance:** **Quality Assurance:**
1. Automated testing execution 1. Automated testing execution
2. Internal playtesting 2. Internal playtesting
3. Performance validation 3. Performance validation
@@ -1693,12 +1773,14 @@ Difficulty
### Integration Phase ### Integration Phase
**Game Integration:** **Game Integration:**
1. Level progression integration 1. Level progression integration
2. Save system compatibility 2. Save system compatibility
3. Analytics integration 3. Analytics integration
4. Achievement system integration 4. Achievement system integration
**Final Validation:** **Final Validation:**
1. Full game context testing 1. Full game context testing
2. Performance regression testing 2. Performance regression testing
3. Platform compatibility verification 3. Platform compatibility verification
@@ -1709,18 +1791,21 @@ Difficulty
[[LLM: Define how to measure level design success]] [[LLM: Define how to measure level design success]]
**Player Engagement:** **Player Engagement:**
- Level completion rate: {{target_rate}}% - Level completion rate: {{target_rate}}%
- Replay rate: {{replay_target}}% - Replay rate: {{replay_target}}%
- Time spent per level: {{engagement_time}} - Time spent per level: {{engagement_time}}
- Player satisfaction scores: {{satisfaction_target}}/10 - Player satisfaction scores: {{satisfaction_target}}/10
**Technical Performance:** **Technical Performance:**
- Frame rate consistency: {{fps_consistency}}% - Frame rate consistency: {{fps_consistency}}%
- Loading time compliance: {{load_compliance}}% - Loading time compliance: {{load_compliance}}%
- Memory usage efficiency: {{memory_efficiency}}% - Memory usage efficiency: {{memory_efficiency}}%
- Crash rate: <{{crash_threshold}}% - Crash rate: <{{crash_threshold}}%
**Design Quality:** **Design Quality:**
- Difficulty curve adherence: {{curve_accuracy}} - Difficulty curve adherence: {{curve_accuracy}}
- Mechanic integration effectiveness: {{integration_score}} - Mechanic integration effectiveness: {{integration_score}}
- Player guidance clarity: {{guidance_score}} - Player guidance clarity: {{guidance_score}}
@@ -1790,11 +1875,13 @@ This brief is typically created early in the ideation process, often after brain
[[LLM: List the 3-5 most important gameplay mechanics that define the player experience]] [[LLM: List the 3-5 most important gameplay mechanics that define the player experience]]
**Core Mechanic 1: {{mechanic_name}}** **Core Mechanic 1: {{mechanic_name}}**
- **Description:** {{how_it_works}} - **Description:** {{how_it_works}}
- **Player Value:** {{why_its_fun}} - **Player Value:** {{why_its_fun}}
- **Implementation Scope:** {{complexity_estimate}} - **Implementation Scope:** {{complexity_estimate}}
**Core Mechanic 2: {{mechanic_name}}** **Core Mechanic 2: {{mechanic_name}}**
- **Description:** {{how_it_works}} - **Description:** {{how_it_works}}
- **Player Value:** {{why_its_fun}} - **Player Value:** {{why_its_fun}}
- **Implementation Scope:** {{complexity_estimate}} - **Implementation Scope:** {{complexity_estimate}}
@@ -1821,10 +1908,12 @@ This brief is typically created early in the ideation process, often after brain
### Technical Constraints ### Technical Constraints
**Platform Requirements:** **Platform Requirements:**
- Primary: {{platform_1}} - {{requirements}} - Primary: {{platform_1}} - {{requirements}}
- Secondary: {{platform_2}} - {{requirements}} - Secondary: {{platform_2}} - {{requirements}}
**Technical Specifications:** **Technical Specifications:**
- Engine: Phaser 3 + TypeScript - Engine: Phaser 3 + TypeScript
- Performance Target: {{fps_target}} FPS on {{target_device}} - Performance Target: {{fps_target}} FPS on {{target_device}}
- Memory Budget: <{{memory_limit}}MB - Memory Budget: <{{memory_limit}}MB
@@ -1855,6 +1944,7 @@ This brief is typically created early in the ideation process, often after brain
### Inspiration Games ### Inspiration Games
**Primary References:** **Primary References:**
1. **{{reference_game_1}}** - {{what_we_learn_from_it}} 1. **{{reference_game_1}}** - {{what_we_learn_from_it}}
2. **{{reference_game_2}}** - {{what_we_learn_from_it}} 2. **{{reference_game_2}}** - {{what_we_learn_from_it}}
3. **{{reference_game_3}}** - {{what_we_learn_from_it}} 3. **{{reference_game_3}}** - {{what_we_learn_from_it}}
@@ -1862,6 +1952,7 @@ This brief is typically created early in the ideation process, often after brain
### Competitive Analysis ### Competitive Analysis
**Direct Competitors:** **Direct Competitors:**
- {{competitor_1}}: {{strengths_and_weaknesses}} - {{competitor_1}}: {{strengths_and_weaknesses}}
- {{competitor_2}}: {{strengths_and_weaknesses}} - {{competitor_2}}: {{strengths_and_weaknesses}}
@@ -1887,13 +1978,16 @@ This brief is typically created early in the ideation process, often after brain
### Content Categories ### Content Categories
**Core Content:** **Core Content:**
- {{content_type_1}}: {{quantity_and_description}} - {{content_type_1}}: {{quantity_and_description}}
- {{content_type_2}}: {{quantity_and_description}} - {{content_type_2}}: {{quantity_and_description}}
**Optional Content:** **Optional Content:**
- {{optional_content_type}}: {{quantity_and_description}} - {{optional_content_type}}: {{quantity_and_description}}
**Replay Elements:** **Replay Elements:**
- {{replayability_features}} - {{replayability_features}}
### Difficulty and Accessibility ### Difficulty and Accessibility
@@ -1931,23 +2025,23 @@ This brief is typically created early in the ideation process, often after brain
### Technical Risks ### Technical Risks
| Risk | Probability | Impact | Mitigation Strategy | | Risk | Probability | Impact | Mitigation Strategy |
|------|-------------|--------|-------------------| | -------------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
| {{technical_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{technical_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
| {{technical_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{technical_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
### Design Risks ### Design Risks
| Risk | Probability | Impact | Mitigation Strategy | | Risk | Probability | Impact | Mitigation Strategy |
|------|-------------|--------|-------------------| | ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
| {{design_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{design_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
| {{design_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{design_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
### Market Risks ### Market Risks
| Risk | Probability | Impact | Mitigation Strategy | | Risk | Probability | Impact | Mitigation Strategy |
|------|-------------|--------|-------------------| | ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
| {{market_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{market_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
## Success Criteria ## Success Criteria
@@ -1956,11 +2050,13 @@ This brief is typically created early in the ideation process, often after brain
### Player Experience Metrics ### Player Experience Metrics
**Engagement Goals:** **Engagement Goals:**
- Tutorial completion rate: >{{percentage}}% - Tutorial completion rate: >{{percentage}}%
- Average session length: {{duration}} minutes - Average session length: {{duration}} minutes
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}% - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
**Quality Benchmarks:** **Quality Benchmarks:**
- Player satisfaction: >{{rating}}/10 - Player satisfaction: >{{rating}}/10
- Completion rate: >{{percentage}}% - Completion rate: >{{percentage}}%
- Technical performance: {{fps_target}} FPS consistent - Technical performance: {{fps_target}} FPS consistent
@@ -1968,11 +2064,13 @@ This brief is typically created early in the ideation process, often after brain
### Development Metrics ### Development Metrics
**Technical Targets:** **Technical Targets:**
- Zero critical bugs at launch - Zero critical bugs at launch
- Performance targets met on all platforms - Performance targets met on all platforms
- Load times under {{seconds}}s - Load times under {{seconds}}s
**Process Goals:** **Process Goals:**
- Development timeline adherence - Development timeline adherence
- Feature scope completion - Feature scope completion
- Quality assurance standards - Quality assurance standards
@@ -1982,6 +2080,7 @@ This brief is typically created early in the ideation process, often after brain
### Business Metrics ### Business Metrics
**Commercial Goals:** **Commercial Goals:**
- {{revenue_target}} in first {{time_period}} - {{revenue_target}} in first {{time_period}}
- {{user_acquisition_target}} players in first {{time_period}} - {{user_acquisition_target}} players in first {{time_period}}
- {{retention_target}} monthly active users - {{retention_target}} monthly active users
@@ -2001,16 +2100,19 @@ This brief is typically created early in the ideation process, often after brain
### Development Roadmap ### Development Roadmap
**Phase 1: Pre-Production** ({{duration}}) **Phase 1: Pre-Production** ({{duration}})
- Detailed Game Design Document creation - Detailed Game Design Document creation
- Technical architecture planning - Technical architecture planning
- Art style exploration and pipeline setup - Art style exploration and pipeline setup
**Phase 2: Prototype** ({{duration}}) **Phase 2: Prototype** ({{duration}})
- Core mechanic implementation - Core mechanic implementation
- Technical proof of concept - Technical proof of concept
- Initial playtesting and iteration - Initial playtesting and iteration
**Phase 3: Production** ({{duration}}) **Phase 3: Production** ({{duration}})
- Full feature development - Full feature development
- Content creation and integration - Content creation and integration
- Comprehensive testing and optimization - Comprehensive testing and optimization
@@ -2018,6 +2120,7 @@ This brief is typically created early in the ideation process, often after brain
### Documentation Pipeline ### Documentation Pipeline
**Required Documents:** **Required Documents:**
1. Game Design Document (GDD) - {{target_completion}} 1. Game Design Document (GDD) - {{target_completion}}
2. Technical Architecture Document - {{target_completion}} 2. Technical Architecture Document - {{target_completion}}
3. Art Style Guide - {{target_completion}} 3. Art Style Guide - {{target_completion}}
@@ -2026,10 +2129,12 @@ This brief is typically created early in the ideation process, often after brain
### Validation Plan ### Validation Plan
**Concept Testing:** **Concept Testing:**
- {{validation_method_1}} - {{timeline}} - {{validation_method_1}} - {{timeline}}
- {{validation_method_2}} - {{timeline}} - {{validation_method_2}} - {{timeline}}
**Prototype Testing:** **Prototype Testing:**
- {{testing_approach}} - {{timeline}} - {{testing_approach}} - {{timeline}}
- {{feedback_collection_method}} - {{timeline}} - {{feedback_collection_method}} - {{timeline}}
@@ -2061,6 +2166,7 @@ This brief is typically created early in the ideation process, often after brain
## Document Completeness ## Document Completeness
### Executive Summary ### Executive Summary
- [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
- [ ] **Target Audience** - Primary and secondary audiences defined with demographics - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
- [ ] **Platform Requirements** - Technical platforms and requirements specified - [ ] **Platform Requirements** - Technical platforms and requirements specified
@@ -2068,6 +2174,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
### Game Design Foundation ### Game Design Foundation
- [ ] **Game Pillars** - 3-5 core design pillars defined and actionable - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
- [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
- [ ] **Win/Loss Conditions** - Clear victory and failure states defined - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
@@ -2077,6 +2184,7 @@ This brief is typically created early in the ideation process, often after brain
## Gameplay Mechanics ## Gameplay Mechanics
### Core Mechanics Documentation ### Core Mechanics Documentation
- [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
- [ ] **Mechanic Integration** - How mechanics work together is clear - [ ] **Mechanic Integration** - How mechanics work together is clear
- [ ] **Player Input** - All input methods specified for each platform - [ ] **Player Input** - All input methods specified for each platform
@@ -2084,6 +2192,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Performance Impact** - Performance considerations for each mechanic noted - [ ] **Performance Impact** - Performance considerations for each mechanic noted
### Controls and Interaction ### Controls and Interaction
- [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
- [ ] **Input Responsiveness** - Requirements for responsive game feel specified - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
- [ ] **Accessibility Options** - Control customization and accessibility considered - [ ] **Accessibility Options** - Control customization and accessibility considered
@@ -2093,6 +2202,7 @@ This brief is typically created early in the ideation process, often after brain
## Progression and Balance ## Progression and Balance
### Player Progression ### Player Progression
- [ ] **Progression Type** - Linear, branching, or metroidvania approach defined - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
- [ ] **Key Milestones** - Major progression points documented - [ ] **Key Milestones** - Major progression points documented
- [ ] **Unlock System** - What players unlock and when is specified - [ ] **Unlock System** - What players unlock and when is specified
@@ -2100,6 +2210,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Player Agency** - Meaningful player choices and consequences defined - [ ] **Player Agency** - Meaningful player choices and consequences defined
### Game Balance ### Game Balance
- [ ] **Balance Parameters** - Numeric values for key game systems provided - [ ] **Balance Parameters** - Numeric values for key game systems provided
- [ ] **Difficulty Curve** - Appropriate challenge progression designed - [ ] **Difficulty Curve** - Appropriate challenge progression designed
- [ ] **Economy Design** - Resource systems balanced for engagement - [ ] **Economy Design** - Resource systems balanced for engagement
@@ -2109,6 +2220,7 @@ This brief is typically created early in the ideation process, often after brain
## Level Design Framework ## Level Design Framework
### Level Structure ### Level Structure
- [ ] **Level Types** - Different level categories defined with purposes - [ ] **Level Types** - Different level categories defined with purposes
- [ ] **Level Progression** - How players move through levels specified - [ ] **Level Progression** - How players move through levels specified
- [ ] **Duration Targets** - Expected play time for each level type - [ ] **Duration Targets** - Expected play time for each level type
@@ -2116,6 +2228,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Replay Value** - Elements that encourage repeated play designed - [ ] **Replay Value** - Elements that encourage repeated play designed
### Content Guidelines ### Content Guidelines
- [ ] **Level Creation Rules** - Clear guidelines for level designers - [ ] **Level Creation Rules** - Clear guidelines for level designers
- [ ] **Mechanic Introduction** - How new mechanics are taught in levels - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
- [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
@@ -2125,6 +2238,7 @@ This brief is typically created early in the ideation process, often after brain
## Technical Implementation Readiness ## Technical Implementation Readiness
### Performance Requirements ### Performance Requirements
- [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
- [ ] **Memory Budgets** - Maximum memory usage limits defined - [ ] **Memory Budgets** - Maximum memory usage limits defined
- [ ] **Load Time Goals** - Acceptable loading times for different content - [ ] **Load Time Goals** - Acceptable loading times for different content
@@ -2132,6 +2246,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Scalability Plan** - How performance scales across different devices - [ ] **Scalability Plan** - How performance scales across different devices
### Platform Specifications ### Platform Specifications
- [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
- [ ] **Mobile Optimization** - iOS and Android specific requirements - [ ] **Mobile Optimization** - iOS and Android specific requirements
- [ ] **Browser Compatibility** - Supported browsers and versions listed - [ ] **Browser Compatibility** - Supported browsers and versions listed
@@ -2139,6 +2254,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Update Strategy** - Plan for post-launch updates and patches - [ ] **Update Strategy** - Plan for post-launch updates and patches
### Asset Requirements ### Asset Requirements
- [ ] **Art Style Definition** - Clear visual style with reference materials - [ ] **Art Style Definition** - Clear visual style with reference materials
- [ ] **Asset Specifications** - Technical requirements for all asset types - [ ] **Asset Specifications** - Technical requirements for all asset types
- [ ] **Audio Requirements** - Music and sound effect specifications - [ ] **Audio Requirements** - Music and sound effect specifications
@@ -2148,6 +2264,7 @@ This brief is typically created early in the ideation process, often after brain
## Development Planning ## Development Planning
### Implementation Phases ### Implementation Phases
- [ ] **Phase Breakdown** - Development divided into logical phases - [ ] **Phase Breakdown** - Development divided into logical phases
- [ ] **Epic Definitions** - Major development epics identified - [ ] **Epic Definitions** - Major development epics identified
- [ ] **Dependency Mapping** - Prerequisites between features documented - [ ] **Dependency Mapping** - Prerequisites between features documented
@@ -2155,6 +2272,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Milestone Planning** - Key deliverables and deadlines established - [ ] **Milestone Planning** - Key deliverables and deadlines established
### Team Requirements ### Team Requirements
- [ ] **Role Definitions** - Required team roles and responsibilities - [ ] **Role Definitions** - Required team roles and responsibilities
- [ ] **Skill Requirements** - Technical skills needed for implementation - [ ] **Skill Requirements** - Technical skills needed for implementation
- [ ] **Resource Allocation** - Time and effort estimates for major features - [ ] **Resource Allocation** - Time and effort estimates for major features
@@ -2164,6 +2282,7 @@ This brief is typically created early in the ideation process, often after brain
## Quality Assurance ## Quality Assurance
### Success Metrics ### Success Metrics
- [ ] **Technical Metrics** - Measurable technical performance goals - [ ] **Technical Metrics** - Measurable technical performance goals
- [ ] **Gameplay Metrics** - Player engagement and retention targets - [ ] **Gameplay Metrics** - Player engagement and retention targets
- [ ] **Quality Benchmarks** - Standards for bug rates and polish level - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
@@ -2171,6 +2290,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Business Objectives** - Commercial or project success criteria - [ ] **Business Objectives** - Commercial or project success criteria
### Testing Strategy ### Testing Strategy
- [ ] **Playtesting Plan** - How and when player feedback will be gathered - [ ] **Playtesting Plan** - How and when player feedback will be gathered
- [ ] **Technical Testing** - Performance and compatibility testing approach - [ ] **Technical Testing** - Performance and compatibility testing approach
- [ ] **Balance Validation** - Methods for confirming game balance - [ ] **Balance Validation** - Methods for confirming game balance
@@ -2180,6 +2300,7 @@ This brief is typically created early in the ideation process, often after brain
## Documentation Quality ## Documentation Quality
### Clarity and Completeness ### Clarity and Completeness
- [ ] **Clear Writing** - All sections are well-written and understandable - [ ] **Clear Writing** - All sections are well-written and understandable
- [ ] **Complete Coverage** - No major game systems left undefined - [ ] **Complete Coverage** - No major game systems left undefined
- [ ] **Actionable Detail** - Enough detail for developers to create implementation stories - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
@@ -2187,6 +2308,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Reference Materials** - Links to inspiration, research, and additional resources - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
### Maintainability ### Maintainability
- [ ] **Version Control** - Change log established for tracking revisions - [ ] **Version Control** - Change log established for tracking revisions
- [ ] **Update Process** - Plan for maintaining document during development - [ ] **Update Process** - Plan for maintaining document during development
- [ ] **Team Access** - All team members can access and reference the document - [ ] **Team Access** - All team members can access and reference the document
@@ -2196,6 +2318,7 @@ This brief is typically created early in the ideation process, often after brain
## Stakeholder Alignment ## Stakeholder Alignment
### Team Understanding ### Team Understanding
- [ ] **Shared Vision** - All team members understand and agree with the game vision - [ ] **Shared Vision** - All team members understand and agree with the game vision
- [ ] **Role Clarity** - Each team member understands their contribution - [ ] **Role Clarity** - Each team member understands their contribution
- [ ] **Decision Framework** - Process for making design decisions during development - [ ] **Decision Framework** - Process for making design decisions during development
@@ -2203,6 +2326,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Communication Channels** - Regular meetings and feedback sessions planned - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
### External Validation ### External Validation
- [ ] **Market Validation** - Competitive analysis and market fit assessment - [ ] **Market Validation** - Competitive analysis and market fit assessment
- [ ] **Technical Validation** - Feasibility confirmed with technical team - [ ] **Technical Validation** - Feasibility confirmed with technical team
- [ ] **Resource Validation** - Required resources available and committed - [ ] **Resource Validation** - Required resources available and committed
@@ -2212,6 +2336,7 @@ This brief is typically created early in the ideation process, often after brain
## Final Readiness Assessment ## Final Readiness Assessment
### Implementation Preparedness ### Implementation Preparedness
- [ ] **Story Creation Ready** - Document provides sufficient detail for story creation - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
- [ ] **Architecture Alignment** - Game design aligns with technical capabilities - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
- [ ] **Asset Production** - Asset requirements enable art and audio production - [ ] **Asset Production** - Asset requirements enable art and audio production
@@ -2219,6 +2344,7 @@ This brief is typically created early in the ideation process, often after brain
- [ ] **Quality Assurance** - Testing and validation processes established - [ ] **Quality Assurance** - Testing and validation processes established
### Document Approval ### Document Approval
- [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
- [ ] **Technical Review Complete** - Technical feasibility confirmed - [ ] **Technical Review Complete** - Technical feasibility confirmed
- [ ] **Business Review Complete** - Project scope and goals approved - [ ] **Business Review Complete** - Project scope and goals approved

View File

@@ -290,7 +290,7 @@ This architecture is designed to support the gameplay mechanics defined in the G
│ ├── stories/ # Development stories │ ├── stories/ # Development stories
│ └── architecture/ # Technical docs │ └── architecture/ # Technical docs
└── dist/ # Built game files └── dist/ # Built game files
```text ```
### Module Organization ### Module Organization
@@ -575,7 +575,7 @@ const gameConfig: Phaser.Types.Core.GameConfig = {
}, },
// Additional configuration... // Additional configuration...
}; };
```text ```
### Game Balance Configuration ### Game Balance Configuration
@@ -776,6 +776,7 @@ export const GameBalance = {
## Story Completeness ## Story Completeness
### Basic Story Elements ### Basic Story Elements
- [ ] **Story Title** - Clear, descriptive title that identifies the feature - [ ] **Story Title** - Clear, descriptive title that identifies the feature
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low) - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
@@ -783,6 +784,7 @@ export const GameBalance = {
- [ ] **Description** - Clear, concise description of what needs to be implemented - [ ] **Description** - Clear, concise description of what needs to be implemented
### Game Design Alignment ### Game Design Alignment
- [ ] **GDD Reference** - Specific Game Design Document section referenced - [ ] **GDD Reference** - Specific Game Design Document section referenced
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
- [ ] **Player Experience Goal** - Describes the intended player experience - [ ] **Player Experience Goal** - Describes the intended player experience
@@ -792,6 +794,7 @@ export const GameBalance = {
## Technical Specifications ## Technical Specifications
### Architecture Compliance ### Architecture Compliance
- [ ] **File Organization** - Follows game architecture document structure - [ ] **File Organization** - Follows game architecture document structure
- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
@@ -799,6 +802,7 @@ export const GameBalance = {
- [ ] **Dependencies** - All system dependencies clearly identified - [ ] **Dependencies** - All system dependencies clearly identified
### Phaser 3 Requirements ### Phaser 3 Requirements
- [ ] **Scene Integration** - Specifies which scenes are affected and how - [ ] **Scene Integration** - Specifies which scenes are affected and how
- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
- [ ] **Physics Integration** - Physics requirements specified if applicable - [ ] **Physics Integration** - Physics requirements specified if applicable
@@ -806,6 +810,7 @@ export const GameBalance = {
- [ ] **Performance Considerations** - 60 FPS target and optimization requirements - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
### Code Quality Standards ### Code Quality Standards
- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
- [ ] **Error Handling** - Error scenarios and handling requirements specified - [ ] **Error Handling** - Error scenarios and handling requirements specified
- [ ] **Memory Management** - Object pooling and cleanup requirements where needed - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
@@ -815,6 +820,7 @@ export const GameBalance = {
## Implementation Readiness ## Implementation Readiness
### Acceptance Criteria ### Acceptance Criteria
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
@@ -822,6 +828,7 @@ export const GameBalance = {
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
### Implementation Tasks ### Implementation Tasks
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
- [ ] **Task Scope** - Each task is completable in 1-4 hours - [ ] **Task Scope** - Each task is completable in 1-4 hours
- [ ] **Task Clarity** - Each task has clear, actionable instructions - [ ] **Task Clarity** - Each task has clear, actionable instructions
@@ -829,6 +836,7 @@ export const GameBalance = {
- [ ] **Development Flow** - Tasks follow logical implementation order - [ ] **Development Flow** - Tasks follow logical implementation order
### Dependencies ### Dependencies
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
- [ ] **Technical Dependencies** - Required systems and files identified - [ ] **Technical Dependencies** - Required systems and files identified
- [ ] **Asset Dependencies** - All needed assets specified with locations - [ ] **Asset Dependencies** - All needed assets specified with locations
@@ -838,6 +846,7 @@ export const GameBalance = {
## Testing Requirements ## Testing Requirements
### Test Coverage ### Test Coverage
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
- [ ] **Integration Test Cases** - Integration testing with other game systems specified - [ ] **Integration Test Cases** - Integration testing with other game systems specified
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
@@ -845,6 +854,7 @@ export const GameBalance = {
- [ ] **Edge Case Testing** - Edge cases and error conditions covered - [ ] **Edge Case Testing** - Edge cases and error conditions covered
### Test Implementation ### Test Implementation
- [ ] **Test File Paths** - Exact test file locations specified - [ ] **Test File Paths** - Exact test file locations specified
- [ ] **Test Scenarios** - All test scenarios are complete and executable - [ ] **Test Scenarios** - All test scenarios are complete and executable
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
@@ -854,6 +864,7 @@ export const GameBalance = {
## Game-Specific Quality ## Game-Specific Quality
### Gameplay Implementation ### Gameplay Implementation
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
- [ ] **Player Controls** - Input handling requirements are complete - [ ] **Player Controls** - Input handling requirements are complete
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
@@ -861,6 +872,7 @@ export const GameBalance = {
- [ ] **State Management** - Game state changes and persistence requirements defined - [ ] **State Management** - Game state changes and persistence requirements defined
### User Experience ### User Experience
- [ ] **UI Requirements** - User interface elements and behaviors specified - [ ] **UI Requirements** - User interface elements and behaviors specified
- [ ] **Audio Integration** - Sound effect and music requirements defined - [ ] **Audio Integration** - Sound effect and music requirements defined
- [ ] **Visual Feedback** - Animation and visual effect requirements specified - [ ] **Visual Feedback** - Animation and visual effect requirements specified
@@ -868,6 +880,7 @@ export const GameBalance = {
- [ ] **Error Recovery** - User-facing error handling and recovery specified - [ ] **Error Recovery** - User-facing error handling and recovery specified
### Performance Optimization ### Performance Optimization
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
@@ -877,6 +890,7 @@ export const GameBalance = {
## Documentation and Communication ## Documentation and Communication
### Story Documentation ### Story Documentation
- [ ] **Implementation Notes** - Additional context and implementation guidance provided - [ ] **Implementation Notes** - Additional context and implementation guidance provided
- [ ] **Design Decisions** - Key design choices documented with rationale - [ ] **Design Decisions** - Key design choices documented with rationale
- [ ] **Future Considerations** - Potential future enhancements or modifications noted - [ ] **Future Considerations** - Potential future enhancements or modifications noted
@@ -884,6 +898,7 @@ export const GameBalance = {
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
### Developer Handoff ### Developer Handoff
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
- [ ] **Complete Context** - All necessary context provided within the story - [ ] **Complete Context** - All necessary context provided within the story
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
@@ -893,6 +908,7 @@ export const GameBalance = {
## Final Validation ## Final Validation
### Story Readiness ### Story Readiness
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
- [ ] **Technical Completeness** - All technical requirements are specified and actionable - [ ] **Technical Completeness** - All technical requirements are specified and actionable
- [ ] **Scope Appropriateness** - Story scope matches assigned story points - [ ] **Scope Appropriateness** - Story scope matches assigned story points
@@ -900,6 +916,7 @@ export const GameBalance = {
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
### Implementation Preparedness ### Implementation Preparedness
- [ ] **Environment Ready** - Development environment requirements specified - [ ] **Environment Ready** - Development environment requirements specified
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
- [ ] **Testing Prepared** - Testing environment and data requirements specified - [ ] **Testing Prepared** - Testing environment and data requirements specified
@@ -928,6 +945,7 @@ This document establishes coding standards, architectural patterns, and developm
### Strict Mode Configuration ### Strict Mode Configuration
**Required tsconfig.json settings:** **Required tsconfig.json settings:**
```json ```json
{ {
"compilerOptions": { "compilerOptions": {
@@ -941,11 +959,12 @@ This document establishes coding standards, architectural patterns, and developm
"exactOptionalPropertyTypes": true "exactOptionalPropertyTypes": true
} }
} }
```text ```
### Type Definitions ### Type Definitions
**Game Object Interfaces:** **Game Object Interfaces:**
```typescript ```typescript
// Core game entity interface // Core game entity interface
interface GameEntity { interface GameEntity {
@@ -969,9 +988,10 @@ interface GameSystem {
update(delta: number): void; update(delta: number): void;
shutdown(): void; shutdown(): void;
} }
```text ```
**Scene Data Interfaces:** **Scene Data Interfaces:**
```typescript ```typescript
// Scene transition data // Scene transition data
interface SceneData { interface SceneData {
@@ -989,28 +1009,32 @@ interface GameState {
interface GameSettings { interface GameSettings {
musicVolume: number; musicVolume: number;
sfxVolume: number; sfxVolume: number;
difficulty: 'easy' | 'normal' | 'hard'; difficulty: "easy" | "normal" | "hard";
controls: ControlScheme; controls: ControlScheme;
} }
```text ```
### Naming Conventions ### Naming Conventions
**Classes and Interfaces:** **Classes and Interfaces:**
- PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem` - PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
- PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController` - PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
- Descriptive names that indicate purpose: `CollisionManager` not `CM` - Descriptive names that indicate purpose: `CollisionManager` not `CM`
**Methods and Variables:** **Methods and Variables:**
- camelCase for methods and variables: `updatePosition()`, `playerSpeed` - camelCase for methods and variables: `updatePosition()`, `playerSpeed`
- Descriptive names: `calculateDamage()` not `calcDmg()` - Descriptive names: `calculateDamage()` not `calcDmg()`
- Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove` - Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
**Constants:** **Constants:**
- UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME` - UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
- Group related constants in enums or const objects - Group related constants in enums or const objects
**Files and Directories:** **Files and Directories:**
- kebab-case for file names: `player-controller.ts`, `audio-manager.ts` - kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
- PascalCase for scene files: `MenuScene.ts`, `GameScene.ts` - PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
@@ -1019,88 +1043,91 @@ interface GameSettings {
### Scene Organization ### Scene Organization
**Scene Lifecycle Management:** **Scene Lifecycle Management:**
```typescript ```typescript
class GameScene extends Phaser.Scene { class GameScene extends Phaser.Scene {
private gameManager!: GameManager; private gameManager!: GameManager;
private inputManager!: InputManager; private inputManager!: InputManager;
constructor() { constructor() {
super({ key: 'GameScene' }); super({ key: "GameScene" });
} }
preload(): void { preload(): void {
// Load only scene-specific assets // Load only scene-specific assets
this.load.image('player', 'assets/player.png'); this.load.image("player", "assets/player.png");
} }
create(data: SceneData): void { create(data: SceneData): void {
// Initialize game systems // Initialize game systems
this.gameManager = new GameManager(this); this.gameManager = new GameManager(this);
this.inputManager = new InputManager(this); this.inputManager = new InputManager(this);
// Set up scene-specific logic // Set up scene-specific logic
this.setupGameObjects(); this.setupGameObjects();
this.setupEventListeners(); this.setupEventListeners();
} }
update(time: number, delta: number): void { update(time: number, delta: number): void {
// Update all game systems // Update all game systems
this.gameManager.update(delta); this.gameManager.update(delta);
this.inputManager.update(delta); this.inputManager.update(delta);
} }
shutdown(): void { shutdown(): void {
// Clean up resources // Clean up resources
this.gameManager.destroy(); this.gameManager.destroy();
this.inputManager.destroy(); this.inputManager.destroy();
// Remove event listeners // Remove event listeners
this.events.off('*'); this.events.off("*");
} }
} }
``` ```
**Scene Transitions:** **Scene Transitions:**
```typescript ```typescript
// Proper scene transitions with data // Proper scene transitions with data
this.scene.start('NextScene', { this.scene.start("NextScene", {
playerScore: this.playerScore, playerScore: this.playerScore,
currentLevel: this.currentLevel + 1 currentLevel: this.currentLevel + 1,
}); });
// Scene overlays for UI // Scene overlays for UI
this.scene.launch('PauseMenuScene'); this.scene.launch("PauseMenuScene");
this.scene.pause(); this.scene.pause();
```text ```
### Game Object Patterns ### Game Object Patterns
**Component-Based Architecture:** **Component-Based Architecture:**
```typescript ```typescript
// Base game entity // Base game entity
abstract class GameEntity extends Phaser.GameObjects.Sprite { abstract class GameEntity extends Phaser.GameObjects.Sprite {
protected components: Map<string, GameComponent> = new Map(); protected components: Map<string, GameComponent> = new Map();
constructor(scene: Phaser.Scene, x: number, y: number, texture: string) { constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
super(scene, x, y, texture); super(scene, x, y, texture);
scene.add.existing(this); scene.add.existing(this);
} }
addComponent<T extends GameComponent>(component: T): T { addComponent<T extends GameComponent>(component: T): T {
this.components.set(component.name, component); this.components.set(component.name, component);
return component; return component;
} }
getComponent<T extends GameComponent>(name: string): T | undefined { getComponent<T extends GameComponent>(name: string): T | undefined {
return this.components.get(name) as T; return this.components.get(name) as T;
} }
update(delta: number): void { update(delta: number): void {
this.components.forEach(component => component.update(delta)); this.components.forEach((component) => component.update(delta));
} }
destroy(): void { destroy(): void {
this.components.forEach(component => component.destroy()); this.components.forEach((component) => component.destroy());
this.components.clear(); this.components.clear();
super.destroy(); super.destroy();
} }
@@ -1110,65 +1137,67 @@ abstract class GameEntity extends Phaser.GameObjects.Sprite {
class Player extends GameEntity { class Player extends GameEntity {
private movement!: MovementComponent; private movement!: MovementComponent;
private health!: HealthComponent; private health!: HealthComponent;
constructor(scene: Phaser.Scene, x: number, y: number) { constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'player'); super(scene, x, y, "player");
this.movement = this.addComponent(new MovementComponent(this)); this.movement = this.addComponent(new MovementComponent(this));
this.health = this.addComponent(new HealthComponent(this, 100)); this.health = this.addComponent(new HealthComponent(this, 100));
} }
} }
```text ```
### System Management ### System Management
**Singleton Managers:** **Singleton Managers:**
```typescript ```typescript
class GameManager { class GameManager {
private static instance: GameManager; private static instance: GameManager;
private scene: Phaser.Scene; private scene: Phaser.Scene;
private gameState: GameState; private gameState: GameState;
constructor(scene: Phaser.Scene) { constructor(scene: Phaser.Scene) {
if (GameManager.instance) { if (GameManager.instance) {
throw new Error('GameManager already exists!'); throw new Error("GameManager already exists!");
} }
this.scene = scene; this.scene = scene;
this.gameState = this.loadGameState(); this.gameState = this.loadGameState();
GameManager.instance = this; GameManager.instance = this;
} }
static getInstance(): GameManager { static getInstance(): GameManager {
if (!GameManager.instance) { if (!GameManager.instance) {
throw new Error('GameManager not initialized!'); throw new Error("GameManager not initialized!");
} }
return GameManager.instance; return GameManager.instance;
} }
update(delta: number): void { update(delta: number): void {
// Update game logic // Update game logic
} }
destroy(): void { destroy(): void {
GameManager.instance = null!; GameManager.instance = null!;
} }
} }
```text ```
## Performance Optimization ## Performance Optimization
### Object Pooling ### Object Pooling
**Required for High-Frequency Objects:** **Required for High-Frequency Objects:**
```typescript ```typescript
class BulletPool { class BulletPool {
private pool: Bullet[] = []; private pool: Bullet[] = [];
private scene: Phaser.Scene; private scene: Phaser.Scene;
constructor(scene: Phaser.Scene, initialSize: number = 50) { constructor(scene: Phaser.Scene, initialSize: number = 50) {
this.scene = scene; this.scene = scene;
// Pre-create bullets // Pre-create bullets
for (let i = 0; i < initialSize; i++) { for (let i = 0; i < initialSize; i++) {
const bullet = new Bullet(scene, 0, 0); const bullet = new Bullet(scene, 0, 0);
@@ -1177,20 +1206,20 @@ class BulletPool {
this.pool.push(bullet); this.pool.push(bullet);
} }
} }
getBullet(): Bullet | null { getBullet(): Bullet | null {
const bullet = this.pool.find(b => !b.active); const bullet = this.pool.find((b) => !b.active);
if (bullet) { if (bullet) {
bullet.setActive(true); bullet.setActive(true);
bullet.setVisible(true); bullet.setVisible(true);
return bullet; return bullet;
} }
// Pool exhausted - create new bullet // Pool exhausted - create new bullet
console.warn('Bullet pool exhausted, creating new bullet'); console.warn("Bullet pool exhausted, creating new bullet");
return new Bullet(this.scene, 0, 0); return new Bullet(this.scene, 0, 0);
} }
releaseBullet(bullet: Bullet): void { releaseBullet(bullet: Bullet): void {
bullet.setActive(false); bullet.setActive(false);
bullet.setVisible(false); bullet.setVisible(false);
@@ -1202,45 +1231,47 @@ class BulletPool {
### Frame Rate Optimization ### Frame Rate Optimization
**Performance Monitoring:** **Performance Monitoring:**
```typescript ```typescript
class PerformanceMonitor { class PerformanceMonitor {
private frameCount: number = 0; private frameCount: number = 0;
private lastTime: number = 0; private lastTime: number = 0;
private frameRate: number = 60; private frameRate: number = 60;
update(time: number): void { update(time: number): void {
this.frameCount++; this.frameCount++;
if (time - this.lastTime >= 1000) { if (time - this.lastTime >= 1000) {
this.frameRate = this.frameCount; this.frameRate = this.frameCount;
this.frameCount = 0; this.frameCount = 0;
this.lastTime = time; this.lastTime = time;
if (this.frameRate < 55) { if (this.frameRate < 55) {
console.warn(`Low frame rate detected: ${this.frameRate} FPS`); console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
this.optimizePerformance(); this.optimizePerformance();
} }
} }
} }
private optimizePerformance(): void { private optimizePerformance(): void {
// Reduce particle counts, disable effects, etc. // Reduce particle counts, disable effects, etc.
} }
} }
```text ```
**Update Loop Optimization:** **Update Loop Optimization:**
```typescript ```typescript
// Avoid expensive operations in update loops // Avoid expensive operations in update loops
class GameScene extends Phaser.Scene { class GameScene extends Phaser.Scene {
private updateTimer: number = 0; private updateTimer: number = 0;
private readonly UPDATE_INTERVAL = 100; // ms private readonly UPDATE_INTERVAL = 100; // ms
update(time: number, delta: number): void { update(time: number, delta: number): void {
// High-frequency updates (every frame) // High-frequency updates (every frame)
this.updatePlayer(delta); this.updatePlayer(delta);
this.updatePhysics(delta); this.updatePhysics(delta);
// Low-frequency updates (10 times per second) // Low-frequency updates (10 times per second)
this.updateTimer += delta; this.updateTimer += delta;
if (this.updateTimer >= this.UPDATE_INTERVAL) { if (this.updateTimer >= this.UPDATE_INTERVAL) {
@@ -1250,13 +1281,14 @@ class GameScene extends Phaser.Scene {
} }
} }
} }
```text ```
## Input Handling ## Input Handling
### Cross-Platform Input ### Cross-Platform Input
**Input Abstraction:** **Input Abstraction:**
```typescript ```typescript
interface InputState { interface InputState {
moveLeft: boolean; moveLeft: boolean;
@@ -1272,26 +1304,26 @@ class InputManager {
moveRight: false, moveRight: false,
jump: false, jump: false,
action: false, action: false,
pause: false pause: false,
}; };
private keys!: { [key: string]: Phaser.Input.Keyboard.Key }; private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
private pointer!: Phaser.Input.Pointer; private pointer!: Phaser.Input.Pointer;
constructor(private scene: Phaser.Scene) { constructor(private scene: Phaser.Scene) {
this.setupKeyboard(); this.setupKeyboard();
this.setupTouch(); this.setupTouch();
} }
private setupKeyboard(): void { private setupKeyboard(): void {
this.keys = this.scene.input.keyboard.addKeys('W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT'); this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
} }
private setupTouch(): void { private setupTouch(): void {
this.scene.input.on('pointerdown', this.handlePointerDown, this); this.scene.input.on("pointerdown", this.handlePointerDown, this);
this.scene.input.on('pointerup', this.handlePointerUp, this); this.scene.input.on("pointerup", this.handlePointerUp, this);
} }
update(): void { update(): void {
// Update input state from multiple sources // Update input state from multiple sources
this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown; this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
@@ -1299,42 +1331,43 @@ class InputManager {
this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE); this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
// ... handle touch input // ... handle touch input
} }
getInputState(): InputState { getInputState(): InputState {
return { ...this.inputState }; return { ...this.inputState };
} }
} }
```text ```
## Error Handling ## Error Handling
### Graceful Degradation ### Graceful Degradation
**Asset Loading Error Handling:** **Asset Loading Error Handling:**
```typescript ```typescript
class AssetManager { class AssetManager {
loadAssets(): Promise<void> { loadAssets(): Promise<void> {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
this.scene.load.on('filecomplete', this.handleFileComplete, this); this.scene.load.on("filecomplete", this.handleFileComplete, this);
this.scene.load.on('loaderror', this.handleLoadError, this); this.scene.load.on("loaderror", this.handleLoadError, this);
this.scene.load.on('complete', () => resolve()); this.scene.load.on("complete", () => resolve());
this.scene.load.start(); this.scene.load.start();
}); });
} }
private handleLoadError(file: Phaser.Loader.File): void { private handleLoadError(file: Phaser.Loader.File): void {
console.error(`Failed to load asset: ${file.key}`); console.error(`Failed to load asset: ${file.key}`);
// Use fallback assets // Use fallback assets
this.loadFallbackAsset(file.key); this.loadFallbackAsset(file.key);
} }
private loadFallbackAsset(key: string): void { private loadFallbackAsset(key: string): void {
// Load placeholder or default assets // Load placeholder or default assets
switch (key) { switch (key) {
case 'player': case "player":
this.scene.load.image('player', 'assets/defaults/default-player.png'); this.scene.load.image("player", "assets/defaults/default-player.png");
break; break;
default: default:
console.warn(`No fallback for asset: ${key}`); console.warn(`No fallback for asset: ${key}`);
@@ -1346,25 +1379,26 @@ class AssetManager {
### Runtime Error Recovery ### Runtime Error Recovery
**System Error Handling:** **System Error Handling:**
```typescript ```typescript
class GameSystem { class GameSystem {
protected handleError(error: Error, context: string): void { protected handleError(error: Error, context: string): void {
console.error(`Error in ${context}:`, error); console.error(`Error in ${context}:`, error);
// Report to analytics/logging service // Report to analytics/logging service
this.reportError(error, context); this.reportError(error, context);
// Attempt recovery // Attempt recovery
this.attemptRecovery(context); this.attemptRecovery(context);
} }
private attemptRecovery(context: string): void { private attemptRecovery(context: string): void {
switch (context) { switch (context) {
case 'update': case "update":
// Reset system state // Reset system state
this.reset(); this.reset();
break; break;
case 'render': case "render":
// Disable visual effects // Disable visual effects
this.disableEffects(); this.disableEffects();
break; break;
@@ -1374,64 +1408,66 @@ class GameSystem {
} }
} }
} }
```text ```
## Testing Standards ## Testing Standards
### Unit Testing ### Unit Testing
**Game Logic Testing:** **Game Logic Testing:**
```typescript ```typescript
// Example test for game mechanics // Example test for game mechanics
describe('HealthComponent', () => { describe("HealthComponent", () => {
let healthComponent: HealthComponent; let healthComponent: HealthComponent;
beforeEach(() => { beforeEach(() => {
const mockEntity = {} as GameEntity; const mockEntity = {} as GameEntity;
healthComponent = new HealthComponent(mockEntity, 100); healthComponent = new HealthComponent(mockEntity, 100);
}); });
test('should initialize with correct health', () => { test("should initialize with correct health", () => {
expect(healthComponent.currentHealth).toBe(100); expect(healthComponent.currentHealth).toBe(100);
expect(healthComponent.maxHealth).toBe(100); expect(healthComponent.maxHealth).toBe(100);
}); });
test('should handle damage correctly', () => { test("should handle damage correctly", () => {
healthComponent.takeDamage(25); healthComponent.takeDamage(25);
expect(healthComponent.currentHealth).toBe(75); expect(healthComponent.currentHealth).toBe(75);
expect(healthComponent.isAlive()).toBe(true); expect(healthComponent.isAlive()).toBe(true);
}); });
test('should handle death correctly', () => { test("should handle death correctly", () => {
healthComponent.takeDamage(150); healthComponent.takeDamage(150);
expect(healthComponent.currentHealth).toBe(0); expect(healthComponent.currentHealth).toBe(0);
expect(healthComponent.isAlive()).toBe(false); expect(healthComponent.isAlive()).toBe(false);
}); });
}); });
```text ```
### Integration Testing ### Integration Testing
**Scene Testing:** **Scene Testing:**
```typescript ```typescript
describe('GameScene Integration', () => { describe("GameScene Integration", () => {
let scene: GameScene; let scene: GameScene;
let mockGame: Phaser.Game; let mockGame: Phaser.Game;
beforeEach(() => { beforeEach(() => {
// Mock Phaser game instance // Mock Phaser game instance
mockGame = createMockGame(); mockGame = createMockGame();
scene = new GameScene(); scene = new GameScene();
}); });
test('should initialize all systems', () => { test("should initialize all systems", () => {
scene.create({}); scene.create({});
expect(scene.gameManager).toBeDefined(); expect(scene.gameManager).toBeDefined();
expect(scene.inputManager).toBeDefined(); expect(scene.inputManager).toBeDefined();
}); });
}); });
```text ```
## File Organization ## File Organization
@@ -1485,21 +1521,25 @@ src/
### Story Implementation Process ### Story Implementation Process
1. **Read Story Requirements:** 1. **Read Story Requirements:**
- Understand acceptance criteria - Understand acceptance criteria
- Identify technical requirements - Identify technical requirements
- Review performance constraints - Review performance constraints
2. **Plan Implementation:** 2. **Plan Implementation:**
- Identify files to create/modify - Identify files to create/modify
- Consider component architecture - Consider component architecture
- Plan testing approach - Plan testing approach
3. **Implement Feature:** 3. **Implement Feature:**
- Follow TypeScript strict mode - Follow TypeScript strict mode
- Use established patterns - Use established patterns
- Maintain 60 FPS performance - Maintain 60 FPS performance
4. **Test Implementation:** 4. **Test Implementation:**
- Write unit tests for game logic - Write unit tests for game logic
- Test cross-platform functionality - Test cross-platform functionality
- Validate performance targets - Validate performance targets
@@ -1512,6 +1552,7 @@ src/
### Code Review Checklist ### Code Review Checklist
**Before Committing:** **Before Committing:**
- [ ] TypeScript compiles without errors - [ ] TypeScript compiles without errors
- [ ] All tests pass - [ ] All tests pass
- [ ] Performance targets met (60 FPS) - [ ] Performance targets met (60 FPS)
@@ -1525,17 +1566,20 @@ src/
## Performance Targets ## Performance Targets
### Frame Rate Requirements ### Frame Rate Requirements
- **Desktop**: Maintain 60 FPS at 1080p - **Desktop**: Maintain 60 FPS at 1080p
- **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end - **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
- **Optimization**: Implement dynamic quality scaling when performance drops - **Optimization**: Implement dynamic quality scaling when performance drops
### Memory Management ### Memory Management
- **Total Memory**: Under 100MB for full game - **Total Memory**: Under 100MB for full game
- **Per Scene**: Under 50MB per gameplay scene - **Per Scene**: Under 50MB per gameplay scene
- **Asset Loading**: Progressive loading to stay under limits - **Asset Loading**: Progressive loading to stay under limits
- **Garbage Collection**: Minimize object creation in update loops - **Garbage Collection**: Minimize object creation in update loops
### Loading Performance ### Loading Performance
- **Initial Load**: Under 5 seconds for game start - **Initial Load**: Under 5 seconds for game start
- **Scene Transitions**: Under 2 seconds between scenes - **Scene Transitions**: Under 2 seconds between scenes
- **Asset Streaming**: Background loading for upcoming content - **Asset Streaming**: Background loading for upcoming content

