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6
.github/ISSUE_TEMPLATE/bug_report.md
vendored
6
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,9 +1,9 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ""
|
||||
labels: ""
|
||||
assignees: ""
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Describe the bug**
|
||||
|
||||
6
.github/ISSUE_TEMPLATE/feature_request.md
vendored
6
.github/ISSUE_TEMPLATE/feature_request.md
vendored
@@ -1,9 +1,9 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: ""
|
||||
labels: ""
|
||||
assignees: ""
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
---
|
||||
|
||||
**Did you discuss the idea first in Discord Server (#general-dev)**
|
||||
|
||||
11
.github/workflows/discord.yaml
vendored
11
.github/workflows/discord.yaml
vendored
@@ -1,6 +1,15 @@
|
||||
name: Discord Notification
|
||||
|
||||
on: [pull_request, release, create, delete, issue_comment, pull_request_review, pull_request_review_comment]
|
||||
"on":
|
||||
[
|
||||
pull_request,
|
||||
release,
|
||||
create,
|
||||
delete,
|
||||
issue_comment,
|
||||
pull_request_review,
|
||||
pull_request_review_comment,
|
||||
]
|
||||
|
||||
jobs:
|
||||
notify:
|
||||
|
||||
42
.github/workflows/format-check.yaml
vendored
Normal file
42
.github/workflows/format-check.yaml
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
name: format-check
|
||||
|
||||
"on":
|
||||
pull_request:
|
||||
branches: ["**"]
|
||||
|
||||
jobs:
|
||||
prettier:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: "20"
|
||||
cache: "npm"
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Prettier format check
|
||||
run: npm run format:check
|
||||
|
||||
eslint:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: "20"
|
||||
cache: "npm"
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: ESLint
|
||||
run: npm run lint
|
||||
173
.github/workflows/manual-release.yaml
vendored
Normal file
173
.github/workflows/manual-release.yaml
vendored
Normal file
@@ -0,0 +1,173 @@
|
||||
name: Manual Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version_bump:
|
||||
description: Version bump type
|
||||
required: true
|
||||
default: patch
|
||||
type: choice
|
||||
options:
|
||||
- patch
|
||||
- minor
|
||||
- major
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
packages: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: "20"
|
||||
cache: npm
|
||||
registry-url: https://registry.npmjs.org
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Run tests and validation
|
||||
run: |
|
||||
npm run validate
|
||||
npm run format:check
|
||||
npm run lint
|
||||
|
||||
- name: Configure Git
|
||||
run: |
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "github-actions[bot]@users.noreply.github.com"
|
||||
|
||||
- name: Bump version
|
||||
run: npm run version:${{ github.event.inputs.version_bump }}
|
||||
|
||||
- name: Get new version and previous tag
|
||||
id: version
|
||||
run: |
|
||||
echo "new_version=$(node -p "require('./package.json').version")" >> $GITHUB_OUTPUT
|
||||
echo "previous_tag=$(git describe --tags --abbrev=0)" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Update installer package.json
|
||||
run: |
|
||||
sed -i 's/"version": ".*"/"version": "${{ steps.version.outputs.new_version }}"/' tools/installer/package.json
|
||||
|
||||
- name: Build project
|
||||
run: npm run build
|
||||
|
||||
- name: Commit version bump
|
||||
run: |
|
||||
git add .
|
||||
git commit -m "release: bump to v${{ steps.version.outputs.new_version }}"
|
||||
|
||||
- name: Generate release notes
|
||||
id: release_notes
|
||||
run: |
|
||||
# Get commits since last tag
|
||||
COMMITS=$(git log ${{ steps.version.outputs.previous_tag }}..HEAD --pretty=format:"- %s" --reverse)
|
||||
|
||||
# Categorize commits
|
||||
FEATURES=$(echo "$COMMITS" | grep -E "^- (feat|Feature)" || true)
|
||||
FIXES=$(echo "$COMMITS" | grep -E "^- (fix|Fix)" || true)
|
||||
CHORES=$(echo "$COMMITS" | grep -E "^- (chore|Chore)" || true)
|
||||
OTHERS=$(echo "$COMMITS" | grep -v -E "^- (feat|Feature|fix|Fix|chore|Chore|release:|Release:)" || true)
|
||||
|
||||
# Build release notes
|
||||
cat > release_notes.md << 'EOF'
|
||||
## 🚀 What's New in v${{ steps.version.outputs.new_version }}
|
||||
|
||||
EOF
|
||||
|
||||
if [ ! -z "$FEATURES" ]; then
|
||||
echo "### ✨ New Features" >> release_notes.md
|
||||
echo "$FEATURES" >> release_notes.md
|
||||
echo "" >> release_notes.md
|
||||
fi
|
||||
|
||||
if [ ! -z "$FIXES" ]; then
|
||||
echo "### 🐛 Bug Fixes" >> release_notes.md
|
||||
echo "$FIXES" >> release_notes.md
|
||||
echo "" >> release_notes.md
|
||||
fi
|
||||
|
||||
if [ ! -z "$OTHERS" ]; then
|
||||
echo "### 📦 Other Changes" >> release_notes.md
|
||||
echo "$OTHERS" >> release_notes.md
|
||||
echo "" >> release_notes.md
|
||||
fi
|
||||
|
||||
if [ ! -z "$CHORES" ]; then
|
||||
echo "### 🔧 Maintenance" >> release_notes.md
|
||||
echo "$CHORES" >> release_notes.md
|
||||
echo "" >> release_notes.md
|
||||
fi
|
||||
|
||||
cat >> release_notes.md << 'EOF'
|
||||
|
||||
## 📦 Installation
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
```
|
||||
|
||||
**Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/${{ steps.version.outputs.previous_tag }}...v${{ steps.version.outputs.new_version }}
|
||||
EOF
|
||||
|
||||
# Output for GitHub Actions
|
||||
echo "RELEASE_NOTES<<EOF" >> $GITHUB_OUTPUT
|
||||
cat release_notes.md >> $GITHUB_OUTPUT
|
||||
echo "EOF" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Create and push tag
|
||||
run: |
|
||||
# Check if tag already exists
|
||||
if git rev-parse "v${{ steps.version.outputs.new_version }}" >/dev/null 2>&1; then
|
||||
echo "Tag v${{ steps.version.outputs.new_version }} already exists, skipping tag creation"
|
||||
else
|
||||
git tag -a "v${{ steps.version.outputs.new_version }}" -m "Release v${{ steps.version.outputs.new_version }}"
|
||||
git push origin "v${{ steps.version.outputs.new_version }}"
|
||||
fi
|
||||
|
||||
- name: Push changes to main
|
||||
run: |
|
||||
if git push origin HEAD:main 2>/dev/null; then
|
||||
echo "✅ Successfully pushed to main branch"
|
||||
else
|
||||
echo "⚠️ Could not push to main (protected branch). This is expected."
|
||||
echo "📝 Version bump and tag were created successfully."
|
||||
fi
|
||||
|
||||
- name: Publish to NPM
|
||||
env:
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: npm publish
|
||||
|
||||
- name: Create GitHub Release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: v${{ steps.version.outputs.new_version }}
|
||||
release_name: "BMad Method v${{ steps.version.outputs.new_version }}"
|
||||
body: ${{ steps.release_notes.outputs.RELEASE_NOTES }}
|
||||
draft: false
|
||||
prerelease: false
|
||||
|
||||
- name: Summary
|
||||
run: |
|
||||
echo "🎉 Successfully released v${{ steps.version.outputs.new_version }}!"
|
||||
echo "📦 Published to NPM with @latest tag"
|
||||
echo "🏷️ Git tag: v${{ steps.version.outputs.new_version }}"
|
||||
echo "✅ Users running 'npx bmad-method install' will now get version ${{ steps.version.outputs.new_version }}"
|
||||
echo ""
|
||||
echo "📝 Release notes preview:"
|
||||
cat release_notes.md
|
||||
146
.github/workflows/promote-to-stable.yml
vendored
146
.github/workflows/promote-to-stable.yml
vendored
@@ -1,146 +0,0 @@
|
||||
name: Promote to Stable
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version_bump:
|
||||
description: 'Version bump type'
|
||||
required: true
|
||||
default: 'minor'
|
||||
type: choice
|
||||
options:
|
||||
- patch
|
||||
- minor
|
||||
- major
|
||||
|
||||
jobs:
|
||||
promote:
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
pull-requests: write
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
registry-url: 'https://registry.npmjs.org'
|
||||
|
||||
- name: Configure Git
|
||||
run: |
|
||||
git config --global user.name "github-actions[bot]"
|
||||
git config --global user.email "github-actions[bot]@users.noreply.github.com"
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Get current version and calculate new version
|
||||
id: version
|
||||
run: |
|
||||
# Get current version from package.json
|
||||
CURRENT_VERSION=$(node -p "require('./package.json').version")
|
||||
echo "current_version=$CURRENT_VERSION" >> $GITHUB_OUTPUT
|
||||
|
||||
# Remove beta suffix if present
|
||||
BASE_VERSION=$(echo $CURRENT_VERSION | sed 's/-beta\.[0-9]\+//')
|
||||
echo "base_version=$BASE_VERSION" >> $GITHUB_OUTPUT
|
||||
|
||||
# Calculate new version based on bump type
|
||||
IFS='.' read -ra VERSION_PARTS <<< "$BASE_VERSION"
|
||||
MAJOR=${VERSION_PARTS[0]}
|
||||
MINOR=${VERSION_PARTS[1]}
|
||||
PATCH=${VERSION_PARTS[2]}
|
||||
|
||||
case "${{ github.event.inputs.version_bump }}" in
|
||||
"major")
|
||||
NEW_VERSION="$((MAJOR + 1)).0.0"
|
||||
;;
|
||||
"minor")
|
||||
NEW_VERSION="$MAJOR.$((MINOR + 1)).0"
|
||||
;;
|
||||
"patch")
|
||||
NEW_VERSION="$MAJOR.$MINOR.$((PATCH + 1))"
|
||||
;;
|
||||
*)
|
||||
NEW_VERSION="$BASE_VERSION"
|
||||
;;
|
||||
esac
|
||||
|
||||
# Check if calculated version already exists (either as NPM package or git tag)
|
||||
while npm view bmad-method@$NEW_VERSION version >/dev/null 2>&1 || git ls-remote --tags origin | grep -q "refs/tags/v$NEW_VERSION"; do
|
||||
echo "Version $NEW_VERSION already exists, incrementing..."