View File

@@ -109,6 +109,7 @@ Create detailed, actionable game development stories that enable AI developers t
## Prerequisites ## Prerequisites
Before creating stories, ensure you have: Before creating stories, ensure you have:
- Completed Game Design Document (GDD) - Completed Game Design Document (GDD)
- Game Architecture Document - Game Architecture Document
- Epic definition this story belongs to - Epic definition this story belongs to
@@ -119,12 +120,14 @@ Before creating stories, ensure you have:
### 1. Story Identification ### 1. Story Identification
**Review Epic Context:** **Review Epic Context:**
- Understand the epic's overall goal - Understand the epic's overall goal
- Identify specific features that need implementation - Identify specific features that need implementation
- Review any existing stories in the epic - Review any existing stories in the epic
- Ensure no duplicate work - Ensure no duplicate work
**Feature Analysis:** **Feature Analysis:**
- Reference specific GDD sections - Reference specific GDD sections
- Understand player experience goals - Understand player experience goals
- Identify technical complexity - Identify technical complexity
@@ -133,12 +136,14 @@ Before creating stories, ensure you have:
### 2. Story Scoping ### 2. Story Scoping
**Single Responsibility:** **Single Responsibility:**
- Focus on one specific game feature - Focus on one specific game feature
- Ensure story is completable in 1-3 days - Ensure story is completable in 1-3 days
- Break down complex features into multiple stories - Break down complex features into multiple stories
- Maintain clear boundaries with other stories - Maintain clear boundaries with other stories
**Implementation Clarity:** **Implementation Clarity:**
- Define exactly what needs to be built - Define exactly what needs to be built
- Specify all technical requirements - Specify all technical requirements
- Include all necessary integration points - Include all necessary integration points
@@ -150,6 +155,7 @@ Before creating stories, ensure you have:
Use `templates#game-story-tmpl` following all embedded LLM instructions Use `templates#game-story-tmpl` following all embedded LLM instructions
**Key Focus Areas:** **Key Focus Areas:**
- Clear, actionable description - Clear, actionable description
- Specific acceptance criteria - Specific acceptance criteria
- Detailed technical specifications - Detailed technical specifications
@@ -159,18 +165,21 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
### 4. Story Validation ### 4. Story Validation
**Technical Review:** **Technical Review:**
- Verify all technical specifications are complete - Verify all technical specifications are complete
- Ensure integration points are clearly defined - Ensure integration points are clearly defined
- Confirm file paths match architecture - Confirm file paths match architecture
- Validate TypeScript interfaces and classes - Validate TypeScript interfaces and classes
**Game Design Alignment:** **Game Design Alignment:**
- Confirm story implements GDD requirements - Confirm story implements GDD requirements
- Verify player experience goals are met - Verify player experience goals are met
- Check balance parameters are included - Check balance parameters are included
- Ensure game mechanics are correctly interpreted - Ensure game mechanics are correctly interpreted
**Implementation Readiness:** **Implementation Readiness:**
- All dependencies identified - All dependencies identified
- Assets requirements specified - Assets requirements specified
- Testing criteria defined - Testing criteria defined
@@ -182,6 +191,7 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
Execute `checklists#game-story-dod-checklist` against completed story Execute `checklists#game-story-dod-checklist` against completed story
**Story Criteria:** **Story Criteria:**
- Story is immediately actionable - Story is immediately actionable
- No design decisions left to developer - No design decisions left to developer
- Technical requirements are complete - Technical requirements are complete
@@ -191,12 +201,14 @@ Execute `checklists#game-story-dod-checklist` against completed story
### 6. Story Refinement ### 6. Story Refinement
**Developer Perspective:** **Developer Perspective:**
- Can a developer start implementation immediately? - Can a developer start implementation immediately?
- Are all technical questions answered? - Are all technical questions answered?
- Is the scope appropriate for the estimated points? - Is the scope appropriate for the estimated points?
- Are all dependencies clearly identified? - Are all dependencies clearly identified?
**Iterative Improvement:** **Iterative Improvement:**
- Address any gaps or ambiguities - Address any gaps or ambiguities
- Clarify complex technical requirements - Clarify complex technical requirements
- Ensure story fits within epic scope - Ensure story fits within epic scope
@@ -205,6 +217,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Story Elements Checklist ## Story Elements Checklist
### Required Sections ### Required Sections
- [ ] Clear, specific description - [ ] Clear, specific description
- [ ] Complete acceptance criteria (functional, technical, game design) - [ ] Complete acceptance criteria (functional, technical, game design)
- [ ] Detailed technical specifications - [ ] Detailed technical specifications
@@ -218,6 +231,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
- [ ] Definition of Done checklist - [ ] Definition of Done checklist
### Game-Specific Requirements ### Game-Specific Requirements
- [ ] GDD section references - [ ] GDD section references
- [ ] Game mechanic implementation details - [ ] Game mechanic implementation details
- [ ] Player experience goals - [ ] Player experience goals
@@ -227,6 +241,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
- [ ] Cross-platform considerations - [ ] Cross-platform considerations
### Technical Quality ### Technical Quality
- [ ] TypeScript strict mode compliance - [ ] TypeScript strict mode compliance
- [ ] Architecture document alignment - [ ] Architecture document alignment
- [ ] Code organization follows standards - [ ] Code organization follows standards
@@ -237,18 +252,21 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Common Pitfalls ## Common Pitfalls
**Scope Issues:** **Scope Issues:**
- Story too large (break into multiple stories) - Story too large (break into multiple stories)
- Story too vague (add specific requirements) - Story too vague (add specific requirements)
- Missing dependencies (identify all prerequisites) - Missing dependencies (identify all prerequisites)
- Unclear boundaries (define what's in/out of scope) - Unclear boundaries (define what's in/out of scope)
**Technical Issues:** **Technical Issues:**
- Missing integration details - Missing integration details
- Incomplete technical specifications - Incomplete technical specifications
- Undefined interfaces or classes - Undefined interfaces or classes
- Missing performance requirements - Missing performance requirements
**Game Design Issues:** **Game Design Issues:**
- Not referencing GDD properly - Not referencing GDD properly
- Missing player experience context - Missing player experience context
- Unclear game mechanic implementation - Unclear game mechanic implementation
@@ -257,6 +275,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Success Criteria ## Success Criteria
**Story Readiness:** **Story Readiness:**
- [ ] Developer can start implementation immediately - [ ] Developer can start implementation immediately
- [ ] No additional design decisions required - [ ] No additional design decisions required
- [ ] All technical questions answered - [ ] All technical questions answered
@@ -265,6 +284,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
- [ ] Story fits within epic scope - [ ] Story fits within epic scope
**Quality Validation:** **Quality Validation:**
- [ ] Game story DOD checklist passes - [ ] Game story DOD checklist passes
- [ ] Architecture alignment confirmed - [ ] Architecture alignment confirmed
- [ ] GDD requirements covered - [ ] GDD requirements covered
@@ -274,6 +294,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Handoff Protocol ## Handoff Protocol
**To Game Developer:** **To Game Developer:**
1. Provide story document 1. Provide story document
2. Confirm GDD and architecture access 2. Confirm GDD and architecture access
3. Verify all dependencies are met 3. Verify all dependencies are met
@@ -281,6 +302,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
5. Establish check-in schedule 5. Establish check-in schedule
**Story Status Updates:** **Story Status Updates:**
- Draft → Ready for Development - Draft → Ready for Development
- In Development → Code Review - In Development → Code Review
- Code Review → Testing - Code Review → Testing
@@ -633,6 +655,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Story Completeness ## Story Completeness
### Basic Story Elements ### Basic Story Elements
- [ ] **Story Title** - Clear, descriptive title that identifies the feature - [ ] **Story Title** - Clear, descriptive title that identifies the feature
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low) - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
@@ -640,6 +663,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Description** - Clear, concise description of what needs to be implemented - [ ] **Description** - Clear, concise description of what needs to be implemented
### Game Design Alignment ### Game Design Alignment
- [ ] **GDD Reference** - Specific Game Design Document section referenced - [ ] **GDD Reference** - Specific Game Design Document section referenced
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
- [ ] **Player Experience Goal** - Describes the intended player experience - [ ] **Player Experience Goal** - Describes the intended player experience
@@ -649,6 +673,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Technical Specifications ## Technical Specifications
### Architecture Compliance ### Architecture Compliance
- [ ] **File Organization** - Follows game architecture document structure - [ ] **File Organization** - Follows game architecture document structure
- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
@@ -656,6 +681,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Dependencies** - All system dependencies clearly identified - [ ] **Dependencies** - All system dependencies clearly identified
### Phaser 3 Requirements ### Phaser 3 Requirements
- [ ] **Scene Integration** - Specifies which scenes are affected and how - [ ] **Scene Integration** - Specifies which scenes are affected and how
- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
- [ ] **Physics Integration** - Physics requirements specified if applicable - [ ] **Physics Integration** - Physics requirements specified if applicable
@@ -663,6 +689,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Performance Considerations** - 60 FPS target and optimization requirements - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
### Code Quality Standards ### Code Quality Standards
- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
- [ ] **Error Handling** - Error scenarios and handling requirements specified - [ ] **Error Handling** - Error scenarios and handling requirements specified
- [ ] **Memory Management** - Object pooling and cleanup requirements where needed - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
@@ -672,6 +699,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Implementation Readiness ## Implementation Readiness
### Acceptance Criteria ### Acceptance Criteria
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
@@ -679,6 +707,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
### Implementation Tasks ### Implementation Tasks
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
- [ ] **Task Scope** - Each task is completable in 1-4 hours - [ ] **Task Scope** - Each task is completable in 1-4 hours
- [ ] **Task Clarity** - Each task has clear, actionable instructions - [ ] **Task Clarity** - Each task has clear, actionable instructions
@@ -686,6 +715,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Development Flow** - Tasks follow logical implementation order - [ ] **Development Flow** - Tasks follow logical implementation order
### Dependencies ### Dependencies
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
- [ ] **Technical Dependencies** - Required systems and files identified - [ ] **Technical Dependencies** - Required systems and files identified
- [ ] **Asset Dependencies** - All needed assets specified with locations - [ ] **Asset Dependencies** - All needed assets specified with locations
@@ -695,6 +725,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Testing Requirements ## Testing Requirements
### Test Coverage ### Test Coverage
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
- [ ] **Integration Test Cases** - Integration testing with other game systems specified - [ ] **Integration Test Cases** - Integration testing with other game systems specified
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
@@ -702,6 +733,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Edge Case Testing** - Edge cases and error conditions covered - [ ] **Edge Case Testing** - Edge cases and error conditions covered
### Test Implementation ### Test Implementation
- [ ] **Test File Paths** - Exact test file locations specified - [ ] **Test File Paths** - Exact test file locations specified
- [ ] **Test Scenarios** - All test scenarios are complete and executable - [ ] **Test Scenarios** - All test scenarios are complete and executable
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
@@ -711,6 +743,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Game-Specific Quality ## Game-Specific Quality
### Gameplay Implementation ### Gameplay Implementation
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
- [ ] **Player Controls** - Input handling requirements are complete - [ ] **Player Controls** - Input handling requirements are complete
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
@@ -718,6 +751,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **State Management** - Game state changes and persistence requirements defined - [ ] **State Management** - Game state changes and persistence requirements defined
### User Experience ### User Experience
- [ ] **UI Requirements** - User interface elements and behaviors specified - [ ] **UI Requirements** - User interface elements and behaviors specified
- [ ] **Audio Integration** - Sound effect and music requirements defined - [ ] **Audio Integration** - Sound effect and music requirements defined
- [ ] **Visual Feedback** - Animation and visual effect requirements specified - [ ] **Visual Feedback** - Animation and visual effect requirements specified
@@ -725,6 +759,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Error Recovery** - User-facing error handling and recovery specified - [ ] **Error Recovery** - User-facing error handling and recovery specified
### Performance Optimization ### Performance Optimization
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
@@ -734,6 +769,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Documentation and Communication ## Documentation and Communication
### Story Documentation ### Story Documentation
- [ ] **Implementation Notes** - Additional context and implementation guidance provided - [ ] **Implementation Notes** - Additional context and implementation guidance provided
- [ ] **Design Decisions** - Key design choices documented with rationale - [ ] **Design Decisions** - Key design choices documented with rationale
- [ ] **Future Considerations** - Potential future enhancements or modifications noted - [ ] **Future Considerations** - Potential future enhancements or modifications noted
@@ -741,6 +777,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
### Developer Handoff ### Developer Handoff
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
- [ ] **Complete Context** - All necessary context provided within the story - [ ] **Complete Context** - All necessary context provided within the story
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
@@ -750,6 +787,7 @@ class {{ClassName}} extends {{PhaseClass}} {
## Final Validation ## Final Validation
### Story Readiness ### Story Readiness
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
- [ ] **Technical Completeness** - All technical requirements are specified and actionable - [ ] **Technical Completeness** - All technical requirements are specified and actionable
- [ ] **Scope Appropriateness** - Story scope matches assigned story points - [ ] **Scope Appropriateness** - Story scope matches assigned story points
@@ -757,6 +795,7 @@ class {{ClassName}} extends {{PhaseClass}} {
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
### Implementation Preparedness ### Implementation Preparedness
- [ ] **Environment Ready** - Development environment requirements specified - [ ] **Environment Ready** - Development environment requirements specified
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
- [ ] **Testing Prepared** - Testing environment and data requirements specified - [ ] **Testing Prepared** - Testing environment and data requirements specified

View File

@@ -1006,7 +1006,7 @@ module "vpc" {
public_subnets = {{public_subnets}} public_subnets = {{public_subnets}}
private_subnets = {{private_subnets}} private_subnets = {{private_subnets}}
} }
```text ```
### Security Foundation ### Security Foundation
@@ -1053,7 +1053,7 @@ eksctl create cluster \
--nodegroup-name {{nodegroup_name}} \ --nodegroup-name {{nodegroup_name}} \
--node-type {{instance_type}} \ --node-type {{instance_type}} \
--nodes {{node_count}} --nodes {{node_count}}
```text ```
^^/CONDITION: uses_eks^^ ^^/CONDITION: uses_eks^^
@@ -1067,7 +1067,7 @@ az aks create \
--node-count {{node_count}} \ --node-count {{node_count}} \
--node-vm-size {{vm_size}} \ --node-vm-size {{vm_size}} \
--network-plugin azure --network-plugin azure
```text ```
^^/CONDITION: uses_aks^^ ^^/CONDITION: uses_aks^^
@@ -1111,11 +1111,11 @@ metadata:
spec: spec:
source: source:
repoURL: repoURL:
'[object Object]': null "[object Object]": null
targetRevision: targetRevision:
'[object Object]': null "[object Object]": null
path: path:
'[object Object]': null "[object Object]": null
``` ```
^^/CONDITION: uses_argocd^^ ^^/CONDITION: uses_argocd^^
@@ -1132,10 +1132,10 @@ spec:
interval: 1m interval: 1m
ref: ref:
branch: branch:
'[object Object]': null "[object Object]": null
url: url:
'[object Object]': null "[object Object]": null
```text ```
^^/CONDITION: uses_flux^^ ^^/CONDITION: uses_flux^^
@@ -1153,7 +1153,7 @@ platform-gitops/
 applications/  applications/
 base/  base/
 overlays/  overlays/
```text ```
### Deployment Workflows ### Deployment Workflows
@@ -1197,7 +1197,7 @@ istioctl install --set profile={{istio_profile}} \
# Linkerd Installation # Linkerd Installation
linkerd install --cluster-name={{cluster_name}} | kubectl apply -f - linkerd install --cluster-name={{cluster_name}} | kubectl apply -f -
linkerd viz install | kubectl apply -f - linkerd viz install | kubectl apply -f -
```text ```
- Control plane setup - Control plane setup
- Proxy injection - Proxy injection
@@ -1248,7 +1248,7 @@ spec:
- name: deploy - name: deploy
taskRef: taskRef:
name: gitops-deploy name: gitops-deploy
```text ```
### Development Tools ### Development Tools
@@ -1290,7 +1290,7 @@ data:
- job_name: 'kubernetes-pods' - job_name: 'kubernetes-pods'
kubernetes_sd_configs: kubernetes_sd_configs:
- role: pod - role: pod
```text ```
### Platform Observability ### Platform Observability
@@ -1380,7 +1380,7 @@ stages:
- develop - develop
- test - test
- deploy - deploy
```text ```
## Platform Validation & Testing ## Platform Validation & Testing
@@ -1409,8 +1409,8 @@ stages:
### Load Testing ### Load Testing
```yaml ```typescript
# K6 Load Test Example // K6 Load Test Example
import http from 'k6/http'; import http from 'k6/http';
import { check } from 'k6'; import { check } from 'k6';

View File

@@ -160,7 +160,7 @@ Created during agent setup:
- Templates: - Templates:
- [ ] template-name-1.md - [ ] template-name-1.md
- [ ] template-name-2.md - [ ] template-name-2.md
```text ```
### 4. Create Agent File ### 4. Create Agent File
@@ -218,7 +218,7 @@ Present to the user:
1. Review and customize the created tasks/templates 1. Review and customize the created tasks/templates
2. Run npm run build:agents 2. Run npm run build:agents
3. Test the agent thoroughly 3. Test the agent thoroughly
```text ```
## Template Reference ## Template Reference
@@ -247,7 +247,7 @@ persona:
- Data integrity and accuracy above all - Data integrity and accuracy above all
- Clear communication of complex findings - Clear communication of complex findings
- Actionable insights over raw numbers - Actionable insights over raw numbers
```text ```
## Creating Missing Dependencies ## Creating Missing Dependencies
@@ -280,12 +280,12 @@ When a required task or template doesn't exist:
```yaml ```yaml
dependencies: dependencies:
tasks: tasks:
- 'create-doc # Required if agent creates any documents' - create-doc
- 'analyze-requirements # Custom task for this agent' - analyze-requirements
- 'generate-report # Another custom task' - generate-report
templates: templates:
- 'requirements-doc # Template for requirements documents' - requirements-doc
- 'analysis-report # Template for analysis reports' - analysis-report
``` ```
## Notes ## Notes
@@ -973,7 +973,7 @@ Before declaring complete:
**README Structure with Character Introduction:** **README Structure with Character Introduction:**
````markdown ```markdown
# {Pack Name} Expansion Pack # {Pack Name} Expansion Pack
## Meet Your {Domain} Team ## Meet Your {Domain} Team
@@ -998,9 +998,7 @@ _{Professional background and expertise}_
2. **Launch Orchestrator**: 2. **Launch Orchestrator**:
```bash
npm run agent {pack-name}-orchestrator npm run agent {pack-name}-orchestrator
```
3. **Follow Numbered Options**: {Character Name} will present numbered choices for each decision 3. **Follow Numbered Options**: {Character Name} will present numbered choices for each decision
@@ -1030,7 +1028,7 @@ _{Professional background and expertise}_
### Knowledge Base ### Knowledge Base
[Embedded domain expertise] [Embedded domain expertise]
```` ```
#### 6.3 Advanced Data File Documentation with Validation #### 6.3 Advanced Data File Documentation with Validation
@@ -1748,6 +1746,7 @@ activation-instructions:
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
- The customization field ALWAYS takes precedence over any conflicting instructions - The customization field ALWAYS takes precedence over any conflicting instructions
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
- Command
agent: agent:
name: [AGENT_NAME] name: [AGENT_NAME]
@@ -1768,7 +1767,9 @@ persona:
# Add more principles as needed # Add more principles as needed
startup: startup:
- [STARTUP_INSTRUCTIONS] - Greet the user with your name and role, and inform of the *help command.
- [STARTUP_INSTRUCTION]
- [STARTUP_INSTRUCTION]...
commands: commands:
- "*help" - Show: numbered list of the following commands to allow selection - "*help" - Show: numbered list of the following commands to allow selection
@@ -1799,7 +1800,7 @@ dependencies:
- [TEMPLATE_1] # Template with LLM instructions for guided creation - [TEMPLATE_1] # Template with LLM instructions for guided creation
- [TEMPLATE_2] # Another template for different document type - [TEMPLATE_2] # Another template for different document type
[[LLM: Example: blueprint-tmpl, contract-tmpl, report-tmpl [[LLM: Example: blueprint-tmpl, contract-tmpl, report-tmpl
Each template should include [[LLM: guidance]] and other conventions from `template-formmat.md` sections for user interaction]] Each template should include [[LLM: guidance]] and other conventions from `template-format.md` sections for user interaction]]
checklists: checklists:
- [CHECKLIST_1] # Quality validation for template outputs - [CHECKLIST_1] # Quality validation for template outputs
@@ -1815,7 +1816,7 @@ dependencies:
- template-format # Required if using templates - template-format # Required if using templates
- [UTIL_1] # Other utilities as needed - [UTIL_1] # Other utilities as needed
[[LLM: Include workflow-management if agent participates in workflows]] [[LLM: Include workflow-management if agent participates in workflows]]
```text ```
@{example: Construction Contractor Agent} @{example: Construction Contractor Agent}
@@ -1854,21 +1855,21 @@ commands:
- '*exit" - Say goodbye as Marcus and exit' - '*exit" - Say goodbye as Marcus and exit'
dependencies: dependencies:
tasks: tasks:
- 'create-doc # For document creation' - create-doc
- 'validate-plans # Custom validation task' - validate-plans
- 'safety-assessment # Custom safety review task' - safety-assessment
templates: templates:
- 'blueprint-tmpl # Architectural blueprint template' - blueprint-tmpl
- 'estimate-tmpl # Cost estimation template' - estimate-tmpl
- 'schedule-tmpl # Project timeline template' - schedule-tmpl
checklists: checklists:
- 'blueprint-checklist # Validates blueprint completeness' - blueprint-checklist
- 'safety-checklist # Safety compliance validation' - safety-checklist
data: data:
- 'building-codes.md # Local building code reference' - building-codes.md
- 'materials-guide.md # Construction materials specs' - materials-guide.md
utils: utils:
- 'template-format # For template processing' - template-format
``` ```
==================== END: templates#agent-tmpl ==================== ==================== END: templates#agent-tmpl ====================