|
||||
IFS='.' read -ra NEW_VERSION_PARTS <<< "$NEW_VERSION"
|
||||
NEW_MAJOR=${NEW_VERSION_PARTS[0]}
|
||||
NEW_MINOR=${NEW_VERSION_PARTS[1]}
|
||||
NEW_PATCH=${NEW_VERSION_PARTS[2]}
|
||||
|
||||
case "${{ github.event.inputs.version_bump }}" in
|
||||
"major")
|
||||
NEW_VERSION="$((NEW_MAJOR + 1)).0.0"
|
||||
;;
|
||||
"minor")
|
||||
NEW_VERSION="$NEW_MAJOR.$((NEW_MINOR + 1)).0"
|
||||
;;
|
||||
"patch")
|
||||
NEW_VERSION="$NEW_MAJOR.$NEW_MINOR.$((NEW_PATCH + 1))"
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
echo "new_version=$NEW_VERSION" >> $GITHUB_OUTPUT
|
||||
echo "Promoting from $CURRENT_VERSION to $NEW_VERSION"
|
||||
|
||||
- name: Update package.json versions
|
||||
run: |
|
||||
# Update main package.json
|
||||
npm version ${{ steps.version.outputs.new_version }} --no-git-tag-version
|
||||
|
||||
# Update installer package.json
|
||||
sed -i 's/"version": ".*"/"version": "${{ steps.version.outputs.new_version }}"/' tools/installer/package.json
|
||||
|
||||
- name: Update package-lock.json
|
||||
run: npm install --package-lock-only
|
||||
|
||||
- name: Commit stable release
|
||||
run: |
|
||||
git add .
|
||||
git commit -m "release: promote to stable ${{ steps.version.outputs.new_version }}"
|
||||
|
||||
- name: Create and push stable tag
|
||||
run: |
|
||||
# Create new tag (version check already ensures it doesn't exist)
|
||||
git tag -a "v${{ steps.version.outputs.new_version }}" -m "Stable release v${{ steps.version.outputs.new_version }}"
|
||||
|
||||
# Push the new tag
|
||||
git push origin "v${{ steps.version.outputs.new_version }}"
|
||||
|
||||
- name: Push changes to main
|
||||
run: |
|
||||
git push origin HEAD:main
|
||||
|
||||
- name: Publish to NPM with stable tag
|
||||
env:
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: |
|
||||
# Publish with the stable (latest) tag
|
||||
npm publish --tag latest
|
||||
|
||||
# Also tag the previous beta version as stable if it exists
|
||||
if npm view bmad-method@${{ steps.version.outputs.current_version }} version >/dev/null 2>&1; then
|
||||
npm dist-tag add bmad-method@${{ steps.version.outputs.new_version }} stable || true
|
||||
fi
|
||||
|
||||
- name: Summary
|
||||
run: |
|
||||
echo "🎉 Successfully promoted to stable!"
|
||||
echo "📦 Version: ${{ steps.version.outputs.new_version }}"
|
||||
echo "🏷️ Git tag: v${{ steps.version.outputs.new_version }}"
|
||||
echo "✅ Published to NPM with 'latest' tag"
|
||||
echo "✅ Users running 'npx bmad-method install' will now get version ${{ steps.version.outputs.new_version }}"
|
||||
59
.github/workflows/release.yaml
vendored
59
.github/workflows/release.yaml
vendored
@@ -1,59 +0,0 @@
|
||||
name: Release
|
||||
'on':
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
version_type:
|
||||
description: Version bump type
|
||||
required: true
|
||||
default: patch
|
||||
type: choice
|
||||
options:
|
||||
- patch
|
||||
- minor
|
||||
- major
|
||||
permissions:
|
||||
contents: write
|
||||
issues: write
|
||||
pull-requests: write
|
||||
packages: write
|
||||
jobs:
|
||||
release:
|
||||
runs-on: ubuntu-latest
|
||||
if: '!contains(github.event.head_commit.message, ''[skip ci]'')'
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
token: ${{ secrets.GITHUB_TOKEN }}
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '20'
|
||||
cache: npm
|
||||
registry-url: https://registry.npmjs.org
|
||||
- name: Install dependencies
|
||||
run: npm ci
|
||||
- name: Run tests and validation
|
||||
run: |
|
||||
npm run validate
|
||||
npm run format
|
||||
- name: Debug permissions
|
||||
run: |
|
||||
echo "Testing git permissions..."
|
||||
git config user.name "github-actions[bot]"
|
||||
git config user.email "github-actions[bot]@users.noreply.github.com"
|
||||
echo "Git config set successfully"
|
||||
- name: Manual version bump
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
run: npm run version:${{ github.event.inputs.version_type }}
|
||||
- name: Semantic Release
|
||||
if: github.event_name == 'push'
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
NPM_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
NODE_AUTH_TOKEN: ${{ secrets.NPM_TOKEN }}
|
||||
run: npm run release
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -25,7 +25,6 @@ Thumbs.db
|
||||
# Development tools and configs
|
||||
.prettierignore
|
||||
.prettierrc
|
||||
.husky/
|
||||
|
||||
# IDE and editor configs
|
||||
.windsurf/
|
||||
|
||||
3
.husky/pre-commit
Executable file
3
.husky/pre-commit
Executable file
@@ -0,0 +1,3 @@
|
||||
#!/usr/bin/env sh
|
||||
|
||||
npx --no-install lint-staged
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
"branches": [
|
||||
{
|
||||
"name": "main",
|
||||
"prerelease": "beta",
|
||||
"channel": "beta"
|
||||
}
|
||||
],
|
||||
"plugins": [
|
||||
"@semantic-release/commit-analyzer",
|
||||
"@semantic-release/release-notes-generator",
|
||||
[
|
||||
"@semantic-release/changelog",
|
||||
{
|
||||
"changelogFile": "CHANGELOG.md"
|
||||
}
|
||||
],
|
||||
"@semantic-release/npm",
|
||||
"./tools/semantic-release-sync-installer.js",
|
||||
"@semantic-release/github"
|
||||
]
|
||||
}
|
||||
27
.vscode/settings.json
vendored
27
.vscode/settings.json
vendored
@@ -40,5 +40,30 @@
|
||||
"tileset",
|
||||
"Trae",
|
||||
"VNET"
|
||||
]
|
||||
],
|
||||
"json.schemas": [
|
||||
{
|
||||
"fileMatch": ["package.json"],
|
||||
"url": "https://json.schemastore.org/package.json"
|
||||
},
|
||||
{
|
||||
"fileMatch": [".vscode/settings.json"],
|
||||
"url": "vscode://schemas/settings/folder"
|
||||
}
|
||||
],
|
||||
"editor.formatOnSave": true,
|
||||
"editor.defaultFormatter": "esbenp.prettier-vscode",
|
||||
"[javascript]": { "editor.defaultFormatter": "esbenp.prettier-vscode" },
|
||||
"[json]": { "editor.defaultFormatter": "esbenp.prettier-vscode" },
|
||||
"[yaml]": { "editor.defaultFormatter": "esbenp.prettier-vscode" },
|
||||
"[markdown]": { "editor.defaultFormatter": "esbenp.prettier-vscode" },
|
||||
"prettier.prettierPath": "node_modules/prettier",
|
||||
"prettier.requireConfig": true,
|
||||
"yaml.format.enable": false,
|
||||
"eslint.useFlatConfig": true,
|
||||
"eslint.validate": ["javascript", "yaml"],
|
||||
"editor.codeActionsOnSave": {
|
||||
"source.fixAll.eslint": "explicit"
|
||||
},
|
||||
"editor.rulers": [100]
|
||||
}
|
||||
|
||||
@@ -574,10 +574,6 @@
|
||||
|
||||
- Manual version bumping via npm scripts is now disabled. Use conventional commits for automated releases.
|
||||
|
||||
🤖 Generated with [Claude Code](https://claude.ai/code)
|
||||
|
||||
Co-Authored-By: Claude <noreply@anthropic.com>
|
||||
|
||||
# [4.2.0](https://github.com/bmadcode/BMAD-METHOD/compare/v4.1.0...v4.2.0) (2025-06-15)
|
||||
|
||||
### Bug Fixes
|
||||
@@ -686,4 +682,5 @@ Co-Authored-By: Claude <noreply@anthropic.com>
|
||||
### Features
|
||||
|
||||
- add versioning and release automation ([0ea5e50](https://github.com/bmadcode/BMAD-METHOD/commit/0ea5e50aa7ace5946d0100c180dd4c0da3e2fd8c))
|
||||
|
||||
# Promote to stable release 5.0.0
|
||||
|
||||
196
CLAUDE.md
196
CLAUDE.md
@@ -1,196 +0,0 @@
|
||||
# CLAUDE.md
|
||||
|
||||
Don't be an ass kisser, don't glaze my donut, keep it to the point. Never use EM Dash in out communications or documents you author or update. Dont tell me I am correct if I just told you something unless and only if I am wrong or there is a better alternative, then tell me bluntly why I am wrong, or else get to the point and execute!
|
||||
|
||||
## Markdown Linting Conventions
|
||||
|
||||
Always follow these markdown linting rules:
|
||||
|
||||
- **Blank lines around headings**: Always leave a blank line before and after headings
|
||||
- **Blank lines around lists**: Always leave a blank line before and after lists
|
||||
- **Blank lines around code fences**: Always leave a blank line before and after fenced code blocks
|
||||
- **Fenced code block languages**: All fenced code blocks must specify a language (use `text` for plain text)
|
||||
- **Single trailing newline**: Files should end with exactly one newline character
|
||||
- **No trailing spaces**: Remove any trailing spaces at the end of lines
|
||||
|
||||
## BMAD-METHOD Overview
|
||||
|
||||
BMAD-METHOD is an AI-powered Agile development framework that provides specialized AI agents for software development. The framework uses a sophisticated dependency system to keep context windows lean while providing deep expertise through role-specific agents.