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@@ -60,9 +60,9 @@ workflows:
==================== END: agent-teams#team-fullstack ==================== ==================== END: agent-teams#team-fullstack ====================
==================== START: agents#bmad-orchestrator ==================== ==================== START: agents#bmad-orchestrator ====================
# bmad # bmad-orchestrator
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
agent: agent:
@@ -94,9 +94,9 @@ startup:
- If clear match to an agent's expertise, suggest transformation with *agent command - If clear match to an agent's expertise, suggest transformation with *agent command
- If project-oriented, suggest *workflow-guidance to explore options - If project-oriented, suggest *workflow-guidance to explore options
- Load resources only when needed - never pre-load - Load resources only when needed - never pre-load
commands: # All commands require * prefix when used (e.g., *help, *agent pm) commands:
help: Show this guide with available agents and workflows help: Show this guide with available agents and workflows
chat-mode: Start conversational mode for detailed assistance chat-mode: Start conversational mode for detailed assistance
kb-mode: Load full BMAD knowledge base kb-mode: Load full BMAD knowledge base
status: Show current context, active agent, and progress status: Show current context, active agent, and progress
agent: Transform into a specialized agent (list if name not specified) agent: Transform into a specialized agent (list if name not specified)
@@ -111,41 +111,40 @@ commands: # All commands require * prefix when used (e.g., *help, *agent pm)
help-display-template: | help-display-template: |
=== BMAD Orchestrator Commands === === BMAD Orchestrator Commands ===
All commands must start with * (asterisk) All commands must start with * (asterisk)
Core Commands: Core Commands:
*help ............... Show this guide *help ............... Show this guide
*chat-mode .......... Start conversational mode for detailed assistance *chat-mode .......... Start conversational mode for detailed assistance
*kb-mode ............ Load full BMAD knowledge base *kb-mode ............ Load full BMAD knowledge base
*status ............. Show current context, active agent, and progress *status ............. Show current context, active agent, and progress
*exit ............... Return to BMad or exit session *exit ............... Return to BMad or exit session
Agent & Task Management: Agent & Task Management:
*agent [name] ....... Transform into specialized agent (list if no name) *agent [name] ....... Transform into specialized agent (list if no name)
*task [name] ........ Run specific task (list if no name, requires agent) *task [name] ........ Run specific task (list if no name, requires agent)
*checklist [name] ... Execute checklist (list if no name, requires agent) *checklist [name] ... Execute checklist (list if no name, requires agent)
Workflow Commands: Workflow Commands:
*workflow [name] .... Start specific workflow (list if no name) *workflow [name] .... Start specific workflow (list if no name)
*workflow-guidance .. Get personalized help selecting the right workflow *workflow-guidance .. Get personalized help selecting the right workflow
Other Commands: Other Commands:
*yolo ............... Toggle skip confirmations mode *yolo ............... Toggle skip confirmations mode
*party-mode ......... Group chat with all agents *party-mode ......... Group chat with all agents
*doc-out ............ Output full document *doc-out ............ Output full document
=== Available Specialist Agents === === Available Specialist Agents ===
[Dynamically list each agent in bundle with format: [Dynamically list each agent in bundle with format:
*agent {id}: {title} *agent {id}: {title}
When to use: {whenToUse} When to use: {whenToUse}
Key deliverables: {main outputs/documents}] Key deliverables: {main outputs/documents}]
=== Available Workflows === === Available Workflows ===
[Dynamically list each workflow in bundle with format: [Dynamically list each workflow in bundle with format:
*workflow {id}: {name} *workflow {id}: {name}
Purpose: {description}] Purpose: {description}]
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
fuzzy-matching: fuzzy-matching:
- 85% confidence threshold - 85% confidence threshold
- Show numbered list if unsure - Show numbered list if unsure
@@ -158,6 +157,11 @@ loading:
- Agents: Only when transforming - Agents: Only when transforming
- Templates/Tasks: Only when executing - Templates/Tasks: Only when executing
- Always indicate loading - Always indicate loading
kb-mode-behavior:
- When *kb-mode is invoked, use kb-mode-interaction task
- Don't dump all KB content immediately
- Present topic areas and wait for user selection
- Provide focused, contextual responses
workflow-guidance: workflow-guidance:
- Discover available workflows in the bundle at runtime - Discover available workflows in the bundle at runtime
- Understand each workflow's purpose, options, and decision points - Understand each workflow's purpose, options, and decision points
@@ -171,6 +175,7 @@ dependencies:
tasks: tasks:
- advanced-elicitation - advanced-elicitation
- create-doc - create-doc
- kb-mode-interaction
data: data:
- bmad-kb - bmad-kb
utils: utils:
@@ -217,13 +222,13 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Strategic analysis consultation with advanced-elicitation' - chat-mode: (Default) Strategic analysis consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*brainstorm {topic}" - Facilitate structured brainstorming session' - brainstorm {topic}: Facilitate structured brainstorming session
- '*research {topic}" - Generate deep research prompt for investigation' - research {topic}: Generate deep research prompt for investigation
- '*elicit" - Run advanced elicitation to clarify requirements' - elicit: Run advanced elicitation to clarify requirements
- '*exit" - Say goodbye as the Business Analyst, and then abandon inhabiting this persona' - exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- brainstorming-techniques - brainstorming-techniques
@@ -246,7 +251,7 @@ dependencies:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -276,10 +281,10 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Deep conversation with advanced-elicitation' - chat-mode: (Default) Deep conversation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*exit" - Say goodbye as the PM, and then abandon inhabiting this persona' - exit: Say goodbye as the PM, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc
@@ -343,13 +348,13 @@ startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- Always start by understanding the user's context, goals, and constraints before proposing solutions. - Always start by understanding the user's context, goals, and constraints before proposing solutions.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) UX consultation with advanced-elicitation for design decisions' - chat-mode: (Default) UX consultation with advanced-elicitation for design decisions
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*generate-ui-prompt" - Create AI frontend generation prompt' - generate-ui-prompt: Create AI frontend generation prompt
- '*research {topic}" - Generate deep research prompt for UX investigation' - research {topic}: Generate deep research prompt for UX investigation
- '*execute-checklist {checklist}" - Run design validation checklist' - execute-checklist {checklist}: Run design validation checklist
- '*exit" - Say goodbye as the UX Expert, and then abandon inhabiting this persona' - exit: Say goodbye as the UX Expert, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- generate-ai-frontend-prompt - generate-ai-frontend-prompt
@@ -403,12 +408,12 @@ startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements. - When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Architect consultation with advanced-elicitation for complex system design' - chat-mode: (Default) Architect consultation with advanced-elicitation for complex system design
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run architectural validation checklist' - execute-checklist {checklist}: Run architectural validation checklist
- '*research {topic}" - Generate deep research prompt for architectural decisions' - research {topic}: Generate deep research prompt for architectural decisions
- '*exit" - Say goodbye as the Architect, and then abandon inhabiting this persona' - exit: Say goodbye as the Architect, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc
@@ -434,7 +439,7 @@ dependencies:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -466,15 +471,15 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Product Owner consultation with advanced-elicitation' - chat-mode: (Default) Product Owner consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run validation checklist (default->po-master-checklist)' - execute-checklist {checklist}: Run validation checklist (default->po-master-checklist)
- '*shard-doc {document}" - Break down document into actionable parts' - shard-doc {document}: Break down document into actionable parts
- '*correct-course" - Analyze and suggest project course corrections' - correct-course: Analyze and suggest project course corrections
- '*create-epic" - Create epic for brownfield projects (task brownfield-create-epic)' - create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- '*create-story" - Create user story from requirements (task brownfield-create-story)' - create-story: Create user story from requirements (task brownfield-create-story)
- '*exit" - Say Goodbye, You are no longer this Agent' - exit: Say goodbye as the Product Owner, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- execute-checklist - execute-checklist
@@ -664,6 +669,79 @@ If template specifies a checklist:
- Template markup is for AI processing only - never expose to users - Template markup is for AI processing only - never expose to users
==================== END: tasks#create-doc ==================== ==================== END: tasks#create-doc ====================
==================== START: tasks#kb-mode-interaction ====================
# KB Mode Interaction Task
## Purpose
Provide a user-friendly interface to the BMAD knowledge base without overwhelming users with information upfront.
## Instructions
When entering KB mode (*kb-mode), follow these steps:
### 1. Welcome and Guide
Announce entering KB mode with a brief, friendly introduction:
"I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD."
### 2. Present Topic Areas
Offer a concise list of main topic areas the user might want to explore:
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
### 3. Respond Contextually
- Wait for user's specific question or topic selection
- Provide focused, relevant information from the knowledge base
- Offer to dive deeper or explore related topics
- Keep responses concise unless user asks for detailed explanations
### 4. Interactive Exploration
- After answering, suggest related topics they might find helpful
- Maintain conversational flow rather than data dumping
- Use examples when appropriate
- Reference specific documentation sections when relevant
### 5. Exit Gracefully
When user is done or wants to exit KB mode:
- Summarize key points discussed if helpful
- Remind them they can return to KB mode anytime with *kb-mode
- Suggest next steps based on what was discussed
## Example Interaction
**User**: *kb-mode
**Assistant**: I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD.
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
**User**: Tell me about workflows
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]
==================== END: tasks#kb-mode-interaction ====================
==================== START: data#bmad-kb ==================== ==================== START: data#bmad-kb ====================
# BMAD Knowledge Base # BMAD Knowledge Base
@@ -679,6 +757,118 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
- **Reusable Resources**: Portable templates, tasks, and checklists - **Reusable Resources**: Portable templates, tasks, and checklists
- **Slash Command Integration**: Quick agent switching and control - **Slash Command Integration**: Quick agent switching and control
### When to Use BMAD
- **New Projects (Greenfield)**: Complete end-to-end development
- **Existing Projects (Brownfield)**: Feature additions and enhancements
- **Team Collaboration**: Multiple roles working together
- **Quality Assurance**: Structured testing and validation
- **Documentation**: Professional PRDs, architecture docs, user stories
## Getting Started
### Quick Start Options
#### Option 1: Web UI
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
5. Type `/help` to see available commands
#### Option 2: IDE Integration
**Best for**: Cursor, Claude Code, Windsurf, VS Code users
```bash
# Interactive installation (recommended)
npx bmad-method install
```
**Installation Steps**:
- Choose "Complete installation"
- Select your IDE (Cursor, Claude Code, Windsurf, or Roo Code)
**Verify Installation**:
- `.bmad-core/` folder created with all agents
- IDE-specific integration files created
- All agent commands/rules/modes available
### Environment Selection Guide
**Use Web UI for**:
- Initial planning and documentation (PRD, architecture)
- Cost-effective document creation (especially with Gemini)
- Brainstorming and analysis phases
- Multi-agent consultation and planning
**Use IDE for**:
- Active development and coding
- File operations and project integration
- Document sharding and story management
- Implementation workflow (SM/Dev cycles)
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
## Core Configuration (core-config.yml)
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
### What is core-config.yml?
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
- **Version Flexibility**: Work with V3, V4, or custom document structures
- **Custom Locations**: Define where your documents and shards live
- **Developer Context**: Specify which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting
### Key Configuration Areas
#### PRD Configuration
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
- **prdShardedLocation**: Where to find sharded epic files
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
#### Architecture Configuration
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
- **architectureSharded**: Whether architecture is split into components
- **architectureShardedLocation**: Where sharded architecture files live
#### Developer Files
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
- **devDebugLog**: Where dev agent logs repeated failures
- **agentCoreDump**: Export location for chat conversations
### Why It Matters
1. **No Forced Migrations**: Keep your existing document structure
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
3. **Custom Workflows**: Configure BMAD to match your team's process
4. **Intelligent Agents**: Agents automatically adapt to your configuration
### Common Configurations
**Legacy V3 Project**:
```yaml
prdVersion: v3
prdSharded: false
architectureVersion: v3
architectureSharded: false
```
**V4 Optimized Project**:
```yaml
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
## Core Philosophy ## Core Philosophy
### Vibe CEO'ing ### Vibe CEO'ing
@@ -700,18 +890,345 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand. 7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges. 8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
## IDE Development Workflow ### Key Workflow Principles
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd. 1. **Agent Specialization**: Each agent has specific expertise and responsibilities
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder. 2. **Clean Handoffs**: Always start fresh when switching between agents
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop. 3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent. 4. **Iterative Development**: Complete one story before starting the next
5. Use a new chat window to allow the SM agent to `draft the next story`. 5. **Documentation First**: Always start with solid PRD and architecture
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
With this work flow, there is only 1 story in progress at a time, worked sequentially. ## Agent System
### Core Development Team
| Agent | Role | Primary Functions | When to Use |
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
| `dev` | Developer | Code implementation, debugging | All development tasks |
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
### Meta Agents
| Agent | Role | Primary Functions | When to Use |
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
### Agent Interaction Commands
#### IDE-Specific Syntax
**Agent Loading by IDE**:
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
**Chat Management Guidelines**:
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
- **Roo Code**: Switch modes within the same conversation
**Common Task Commands**:
- `*help` - Show available commands
- `*status` - Show current context/progress
- `*exit` - Exit the agent mode
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
- `*create` - Run create-next-story task (SM agent)
**In Web UI**:
```text
/pm create-doc prd
/architect review system design
/dev implement story 1.2
/help - Show available commands
/switch agent-name - Change active agent (if orchestrator available)
```
## Team Configurations
### Pre-Built Teams
#### Team All
- **Includes**: All 10 agents + orchestrator
- **Use Case**: Complete projects requiring all roles
- **Bundle**: `team-all.txt`
#### Team Fullstack
- **Includes**: PM, Architect, Developer, QA, UX Expert
- **Use Case**: End-to-end web/mobile development
- **Bundle**: `team-fullstack.txt`
#### Team No-UI
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
- **Use Case**: Backend services, APIs, system development
- **Bundle**: `team-no-ui.txt`
## Core Architecture
### System Overview
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
### Key Architectural Components
#### 1. Agents (`bmad-core/agents/`)
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
- **Startup Instructions**: Can load project-specific documentation for immediate context
#### 2. Agent Teams (`bmad-core/agent-teams/`)
- **Purpose**: Define collections of agents bundled together for specific purposes
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
- **Usage**: Creates pre-packaged contexts for web UI environments
#### 3. Workflows (`bmad-core/workflows/`)
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
#### 4. Reusable Resources
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
### Dual Environment Architecture
#### IDE Environment
- Users interact directly with agent markdown files
- Agents can access all dependencies dynamically
- Supports real-time file operations and project integration
- Optimized for development workflow execution
#### Web UI Environment
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
- Created by the web-builder tool for upload to web interfaces
- Provides complete context in one package
### Template Processing System
BMAD employs a sophisticated template system with three key components:
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
**Template Features**:
- **Self-contained**: Templates embed both output structure and processing instructions
- **Variable Substitution**: `{{placeholders}}` for dynamic content
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
### Technical Preferences Integration
The `technical-preferences.md` file serves as a persistent technical profile that:
- Ensures consistency across all agents and projects
- Eliminates repetitive technology specification
- Provides personalized recommendations aligned with user preferences
- Evolves over time with lessons learned
### Build and Delivery Process
The `web-builder.js` tool creates web-ready bundles by:
1. Reading agent or team definition files
2. Recursively resolving all dependencies
3. Concatenating content into single text files with clear separators
4. Outputting ready-to-upload bundles for web AI interfaces
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
## Complete Development Workflow
### Planning Phase (Web UI Recommended)
**Ideal for cost efficiency, especially with Gemini:**
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
2. **Project Brief**: Create foundation document (Analyst or user)
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
#### Example Planning Prompts
**For PRD Creation**:
```text
"I want to build a [type] application that [core purpose].
Help me brainstorm features and create a comprehensive PRD."
```
**For Architecture Design**:
```text
"Based on this PRD, design a scalable technical architecture
that can handle [specific requirements]."
```
### Critical Transition: Web UI to IDE
**Once planning is complete, you MUST switch to IDE for development:**
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
### IDE Development Workflow
**Prerequisites**: Planning documents must exist in `docs/` folder
1. **Document Sharding**:
- `@bmad-master` or `@po` shard `docs/prd.md` to `docs/prd/` folder
- If architecture exists, shard to `docs/architecture/` folder
- Results in multiple manageable documents and epic files
2. **Verify Sharded Content**:
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
- Source tree document and coding standards for dev agent reference
- Sharded docs for SM agent story creation
**Resulting Folder Structure**:
- `docs/prd/` - Broken down PRD sections
- `docs/architecture/` - Broken down architecture sections
- `docs/stories/` - Generated user stories
3. **Development Cycle** (Sequential, one story at a time):
**Step 1 - Story Creation**: New chat window → `@sm` → `*create`
- SM executes create-next-story task
- Review generated story in `docs/stories/`
- Update status from "Draft" to "Approved"
**Step 2 - Story Implementation**: New chat window → `@dev`
- Agent asks which story to implement
- Include story file content to save dev agent lookup time
- Dev follows tasks/subtasks, marking completion
- Dev leaves notes for SM about any deviations
- Update status to "Done"
**Step 3 - Repeat**: Continue SM → Dev cycle until all epic stories complete
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
### Status Tracking Workflow
Stories progress through defined statuses:
- **Draft** → **Approved** → **InProgress** → **Done**
Each status change requires user verification and approval before proceeding.
### Workflow Types
#### Greenfield Development
- Business analysis and market research
- Product requirements and feature definition
- System architecture and design
- Development execution
- Testing and deployment
#### Brownfield Enhancement
- Current system analysis
- Enhancement planning
- Impact assessment
- Incremental development
- Integration testing
## Document Creation Best Practices
### Required File Naming for Framework Integration
- `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document
**Why These Names Matter**:
- Agents automatically reference these files during development
- Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming
### Cost-Effective Document Creation Workflow
**Recommended for Large Documents (PRD, Architecture):**
1. **Use Web UI**: Create documents in web interface for cost efficiency
2. **Copy Final Output**: Save complete markdown to your project
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
4. **Switch to IDE**: Use IDE agents for development and smaller documents
### Document Sharding
Templates with Level 2 headings (`##`) can be automatically sharded:
**Original PRD**:
```markdown
## Goals and Background Context
## Requirements
## User Interface Design Goals
## Success Metrics
```
**After Sharding**:
- `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md`
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
## Usage Patterns and Best Practices
### Environment-Specific Usage
**Web UI Best For**:
- Initial planning and documentation phases
- Cost-effective large document creation
- Agent consultation and brainstorming
- Multi-agent workflows with orchestrator
**IDE Best For**:
- Active development and implementation
- File operations and project integration
- Story management and development cycles
- Code review and debugging
### Quality Assurance
- Use appropriate agents for specialized tasks
- Follow Agile ceremonies and review processes
- Maintain document consistency with PO agent
- Regular validation with checklists and templates
### Performance Optimization
- Use specific agents vs. `bmad-master` for focused tasks
- Choose appropriate team size for project needs
- Leverage technical preferences for consistency
- Regular context management and cache clearing
## Success Tips
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
- **Use bmad-master for document organization** - Sharding creates manageable chunks
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
- **Keep conversations focused** - One agent, one task per conversation
- **Review everything** - Always review and approve before marking complete
## Getting Help
- **Commands**: Use `/help` in any environment to see available commands
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
- **Documentation**: Check `docs/` folder for project-specific context
- **Community**: Discord and GitHub resources available for support
==================== END: data#bmad-kb ==================== ==================== END: data#bmad-kb ====================
==================== START: utils#workflow-management ==================== ==================== START: utils#workflow-management ====================
@@ -764,7 +1281,7 @@ Available workflows for [Team Name]:
[... etc. ...] [... etc. ...]
Use /workflow-start {number or id} to begin a workflow. Use /workflow-start {number or id} to begin a workflow.
```text ```
### /workflow-start {workflow-id} ### /workflow-start {workflow-id}
@@ -790,7 +1307,7 @@ In Progress:
- Create PRD (John) - awaiting input - Create PRD (John) - awaiting input
Next: Technical Architecture Next: Technical Architecture
```text ```
### /workflow-resume ### /workflow-resume
@@ -806,7 +1323,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
- UX Strategy with Sally (ux-expert) - UX Strategy with Sally (ux-expert)
Would you like me to load Sally to continue? Would you like me to load Sally to continue?
```text ```
### /workflow-next ### /workflow-next
@@ -876,7 +1393,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
- Load Sarah (Product Owner) to validate all artifacts - Load Sarah (Product Owner) to validate all artifacts
Would you like to continue with this workflow? Would you like to continue with this workflow?
```text ```
## Workflow Context Passing ## Workflow Context Passing
@@ -902,7 +1419,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
Let's create the UX strategy and UI specifications. First, let me review Let's create the UX strategy and UI specifications. First, let me review
the PRD to understand the features we're designing for... the PRD to understand the features we're designing for...
```text ```
## Multi-Path Workflows ## Multi-Path Workflows
@@ -1517,6 +2034,8 @@ Present these numbered options to the user:
==================== START: templates#project-brief-tmpl ==================== ==================== START: templates#project-brief-tmpl ====================
# Project Brief: {{Project Name}} # Project Brief: {{Project Name}}
[[LLM: The default path and filename unless specified is docs/brief.md]]
[[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development. [[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development.
Start by asking the user which mode they prefer: Start by asking the user which mode they prefer:
@@ -1748,6 +2267,8 @@ These replace the standard elicitation options when working on project brief doc
==================== START: templates#market-research-tmpl ==================== ==================== START: templates#market-research-tmpl ====================
# Market Research Report: {{Project/Product Name}} # Market Research Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/market-research.md]]
[[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]] [[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]]
## Executive Summary ## Executive Summary
@@ -2012,6 +2533,8 @@ These replace the standard elicitation options when working on market research d
==================== START: templates#competitor-analysis-tmpl ==================== ==================== START: templates#competitor-analysis-tmpl ====================
# Competitive Analysis Report: {{Project/Product Name}} # Competitive Analysis Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/competitor-analysis.md]]
[[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]] [[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]]
## Executive Summary ## Executive Summary
@@ -2905,7 +3428,7 @@ Create an `index.md` file in the sharded folder that:
- [Section Name 2](./section-name-2.md) - [Section Name 2](./section-name-2.md)
- [Section Name 3](./section-name-3.md) - [Section Name 3](./section-name-3.md)
... ...
```text ```
### 5. Preserve Special Content ### 5. Preserve Special Content
@@ -2969,6 +3492,8 @@ Document sharded successfully:
==================== START: templates#prd-tmpl ==================== ==================== START: templates#prd-tmpl ====================
# {{Project Name}} Product Requirements Document (PRD) # {{Project Name}} Product Requirements Document (PRD)
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]] [[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]]
## Goals and Background Context ## Goals and Background Context
@@ -3172,6 +3697,8 @@ so that {{benefit}}.
==================== START: templates#brownfield-prd-tmpl ==================== ==================== START: templates#brownfield-prd-tmpl ====================
# {{Project Name}} Brownfield Enhancement PRD # {{Project Name}} Brownfield Enhancement PRD
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED:
This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding: This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding:
@@ -4038,6 +4565,8 @@ You will now synthesize the inputs and the above principles into a final, compre
==================== START: templates#front-end-spec-tmpl ==================== ==================== START: templates#front-end-spec-tmpl ====================
# {{Project Name}} UI/UX Specification # {{Project Name}} UI/UX Specification
[[LLM: The default path and filename unless specified is docs/front-end-spec.md]]
[[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]] [[LLM: Review provided documents including Project Brief, PRD, and any user research to gather context. Focus on understanding user needs, pain points, and desired outcomes before beginning the specification.]]
## Introduction ## Introduction
@@ -4114,7 +4643,7 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{sitemap_diagram}} {{sitemap_diagram}}
```text ```
@{example: sitemap} @{example: sitemap}
@@ -4846,6 +5375,8 @@ Present a summary of what was created and ask if any additional documentation wo
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]]
[[LLM: The default path and filename unless specified is docs/architecture.md]]
## Introduction ## Introduction
[[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted. [[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted.
@@ -5199,7 +5730,7 @@ servers:
'[object Object]': null '[object Object]': null
description: description:
'[object Object]': null '[object Object]': null
```text ```
^^/CONDITION: has_rest_api^^ ^^/CONDITION: has_rest_api^^
@@ -5262,7 +5793,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
├── {{package-manifest}} # Dependencies manifest ├── {{package-manifest}} # Dependencies manifest
├── {{config-files}} # Language/framework configs ├── {{config-files}} # Language/framework configs
└── README.md # Project documentation └── README.md # Project documentation
```text
@{example: monorepo-structure} @{example: monorepo-structure}
project-root/ project-root/
@@ -5274,6 +5804,7 @@ project-root/
├── scripts/ # Monorepo management scripts ├── scripts/ # Monorepo management scripts
└── package.json # Root package.json with workspaces └── package.json # Root package.json with workspaces
@{/example} @{/example}
```
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]] [[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]
@@ -5621,6 +6152,8 @@ Note: Basic info goes in Coding Standards for dev agent. This detailed section i
==================== START: templates#front-end-architecture-tmpl ==================== ==================== START: templates#front-end-architecture-tmpl ====================
# {{Project Name}} Frontend Architecture Document # {{Project Name}} Frontend Architecture Document
[[LLM: The default path and filename unless specified is docs/ui-architecture.md]]
[[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]] [[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]]
## Template and Framework Selection ## Template and Framework Selection
@@ -5797,6 +6330,8 @@ Document the starter template decision and any constraints it imposes before pro
==================== START: templates#fullstack-architecture-tmpl ==================== ==================== START: templates#fullstack-architecture-tmpl ====================
# {{Project Name}} Fullstack Architecture Document # {{Project Name}} Fullstack Architecture Document
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]]
## Introduction ## Introduction
@@ -6816,6 +7351,8 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
==================== START: templates#brownfield-architecture-tmpl ==================== ==================== START: templates#brownfield-architecture-tmpl ====================
# {{Project Name}} Brownfield Enhancement Architecture # {{Project Name}} Brownfield Enhancement Architecture
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED:
This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding: This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding:
@@ -7040,7 +7577,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{component_interaction_diagram}} {{component_interaction_diagram}}
```text ```
## API Design and Integration ## API Design and Integration
@@ -7080,7 +7617,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
```json ```json
{{response_schema}} {{response_schema}}
```text ```
<</REPEAT>> <</REPEAT>>
@@ -8409,7 +8946,7 @@ workflow:
sequence: sequence:
- step: service_analysis - step: service_analysis
agent: architect agent: architect
action: analyze existing project and use task document-project action: analyze existing project and use task document-project
creates: multiple documents per the document-project template creates: multiple documents per the document-project template
notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies." notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies."

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@@ -55,9 +55,9 @@ workflows:
==================== END: agent-teams#team-no-ui ==================== ==================== END: agent-teams#team-no-ui ====================
==================== START: agents#bmad-orchestrator ==================== ==================== START: agents#bmad-orchestrator ====================
# bmad # bmad-orchestrator
CRITICAL: Read the full YML to understand your operating params, start activation to alter your state of being, follow startup instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yaml ```yaml
agent: agent:
@@ -89,9 +89,9 @@ startup:
- If clear match to an agent's expertise, suggest transformation with *agent command - If clear match to an agent's expertise, suggest transformation with *agent command
- If project-oriented, suggest *workflow-guidance to explore options - If project-oriented, suggest *workflow-guidance to explore options
- Load resources only when needed - never pre-load - Load resources only when needed - never pre-load
commands: # All commands require * prefix when used (e.g., *help, *agent pm) commands:
help: Show this guide with available agents and workflows help: Show this guide with available agents and workflows
chat-mode: Start conversational mode for detailed assistance chat-mode: Start conversational mode for detailed assistance
kb-mode: Load full BMAD knowledge base kb-mode: Load full BMAD knowledge base
status: Show current context, active agent, and progress status: Show current context, active agent, and progress
agent: Transform into a specialized agent (list if name not specified) agent: Transform into a specialized agent (list if name not specified)
@@ -106,41 +106,40 @@ commands: # All commands require * prefix when used (e.g., *help, *agent pm)
help-display-template: | help-display-template: |
=== BMAD Orchestrator Commands === === BMAD Orchestrator Commands ===
All commands must start with * (asterisk) All commands must start with * (asterisk)
Core Commands: Core Commands:
*help ............... Show this guide *help ............... Show this guide
*chat-mode .......... Start conversational mode for detailed assistance *chat-mode .......... Start conversational mode for detailed assistance
*kb-mode ............ Load full BMAD knowledge base *kb-mode ............ Load full BMAD knowledge base
*status ............. Show current context, active agent, and progress *status ............. Show current context, active agent, and progress
*exit ............... Return to BMad or exit session *exit ............... Return to BMad or exit session
Agent & Task Management: Agent & Task Management:
*agent [name] ....... Transform into specialized agent (list if no name) *agent [name] ....... Transform into specialized agent (list if no name)
*task [name] ........ Run specific task (list if no name, requires agent) *task [name] ........ Run specific task (list if no name, requires agent)
*checklist [name] ... Execute checklist (list if no name, requires agent) *checklist [name] ... Execute checklist (list if no name, requires agent)
Workflow Commands: Workflow Commands:
*workflow [name] .... Start specific workflow (list if no name) *workflow [name] .... Start specific workflow (list if no name)
*workflow-guidance .. Get personalized help selecting the right workflow *workflow-guidance .. Get personalized help selecting the right workflow
Other Commands: Other Commands:
*yolo ............... Toggle skip confirmations mode *yolo ............... Toggle skip confirmations mode
*party-mode ......... Group chat with all agents *party-mode ......... Group chat with all agents
*doc-out ............ Output full document *doc-out ............ Output full document
=== Available Specialist Agents === === Available Specialist Agents ===
[Dynamically list each agent in bundle with format: [Dynamically list each agent in bundle with format:
*agent {id}: {title} *agent {id}: {title}
When to use: {whenToUse} When to use: {whenToUse}
Key deliverables: {main outputs/documents}] Key deliverables: {main outputs/documents}]
=== Available Workflows === === Available Workflows ===
[Dynamically list each workflow in bundle with format: [Dynamically list each workflow in bundle with format:
*workflow {id}: {name} *workflow {id}: {name}
Purpose: {description}] Purpose: {description}]
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
💡 Tip: Each agent has unique tasks, templates, and checklists. Switch to an agent to access their capabilities!
fuzzy-matching: fuzzy-matching:
- 85% confidence threshold - 85% confidence threshold
- Show numbered list if unsure - Show numbered list if unsure
@@ -153,6 +152,11 @@ loading:
- Agents: Only when transforming - Agents: Only when transforming
- Templates/Tasks: Only when executing - Templates/Tasks: Only when executing
- Always indicate loading - Always indicate loading
kb-mode-behavior:
- When *kb-mode is invoked, use kb-mode-interaction task
- Don't dump all KB content immediately
- Present topic areas and wait for user selection
- Provide focused, contextual responses
workflow-guidance: workflow-guidance:
- Discover available workflows in the bundle at runtime - Discover available workflows in the bundle at runtime
- Understand each workflow's purpose, options, and decision points - Understand each workflow's purpose, options, and decision points
@@ -166,6 +170,7 @@ dependencies:
tasks: tasks:
- advanced-elicitation - advanced-elicitation
- create-doc - create-doc
- kb-mode-interaction
data: data:
- bmad-kb - bmad-kb
utils: utils:
@@ -212,13 +217,13 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Strategic analysis consultation with advanced-elicitation' - chat-mode: (Default) Strategic analysis consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*brainstorm {topic}" - Facilitate structured brainstorming session' - brainstorm {topic}: Facilitate structured brainstorming session
- '*research {topic}" - Generate deep research prompt for investigation' - research {topic}: Generate deep research prompt for investigation
- '*elicit" - Run advanced elicitation to clarify requirements' - elicit: Run advanced elicitation to clarify requirements
- '*exit" - Say goodbye as the Business Analyst, and then abandon inhabiting this persona' - exit: Say goodbye as the Business Analyst, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- brainstorming-techniques - brainstorming-techniques
@@ -241,7 +246,7 @@ dependencies:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -271,10 +276,10 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Deep conversation with advanced-elicitation' - chat-mode: (Default) Deep conversation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*exit" - Say goodbye as the PM, and then abandon inhabiting this persona' - exit: Say goodbye as the PM, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc
@@ -335,12 +340,12 @@ startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements. - When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Architect consultation with advanced-elicitation for complex system design' - chat-mode: (Default) Architect consultation with advanced-elicitation for complex system design
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run architectural validation checklist' - execute-checklist {checklist}: Run architectural validation checklist
- '*research {topic}" - Generate deep research prompt for architectural decisions' - research {topic}: Generate deep research prompt for architectural decisions
- '*exit" - Say goodbye as the Architect, and then abandon inhabiting this persona' - exit: Say goodbye as the Architect, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- create-doc - create-doc
@@ -366,7 +371,7 @@ dependencies:
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode: CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
```yml ```yaml
activation-instructions: activation-instructions:
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER! - Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
@@ -398,15 +403,15 @@ persona:
startup: startup:
- Greet the user with your name and role, and inform of the *help command. - Greet the user with your name and role, and inform of the *help command.
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - help: Show numbered list of the following commands to allow selection
- '*chat-mode" - (Default) Product Owner consultation with advanced-elicitation' - chat-mode: (Default) Product Owner consultation with advanced-elicitation
- '*create-doc {template}" - Create doc (no template = show available templates)' - create-doc {template}: Create doc (no template = show available templates)
- '*execute-checklist {checklist}" - Run validation checklist (default->po-master-checklist)' - execute-checklist {checklist}: Run validation checklist (default->po-master-checklist)
- '*shard-doc {document}" - Break down document into actionable parts' - shard-doc {document}: Break down document into actionable parts
- '*correct-course" - Analyze and suggest project course corrections' - correct-course: Analyze and suggest project course corrections
- '*create-epic" - Create epic for brownfield projects (task brownfield-create-epic)' - create-epic: Create epic for brownfield projects (task brownfield-create-epic)
- '*create-story" - Create user story from requirements (task brownfield-create-story)' - create-story: Create user story from requirements (task brownfield-create-story)
- '*exit" - Say Goodbye, You are no longer this Agent' - exit: Say goodbye as the Product Owner, and then abandon inhabiting this persona
dependencies: dependencies:
tasks: tasks:
- execute-checklist - execute-checklist
@@ -596,6 +601,79 @@ If template specifies a checklist:
- Template markup is for AI processing only - never expose to users - Template markup is for AI processing only - never expose to users
==================== END: tasks#create-doc ==================== ==================== END: tasks#create-doc ====================
==================== START: tasks#kb-mode-interaction ====================
# KB Mode Interaction Task
## Purpose
Provide a user-friendly interface to the BMAD knowledge base without overwhelming users with information upfront.
## Instructions
When entering KB mode (*kb-mode), follow these steps:
### 1. Welcome and Guide
Announce entering KB mode with a brief, friendly introduction:
"I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD."
### 2. Present Topic Areas
Offer a concise list of main topic areas the user might want to explore:
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
### 3. Respond Contextually
- Wait for user's specific question or topic selection
- Provide focused, relevant information from the knowledge base
- Offer to dive deeper or explore related topics
- Keep responses concise unless user asks for detailed explanations
### 4. Interactive Exploration
- After answering, suggest related topics they might find helpful
- Maintain conversational flow rather than data dumping
- Use examples when appropriate
- Reference specific documentation sections when relevant
### 5. Exit Gracefully
When user is done or wants to exit KB mode:
- Summarize key points discussed if helpful
- Remind them they can return to KB mode anytime with *kb-mode
- Suggest next steps based on what was discussed
## Example Interaction
**User**: *kb-mode
**Assistant**: I've entered KB mode and have access to the full BMAD knowledge base. I can help you with detailed information about any aspect of BMAD-METHOD.
**What would you like to know more about?**
1. **Setup & Installation** - Getting started with BMAD
2. **Workflows** - Choosing the right workflow for your project
3. **Web vs IDE** - When to use each environment
4. **Agents** - Understanding specialized agents and their roles
5. **Documents** - PRDs, Architecture, Stories, and more
6. **Agile Process** - How BMAD implements Agile methodologies
7. **Configuration** - Customizing BMAD for your needs
8. **Best Practices** - Tips for effective BMAD usage
Or ask me about anything else related to BMAD-METHOD!
**User**: Tell me about workflows
**Assistant**: [Provides focused information about workflows from the KB, then offers to explore specific workflow types or related topics]
==================== END: tasks#kb-mode-interaction ====================
==================== START: data#bmad-kb ==================== ==================== START: data#bmad-kb ====================
# BMAD Knowledge Base # BMAD Knowledge Base
@@ -611,6 +689,118 @@ BMAD-METHOD (Breakthrough Method of Agile AI-driven Development) is a framework
- **Reusable Resources**: Portable templates, tasks, and checklists - **Reusable Resources**: Portable templates, tasks, and checklists
- **Slash Command Integration**: Quick agent switching and control - **Slash Command Integration**: Quick agent switching and control
### When to Use BMAD
- **New Projects (Greenfield)**: Complete end-to-end development
- **Existing Projects (Brownfield)**: Feature additions and enhancements
- **Team Collaboration**: Multiple roles working together
- **Quality Assurance**: Structured testing and validation
- **Documentation**: Professional PRDs, architecture docs, user stories
## Getting Started
### Quick Start Options
#### Option 1: Web UI
**Best for**: ChatGPT, Claude, Gemini users who want to start immediately
1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
5. Type `/help` to see available commands
#### Option 2: IDE Integration
**Best for**: Cursor, Claude Code, Windsurf, VS Code users
```bash
# Interactive installation (recommended)
npx bmad-method install
```
**Installation Steps**:
- Choose "Complete installation"
- Select your IDE (Cursor, Claude Code, Windsurf, or Roo Code)
**Verify Installation**:
- `.bmad-core/` folder created with all agents
- IDE-specific integration files created
- All agent commands/rules/modes available
### Environment Selection Guide
**Use Web UI for**:
- Initial planning and documentation (PRD, architecture)
- Cost-effective document creation (especially with Gemini)
- Brainstorming and analysis phases
- Multi-agent consultation and planning
**Use IDE for**:
- Active development and coding
- File operations and project integration
- Document sharding and story management
- Implementation workflow (SM/Dev cycles)
**Cost-Saving Tip**: Create large documents (PRDs, architecture) in web UI, then copy to `docs/prd.md` and `docs/architecture.md` in your project before switching to IDE for development.
## Core Configuration (core-config.yml)
**New in V4**: The `bmad-core/core-config.yml` file is a critical innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
### What is core-config.yml?
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It enables:
- **Version Flexibility**: Work with V3, V4, or custom document structures
- **Custom Locations**: Define where your documents and shards live
- **Developer Context**: Specify which files the dev agent should always load
- **Debug Support**: Built-in logging for troubleshooting
### Key Configuration Areas
#### PRD Configuration
- **prdVersion**: Tells agents if PRD follows v3 or v4 conventions
- **prdSharded**: Whether epics are embedded (false) or in separate files (true)
- **prdShardedLocation**: Where to find sharded epic files
- **epicFilePattern**: Pattern for epic filenames (e.g., `epic-{n}*.md`)
#### Architecture Configuration
- **architectureVersion**: v3 (monolithic) or v4 (sharded)
- **architectureSharded**: Whether architecture is split into components
- **architectureShardedLocation**: Where sharded architecture files live
#### Developer Files
- **devLoadAlwaysFiles**: List of files the dev agent loads for every task
- **devDebugLog**: Where dev agent logs repeated failures
- **agentCoreDump**: Export location for chat conversations
### Why It Matters
1. **No Forced Migrations**: Keep your existing document structure
2. **Gradual Adoption**: Start with V3 and migrate to V4 at your pace
3. **Custom Workflows**: Configure BMAD to match your team's process
4. **Intelligent Agents**: Agents automatically adapt to your configuration
### Common Configurations
**Legacy V3 Project**:
```yaml
prdVersion: v3
prdSharded: false
architectureVersion: v3
architectureSharded: false
```
**V4 Optimized Project**:
```yaml
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
## Core Philosophy ## Core Philosophy
### Vibe CEO'ing ### Vibe CEO'ing
@@ -632,18 +822,345 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
7. **START_SMALL_SCALE_FAST**: Test concepts, then expand. 7. **START_SMALL_SCALE_FAST**: Test concepts, then expand.
8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges. 8. **EMBRACE_THE_CHAOS**: Adapt and overcome challenges.
## IDE Development Workflow ### Key Workflow Principles
1. Shard the PRD (And Architecture documents if they exist also based on workflow type) using the Doc Shard task. The BMad-Master agent can help you do this. You will select the task, provide the doc to shard and the output folder. for example: `BMad Master, please Shard the docs/prd.md to the doc/prd/ folder` - this should ask you to use the md-tree-parser which is recommended, but either way shoudl result in multiple documents being created in the folder docs/prd. 1. **Agent Specialization**: Each agent has specific expertise and responsibilities
2. If you have fullstack, front end and or back end architecture documents you will want to follow the same thing, but shard all of these to an architecture folder instead of a prd folder. 2. **Clean Handoffs**: Always start fresh when switching between agents
3. Ensure that you have at least one epic-n.md file in your prd folder, with the stories in order to develop. 3. **Status Tracking**: Maintain story statuses (Draft → Approved → InProgress → Done)
4. The docs or architecture folder or prd folder should have a source tree document and coding standards at a minimum. These are used by the dev agent, and the many other sharded docs are used by the SM agent. 4. **Iterative Development**: Complete one story before starting the next
5. Use a new chat window to allow the SM agent to `draft the next story`. 5. **Documentation First**: Always start with solid PRD and architecture
6. If you agree the story is correct, mark it as approved in the status field, and then start a new chat window with the dev agent.
7. Ask the dev agent to implement the next story. If you draft the story file into the chat it will save time for the dev to have to find what the next one is. The dev should follow the tasks and subtasks marking them off as they are completed. The dev agent will also leave notes potentially for the SM to know about any deviations that might have occured to help draft the next story.
8. Once complete and you have verified, mark it done, and start a new chat. Ask the SM to draft the next story - repeating the cycle.
With this work flow, there is only 1 story in progress at a time, worked sequentially. ## Agent System
### Core Development Team
| Agent | Role | Primary Functions | When to Use |
| ----------- | ------------------ | --------------------------------------- | -------------------------------------- |
| `analyst` | Business Analyst | Market research, requirements gathering | Project planning, competitive analysis |
| `pm` | Product Manager | PRD creation, feature prioritization | Strategic planning, roadmaps |
| `architect` | Solution Architect | System design, technical architecture | Complex systems, scalability planning |
| `dev` | Developer | Code implementation, debugging | All development tasks |
| `qa` | QA Specialist | Test planning, quality assurance | Testing strategies, bug validation |
| `ux-expert` | UX Designer | UI/UX design, prototypes | User experience, interface design |
| `po` | Product Owner | Backlog management, story validation | Story refinement, acceptance criteria |
| `sm` | Scrum Master | Sprint planning, story creation | Project management, workflow |
### Meta Agents
| Agent | Role | Primary Functions | When to Use |
| ------------------- | ---------------- | ------------------------------------- | --------------------------------- |
| `bmad-orchestrator` | Team Coordinator | Multi-agent workflows, role switching | Complex multi-role tasks |
| `bmad-master` | Universal Expert | All capabilities without switching | Single-session comprehensive work |
### Agent Interaction Commands
#### IDE-Specific Syntax
**Agent Loading by IDE**:
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
- **Roo Code**: Select mode from mode selector (e.g., `bmad-bmad-master`)
**Chat Management Guidelines**:
- **Claude Code, Cursor, Windsurf**: Start new chats when switching agents
- **Roo Code**: Switch modes within the same conversation
**Common Task Commands**:
- `*help` - Show available commands
- `*status` - Show current context/progress
- `*exit` - Exit the agent mode
- `*shard-doc docs/prd.md prd` - Shard PRD into manageable pieces
- `*shard-doc docs/architecture.md architecture` - Shard architecture document
- `*create` - Run create-next-story task (SM agent)
**In Web UI**:
```text
/pm create-doc prd
/architect review system design
/dev implement story 1.2
/help - Show available commands
/switch agent-name - Change active agent (if orchestrator available)
```
## Team Configurations
### Pre-Built Teams
#### Team All
- **Includes**: All 10 agents + orchestrator
- **Use Case**: Complete projects requiring all roles
- **Bundle**: `team-all.txt`
#### Team Fullstack
- **Includes**: PM, Architect, Developer, QA, UX Expert
- **Use Case**: End-to-end web/mobile development
- **Bundle**: `team-fullstack.txt`
#### Team No-UI
- **Includes**: PM, Architect, Developer, QA (no UX Expert)
- **Use Case**: Backend services, APIs, system development
- **Bundle**: `team-no-ui.txt`
## Core Architecture
### System Overview
The BMAD-Method is built around a modular architecture centered on the `bmad-core` directory, which serves as the brain of the entire system. This design enables the framework to operate effectively in both IDE environments (like Cursor, VS Code) and web-based AI interfaces (like ChatGPT, Gemini).
### Key Architectural Components
#### 1. Agents (`bmad-core/agents/`)
- **Purpose**: Each markdown file defines a specialized AI agent for a specific Agile role (PM, Dev, Architect, etc.)
- **Structure**: Contains YAML headers specifying the agent's persona, capabilities, and dependencies
- **Dependencies**: Lists of tasks, templates, checklists, and data files the agent can use
- **Startup Instructions**: Can load project-specific documentation for immediate context
#### 2. Agent Teams (`bmad-core/agent-teams/`)
- **Purpose**: Define collections of agents bundled together for specific purposes
- **Examples**: `team-all.yml` (comprehensive bundle), `team-fullstack.yml` (full-stack development)
- **Usage**: Creates pre-packaged contexts for web UI environments
#### 3. Workflows (`bmad-core/workflows/`)
- **Purpose**: YAML files defining prescribed sequences of steps for specific project types
- **Types**: Greenfield (new projects) and Brownfield (existing projects) for UI, service, and fullstack development
- **Structure**: Defines agent interactions, artifacts created, and transition conditions
#### 4. Reusable Resources
- **Templates** (`bmad-core/templates/`): Markdown templates for PRDs, architecture specs, user stories
- **Tasks** (`bmad-core/tasks/`): Instructions for specific repeatable actions like "shard-doc" or "create-next-story"
- **Checklists** (`bmad-core/checklists/`): Quality assurance checklists for validation and review
- **Data** (`bmad-core/data/`): Core knowledge base and technical preferences
### Dual Environment Architecture
#### IDE Environment
- Users interact directly with agent markdown files
- Agents can access all dependencies dynamically
- Supports real-time file operations and project integration
- Optimized for development workflow execution
#### Web UI Environment
- Uses pre-built bundles from `dist/teams` for stand alone 1 upload files for all agents and their assest with an orchestrating agent
- Single text files containing all agent dependencies are in `dist/agents/` - these are unnecessary unless you want to create a web agent that is only a single agent and not a team
- Created by the web-builder tool for upload to web interfaces
- Provides complete context in one package
### Template Processing System
BMAD employs a sophisticated template system with three key components:
1. **Template Format** (`utils/template-format.md`): Defines markup language for variable substitution and AI processing directives
2. **Document Creation** (`tasks/create-doc.md`): Orchestrates template selection and user interaction
3. **Advanced Elicitation** (`tasks/advanced-elicitation.md`): Provides interactive refinement through structured brainstorming
**Template Features**:
- **Self-contained**: Templates embed both output structure and processing instructions
- **Variable Substitution**: `{{placeholders}}` for dynamic content
- **AI Processing Directives**: `[[LLM: instructions]]` for AI-only processing
- **Interactive Refinement**: Built-in elicitation processes for quality improvement
### Technical Preferences Integration
The `technical-preferences.md` file serves as a persistent technical profile that:
- Ensures consistency across all agents and projects
- Eliminates repetitive technology specification
- Provides personalized recommendations aligned with user preferences
- Evolves over time with lessons learned
### Build and Delivery Process
The `web-builder.js` tool creates web-ready bundles by:
1. Reading agent or team definition files
2. Recursively resolving all dependencies
3. Concatenating content into single text files with clear separators
4. Outputting ready-to-upload bundles for web AI interfaces
This architecture enables seamless operation across environments while maintaining the rich, interconnected agent ecosystem that makes BMAD powerful.
## Complete Development Workflow
### Planning Phase (Web UI Recommended)
**Ideal for cost efficiency, especially with Gemini:**
1. **Optional Analysis**: `/analyst` - Market research, competitive analysis
2. **Project Brief**: Create foundation document (Analyst or user)
3. **PRD Creation**: `/pm create-doc prd` - Comprehensive product requirements
4. **Architecture Design**: `/architect create-doc architecture` - Technical foundation
5. **Validation & Alignment**: `/po` run master checklist to ensure document consistency
6. **Document Preparation**: Copy final documents to project as `docs/prd.md` and `docs/architecture.md`
#### Example Planning Prompts
**For PRD Creation**:
```text
"I want to build a [type] application that [core purpose].
Help me brainstorm features and create a comprehensive PRD."
```
**For Architecture Design**:
```text
"Based on this PRD, design a scalable technical architecture
that can handle [specific requirements]."
```
### Critical Transition: Web UI to IDE
**Once planning is complete, you MUST switch to IDE for development:**
- **Why**: Development workflow requires file operations, real-time project integration, and document sharding
- **Cost Benefit**: Web UI is more cost-effective for large document creation; IDE is optimized for development tasks
- **Required Files**: Ensure `docs/prd.md` and `docs/architecture.md` exist in your project
### IDE Development Workflow
**Prerequisites**: Planning documents must exist in `docs/` folder
1. **Document Sharding**:
- `@bmad-master` or `@po` shard `docs/prd.md` to `docs/prd/` folder
- If architecture exists, shard to `docs/architecture/` folder
- Results in multiple manageable documents and epic files
2. **Verify Sharded Content**:
- At least one `epic-n.md` file in `docs/prd/` with stories in development order
- Source tree document and coding standards for dev agent reference
- Sharded docs for SM agent story creation
**Resulting Folder Structure**:
- `docs/prd/` - Broken down PRD sections
- `docs/architecture/` - Broken down architecture sections
- `docs/stories/` - Generated user stories
3. **Development Cycle** (Sequential, one story at a time):
**Step 1 - Story Creation**: New chat window → `@sm` → `*create`
- SM executes create-next-story task
- Review generated story in `docs/stories/`
- Update status from "Draft" to "Approved"
**Step 2 - Story Implementation**: New chat window → `@dev`
- Agent asks which story to implement
- Include story file content to save dev agent lookup time
- Dev follows tasks/subtasks, marking completion
- Dev leaves notes for SM about any deviations
- Update status to "Done"
**Step 3 - Repeat**: Continue SM → Dev cycle until all epic stories complete
**Important**: Only 1 story in progress at a time, worked sequentially until all epic stories complete.
### Status Tracking Workflow
Stories progress through defined statuses:
- **Draft** → **Approved** → **InProgress** → **Done**
Each status change requires user verification and approval before proceeding.
### Workflow Types
#### Greenfield Development
- Business analysis and market research
- Product requirements and feature definition
- System architecture and design
- Development execution
- Testing and deployment
#### Brownfield Enhancement
- Current system analysis
- Enhancement planning
- Impact assessment
- Incremental development
- Integration testing
## Document Creation Best Practices
### Required File Naming for Framework Integration
- `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document
**Why These Names Matter**:
- Agents automatically reference these files during development
- Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming
### Cost-Effective Document Creation Workflow
**Recommended for Large Documents (PRD, Architecture):**
1. **Use Web UI**: Create documents in web interface for cost efficiency
2. **Copy Final Output**: Save complete markdown to your project
3. **Standard Names**: Save as `docs/prd.md` and `docs/architecture.md`
4. **Switch to IDE**: Use IDE agents for development and smaller documents
### Document Sharding
Templates with Level 2 headings (`##`) can be automatically sharded:
**Original PRD**:
```markdown
## Goals and Background Context
## Requirements
## User Interface Design Goals
## Success Metrics
```
**After Sharding**:
- `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md`
Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic sharding.
## Usage Patterns and Best Practices
### Environment-Specific Usage
**Web UI Best For**:
- Initial planning and documentation phases
- Cost-effective large document creation
- Agent consultation and brainstorming
- Multi-agent workflows with orchestrator
**IDE Best For**:
- Active development and implementation
- File operations and project integration
- Story management and development cycles
- Code review and debugging
### Quality Assurance
- Use appropriate agents for specialized tasks
- Follow Agile ceremonies and review processes
- Maintain document consistency with PO agent
- Regular validation with checklists and templates
### Performance Optimization
- Use specific agents vs. `bmad-master` for focused tasks
- Choose appropriate team size for project needs
- Leverage technical preferences for consistency
- Regular context management and cache clearing
## Success Tips
- **Use Gemini for big picture planning** - The team-fullstack bundle provides collaborative expertise
- **Use bmad-master for document organization** - Sharding creates manageable chunks
- **Follow the SM → Dev cycle religiously** - This ensures systematic progress
- **Keep conversations focused** - One agent, one task per conversation
- **Review everything** - Always review and approve before marking complete
## Getting Help
- **Commands**: Use `/help` in any environment to see available commands
- **Agent Switching**: Use `/switch agent-name` with orchestrator for role changes
- **Documentation**: Check `docs/` folder for project-specific context
- **Community**: Discord and GitHub resources available for support
==================== END: data#bmad-kb ==================== ==================== END: data#bmad-kb ====================
==================== START: utils#workflow-management ==================== ==================== START: utils#workflow-management ====================
@@ -696,7 +1213,7 @@ Available workflows for [Team Name]:
[... etc. ...] [... etc. ...]
Use /workflow-start {number or id} to begin a workflow. Use /workflow-start {number or id} to begin a workflow.
```text ```
### /workflow-start {workflow-id} ### /workflow-start {workflow-id}
@@ -722,7 +1239,7 @@ In Progress:
- Create PRD (John) - awaiting input - Create PRD (John) - awaiting input
Next: Technical Architecture Next: Technical Architecture
```text ```
### /workflow-resume ### /workflow-resume
@@ -738,7 +1255,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
- UX Strategy with Sally (ux-expert) - UX Strategy with Sally (ux-expert)
Would you like me to load Sally to continue? Would you like me to load Sally to continue?
```text ```
### /workflow-next ### /workflow-next
@@ -808,7 +1325,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
- Load Sarah (Product Owner) to validate all artifacts - Load Sarah (Product Owner) to validate all artifacts
Would you like to continue with this workflow? Would you like to continue with this workflow?
```text ```
## Workflow Context Passing ## Workflow Context Passing
@@ -834,7 +1351,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
Let's create the UX strategy and UI specifications. First, let me review Let's create the UX strategy and UI specifications. First, let me review
the PRD to understand the features we're designing for... the PRD to understand the features we're designing for...
```text ```
## Multi-Path Workflows ## Multi-Path Workflows
@@ -1449,6 +1966,8 @@ Present these numbered options to the user:
==================== START: templates#project-brief-tmpl ==================== ==================== START: templates#project-brief-tmpl ====================
# Project Brief: {{Project Name}} # Project Brief: {{Project Name}}
[[LLM: The default path and filename unless specified is docs/brief.md]]
[[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development. [[LLM: This template guides creation of a comprehensive Project Brief that serves as the foundational input for product development.
Start by asking the user which mode they prefer: Start by asking the user which mode they prefer:
@@ -1680,6 +2199,8 @@ These replace the standard elicitation options when working on project brief doc
==================== START: templates#market-research-tmpl ==================== ==================== START: templates#market-research-tmpl ====================
# Market Research Report: {{Project/Product Name}} # Market Research Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/market-research.md]]
[[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]] [[LLM: This template guides the creation of a comprehensive market research report. Begin by understanding what market insights the user needs and why. Work through each section systematically, using the appropriate analytical frameworks based on the research objectives.]]
## Executive Summary ## Executive Summary
@@ -1944,6 +2465,8 @@ These replace the standard elicitation options when working on market research d
==================== START: templates#competitor-analysis-tmpl ==================== ==================== START: templates#competitor-analysis-tmpl ====================
# Competitive Analysis Report: {{Project/Product Name}} # Competitive Analysis Report: {{Project/Product Name}}
[[LLM: The default path and filename unless specified is docs/competitor-analysis.md]]
[[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]] [[LLM: This template guides comprehensive competitor analysis. Start by understanding the user's competitive intelligence needs and strategic objectives. Help them identify and prioritize competitors before diving into detailed analysis.]]
## Executive Summary ## Executive Summary
@@ -2837,7 +3360,7 @@ Create an `index.md` file in the sharded folder that:
- [Section Name 2](./section-name-2.md) - [Section Name 2](./section-name-2.md)
- [Section Name 3](./section-name-3.md) - [Section Name 3](./section-name-3.md)
... ...
```text ```
### 5. Preserve Special Content ### 5. Preserve Special Content
@@ -2901,6 +3424,8 @@ Document sharded successfully:
==================== START: templates#prd-tmpl ==================== ==================== START: templates#prd-tmpl ====================
# {{Project Name}} Product Requirements Document (PRD) # {{Project Name}} Product Requirements Document (PRD)
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]] [[LLM: If available, review any provided document or ask if any are optionally available: Project Brief]]
## Goals and Background Context ## Goals and Background Context
@@ -3104,6 +3629,8 @@ so that {{benefit}}.
==================== START: templates#brownfield-prd-tmpl ==================== ==================== START: templates#brownfield-prd-tmpl ====================
# {{Project Name}} Brownfield Enhancement PRD # {{Project Name}} Brownfield Enhancement PRD
[[LLM: The default path and filename unless specified is docs/prd.md]]
[[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE ASSESSMENT REQUIRED:
This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding: This PRD is for SIGNIFICANT enhancements to existing projects that require comprehensive planning and multiple stories. Before proceeding:
@@ -4310,6 +4837,8 @@ Present a summary of what was created and ask if any additional documentation wo
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. If at a minimum you cannot local `docs/prd.md` ask the user what docs will provide the basis for the architecture.]]
[[LLM: The default path and filename unless specified is docs/architecture.md]]
## Introduction ## Introduction
[[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted. [[LLM: This section establishes the document's purpose and scope. Keep the content below but ensure project name is properly substituted.
@@ -4663,7 +5192,7 @@ servers:
'[object Object]': null '[object Object]': null
description: description:
'[object Object]': null '[object Object]': null
```text ```
^^/CONDITION: has_rest_api^^ ^^/CONDITION: has_rest_api^^
@@ -4726,7 +5255,6 @@ After presenting the structure, apply `tasks#advanced-elicitation` protocol to r
├── {{package-manifest}} # Dependencies manifest ├── {{package-manifest}} # Dependencies manifest
├── {{config-files}} # Language/framework configs ├── {{config-files}} # Language/framework configs
└── README.md # Project documentation └── README.md # Project documentation
```text
@{example: monorepo-structure} @{example: monorepo-structure}
project-root/ project-root/
@@ -4738,6 +5266,7 @@ project-root/
├── scripts/ # Monorepo management scripts ├── scripts/ # Monorepo management scripts
└── package.json # Root package.json with workspaces └── package.json # Root package.json with workspaces
@{/example} @{/example}
```
[[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]] [[LLM: After presenting the source tree structure, apply `tasks#advanced-elicitation` protocol]]
@@ -5085,6 +5614,8 @@ Note: Basic info goes in Coding Standards for dev agent. This detailed section i
==================== START: templates#front-end-architecture-tmpl ==================== ==================== START: templates#front-end-architecture-tmpl ====================
# {{Project Name}} Frontend Architecture Document # {{Project Name}} Frontend Architecture Document
[[LLM: The default path and filename unless specified is docs/ui-architecture.md]]
[[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]] [[LLM: Review provided documents including PRD, UX-UI Specification, and main Architecture Document. Focus on extracting technical implementation details needed for AI frontend tools and developer agents. Ask the user for any of these documents if you are unable to locate and were not provided.]]
## Template and Framework Selection ## Template and Framework Selection
@@ -5261,6 +5792,8 @@ Document the starter template decision and any constraints it imposes before pro
==================== START: templates#fullstack-architecture-tmpl ==================== ==================== START: templates#fullstack-architecture-tmpl ====================
# {{Project Name}} Fullstack Architecture Document # {{Project Name}} Fullstack Architecture Document
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]] [[LLM: If available, review any provided relevant documents to gather all relevant context before beginning. At minimum, you should have access to docs/prd.md and docs/front-end-spec.md. Ask the user for any documents you need but cannot locate. This template creates a unified architecture that covers both backend and frontend concerns to guide AI-driven fullstack development.]]
## Introduction ## Introduction
@@ -6280,6 +6813,8 @@ After presenting this section, apply `tasks#advanced-elicitation` protocol]]
==================== START: templates#brownfield-architecture-tmpl ==================== ==================== START: templates#brownfield-architecture-tmpl ====================
# {{Project Name}} Brownfield Enhancement Architecture # {{Project Name}} Brownfield Enhancement Architecture
[[LLM: The default path and filename unless specified is docs/architecture.md]]
[[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED: [[LLM: IMPORTANT - SCOPE AND ASSESSMENT REQUIRED:
This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding: This architecture document is for SIGNIFICANT enhancements to existing projects that require comprehensive architectural planning. Before proceeding:
@@ -6504,7 +7039,7 @@ Present component architecture and apply `tasks#advanced-elicitation` protocol]]
```mermaid ```mermaid
{{component_interaction_diagram}} {{component_interaction_diagram}}
```text ```
## API Design and Integration ## API Design and Integration
@@ -6544,7 +7079,7 @@ Present API design and apply `tasks#advanced-elicitation` protocol]]
```json ```json
{{response_schema}} {{response_schema}}
```text ```
<</REPEAT>> <</REPEAT>>
@@ -7893,7 +8428,7 @@ workflow:
sequence: sequence:
- step: service_analysis - step: service_analysis
agent: architect agent: architect
action: analyze existing project and use task document-project action: analyze existing project and use task document-project
creates: multiple documents per the document-project template creates: multiple documents per the document-project template
notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies." notes: "Review existing service documentation, codebase, performance metrics, and identify integration dependencies."

View File

@@ -33,11 +33,13 @@ The BMAD Method follows a structured approach to AI-assisted software developmen
Use Google's Gemini for collaborative planning with the full team: Use Google's Gemini for collaborative planning with the full team:
1. **Open [Google AI Studio](https://aistudio.google.com/)** 1. **Open [Google Gems](https://gemini.google.com/gems/view)**
2. **Load team-fullstack**: 2. **Create a new Gem**:
- Copy contents of: `/Users/brianmadison/dev/BMAD-METHOD/.bmad-core/web-bundles/teams/team-fullstack.txt` - Give it a title and description (e.g., "BMAD Team Fullstack")
- Paste into new Gemini chat 3. **Load team-fullstack**:
3. **Collaborate with the team**: - Copy contents of: `dist/teams/team-fullstack.txt` from your project
- Paste this content into the Gem setup to configure the team
4. **Collaborate with the team**:
- Business Analyst: Requirements gathering - Business Analyst: Requirements gathering
- Product Manager: Feature prioritization - Product Manager: Feature prioritization
- Solution Architect: Technical design - Solution Architect: Technical design
@@ -53,9 +55,9 @@ Help me brainstorm features and create a comprehensive PRD."
that can handle [specific requirements]." that can handle [specific requirements]."
``` ```
4. **Export planning documents**: 5. **Export planning documents**:
- Save PRD as `docs/prd.md` - Copy the PRD output and save as `docs/prd.md` in your project
- Save architecture as `docs/architecture.md` - Copy the architecture output and save as `docs/architecture.md` in your project
### Phase 3: Document Organization (IDE) ### Phase 3: Document Organization (IDE)

View File

@@ -23,7 +23,7 @@ For ideation and planning, use Google's Gemini Custom Gem with the team-fullstac
1. Open [Google gems](https://gemini.google.com/gems/view) 1. Open [Google gems](https://gemini.google.com/gems/view)
2. Create a new Gem - give it a title and description 2. Create a new Gem - give it a title and description
3. Copy the contents of `.<install location>/web-bundles/teams/team-fullstack.txt` 3. Copy the contents of `.<install location>/<web-bundles>/teams/team-fullstack.txt` (location can vary if you chose a non default installation location for the bundles) - or just use the bundle premade from the repo dist folder.
4. Paste this content into Gemini to set up the team 4. Paste this content into Gemini to set up the team
### Gemini Planning Phase ### Gemini Planning Phase

View File

@@ -35,7 +35,7 @@ graph TD
end end
subgraph Outputs subgraph Outputs
J[".bmad-core/web-bundles"] J["dist"]
end end
B -- defines dependencies for --> E B -- defines dependencies for --> E
@@ -59,7 +59,7 @@ graph TD
style A fill:#1a73e8,color:#fff style A fill:#1a73e8,color:#fff
style I fill:#f9ab00,color:#fff style I fill:#f9ab00,color:#fff
style J fill:#34a853,color:#fff style J fill:#34a853,color:#fff
```text ```
## 3. Core Components ## 3. Core Components
@@ -110,6 +110,7 @@ The system maintains a clean separation of concerns: template markup is processe
BMAD includes a personalization layer through the `technical-preferences.md` file in `.bmad-core/data/`. This file serves as a persistent technical profile that influences agent behavior across all projects. BMAD includes a personalization layer through the `technical-preferences.md` file in `.bmad-core/data/`. This file serves as a persistent technical profile that influences agent behavior across all projects.
**Purpose and Benefits:** **Purpose and Benefits:**
- **Consistency**: Ensures all agents reference the same technical preferences - **Consistency**: Ensures all agents reference the same technical preferences
- **Efficiency**: Eliminates the need to repeatedly specify preferred technologies - **Efficiency**: Eliminates the need to repeatedly specify preferred technologies
- **Personalization**: Agents provide recommendations aligned with user preferences - **Personalization**: Agents provide recommendations aligned with user preferences
@@ -119,6 +120,7 @@ BMAD includes a personalization layer through the `technical-preferences.md` fil
The file typically includes preferred technology stacks, design patterns, external services, coding standards, and anti-patterns to avoid. Agents automatically reference this file during planning and development to provide contextually appropriate suggestions. The file typically includes preferred technology stacks, design patterns, external services, coding standards, and anti-patterns to avoid. Agents automatically reference this file during planning and development to provide contextually appropriate suggestions.
**Integration Points:** **Integration Points:**
- Templates can reference technical preferences during document generation - Templates can reference technical preferences during document generation
- Agents suggest preferred technologies when appropriate for project requirements - Agents suggest preferred technologies when appropriate for project requirements
- When preferences don't fit project needs, agents explain alternatives - When preferences don't fit project needs, agents explain alternatives
@@ -133,17 +135,17 @@ The framework is designed for two primary environments: local IDEs and web-based
### 4.1. Web Builder (`tools/builders/web-builder.js`) ### 4.1. Web Builder (`tools/builders/web-builder.js`)
- **Purpose**: This Node.js script is responsible for creating the `.txt` bundles found in `.bmad-core/web-bundles/`. - **Purpose**: This Node.js script is responsible for creating the `.txt` bundles found in `dist`.
- **Process**: - **Process**:
1. **Resolves Dependencies**: For a given agent or team, the script reads its definition file. 1. **Resolves Dependencies**: For a given agent or team, the script reads its definition file.
2. It recursively finds all dependent resources (tasks, templates, etc.) that the agent/team needs. 2. It recursively finds all dependent resources (tasks, templates, etc.) that the agent/team needs.
3. **Bundles Content**: It reads the content of all these files and concatenates them into a single, large text file, with clear separators indicating the original file path of each section. 3. **Bundles Content**: It reads the content of all these files and concatenates them into a single, large text file, with clear separators indicating the original file path of each section.
4. **Outputs Bundle**: The final `.txt` file is saved in the `web-bundles` directory, ready to be uploaded to a web UI. 4. **Outputs Bundle**: The final `.txt` file is saved in the `dist` directory, ready to be uploaded to a web UI.
### 4.2. Environment-Specific Usage ### 4.2. Environment-Specific Usage
- **For IDEs**: Users interact with the agents directly via their markdown files in `.bmad-core/agents/`. The IDE integration (for Cursor, Claude Code, etc.) knows how to call these agents. - **For IDEs**: Users interact with the agents directly via their markdown files in `.bmad-core/agents/`. The IDE integration (for Cursor, Claude Code, etc.) knows how to call these agents.
- **For Web UIs**: Users upload a pre-built bundle from `.bmad-core/web-bundles/`. This single file provides the AI with the context of the entire team and all their required tools and knowledge. - **For Web UIs**: Users upload a pre-built bundle from `dist`. This single file provides the AI with the context of the entire team and all their required tools and knowledge.
## 5. BMAD Workflows ## 5. BMAD Workflows
@@ -168,7 +170,7 @@ graph TD
I --> L["📁 Switch to IDE"] I --> L["📁 Switch to IDE"]
L --> M["PO: Shard Documents"] L --> M["PO: Shard Documents"]
M --> N["Ready for SM/Dev Cycle"] M --> N["Ready for SM/Dev Cycle"]
style I fill:#34a853,color:#fff style I fill:#34a853,color:#fff
style G fill:#f9ab00,color:#fff style G fill:#f9ab00,color:#fff
style L fill:#1a73e8,color:#fff style L fill:#1a73e8,color:#fff

View File

@@ -23,7 +23,7 @@ For ideation and planning, use Google's Gemini Custom Gem with the team-fullstac
1. Open [Google gems](https://gemini.google.com/gems/view) 1. Open [Google gems](https://gemini.google.com/gems/view)
2. Create a new Gem - give it a title and description 2. Create a new Gem - give it a title and description
3. Copy the contents of `.<install location>/web-bundles/teams/team-fullstack.txt` 3. Copy the contents of `.<install location>/<web-bundles>/teams/team-fullstack.txt` (location can vary if you chose a non default installation location for the bundles) - or just use the bundle premade from the repo dist folder.
4. Paste this content into Gemini to set up the team 4. Paste this content into Gemini to set up the team
### Gemini Planning Phase ### Gemini Planning Phase

View File

@@ -24,7 +24,7 @@ A pull request (PR) is how you propose changes to a project on GitHub. Think of
# Replace YOUR-USERNAME with your actual GitHub username # Replace YOUR-USERNAME with your actual GitHub username
git clone https://github.com/YOUR-USERNAME/bmad-method.git git clone https://github.com/YOUR-USERNAME/bmad-method.git
cd bmad-method cd bmad-method
```text ```
### 3. Create a New Branch ### 3. Create a New Branch
@@ -57,7 +57,7 @@ git add .
# Commit with a clear message # Commit with a clear message
git commit -m "Fix typo in README.md" git commit -m "Fix typo in README.md"
```text ```
**Good commit messages:** **Good commit messages:**

View File

@@ -23,7 +23,7 @@ For ideation and planning, use Google's Gemini Custom Gem with the team-fullstac
1. Open [Google gems](https://gemini.google.com/gems/view) 1. Open [Google gems](https://gemini.google.com/gems/view)
2. Create a new Gem - give it a title and description 2. Create a new Gem - give it a title and description
3. Copy the contents of `.<install location>/web-bundles/teams/team-fullstack.txt` 3. Copy the contents of `.<install location>/<web-bundles>/teams/team-fullstack.txt` (location can vary if you chose a non default installation location for the bundles) - or just use the bundle premade from the repo dist folder.
4. Paste this content into Gemini to set up the team 4. Paste this content into Gemini to set up the team
### Gemini Planning Phase ### Gemini Planning Phase

View File

@@ -46,7 +46,7 @@ BMAD-METHOD (Breakthrough Method of Agile AI-Driven Development) is an AI agent
Best for: ChatGPT, Claude, Gemini users Best for: ChatGPT, Claude, Gemini users
1. Navigate to `.bmad-core/web-bundles/teams/` 1. Navigate to `dist/teams/`
2. Copy `team-fullstack.txt` content 2. Copy `team-fullstack.txt` content
3. Create new Gemini Gem or CustomGPT 3. Create new Gemini Gem or CustomGPT
4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed" 4. Upload file with instructions: "Your critical operating instructions are attached, do not break character as directed"
@@ -59,10 +59,7 @@ Best for: Cursor, Claude Code, Windsurf, VS Code users
```bash ```bash
# Interactive installation (recommended) # Interactive installation (recommended)
npx bmad-method install npx bmad-method install
```
# Command line installation
npx bmad-method install --full --directory ./my-project --ide cursor
```text
### First Steps ### First Steps
@@ -130,7 +127,7 @@ dependencies:
# Claude Code (files in commands folder - loaded with /) # Claude Code (files in commands folder - loaded with /)
/pm Create user stories /pm Create user stories
/dev Fix the login bug /dev Fix the login bug
```text ```
**In Web UI:** **In Web UI:**
@@ -178,7 +175,7 @@ Templates follow the `template-format.md` specification:
- **Template**: `architecture-template.md` - **Template**: `architecture-template.md`
- **Agent**: Architect - **Agent**: Architect
- **Use Case**: System design, technical planning - **Use Case**: System design, technical planning
- **Command**: `/architect create-doc architecture` - **Command**: `/architect create-doc architecture`
- **💡 Cost-Saving Tip**: For Gemini users, create architecture docs in the web UI to avoid high IDE token costs. Copy the final markdown output to `docs/architecture.md` in your project. - **💡 Cost-Saving Tip**: For Gemini users, create architecture docs in the web UI to avoid high IDE token costs. Copy the final markdown output to `docs/architecture.md` in your project.
@@ -203,10 +200,12 @@ For cost efficiency, especially with Gemini:
#### File Naming Conventions #### File Naming Conventions
**Required Names for Framework Integration:** **Required Names for Framework Integration:**
- `docs/prd.md` - Product Requirements Document - `docs/prd.md` - Product Requirements Document
- `docs/architecture.md` - System Architecture Document - `docs/architecture.md` - System Architecture Document
**Why These Names Matter:** **Why These Names Matter:**
- Agents automatically reference these files during development - Agents automatically reference these files during development
- Sharding tasks expect these specific filenames - Sharding tasks expect these specific filenames
- Workflow automation depends on standard naming - Workflow automation depends on standard naming
@@ -214,6 +213,7 @@ For cost efficiency, especially with Gemini:
#### IDE Document Creation #### IDE Document Creation
When working directly in IDEs: When working directly in IDEs:
- Agents should create documents in `docs/` folder automatically - Agents should create documents in `docs/` folder automatically
- If agents name files differently (e.g., `product-requirements.md`), rename to `prd.md` - If agents name files differently (e.g., `product-requirements.md`), rename to `prd.md`
- Verify document location matches `docs/prd.md` and `docs/architecture.md` - Verify document location matches `docs/prd.md` and `docs/architecture.md`
@@ -226,7 +226,7 @@ Templates can include `advanced-elicitation.md` for enhanced interaction:
```markdown ```markdown
[[LLM: Use advanced-elicitation actions 0-3 to refine requirements]] [[LLM: Use advanced-elicitation actions 0-3 to refine requirements]]
```text ```
This provides 10 structured brainstorming actions: This provides 10 structured brainstorming actions:
@@ -262,7 +262,7 @@ graph TD
I --> L["📁 Switch to IDE"] I --> L["📁 Switch to IDE"]
L --> M["PO: Shard Documents"] L --> M["PO: Shard Documents"]
M --> N["Ready for SM/Dev Cycle"] M --> N["Ready for SM/Dev Cycle"]
style I fill:#34a853,color:#fff style I fill:#34a853,color:#fff
style G fill:#f9ab00,color:#fff style G fill:#f9ab00,color:#fff
style L fill:#1a73e8,color:#fff style L fill:#1a73e8,color:#fff
@@ -298,7 +298,7 @@ graph TD
J --> E J --> E
style J fill:#34a853,color:#fff style J fill:#34a853,color:#fff
```text ```
### Workflow Phases ### Workflow Phases
@@ -487,11 +487,13 @@ workflows:
Web UI agents focus on planning and documentation. Here's how to interact with each: Web UI agents focus on planning and documentation. Here's how to interact with each:
#### Agent Switching and Conversation #### Agent Switching and Conversation
- **Switch Agents**: Use `/pm`, `/architect`, `/analyst`, `/po` to switch between roles - **Switch Agents**: Use `/pm`, `/architect`, `/analyst`, `/po` to switch between roles
- **Agent Consultation**: Each agent offers their specialized options and capabilities - **Agent Consultation**: Each agent offers their specialized options and capabilities
- **Natural Conversation**: Agents guide you through their processes with questions and suggestions - **Natural Conversation**: Agents guide you through their processes with questions and suggestions
#### Planning Phase Agents #### Planning Phase Agents
- **Analyst**: `/analyst` - Brainstorming, market research, competitive analysis - **Analyst**: `/analyst` - Brainstorming, market research, competitive analysis
- **PM**: `/pm` - Product requirements, feature definition, roadmaps - **PM**: `/pm` - Product requirements, feature definition, roadmaps
- **Architect**: `/architect` - System design, technical architecture - **Architect**: `/architect` - System design, technical architecture
@@ -511,12 +513,13 @@ Web UI agents focus on planning and documentation. Here's how to interact with e
1. **Use Web UI for PRD and Architecture**: These are token-heavy documents, especially in Gemini 1. **Use Web UI for PRD and Architecture**: These are token-heavy documents, especially in Gemini
2. **Copy Final Output**: Save complete markdown to your project 2. **Copy Final Output**: Save complete markdown to your project
3. **Standard File Names**: 3. **Standard File Names**:
- Save PRD as `docs/prd.md` - Save PRD as `docs/prd.md`
- Save Architecture as `docs/architecture.md` - Save Architecture as `docs/architecture.md`
4. **IDE for Development**: Switch to IDE agents for implementation tasks 4. **IDE for Development**: Switch to IDE agents for implementation tasks
**Why This Saves Money:** **Why This Saves Money:**
- Web UI pricing is typically more cost-effective for large context windows - Web UI pricing is typically more cost-effective for large context windows
- PRD and architecture creation involves extensive back-and-forth refinement - PRD and architecture creation involves extensive back-and-forth refinement
- IDE token costs can accumulate quickly with large document generation - IDE token costs can accumulate quickly with large document generation
@@ -557,7 +560,7 @@ dependencies:
## Section 2 ## Section 2
{{section_2_content}} {{section_2_content}}
```text ```
### Workflow Customization ### Workflow Customization
@@ -611,27 +614,34 @@ Templates are self-contained documents that embed both output structure and proc
@{example: Example content for AI guidance} @{example: Example content for AI guidance}
^^CONDITION: condition_name^^ ^^CONDITION: condition_name^^
## Conditional Section ## Conditional Section
[[LLM: Only include if condition is met]] [[LLM: Only include if condition is met]]
^^/CONDITION^^ ^^/CONDITION^^
```text ```
#### Key Template Patterns #### Key Template Patterns
**Variable Substitution:** **Variable Substitution:**
- `{{Project Name}}` - Dynamic project name - `{{Project Name}}` - Dynamic project name
- `{{document_title}}` - Document-specific title - `{{document_title}}` - Document-specific title
- `{{section_content}}` - Placeholder for generated content - `{{section_content}}` - Placeholder for generated content
**AI Processing Instructions:** **AI Processing Instructions:**
- `[[LLM: Instructions for AI behavior]]` - AI-only processing directives - `[[LLM: Instructions for AI behavior]]` - AI-only processing directives
- `@{example: Sample content}` - Guidance examples (not output) - `@{example: Sample content}` - Guidance examples (not output)
- `tasks#advanced-elicitation` - Reference to embedded tasks - `tasks#advanced-elicitation` - Reference to embedded tasks
**Conditional Content:** **Conditional Content:**
```markdown ```markdown
^^CONDITION: has_ui^^ ^^CONDITION: has_ui^^
## User Interface Section ## User Interface Section
[[LLM: Only include for UI projects]] [[LLM: Only include for UI projects]]
^^/CONDITION^^ ^^/CONDITION^^
``` ```
@@ -641,16 +651,21 @@ Templates are self-contained documents that embed both output structure and proc
Level 2 headings (`##`) in templates can be automatically sharded into separate documents: Level 2 headings (`##`) in templates can be automatically sharded into separate documents:
**Original PRD:** **Original PRD:**
```markdown ```markdown
## Goals and Background Context ## Goals and Background Context
## Requirements
## Requirements
## User Interface Design Goals ## User Interface Design Goals
## Success Metrics ## Success Metrics
```text ```
**After Sharding:** **After Sharding:**
- `docs/prd/goals-and-background-context.md` - `docs/prd/goals-and-background-context.md`
- `docs/prd/requirements.md` - `docs/prd/requirements.md`
- `docs/prd/user-interface-design-goals.md` - `docs/prd/user-interface-design-goals.md`
- `docs/prd/success-metrics.md` - `docs/prd/success-metrics.md`
@@ -673,10 +688,12 @@ Tasks are reusable automation instructions that agents can execute. They follow
## Instructions ## Instructions
### 1. Step One ### 1. Step One
- Detailed instructions for the agent - Detailed instructions for the agent
- Specific behaviors and outputs expected - Specific behaviors and outputs expected
### 2. Step Two ### 2. Step Two
- Additional processing steps - Additional processing steps
- Integration with other resources - Integration with other resources
@@ -688,20 +705,23 @@ Tasks are reusable automation instructions that agents can execute. They follow
#### Task Patterns #### Task Patterns
**Resource Integration:** **Resource Integration:**
```markdown ```markdown
[[LLM: Check if docs/coding-standards.md exists and reference it]] [[LLM: Check if docs/coding-standards.md exists and reference it]]
[[LLM: Load docs/openapi-spec.yaml for API context]] [[LLM: Load docs/openapi-spec.yaml for API context]]
```text ```
**Advanced Elicitation:** **Advanced Elicitation:**
```markdown ```markdown
[[LLM: Apply tasks#advanced-elicitation protocol after completion]] [[LLM: Apply tasks#advanced-elicitation protocol after completion]]
``` ```
**Conditional Logic:** **Conditional Logic:**
```markdown ```markdown
[[LLM: If project has UI components, also check frontend standards]] [[LLM: If project has UI components, also check frontend standards]]
```text ```
### Creating Custom Agents ### Creating Custom Agents
@@ -747,7 +767,7 @@ startup:
- Review docs/project-structure.md for context - Review docs/project-structure.md for context
- Check for docs/third-party-apis/ folder - Check for docs/third-party-apis/ folder
- Announce specialized capabilities - Announce specialized capabilities
```text ```
#### Loading Project Documents #### Loading Project Documents
@@ -763,8 +783,9 @@ Agents can reference and load documents from the `docs/` folder:
```markdown ```markdown
[[LLM: Before beginning, check for and load relevant context: [[LLM: Before beginning, check for and load relevant context:
- docs/coding-standards.md for development standards - docs/coding-standards.md for development standards
- docs/brand-guidelines.md for design consistency - docs/brand-guidelines.md for design consistency
- docs/third-party-apis/ for integration requirements - docs/third-party-apis/ for integration requirements
- Any project-specific documentation in docs/ folder]] - Any project-specific documentation in docs/ folder]]
``` ```
@@ -780,50 +801,60 @@ This file allows you to define your preferred technologies, patterns, and standa
#### What to Include #### What to Include
**Technology Stack Preferences:** **Technology Stack Preferences:**
```markdown ```markdown
## Preferred Technologies ## Preferred Technologies
### Frontend ### Frontend
- React with TypeScript - React with TypeScript
- Tailwind CSS for styling - Tailwind CSS for styling
- Next.js for full-stack applications - Next.js for full-stack applications
### Backend ### Backend
- Node.js with Express - Node.js with Express
- PostgreSQL for relational data - PostgreSQL for relational data
- Redis for caching - Redis for caching
### Deployment ### Deployment
- Vercel for frontend - Vercel for frontend
- Railway for backend services - Railway for backend services
```text ```
**Design Patterns & Standards:** **Design Patterns & Standards:**
```markdown ```markdown
## Code Standards ## Code Standards
- Use functional programming patterns where possible - Use functional programming patterns where possible
- Prefer composition over inheritance - Prefer composition over inheritance
- Always include comprehensive error handling - Always include comprehensive error handling
- Write tests for all business logic - Write tests for all business logic
## Architecture Preferences ## Architecture Preferences
- Microservices for complex applications - Microservices for complex applications
- RESTful APIs with OpenAPI documentation - RESTful APIs with OpenAPI documentation
- Event-driven architecture for real-time features - Event-driven architecture for real-time features
``` ```
**External Services & APIs:** **External Services & APIs:**
```markdown ```markdown
## Preferred External Services ## Preferred External Services
- Auth0 for authentication - Auth0 for authentication
- Stripe for payments - Stripe for payments
- SendGrid for email - SendGrid for email
- Cloudinary for image processing - Cloudinary for image processing
## APIs to Avoid ## APIs to Avoid
- Legacy SOAP services - Legacy SOAP services
- Services without proper documentation - Services without proper documentation
```text ```
#### How Agents Use This File #### How Agents Use This File
@@ -837,22 +868,264 @@ This file allows you to define your preferred technologies, patterns, and standa
**Learning and Evolution**: As you work on projects, add discoveries to your preferences file: **Learning and Evolution**: As you work on projects, add discoveries to your preferences file:
```markdown
## Lessons Learned ## Lessons Learned
- Avoid using Library X for large datasets (performance issues) - Avoid using Library X for large datasets (performance issues)
- Pattern Y works well for real-time features - Pattern Y works well for real-time features
- Service Z has excellent documentation and support - Service Z has excellent documentation and support
## Future Exploration ## Future Exploration
- Want to try Framework A on next appropriate project - Want to try Framework A on next appropriate project
- Interested in Pattern B for microservices - Interested in Pattern B for microservices
- Consider Service C for better performance - Consider Service C for better performance
```
#### Using with Web Bundles ### Using with Web Bundles
When creating custom web bundles or uploading to AI platforms, include your `technical-preferences.md` content to ensure agents have your preferences from the start of any conversation. When creating custom web bundles or uploading to AI platforms, include your `technical-preferences.md` content to ensure agents have your preferences from the start of any conversation.
### Core Configuration (core-config.yml)
The `bmad-core/core-config.yml` file is a critical V4 innovation that enables BMAD to work seamlessly with any project structure, providing maximum flexibility and backwards compatibility.
#### Understanding core-config.yml
This configuration file acts as a map for BMAD agents, telling them exactly where to find your project documents and how they're structured. It's what makes V4 agents intelligent enough to work with V3 projects, custom layouts, or any document organization you prefer.
#### Configuration Structure
```yaml
core-project-information:
dev-story-location: docs/stories # Where completed stories are saved
prd:
prd-file: docs/prd.md
prdVersion: v4 # v3 or v4
prdSharded: true # false if epics are embedded in PRD
prdShardedLocation: docs/prd # Where sharded epics live
epicFilePattern: epic-{n}*.md # Pattern for epic files
architecture:
architecture-file: docs/architecture.md
architectureVersion: v4 # v3 or v4
architectureSharded: true # false if monolithic
architectureShardedLocation: docs/architecture
customTechnicalDocuments: null # Additional docs for SM
devLoadAlwaysFiles: # Files dev agent always loads
- docs/architecture/coding-standards.md
- docs/architecture/tech-stack.md
- docs/architecture/project-structure.md
devDebugLog: .ai/debug-log.md # Dev agent debug tracking
agentCoreDump: .ai/core-dump{n}.md # Export chat contents
```
#### Key Configuration Options
##### PRD Configuration
The Scrum Master agent uses these settings to locate epics:
**V4 Sharded Structure:**
```yaml
prd:
prd-file: docs/prd.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs/prd
epicFilePattern: epic-{n}*.md
```
**V3 Embedded Epics:**
```yaml
prd:
prd-file: docs/prd.md
prdVersion: v3
prdSharded: false # Epics are inside PRD
```
**Custom Sharded Location:**
```yaml
prd:
prd-file: docs/product-requirements.md
prdVersion: v4
prdSharded: true
prdShardedLocation: docs # Epics in docs/ not docs/prd/
epicFilePattern: epic-*.md
```
##### Architecture Configuration
Similar flexibility for architecture documents:
**V4 Sharded Architecture:**
```yaml
architecture:
architecture-file: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
```
**V3 Monolithic Architecture:**
```yaml
architecture:
architecture-file: docs/technical-architecture.md
architectureVersion: v3
architectureSharded: false # All in one file
```
##### Developer Context Files
Define which files the dev agent should always load:
```yaml
devLoadAlwaysFiles:
- docs/architecture/coding-standards.md
- docs/architecture/tech-stack.md
- docs/architecture/project-structure.md
- docs/api-contracts.yaml
- docs/database-schema.md
- .env.example
```
This ensures the dev agent always has critical context without needing to search for it.
##### Debug and Export Options
**Debug Log:**
```yaml
devDebugLog: .ai/debug-log.md
```
When the dev agent encounters repeated failures implementing a story, it logs issues here to avoid repeating the same mistakes.
**Core Dump:**
```yaml
agentCoreDump: .ai/core-dump{n}.md
```
Export entire chat conversations for preservation or analysis. The `{n}` is replaced with a number.
#### Common Configurations
##### Legacy V3 Project
```yaml
core-project-information:
dev-story-location: docs/stories
prd:
prd-file: docs/prd.md
prdVersion: v3
prdSharded: false
architecture:
architecture-file: docs/architecture.md
architectureVersion: v3
architectureSharded: false
devLoadAlwaysFiles: []
```
##### Hybrid Project (V3 PRD, V4 Architecture)
```yaml
core-project-information:
dev-story-location: .ai/stories
prd:
prd-file: docs/product-requirements.md
prdVersion: v3
prdSharded: false
architecture:
architecture-file: docs/architecture.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: docs/architecture
devLoadAlwaysFiles:
- docs/architecture/tech-stack.md
```
##### Custom Organization
```yaml
core-project-information:
dev-story-location: development/completed-stories
prd:
prd-file: planning/requirements.md
prdVersion: v4
prdSharded: true
prdShardedLocation: planning/epics
epicFilePattern: requirement-{n}.md
architecture:
architecture-file: technical/system-design.md
architectureVersion: v4
architectureSharded: true
architectureShardedLocation: technical/components
customTechnicalDocuments:
- technical/api-guide.md
- technical/deployment.md
devLoadAlwaysFiles:
- technical/coding-guidelines.md
- technical/git-workflow.md
```
#### Migration Strategies
##### Gradual V3 to V4 Migration
Start with V3 documents and gradually adopt V4 patterns:
1. **Initial State**: Set `prdVersion: v3` and `prdSharded: false`
2. **Shard PRD**: Use PO agent to shard, then update to `prdSharded: true`
3. **Update Version**: Change to `prdVersion: v4` after using V4 templates
4. **Repeat for Architecture**: Same process for architecture documents
##### Working with Mixed Teams
If some team members use V3 and others use V4:
```yaml
# Support both patterns
customTechnicalDocuments:
- docs/legacy-requirements.md # V3 format
- docs/prd.md # V4 format
```
#### Best Practices
1. **Always Configure for Your Structure**: Don't force your project to match BMAD defaults
2. **Keep devLoadAlwaysFiles Focused**: Only include files needed for every dev task
3. **Use Debug Log**: Enable when troubleshooting story implementation issues
4. **Version Control core-config.yml**: Track changes to understand project evolution
5. **Document Custom Patterns**: If using custom epicFilePattern, document it
#### Troubleshooting
**Scrum Master Can't Find Epics:**
- Check `prdSharded` matches your structure
- Verify `prdShardedLocation` path exists
- Confirm `epicFilePattern` matches your files
**Dev Agent Missing Context:**
- Add critical files to `devLoadAlwaysFiles`
- Ensure file paths are correct
- Check files exist and are readable
**Architecture Not Loading:**
- Verify `architecture-file` path
- Check `architectureVersion` setting
- Confirm sharding configuration matches reality
### Extension Packs ### Extension Packs
Add specialized capabilities: Add specialized capabilities:

View File

@@ -23,7 +23,7 @@ For ideation and planning, use Google's Gemini Custom Gem with the team-fullstac
1. Open [Google gems](https://gemini.google.com/gems/view) 1. Open [Google gems](https://gemini.google.com/gems/view)
2. Create a new Gem - give it a title and description 2. Create a new Gem - give it a title and description
3. Copy the contents of `.<install location>/web-bundles/teams/team-fullstack.txt` 3. Copy the contents of `.<install location>/<web-bundles>/teams/team-fullstack.txt` (location can vary if you chose a non default installation location for the bundles) - or just use the bundle premade from the repo dist folder.
4. Paste this content into Gemini to set up the team 4. Paste this content into Gemini to set up the team
### Gemini Planning Phase ### Gemini Planning Phase

View File

@@ -55,4 +55,4 @@ dependencies:
- game-brief-tmpl - game-brief-tmpl
checklists: checklists:
- game-design-checklist - game-design-checklist
``` ```