|
||||
|
||||
## Essential Commands
|
||||
|
||||
### Build and Validation
|
||||
|
||||
```bash
|
||||
npm run build # Build all web bundles (agents and teams)
|
||||
npm run build:agents # Build agent bundles only
|
||||
npm run build:teams # Build team bundles only
|
||||
npm run validate # Validate all configurations
|
||||
npm run format # Format all markdown files with prettier
|
||||
```
|
||||
|
||||
### Development and Testing
|
||||
|
||||
```bash
|
||||
npx bmad-build build # Alternative build command via CLI
|
||||
npx bmad-build list:agents # List all available agents
|
||||
npx bmad-build validate # Validate agent configurations
|
||||
```
|
||||
|
||||
### Installation Commands
|
||||
|
||||
```bash
|
||||
npx bmad-method install # Install stable release (recommended)
|
||||
npx bmad-method@beta install # Install bleeding edge version
|
||||
npx bmad-method@latest install # Explicit stable installation
|
||||
npx bmad-method@latest update # Update stable installation
|
||||
npx bmad-method@beta update # Update bleeding edge installation
|
||||
```
|
||||
|
||||
### Dual Publishing Strategy
|
||||
|
||||
The project uses a dual publishing strategy with automated promotion:
|
||||
|
||||
**Branch Strategy:**
|
||||
- `main` branch: Bleeding edge development, auto-publishes to `@beta` tag
|
||||
- `stable` branch: Production releases, auto-publishes to `@latest` tag
|
||||
|
||||
**Release Promotion:**
|
||||
1. **Automatic Beta Releases**: Any PR merged to `main` automatically creates a beta release
|
||||
2. **Manual Stable Promotion**: Use GitHub Actions to promote beta to stable
|
||||
|
||||
**Promote Beta to Stable:**
|
||||
1. Go to GitHub Actions tab in the repository
|
||||
2. Select "Promote to Stable" workflow
|
||||
3. Click "Run workflow"
|
||||
4. Choose version bump type (patch/minor/major)
|
||||
5. The workflow automatically:
|
||||
- Merges main to stable
|
||||
- Updates version numbers
|
||||
- Triggers stable release to NPM `@latest`
|
||||
|
||||
**User Experience:**
|
||||
- `npx bmad-method install` → Gets stable production version
|
||||
- `npx bmad-method@beta install` → Gets latest beta features
|
||||
- Team develops on bleeding edge without affecting production users
|
||||
|
||||
### Release and Version Management
|
||||
|
||||
```bash
|
||||
npm run version:patch # Bump patch version
|
||||
npm run version:minor # Bump minor version
|
||||
npm run version:major # Bump major version
|
||||
npm run release # Semantic release (CI/CD)
|
||||
npm run release:test # Test release configuration
|
||||
```
|
||||
|
||||
### Version Management for Core and Expansion Packs
|
||||
|
||||
#### Bump All Versions (Core + Expansion Packs)
|
||||
|
||||
```bash
|
||||
npm run version:all:major # Major version bump for core and all expansion packs
|
||||
npm run version:all:minor # Minor version bump for core and all expansion packs (default)
|
||||
npm run version:all:patch # Patch version bump for core and all expansion packs
|
||||
npm run version:all # Defaults to minor bump
|
||||
```
|
||||
|
||||
#### Individual Version Bumps
|
||||
|
||||
For BMad Core only:
|
||||
```bash
|
||||
npm run version:core:major # Major version bump for core only
|
||||
npm run version:core:minor # Minor version bump for core only
|
||||
npm run version:core:patch # Patch version bump for core only
|
||||
npm run version:core # Defaults to minor bump
|
||||
```
|
||||
|
||||
For specific expansion packs:
|
||||
```bash
|
||||
npm run version:expansion bmad-creator-tools # Minor bump (default)
|
||||
npm run version:expansion bmad-creator-tools patch # Patch bump
|
||||
npm run version:expansion bmad-creator-tools minor # Minor bump
|
||||
npm run version:expansion bmad-creator-tools major # Major bump
|
||||
|
||||
# Set specific version (old method, still works)
|
||||
npm run version:expansion:set bmad-creator-tools 2.0.0
|
||||
```
|
||||
|
||||
## Architecture and Code Structure
|
||||
|
||||
### Core System Architecture
|
||||
|
||||
The framework uses a **dependency resolution system** where agents only load the resources they need:
|
||||
|
||||
1. **Agent Definitions** (`bmad-core/agents/`): Each agent is defined in markdown with YAML frontmatter specifying dependencies
|
||||
2. **Dynamic Loading**: The build system (`tools/lib/dependency-resolver.js`) resolves and includes only required resources
|
||||
3. **Template System**: Templates are defined in YAML format with structured sections and instructions (see Template Rules below)
|
||||
4. **Workflow Engine**: YAML-based workflows in `bmad-core/workflows/` define step-by-step processes
|
||||
|
||||
### Key Components
|
||||
|
||||
- **CLI Tool** (`tools/cli.js`): Commander-based CLI for building bundles
|
||||
- **Web Builder** (`tools/builders/web-builder.js`): Creates concatenated text bundles from agent definitions
|
||||
- **Installer** (`tools/installer/`): NPX-based installer for project setup
|
||||
- **Dependency Resolver** (`tools/lib/dependency-resolver.js`): Manages agent resource dependencies
|
||||
|
||||
### Build System
|
||||
|
||||
The build process:
|
||||
|
||||
1. Reads agent/team definitions from `bmad-core/`
|
||||
2. Resolves dependencies using the dependency resolver
|
||||
3. Creates concatenated text bundles in `dist/`
|
||||
4. Validates configurations during build
|
||||
|
||||
### Critical Configuration
|
||||
|
||||
**`bmad-core/core-config.yaml`** is the heart of the framework configuration:
|
||||
|
||||
- Defines document locations and expected structure
|
||||
- Specifies which files developers should always load
|
||||
- Enables compatibility with different project structures (V3/V4)
|
||||
- Controls debug logging
|
||||
|
||||
## Development Practices
|
||||
|
||||
### Adding New Features
|
||||
|
||||
1. **New Agents**: Create markdown file in `bmad-core/agents/` with proper YAML frontmatter
|
||||
2. **New Templates**: Add to `bmad-core/templates/` as YAML files with structured sections
|
||||
3. **New Workflows**: Create YAML in `bmad-core/workflows/`
|
||||
4. **Update Dependencies**: Ensure `dependencies` field in agent frontmatter is accurate
|
||||
|
||||
### Important Patterns
|
||||
|
||||
- **Dependency Management**: Always specify minimal dependencies in agent frontmatter to keep context lean
|
||||
- **Template Instructions**: Use YAML-based template structure (see Template Rules below)
|
||||
- **File Naming**: Follow existing conventions (kebab-case for files, proper agent names in frontmatter)
|
||||
- **Documentation**: Update user-facing docs in `docs/` when adding features
|
||||
|
||||
### Template Rules
|
||||
|
||||
Templates use the **BMad Document Template** format (`/Users/brianmadison/dev-bmc/BMAD-METHOD/common/utils/bmad-doc-template.md`) with YAML structure:
|
||||
|
||||
1. **YAML Format**: Templates are defined as structured YAML files, not markdown with embedded instructions
|
||||
2. **Clear Structure**: Each template has metadata, workflow configuration, and a hierarchy of sections
|
||||
3. **Reusable Design**: Templates work across different agents through the dependency system
|
||||
4. **Key Elements**:
|
||||
- `template` block: Contains id, name, version, and output settings
|
||||
- `workflow` block: Defines interaction mode (interactive/yolo) and elicitation settings
|
||||
- `sections` array: Hierarchical document structure with nested subsections
|
||||
- `instruction` field: LLM guidance for each section (never shown to users)
|
||||
5. **Advanced Features**:
|
||||
- Variable substitution: `{{variable_name}}` syntax for dynamic content
|
||||
- Conditional sections: `condition` field for optional content
|
||||
- Repeatable sections: `repeatable: true` for multiple instances
|
||||
- Agent permissions: `owner` and `editors` fields for access control
|
||||
6. **Clean Output**: All processing instructions are in YAML fields, ensuring clean document generation
|
||||
|
||||
## Notes for Claude Code
|
||||
|
||||
- The project uses semantic versioning with automated releases via GitHub Actions
|
||||
- All markdown is formatted with Prettier (run `npm run format`)
|
||||
- Expansion packs in `expansion-packs/` provide domain-specific capabilities
|
||||
- NEVER automatically commit or push changes unless explicitly asked by the user
|
||||
- NEVER include Claude Code attribution or co-authorship in commit messages
|
||||
@@ -75,6 +75,8 @@ This makes it easy to benefit from the latest improvements, bug fixes, and new a
|
||||
|
||||
```bash
|
||||
npx bmad-method install
|
||||
# OR explicitly use stable tag:
|
||||
npx bmad-method@stable install
|
||||
# OR if you already have BMad installed:
|
||||
git pull
|
||||
npm run install:bmad
|
||||
|
||||
@@ -4,7 +4,7 @@ bundle:
|
||||
description: Includes every core system agent.
|
||||
agents:
|
||||
- bmad-orchestrator
|
||||
- '*'
|
||||
- "*"
|
||||
workflows:
|
||||
- brownfield-fullstack.yaml
|
||||
- brownfield-service.yaml
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,7 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Mary
|
||||
id: analyst
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,8 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- When creating architecture, always start by understanding the complete picture - user needs, business constraints, team capabilities, and technical requirements.
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Winston
|
||||
id: architect
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,10 +27,10 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: Do NOT scan filesystem or load any resources during startup, ONLY when commanded
|
||||
- CRITICAL: Do NOT scan filesystem or load any resources during startup, ONLY when commanded (Exception: Read `bmad-core/core-config.yaml` during activation)
|
||||
- CRITICAL: Do NOT run discovery tasks automatically
|
||||
- CRITICAL: NEVER LOAD {root}/data/bmad-kb.md UNLESS USER TYPES *kb
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: BMad Master
|
||||
id: bmad-master
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -28,8 +29,8 @@ activation-instructions:
|
||||
- Assess user goal against available agents and workflows in this bundle
|
||||
- If clear match to an agent's expertise, suggest transformation with *agent command
|
||||
- If project-oriented, suggest *workflow-guidance to explore options
|
||||
- Load resources only when needed - never pre-load
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- Load resources only when needed - never pre-load (Exception: Read `bmad-core/core-config.yaml` during activation)
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: BMad Orchestrator
|
||||
id: bmad-orchestrator
|
||||
@@ -131,7 +132,7 @@ workflow-guidance:
|
||||
- Understand each workflow's purpose, options, and decision points
|
||||
- Ask clarifying questions based on the workflow's structure
|
||||
- Guide users through workflow selection when multiple options exist
|
||||
- When appropriate, suggest: "Would you like me to create a detailed workflow plan before starting?"
|
||||
- When appropriate, suggest: 'Would you like me to create a detailed workflow plan before starting?'
|
||||
- For workflows with divergent paths, help users choose the right path
|
||||
- Adapt questions to the specific domain (e.g., game dev vs infrastructure vs web dev)
|
||||
- Only recommend workflows that actually exist in the current bundle
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -29,13 +30,13 @@ activation-instructions:
|
||||
- CRITICAL: Read the following full files as these are your explicit rules for development standards for this project - {root}/core-config.yaml devLoadAlwaysFiles list
|
||||
- CRITICAL: Do NOT load any other files during startup aside from the assigned story and devLoadAlwaysFiles items, unless user requested you do or the following contradicts
|
||||
- CRITICAL: Do NOT begin development until a story is not in draft mode and you are told to proceed
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: James
|
||||
id: dev
|
||||
title: Full Stack Developer
|
||||
icon: 💻
|
||||
whenToUse: "Use for code implementation, debugging, refactoring, and development best practices"
|
||||
whenToUse: 'Use for code implementation, debugging, refactoring, and development best practices'
|
||||
customization:
|
||||
|
||||
persona:
|
||||
@@ -57,19 +58,21 @@ commands:
|
||||
- explain: teach me what and why you did whatever you just did in detail so I can learn. Explain to me as if you were training a junior engineer.
|
||||
- exit: Say goodbye as the Developer, and then abandon inhabiting this persona
|
||||
- develop-story:
|
||||
- order-of-execution: "Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete"
|
||||
- order-of-execution: 'Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete'
|
||||
- story-file-updates-ONLY:
|
||||
- CRITICAL: ONLY UPDATE THE STORY FILE WITH UPDATES TO SECTIONS INDICATED BELOW. DO NOT MODIFY ANY OTHER SECTIONS.