View File

@@ -48,10 +48,10 @@ commands:
task-execution: task-execution:
flow: Read story → Implement game feature → Write tests → Pass tests → Update [x] → Next task flow: Read story → Implement game feature → Write tests → Pass tests → Update [x] → Next task
updates-ONLY: updates-ONLY:
- 'Checkboxes: [ ] not started | [-] in progress | [x] complete' - "Checkboxes: [ ] not started | [-] in progress | [x] complete"
- 'Debug Log: | Task | File | Change | Reverted? |' - "Debug Log: | Task | File | Change | Reverted? |"
- 'Completion Notes: Deviations only, <50 words' - "Completion Notes: Deviations only, <50 words"
- 'Change Log: Requirement changes only' - "Change Log: Requirement changes only"
blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing game config blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing game config
done: Game feature works + Tests pass + 60 FPS + No lint errors + Follows Phaser 3 best practices done: Game feature works + Tests pass + 60 FPS + No lint errors + Follows Phaser 3 best practices
dependencies: dependencies:
@@ -63,4 +63,4 @@ dependencies:
- game-story-dod-checklist - game-story-dod-checklist
data: data:
- development-guidelines - development-guidelines
``` ```

View File

@@ -33,7 +33,7 @@ startup:
- CRITICAL: Do NOT create or modify any files during startup - CRITICAL: Do NOT create or modify any files during startup
- Offer to help with game story preparation but wait for explicit user confirmation - Offer to help with game story preparation but wait for explicit user confirmation
- Only execute tasks when user explicitly requests them - Only execute tasks when user explicitly requests them
- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Game Developer Agent' - "CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Game Developer Agent"
commands: commands:
- '*help" - Show numbered list of available commands for selection' - '*help" - Show numbered list of available commands for selection'
- '*chat-mode" - Conversational mode with advanced-elicitation for game dev advice' - '*chat-mode" - Conversational mode with advanced-elicitation for game dev advice'
@@ -48,4 +48,4 @@ dependencies:
- game-story-tmpl - game-story-tmpl
checklists: checklists:
- game-story-dod-checklist - game-story-dod-checklist
``` ```

View File

@@ -3,6 +3,7 @@
## Document Completeness ## Document Completeness
### Executive Summary ### Executive Summary
- [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences - [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
- [ ] **Target Audience** - Primary and secondary audiences defined with demographics - [ ] **Target Audience** - Primary and secondary audiences defined with demographics
- [ ] **Platform Requirements** - Technical platforms and requirements specified - [ ] **Platform Requirements** - Technical platforms and requirements specified
@@ -10,6 +11,7 @@
- [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed - [ ] **Technical Foundation** - Phaser 3 + TypeScript requirements confirmed
### Game Design Foundation ### Game Design Foundation
- [ ] **Game Pillars** - 3-5 core design pillars defined and actionable - [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
- [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings - [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
- [ ] **Win/Loss Conditions** - Clear victory and failure states defined - [ ] **Win/Loss Conditions** - Clear victory and failure states defined
@@ -19,6 +21,7 @@
## Gameplay Mechanics ## Gameplay Mechanics
### Core Mechanics Documentation ### Core Mechanics Documentation
- [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes - [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
- [ ] **Mechanic Integration** - How mechanics work together is clear - [ ] **Mechanic Integration** - How mechanics work together is clear
- [ ] **Player Input** - All input methods specified for each platform - [ ] **Player Input** - All input methods specified for each platform
@@ -26,6 +29,7 @@
- [ ] **Performance Impact** - Performance considerations for each mechanic noted - [ ] **Performance Impact** - Performance considerations for each mechanic noted
### Controls and Interaction ### Controls and Interaction
- [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined - [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
- [ ] **Input Responsiveness** - Requirements for responsive game feel specified - [ ] **Input Responsiveness** - Requirements for responsive game feel specified
- [ ] **Accessibility Options** - Control customization and accessibility considered - [ ] **Accessibility Options** - Control customization and accessibility considered
@@ -35,6 +39,7 @@
## Progression and Balance ## Progression and Balance
### Player Progression ### Player Progression
- [ ] **Progression Type** - Linear, branching, or metroidvania approach defined - [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
- [ ] **Key Milestones** - Major progression points documented - [ ] **Key Milestones** - Major progression points documented
- [ ] **Unlock System** - What players unlock and when is specified - [ ] **Unlock System** - What players unlock and when is specified
@@ -42,6 +47,7 @@
- [ ] **Player Agency** - Meaningful player choices and consequences defined - [ ] **Player Agency** - Meaningful player choices and consequences defined
### Game Balance ### Game Balance
- [ ] **Balance Parameters** - Numeric values for key game systems provided - [ ] **Balance Parameters** - Numeric values for key game systems provided
- [ ] **Difficulty Curve** - Appropriate challenge progression designed - [ ] **Difficulty Curve** - Appropriate challenge progression designed
- [ ] **Economy Design** - Resource systems balanced for engagement - [ ] **Economy Design** - Resource systems balanced for engagement
@@ -51,6 +57,7 @@
## Level Design Framework ## Level Design Framework
### Level Structure ### Level Structure
- [ ] **Level Types** - Different level categories defined with purposes - [ ] **Level Types** - Different level categories defined with purposes
- [ ] **Level Progression** - How players move through levels specified - [ ] **Level Progression** - How players move through levels specified
- [ ] **Duration Targets** - Expected play time for each level type - [ ] **Duration Targets** - Expected play time for each level type
@@ -58,6 +65,7 @@
- [ ] **Replay Value** - Elements that encourage repeated play designed - [ ] **Replay Value** - Elements that encourage repeated play designed
### Content Guidelines ### Content Guidelines
- [ ] **Level Creation Rules** - Clear guidelines for level designers - [ ] **Level Creation Rules** - Clear guidelines for level designers
- [ ] **Mechanic Introduction** - How new mechanics are taught in levels - [ ] **Mechanic Introduction** - How new mechanics are taught in levels
- [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned - [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
@@ -67,6 +75,7 @@
## Technical Implementation Readiness ## Technical Implementation Readiness
### Performance Requirements ### Performance Requirements
- [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates - [ ] **Frame Rate Targets** - 60 FPS target with minimum acceptable rates
- [ ] **Memory Budgets** - Maximum memory usage limits defined - [ ] **Memory Budgets** - Maximum memory usage limits defined
- [ ] **Load Time Goals** - Acceptable loading times for different content - [ ] **Load Time Goals** - Acceptable loading times for different content
@@ -74,6 +83,7 @@
- [ ] **Scalability Plan** - How performance scales across different devices - [ ] **Scalability Plan** - How performance scales across different devices
### Platform Specifications ### Platform Specifications
- [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs - [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
- [ ] **Mobile Optimization** - iOS and Android specific requirements - [ ] **Mobile Optimization** - iOS and Android specific requirements
- [ ] **Browser Compatibility** - Supported browsers and versions listed - [ ] **Browser Compatibility** - Supported browsers and versions listed
@@ -81,6 +91,7 @@
- [ ] **Update Strategy** - Plan for post-launch updates and patches - [ ] **Update Strategy** - Plan for post-launch updates and patches
### Asset Requirements ### Asset Requirements
- [ ] **Art Style Definition** - Clear visual style with reference materials - [ ] **Art Style Definition** - Clear visual style with reference materials
- [ ] **Asset Specifications** - Technical requirements for all asset types - [ ] **Asset Specifications** - Technical requirements for all asset types
- [ ] **Audio Requirements** - Music and sound effect specifications - [ ] **Audio Requirements** - Music and sound effect specifications
@@ -90,6 +101,7 @@
## Development Planning ## Development Planning
### Implementation Phases ### Implementation Phases
- [ ] **Phase Breakdown** - Development divided into logical phases - [ ] **Phase Breakdown** - Development divided into logical phases
- [ ] **Epic Definitions** - Major development epics identified - [ ] **Epic Definitions** - Major development epics identified
- [ ] **Dependency Mapping** - Prerequisites between features documented - [ ] **Dependency Mapping** - Prerequisites between features documented
@@ -97,6 +109,7 @@
- [ ] **Milestone Planning** - Key deliverables and deadlines established - [ ] **Milestone Planning** - Key deliverables and deadlines established
### Team Requirements ### Team Requirements
- [ ] **Role Definitions** - Required team roles and responsibilities - [ ] **Role Definitions** - Required team roles and responsibilities
- [ ] **Skill Requirements** - Technical skills needed for implementation - [ ] **Skill Requirements** - Technical skills needed for implementation
- [ ] **Resource Allocation** - Time and effort estimates for major features - [ ] **Resource Allocation** - Time and effort estimates for major features
@@ -106,6 +119,7 @@
## Quality Assurance ## Quality Assurance
### Success Metrics ### Success Metrics
- [ ] **Technical Metrics** - Measurable technical performance goals - [ ] **Technical Metrics** - Measurable technical performance goals
- [ ] **Gameplay Metrics** - Player engagement and retention targets - [ ] **Gameplay Metrics** - Player engagement and retention targets
- [ ] **Quality Benchmarks** - Standards for bug rates and polish level - [ ] **Quality Benchmarks** - Standards for bug rates and polish level
@@ -113,6 +127,7 @@
- [ ] **Business Objectives** - Commercial or project success criteria - [ ] **Business Objectives** - Commercial or project success criteria
### Testing Strategy ### Testing Strategy
- [ ] **Playtesting Plan** - How and when player feedback will be gathered - [ ] **Playtesting Plan** - How and when player feedback will be gathered
- [ ] **Technical Testing** - Performance and compatibility testing approach - [ ] **Technical Testing** - Performance and compatibility testing approach
- [ ] **Balance Validation** - Methods for confirming game balance - [ ] **Balance Validation** - Methods for confirming game balance
@@ -122,6 +137,7 @@
## Documentation Quality ## Documentation Quality
### Clarity and Completeness ### Clarity and Completeness
- [ ] **Clear Writing** - All sections are well-written and understandable - [ ] **Clear Writing** - All sections are well-written and understandable
- [ ] **Complete Coverage** - No major game systems left undefined - [ ] **Complete Coverage** - No major game systems left undefined
- [ ] **Actionable Detail** - Enough detail for developers to create implementation stories - [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
@@ -129,6 +145,7 @@
- [ ] **Reference Materials** - Links to inspiration, research, and additional resources - [ ] **Reference Materials** - Links to inspiration, research, and additional resources
### Maintainability ### Maintainability
- [ ] **Version Control** - Change log established for tracking revisions - [ ] **Version Control** - Change log established for tracking revisions
- [ ] **Update Process** - Plan for maintaining document during development - [ ] **Update Process** - Plan for maintaining document during development
- [ ] **Team Access** - All team members can access and reference the document - [ ] **Team Access** - All team members can access and reference the document
@@ -138,6 +155,7 @@
## Stakeholder Alignment ## Stakeholder Alignment
### Team Understanding ### Team Understanding
- [ ] **Shared Vision** - All team members understand and agree with the game vision - [ ] **Shared Vision** - All team members understand and agree with the game vision
- [ ] **Role Clarity** - Each team member understands their contribution - [ ] **Role Clarity** - Each team member understands their contribution
- [ ] **Decision Framework** - Process for making design decisions during development - [ ] **Decision Framework** - Process for making design decisions during development
@@ -145,6 +163,7 @@
- [ ] **Communication Channels** - Regular meetings and feedback sessions planned - [ ] **Communication Channels** - Regular meetings and feedback sessions planned
### External Validation ### External Validation
- [ ] **Market Validation** - Competitive analysis and market fit assessment - [ ] **Market Validation** - Competitive analysis and market fit assessment
- [ ] **Technical Validation** - Feasibility confirmed with technical team - [ ] **Technical Validation** - Feasibility confirmed with technical team
- [ ] **Resource Validation** - Required resources available and committed - [ ] **Resource Validation** - Required resources available and committed
@@ -154,6 +173,7 @@
## Final Readiness Assessment ## Final Readiness Assessment
### Implementation Preparedness ### Implementation Preparedness
- [ ] **Story Creation Ready** - Document provides sufficient detail for story creation - [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
- [ ] **Architecture Alignment** - Game design aligns with technical capabilities - [ ] **Architecture Alignment** - Game design aligns with technical capabilities
- [ ] **Asset Production** - Asset requirements enable art and audio production - [ ] **Asset Production** - Asset requirements enable art and audio production
@@ -161,6 +181,7 @@
- [ ] **Quality Assurance** - Testing and validation processes established - [ ] **Quality Assurance** - Testing and validation processes established
### Document Approval ### Document Approval
- [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders - [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
- [ ] **Technical Review Complete** - Technical feasibility confirmed - [ ] **Technical Review Complete** - Technical feasibility confirmed
- [ ] **Business Review Complete** - Project scope and goals approved - [ ] **Business Review Complete** - Project scope and goals approved
@@ -177,4 +198,4 @@
_List any critical items that need attention before moving to implementation phase._ _List any critical items that need attention before moving to implementation phase._
**Next Steps:** **Next Steps:**
_Outline immediate next actions for the team based on this assessment._ _Outline immediate next actions for the team based on this assessment._

View File

@@ -3,6 +3,7 @@
## Story Completeness ## Story Completeness
### Basic Story Elements ### Basic Story Elements
- [ ] **Story Title** - Clear, descriptive title that identifies the feature - [ ] **Story Title** - Clear, descriptive title that identifies the feature
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic - [ ] **Epic Assignment** - Story is properly assigned to relevant epic
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low) - [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
@@ -10,6 +11,7 @@
- [ ] **Description** - Clear, concise description of what needs to be implemented - [ ] **Description** - Clear, concise description of what needs to be implemented
### Game Design Alignment ### Game Design Alignment
- [ ] **GDD Reference** - Specific Game Design Document section referenced - [ ] **GDD Reference** - Specific Game Design Document section referenced
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD - [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
- [ ] **Player Experience Goal** - Describes the intended player experience - [ ] **Player Experience Goal** - Describes the intended player experience
@@ -19,6 +21,7 @@
## Technical Specifications ## Technical Specifications
### Architecture Compliance ### Architecture Compliance
- [ ] **File Organization** - Follows game architecture document structure - [ ] **File Organization** - Follows game architecture document structure
- [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined - [ ] **Class Definitions** - TypeScript interfaces and classes are properly defined
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems - [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
@@ -26,6 +29,7 @@
- [ ] **Dependencies** - All system dependencies clearly identified - [ ] **Dependencies** - All system dependencies clearly identified
### Phaser 3 Requirements ### Phaser 3 Requirements
- [ ] **Scene Integration** - Specifies which scenes are affected and how - [ ] **Scene Integration** - Specifies which scenes are affected and how
- [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components - [ ] **Game Object Usage** - Proper use of Phaser 3 game objects and components
- [ ] **Physics Integration** - Physics requirements specified if applicable - [ ] **Physics Integration** - Physics requirements specified if applicable
@@ -33,6 +37,7 @@
- [ ] **Performance Considerations** - 60 FPS target and optimization requirements - [ ] **Performance Considerations** - 60 FPS target and optimization requirements
### Code Quality Standards ### Code Quality Standards
- [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript - [ ] **TypeScript Strict Mode** - All code must comply with strict TypeScript
- [ ] **Error Handling** - Error scenarios and handling requirements specified - [ ] **Error Handling** - Error scenarios and handling requirements specified
- [ ] **Memory Management** - Object pooling and cleanup requirements where needed - [ ] **Memory Management** - Object pooling and cleanup requirements where needed
@@ -42,6 +47,7 @@
## Implementation Readiness ## Implementation Readiness
### Acceptance Criteria ### Acceptance Criteria
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable - [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable - [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications - [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
@@ -49,6 +55,7 @@
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable - [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
### Implementation Tasks ### Implementation Tasks
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks - [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
- [ ] **Task Scope** - Each task is completable in 1-4 hours - [ ] **Task Scope** - Each task is completable in 1-4 hours
- [ ] **Task Clarity** - Each task has clear, actionable instructions - [ ] **Task Clarity** - Each task has clear, actionable instructions
@@ -56,6 +63,7 @@
- [ ] **Development Flow** - Tasks follow logical implementation order - [ ] **Development Flow** - Tasks follow logical implementation order
### Dependencies ### Dependencies
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs - [ ] **Story Dependencies** - All prerequisite stories identified with IDs
- [ ] **Technical Dependencies** - Required systems and files identified - [ ] **Technical Dependencies** - Required systems and files identified
- [ ] **Asset Dependencies** - All needed assets specified with locations - [ ] **Asset Dependencies** - All needed assets specified with locations
@@ -65,6 +73,7 @@
## Testing Requirements ## Testing Requirements
### Test Coverage ### Test Coverage
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined - [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined
- [ ] **Integration Test Cases** - Integration testing with other game systems specified - [ ] **Integration Test Cases** - Integration testing with other game systems specified
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined - [ ] **Manual Test Cases** - Game-specific manual testing procedures defined
@@ -72,6 +81,7 @@
- [ ] **Edge Case Testing** - Edge cases and error conditions covered - [ ] **Edge Case Testing** - Edge cases and error conditions covered
### Test Implementation ### Test Implementation
- [ ] **Test File Paths** - Exact test file locations specified - [ ] **Test File Paths** - Exact test file locations specified
- [ ] **Test Scenarios** - All test scenarios are complete and executable - [ ] **Test Scenarios** - All test scenarios are complete and executable
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined - [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
@@ -81,6 +91,7 @@
## Game-Specific Quality ## Game-Specific Quality
### Gameplay Implementation ### Gameplay Implementation
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications - [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
- [ ] **Player Controls** - Input handling requirements are complete - [ ] **Player Controls** - Input handling requirements are complete
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified - [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
@@ -88,6 +99,7 @@
- [ ] **State Management** - Game state changes and persistence requirements defined - [ ] **State Management** - Game state changes and persistence requirements defined
### User Experience ### User Experience
- [ ] **UI Requirements** - User interface elements and behaviors specified - [ ] **UI Requirements** - User interface elements and behaviors specified
- [ ] **Audio Integration** - Sound effect and music requirements defined - [ ] **Audio Integration** - Sound effect and music requirements defined
- [ ] **Visual Feedback** - Animation and visual effect requirements specified - [ ] **Visual Feedback** - Animation and visual effect requirements specified
@@ -95,6 +107,7 @@
- [ ] **Error Recovery** - User-facing error handling and recovery specified - [ ] **Error Recovery** - User-facing error handling and recovery specified
### Performance Optimization ### Performance Optimization
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms - [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements - [ ] **Memory Usage** - Memory consumption limits and monitoring requirements
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements - [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
@@ -104,6 +117,7 @@
## Documentation and Communication ## Documentation and Communication
### Story Documentation ### Story Documentation
- [ ] **Implementation Notes** - Additional context and implementation guidance provided - [ ] **Implementation Notes** - Additional context and implementation guidance provided
- [ ] **Design Decisions** - Key design choices documented with rationale - [ ] **Design Decisions** - Key design choices documented with rationale
- [ ] **Future Considerations** - Potential future enhancements or modifications noted - [ ] **Future Considerations** - Potential future enhancements or modifications noted
@@ -111,6 +125,7 @@
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs - [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
### Developer Handoff ### Developer Handoff
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions - [ ] **Immediate Actionability** - Developer can start implementation without additional questions
- [ ] **Complete Context** - All necessary context provided within the story - [ ] **Complete Context** - All necessary context provided within the story
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear - [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
@@ -120,6 +135,7 @@
## Final Validation ## Final Validation
### Story Readiness ### Story Readiness
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions - [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
- [ ] **Technical Completeness** - All technical requirements are specified and actionable - [ ] **Technical Completeness** - All technical requirements are specified and actionable
- [ ] **Scope Appropriateness** - Story scope matches assigned story points - [ ] **Scope Appropriateness** - Story scope matches assigned story points
@@ -127,6 +143,7 @@
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy - [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
### Implementation Preparedness ### Implementation Preparedness
- [ ] **Environment Ready** - Development environment requirements specified - [ ] **Environment Ready** - Development environment requirements specified
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible - [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
- [ ] **Testing Prepared** - Testing environment and data requirements specified - [ ] **Testing Prepared** - Testing environment and data requirements specified
@@ -140,4 +157,4 @@
**Ready for Development:** [ ] Yes [ ] No **Ready for Development:** [ ] Yes [ ] No
**Additional Notes:** **Additional Notes:**
_Any specific concerns, recommendations, or clarifications needed before development begins._ _Any specific concerns, recommendations, or clarifications needed before development begins._

View File

@@ -39,11 +39,13 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
### Phase 1: Game Concept and Design ### Phase 1: Game Concept and Design
1. **Game Designer**: Start with brainstorming and concept development 1. **Game Designer**: Start with brainstorming and concept development
- Use *brainstorm to explore game concepts and mechanics
- Use \*brainstorm to explore game concepts and mechanics
- Create Game Brief using game-brief-tmpl - Create Game Brief using game-brief-tmpl
- Develop core game pillars and player experience goals - Develop core game pillars and player experience goals
2. **Game Designer**: Create comprehensive Game Design Document 2. **Game Designer**: Create comprehensive Game Design Document
- Use game-design-doc-tmpl to create detailed GDD - Use game-design-doc-tmpl to create detailed GDD
- Define all game mechanics, progression, and balance - Define all game mechanics, progression, and balance
- Specify technical requirements and platform targets - Specify technical requirements and platform targets
@@ -63,11 +65,13 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
### Phase 3: Story-Driven Development ### Phase 3: Story-Driven Development
5. **Game Scrum Master**: Break down design into development stories 5. **Game Scrum Master**: Break down design into development stories
- Use create-game-story task to create detailed implementation stories - Use create-game-story task to create detailed implementation stories
- Each story should be immediately actionable by game developers - Each story should be immediately actionable by game developers
- Apply game-story-dod-checklist to ensure story quality - Apply game-story-dod-checklist to ensure story quality
6. **Game Developer**: Implement game features story by story 6. **Game Developer**: Implement game features story by story
- Follow TypeScript strict mode and Phaser 3 best practices - Follow TypeScript strict mode and Phaser 3 best practices
- Maintain 60 FPS performance target throughout development - Maintain 60 FPS performance target throughout development
- Use test-driven development for game logic components - Use test-driven development for game logic components
@@ -82,6 +86,7 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
### Phaser 3 + TypeScript Standards ### Phaser 3 + TypeScript Standards
**Project Structure:** **Project Structure:**
```text ```text
game-project/ game-project/
├── src/ ├── src/
@@ -99,12 +104,14 @@ game-project/
``` ```
**Performance Requirements:** **Performance Requirements:**
- Maintain 60 FPS on target devices - Maintain 60 FPS on target devices
- Memory usage under specified limits per level - Memory usage under specified limits per level
- Loading times under 3 seconds for levels - Loading times under 3 seconds for levels
- Smooth animation and responsive controls - Smooth animation and responsive controls
**Code Quality:** **Code Quality:**
- TypeScript strict mode compliance - TypeScript strict mode compliance
- Component-based architecture - Component-based architecture
- Object pooling for frequently created/destroyed objects - Object pooling for frequently created/destroyed objects
@@ -113,6 +120,7 @@ game-project/
### Game Development Story Structure ### Game Development Story Structure
**Story Requirements:** **Story Requirements:**
- Clear reference to Game Design Document section - Clear reference to Game Design Document section
- Specific acceptance criteria for game functionality - Specific acceptance criteria for game functionality
- Technical implementation details for Phaser 3 - Technical implementation details for Phaser 3
@@ -120,6 +128,7 @@ game-project/
- Testing requirements including gameplay validation - Testing requirements including gameplay validation
**Story Categories:** **Story Categories:**
- **Core Mechanics**: Fundamental gameplay systems - **Core Mechanics**: Fundamental gameplay systems
- **Level Content**: Individual levels and content implementation - **Level Content**: Individual levels and content implementation
- **UI/UX**: User interface and player experience features - **UI/UX**: User interface and player experience features
@@ -129,6 +138,7 @@ game-project/
### Quality Assurance for Games ### Quality Assurance for Games
**Testing Approach:** **Testing Approach:**
- Unit tests for game logic (separate from Phaser) - Unit tests for game logic (separate from Phaser)
- Integration tests for game systems - Integration tests for game systems
- Performance benchmarking and profiling - Performance benchmarking and profiling
@@ -136,6 +146,7 @@ game-project/
- Cross-platform compatibility testing - Cross-platform compatibility testing
**Performance Monitoring:** **Performance Monitoring:**
- Frame rate consistency tracking - Frame rate consistency tracking
- Memory usage monitoring - Memory usage monitoring
- Asset loading performance - Asset loading performance
@@ -145,16 +156,19 @@ game-project/
## Game Development Team Roles ## Game Development Team Roles
### Game Designer (Alex) ### Game Designer (Alex)
- **Primary Focus**: Game mechanics, player experience, design documentation - **Primary Focus**: Game mechanics, player experience, design documentation
- **Key Outputs**: Game Brief, Game Design Document, Level Design Framework - **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
- **Specialties**: Brainstorming, game balance, player psychology, creative direction - **Specialties**: Brainstorming, game balance, player psychology, creative direction
### Game Developer (Maya) ### Game Developer (Maya)
- **Primary Focus**: Phaser 3 implementation, technical excellence, performance - **Primary Focus**: Phaser 3 implementation, technical excellence, performance
- **Key Outputs**: Working game features, optimized code, technical architecture - **Key Outputs**: Working game features, optimized code, technical architecture
- **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development - **Specialties**: TypeScript/Phaser 3, performance optimization, cross-platform development
### Game Scrum Master (Jordan) ### Game Scrum Master (Jordan)
- **Primary Focus**: Story creation, development planning, agile process - **Primary Focus**: Story creation, development planning, agile process
- **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance - **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
- **Specialties**: Story breakdown, developer handoffs, process optimization - **Specialties**: Story breakdown, developer handoffs, process optimization
@@ -162,18 +176,21 @@ game-project/
## Platform-Specific Considerations ## Platform-Specific Considerations
### Web Platform ### Web Platform
- Browser compatibility across modern browsers - Browser compatibility across modern browsers
- Progressive loading for large assets - Progressive loading for large assets
- Touch-friendly mobile controls - Touch-friendly mobile controls
- Responsive design for different screen sizes - Responsive design for different screen sizes
### Mobile Optimization ### Mobile Optimization
- Touch gesture support and responsive controls - Touch gesture support and responsive controls
- Battery usage optimization - Battery usage optimization
- Performance scaling for different device capabilities - Performance scaling for different device capabilities
- App store compliance and packaging - App store compliance and packaging
### Performance Targets ### Performance Targets
- **Desktop**: 60 FPS at 1080p resolution - **Desktop**: 60 FPS at 1080p resolution
- **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end - **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
- **Loading**: Initial load under 5 seconds, level transitions under 2 seconds - **Loading**: Initial load under 5 seconds, level transitions under 2 seconds
@@ -182,18 +199,21 @@ game-project/
## Success Metrics for Game Development ## Success Metrics for Game Development
### Technical Metrics ### Technical Metrics
- Frame rate consistency (>90% of time at target FPS) - Frame rate consistency (>90% of time at target FPS)
- Memory usage within budgets - Memory usage within budgets
- Loading time targets met - Loading time targets met
- Zero critical bugs in core gameplay systems - Zero critical bugs in core gameplay systems
### Player Experience Metrics ### Player Experience Metrics
- Tutorial completion rate >80% - Tutorial completion rate >80%
- Level completion rates appropriate for difficulty curve - Level completion rates appropriate for difficulty curve
- Average session length meets design targets - Average session length meets design targets
- Player retention and engagement metrics - Player retention and engagement metrics
### Development Process Metrics ### Development Process Metrics
- Story completion within estimated timeframes - Story completion within estimated timeframes
- Code quality metrics (test coverage, linting compliance) - Code quality metrics (test coverage, linting compliance)
- Documentation completeness and accuracy - Documentation completeness and accuracy
@@ -202,6 +222,7 @@ game-project/
## Common Game Development Patterns ## Common Game Development Patterns
### Scene Management ### Scene Management
- Boot scene for initial setup and configuration - Boot scene for initial setup and configuration
- Preload scene for asset loading with progress feedback - Preload scene for asset loading with progress feedback
- Menu scene for navigation and settings - Menu scene for navigation and settings
@@ -209,22 +230,25 @@ game-project/
- Clean transitions between scenes with proper cleanup - Clean transitions between scenes with proper cleanup
### Game State Management ### Game State Management
- Persistent data (player progress, unlocks, settings) - Persistent data (player progress, unlocks, settings)
- Session data (current level, score, temporary state) - Session data (current level, score, temporary state)
- Save/load system with error recovery - Save/load system with error recovery
- Settings management with platform storage - Settings management with platform storage
### Input Handling ### Input Handling
- Cross-platform input abstraction - Cross-platform input abstraction
- Touch gesture support for mobile - Touch gesture support for mobile
- Keyboard and gamepad support for desktop - Keyboard and gamepad support for desktop
- Customizable control schemes - Customizable control schemes
### Performance Optimization ### Performance Optimization
- Object pooling for bullets, effects, enemies - Object pooling for bullets, effects, enemies
- Texture atlasing and sprite optimization - Texture atlasing and sprite optimization
- Audio compression and streaming - Audio compression and streaming
- Culling and level-of-detail systems - Culling and level-of-detail systems
- Memory management and garbage collection optimization - Memory management and garbage collection optimization
This knowledge base provides the foundation for effective game development using the BMAD-METHOD framework with specialized focus on 2D game creation using Phaser 3 and TypeScript. This knowledge base provides the foundation for effective game development using the BMAD-METHOD framework with specialized focus on 2D game creation using Phaser 3 and TypeScript.

View File

@@ -9,6 +9,7 @@ This document establishes coding standards, architectural patterns, and developm
### Strict Mode Configuration ### Strict Mode Configuration
**Required tsconfig.json settings:** **Required tsconfig.json settings:**
```json ```json
{ {
"compilerOptions": { "compilerOptions": {
@@ -22,11 +23,12 @@ This document establishes coding standards, architectural patterns, and developm
"exactOptionalPropertyTypes": true "exactOptionalPropertyTypes": true
} }
} }
```text ```
### Type Definitions ### Type Definitions
**Game Object Interfaces:** **Game Object Interfaces:**
```typescript ```typescript
// Core game entity interface // Core game entity interface
interface GameEntity { interface GameEntity {
@@ -50,9 +52,10 @@ interface GameSystem {
update(delta: number): void; update(delta: number): void;
shutdown(): void; shutdown(): void;
} }
```text ```
**Scene Data Interfaces:** **Scene Data Interfaces:**
```typescript ```typescript
// Scene transition data // Scene transition data
interface SceneData { interface SceneData {
@@ -70,28 +73,32 @@ interface GameState {
interface GameSettings { interface GameSettings {
musicVolume: number; musicVolume: number;
sfxVolume: number; sfxVolume: number;
difficulty: 'easy' | 'normal' | 'hard'; difficulty: "easy" | "normal" | "hard";
controls: ControlScheme; controls: ControlScheme;
} }
```text ```
### Naming Conventions ### Naming Conventions
**Classes and Interfaces:** **Classes and Interfaces:**
- PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem` - PascalCase for classes: `PlayerSprite`, `GameManager`, `AudioSystem`
- PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController` - PascalCase with 'I' prefix for interfaces: `IGameEntity`, `IPlayerController`
- Descriptive names that indicate purpose: `CollisionManager` not `CM` - Descriptive names that indicate purpose: `CollisionManager` not `CM`
**Methods and Variables:** **Methods and Variables:**
- camelCase for methods and variables: `updatePosition()`, `playerSpeed` - camelCase for methods and variables: `updatePosition()`, `playerSpeed`
- Descriptive names: `calculateDamage()` not `calcDmg()` - Descriptive names: `calculateDamage()` not `calcDmg()`
- Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove` - Boolean variables with is/has/can prefix: `isActive`, `hasCollision`, `canMove`
**Constants:** **Constants:**
- UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME` - UPPER_SNAKE_CASE for constants: `MAX_PLAYER_SPEED`, `DEFAULT_VOLUME`
- Group related constants in enums or const objects - Group related constants in enums or const objects
**Files and Directories:** **Files and Directories:**
- kebab-case for file names: `player-controller.ts`, `audio-manager.ts` - kebab-case for file names: `player-controller.ts`, `audio-manager.ts`
- PascalCase for scene files: `MenuScene.ts`, `GameScene.ts` - PascalCase for scene files: `MenuScene.ts`, `GameScene.ts`
@@ -100,88 +107,91 @@ interface GameSettings {
### Scene Organization ### Scene Organization
**Scene Lifecycle Management:** **Scene Lifecycle Management:**
```typescript ```typescript
class GameScene extends Phaser.Scene { class GameScene extends Phaser.Scene {
private gameManager!: GameManager; private gameManager!: GameManager;
private inputManager!: InputManager; private inputManager!: InputManager;
constructor() { constructor() {
super({ key: 'GameScene' }); super({ key: "GameScene" });
} }
preload(): void { preload(): void {
// Load only scene-specific assets // Load only scene-specific assets
this.load.image('player', 'assets/player.png'); this.load.image("player", "assets/player.png");
} }
create(data: SceneData): void { create(data: SceneData): void {
// Initialize game systems // Initialize game systems
this.gameManager = new GameManager(this); this.gameManager = new GameManager(this);
this.inputManager = new InputManager(this); this.inputManager = new InputManager(this);
// Set up scene-specific logic // Set up scene-specific logic
this.setupGameObjects(); this.setupGameObjects();
this.setupEventListeners(); this.setupEventListeners();
} }
update(time: number, delta: number): void { update(time: number, delta: number): void {
// Update all game systems // Update all game systems
this.gameManager.update(delta); this.gameManager.update(delta);
this.inputManager.update(delta); this.inputManager.update(delta);
} }
shutdown(): void { shutdown(): void {
// Clean up resources // Clean up resources
this.gameManager.destroy(); this.gameManager.destroy();
this.inputManager.destroy(); this.inputManager.destroy();
// Remove event listeners // Remove event listeners
this.events.off('*'); this.events.off("*");
} }
} }
``` ```
**Scene Transitions:** **Scene Transitions:**
```typescript ```typescript
// Proper scene transitions with data // Proper scene transitions with data
this.scene.start('NextScene', { this.scene.start("NextScene", {
playerScore: this.playerScore, playerScore: this.playerScore,
currentLevel: this.currentLevel + 1 currentLevel: this.currentLevel + 1,
}); });
// Scene overlays for UI // Scene overlays for UI
this.scene.launch('PauseMenuScene'); this.scene.launch("PauseMenuScene");
this.scene.pause(); this.scene.pause();
```text ```
### Game Object Patterns ### Game Object Patterns
**Component-Based Architecture:** **Component-Based Architecture:**
```typescript ```typescript
// Base game entity // Base game entity
abstract class GameEntity extends Phaser.GameObjects.Sprite { abstract class GameEntity extends Phaser.GameObjects.Sprite {
protected components: Map<string, GameComponent> = new Map(); protected components: Map<string, GameComponent> = new Map();
constructor(scene: Phaser.Scene, x: number, y: number, texture: string) { constructor(scene: Phaser.Scene, x: number, y: number, texture: string) {
super(scene, x, y, texture); super(scene, x, y, texture);
scene.add.existing(this); scene.add.existing(this);
} }
addComponent<T extends GameComponent>(component: T): T { addComponent<T extends GameComponent>(component: T): T {
this.components.set(component.name, component); this.components.set(component.name, component);
return component; return component;
} }
getComponent<T extends GameComponent>(name: string): T | undefined { getComponent<T extends GameComponent>(name: string): T | undefined {
return this.components.get(name) as T; return this.components.get(name) as T;
} }
update(delta: number): void { update(delta: number): void {
this.components.forEach(component => component.update(delta)); this.components.forEach((component) => component.update(delta));
} }
destroy(): void { destroy(): void {
this.components.forEach(component => component.destroy()); this.components.forEach((component) => component.destroy());
this.components.clear(); this.components.clear();
super.destroy(); super.destroy();
} }
@@ -191,65 +201,67 @@ abstract class GameEntity extends Phaser.GameObjects.Sprite {
class Player extends GameEntity { class Player extends GameEntity {
private movement!: MovementComponent; private movement!: MovementComponent;
private health!: HealthComponent; private health!: HealthComponent;
constructor(scene: Phaser.Scene, x: number, y: number) { constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, 'player'); super(scene, x, y, "player");
this.movement = this.addComponent(new MovementComponent(this)); this.movement = this.addComponent(new MovementComponent(this));
this.health = this.addComponent(new HealthComponent(this, 100)); this.health = this.addComponent(new HealthComponent(this, 100));
} }
} }
```text ```
### System Management ### System Management
**Singleton Managers:** **Singleton Managers:**
```typescript ```typescript
class GameManager { class GameManager {
private static instance: GameManager; private static instance: GameManager;
private scene: Phaser.Scene; private scene: Phaser.Scene;
private gameState: GameState; private gameState: GameState;
constructor(scene: Phaser.Scene) { constructor(scene: Phaser.Scene) {
if (GameManager.instance) { if (GameManager.instance) {
throw new Error('GameManager already exists!'); throw new Error("GameManager already exists!");
} }
this.scene = scene; this.scene = scene;
this.gameState = this.loadGameState(); this.gameState = this.loadGameState();
GameManager.instance = this; GameManager.instance = this;
} }
static getInstance(): GameManager { static getInstance(): GameManager {
if (!GameManager.instance) { if (!GameManager.instance) {
throw new Error('GameManager not initialized!'); throw new Error("GameManager not initialized!");
} }
return GameManager.instance; return GameManager.instance;
} }
update(delta: number): void { update(delta: number): void {
// Update game logic // Update game logic
} }
destroy(): void { destroy(): void {
GameManager.instance = null!; GameManager.instance = null!;
} }
} }
```text ```
## Performance Optimization ## Performance Optimization
### Object Pooling ### Object Pooling
**Required for High-Frequency Objects:** **Required for High-Frequency Objects:**
```typescript ```typescript
class BulletPool { class BulletPool {
private pool: Bullet[] = []; private pool: Bullet[] = [];
private scene: Phaser.Scene; private scene: Phaser.Scene;
constructor(scene: Phaser.Scene, initialSize: number = 50) { constructor(scene: Phaser.Scene, initialSize: number = 50) {
this.scene = scene; this.scene = scene;
// Pre-create bullets // Pre-create bullets
for (let i = 0; i < initialSize; i++) { for (let i = 0; i < initialSize; i++) {
const bullet = new Bullet(scene, 0, 0); const bullet = new Bullet(scene, 0, 0);
@@ -258,20 +270,20 @@ class BulletPool {
this.pool.push(bullet); this.pool.push(bullet);
} }
} }
getBullet(): Bullet | null { getBullet(): Bullet | null {
const bullet = this.pool.find(b => !b.active); const bullet = this.pool.find((b) => !b.active);
if (bullet) { if (bullet) {
bullet.setActive(true); bullet.setActive(true);
bullet.setVisible(true); bullet.setVisible(true);
return bullet; return bullet;
} }
// Pool exhausted - create new bullet // Pool exhausted - create new bullet
console.warn('Bullet pool exhausted, creating new bullet'); console.warn("Bullet pool exhausted, creating new bullet");
return new Bullet(this.scene, 0, 0); return new Bullet(this.scene, 0, 0);
} }
releaseBullet(bullet: Bullet): void { releaseBullet(bullet: Bullet): void {
bullet.setActive(false); bullet.setActive(false);
bullet.setVisible(false); bullet.setVisible(false);
@@ -283,45 +295,47 @@ class BulletPool {
### Frame Rate Optimization ### Frame Rate Optimization
**Performance Monitoring:** **Performance Monitoring:**
```typescript ```typescript
class PerformanceMonitor { class PerformanceMonitor {
private frameCount: number = 0; private frameCount: number = 0;
private lastTime: number = 0; private lastTime: number = 0;
private frameRate: number = 60; private frameRate: number = 60;
update(time: number): void { update(time: number): void {
this.frameCount++; this.frameCount++;
if (time - this.lastTime >= 1000) { if (time - this.lastTime >= 1000) {
this.frameRate = this.frameCount; this.frameRate = this.frameCount;
this.frameCount = 0; this.frameCount = 0;
this.lastTime = time; this.lastTime = time;
if (this.frameRate < 55) { if (this.frameRate < 55) {
console.warn(`Low frame rate detected: ${this.frameRate} FPS`); console.warn(`Low frame rate detected: ${this.frameRate} FPS`);
this.optimizePerformance(); this.optimizePerformance();
} }
} }
} }
private optimizePerformance(): void { private optimizePerformance(): void {
// Reduce particle counts, disable effects, etc. // Reduce particle counts, disable effects, etc.
} }
} }
```text ```
**Update Loop Optimization:** **Update Loop Optimization:**
```typescript ```typescript
// Avoid expensive operations in update loops // Avoid expensive operations in update loops
class GameScene extends Phaser.Scene { class GameScene extends Phaser.Scene {
private updateTimer: number = 0; private updateTimer: number = 0;
private readonly UPDATE_INTERVAL = 100; // ms private readonly UPDATE_INTERVAL = 100; // ms
update(time: number, delta: number): void { update(time: number, delta: number): void {
// High-frequency updates (every frame) // High-frequency updates (every frame)
this.updatePlayer(delta); this.updatePlayer(delta);
this.updatePhysics(delta); this.updatePhysics(delta);
// Low-frequency updates (10 times per second) // Low-frequency updates (10 times per second)
this.updateTimer += delta; this.updateTimer += delta;
if (this.updateTimer >= this.UPDATE_INTERVAL) { if (this.updateTimer >= this.UPDATE_INTERVAL) {
@@ -331,13 +345,14 @@ class GameScene extends Phaser.Scene {
} }
} }
} }
```text ```
## Input Handling ## Input Handling
### Cross-Platform Input ### Cross-Platform Input
**Input Abstraction:** **Input Abstraction:**
```typescript ```typescript
interface InputState { interface InputState {
moveLeft: boolean; moveLeft: boolean;
@@ -353,26 +368,26 @@ class InputManager {
moveRight: false, moveRight: false,
jump: false, jump: false,
action: false, action: false,
pause: false pause: false,
}; };
private keys!: { [key: string]: Phaser.Input.Keyboard.Key }; private keys!: { [key: string]: Phaser.Input.Keyboard.Key };
private pointer!: Phaser.Input.Pointer; private pointer!: Phaser.Input.Pointer;
constructor(private scene: Phaser.Scene) { constructor(private scene: Phaser.Scene) {
this.setupKeyboard(); this.setupKeyboard();
this.setupTouch(); this.setupTouch();
} }
private setupKeyboard(): void { private setupKeyboard(): void {
this.keys = this.scene.input.keyboard.addKeys('W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT'); this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
} }
private setupTouch(): void { private setupTouch(): void {
this.scene.input.on('pointerdown', this.handlePointerDown, this); this.scene.input.on("pointerdown", this.handlePointerDown, this);
this.scene.input.on('pointerup', this.handlePointerUp, this); this.scene.input.on("pointerup", this.handlePointerUp, this);
} }
update(): void { update(): void {
// Update input state from multiple sources // Update input state from multiple sources
this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown; this.inputState.moveLeft = this.keys.A.isDown || this.keys.LEFT.isDown;
@@ -380,42 +395,43 @@ class InputManager {
this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE); this.inputState.jump = Phaser.Input.Keyboard.JustDown(this.keys.SPACE);
// ... handle touch input // ... handle touch input
} }
getInputState(): InputState { getInputState(): InputState {
return { ...this.inputState }; return { ...this.inputState };
} }
} }
```text ```
## Error Handling ## Error Handling
### Graceful Degradation ### Graceful Degradation
**Asset Loading Error Handling:** **Asset Loading Error Handling:**
```typescript ```typescript
class AssetManager { class AssetManager {
loadAssets(): Promise<void> { loadAssets(): Promise<void> {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
this.scene.load.on('filecomplete', this.handleFileComplete, this); this.scene.load.on("filecomplete", this.handleFileComplete, this);
this.scene.load.on('loaderror', this.handleLoadError, this); this.scene.load.on("loaderror", this.handleLoadError, this);
this.scene.load.on('complete', () => resolve()); this.scene.load.on("complete", () => resolve());
this.scene.load.start(); this.scene.load.start();
}); });
} }
private handleLoadError(file: Phaser.Loader.File): void { private handleLoadError(file: Phaser.Loader.File): void {
console.error(`Failed to load asset: ${file.key}`); console.error(`Failed to load asset: ${file.key}`);
// Use fallback assets // Use fallback assets
this.loadFallbackAsset(file.key); this.loadFallbackAsset(file.key);
} }
private loadFallbackAsset(key: string): void { private loadFallbackAsset(key: string): void {
// Load placeholder or default assets // Load placeholder or default assets
switch (key) { switch (key) {
case 'player': case "player":
this.scene.load.image('player', 'assets/defaults/default-player.png'); this.scene.load.image("player", "assets/defaults/default-player.png");
break; break;
default: default:
console.warn(`No fallback for asset: ${key}`); console.warn(`No fallback for asset: ${key}`);
@@ -427,25 +443,26 @@ class AssetManager {
### Runtime Error Recovery ### Runtime Error Recovery
**System Error Handling:** **System Error Handling:**
```typescript ```typescript
class GameSystem { class GameSystem {
protected handleError(error: Error, context: string): void { protected handleError(error: Error, context: string): void {
console.error(`Error in ${context}:`, error); console.error(`Error in ${context}:`, error);
// Report to analytics/logging service // Report to analytics/logging service
this.reportError(error, context); this.reportError(error, context);
// Attempt recovery // Attempt recovery
this.attemptRecovery(context); this.attemptRecovery(context);
} }
private attemptRecovery(context: string): void { private attemptRecovery(context: string): void {
switch (context) { switch (context) {
case 'update': case "update":
// Reset system state // Reset system state
this.reset(); this.reset();
break; break;
case 'render': case "render":
// Disable visual effects // Disable visual effects
this.disableEffects(); this.disableEffects();
break; break;
@@ -455,64 +472,66 @@ class GameSystem {
} }
} }
} }
```text ```
## Testing Standards ## Testing Standards
### Unit Testing ### Unit Testing
**Game Logic Testing:** **Game Logic Testing:**
```typescript ```typescript
// Example test for game mechanics // Example test for game mechanics
describe('HealthComponent', () => { describe("HealthComponent", () => {
let healthComponent: HealthComponent; let healthComponent: HealthComponent;
beforeEach(() => { beforeEach(() => {
const mockEntity = {} as GameEntity; const mockEntity = {} as GameEntity;
healthComponent = new HealthComponent(mockEntity, 100); healthComponent = new HealthComponent(mockEntity, 100);
}); });
test('should initialize with correct health', () => { test("should initialize with correct health", () => {
expect(healthComponent.currentHealth).toBe(100); expect(healthComponent.currentHealth).toBe(100);
expect(healthComponent.maxHealth).toBe(100); expect(healthComponent.maxHealth).toBe(100);
}); });
test('should handle damage correctly', () => { test("should handle damage correctly", () => {
healthComponent.takeDamage(25); healthComponent.takeDamage(25);
expect(healthComponent.currentHealth).toBe(75); expect(healthComponent.currentHealth).toBe(75);
expect(healthComponent.isAlive()).toBe(true); expect(healthComponent.isAlive()).toBe(true);
}); });
test('should handle death correctly', () => { test("should handle death correctly", () => {
healthComponent.takeDamage(150); healthComponent.takeDamage(150);
expect(healthComponent.currentHealth).toBe(0); expect(healthComponent.currentHealth).toBe(0);
expect(healthComponent.isAlive()).toBe(false); expect(healthComponent.isAlive()).toBe(false);
}); });
}); });
```text ```
### Integration Testing ### Integration Testing
**Scene Testing:** **Scene Testing:**
```typescript ```typescript
describe('GameScene Integration', () => { describe("GameScene Integration", () => {
let scene: GameScene; let scene: GameScene;
let mockGame: Phaser.Game; let mockGame: Phaser.Game;
beforeEach(() => { beforeEach(() => {
// Mock Phaser game instance // Mock Phaser game instance
mockGame = createMockGame(); mockGame = createMockGame();
scene = new GameScene(); scene = new GameScene();
}); });
test('should initialize all systems', () => { test("should initialize all systems", () => {
scene.create({}); scene.create({});
expect(scene.gameManager).toBeDefined(); expect(scene.gameManager).toBeDefined();
expect(scene.inputManager).toBeDefined(); expect(scene.inputManager).toBeDefined();
}); });
}); });
```text ```
## File Organization ## File Organization
@@ -566,21 +585,25 @@ src/
### Story Implementation Process ### Story Implementation Process
1. **Read Story Requirements:** 1. **Read Story Requirements:**
- Understand acceptance criteria - Understand acceptance criteria
- Identify technical requirements - Identify technical requirements
- Review performance constraints - Review performance constraints
2. **Plan Implementation:** 2. **Plan Implementation:**
- Identify files to create/modify - Identify files to create/modify
- Consider component architecture - Consider component architecture
- Plan testing approach - Plan testing approach
3. **Implement Feature:** 3. **Implement Feature:**
- Follow TypeScript strict mode - Follow TypeScript strict mode
- Use established patterns - Use established patterns
- Maintain 60 FPS performance - Maintain 60 FPS performance
4. **Test Implementation:** 4. **Test Implementation:**
- Write unit tests for game logic - Write unit tests for game logic
- Test cross-platform functionality - Test cross-platform functionality
- Validate performance targets - Validate performance targets
@@ -593,6 +616,7 @@ src/
### Code Review Checklist ### Code Review Checklist
**Before Committing:** **Before Committing:**
- [ ] TypeScript compiles without errors - [ ] TypeScript compiles without errors
- [ ] All tests pass - [ ] All tests pass
- [ ] Performance targets met (60 FPS) - [ ] Performance targets met (60 FPS)
@@ -606,19 +630,22 @@ src/
## Performance Targets ## Performance Targets
### Frame Rate Requirements ### Frame Rate Requirements
- **Desktop**: Maintain 60 FPS at 1080p - **Desktop**: Maintain 60 FPS at 1080p
- **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end - **Mobile**: Maintain 60 FPS on mid-range devices, minimum 30 FPS on low-end
- **Optimization**: Implement dynamic quality scaling when performance drops - **Optimization**: Implement dynamic quality scaling when performance drops
### Memory Management ### Memory Management
- **Total Memory**: Under 100MB for full game - **Total Memory**: Under 100MB for full game
- **Per Scene**: Under 50MB per gameplay scene - **Per Scene**: Under 50MB per gameplay scene
- **Asset Loading**: Progressive loading to stay under limits - **Asset Loading**: Progressive loading to stay under limits
- **Garbage Collection**: Minimize object creation in update loops - **Garbage Collection**: Minimize object creation in update loops
### Loading Performance ### Loading Performance
- **Initial Load**: Under 5 seconds for game start - **Initial Load**: Under 5 seconds for game start
- **Scene Transitions**: Under 2 seconds between scenes - **Scene Transitions**: Under 2 seconds between scenes
- **Asset Streaming**: Background loading for upcoming content - **Asset Streaming**: Background loading for upcoming content
These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories. These guidelines ensure consistent, high-quality game development that meets performance targets and maintains code quality across all implementation stories.

View File

@@ -103,8 +103,9 @@ This elicitation task is specifically designed for game development and should b
- **Platform Considerations**: When adapting designs for different devices and input methods - **Platform Considerations**: When adapting designs for different devices and input methods
The questions and perspectives offered should always consider: The questions and perspectives offered should always consider:
- Player psychology and motivation - Player psychology and motivation
- Technical feasibility with Phaser 3 and TypeScript - Technical feasibility with Phaser 3 and TypeScript
- Performance implications for 60 FPS targets - Performance implications for 60 FPS targets
- Cross-platform compatibility (desktop and mobile) - Cross-platform compatibility (desktop and mobile)
- Game development best practices and common pitfalls - Game development best practices and common pitfalls

View File

@@ -14,6 +14,7 @@ Create detailed, actionable game development stories that enable AI developers t
## Prerequisites ## Prerequisites
Before creating stories, ensure you have: Before creating stories, ensure you have:
- Completed Game Design Document (GDD) - Completed Game Design Document (GDD)
- Game Architecture Document - Game Architecture Document
- Epic definition this story belongs to - Epic definition this story belongs to
@@ -24,12 +25,14 @@ Before creating stories, ensure you have:
### 1. Story Identification ### 1. Story Identification
**Review Epic Context:** **Review Epic Context:**
- Understand the epic's overall goal - Understand the epic's overall goal
- Identify specific features that need implementation - Identify specific features that need implementation
- Review any existing stories in the epic - Review any existing stories in the epic
- Ensure no duplicate work - Ensure no duplicate work
**Feature Analysis:** **Feature Analysis:**
- Reference specific GDD sections - Reference specific GDD sections
- Understand player experience goals - Understand player experience goals
- Identify technical complexity - Identify technical complexity
@@ -38,12 +41,14 @@ Before creating stories, ensure you have:
### 2. Story Scoping ### 2. Story Scoping
**Single Responsibility:** **Single Responsibility:**
- Focus on one specific game feature - Focus on one specific game feature
- Ensure story is completable in 1-3 days - Ensure story is completable in 1-3 days
- Break down complex features into multiple stories - Break down complex features into multiple stories
- Maintain clear boundaries with other stories - Maintain clear boundaries with other stories
**Implementation Clarity:** **Implementation Clarity:**
- Define exactly what needs to be built - Define exactly what needs to be built
- Specify all technical requirements - Specify all technical requirements
- Include all necessary integration points - Include all necessary integration points
@@ -55,6 +60,7 @@ Before creating stories, ensure you have:
Use `templates#game-story-tmpl` following all embedded LLM instructions Use `templates#game-story-tmpl` following all embedded LLM instructions
**Key Focus Areas:** **Key Focus Areas:**
- Clear, actionable description - Clear, actionable description
- Specific acceptance criteria - Specific acceptance criteria
- Detailed technical specifications - Detailed technical specifications
@@ -64,18 +70,21 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
### 4. Story Validation ### 4. Story Validation
**Technical Review:** **Technical Review:**
- Verify all technical specifications are complete - Verify all technical specifications are complete
- Ensure integration points are clearly defined - Ensure integration points are clearly defined
- Confirm file paths match architecture - Confirm file paths match architecture
- Validate TypeScript interfaces and classes - Validate TypeScript interfaces and classes
**Game Design Alignment:** **Game Design Alignment:**
- Confirm story implements GDD requirements - Confirm story implements GDD requirements
- Verify player experience goals are met - Verify player experience goals are met
- Check balance parameters are included - Check balance parameters are included
- Ensure game mechanics are correctly interpreted - Ensure game mechanics are correctly interpreted
**Implementation Readiness:** **Implementation Readiness:**
- All dependencies identified - All dependencies identified
- Assets requirements specified - Assets requirements specified
- Testing criteria defined - Testing criteria defined
@@ -87,6 +96,7 @@ Use `templates#game-story-tmpl` following all embedded LLM instructions
Execute `checklists#game-story-dod-checklist` against completed story Execute `checklists#game-story-dod-checklist` against completed story
**Story Criteria:** **Story Criteria:**
- Story is immediately actionable - Story is immediately actionable
- No design decisions left to developer - No design decisions left to developer
- Technical requirements are complete - Technical requirements are complete
@@ -96,12 +106,14 @@ Execute `checklists#game-story-dod-checklist` against completed story
### 6. Story Refinement ### 6. Story Refinement
**Developer Perspective:** **Developer Perspective:**
- Can a developer start implementation immediately? - Can a developer start implementation immediately?
- Are all technical questions answered? - Are all technical questions answered?
- Is the scope appropriate for the estimated points? - Is the scope appropriate for the estimated points?
- Are all dependencies clearly identified? - Are all dependencies clearly identified?
**Iterative Improvement:** **Iterative Improvement:**
- Address any gaps or ambiguities - Address any gaps or ambiguities
- Clarify complex technical requirements - Clarify complex technical requirements
- Ensure story fits within epic scope - Ensure story fits within epic scope
@@ -110,6 +122,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Story Elements Checklist ## Story Elements Checklist
### Required Sections ### Required Sections
- [ ] Clear, specific description - [ ] Clear, specific description
- [ ] Complete acceptance criteria (functional, technical, game design) - [ ] Complete acceptance criteria (functional, technical, game design)
- [ ] Detailed technical specifications - [ ] Detailed technical specifications
@@ -123,6 +136,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
- [ ] Definition of Done checklist - [ ] Definition of Done checklist
### Game-Specific Requirements ### Game-Specific Requirements
- [ ] GDD section references - [ ] GDD section references
- [ ] Game mechanic implementation details - [ ] Game mechanic implementation details
- [ ] Player experience goals - [ ] Player experience goals
@@ -132,6 +146,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
- [ ] Cross-platform considerations - [ ] Cross-platform considerations
### Technical Quality ### Technical Quality
- [ ] TypeScript strict mode compliance - [ ] TypeScript strict mode compliance
- [ ] Architecture document alignment - [ ] Architecture document alignment
- [ ] Code organization follows standards - [ ] Code organization follows standards
@@ -142,18 +157,21 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Common Pitfalls ## Common Pitfalls
**Scope Issues:** **Scope Issues:**
- Story too large (break into multiple stories) - Story too large (break into multiple stories)
- Story too vague (add specific requirements) - Story too vague (add specific requirements)
- Missing dependencies (identify all prerequisites) - Missing dependencies (identify all prerequisites)
- Unclear boundaries (define what's in/out of scope) - Unclear boundaries (define what's in/out of scope)
**Technical Issues:** **Technical Issues:**
- Missing integration details - Missing integration details
- Incomplete technical specifications - Incomplete technical specifications
- Undefined interfaces or classes - Undefined interfaces or classes
- Missing performance requirements - Missing performance requirements
**Game Design Issues:** **Game Design Issues:**
- Not referencing GDD properly - Not referencing GDD properly
- Missing player experience context - Missing player experience context
- Unclear game mechanic implementation - Unclear game mechanic implementation
@@ -162,6 +180,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Success Criteria ## Success Criteria
**Story Readiness:** **Story Readiness:**
- [ ] Developer can start implementation immediately - [ ] Developer can start implementation immediately
- [ ] No additional design decisions required - [ ] No additional design decisions required
- [ ] All technical questions answered - [ ] All technical questions answered
@@ -170,6 +189,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
- [ ] Story fits within epic scope - [ ] Story fits within epic scope
**Quality Validation:** **Quality Validation:**
- [ ] Game story DOD checklist passes - [ ] Game story DOD checklist passes
- [ ] Architecture alignment confirmed - [ ] Architecture alignment confirmed
- [ ] GDD requirements covered - [ ] GDD requirements covered
@@ -179,6 +199,7 @@ Execute `checklists#game-story-dod-checklist` against completed story
## Handoff Protocol ## Handoff Protocol
**To Game Developer:** **To Game Developer:**
1. Provide story document 1. Provide story document
2. Confirm GDD and architecture access 2. Confirm GDD and architecture access
3. Verify all dependencies are met 3. Verify all dependencies are met
@@ -186,9 +207,10 @@ Execute `checklists#game-story-dod-checklist` against completed story
5. Establish check-in schedule 5. Establish check-in schedule
**Story Status Updates:** **Story Status Updates:**
- Draft → Ready for Development - Draft → Ready for Development
- In Development → Code Review - In Development → Code Review
- Code Review → Testing - Code Review → Testing
- Testing → Done - Testing → Done
This task ensures game development stories are immediately actionable and enable efficient AI-driven development of game features. This task ensures game development stories are immediately actionable and enable efficient AI-driven development of game features.

View File

@@ -9,6 +9,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]] [[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
1. **Establish Game Context** 1. **Establish Game Context**
- Understand the game genre or opportunity area - Understand the game genre or opportunity area
- Identify target audience and platform constraints - Identify target audience and platform constraints
- Determine session goals (concept exploration vs. mechanic refinement) - Determine session goals (concept exploration vs. mechanic refinement)
@@ -164,26 +165,31 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Help user select appropriate techniques based on their specific game design needs.]] [[LLM: Help user select appropriate techniques based on their specific game design needs.]]
**For Initial Game Concepts:** **For Initial Game Concepts:**
- What If Game Scenarios - What If Game Scenarios
- Cross-Genre Fusion - Cross-Genre Fusion
- Emotion-First Design - Emotion-First Design
**For Stuck/Blocked Creativity:** **For Stuck/Blocked Creativity:**
- Player Motivation Reversal - Player Motivation Reversal
- Constraint-Based Creativity - Constraint-Based Creativity
- Genre Expectation Subversion - Genre Expectation Subversion
**For Mechanic Development:** **For Mechanic Development:**
- SCAMPER for Game Mechanics - SCAMPER for Game Mechanics
- Core Loop Deconstruction - Core Loop Deconstruction
- Player Agency Spectrum - Player Agency Spectrum
**For Player Experience:** **For Player Experience:**
- Player Archetype Brainstorming - Player Archetype Brainstorming
- Emotion-First Design - Emotion-First Design
- Accessibility-First Innovation - Accessibility-First Innovation
**For World Building:** **For World Building:**
- Environmental Storytelling - Environmental Storytelling
- Player-Generated Narrative - Player-Generated Narrative
- Platform-Specific Design - Platform-Specific Design
@@ -193,16 +199,19 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]] [[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
1. **Inspiration Phase** (10-15 min) 1. **Inspiration Phase** (10-15 min)
- Reference existing games and mechanics - Reference existing games and mechanics
- Explore player experiences and emotions - Explore player experiences and emotions
- Gather visual and thematic inspiration - Gather visual and thematic inspiration
2. **Divergent Exploration** (25-35 min) 2. **Divergent Exploration** (25-35 min)
- Generate many game concepts or mechanics - Generate many game concepts or mechanics
- Use expansion and fusion techniques - Use expansion and fusion techniques
- Encourage wild and impossible ideas - Encourage wild and impossible ideas
3. **Player-Centered Filtering** (15-20 min) 3. **Player-Centered Filtering** (15-20 min)
- Consider target audience reactions - Consider target audience reactions
- Evaluate emotional impact and engagement - Evaluate emotional impact and engagement
- Group ideas by player experience goals - Group ideas by player experience goals
@@ -217,6 +226,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Present brainstorming results in a format useful for game development.]] [[LLM: Present brainstorming results in a format useful for game development.]]
**Session Summary:** **Session Summary:**
- Techniques used and focus areas - Techniques used and focus areas
- Total concepts/mechanics generated - Total concepts/mechanics generated
- Key themes and patterns identified - Key themes and patterns identified
@@ -232,21 +242,25 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
**Development Readiness:** **Development Readiness:**
**Prototype-Ready Ideas:** **Prototype-Ready Ideas:**
- Ideas that can be tested immediately - Ideas that can be tested immediately
- Minimum viable implementations - Minimum viable implementations
- Quick validation approaches - Quick validation approaches
**Research-Required Ideas:** **Research-Required Ideas:**
- Concepts needing technical investigation - Concepts needing technical investigation
- Player testing and market research needs - Player testing and market research needs
- Competitive analysis requirements - Competitive analysis requirements
**Future Innovation Pipeline:** **Future Innovation Pipeline:**
- Ideas requiring significant development - Ideas requiring significant development
- Technology-dependent concepts - Technology-dependent concepts
- Market timing considerations - Market timing considerations
**Next Steps:** **Next Steps:**
- Which concepts to prototype first - Which concepts to prototype first
- Recommended research areas - Recommended research areas
- Suggested playtesting approaches - Suggested playtesting approaches
@@ -255,24 +269,28 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
## Game Design Specific Considerations ## Game Design Specific Considerations
### Platform and Audience Awareness ### Platform and Audience Awareness
- Always consider target platform limitations and advantages - Always consider target platform limitations and advantages
- Keep target audience preferences and expectations in mind - Keep target audience preferences and expectations in mind
- Balance innovation with familiar game design patterns - Balance innovation with familiar game design patterns
- Consider monetization and business model implications - Consider monetization and business model implications
### Rapid Prototyping Mindset ### Rapid Prototyping Mindset
- Focus on ideas that can be quickly tested - Focus on ideas that can be quickly tested
- Emphasize core mechanics over complex features - Emphasize core mechanics over complex features
- Design for iteration and player feedback - Design for iteration and player feedback
- Consider digital and paper prototyping approaches - Consider digital and paper prototyping approaches
### Player Psychology Integration ### Player Psychology Integration
- Understand motivation and engagement drivers - Understand motivation and engagement drivers
- Consider learning curves and skill development - Consider learning curves and skill development
- Design for different play session lengths - Design for different play session lengths
- Balance challenge and reward appropriately - Balance challenge and reward appropriately
### Technical Feasibility ### Technical Feasibility
- Keep development resources and timeline in mind - Keep development resources and timeline in mind
- Consider art and audio asset requirements - Consider art and audio asset requirements
- Think about performance and optimization needs - Think about performance and optimization needs
@@ -287,4 +305,4 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
- Think about community and social aspects of gameplay - Think about community and social aspects of gameplay
- Consider accessibility and inclusivity from the start - Consider accessibility and inclusivity from the start
- Balance innovation with market viability - Balance innovation with market viability
- Plan for iteration based on player feedback - Plan for iteration based on player feedback

View File

@@ -80,7 +80,7 @@ This architecture is designed to support the gameplay mechanics defined in the G
│ ├── stories/ # Development stories │ ├── stories/ # Development stories
│ └── architecture/ # Technical docs │ └── architecture/ # Technical docs
└── dist/ # Built game files └── dist/ # Built game files
```text ```
### Module Organization ### Module Organization
@@ -365,7 +365,7 @@ const gameConfig: Phaser.Types.Core.GameConfig = {
}, },
// Additional configuration... // Additional configuration...
}; };
```text ```
### Game Balance Configuration ### Game Balance Configuration

View File

@@ -60,11 +60,13 @@ This brief is typically created early in the ideation process, often after brain
[[LLM: List the 3-5 most important gameplay mechanics that define the player experience]] [[LLM: List the 3-5 most important gameplay mechanics that define the player experience]]
**Core Mechanic 1: {{mechanic_name}}** **Core Mechanic 1: {{mechanic_name}}**
- **Description:** {{how_it_works}} - **Description:** {{how_it_works}}
- **Player Value:** {{why_its_fun}} - **Player Value:** {{why_its_fun}}
- **Implementation Scope:** {{complexity_estimate}} - **Implementation Scope:** {{complexity_estimate}}
**Core Mechanic 2: {{mechanic_name}}** **Core Mechanic 2: {{mechanic_name}}**
- **Description:** {{how_it_works}} - **Description:** {{how_it_works}}
- **Player Value:** {{why_its_fun}} - **Player Value:** {{why_its_fun}}
- **Implementation Scope:** {{complexity_estimate}} - **Implementation Scope:** {{complexity_estimate}}
@@ -91,10 +93,12 @@ This brief is typically created early in the ideation process, often after brain
### Technical Constraints ### Technical Constraints
**Platform Requirements:** **Platform Requirements:**
- Primary: {{platform_1}} - {{requirements}} - Primary: {{platform_1}} - {{requirements}}
- Secondary: {{platform_2}} - {{requirements}} - Secondary: {{platform_2}} - {{requirements}}
**Technical Specifications:** **Technical Specifications:**
- Engine: Phaser 3 + TypeScript - Engine: Phaser 3 + TypeScript
- Performance Target: {{fps_target}} FPS on {{target_device}} - Performance Target: {{fps_target}} FPS on {{target_device}}
- Memory Budget: <{{memory_limit}}MB - Memory Budget: <{{memory_limit}}MB
@@ -125,6 +129,7 @@ This brief is typically created early in the ideation process, often after brain
### Inspiration Games ### Inspiration Games
**Primary References:** **Primary References:**
1. **{{reference_game_1}}** - {{what_we_learn_from_it}} 1. **{{reference_game_1}}** - {{what_we_learn_from_it}}
2. **{{reference_game_2}}** - {{what_we_learn_from_it}} 2. **{{reference_game_2}}** - {{what_we_learn_from_it}}
3. **{{reference_game_3}}** - {{what_we_learn_from_it}} 3. **{{reference_game_3}}** - {{what_we_learn_from_it}}
@@ -132,6 +137,7 @@ This brief is typically created early in the ideation process, often after brain
### Competitive Analysis ### Competitive Analysis
**Direct Competitors:** **Direct Competitors:**
- {{competitor_1}}: {{strengths_and_weaknesses}} - {{competitor_1}}: {{strengths_and_weaknesses}}
- {{competitor_2}}: {{strengths_and_weaknesses}} - {{competitor_2}}: {{strengths_and_weaknesses}}
@@ -157,13 +163,16 @@ This brief is typically created early in the ideation process, often after brain
### Content Categories ### Content Categories
**Core Content:** **Core Content:**
- {{content_type_1}}: {{quantity_and_description}} - {{content_type_1}}: {{quantity_and_description}}
- {{content_type_2}}: {{quantity_and_description}} - {{content_type_2}}: {{quantity_and_description}}
**Optional Content:** **Optional Content:**
- {{optional_content_type}}: {{quantity_and_description}} - {{optional_content_type}}: {{quantity_and_description}}
**Replay Elements:** **Replay Elements:**
- {{replayability_features}} - {{replayability_features}}
### Difficulty and Accessibility ### Difficulty and Accessibility
@@ -201,23 +210,23 @@ This brief is typically created early in the ideation process, often after brain
### Technical Risks ### Technical Risks
| Risk | Probability | Impact | Mitigation Strategy | | Risk | Probability | Impact | Mitigation Strategy |
|------|-------------|--------|-------------------| | -------------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
| {{technical_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{technical_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
| {{technical_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{technical_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
### Design Risks ### Design Risks
| Risk | Probability | Impact | Mitigation Strategy | | Risk | Probability | Impact | Mitigation Strategy |
|------|-------------|--------|-------------------| | ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
| {{design_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{design_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
| {{design_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{design_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
### Market Risks ### Market Risks
| Risk | Probability | Impact | Mitigation Strategy | | Risk | Probability | Impact | Mitigation Strategy |
|------|-------------|--------|-------------------| | ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
| {{market_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} | | {{market_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
## Success Criteria ## Success Criteria
@@ -226,11 +235,13 @@ This brief is typically created early in the ideation process, often after brain
### Player Experience Metrics ### Player Experience Metrics
**Engagement Goals:** **Engagement Goals:**
- Tutorial completion rate: >{{percentage}}% - Tutorial completion rate: >{{percentage}}%
- Average session length: {{duration}} minutes - Average session length: {{duration}} minutes
- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}% - Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
**Quality Benchmarks:** **Quality Benchmarks:**
- Player satisfaction: >{{rating}}/10 - Player satisfaction: >{{rating}}/10
- Completion rate: >{{percentage}}% - Completion rate: >{{percentage}}%
- Technical performance: {{fps_target}} FPS consistent - Technical performance: {{fps_target}} FPS consistent
@@ -238,11 +249,13 @@ This brief is typically created early in the ideation process, often after brain
### Development Metrics ### Development Metrics
**Technical Targets:** **Technical Targets:**
- Zero critical bugs at launch - Zero critical bugs at launch
- Performance targets met on all platforms - Performance targets met on all platforms
- Load times under {{seconds}}s - Load times under {{seconds}}s
**Process Goals:** **Process Goals:**
- Development timeline adherence - Development timeline adherence
- Feature scope completion - Feature scope completion
- Quality assurance standards - Quality assurance standards
@@ -252,6 +265,7 @@ This brief is typically created early in the ideation process, often after brain
### Business Metrics ### Business Metrics
**Commercial Goals:** **Commercial Goals:**
- {{revenue_target}} in first {{time_period}} - {{revenue_target}} in first {{time_period}}
- {{user_acquisition_target}} players in first {{time_period}} - {{user_acquisition_target}} players in first {{time_period}}
- {{retention_target}} monthly active users - {{retention_target}} monthly active users
@@ -271,16 +285,19 @@ This brief is typically created early in the ideation process, often after brain
### Development Roadmap ### Development Roadmap
**Phase 1: Pre-Production** ({{duration}}) **Phase 1: Pre-Production** ({{duration}})
- Detailed Game Design Document creation - Detailed Game Design Document creation
- Technical architecture planning - Technical architecture planning
- Art style exploration and pipeline setup - Art style exploration and pipeline setup
**Phase 2: Prototype** ({{duration}}) **Phase 2: Prototype** ({{duration}})
- Core mechanic implementation - Core mechanic implementation
- Technical proof of concept - Technical proof of concept
- Initial playtesting and iteration - Initial playtesting and iteration
**Phase 3: Production** ({{duration}}) **Phase 3: Production** ({{duration}})
- Full feature development - Full feature development
- Content creation and integration - Content creation and integration
- Comprehensive testing and optimization - Comprehensive testing and optimization
@@ -288,6 +305,7 @@ This brief is typically created early in the ideation process, often after brain
### Documentation Pipeline ### Documentation Pipeline
**Required Documents:** **Required Documents:**
1. Game Design Document (GDD) - {{target_completion}} 1. Game Design Document (GDD) - {{target_completion}}
2. Technical Architecture Document - {{target_completion}} 2. Technical Architecture Document - {{target_completion}}
3. Art Style Guide - {{target_completion}} 3. Art Style Guide - {{target_completion}}
@@ -296,10 +314,12 @@ This brief is typically created early in the ideation process, often after brain
### Validation Plan ### Validation Plan
**Concept Testing:** **Concept Testing:**
- {{validation_method_1}} - {{timeline}} - {{validation_method_1}} - {{timeline}}
- {{validation_method_2}} - {{timeline}} - {{validation_method_2}} - {{timeline}}
**Prototype Testing:** **Prototype Testing:**
- {{testing_approach}} - {{timeline}} - {{testing_approach}} - {{timeline}}
- {{feedback_collection_method}} - {{timeline}} - {{feedback_collection_method}} - {{timeline}}
@@ -322,4 +342,4 @@ This brief is typically created early in the ideation process, often after brain
[[LLM: Track document versions and changes]] [[LLM: Track document versions and changes]]
| Date | Version | Description | Author | | Date | Version | Description | Author |
| :--- | :------ | :---------- | :----- | | :--- | :------ | :---------- | :----- |