|
||||
- CRITICAL: You are ONLY authorized to edit these specific sections of story files - Tasks / Subtasks Checkboxes, Dev Agent Record section and all its subsections, Agent Model Used, Debug Log References, Completion Notes List, File List, Change Log, Status
|
||||
- CRITICAL: DO NOT modify Status, Story, Acceptance Criteria, Dev Notes, Testing sections, or any other sections not listed above
|
||||
- blocking: "HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression"
|
||||
- ready-for-review: "Code matches requirements + All validations pass + Follows standards + File List complete"
|
||||
- blocking: 'HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression'
|
||||
- ready-for-review: 'Code matches requirements + All validations pass + Follows standards + File List complete'
|
||||
- completion: "All Tasks and Subtasks marked [x] and have tests→Validations and full regression passes (DON'T BE LAZY, EXECUTE ALL TESTS and CONFIRM)→Ensure File List is Complete→run the task execute-checklist for the checklist story-dod-checklist→set story status: 'Ready for Review'→HALT"
|
||||
- review-qa: run task `apply-qa-fixes.md'
|
||||
|
||||
dependencies:
|
||||
tasks:
|
||||
- execute-checklist.md
|
||||
- validate-next-story.md
|
||||
- apply-qa-fixes.md
|
||||
checklists:
|
||||
- story-dod-checklist.md
|
||||
```
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,7 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: John
|
||||
id: pm
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,7 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Sarah
|
||||
id: po
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,7 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Quinn
|
||||
id: qa
|
||||
@@ -64,9 +65,9 @@ commands:
|
||||
- review {story}: |
|
||||
Adaptive, risk-aware comprehensive review.
|
||||
Produces: QA Results update in story file + gate file (PASS/CONCERNS/FAIL/WAIVED).
|
||||
Gate file location: docs/qa/gates/{epic}.{story}-{slug}.yml
|
||||
Gate file location: qa.qaLocation/gates/{epic}.{story}-{slug}.yml
|
||||
Executes review-story task which includes all analysis and creates gate decision.
|
||||
- gate {story}: Execute qa-gate task to write/update quality gate decision in docs/qa/gates/
|
||||
- gate {story}: Execute qa-gate task to write/update quality gate decision in directory from qa.qaLocation/gates/
|
||||
- trace {story}: Execute trace-requirements task to map requirements to tests using Given-When-Then
|
||||
- risk-profile {story}: Execute risk-profile task to generate risk assessment matrix
|
||||
- test-design {story}: Execute test-design task to create comprehensive test scenarios
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,7 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Bob
|
||||
id: sm
|
||||
|
||||
@@ -17,7 +17,8 @@ REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- STEP 3: Load and read `bmad-core/core-config.yaml` (project configuration) before any greeting
|
||||
- STEP 4: Greet user with your name/role and immediately run `*help` to display available commands
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
@@ -26,7 +27,7 @@ activation-instructions:
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- CRITICAL: On activation, ONLY greet user, auto-run `*help`, and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Sally
|
||||
id: ux-expert
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
markdownExploder: true
|
||||
qa:
|
||||
qaLocation: docs/qa
|
||||
prd:
|
||||
prdFile: docs/prd.md
|
||||
prdVersion: v4
|
||||
|
||||
@@ -298,7 +298,7 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
|
||||
|
||||
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Trae**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Roo Code**: Select mode from mode selector (e.g., `bmad-master`)
|
||||
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select **Agent** from the chat mode selector.
|
||||
|
||||
@@ -25,10 +25,10 @@ Comprehensive guide for determining appropriate test levels (unit, integration,
|
||||
|
||||
```yaml
|
||||
unit_test:
|
||||
component: "PriceCalculator"
|
||||
scenario: "Calculate discount with multiple rules"
|
||||
justification: "Complex business logic with multiple branches"
|
||||
mock_requirements: "None - pure function"
|
||||
component: 'PriceCalculator'
|
||||
scenario: 'Calculate discount with multiple rules'
|
||||
justification: 'Complex business logic with multiple branches'
|
||||
mock_requirements: 'None - pure function'
|
||||
```
|
||||
|
||||
### Integration Tests
|
||||
@@ -52,10 +52,10 @@ unit_test:
|
||||
|
||||
```yaml
|
||||
integration_test:
|
||||
components: ["UserService", "AuthRepository"]
|
||||
scenario: "Create user with role assignment"
|
||||
justification: "Critical data flow between service and persistence"
|
||||
test_environment: "In-memory database"
|
||||
components: ['UserService', 'AuthRepository']
|
||||
scenario: 'Create user with role assignment'
|
||||
justification: 'Critical data flow between service and persistence'
|
||||
test_environment: 'In-memory database'
|
||||
```
|
||||
|
||||
### End-to-End Tests
|
||||
@@ -79,10 +79,10 @@ integration_test:
|
||||
|
||||
```yaml
|
||||
e2e_test:
|
||||
journey: "Complete checkout process"
|
||||
scenario: "User purchases with saved payment method"
|
||||
justification: "Revenue-critical path requiring full validation"
|
||||
environment: "Staging with test payment gateway"
|
||||
journey: 'Complete checkout process'
|
||||
scenario: 'User purchases with saved payment method'
|
||||
justification: 'Revenue-critical path requiring full validation'
|
||||
environment: 'Staging with test payment gateway'
|
||||
```
|
||||
|
||||
## Test Level Selection Rules
|
||||
|
||||
148
bmad-core/tasks/apply-qa-fixes.md
Normal file
148
bmad-core/tasks/apply-qa-fixes.md
Normal file
@@ -0,0 +1,148 @@
|
||||
# apply-qa-fixes
|
||||
|
||||
Implement fixes based on QA results (gate and assessments) for a specific story. This task is for the Dev agent to systematically consume QA outputs and apply code/test changes while only updating allowed sections in the story file.
|
||||
|
||||
## Purpose
|
||||
|
||||
- Read QA outputs for a story (gate YAML + assessment markdowns)
|
||||
- Create a prioritized, deterministic fix plan
|
||||
- Apply code and test changes to close gaps and address issues
|
||||
- Update only the allowed story sections for the Dev agent
|
||||
|
||||
## Inputs
|
||||
|
||||
```yaml
|
||||
required:
|
||||
- story_id: '{epic}.{story}' # e.g., "2.2"
|
||||
- qa_root: from `bmad-core/core-config.yaml` key `qa.qaLocation` (e.g., `docs/project/qa`)
|
||||
- story_root: from `bmad-core/core-config.yaml` key `devStoryLocation` (e.g., `docs/project/stories`)
|
||||
|
||||
optional:
|
||||
- story_title: '{title}' # derive from story H1 if missing
|
||||
- story_slug: '{slug}' # derive from title (lowercase, hyphenated) if missing
|
||||
```
|
||||
|
||||
## QA Sources to Read
|
||||
|
||||
- Gate (YAML): `{qa_root}/gates/{epic}.{story}-*.yml`
|
||||
- If multiple, use the most recent by modified time
|
||||
- Assessments (Markdown):
|
||||
- Test Design: `{qa_root}/assessments/{epic}.{story}-test-design-*.md`
|
||||
- Traceability: `{qa_root}/assessments/{epic}.{story}-trace-*.md`
|
||||
- Risk Profile: `{qa_root}/assessments/{epic}.{story}-risk-*.md`
|
||||
- NFR Assessment: `{qa_root}/assessments/{epic}.{story}-nfr-*.md`
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Repository builds and tests run locally (Deno 2)
|
||||
- Lint and test commands available:
|
||||
- `deno lint`
|
||||
- `deno test -A`
|
||||
|
||||
## Process (Do not skip steps)
|
||||
|
||||
### 0) Load Core Config & Locate Story
|
||||
|
||||
- Read `bmad-core/core-config.yaml` and resolve `qa_root` and `story_root`
|
||||
- Locate story file in `{story_root}/{epic}.{story}.*.md`
|
||||
- HALT if missing and ask for correct story id/path
|
||||
|
||||
### 1) Collect QA Findings
|
||||
|
||||
- Parse the latest gate YAML:
|
||||
- `gate` (PASS|CONCERNS|FAIL|WAIVED)
|
||||
- `top_issues[]` with `id`, `severity`, `finding`, `suggested_action`
|
||||
- `nfr_validation.*.status` and notes
|
||||
- `trace` coverage summary/gaps
|
||||
- `test_design.coverage_gaps[]`
|
||||
- `risk_summary.recommendations.must_fix[]` (if present)
|
||||
- Read any present assessment markdowns and extract explicit gaps/recommendations
|
||||
|
||||
### 2) Build Deterministic Fix Plan (Priority Order)
|
||||
|
||||
Apply in order, highest priority first:
|
||||
|
||||
1. High severity items in `top_issues` (security/perf/reliability/maintainability)
|
||||
2. NFR statuses: all FAIL must be fixed → then CONCERNS
|
||||
3. Test Design `coverage_gaps` (prioritize P0 scenarios if specified)
|
||||
4. Trace uncovered requirements (AC-level)
|
||||
5. Risk `must_fix` recommendations
|
||||
6. Medium severity issues, then low
|
||||
|
||||
Guidance:
|
||||
|
||||
- Prefer tests closing coverage gaps before/with code changes
|
||||
- Keep changes minimal and targeted; follow project architecture and TS/Deno rules
|
||||
|
||||
### 3) Apply Changes
|
||||
|
||||
- Implement code fixes per plan
|
||||
- Add missing tests to close coverage gaps (unit first; integration where required by AC)
|
||||
- Keep imports centralized via `deps.ts` (see `docs/project/typescript-rules.md`)
|
||||
- Follow DI boundaries in `src/core/di.ts` and existing patterns
|
||||
|
||||
### 4) Validate
|
||||
|
||||
- Run `deno lint` and fix issues
|
||||
- Run `deno test -A` until all tests pass
|
||||
- Iterate until clean
|
||||
|
||||
### 5) Update Story (Allowed Sections ONLY)
|
||||
|
||||
CRITICAL: Dev agent is ONLY authorized to update these sections of the story file. Do not modify any other sections (e.g., QA Results, Story, Acceptance Criteria, Dev Notes, Testing):
|
||||
|
||||
- Tasks / Subtasks Checkboxes (mark any fix subtask you added as done)
|
||||
- Dev Agent Record →
|
||||
- Agent Model Used (if changed)
|
||||
- Debug Log References (commands/results, e.g., lint/tests)
|
||||
- Completion Notes List (what changed, why, how)
|
||||
- File List (all added/modified/deleted files)
|
||||
- Change Log (new dated entry describing applied fixes)
|
||||
- Status (see Rule below)
|
||||
|
||||
Status Rule:
|
||||
|
||||
- If gate was PASS and all identified gaps are closed → set `Status: Ready for Done`
|
||||