View File

@@ -53,6 +53,7 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.]] [[LLM: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.]]
**Primary Loop ({{duration}} seconds):** **Primary Loop ({{duration}} seconds):**
1. {{action_1}} ({{time_1}}s) 1. {{action_1}} ({{time_1}}s)
2. {{action_2}} ({{time_2}}s) 2. {{action_2}} ({{time_2}}s)
3. {{action_3}} ({{time_3}}s) 3. {{action_3}} ({{time_3}}s)
@@ -63,10 +64,12 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Clearly define success and failure states]] [[LLM: Clearly define success and failure states]]
**Victory Conditions:** **Victory Conditions:**
- {{win_condition_1}} - {{win_condition_1}}
- {{win_condition_2}} - {{win_condition_2}}
**Failure States:** **Failure States:**
- {{loss_condition_1}} - {{loss_condition_1}}
- {{loss_condition_2}} - {{loss_condition_2}}
@@ -87,6 +90,7 @@ If available, review any provided documents or ask if any are optionally availab
**System Response:** {{game_response}} **System Response:** {{game_response}}
**Implementation Notes:** **Implementation Notes:**
- {{tech_requirement_1}} - {{tech_requirement_1}}
- {{tech_requirement_2}} - {{tech_requirement_2}}
- {{performance_consideration}} - {{performance_consideration}}
@@ -99,8 +103,8 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define all input methods for different platforms]] [[LLM: Define all input methods for different platforms]]
| Action | Desktop | Mobile | Gamepad | | Action | Desktop | Mobile | Gamepad |
|--------|---------|--------|---------| | ------------ | ------- | ----------- | ---------- |
| {{action_1}} | {{key}} | {{gesture}} | {{button}} | | {{action_1}} | {{key}} | {{gesture}} | {{button}} |
| {{action_2}} | {{key}} | {{gesture}} | {{button}} | | {{action_2}} | {{key}} | {{gesture}} | {{button}} |
@@ -113,6 +117,7 @@ If available, review any provided documents or ask if any are optionally availab
**Progression Type:** {{linear|branching|metroidvania}} **Progression Type:** {{linear|branching|metroidvania}}
**Key Milestones:** **Key Milestones:**
1. **{{milestone_1}}** - {{unlock_description}} 1. **{{milestone_1}}** - {{unlock_description}}
2. **{{milestone_2}}** - {{unlock_description}} 2. **{{milestone_2}}** - {{unlock_description}}
3. **{{milestone_3}}** - {{unlock_description}} 3. **{{milestone_3}}** - {{unlock_description}}
@@ -132,9 +137,9 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define any in-game currencies, resources, or collectibles]] [[LLM: Define any in-game currencies, resources, or collectibles]]
| Resource | Earn Rate | Spend Rate | Purpose | Cap | | Resource | Earn Rate | Spend Rate | Purpose | Cap |
|----------|-----------|------------|---------|-----| | -------------- | --------- | ---------- | ------- | ------- |
| {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} | | {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
^^/CONDITION: has_economy^^ ^^/CONDITION: has_economy^^
@@ -154,6 +159,7 @@ If available, review any provided documents or ask if any are optionally availab
**Difficulty:** {{relative_difficulty}} **Difficulty:** {{relative_difficulty}}
**Structure Template:** **Structure Template:**
- Introduction: {{intro_description}} - Introduction: {{intro_description}}
- Challenge: {{main_challenge}} - Challenge: {{main_challenge}}
- Resolution: {{completion_requirement}} - Resolution: {{completion_requirement}}
@@ -180,11 +186,13 @@ If available, review any provided documents or ask if any are optionally availab
### Platform Specific ### Platform Specific
**Desktop:** **Desktop:**
- Resolution: {{min_resolution}} - {{max_resolution}} - Resolution: {{min_resolution}} - {{max_resolution}}
- Input: Keyboard, Mouse, Gamepad - Input: Keyboard, Mouse, Gamepad
- Browser: Chrome 80+, Firefox 75+, Safari 13+ - Browser: Chrome 80+, Firefox 75+, Safari 13+
**Mobile:** **Mobile:**
- Resolution: {{mobile_min}} - {{mobile_max}} - Resolution: {{mobile_min}} - {{mobile_max}}
- Input: Touch, Tilt (optional) - Input: Touch, Tilt (optional)
- OS: iOS 13+, Android 8+ - OS: iOS 13+, Android 8+
@@ -194,12 +202,14 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define asset specifications for the art and audio teams]] [[LLM: Define asset specifications for the art and audio teams]]
**Visual Assets:** **Visual Assets:**
- Art Style: {{style_description}} - Art Style: {{style_description}}
- Color Palette: {{color_specification}} - Color Palette: {{color_specification}}
- Animation: {{animation_requirements}} - Animation: {{animation_requirements}}
- UI Resolution: {{ui_specs}} - UI Resolution: {{ui_specs}}
**Audio Assets:** **Audio Assets:**
- Music Style: {{music_genre}} - Music Style: {{music_genre}}
- Sound Effects: {{sfx_requirements}} - Sound Effects: {{sfx_requirements}}
- Voice Acting: {{voice_needs}} - Voice Acting: {{voice_needs}}
@@ -211,6 +221,7 @@ If available, review any provided documents or ask if any are optionally availab
### Engine Configuration ### Engine Configuration
**Phaser 3 Setup:** **Phaser 3 Setup:**
- TypeScript: Strict mode enabled - TypeScript: Strict mode enabled
- Physics: {{physics_system}} (Arcade/Matter) - Physics: {{physics_system}} (Arcade/Matter)
- Renderer: WebGL with Canvas fallback - Renderer: WebGL with Canvas fallback
@@ -219,6 +230,7 @@ If available, review any provided documents or ask if any are optionally availab
### Code Architecture ### Code Architecture
**Required Systems:** **Required Systems:**
- Scene Management - Scene Management
- State Management - State Management
- Asset Loading - Asset Loading
@@ -230,6 +242,7 @@ If available, review any provided documents or ask if any are optionally availab
### Data Management ### Data Management
**Save Data:** **Save Data:**
- Progress tracking - Progress tracking
- Settings persistence - Settings persistence
- Statistics collection - Statistics collection
@@ -242,12 +255,14 @@ If available, review any provided documents or ask if any are optionally availab
### Phase 1: Core Systems ({{duration}}) ### Phase 1: Core Systems ({{duration}})
**Epic: Foundation** **Epic: Foundation**
- Engine setup and configuration - Engine setup and configuration
- Basic scene management - Basic scene management
- Core input handling - Core input handling
- Asset loading pipeline - Asset loading pipeline
**Epic: Core Mechanics** **Epic: Core Mechanics**
- {{primary_mechanic}} implementation - {{primary_mechanic}} implementation
- Basic physics and collision - Basic physics and collision
- Player controller - Player controller
@@ -255,11 +270,13 @@ If available, review any provided documents or ask if any are optionally availab
### Phase 2: Gameplay Features ({{duration}}) ### Phase 2: Gameplay Features ({{duration}})
**Epic: Game Systems** **Epic: Game Systems**
- {{mechanic_2}} implementation - {{mechanic_2}} implementation
- {{mechanic_3}} implementation - {{mechanic_3}} implementation
- Game state management - Game state management
**Epic: Content Creation** **Epic: Content Creation**
- Level loading system - Level loading system
- First playable levels - First playable levels
- Basic UI implementation - Basic UI implementation
@@ -267,11 +284,13 @@ If available, review any provided documents or ask if any are optionally availab
### Phase 3: Polish & Optimization ({{duration}}) ### Phase 3: Polish & Optimization ({{duration}})
**Epic: Performance** **Epic: Performance**
- Optimization and profiling - Optimization and profiling
- Mobile platform testing - Mobile platform testing
- Memory management - Memory management
**Epic: User Experience** **Epic: User Experience**
- Audio implementation - Audio implementation
- Visual effects and polish - Visual effects and polish
- Final UI/UX refinement - Final UI/UX refinement
@@ -281,12 +300,14 @@ If available, review any provided documents or ask if any are optionally availab
[[LLM: Define measurable goals for the game]] [[LLM: Define measurable goals for the game]]
**Technical Metrics:** **Technical Metrics:**
- Frame rate: {{fps_target}} - Frame rate: {{fps_target}}
- Load time: {{load_target}} - Load time: {{load_target}}
- Crash rate: <{{crash_threshold}}% - Crash rate: <{{crash_threshold}}%
- Memory usage: <{{memory_target}}MB - Memory usage: <{{memory_target}}MB
**Gameplay Metrics:** **Gameplay Metrics:**
- Tutorial completion: {{completion_rate}}% - Tutorial completion: {{completion_rate}}%
- Average session: {{session_length}} minutes - Average session: {{session_length}} minutes
- Level completion: {{level_completion}}% - Level completion: {{level_completion}}%
@@ -307,4 +328,4 @@ If available, review any provided documents or ask if any are optionally availab
- {{reference_1}} - {{reference_1}}
- {{reference_2}} - {{reference_2}}
- {{reference_3}} - {{reference_3}}

View File

@@ -64,19 +64,23 @@ This framework ensures consistency across all levels while providing flexibility
**Difficulty Range:** {{difficulty_scale}} **Difficulty Range:** {{difficulty_scale}}
**Key Mechanics Featured:** **Key Mechanics Featured:**
- {{mechanic_1}} - {{usage_description}} - {{mechanic_1}} - {{usage_description}}
- {{mechanic_2}} - {{usage_description}} - {{mechanic_2}} - {{usage_description}}
**Player Objectives:** **Player Objectives:**
- Primary: {{primary_objective}} - Primary: {{primary_objective}}
- Secondary: {{secondary_objective}} - Secondary: {{secondary_objective}}
- Hidden: {{secret_objective}} - Hidden: {{secret_objective}}
**Success Criteria:** **Success Criteria:**
- {{completion_requirement_1}} - {{completion_requirement_1}}
- {{completion_requirement_2}} - {{completion_requirement_2}}
**Technical Requirements:** **Technical Requirements:**
- Maximum entities: {{entity_limit}} - Maximum entities: {{entity_limit}}
- Performance target: {{fps_target}} FPS - Performance target: {{fps_target}} FPS
- Memory budget: {{memory_limit}}MB - Memory budget: {{memory_limit}}MB
@@ -97,6 +101,7 @@ This framework ensures consistency across all levels while providing flexibility
**Total Level Count:** {{number}} **Total Level Count:** {{number}}
**World Breakdown:** **World Breakdown:**
- World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}} - World 1: {{level_count}} levels - {{theme}} - {{difficulty_range}}
- World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}} - World 2: {{level_count}} levels - {{theme}} - {{difficulty_range}}
- World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}} - World 3: {{level_count}} levels - {{theme}} - {{difficulty_range}}
@@ -106,7 +111,8 @@ This framework ensures consistency across all levels while providing flexibility
[[LLM: Define how challenge increases across the game]] [[LLM: Define how challenge increases across the game]]
**Progression Curve:** **Progression Curve:**
```text
````text
Difficulty Difficulty
^ ___/``` ^ ___/```
| / | /
@@ -116,9 +122,10 @@ Difficulty
|/ / |/ /
+-----------> Level Number +-----------> Level Number
Tutorial Early Mid Late Tutorial Early Mid Late
```text ````
**Scaling Parameters:** **Scaling Parameters:**
- Enemy count: {{start_count}} → {{end_count}} - Enemy count: {{start_count}} → {{end_count}}
- Enemy difficulty: {{start_diff}} → {{end_diff}} - Enemy difficulty: {{start_diff}} → {{end_diff}}
- Level complexity: {{start_complex}} → {{end_complex}} - Level complexity: {{start_complex}} → {{end_complex}}
@@ -129,6 +136,7 @@ Difficulty
[[LLM: Define how players access new levels]] [[LLM: Define how players access new levels]]
**Progression Gates:** **Progression Gates:**
- Linear progression: Complete previous level - Linear progression: Complete previous level
- Star requirements: {{star_count}} stars to unlock - Star requirements: {{star_count}} stars to unlock
- Skill gates: Demonstrate {{skill_requirement}} - Skill gates: Demonstrate {{skill_requirement}}
@@ -143,14 +151,17 @@ Difficulty
[[LLM: Define all environmental components that can be used in levels]] [[LLM: Define all environmental components that can be used in levels]]
**Terrain Types:** **Terrain Types:**
- {{terrain_1}}: {{properties_and_usage}} - {{terrain_1}}: {{properties_and_usage}}
- {{terrain_2}}: {{properties_and_usage}} - {{terrain_2}}: {{properties_and_usage}}
**Interactive Objects:** **Interactive Objects:**
- {{object_1}}: {{behavior_and_purpose}} - {{object_1}}: {{behavior_and_purpose}}
- {{object_2}}: {{behavior_and_purpose}} - {{object_2}}: {{behavior_and_purpose}}
**Hazards and Obstacles:** **Hazards and Obstacles:**
- {{hazard_1}}: {{damage_and_behavior}} - {{hazard_1}}: {{damage_and_behavior}}
- {{hazard_2}}: {{damage_and_behavior}} - {{hazard_2}}: {{damage_and_behavior}}
@@ -159,15 +170,18 @@ Difficulty
[[LLM: Define all collectible items and their placement rules]] [[LLM: Define all collectible items and their placement rules]]
**Collectible Types:** **Collectible Types:**
- {{collectible_1}}: {{value_and_purpose}} - {{collectible_1}}: {{value_and_purpose}}
- {{collectible_2}}: {{value_and_purpose}} - {{collectible_2}}: {{value_and_purpose}}
**Placement Guidelines:** **Placement Guidelines:**
- Mandatory collectibles: {{placement_rules}} - Mandatory collectibles: {{placement_rules}}
- Optional collectibles: {{placement_rules}} - Optional collectibles: {{placement_rules}}
- Secret collectibles: {{placement_rules}} - Secret collectibles: {{placement_rules}}
**Reward Distribution:** **Reward Distribution:**
- Easy to find: {{percentage}}% - Easy to find: {{percentage}}%
- Moderate challenge: {{percentage}}% - Moderate challenge: {{percentage}}%
- High skill required: {{percentage}}% - High skill required: {{percentage}}%
@@ -177,15 +191,18 @@ Difficulty
[[LLM: Define how enemies should be placed and balanced in levels]] [[LLM: Define how enemies should be placed and balanced in levels]]
**Enemy Categories:** **Enemy Categories:**
- {{enemy_type_1}}: {{behavior_and_usage}} - {{enemy_type_1}}: {{behavior_and_usage}}
- {{enemy_type_2}}: {{behavior_and_usage}} - {{enemy_type_2}}: {{behavior_and_usage}}
**Placement Principles:** **Placement Principles:**
- Introduction encounters: {{guideline}} - Introduction encounters: {{guideline}}
- Standard encounters: {{guideline}} - Standard encounters: {{guideline}}
- Challenge encounters: {{guideline}} - Challenge encounters: {{guideline}}
**Difficulty Scaling:** **Difficulty Scaling:**
- Enemy count progression: {{scaling_rule}} - Enemy count progression: {{scaling_rule}}
- Enemy type introduction: {{pacing_rule}} - Enemy type introduction: {{pacing_rule}}
- Encounter complexity: {{complexity_rule}} - Encounter complexity: {{complexity_rule}}
@@ -197,12 +214,14 @@ Difficulty
### Level Layout Principles ### Level Layout Principles
**Spatial Design:** **Spatial Design:**
- Grid size: {{grid_dimensions}} - Grid size: {{grid_dimensions}}
- Minimum path width: {{width_units}} - Minimum path width: {{width_units}}
- Maximum vertical distance: {{height_units}} - Maximum vertical distance: {{height_units}}
- Safe zones placement: {{safety_guidelines}} - Safe zones placement: {{safety_guidelines}}
**Navigation Design:** **Navigation Design:**
- Clear path indication: {{visual_cues}} - Clear path indication: {{visual_cues}}
- Landmark placement: {{landmark_rules}} - Landmark placement: {{landmark_rules}}
- Dead end avoidance: {{dead_end_policy}} - Dead end avoidance: {{dead_end_policy}}
@@ -213,11 +232,13 @@ Difficulty
[[LLM: Define how to control the rhythm and pace of gameplay within levels]] [[LLM: Define how to control the rhythm and pace of gameplay within levels]]
**Action Sequences:** **Action Sequences:**
- High intensity duration: {{max_duration}} - High intensity duration: {{max_duration}}
- Rest period requirement: {{min_rest_time}} - Rest period requirement: {{min_rest_time}}
- Intensity variation: {{pacing_pattern}} - Intensity variation: {{pacing_pattern}}
**Learning Sequences:** **Learning Sequences:**
- New mechanic introduction: {{teaching_method}} - New mechanic introduction: {{teaching_method}}
- Practice opportunity: {{practice_duration}} - Practice opportunity: {{practice_duration}}
- Skill application: {{application_context}} - Skill application: {{application_context}}
@@ -227,12 +248,14 @@ Difficulty
[[LLM: Define how to create appropriate challenges for each level type]] [[LLM: Define how to create appropriate challenges for each level type]]
**Challenge Types:** **Challenge Types:**
- Execution challenges: {{skill_requirements}} - Execution challenges: {{skill_requirements}}
- Puzzle challenges: {{complexity_guidelines}} - Puzzle challenges: {{complexity_guidelines}}
- Time challenges: {{time_pressure_rules}} - Time challenges: {{time_pressure_rules}}
- Resource challenges: {{resource_management}} - Resource challenges: {{resource_management}}
**Difficulty Calibration:** **Difficulty Calibration:**
- Skill check frequency: {{frequency_guidelines}} - Skill check frequency: {{frequency_guidelines}}
- Failure recovery: {{retry_mechanics}} - Failure recovery: {{retry_mechanics}}
- Hint system integration: {{help_system}} - Hint system integration: {{help_system}}
@@ -246,11 +269,13 @@ Difficulty
[[LLM: Define how level data should be structured for implementation]] [[LLM: Define how level data should be structured for implementation]]
**Level File Format:** **Level File Format:**
- Data format: {{json|yaml|custom}} - Data format: {{json|yaml|custom}}
- File naming: `level_{{world}}_{{number}}.{{extension}}` - File naming: `level_{{world}}_{{number}}.{{extension}}`
- Data organization: {{structure_description}} - Data organization: {{structure_description}}
**Required Data Fields:** **Required Data Fields:**
```json ```json
{ {
"levelId": "{{unique_identifier}}", "levelId": "{{unique_identifier}}",
@@ -282,12 +307,14 @@ Difficulty
[[LLM: Define how level assets are organized and loaded]] [[LLM: Define how level assets are organized and loaded]]
**Tilemap Requirements:** **Tilemap Requirements:**
- Tile size: {{tile_dimensions}}px - Tile size: {{tile_dimensions}}px
- Tileset organization: {{tileset_structure}} - Tileset organization: {{tileset_structure}}
- Layer organization: {{layer_system}} - Layer organization: {{layer_system}}
- Collision data: {{collision_format}} - Collision data: {{collision_format}}
**Audio Integration:** **Audio Integration:**
- Background music: {{music_requirements}} - Background music: {{music_requirements}}
- Ambient sounds: {{ambient_system}} - Ambient sounds: {{ambient_system}}
- Dynamic audio: {{dynamic_audio_rules}} - Dynamic audio: {{dynamic_audio_rules}}
@@ -297,16 +324,19 @@ Difficulty
[[LLM: Define performance requirements for level systems]] [[LLM: Define performance requirements for level systems]]
**Entity Limits:** **Entity Limits:**
- Maximum active entities: {{entity_limit}} - Maximum active entities: {{entity_limit}}
- Maximum particles: {{particle_limit}} - Maximum particles: {{particle_limit}}
- Maximum audio sources: {{audio_limit}} - Maximum audio sources: {{audio_limit}}
**Memory Management:** **Memory Management:**
- Texture memory budget: {{texture_memory}}MB - Texture memory budget: {{texture_memory}}MB
- Audio memory budget: {{audio_memory}}MB - Audio memory budget: {{audio_memory}}MB
- Level loading time: <{{load_time}}s - Level loading time: <{{load_time}}s
**Culling and LOD:** **Culling and LOD:**
- Off-screen culling: {{culling_distance}} - Off-screen culling: {{culling_distance}}
- Level-of-detail rules: {{lod_system}} - Level-of-detail rules: {{lod_system}}
- Asset streaming: {{streaming_requirements}} - Asset streaming: {{streaming_requirements}}
@@ -318,11 +348,13 @@ Difficulty
### Automated Testing ### Automated Testing
**Performance Testing:** **Performance Testing:**
- Frame rate validation: Maintain {{fps_target}} FPS - Frame rate validation: Maintain {{fps_target}} FPS
- Memory usage monitoring: Stay under {{memory_limit}}MB - Memory usage monitoring: Stay under {{memory_limit}}MB
- Loading time verification: Complete in <{{load_time}}s - Loading time verification: Complete in <{{load_time}}s
**Gameplay Testing:** **Gameplay Testing:**
- Completion path validation: All objectives achievable - Completion path validation: All objectives achievable
- Collectible accessibility: All items reachable - Collectible accessibility: All items reachable
- Softlock prevention: No unwinnable states - Softlock prevention: No unwinnable states
@@ -330,6 +362,7 @@ Difficulty
### Manual Testing Protocol ### Manual Testing Protocol
**Playtesting Checklist:** **Playtesting Checklist:**
- [ ] Level completes within target time range - [ ] Level completes within target time range
- [ ] All mechanics function correctly - [ ] All mechanics function correctly
- [ ] Difficulty feels appropriate for level category - [ ] Difficulty feels appropriate for level category
@@ -337,6 +370,7 @@ Difficulty
- [ ] No exploits or sequence breaks (unless intended) - [ ] No exploits or sequence breaks (unless intended)
**Player Experience Testing:** **Player Experience Testing:**
- [ ] Tutorial levels teach effectively - [ ] Tutorial levels teach effectively
- [ ] Challenge feels fair and rewarding - [ ] Challenge feels fair and rewarding
- [ ] Flow and pacing maintain engagement - [ ] Flow and pacing maintain engagement
@@ -345,12 +379,14 @@ Difficulty
### Balance Validation ### Balance Validation
**Metrics Collection:** **Metrics Collection:**
- Completion rate: Target {{completion_percentage}}% - Completion rate: Target {{completion_percentage}}%
- Average completion time: {{target_time}} ± {{variance}} - Average completion time: {{target_time}} ± {{variance}}
- Death count per level: <{{max_deaths}} - Death count per level: <{{max_deaths}}
- Collectible discovery rate: {{discovery_percentage}}% - Collectible discovery rate: {{discovery_percentage}}%
**Iteration Guidelines:** **Iteration Guidelines:**
- Adjustment criteria: {{criteria_for_changes}} - Adjustment criteria: {{criteria_for_changes}}
- Testing sample size: {{minimum_testers}} - Testing sample size: {{minimum_testers}}
- Validation period: {{testing_duration}} - Validation period: {{testing_duration}}
@@ -362,12 +398,14 @@ Difficulty
### Design Phase ### Design Phase
**Concept Development:** **Concept Development:**
1. Define level purpose and goals 1. Define level purpose and goals
2. Create rough layout sketch 2. Create rough layout sketch
3. Identify key mechanics and challenges 3. Identify key mechanics and challenges
4. Estimate difficulty and duration 4. Estimate difficulty and duration
**Documentation Requirements:** **Documentation Requirements:**
- Level design brief - Level design brief
- Layout diagrams - Layout diagrams
- Mechanic integration notes - Mechanic integration notes
@@ -376,6 +414,7 @@ Difficulty
### Implementation Phase ### Implementation Phase
**Technical Implementation:** **Technical Implementation:**
1. Create level data file 1. Create level data file
2. Build tilemap and layout 2. Build tilemap and layout
3. Place entities and objects 3. Place entities and objects
@@ -383,6 +422,7 @@ Difficulty
5. Integrate audio and visual effects 5. Integrate audio and visual effects
**Quality Assurance:** **Quality Assurance:**
1. Automated testing execution 1. Automated testing execution
2. Internal playtesting 2. Internal playtesting
3. Performance validation 3. Performance validation
@@ -391,12 +431,14 @@ Difficulty
### Integration Phase ### Integration Phase
**Game Integration:** **Game Integration:**
1. Level progression integration 1. Level progression integration
2. Save system compatibility 2. Save system compatibility
3. Analytics integration 3. Analytics integration
4. Achievement system integration 4. Achievement system integration
**Final Validation:** **Final Validation:**
1. Full game context testing 1. Full game context testing
2. Performance regression testing 2. Performance regression testing
3. Platform compatibility verification 3. Platform compatibility verification
@@ -407,19 +449,22 @@ Difficulty
[[LLM: Define how to measure level design success]] [[LLM: Define how to measure level design success]]
**Player Engagement:** **Player Engagement:**
- Level completion rate: {{target_rate}}% - Level completion rate: {{target_rate}}%
- Replay rate: {{replay_target}}% - Replay rate: {{replay_target}}%
- Time spent per level: {{engagement_time}} - Time spent per level: {{engagement_time}}
- Player satisfaction scores: {{satisfaction_target}}/10 - Player satisfaction scores: {{satisfaction_target}}/10
**Technical Performance:** **Technical Performance:**
- Frame rate consistency: {{fps_consistency}}% - Frame rate consistency: {{fps_consistency}}%
- Loading time compliance: {{load_compliance}}% - Loading time compliance: {{load_compliance}}%
- Memory usage efficiency: {{memory_efficiency}}% - Memory usage efficiency: {{memory_efficiency}}%
- Crash rate: <{{crash_threshold}}% - Crash rate: <{{crash_threshold}}%
**Design Quality:** **Design Quality:**
- Difficulty curve adherence: {{curve_accuracy}} - Difficulty curve adherence: {{curve_accuracy}}
- Mechanic integration effectiveness: {{integration_score}} - Mechanic integration effectiveness: {{integration_score}}
- Player guidance clarity: {{guidance_score}} - Player guidance clarity: {{guidance_score}}
- Content accessibility: {{accessibility_rate}}% - Content accessibility: {{accessibility_rate}}%

View File

@@ -66,13 +66,13 @@ To install this expansion pack, run:
```bash ```bash
npm run install:expansion infrastructure npm run install:expansion infrastructure
```text ```
Or manually: Or manually:
```bash ```bash
node tools/install-expansion-pack.js infrastructure node tools/install-expansion-pack.js infrastructure
```text ```
This will: This will:
@@ -92,7 +92,7 @@ After the main architecture is complete:
# Or directly with DevOps agent # Or directly with DevOps agent
npm run agent devops npm run agent devops
```text ```
### 2. Platform Implementation ### 2. Platform Implementation

View File

@@ -31,8 +31,8 @@ persona:
- Collaborative Operations - Work closely with development teams fostering shared responsibility for system reliability - Collaborative Operations - Work closely with development teams fostering shared responsibility for system reliability
startup: startup:
- Announce: Hey! I'm Alex, your DevOps Infrastructure Specialist. I love when things run secure, stable, reliable and performant. I can help with infrastructure architecture, platform engineering, CI/CD pipelines, and operational excellence. What infrastructure challenge can I help you with today? - Announce: Hey! I'm Alex, your DevOps Infrastructure Specialist. I love when things run secure, stable, reliable and performant. I can help with infrastructure architecture, platform engineering, CI/CD pipelines, and operational excellence. What infrastructure challenge can I help you with today?
- 'List available tasks: review-infrastructure, validate-infrastructure, create infrastructure documentation' - "List available tasks: review-infrastructure, validate-infrastructure, create infrastructure documentation"
- 'List available templates: infrastructure-architecture, infrastructure-platform-from-arch' - "List available templates: infrastructure-architecture, infrastructure-platform-from-arch"
- Execute selected task or stay in persona to help guided by Core DevOps Principles - Execute selected task or stay in persona to help guided by Core DevOps Principles
commands: commands:
- '*help" - Show: numbered list of the following commands to allow selection' - '*help" - Show: numbered list of the following commands to allow selection'

View File

@@ -0,0 +1,3 @@
# Usage Information
TODO

View File

@@ -5,4 +5,4 @@ Tools for creating and extending BMAD framework components.
## Tasks ## Tasks
- **create-agent**: Create new AI agent definitions - **create-agent**: Create new AI agent definitions
- **generate-expansion-pack**: Generate new expansion pack templates - **generate-expansion-pack**: Generate new expansion pack templates

View File

@@ -50,4 +50,4 @@ dependencies:
templates: templates:
- agent-tmpl - agent-tmpl
- expansion-pack-plan-tmpl - expansion-pack-plan-tmpl
``` ```

View File

@@ -63,7 +63,7 @@ Created during agent setup:
- Templates: - Templates:
- [ ] template-name-1.md - [ ] template-name-1.md
- [ ] template-name-2.md - [ ] template-name-2.md
```text ```
### 4. Create Agent File ### 4. Create Agent File
@@ -121,7 +121,7 @@ Present to the user:
1. Review and customize the created tasks/templates 1. Review and customize the created tasks/templates
2. Run npm run build:agents 2. Run npm run build:agents
3. Test the agent thoroughly 3. Test the agent thoroughly
```text ```
## Template Reference ## Template Reference
@@ -150,7 +150,7 @@ persona:
- Data integrity and accuracy above all - Data integrity and accuracy above all
- Clear communication of complex findings - Clear communication of complex findings
- Actionable insights over raw numbers - Actionable insights over raw numbers
```text ```
## Creating Missing Dependencies ## Creating Missing Dependencies
@@ -183,12 +183,12 @@ When a required task or template doesn't exist:
```yaml ```yaml
dependencies: dependencies:
tasks: tasks:
- 'create-doc # Required if agent creates any documents' - create-doc
- 'analyze-requirements # Custom task for this agent' - analyze-requirements
- 'generate-report # Another custom task' - generate-report
templates: templates:
- 'requirements-doc # Template for requirements documents' - requirements-doc
- 'analysis-report # Template for analysis reports' - analysis-report
``` ```
## Notes ## Notes

View File

@@ -673,7 +673,7 @@ Before declaring complete:
**README Structure with Character Introduction:** **README Structure with Character Introduction:**
````markdown ```markdown
# {Pack Name} Expansion Pack # {Pack Name} Expansion Pack
## Meet Your {Domain} Team ## Meet Your {Domain} Team
@@ -698,9 +698,7 @@ _{Professional background and expertise}_
2. **Launch Orchestrator**: 2. **Launch Orchestrator**:
```bash
npm run agent {pack-name}-orchestrator npm run agent {pack-name}-orchestrator
```
3. **Follow Numbered Options**: {Character Name} will present numbered choices for each decision 3. **Follow Numbered Options**: {Character Name} will present numbered choices for each decision
@@ -730,7 +728,7 @@ _{Professional background and expertise}_
### Knowledge Base ### Knowledge Base
[Embedded domain expertise] [Embedded domain expertise]
```` ```
#### 6.3 Advanced Data File Documentation with Validation #### 6.3 Advanced Data File Documentation with Validation

View File

@@ -83,7 +83,7 @@ workflows:
- {{workflow-name}} # {{workflow-description}} - {{workflow-name}} # {{workflow-description}}
<</REPEAT>> <</REPEAT>>
^^/CONDITION: domain-workflows^^ ^^/CONDITION: domain-workflows^^
```text ```
@{example-1: Standard fullstack team} @{example-1: Standard fullstack team}
@@ -127,7 +127,7 @@ workflows:
- healthcare-patient-portal - healthcare-patient-portal
- healthcare-compliance-audit - healthcare-compliance-audit
- clinical-trial-management - clinical-trial-management
```text ```
@{example-3: Minimal IDE team} @{example-3: Minimal IDE team}

View File

@@ -16,6 +16,7 @@ activation-instructions:
- Only read the files/tasks listed here when user selects them for execution to minimize context usage - Only read the files/tasks listed here when user selects them for execution to minimize context usage
- The customization field ALWAYS takes precedence over any conflicting instructions - The customization field ALWAYS takes precedence over any conflicting instructions
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute - When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
- Command
agent: agent:
name: [AGENT_NAME] name: [AGENT_NAME]
@@ -36,7 +37,9 @@ persona:
# Add more principles as needed # Add more principles as needed
startup: startup:
- [STARTUP_INSTRUCTIONS] - Greet the user with your name and role, and inform of the *help command.
- [STARTUP_INSTRUCTION]
- [STARTUP_INSTRUCTION]...
commands: commands:
- "*help" - Show: numbered list of the following commands to allow selection - "*help" - Show: numbered list of the following commands to allow selection
@@ -67,7 +70,7 @@ dependencies:
- [TEMPLATE_1] # Template with LLM instructions for guided creation - [TEMPLATE_1] # Template with LLM instructions for guided creation
- [TEMPLATE_2] # Another template for different document type - [TEMPLATE_2] # Another template for different document type
[[LLM: Example: blueprint-tmpl, contract-tmpl, report-tmpl [[LLM: Example: blueprint-tmpl, contract-tmpl, report-tmpl
Each template should include [[LLM: guidance]] and other conventions from `template-formmat.md` sections for user interaction]] Each template should include [[LLM: guidance]] and other conventions from `template-format.md` sections for user interaction]]
checklists: checklists:
- [CHECKLIST_1] # Quality validation for template outputs - [CHECKLIST_1] # Quality validation for template outputs
@@ -83,7 +86,7 @@ dependencies:
- template-format # Required if using templates - template-format # Required if using templates
- [UTIL_1] # Other utilities as needed - [UTIL_1] # Other utilities as needed
[[LLM: Include workflow-management if agent participates in workflows]] [[LLM: Include workflow-management if agent participates in workflows]]
```text ```
@{example: Construction Contractor Agent} @{example: Construction Contractor Agent}
@@ -122,19 +125,19 @@ commands:
- '*exit" - Say goodbye as Marcus and exit' - '*exit" - Say goodbye as Marcus and exit'
dependencies: dependencies:
tasks: tasks:
- 'create-doc # For document creation' - create-doc
- 'validate-plans # Custom validation task' - validate-plans
- 'safety-assessment # Custom safety review task' - safety-assessment
templates: templates:
- 'blueprint-tmpl # Architectural blueprint template' - blueprint-tmpl
- 'estimate-tmpl # Cost estimation template' - estimate-tmpl
- 'schedule-tmpl # Project timeline template' - schedule-tmpl
checklists: checklists:
- 'blueprint-checklist # Validates blueprint completeness' - blueprint-checklist
- 'safety-checklist # Safety compliance validation' - safety-checklist
data: data:
- 'building-codes.md # Local building code reference' - building-codes.md
- 'materials-guide.md # Construction materials specs' - materials-guide.md
utils: utils:
- 'template-format # For template processing' - template-format
``` ```

View File

@@ -47,7 +47,7 @@ Available workflows for [Team Name]:
[... etc. ...] [... etc. ...]
Use /workflow-start {number or id} to begin a workflow. Use /workflow-start {number or id} to begin a workflow.
```text ```
### /workflow-start {workflow-id} ### /workflow-start {workflow-id}
@@ -73,7 +73,7 @@ In Progress:
- Create PRD (John) - awaiting input - Create PRD (John) - awaiting input
Next: Technical Architecture Next: Technical Architecture
```text ```
### /workflow-resume ### /workflow-resume
@@ -89,7 +89,7 @@ BMad: I see you've completed Discovery and part of Product Planning.
- UX Strategy with Sally (ux-expert) - UX Strategy with Sally (ux-expert)
Would you like me to load Sally to continue? Would you like me to load Sally to continue?
```text ```
### /workflow-next ### /workflow-next
@@ -135,7 +135,7 @@ workflow_state:
status: in-progress status: in-progress
created_by: pm created_by: pm
started: 2024-01-15T11:00:00.000Z started: 2024-01-15T11:00:00.000Z
```text ```
### 4. Workflow Interruption Handling ### 4. Workflow Interruption Handling
@@ -159,7 +159,7 @@ BMad: I see you have a PRD and architecture document. Based on these artifacts,
- Load Sarah (Product Owner) to validate all artifacts - Load Sarah (Product Owner) to validate all artifacts
Would you like to continue with this workflow? Would you like to continue with this workflow?
```text ```
## Workflow Context Passing ## Workflow Context Passing
@@ -185,7 +185,7 @@ Sally: I see we're in the Product Planning stage of the greenfield-fullstack wor
Let's create the UX strategy and UI specifications. First, let me review Let's create the UX strategy and UI specifications. First, let me review
the PRD to understand the features we're designing for... the PRD to understand the features we're designing for...
```text ```
## Multi-Path Workflows ## Multi-Path Workflows

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{ {
"name": "bmad-method", "name": "bmad-method",
"version": "4.6.2", "version": "4.10.3",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "bmad-method", "name": "bmad-method",
"version": "4.6.2", "version": "4.10.3",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"@kayvan/markdown-tree-parser": "^1.5.0", "@kayvan/markdown-tree-parser": "^1.5.0",

View File

@@ -1,6 +1,6 @@
{ {
"name": "bmad-method", "name": "bmad-method",
"version": "4.6.2", "version": "4.10.3",
"description": "Breakthrough Method of Agile AI-driven Development", "description": "Breakthrough Method of Agile AI-driven Development",
"main": "tools/cli.js", "main": "tools/cli.js",
"bin": { "bin": {

View File

@@ -1,19 +1,22 @@
const fs = require('node:fs').promises; const fs = require("node:fs").promises;
const path = require('node:path'); const path = require("node:path");
const DependencyResolver = require('../lib/dependency-resolver'); const DependencyResolver = require("../lib/dependency-resolver");
class WebBuilder { class WebBuilder {
constructor(options = {}) { constructor(options = {}) {
this.rootDir = options.rootDir || process.cwd(); this.rootDir = options.rootDir || process.cwd();
this.outputDirs = options.outputDirs || [ this.outputDirs = options.outputDirs || [path.join(this.rootDir, "dist")];
path.join(this.rootDir, 'dist')
];
this.resolver = new DependencyResolver(this.rootDir); this.resolver = new DependencyResolver(this.rootDir);
this.templatePath = path.join(this.rootDir, 'bmad-core', 'templates', 'web-agent-startup-instructions-template.md'); this.templatePath = path.join(
this.rootDir,
"bmad-core",
"utils",
"web-agent-startup-instructions.md"
);
} }
parseYaml(content) { parseYaml(content) {
const yaml = require('js-yaml'); const yaml = require("js-yaml");
return yaml.load(content); return yaml.load(content);
} }
@@ -38,10 +41,10 @@ class WebBuilder {
// Write to all output directories // Write to all output directories
for (const outputDir of this.outputDirs) { for (const outputDir of this.outputDirs) {
const outputPath = path.join(outputDir, 'agents'); const outputPath = path.join(outputDir, "agents");
await fs.mkdir(outputPath, { recursive: true }); await fs.mkdir(outputPath, { recursive: true });
const outputFile = path.join(outputPath, `${agentId}.txt`); const outputFile = path.join(outputPath, `${agentId}.txt`);
await fs.writeFile(outputFile, bundle, 'utf8'); await fs.writeFile(outputFile, bundle, "utf8");
} }
} }
@@ -57,10 +60,10 @@ class WebBuilder {
// Write to all output directories // Write to all output directories
for (const outputDir of this.outputDirs) { for (const outputDir of this.outputDirs) {
const outputPath = path.join(outputDir, 'teams'); const outputPath = path.join(outputDir, "teams");
await fs.mkdir(outputPath, { recursive: true }); await fs.mkdir(outputPath, { recursive: true });
const outputFile = path.join(outputPath, `${teamId}.txt`); const outputFile = path.join(outputPath, `${teamId}.txt`);
await fs.writeFile(outputFile, bundle, 'utf8'); await fs.writeFile(outputFile, bundle, "utf8");
} }
} }
@@ -69,7 +72,7 @@ class WebBuilder {
async buildAgentBundle(agentId) { async buildAgentBundle(agentId) {
const dependencies = await this.resolver.resolveAgentDependencies(agentId); const dependencies = await this.resolver.resolveAgentDependencies(agentId);
const template = await fs.readFile(this.templatePath, 'utf8'); const template = await fs.readFile(this.templatePath, "utf8");
const sections = [template]; const sections = [template];
@@ -81,12 +84,12 @@ class WebBuilder {
sections.push(this.formatSection(resource.path, resource.content)); sections.push(this.formatSection(resource.path, resource.content));
} }
return sections.join('\n'); return sections.join("\n");
} }
async buildTeamBundle(teamId) { async buildTeamBundle(teamId) {
const dependencies = await this.resolver.resolveTeamDependencies(teamId); const dependencies = await this.resolver.resolveTeamDependencies(teamId);
const template = await fs.readFile(this.templatePath, 'utf8'); const template = await fs.readFile(this.templatePath, "utf8");
const sections = [template]; const sections = [template];
@@ -103,21 +106,72 @@ class WebBuilder {
sections.push(this.formatSection(resource.path, resource.content)); sections.push(this.formatSection(resource.path, resource.content));
} }
return sections.join('\n'); return sections.join("\n");
}
processAgentContent(content) {
// First, replace content before YAML with the template
const yamlMatch = content.match(/```ya?ml\n([\s\S]*?)\n```/);
if (!yamlMatch) return content;
const yamlContent = yamlMatch[1];
const yamlStartIndex = content.indexOf(yamlMatch[0]);
const yamlEndIndex = yamlStartIndex + yamlMatch[0].length;
// Parse YAML and remove root and IDE-FILE-RESOLUTION properties
try {
const yaml = require("js-yaml");
const parsed = yaml.load(yamlContent);
// Remove the properties if they exist at root level
delete parsed.root;
delete parsed['IDE-FILE-RESOLUTION'];
delete parsed['REQUEST-RESOLUTION'];
// Also remove from activation-instructions if they exist
if (parsed['activation-instructions'] && Array.isArray(parsed['activation-instructions'])) {
parsed['activation-instructions'] = parsed['activation-instructions'].filter(instruction => {
return !instruction.startsWith('IDE-FILE-RESOLUTION:') &&
!instruction.startsWith('REQUEST-RESOLUTION:');
});
}
// Reconstruct the YAML
const cleanedYaml = yaml.dump(parsed, { lineWidth: -1 });
// Get the agent name from the YAML for the header
const agentName = parsed.agent?.id || 'agent';
// Build the new content with just the agent header and YAML
const newHeader = `# ${agentName}\n\nCRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:\n\n`;
const afterYaml = content.substring(yamlEndIndex);
return newHeader + "```yaml\n" + cleanedYaml.trim() + "\n```" + afterYaml;
} catch (error) {
console.warn("Failed to process agent YAML:", error.message);
// If parsing fails, return original content
return content;
}
} }
formatSection(path, content) { formatSection(path, content) {
const separator = '===================='; const separator = "====================";
// Process agent content if this is an agent file
if (path.startsWith("agents#")) {
content = this.processAgentContent(content);
}
return [ return [
`${separator} START: ${path} ${separator}`, `${separator} START: ${path} ${separator}`,
content.trim(), content.trim(),
`${separator} END: ${path} ${separator}`, `${separator} END: ${path} ${separator}`,
'' "",
].join('\n'); ].join("\n");
} }
async validate() { async validate() {
console.log('Validating agent configurations...'); console.log("Validating agent configurations...");
const agents = await this.resolver.listAgents(); const agents = await this.resolver.listAgents();
for (const agentId of agents) { for (const agentId of agents) {
try { try {
@@ -129,7 +183,7 @@ class WebBuilder {
} }
} }
console.log('\nValidating team configurations...'); console.log("\nValidating team configurations...");
const teams = await this.resolver.listTeams(); const teams = await this.resolver.listTeams();
for (const teamId of teams) { for (const teamId of teams) {
try { try {
@@ -154,10 +208,8 @@ class WebBuilder {
} }
async buildExpansionPack(packName, options = {}) { async buildExpansionPack(packName, options = {}) {
const packDir = path.join(this.rootDir, 'expansion-packs', packName); const packDir = path.join(this.rootDir, "expansion-packs", packName);
const outputDirs = [ const outputDirs = [path.join(this.rootDir, "dist", "expansion-packs", packName)];
path.join(this.rootDir, 'dist', 'expansion-packs', packName)
];
// Clean output directories if requested // Clean output directories if requested
if (options.clean !== false) { if (options.clean !== false) {
@@ -171,27 +223,27 @@ class WebBuilder {
} }
// Build individual agents first // Build individual agents first
const agentsDir = path.join(packDir, 'agents'); const agentsDir = path.join(packDir, "agents");
try { try {
const agentFiles = await fs.readdir(agentsDir); const agentFiles = await fs.readdir(agentsDir);
const agentMarkdownFiles = agentFiles.filter(f => f.endsWith('.md')); const agentMarkdownFiles = agentFiles.filter((f) => f.endsWith(".md"));
if (agentMarkdownFiles.length > 0) { if (agentMarkdownFiles.length > 0) {
console.log(` Building individual agents for ${packName}:`); console.log(` Building individual agents for ${packName}:`);
for (const agentFile of agentMarkdownFiles) { for (const agentFile of agentMarkdownFiles) {
const agentName = agentFile.replace('.md', ''); const agentName = agentFile.replace(".md", "");
console.log(` - ${agentName}`); console.log(` - ${agentName}`);
// Build individual agent bundle // Build individual agent bundle
const bundle = await this.buildExpansionAgentBundle(packName, packDir, agentName); const bundle = await this.buildExpansionAgentBundle(packName, packDir, agentName);
// Write to all output directories // Write to all output directories
for (const outputDir of outputDirs) { for (const outputDir of outputDirs) {
const agentsOutputDir = path.join(outputDir, 'agents'); const agentsOutputDir = path.join(outputDir, "agents");
await fs.mkdir(agentsOutputDir, { recursive: true }); await fs.mkdir(agentsOutputDir, { recursive: true });
const outputFile = path.join(agentsOutputDir, `${agentName}.txt`); const outputFile = path.join(agentsOutputDir, `${agentName}.txt`);
await fs.writeFile(outputFile, bundle, 'utf8'); await fs.writeFile(outputFile, bundle, "utf8");
} }
} }
} }
@@ -200,24 +252,24 @@ class WebBuilder {
} }
// Build team bundle // Build team bundle
const agentTeamsDir = path.join(packDir, 'agent-teams'); const agentTeamsDir = path.join(packDir, "agent-teams");
try { try {
const teamFiles = await fs.readdir(agentTeamsDir); const teamFiles = await fs.readdir(agentTeamsDir);
const teamFile = teamFiles.find(f => f.endsWith('.yml')); const teamFile = teamFiles.find((f) => f.endsWith(".yml"));
if (teamFile) { if (teamFile) {
console.log(` Building team bundle for ${packName}`); console.log(` Building team bundle for ${packName}`);
const teamConfigPath = path.join(agentTeamsDir, teamFile); const teamConfigPath = path.join(agentTeamsDir, teamFile);
// Build expansion pack as a team bundle // Build expansion pack as a team bundle
const bundle = await this.buildExpansionTeamBundle(packName, packDir, teamConfigPath); const bundle = await this.buildExpansionTeamBundle(packName, packDir, teamConfigPath);
// Write to all output directories // Write to all output directories
for (const outputDir of outputDirs) { for (const outputDir of outputDirs) {
const teamsOutputDir = path.join(outputDir, 'teams'); const teamsOutputDir = path.join(outputDir, "teams");
await fs.mkdir(teamsOutputDir, { recursive: true }); await fs.mkdir(teamsOutputDir, { recursive: true });
const outputFile = path.join(teamsOutputDir, teamFile.replace('.yml', '.txt')); const outputFile = path.join(teamsOutputDir, teamFile.replace(".yml", ".txt"));
await fs.writeFile(outputFile, bundle, 'utf8'); await fs.writeFile(outputFile, bundle, "utf8");
console.log(` ✓ Created bundle: ${path.relative(this.rootDir, outputFile)}`); console.log(` ✓ Created bundle: ${path.relative(this.rootDir, outputFile)}`);
} }
} else { } else {
@@ -229,49 +281,58 @@ class WebBuilder {
} }
async buildExpansionAgentBundle(packName, packDir, agentName) { async buildExpansionAgentBundle(packName, packDir, agentName) {
const template = await fs.readFile(this.templatePath, 'utf8'); const template = await fs.readFile(this.templatePath, "utf8");
const sections = [template]; const sections = [template];
// Add agent configuration // Add agent configuration
const agentPath = path.join(packDir, 'agents', `${agentName}.md`); const agentPath = path.join(packDir, "agents", `${agentName}.md`);
const agentContent = await fs.readFile(agentPath, 'utf8'); const agentContent = await fs.readFile(agentPath, "utf8");
sections.push(this.formatSection(`agents#${agentName}`, agentContent)); sections.push(this.formatSection(`agents#${agentName}`, agentContent));
// Resolve and add agent dependencies // Resolve and add agent dependencies
const agentYaml = agentContent.match(/```yaml\n([\s\S]*?)\n```/); const agentYaml = agentContent.match(/```yaml\n([\s\S]*?)\n```/);
if (agentYaml) { if (agentYaml) {
try { try {
const yaml = require('js-yaml'); const yaml = require("js-yaml");
const agentConfig = yaml.load(agentYaml[1]); const agentConfig = yaml.load(agentYaml[1]);
if (agentConfig.dependencies) { if (agentConfig.dependencies) {
// Add resources, first try expansion pack, then core // Add resources, first try expansion pack, then core
for (const [resourceType, resources] of Object.entries(agentConfig.dependencies)) { for (const [resourceType, resources] of Object.entries(agentConfig.dependencies)) {
if (Array.isArray(resources)) { if (Array.isArray(resources)) {
for (const resourceName of resources) { for (const resourceName of resources) {
let found = false; let found = false;
const extensions = ['.md', '.yml', '.yaml']; const extensions = [".md", ".yml", ".yaml"];
// Try expansion pack first // Try expansion pack first
for (const ext of extensions) { for (const ext of extensions) {
const resourcePath = path.join(packDir, resourceType, `${resourceName}${ext}`); const resourcePath = path.join(packDir, resourceType, `${resourceName}${ext}`);
try { try {
const resourceContent = await fs.readFile(resourcePath, 'utf8'); const resourceContent = await fs.readFile(resourcePath, "utf8");
sections.push(this.formatSection(`${resourceType}#${resourceName}`, resourceContent)); sections.push(
this.formatSection(`${resourceType}#${resourceName}`, resourceContent)
);
found = true; found = true;
break; break;
} catch (error) { } catch (error) {
// Not in expansion pack, continue // Not in expansion pack, continue
} }
} }
// If not found in expansion pack, try core // If not found in expansion pack, try core
if (!found) { if (!found) {
for (const ext of extensions) { for (const ext of extensions) {
const corePath = path.join(this.rootDir, 'bmad-core', resourceType, `${resourceName}${ext}`); const corePath = path.join(
this.rootDir,
"bmad-core",
resourceType,
`${resourceName}${ext}`
);
try { try {
const coreContent = await fs.readFile(corePath, 'utf8'); const coreContent = await fs.readFile(corePath, "utf8");
sections.push(this.formatSection(`${resourceType}#${resourceName}`, coreContent)); sections.push(
this.formatSection(`${resourceType}#${resourceName}`, coreContent)
);
found = true; found = true;
break; break;
} catch (error) { } catch (error) {
@@ -279,9 +340,11 @@ class WebBuilder {
} }
} }
} }
if (!found) { if (!found) {
console.warn(` ⚠ Dependency ${resourceType}#${resourceName} not found in expansion pack or core`); console.warn(
` ⚠ Dependency ${resourceType}#${resourceName} not found in expansion pack or core`
);
} }
} }
} }
@@ -292,27 +355,27 @@ class WebBuilder {
} }
} }
return sections.join('\n'); return sections.join("\n");
} }
async buildExpansionTeamBundle(packName, packDir, teamConfigPath) { async buildExpansionTeamBundle(packName, packDir, teamConfigPath) {
const template = await fs.readFile(this.templatePath, 'utf8'); const template = await fs.readFile(this.templatePath, "utf8");
const sections = [template]; const sections = [template];
// Add team configuration and parse to get agent list // Add team configuration and parse to get agent list
const teamContent = await fs.readFile(teamConfigPath, 'utf8'); const teamContent = await fs.readFile(teamConfigPath, "utf8");
const teamFileName = path.basename(teamConfigPath, '.yml'); const teamFileName = path.basename(teamConfigPath, ".yml");
const teamConfig = this.parseYaml(teamContent); const teamConfig = this.parseYaml(teamContent);
sections.push(this.formatSection(`agent-teams#${teamFileName}`, teamContent)); sections.push(this.formatSection(`agent-teams#${teamFileName}`, teamContent));
// Get list of expansion pack agents // Get list of expansion pack agents
const expansionAgents = new Set(); const expansionAgents = new Set();
const agentsDir = path.join(packDir, 'agents'); const agentsDir = path.join(packDir, "agents");
try { try {
const agentFiles = await fs.readdir(agentsDir); const agentFiles = await fs.readdir(agentsDir);
for (const agentFile of agentFiles.filter(f => f.endsWith('.md'))) { for (const agentFile of agentFiles.filter((f) => f.endsWith(".md"))) {
const agentName = agentFile.replace('.md', ''); const agentName = agentFile.replace(".md", "");
expansionAgents.add(agentName); expansionAgents.add(agentName);
} }
} catch (error) { } catch (error) {
@@ -321,13 +384,15 @@ class WebBuilder {
// Build a map of all available expansion pack resources for override checking // Build a map of all available expansion pack resources for override checking
const expansionResources = new Map(); const expansionResources = new Map();
const resourceDirs = ['templates', 'tasks', 'checklists', 'workflows', 'data']; const resourceDirs = ["templates", "tasks", "checklists", "workflows", "data"];
for (const resourceDir of resourceDirs) { for (const resourceDir of resourceDirs) {
const resourcePath = path.join(packDir, resourceDir); const resourcePath = path.join(packDir, resourceDir);
try { try {
const resourceFiles = await fs.readdir(resourcePath); const resourceFiles = await fs.readdir(resourcePath);
for (const resourceFile of resourceFiles.filter(f => f.endsWith('.md') || f.endsWith('.yml'))) { for (const resourceFile of resourceFiles.filter(
const fileName = resourceFile.replace(/\.(md|yml)$/, ''); (f) => f.endsWith(".md") || f.endsWith(".yml")
)) {
const fileName = resourceFile.replace(/\.(md|yml)$/, "");
expansionResources.set(`${resourceDir}#${fileName}`, true); expansionResources.set(`${resourceDir}#${fileName}`, true);
} }
} catch (error) { } catch (error) {
@@ -337,22 +402,21 @@ class WebBuilder {
// Process all agents listed in team configuration // Process all agents listed in team configuration
const agentsToProcess = teamConfig.agents || []; const agentsToProcess = teamConfig.agents || [];
// Ensure bmad-orchestrator is always included for teams // Ensure bmad-orchestrator is always included for teams
if (!agentsToProcess.includes('bmad-orchestrator')) { if (!agentsToProcess.includes("bmad-orchestrator")) {
console.warn(` ⚠ Team ${teamFileName} missing bmad-orchestrator, adding automatically`); console.warn(` ⚠ Team ${teamFileName} missing bmad-orchestrator, adding automatically`);
agentsToProcess.unshift('bmad-orchestrator'); agentsToProcess.unshift("bmad-orchestrator");
} }
// Track all dependencies from all agents (deduplicated) // Track all dependencies from all agents (deduplicated)
const allDependencies = new Map(); const allDependencies = new Map();
for (const agentId of agentsToProcess) { for (const agentId of agentsToProcess) {
if (expansionAgents.has(agentId)) { if (expansionAgents.has(agentId)) {
// Use expansion pack version (override) // Use expansion pack version (override)
const agentPath = path.join(agentsDir, `${agentId}.md`); const agentPath = path.join(agentsDir, `${agentId}.md`);
const agentContent = await fs.readFile(agentPath, 'utf8'); const agentContent = await fs.readFile(agentPath, "utf8");
sections.push(this.formatSection(`agents#${agentId}`, agentContent)); sections.push(this.formatSection(`agents#${agentId}`, agentContent));
// Parse and collect dependencies from expansion agent // Parse and collect dependencies from expansion agent
@@ -379,8 +443,8 @@ class WebBuilder {
} else { } else {
// Use core BMAD version // Use core BMAD version
try { try {
const coreAgentPath = path.join(this.rootDir, 'bmad-core', 'agents', `${agentId}.md`); const coreAgentPath = path.join(this.rootDir, "bmad-core", "agents", `${agentId}.md`);
const coreAgentContent = await fs.readFile(coreAgentPath, 'utf8'); const coreAgentContent = await fs.readFile(coreAgentPath, "utf8");
sections.push(this.formatSection(`agents#${agentId}`, coreAgentContent)); sections.push(this.formatSection(`agents#${agentId}`, coreAgentContent));
// Parse and collect dependencies from core agent // Parse and collect dependencies from core agent
@@ -389,8 +453,8 @@ class WebBuilder {
try { try {
// Clean up the YAML to handle command descriptions after dashes // Clean up the YAML to handle command descriptions after dashes
let yamlContent = agentYaml[1]; let yamlContent = agentYaml[1];
yamlContent = yamlContent.replace(/^(\s*-)(\s*"[^"]+")(\s*-\s*.*)$/gm, '$1$2'); yamlContent = yamlContent.replace(/^(\s*-)(\s*"[^"]+")(\s*-\s*.*)$/gm, "$1$2");
const agentConfig = this.parseYaml(yamlContent); const agentConfig = this.parseYaml(yamlContent);
if (agentConfig.dependencies) { if (agentConfig.dependencies) {
for (const [resourceType, resources] of Object.entries(agentConfig.dependencies)) { for (const [resourceType, resources] of Object.entries(agentConfig.dependencies)) {
@@ -418,15 +482,15 @@ class WebBuilder {
// Always prefer expansion pack versions if they exist // Always prefer expansion pack versions if they exist
for (const [key, dep] of allDependencies) { for (const [key, dep] of allDependencies) {
let found = false; let found = false;
const extensions = ['.md', '.yml', '.yaml']; const extensions = [".md", ".yml", ".yaml"];
// Always check expansion pack first, even if the dependency came from a core agent // Always check expansion pack first, even if the dependency came from a core agent
if (expansionResources.has(key)) { if (expansionResources.has(key)) {
// We know it exists in expansion pack, find and load it // We know it exists in expansion pack, find and load it
for (const ext of extensions) { for (const ext of extensions) {
const expansionPath = path.join(packDir, dep.type, `${dep.name}${ext}`); const expansionPath = path.join(packDir, dep.type, `${dep.name}${ext}`);
try { try {
const content = await fs.readFile(expansionPath, 'utf8'); const content = await fs.readFile(expansionPath, "utf8");
sections.push(this.formatSection(key, content)); sections.push(this.formatSection(key, content));
console.log(` ✓ Using expansion override for ${key}`); console.log(` ✓ Using expansion override for ${key}`);
found = true; found = true;
@@ -436,13 +500,13 @@ class WebBuilder {
} }
} }
} }
// If not found in expansion pack (or doesn't exist there), try core // If not found in expansion pack (or doesn't exist there), try core
if (!found) { if (!found) {
for (const ext of extensions) { for (const ext of extensions) {
const corePath = path.join(this.rootDir, 'bmad-core', dep.type, `${dep.name}${ext}`); const corePath = path.join(this.rootDir, "bmad-core", dep.type, `${dep.name}${ext}`);
try { try {
const content = await fs.readFile(corePath, 'utf8'); const content = await fs.readFile(corePath, "utf8");
sections.push(this.formatSection(key, content)); sections.push(this.formatSection(key, content));
found = true; found = true;
break; break;
@@ -451,7 +515,7 @@ class WebBuilder {
} }
} }
} }
if (!found) { if (!found) {
console.warn(` ⚠ Dependency ${key} not found in expansion pack or core`); console.warn(` ⚠ Dependency ${key} not found in expansion pack or core`);
} }
@@ -462,11 +526,13 @@ class WebBuilder {
const resourcePath = path.join(packDir, resourceDir); const resourcePath = path.join(packDir, resourceDir);
try { try {
const resourceFiles = await fs.readdir(resourcePath); const resourceFiles = await fs.readdir(resourcePath);
for (const resourceFile of resourceFiles.filter(f => f.endsWith('.md') || f.endsWith('.yml'))) { for (const resourceFile of resourceFiles.filter(
(f) => f.endsWith(".md") || f.endsWith(".yml")
)) {
const filePath = path.join(resourcePath, resourceFile); const filePath = path.join(resourcePath, resourceFile);
const fileContent = await fs.readFile(filePath, 'utf8'); const fileContent = await fs.readFile(filePath, "utf8");
const fileName = resourceFile.replace(/\.(md|yml)$/, ''); const fileName = resourceFile.replace(/\.(md|yml)$/, "");
// Only add if not already included as a dependency // Only add if not already included as a dependency
const resourceKey = `${resourceDir}#${fileName}`; const resourceKey = `${resourceDir}#${fileName}`;
if (!allDependencies.has(resourceKey)) { if (!allDependencies.has(resourceKey)) {
@@ -478,18 +544,16 @@ class WebBuilder {
} }
} }
return sections.join('\n'); return sections.join("\n");
} }
async listExpansionPacks() { async listExpansionPacks() {
const expansionPacksDir = path.join(this.rootDir, 'expansion-packs'); const expansionPacksDir = path.join(this.rootDir, "expansion-packs");
try { try {
const entries = await fs.readdir(expansionPacksDir, { withFileTypes: true }); const entries = await fs.readdir(expansionPacksDir, { withFileTypes: true });
return entries return entries.filter((entry) => entry.isDirectory()).map((entry) => entry.name);
.filter(entry => entry.isDirectory())
.map(entry => entry.name);
} catch (error) { } catch (error) {
console.warn('No expansion-packs directory found'); console.warn("No expansion-packs directory found");
return []; return [];
} }
} }
@@ -499,4 +563,4 @@ class WebBuilder {
} }
} }
module.exports = WebBuilder; module.exports = WebBuilder;

View File

@@ -33,7 +33,7 @@ installer/
## Usage ## Usage
````bash ```bash
# Interactive installation # Interactive installation
npx bmad-method install npx bmad-method install
@@ -42,7 +42,7 @@ npx bmad-method install --profile=minimal
# Update existing installation # Update existing installation
npx bmad-method update npx bmad-method update
```text ```
## Development ## Development
@@ -55,4 +55,4 @@ npm test
# Lint code # Lint code
npm run lint npm run lint
```` ```

View File

@@ -1,6 +1,7 @@
#!/usr/bin/env node #!/usr/bin/env node
const { program } = require('commander'); const { program } = require('commander');
const path = require('path');
// Dynamic imports for ES modules // Dynamic imports for ES modules
let chalk, inquirer; let chalk, inquirer;
@@ -57,7 +58,9 @@ program
if (!options.full && !options.agent && !options.team && !options.expansionOnly) { if (!options.full && !options.agent && !options.team && !options.expansionOnly) {
// Interactive mode // Interactive mode
const answers = await promptInstallation(); const answers = await promptInstallation();
await installer.install(answers); if (!answers._alreadyInstalled) {
await installer.install(answers);
}
} else { } else {
// Direct mode // Direct mode
let installType = 'full'; let installType = 'full';
@@ -158,6 +161,35 @@ async function promptInstallation() {
]); ]);
answers.directory = directory; answers.directory = directory;
// Check if this is an existing v4 installation
const installDir = path.resolve(answers.directory);
const state = await installer.detectInstallationState(installDir);
if (state.type === 'v4_existing') {
console.log(chalk.yellow('\n🔍 Found existing BMAD v4 installation'));
console.log(` Directory: ${installDir}`);
console.log(` Version: ${state.manifest?.version || 'Unknown'}`);
console.log(` Installed: ${state.manifest?.installed_at ? new Date(state.manifest.installed_at).toLocaleDateString() : 'Unknown'}`);
const { shouldUpdate } = await inquirer.prompt([
{
type: 'confirm',
name: 'shouldUpdate',
message: 'Would you like to update your existing BMAD v4 installation?',
default: true
}
]);
if (shouldUpdate) {
// Skip other prompts and go directly to update
answers.installType = 'update';
answers._alreadyInstalled = true; // Flag to prevent double installation
await installer.install(answers);
return answers; // Return the answers object
}
// If user doesn't want to update, continue with normal flow
}
// Ask for installation type // Ask for installation type
const { installType } = await inquirer.prompt([ const { installType } = await inquirer.prompt([
{ {
@@ -373,7 +405,7 @@ async function promptInstallation() {
type: 'input', type: 'input',
name: 'webBundlesDirectory', name: 'webBundlesDirectory',
message: 'Enter directory for web bundles:', message: 'Enter directory for web bundles:',
default: `${directory}/web-bundles`, default: `${answers.directory}/web-bundles`,
validate: (input) => { validate: (input) => {
if (!input.trim()) { if (!input.trim()) {
return 'Please enter a valid directory path'; return 'Please enter a valid directory path';

View File

@@ -2,6 +2,7 @@ const fs = require("fs-extra");
const path = require("path"); const path = require("path");
const crypto = require("crypto"); const crypto = require("crypto");
const glob = require("glob"); const glob = require("glob");
const yaml = require("js-yaml");
// Dynamic import for ES module // Dynamic import for ES module
let chalk; let chalk;
@@ -106,7 +107,7 @@ class FileManager {
// Write manifest // Write manifest
await fs.ensureDir(path.dirname(manifestPath)); await fs.ensureDir(path.dirname(manifestPath));
await fs.writeFile(manifestPath, JSON.stringify(manifest, null, 2)); await fs.writeFile(manifestPath, yaml.dump(manifest, { indent: 2 }));
return manifest; return manifest;
} }
@@ -120,7 +121,7 @@ class FileManager {
try { try {
const content = await fs.readFile(manifestPath, "utf8"); const content = await fs.readFile(manifestPath, "utf8");
return JSON.parse(content); return yaml.load(content);
} catch (error) { } catch (error) {
return null; return null;
} }

View File

@@ -39,20 +39,13 @@ class IdeSetup {
async setupCursor(installDir, selectedAgent) { async setupCursor(installDir, selectedAgent) {
const cursorRulesDir = path.join(installDir, ".cursor", "rules"); const cursorRulesDir = path.join(installDir, ".cursor", "rules");
const agents = selectedAgent const agents = selectedAgent ? [selectedAgent] : await this.getAllAgentIds(installDir);
? [selectedAgent]
: await this.getAllAgentIds(installDir);
await fileManager.ensureDirectory(cursorRulesDir); await fileManager.ensureDirectory(cursorRulesDir);
for (const agentId of agents) { for (const agentId of agents) {
// Check if .bmad-core is a subdirectory (full install) or if agents are in root (single agent install) // Check if .bmad-core is a subdirectory (full install) or if agents are in root (single agent install)
let agentPath = path.join( let agentPath = path.join(installDir, ".bmad-core", "agents", `${agentId}.md`);
installDir,
".bmad-core",
"agents",
`${agentId}.md`
);
if (!(await fileManager.pathExists(agentPath))) { if (!(await fileManager.pathExists(agentPath))) {
agentPath = path.join(installDir, "agents", `${agentId}.md`); agentPath = path.join(installDir, "agents", `${agentId}.md`);
} }
@@ -103,20 +96,13 @@ class IdeSetup {
async setupClaudeCode(installDir, selectedAgent) { async setupClaudeCode(installDir, selectedAgent) {
const commandsDir = path.join(installDir, ".claude", "commands"); const commandsDir = path.join(installDir, ".claude", "commands");
const agents = selectedAgent const agents = selectedAgent ? [selectedAgent] : await this.getAllAgentIds(installDir);
? [selectedAgent]
: await this.getAllAgentIds(installDir);
await fileManager.ensureDirectory(commandsDir); await fileManager.ensureDirectory(commandsDir);
for (const agentId of agents) { for (const agentId of agents) {
// Check if .bmad-core is a subdirectory (full install) or if agents are in root (single agent install) // Check if .bmad-core is a subdirectory (full install) or if agents are in root (single agent install)
let agentPath = path.join( let agentPath = path.join(installDir, ".bmad-core", "agents", `${agentId}.md`);
installDir,
".bmad-core",
"agents",
`${agentId}.md`
);
if (!(await fileManager.pathExists(agentPath))) { if (!(await fileManager.pathExists(agentPath))) {
agentPath = path.join(installDir, "agents", `${agentId}.md`); agentPath = path.join(installDir, "agents", `${agentId}.md`);
} }
@@ -136,29 +122,20 @@ class IdeSetup {
} }
} }
console.log( console.log(chalk.green(`\n✓ Created Claude Code commands in ${commandsDir}`));
chalk.green(`\n✓ Created Claude Code commands in ${commandsDir}`)
);
return true; return true;
} }
async setupWindsurf(installDir, selectedAgent) { async setupWindsurf(installDir, selectedAgent) {
const windsurfRulesDir = path.join(installDir, ".windsurf", "rules"); const windsurfRulesDir = path.join(installDir, ".windsurf", "rules");
const agents = selectedAgent const agents = selectedAgent ? [selectedAgent] : await this.getAllAgentIds(installDir);
? [selectedAgent]
: await this.getAllAgentIds(installDir);
await fileManager.ensureDirectory(windsurfRulesDir); await fileManager.ensureDirectory(windsurfRulesDir);
for (const agentId of agents) { for (const agentId of agents) {
// Check if .bmad-core is a subdirectory (full install) or if agents are in root (single agent install) // Check if .bmad-core is a subdirectory (full install) or if agents are in root (single agent install)
let agentPath = path.join( let agentPath = path.join(installDir, ".bmad-core", "agents", `${agentId}.md`);
installDir,
".bmad-core",
"agents",
`${agentId}.md`
);
if (!(await fileManager.pathExists(agentPath))) { if (!(await fileManager.pathExists(agentPath))) {
agentPath = path.join(installDir, "agents", `${agentId}.md`); agentPath = path.join(installDir, "agents", `${agentId}.md`);
} }
@@ -197,9 +174,7 @@ class IdeSetup {
} }
} }
console.log( console.log(chalk.green(`\n✓ Created Windsurf rules in ${windsurfRulesDir}`));
chalk.green(`\n✓ Created Windsurf rules in ${windsurfRulesDir}`)
);
return true; return true;
} }
@@ -233,13 +208,7 @@ class IdeSetup {
} }
async setupRoo(installDir, selectedAgent) { async setupRoo(installDir, selectedAgent) {
const agents = selectedAgent const agents = selectedAgent ? [selectedAgent] : await this.getAllAgentIds(installDir);
? [selectedAgent]
: await this.getAllAgentIds(installDir);
// Create .roo directory first
const rooDir = path.join(installDir, ".roo");
await fileManager.ensureDirectory(rooDir);
// Check for existing .roomodes file in project root // Check for existing .roomodes file in project root
const roomodesPath = path.join(installDir, ".roomodes"); const roomodesPath = path.join(installDir, ".roomodes");
@@ -253,11 +222,7 @@ class IdeSetup {
for (const match of modeMatches) { for (const match of modeMatches) {
existingModes.push(match[1]); existingModes.push(match[1]);
} }
console.log( console.log(chalk.yellow(`Found existing .roomodes file with ${existingModes.length} modes`));
chalk.yellow(
`Found existing .roomodes file with ${existingModes.length} modes`
)
);
} }
// Create new modes content // Create new modes content
@@ -265,55 +230,48 @@ class IdeSetup {
// Define file permissions for each agent type // Define file permissions for each agent type
const agentPermissions = { const agentPermissions = {
'analyst': { analyst: {
fileRegex: '\\.(md|txt)$', fileRegex: "\\.(md|txt)$",
description: 'Documentation and text files' description: "Documentation and text files",
}, },
'pm': { pm: {
fileRegex: '\\.(md|txt)$', fileRegex: "\\.(md|txt)$",
description: 'Product documentation' description: "Product documentation",
}, },
'architect': { architect: {
fileRegex: '\\.(md|txt|yml|yaml|json)$', fileRegex: "\\.(md|txt|yml|yaml|json)$",
description: 'Architecture docs and configs' description: "Architecture docs and configs",
}, },
'dev': null, // Full edit access dev: null, // Full edit access
'qa': { qa: {
fileRegex: '\\.(test|spec)\\.(js|ts|jsx|tsx)$|\\.md$', fileRegex: "\\.(test|spec)\\.(js|ts|jsx|tsx)$|\\.md$",
description: 'Test files and documentation' description: "Test files and documentation",
}, },
'ux-expert': { "ux-expert": {
fileRegex: '\\.(md|css|scss|html|jsx|tsx)$', fileRegex: "\\.(md|css|scss|html|jsx|tsx)$",
description: 'Design-related files' description: "Design-related files",
}, },
'po': { po: {
fileRegex: '\\.(md|txt)$', fileRegex: "\\.(md|txt)$",
description: 'Story and requirement docs' description: "Story and requirement docs",
}, },
'sm': { sm: {
fileRegex: '\\.(md|txt)$', fileRegex: "\\.(md|txt)$",
description: 'Process and planning docs' description: "Process and planning docs",
}, },
'bmad-orchestrator': null, // Full edit access "bmad-orchestrator": null, // Full edit access
'bmad-master': null // Full edit access "bmad-master": null, // Full edit access
}; };
for (const agentId of agents) { for (const agentId of agents) {
// Skip if already exists // Skip if already exists
if (existingModes.includes(`bmad-${agentId}`)) { if (existingModes.includes(`bmad-${agentId}`)) {
console.log( console.log(chalk.dim(`Skipping ${agentId} - already exists in .roomodes`));
chalk.dim(`Skipping ${agentId} - already exists in .roomodes`)
);
continue; continue;
} }
// Read agent file to extract all information // Read agent file to extract all information
let agentPath = path.join( let agentPath = path.join(installDir, ".bmad-core", "agents", `${agentId}.md`);
installDir,
".bmad-core",
"agents",
`${agentId}.md`
);
if (!(await fileManager.pathExists(agentPath))) { if (!(await fileManager.pathExists(agentPath))) {
agentPath = path.join(installDir, "agents", `${agentId}.md`); agentPath = path.join(installDir, "agents", `${agentId}.md`);
} }
@@ -334,9 +292,7 @@ class IdeSetup {
const title = titleMatch ? titleMatch[1].trim() : this.getAgentTitle(agentId); const title = titleMatch ? titleMatch[1].trim() : this.getAgentTitle(agentId);
const icon = iconMatch ? iconMatch[1].trim() : "🤖"; const icon = iconMatch ? iconMatch[1].trim() : "🤖";
const whenToUse = whenToUseMatch const whenToUse = whenToUseMatch ? whenToUseMatch[1].trim() : `Use for ${title} tasks`;
? whenToUseMatch[1].trim()
: `Use for ${title} tasks`;
const roleDefinition = roleDefinitionMatch const roleDefinition = roleDefinitionMatch
? roleDefinitionMatch[1].trim() ? roleDefinitionMatch[1].trim()
: `You are a ${title} specializing in ${title.toLowerCase()} tasks and responsibilities.`; : `You are a ${title} specializing in ${title.toLowerCase()} tasks and responsibilities.`;
@@ -360,9 +316,7 @@ class IdeSetup {
newModesContent += ` - edit\n`; newModesContent += ` - edit\n`;
} }
console.log( console.log(chalk.green(`✓ Added mode: bmad-${agentId} (${icon} ${title})`));
chalk.green(`✓ Added mode: bmad-${agentId} (${icon} ${title})`)
);
} }
} }
} }
@@ -381,46 +335,8 @@ class IdeSetup {
await fileManager.writeFile(roomodesPath, roomodesContent); await fileManager.writeFile(roomodesPath, roomodesContent);
console.log(chalk.green("✓ Created .roomodes file in project root")); console.log(chalk.green("✓ Created .roomodes file in project root"));
// Create README in .roo directory
const rooReadme = `# Roo Code Custom Modes for BMAD-METHOD
This directory contains custom mode configurations for Roo Code to enable BMAD agent personalities.
## Setup
The \`.roomodes\` file defines all BMAD agents as custom modes using the proper \`customModes:\` structure. Modes are automatically available in Roo Code when you open this project.
## Available Modes
${agents.map((id) => `- **bmad-${id}** - ${this.getAgentTitle(id)}`).join("\n")}
## Usage
In Roo Code:
1. Open the mode selector (usually in the status bar)
2. Select any BMAD agent mode
3. The AI will adopt that agent's personality and expertise
## File Permissions
Each agent has specific file access permissions:
- **Analysts, PM, PO, SM**: Limited to documentation files (.md, .txt)
- **Architect**: Architecture docs and configs (.md, .txt, .yml, .yaml, .json)
- **QA**: Test files and documentation
- **UX Expert**: Design-related files (.md, .css, .scss, .html, .jsx, .tsx)
- **Developer, Orchestrator, Master**: Full edit access to all files
`;
const readmePath = path.join(rooDir, "README.md");
await fileManager.writeFile(readmePath, rooReadme);
console.log(chalk.green("✓ Created .roo/README.md"));
console.log(chalk.green(`\n✓ Roo Code setup complete!`)); console.log(chalk.green(`\n✓ Roo Code setup complete!`));
console.log( console.log(chalk.dim("Custom modes will be available when you open this project in Roo Code"));
chalk.dim(
"Custom modes will be available when you open this project in Roo Code"
)
);
return true; return true;
} }

View File

@@ -102,6 +102,17 @@ class Installer {
spinner.start("Analyzing installation directory..."); spinner.start("Analyzing installation directory...");
} }
// If this is an update request from early detection, handle it directly
if (config.installType === 'update') {
const state = await this.detectInstallationState(installDir);
if (state.type === 'v4_existing') {
return await this.performUpdate(config, installDir, state.manifest, spinner);
} else {
spinner.fail('No existing v4 installation found to update');
throw new Error('No existing v4 installation found');
}
}
// Detect current state // Detect current state
const state = await this.detectInstallationState(installDir); const state = await this.detectInstallationState(installDir);
@@ -541,7 +552,8 @@ class Installer {
installType: manifest.install_type, installType: manifest.install_type,
agent: manifest.agent, agent: manifest.agent,
directory: installDir, directory: installDir,
ide: newConfig.ide || manifest.ide_setup, // Use new IDE choice if provided ide: newConfig?.ide || manifest.ide_setup, // Use new IDE choice if provided
ides: newConfig?.ides || manifest.ides_setup || [],
}; };
await this.performFreshInstall(config, installDir, spinner); await this.performFreshInstall(config, installDir, spinner);

View File

@@ -1,6 +1,6 @@
{ {
"name": "bmad-method", "name": "bmad-method",
"version": "4.6.2", "version": "4.10.3",
"description": "BMAD Method installer - AI-powered Agile development framework", "description": "BMAD Method installer - AI-powered Agile development framework",
"main": "lib/installer.js", "main": "lib/installer.js",
"bin": { "bin": {