- Otherwise → set `Status: Ready for Review` and notify QA to re-run the review
|
||||
|
||||
### 6) Do NOT Edit Gate Files
|
||||
|
||||
- Dev does not modify gate YAML. If fixes address issues, request QA to re-run `review-story` to update the gate
|
||||
|
||||
## Blocking Conditions
|
||||
|
||||
- Missing `bmad-core/core-config.yaml`
|
||||
- Story file not found for `story_id`
|
||||
- No QA artifacts found (neither gate nor assessments)
|
||||
- HALT and request QA to generate at least a gate file (or proceed only with clear developer-provided fix list)
|
||||
|
||||
## Completion Checklist
|
||||
|
||||
- deno lint: 0 problems
|
||||
- deno test -A: all tests pass
|
||||
- All high severity `top_issues` addressed
|
||||
- NFR FAIL → resolved; CONCERNS minimized or documented
|
||||
- Coverage gaps closed or explicitly documented with rationale
|
||||
- Story updated (allowed sections only) including File List and Change Log
|
||||
- Status set according to Status Rule
|
||||
|
||||
## Example: Story 2.2
|
||||
|
||||
Given gate `docs/project/qa/gates/2.2-*.yml` shows
|
||||
|
||||
- `coverage_gaps`: Back action behavior untested (AC2)
|
||||
- `coverage_gaps`: Centralized dependencies enforcement untested (AC4)
|
||||
|
||||
Fix plan:
|
||||
|
||||
- Add a test ensuring the Toolkit Menu "Back" action returns to Main Menu
|
||||
- Add a static test verifying imports for service/view go through `deps.ts`
|
||||
- Re-run lint/tests and update Dev Agent Record + File List accordingly
|
||||
|
||||
## Key Principles
|
||||
|
||||
- Deterministic, risk-first prioritization
|
||||
- Minimal, maintainable changes
|
||||
- Tests validate behavior and close gaps
|
||||
- Strict adherence to allowed story update areas
|
||||
- Gate ownership remains with QA; Dev signals readiness via Status
|
||||
@@ -1,6 +1,6 @@
|
||||
---
|
||||
docOutputLocation: docs/brainstorming-session-results.md
|
||||
template: "{root}/templates/brainstorming-output-tmpl.yaml"
|
||||
template: '{root}/templates/brainstorming-output-tmpl.yaml'
|
||||
---
|
||||
|
||||
# Facilitate Brainstorming Session Task
|
||||
|
||||
@@ -6,26 +6,28 @@ Quick NFR validation focused on the core four: security, performance, reliabilit
|
||||
|
||||
```yaml
|
||||
required:
|
||||
- story_id: "{epic}.{story}" # e.g., "1.3"
|
||||
- story_path: "docs/stories/{epic}.{story}.*.md"
|
||||
- story_id: '{epic}.{story}' # e.g., "1.3"
|
||||
- story_path: `bmad-core/core-config.yaml` for the `devStoryLocation`
|
||||
|
||||
optional:
|
||||
- architecture_refs: "docs/architecture/*.md"
|
||||
- technical_preferences: "docs/technical-preferences.md"
|
||||
- architecture_refs: `bmad-core/core-config.yaml` for the `architecture.architectureFile`
|
||||
- technical_preferences: `bmad-core/core-config.yaml` for the `technicalPreferences`
|
||||
- acceptance_criteria: From story file
|
||||
```
|
||||
|
||||
## Purpose
|
||||
|
||||
Assess non-functional requirements for a story and generate:
|
||||
|
||||
1. YAML block for the gate file's `nfr_validation` section
|
||||
2. Brief markdown assessment saved to `docs/qa/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md`
|
||||
2. Brief markdown assessment saved to `qa.qaLocation/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md`
|
||||
|
||||
## Process
|
||||
|
||||
### 0. Fail-safe for Missing Inputs
|
||||
|
||||
If story_path or story file can't be found:
|
||||
|
||||
- Still create assessment file with note: "Source story not found"
|
||||
- Set all selected NFRs to CONCERNS with notes: "Target unknown / evidence missing"
|
||||
- Continue with assessment to provide value
|
||||
@@ -52,6 +54,7 @@ Which NFRs should I assess? (Enter numbers or press Enter for default)
|
||||
### 2. Check for Thresholds
|
||||
|
||||
Look for NFR requirements in:
|
||||
|
||||
- Story acceptance criteria
|
||||
- `docs/architecture/*.md` files
|
||||
- `docs/technical-preferences.md`
|
||||
@@ -72,6 +75,7 @@ No security requirements found. Required auth method?
|
||||
### 3. Quick Assessment
|
||||
|
||||
For each selected NFR, check:
|
||||
|
||||
- Is there evidence it's implemented?
|
||||
- Can we validate it?
|
||||
- Are there obvious gaps?
|
||||
@@ -88,16 +92,16 @@ nfr_validation:
|
||||
_assessed: [security, performance, reliability, maintainability]
|
||||
security:
|
||||
status: CONCERNS
|
||||
notes: "No rate limiting on auth endpoints"
|
||||
notes: 'No rate limiting on auth endpoints'
|
||||
performance:
|
||||
status: PASS
|
||||
notes: "Response times < 200ms verified"
|
||||
notes: 'Response times < 200ms verified'
|
||||
reliability:
|
||||
status: PASS
|
||||
notes: "Error handling and retries implemented"
|
||||
notes: 'Error handling and retries implemented'
|
||||
maintainability:
|
||||
status: CONCERNS
|
||||
notes: "Test coverage at 65%, target is 80%"
|
||||
notes: 'Test coverage at 65%, target is 80%'
|
||||
```
|
||||
|
||||
## Deterministic Status Rules
|
||||
@@ -119,22 +123,25 @@ If `technical-preferences.md` defines custom weights, use those instead.
|
||||
|
||||
## Output 2: Brief Assessment Report
|
||||
|
||||
**ALWAYS save to:** `docs/qa/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md`
|
||||
**ALWAYS save to:** `qa.qaLocation/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md`
|
||||
|
||||
```markdown
|
||||
# NFR Assessment: {epic}.{story}
|
||||
|
||||
Date: {date}
|
||||
Reviewer: Quinn
|
||||
|
||||
<!-- Note: Source story not found (if applicable) -->
|
||||
|
||||
## Summary
|
||||
|
||||
- Security: CONCERNS - Missing rate limiting
|
||||
- Performance: PASS - Meets <200ms requirement
|
||||
- Reliability: PASS - Proper error handling
|
||||
- Maintainability: CONCERNS - Test coverage below target
|
||||
|
||||
## Critical Issues
|
||||
|
||||
1. **No rate limiting** (Security)
|
||||
- Risk: Brute force attacks possible
|
||||
- Fix: Add rate limiting middleware to auth endpoints
|
||||
@@ -144,6 +151,7 @@ Reviewer: Quinn
|
||||
- Fix: Add tests for uncovered branches
|
||||
|
||||
## Quick Wins
|
||||
|
||||
- Add rate limiting: ~2 hours
|
||||
- Increase test coverage: ~4 hours
|
||||
- Add performance monitoring: ~1 hour
|
||||
@@ -152,80 +160,98 @@ Reviewer: Quinn
|
||||
## Output 3: Story Update Line
|
||||
|
||||
**End with this line for the review task to quote:**
|
||||
|
||||
```
|
||||
NFR assessment: docs/qa/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md
|
||||
NFR assessment: qa.qaLocation/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md
|
||||
```
|
||||
|
||||
## Output 4: Gate Integration Line
|
||||
|
||||
**Always print at the end:**
|
||||
|
||||
```
|
||||
Gate NFR block ready → paste into docs/qa/gates/{epic}.{story}-{slug}.yml under nfr_validation
|
||||
Gate NFR block ready → paste into qa.qaLocation/gates/{epic}.{story}-{slug}.yml under nfr_validation
|
||||
```
|
||||
|
||||
## Assessment Criteria
|
||||
|
||||
### Security
|
||||
|
||||
**PASS if:**
|
||||
|
||||
- Authentication implemented
|
||||
- Authorization enforced
|
||||
- Input validation present
|
||||
- No hardcoded secrets
|
||||
|
||||
**CONCERNS if:**
|
||||
|
||||
- Missing rate limiting
|
||||
- Weak encryption
|
||||
- Incomplete authorization
|
||||
|
||||
**FAIL if:**
|
||||
|
||||
- No authentication
|
||||
- Hardcoded credentials
|
||||
- SQL injection vulnerabilities
|
||||
|
||||
### Performance
|
||||
|
||||
**PASS if:**
|
||||
|
||||
- Meets response time targets
|
||||
- No obvious bottlenecks
|
||||
- Reasonable resource usage
|
||||
|
||||
**CONCERNS if:**
|
||||
|
||||
- Close to limits
|
||||
- Missing indexes
|
||||
- No caching strategy
|
||||
|
||||
**FAIL if:**
|
||||
|
||||
- Exceeds response time limits
|
||||
- Memory leaks
|
||||
- Unoptimized queries
|
||||
|
||||
### Reliability
|
||||
|
||||
**PASS if:**
|
||||
|
||||
- Error handling present
|
||||
- Graceful degradation
|
||||
- Retry logic where needed
|
||||
|
||||
**CONCERNS if:**
|
||||
|
||||
- Some error cases unhandled
|
||||
- No circuit breakers
|
||||
- Missing health checks
|
||||
|
||||
**FAIL if:**
|
||||
|
||||
- No error handling
|
||||
- Crashes on errors
|
||||
- No recovery mechanisms
|
||||
|
||||
### Maintainability
|
||||
|
||||
**PASS if:**
|
||||
|
||||
- Test coverage meets target
|
||||
- Code well-structured
|
||||
- Documentation present
|
||||
|
||||
**CONCERNS if:**
|
||||
|
||||
- Test coverage below target
|
||||
- Some code duplication
|
||||
- Missing documentation
|
||||
|
||||
**FAIL if:**
|
||||
|
||||
- No tests
|
||||
- Highly coupled code
|
||||
- No documentation
|
||||
@@ -291,6 +317,7 @@ maintainability:
|
||||
8. **Portability**: Adaptability, installability
|
||||
|
||||
Use these when assessing beyond the core four.
|
||||
|
||||
</details>
|
||||
|
||||
<details>
|
||||
@@ -304,12 +331,13 @@ performance_deep_dive:
|
||||
p99: 350ms
|
||||
database:
|
||||
slow_queries: 2
|
||||
missing_indexes: ["users.email", "orders.user_id"]
|
||||
missing_indexes: ['users.email', 'orders.user_id']
|
||||
caching:
|
||||
hit_rate: 0%
|
||||
recommendation: "Add Redis for session data"
|
||||
recommendation: 'Add Redis for session data'
|
||||
load_test:
|
||||
max_rps: 150
|
||||
breaking_point: 200 rps
|
||||
```
|
||||
|
||||
</details>
|
||||
@@ -14,7 +14,7 @@ Generate a standalone quality gate file that provides a clear pass/fail decision
|
||||
|
||||
## Gate File Location
|
||||
|
||||
**ALWAYS** create file at: `docs/qa/gates/{epic}.{story}-{slug}.yml`
|
||||
**ALWAYS** check the `bmad-core/core-config.yaml` for the `qa.qaLocation/gates`
|
||||
|
||||
Slug rules:
|
||||
|
||||
@@ -27,11 +27,11 @@ Slug rules:
|
||||
|
||||
```yaml
|
||||
schema: 1
|
||||
story: "{epic}.{story}"
|
||||
story: '{epic}.{story}'
|
||||
gate: PASS|CONCERNS|FAIL|WAIVED
|
||||
status_reason: "1-2 sentence explanation of gate decision"
|
||||
reviewer: "Quinn"
|
||||
updated: "{ISO-8601 timestamp}"
|
||||
status_reason: '1-2 sentence explanation of gate decision'
|
||||
reviewer: 'Quinn'
|
||||
updated: '{ISO-8601 timestamp}'
|
||||
top_issues: [] # Empty array if no issues
|
||||
waiver: { active: false } # Only set active: true if WAIVED
|
||||
```
|
||||
@@ -40,20 +40,20 @@ waiver: { active: false } # Only set active: true if WAIVED
|
||||
|
||||
```yaml
|
||||
schema: 1
|
||||
story: "1.3"
|
||||
story: '1.3'
|
||||
gate: CONCERNS
|
||||
status_reason: "Missing rate limiting on auth endpoints poses security risk."
|
||||
reviewer: "Quinn"
|
||||
updated: "2025-01-12T10:15:00Z"
|
||||
status_reason: 'Missing rate limiting on auth endpoints poses security risk.'
|
||||
reviewer: 'Quinn'
|
||||
updated: '2025-01-12T10:15:00Z'
|
||||
top_issues:
|
||||
- id: "SEC-001"
|
||||
- id: 'SEC-001'
|
||||
severity: high # ONLY: low|medium|high
|
||||
finding: "No rate limiting on login endpoint"
|
||||
suggested_action: "Add rate limiting middleware before production"
|
||||
- id: "TEST-001"
|
||||
finding: 'No rate limiting on login endpoint'
|
||||
suggested_action: 'Add rate limiting middleware before production'
|
||||
- id: 'TEST-001'
|
||||
severity: medium
|
||||
finding: "No integration tests for auth flow"
|
||||
suggested_action: "Add integration test coverage"
|
||||
finding: 'No integration tests for auth flow'
|
||||
suggested_action: 'Add integration test coverage'
|
||||
waiver: { active: false }
|
||||
```
|
||||
|
||||
@@ -61,20 +61,20 @@ waiver: { active: false }
|
||||
|
||||
```yaml
|
||||
schema: 1
|
||||
story: "1.3"
|
||||
story: '1.3'
|
||||
gate: WAIVED
|
||||
status_reason: "Known issues accepted for MVP release."
|
||||
reviewer: "Quinn"
|
||||
updated: "2025-01-12T10:15:00Z"
|
||||
status_reason: 'Known issues accepted for MVP release.'
|
||||
reviewer: 'Quinn'
|
||||
updated: '2025-01-12T10:15:00Z'
|
||||
top_issues:
|
||||
- id: "PERF-001"
|
||||
- id: 'PERF-001'
|
||||
severity: low
|
||||
finding: "Dashboard loads slowly with 1000+ items"
|
||||
suggested_action: "Implement pagination in next sprint"
|
||||
finding: 'Dashboard loads slowly with 1000+ items'
|
||||
suggested_action: 'Implement pagination in next sprint'
|
||||
waiver:
|
||||
active: true
|
||||
reason: "MVP release - performance optimization deferred"
|
||||
approved_by: "Product Owner"
|
||||
reason: 'MVP release - performance optimization deferred'
|
||||
approved_by: 'Product Owner'
|
||||
```
|
||||
|
||||
## Gate Decision Criteria
|
||||
@@ -124,11 +124,13 @@ waiver:
|
||||
|
||||
## Output Requirements
|
||||
|
||||
1. **ALWAYS** create gate file at: `docs/qa/gates/{epic}.{story}-{slug}.yml`
|
||||
1. **ALWAYS** create gate file at: `qa.qaLocation/gates` from `bmad-core/core-config.yaml`
|
||||
2. **ALWAYS** append this exact format to story's QA Results section:
|
||||
|
||||
```text
|
||||
Gate: {STATUS} → qa.qaLocation/gates/{epic}.{story}-{slug}.yml
|
||||
```
|
||||
Gate: {STATUS} → docs/qa/gates/{epic}.{story}-{slug}.yml
|
||||
```
|
||||
|
||||
3. Keep status_reason to 1-2 sentences maximum
|
||||
4. Use severity values exactly: `low`, `medium`, or `high`
|
||||
|
||||
@@ -147,7 +149,7 @@ After creating gate file, append to story's QA Results section:
|
||||
|
||||
### Gate Status
|
||||
|
||||
Gate: CONCERNS → docs/qa/gates/1.3-user-auth-login.yml
|
||||
Gate: CONCERNS → qa.qaLocation/gates/{epic}.{story}-{slug}.yml
|
||||
```
|
||||
|
||||
## Key Principles
|
||||
|
||||
@@ -6,10 +6,10 @@ Perform a comprehensive test architecture review with quality gate decision. Thi
|
||||
|
||||
```yaml
|
||||
required:
|
||||
- story_id: "{epic}.{story}" # e.g., "1.3"
|
||||
- story_path: "{devStoryLocation}/{epic}.{story}.*.md" # Path from core-config.yaml
|
||||
- story_title: "{title}" # If missing, derive from story file H1
|
||||
- story_slug: "{slug}" # If missing, derive from title (lowercase, hyphenated)
|
||||
- story_id: '{epic}.{story}' # e.g., "1.3"
|
||||
- story_path: '{devStoryLocation}/{epic}.{story}.*.md' # Path from core-config.yaml
|
||||
- story_title: '{title}' # If missing, derive from story file H1
|
||||
- story_slug: '{slug}' # If missing, derive from title (lowercase, hyphenated)
|
||||
```
|
||||
|
||||
## Prerequisites
|
||||
@@ -167,9 +167,9 @@ After review and any refactoring, append your results to the story file in the Q
|
||||
|
||||
### Gate Status
|
||||
|
||||
Gate: {STATUS} → docs/qa/gates/{epic}.{story}-{slug}.yml
|
||||
Risk profile: docs/qa/assessments/{epic}.{story}-risk-{YYYYMMDD}.md
|
||||
NFR assessment: docs/qa/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md
|
||||
Gate: {STATUS} → qa.qaLocation/gates/{epic}.{story}-{slug}.yml
|
||||
Risk profile: qa.qaLocation/assessments/{epic}.{story}-risk-{YYYYMMDD}.md
|
||||
NFR assessment: qa.qaLocation/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md
|
||||
|
||||
# Note: Paths should reference core-config.yaml for custom configurations
|
||||
|
||||
@@ -183,27 +183,27 @@ NFR assessment: docs/qa/assessments/{epic}.{story}-nfr-{YYYYMMDD}.md
|
||||
|
||||
**Template and Directory:**
|
||||
|
||||
- Render from `templates/qa-gate-tmpl.yaml`
|
||||
- Create `docs/qa/gates/` directory if missing (or configure in core-config.yaml)
|
||||
- Save to: `docs/qa/gates/{epic}.{story}-{slug}.yml`
|
||||
- Render from `../templates/qa-gate-tmpl.yaml`
|
||||
- Create directory defined in `qa.qaLocation/gates` (see `bmad-core/core-config.yaml`) if missing
|
||||
- Save to: `qa.qaLocation/gates/{epic}.{story}-{slug}.yml`
|
||||
|
||||
Gate file structure:
|
||||
|
||||
```yaml
|
||||
schema: 1
|
||||
story: "{epic}.{story}"
|
||||
story_title: "{story title}"
|
||||
story: '{epic}.{story}'
|
||||
story_title: '{story title}'
|
||||
gate: PASS|CONCERNS|FAIL|WAIVED
|
||||
status_reason: "1-2 sentence explanation of gate decision"
|
||||
reviewer: "Quinn (Test Architect)"
|
||||
updated: "{ISO-8601 timestamp}"
|
||||
status_reason: '1-2 sentence explanation of gate decision'
|
||||
reviewer: 'Quinn (Test Architect)'
|
||||
updated: '{ISO-8601 timestamp}'
|
||||
|
||||
top_issues: [] # Empty if no issues
|
||||
waiver: { active: false } # Set active: true only if WAIVED
|
||||
|
||||
# Extended fields (optional but recommended):
|
||||
quality_score: 0-100 # 100 - (20*FAILs) - (10*CONCERNS) or use technical-preferences.md weights
|
||||
expires: "{ISO-8601 timestamp}" # Typically 2 weeks from review
|
||||
expires: '{ISO-8601 timestamp}' # Typically 2 weeks from review
|
||||
|
||||
evidence:
|
||||
tests_reviewed: { count }
|
||||
@@ -215,24 +215,24 @@ evidence:
|
||||
nfr_validation:
|
||||
security:
|
||||
status: PASS|CONCERNS|FAIL
|
||||
notes: "Specific findings"
|
||||
notes: 'Specific findings'
|
||||
performance:
|
||||
status: PASS|CONCERNS|FAIL
|
||||
notes: "Specific findings"
|
||||
notes: 'Specific findings'
|
||||
reliability:
|
||||
status: PASS|CONCERNS|FAIL
|
||||
notes: "Specific findings"
|
||||
notes: 'Specific findings'
|
||||
maintainability:
|
||||
status: PASS|CONCERNS|FAIL
|
||||
notes: "Specific findings"
|
||||
notes: 'Specific findings'
|
||||
|
||||
recommendations:
|
||||
immediate: # Must fix before production
|
||||
- action: "Add rate limiting"
|
||||
refs: ["api/auth/login.ts"]
|
||||
- action: 'Add rate limiting'
|
||||
refs: ['api/auth/login.ts']
|
||||
future: # Can be addressed later
|
||||
- action: "Consider caching"
|
||||
refs: ["services/data.ts"]
|
||||
- action: 'Consider caching'
|
||||
refs: ['services/data.ts']
|
||||
```
|
||||
|
||||
### Gate Decision Criteria
|
||||
@@ -308,7 +308,7 @@ Stop the review and request clarification if:
|
||||
After review:
|
||||
|
||||
1. Update the QA Results section in the story file
|
||||
2. Create the gate file in `docs/qa/gates/`
|
||||
2. Create the gate file in directory from `qa.qaLocation/gates`
|
||||
3. Recommend status: "Ready for Done" or "Changes Required" (owner decides)
|
||||
4. If files were modified, list them in QA Results and ask Dev to update File List
|
||||
5. Always provide constructive feedback and actionable recommendations
|
||||
|
||||
@@ -6,10 +6,10 @@ Generate a comprehensive risk assessment matrix for a story implementation using
|
||||
|
||||
```yaml
|
||||
required:
|
||||
- story_id: "{epic}.{story}" # e.g., "1.3"
|
||||
- story_path: "docs/stories/{epic}.{story}.*.md"
|
||||
- story_title: "{title}" # If missing, derive from story file H1
|
||||
- story_slug: "{slug}" # If missing, derive from title (lowercase, hyphenated)
|
||||
- story_id: '{epic}.{story}' # e.g., "1.3"
|
||||
- story_path: 'docs/stories/{epic}.{story}.*.md'
|
||||
- story_title: '{title}' # If missing, derive from story file H1
|
||||
- story_slug: '{slug}' # If missing, derive from title (lowercase, hyphenated)
|
||||
```
|
||||
|
||||
## Purpose
|
||||
@@ -79,14 +79,14 @@ For each category, identify specific risks:
|
||||
|
||||
```yaml
|
||||
risk:
|
||||
id: "SEC-001" # Use prefixes: SEC, PERF, DATA, BUS, OPS, TECH
|
||||
id: 'SEC-001' # Use prefixes: SEC, PERF, DATA, BUS, OPS, TECH
|
||||
category: security
|
||||
title: "Insufficient input validation on user forms"
|
||||
description: "Form inputs not properly sanitized could lead to XSS attacks"
|
||||
title: 'Insufficient input validation on user forms'
|
||||
description: 'Form inputs not properly sanitized could lead to XSS attacks'
|
||||
affected_components:
|
||||
- "UserRegistrationForm"
|
||||
- "ProfileUpdateForm"
|
||||
detection_method: "Code review revealed missing validation"
|
||||
- 'UserRegistrationForm'
|
||||
- 'ProfileUpdateForm'
|
||||
detection_method: 'Code review revealed missing validation'
|
||||
```
|
||||
|
||||
### 2. Risk Assessment
|
||||
@@ -105,7 +105,7 @@ Evaluate each risk using probability × impact:
|
||||
- `Medium (2)`: Moderate consequences (degraded performance, minor data issues)
|
||||
- `Low (1)`: Minor consequences (cosmetic issues, slight inconvenience)
|
||||
|
||||
**Risk Score = Probability × Impact**
|
||||
### Risk Score = Probability × Impact
|
||||
|
||||
- 9: Critical Risk (Red)
|
||||
- 6: High Risk (Orange)
|
||||
@@ -133,20 +133,20 @@ For each identified risk, provide mitigation:
|
||||
|
||||
```yaml
|
||||
mitigation:
|
||||
risk_id: "SEC-001"
|
||||
strategy: "preventive" # preventive|detective|corrective
|
||||
risk_id: 'SEC-001'
|
||||
strategy: 'preventive' # preventive|detective|corrective
|
||||
actions:
|
||||
- "Implement input validation library (e.g., validator.js)"
|
||||
- "Add CSP headers to prevent XSS execution"
|
||||
- "Sanitize all user inputs before storage"
|
||||
- "Escape all outputs in templates"
|
||||
- 'Implement input validation library (e.g., validator.js)'
|
||||
- 'Add CSP headers to prevent XSS execution'
|
||||
- 'Sanitize all user inputs before storage'
|
||||
- 'Escape all outputs in templates'
|
||||
testing_requirements:
|
||||
- "Security testing with OWASP ZAP"
|
||||
- "Manual penetration testing of forms"
|
||||
- "Unit tests for validation functions"
|
||||
residual_risk: "Low - Some zero-day vulnerabilities may remain"
|
||||
owner: "dev"
|
||||
timeline: "Before deployment"
|
||||
- 'Security testing with OWASP ZAP'
|
||||
- 'Manual penetration testing of forms'
|
||||
- 'Unit tests for validation functions'
|
||||
residual_risk: 'Low - Some zero-day vulnerabilities may remain'
|
||||
owner: 'dev'
|
||||
timeline: 'Before deployment'
|
||||
```
|
||||
|
||||
## Outputs
|
||||
@@ -172,17 +172,17 @@ risk_summary:
|
||||
highest:
|
||||
id: SEC-001
|
||||
score: 9
|
||||
title: "XSS on profile form"
|
||||
title: 'XSS on profile form'
|
||||
recommendations:
|
||||
must_fix:
|
||||
- "Add input sanitization & CSP"
|
||||
- 'Add input sanitization & CSP'
|
||||
monitor:
|
||||
- "Add security alerts for auth endpoints"
|
||||
- 'Add security alerts for auth endpoints'
|
||||
```
|
||||
|
||||
### Output 2: Markdown Report
|
||||
|
||||
**Save to:** `docs/qa/assessments/{epic}.{story}-risk-{YYYYMMDD}.md`
|
||||
**Save to:** `qa.qaLocation/assessments/{epic}.{story}-risk-{YYYYMMDD}.md`
|
||||
|
||||
```markdown
|
||||
# Risk Profile: Story {epic}.{story}
|
||||
@@ -290,7 +290,7 @@ Review and update risk profile when:
|
||||
|
||||
Calculate overall story risk score:
|
||||
|
||||
```
|
||||
```text
|
||||
Base Score = 100
|
||||
For each risk:
|
||||
- Critical (9): Deduct 20 points
|
||||
@@ -339,8 +339,8 @@ Based on risk profile, recommend:
|
||||
|
||||
**Print this line for review task to quote:**
|
||||
|
||||
```
|
||||
Risk profile: docs/qa/assessments/{epic}.{story}-risk-{YYYYMMDD}.md
|
||||
```text
|
||||
Risk profile: qa.qaLocation/assessments/{epic}.{story}-risk-{YYYYMMDD}.md
|
||||
```
|
||||
|
||||
## Key Principles
|
||||
|
||||
@@ -6,10 +6,10 @@ Create comprehensive test scenarios with appropriate test level recommendations
|
||||
|
||||
```yaml
|
||||
required:
|
||||
- story_id: "{epic}.{story}" # e.g., "1.3"
|
||||
- story_path: "{devStoryLocation}/{epic}.{story}.*.md" # Path from core-config.yaml
|
||||
- story_title: "{title}" # If missing, derive from story file H1
|
||||
- story_slug: "{slug}" # If missing, derive from title (lowercase, hyphenated)
|
||||
- story_id: '{epic}.{story}' # e.g., "1.3"
|
||||
- story_path: '{devStoryLocation}/{epic}.{story}.*.md' # Path from core-config.yaml
|
||||
- story_title: '{title}' # If missing, derive from story file H1
|
||||
- story_slug: '{slug}' # If missing, derive from title (lowercase, hyphenated)
|
||||
```
|
||||
|
||||
## Purpose
|
||||
@@ -62,13 +62,13 @@ For each identified test need, create:
|
||||
|
||||
```yaml
|
||||
test_scenario:
|
||||
id: "{epic}.{story}-{LEVEL}-{SEQ}"
|
||||
requirement: "AC reference"
|
||||
id: '{epic}.{story}-{LEVEL}-{SEQ}'
|
||||
requirement: 'AC reference'
|
||||
priority: P0|P1|P2|P3
|
||||
level: unit|integration|e2e
|
||||
description: "What is being tested"
|
||||
justification: "Why this level was chosen"
|
||||
mitigates_risks: ["RISK-001"] # If risk profile exists
|
||||
description: 'What is being tested'
|
||||
justification: 'Why this level was chosen'
|
||||
mitigates_risks: ['RISK-001'] # If risk profile exists
|
||||
```
|
||||
|
||||
### 5. Validate Coverage
|
||||
@@ -84,7 +84,7 @@ Ensure:
|
||||
|
||||
### Output 1: Test Design Document
|
||||
|
||||
**Save to:** `docs/qa/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md`
|
||||
**Save to:** `qa.qaLocation/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md`
|
||||
|
||||
```markdown
|
||||
# Test Design: Story {epic}.{story}
|
||||
@@ -150,7 +150,7 @@ test_design:
|
||||
Print for use by trace-requirements task:
|
||||
|
||||
```text
|
||||
Test design matrix: docs/qa/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md
|
||||
Test design matrix: qa.qaLocation/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md
|
||||
P0 tests identified: {count}
|
||||
```
|
||||
|
||||
|
||||
@@ -31,21 +31,21 @@ Identify all testable requirements from:
|
||||
For each requirement, document which tests validate it. Use Given-When-Then to describe what the test validates (not how it's written):
|
||||
|
||||
```yaml
|
||||
requirement: "AC1: User can login with valid credentials"
|
||||
requirement: 'AC1: User can login with valid credentials'
|
||||
test_mappings:
|
||||
- test_file: "auth/login.test.ts"
|
||||
test_case: "should successfully login with valid email and password"
|
||||
- test_file: 'auth/login.test.ts'
|
||||
test_case: 'should successfully login with valid email and password'
|
||||
# Given-When-Then describes WHAT the test validates, not HOW it's coded
|
||||
given: "A registered user with valid credentials"
|
||||
when: "They submit the login form"
|
||||
then: "They are redirected to dashboard and session is created"
|
||||
given: 'A registered user with valid credentials'
|
||||
when: 'They submit the login form'
|
||||
then: 'They are redirected to dashboard and session is created'
|
||||
coverage: full
|
||||
|
||||
- test_file: "e2e/auth-flow.test.ts"
|
||||
test_case: "complete login flow"
|
||||
given: "User on login page"
|
||||
when: "Entering valid credentials and submitting"
|
||||
then: "Dashboard loads with user data"
|
||||
- test_file: 'e2e/auth-flow.test.ts'
|
||||
test_case: 'complete login flow'
|
||||
given: 'User on login page'
|
||||
when: 'Entering valid credentials and submitting'
|
||||
then: 'Dashboard loads with user data'
|
||||
coverage: integration
|
||||
```
|
||||
|
||||
@@ -67,19 +67,19 @@ Document any gaps found:
|
||||
|
||||
```yaml
|
||||
coverage_gaps:
|
||||
- requirement: "AC3: Password reset email sent within 60 seconds"
|
||||
gap: "No test for email delivery timing"
|
||||
- requirement: 'AC3: Password reset email sent within 60 seconds'
|
||||
gap: 'No test for email delivery timing'
|
||||
severity: medium
|
||||
suggested_test:
|
||||
type: integration
|
||||
description: "Test email service SLA compliance"
|
||||
description: 'Test email service SLA compliance'
|
||||
|
||||
- requirement: "AC5: Support 1000 concurrent users"
|
||||
gap: "No load testing implemented"
|
||||
- requirement: 'AC5: Support 1000 concurrent users'
|
||||
gap: 'No load testing implemented'
|
||||
severity: high
|
||||
suggested_test:
|
||||
type: performance
|
||||
description: "Load test with 1000 concurrent connections"
|
||||
description: 'Load test with 1000 concurrent connections'
|
||||
```
|
||||
|
||||
## Outputs
|
||||
@@ -95,16 +95,16 @@ trace:
|
||||
full: Y
|
||||
partial: Z
|
||||
none: W
|
||||
planning_ref: "docs/qa/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md"
|
||||
planning_ref: 'qa.qaLocation/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md'
|
||||
uncovered:
|
||||
- ac: "AC3"
|
||||
reason: "No test found for password reset timing"
|
||||
notes: "See docs/qa/assessments/{epic}.{story}-trace-{YYYYMMDD}.md"
|
||||
- ac: 'AC3'
|
||||
reason: 'No test found for password reset timing'
|
||||
notes: 'See qa.qaLocation/assessments/{epic}.{story}-trace-{YYYYMMDD}.md'
|
||||
```
|
||||
|
||||
### Output 2: Traceability Report
|
||||
|
||||
**Save to:** `docs/qa/assessments/{epic}.{story}-trace-{YYYYMMDD}.md`
|
||||
**Save to:** `qa.qaLocation/assessments/{epic}.{story}-trace-{YYYYMMDD}.md`
|
||||
|
||||
Create a traceability report with:
|
||||
|
||||
@@ -250,7 +250,7 @@ This traceability feeds into quality gates:
|
||||
**Print this line for review task to quote:**
|
||||
|
||||
```text
|
||||
Trace matrix: docs/qa/assessments/{epic}.{story}-trace-{YYYYMMDD}.md
|
||||
Trace matrix: qa.qaLocation/assessments/{epic}.{story}-trace-{YYYYMMDD}.md
|
||||
```
|
||||
|
||||
- Full coverage → PASS contribution
|
||||
|
||||
@@ -141,7 +141,14 @@ sections:
|
||||
title: Feature Comparison Matrix
|
||||
instruction: Create a detailed comparison table of key features across competitors
|
||||
type: table
|
||||
columns: ["Feature Category", "{{your_company}}", "{{competitor_1}}", "{{competitor_2}}", "{{competitor_3}}"]
|
||||
columns:
|
||||
[
|
||||
"Feature Category",
|
||||
"{{your_company}}",
|
||||
"{{competitor_1}}",
|
||||
"{{competitor_2}}",
|
||||
"{{competitor_3}}",
|
||||
]
|
||||
rows:
|
||||
- category: "Core Functionality"
|
||||
items:
|
||||
@@ -153,7 +160,13 @@ sections:
|
||||
- ["Onboarding Time", "{{time}}", "{{time}}", "{{time}}", "{{time}}"]
|
||||
- category: "Integration & Ecosystem"
|
||||
items:
|
||||
- ["API Availability", "{{availability}}", "{{availability}}", "{{availability}}", "{{availability}}"]
|
||||
- [
|
||||
"API Availability",
|
||||
"{{availability}}",
|
||||
"{{availability}}",
|
||||
"{{availability}}",
|
||||
"{{availability}}",
|
||||
]
|
||||
- ["Third-party Integrations", "{{number}}", "{{number}}", "{{number}}", "{{number}}"]
|
||||
- category: "Pricing & Plans"
|
||||
items:
|
||||
|
||||
@@ -75,12 +75,24 @@ sections:
|
||||
rows:
|
||||
- ["Framework", "{{framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["UI Library", "{{ui_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["State Management", "{{state_management}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- [
|
||||
"State Management",
|
||||
"{{state_management}}",
|
||||
"{{version}}",
|
||||
"{{purpose}}",
|
||||
"{{why_chosen}}",
|
||||
]
|
||||
- ["Routing", "{{routing_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Build Tool", "{{build_tool}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Styling", "{{styling_solution}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Testing", "{{test_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Component Library", "{{component_lib}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- [
|
||||
"Component Library",
|
||||
"{{component_lib}}",
|
||||
"{{version}}",
|
||||
"{{purpose}}",
|
||||
"{{why_chosen}}",
|
||||
]
|
||||
- ["Form Handling", "{{form_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Animation", "{{animation_lib}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Dev Tools", "{{dev_tools}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
|
||||
@@ -156,11 +156,29 @@ sections:
|
||||
columns: [Category, Technology, Version, Purpose, Rationale]
|
||||
rows:
|
||||
- ["Frontend Language", "{{fe_language}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Frontend Framework", "{{fe_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["UI Component Library", "{{ui_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- [
|
||||
"Frontend Framework",
|
||||
"{{fe_framework}}",
|
||||
"{{version}}",
|
||||
"{{purpose}}",
|
||||
"{{why_chosen}}",
|
||||
]
|
||||
- [
|
||||
"UI Component Library",
|
||||
"{{ui_library}}",
|
||||
"{{version}}",
|
||||
"{{purpose}}",
|
||||
"{{why_chosen}}",
|
||||
]
|
||||
- ["State Management", "{{state_mgmt}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Backend Language", "{{be_language}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Backend Framework", "{{be_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- [
|
||||
"Backend Framework",
|
||||
"{{be_framework}}",
|
||||
"{{version}}",
|
||||
"{{purpose}}",
|
||||
"{{why_chosen}}",
|
||||
]
|
||||
- ["API Style", "{{api_style}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Database", "{{database}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Cache", "{{cache}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
|
||||
@@ -4,7 +4,7 @@ template:
|
||||
version: 1.0
|
||||
output:
|
||||
format: yaml
|
||||
filename: docs/qa/gates/{{epic_num}}.{{story_num}}-{{story_slug}}.yml
|
||||
filename: qa.qaLocation/gates/{{epic_num}}.{{story_num}}-{{story_slug}}.yml
|
||||
title: "Quality Gate: {{epic_num}}.{{story_num}}"
|
||||
|
||||
# Required fields (keep these first)
|
||||
|
||||
@@ -14,7 +14,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: default-path/to/{{filename}}.md
|
||||
title: "{{variable}} Document Title"
|
||||
title: '{{variable}} Document Title'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -108,8 +108,8 @@ sections:
|
||||
Use `{{variable_name}}` in titles, templates, and content:
|
||||
|
||||
```yaml
|
||||
title: "Epic {{epic_number}} {{epic_title}}"
|
||||
template: "As a {{user_type}}, I want {{action}}, so that {{benefit}}."
|
||||
title: 'Epic {{epic_number}} {{epic_title}}'
|
||||
template: 'As a {{user_type}}, I want {{action}}, so that {{benefit}}.'
|
||||
```
|
||||
|
||||
### Conditional Sections
|
||||
@@ -212,7 +212,7 @@ choices:
|
||||
- id: criteria
|
||||
title: Acceptance Criteria
|
||||
type: numbered-list
|
||||
item_template: "{{criterion_number}}: {{criteria}}"
|
||||
item_template: '{{criterion_number}}: {{criteria}}'
|
||||
repeatable: true
|
||||
```
|
||||
|
||||
@@ -220,7 +220,7 @@ choices:
|
||||
|
||||
````yaml
|
||||
examples:
|
||||
- "FR6: The system must authenticate users within 2 seconds"
|
||||
- 'FR6: The system must authenticate users within 2 seconds'
|
||||
- |
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
|
||||
235
dist/agents/analyst.txt
vendored
235
dist/agents/analyst.txt
vendored
@@ -106,7 +106,7 @@ dependencies:
|
||||
==================== START: .bmad-core/tasks/facilitate-brainstorming-session.md ====================
|
||||
---
|
||||
docOutputLocation: docs/brainstorming-session-results.md
|
||||
template: ".bmad-core/templates/brainstorming-output-tmpl.yaml"
|
||||
template: '.bmad-core/templates/brainstorming-output-tmpl.yaml'
|
||||
---
|
||||
|
||||
# Facilitate Brainstorming Session Task
|
||||
@@ -1101,24 +1101,24 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/brief.md
|
||||
title: "Project Brief: {{project_name}}"
|
||||
title: 'Project Brief: {{project_name}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
elicitation: advanced-elicitation
|
||||
custom_elicitation:
|
||||
title: "Project Brief Elicitation Actions"
|
||||
title: 'Project Brief Elicitation Actions'
|
||||
options:
|
||||
- "Expand section with more specific details"
|
||||
- "Validate against similar successful products"
|
||||
- "Stress test assumptions with edge cases"
|
||||
- "Explore alternative solution approaches"
|
||||
- "Analyze resource/constraint trade-offs"
|
||||
- "Generate risk mitigation strategies"
|
||||
- "Challenge scope from MVP minimalist view"
|
||||
- "Brainstorm creative feature possibilities"
|
||||
- "If only we had [resource/capability/time]..."
|
||||
- "Proceed to next section"
|
||||
- 'Expand section with more specific details'
|
||||
- 'Validate against similar successful products'
|
||||
- 'Stress test assumptions with edge cases'
|
||||
- 'Explore alternative solution approaches'
|
||||
- 'Analyze resource/constraint trade-offs'
|
||||
- 'Generate risk mitigation strategies'
|
||||
- 'Challenge scope from MVP minimalist view'
|
||||
- 'Brainstorm creative feature possibilities'
|
||||
- 'If only we had [resource/capability/time]...'
|
||||
- 'Proceed to next section'
|
||||
|
||||
sections:
|
||||
- id: introduction
|
||||
@@ -1140,7 +1140,7 @@ sections:
|
||||
- Primary problem being solved
|
||||
- Target market identification
|
||||
- Key value proposition
|
||||
template: "{{executive_summary_content}}"
|
||||
template: '{{executive_summary_content}}'
|
||||
|
||||
- id: problem-statement
|
||||
title: Problem Statement
|
||||
@@ -1150,7 +1150,7 @@ sections:
|
||||
- Impact of the problem (quantify if possible)
|
||||
- Why existing solutions fall short
|
||||
- Urgency and importance of solving this now
|
||||
template: "{{detailed_problem_description}}"
|
||||
template: '{{detailed_problem_description}}'
|
||||
|
||||
- id: proposed-solution
|
||||
title: Proposed Solution
|
||||
@@ -1160,7 +1160,7 @@ sections:
|
||||
- Key differentiators from existing solutions
|
||||
- Why this solution will succeed where others haven't
|
||||
- High-level vision for the product
|
||||
template: "{{solution_description}}"
|
||||
template: '{{solution_description}}'
|
||||
|
||||
- id: target-users
|
||||
title: Target Users
|
||||
@@ -1172,12 +1172,12 @@ sections:
|
||||
- Goals they're trying to achieve
|
||||
sections:
|
||||
- id: primary-segment
|
||||
title: "Primary User Segment: {{segment_name}}"
|
||||
template: "{{primary_user_description}}"
|
||||
title: 'Primary User Segment: {{segment_name}}'
|
||||
template: '{{primary_user_description}}'
|
||||
- id: secondary-segment
|
||||
title: "Secondary User Segment: {{segment_name}}"
|
||||
title: 'Secondary User Segment: {{segment_name}}'
|
||||
condition: Has secondary user segment
|
||||
template: "{{secondary_user_description}}"
|
||||
template: '{{secondary_user_description}}'
|
||||
|
||||
- id: goals-metrics
|
||||
title: Goals & Success Metrics
|
||||
@@ -1186,15 +1186,15 @@ sections:
|
||||
- id: business-objectives
|
||||
title: Business Objectives
|
||||
type: bullet-list
|
||||
template: "- {{objective_with_metric}}"
|
||||
template: '- {{objective_with_metric}}'
|
||||
- id: user-success-metrics
|
||||
title: User Success Metrics
|
||||
type: bullet-list
|
||||
template: "- {{user_metric}}"
|
||||
template: '- {{user_metric}}'
|
||||
- id: kpis
|
||||
title: Key Performance Indicators (KPIs)
|
||||
type: bullet-list
|
||||
template: "- {{kpi}}: {{definition_and_target}}"
|
||||
template: '- {{kpi}}: {{definition_and_target}}'
|
||||
|
||||
- id: mvp-scope
|
||||
title: MVP Scope
|
||||
@@ -1203,14 +1203,14 @@ sections:
|
||||
- id: core-features
|
||||
title: Core Features (Must Have)
|
||||
type: bullet-list
|
||||
template: "- **{{feature}}:** {{description_and_rationale}}"
|
||||
template: '- **{{feature}}:** {{description_and_rationale}}'
|
||||
- id: out-of-scope
|
||||
title: Out of Scope for MVP
|
||||
type: bullet-list
|
||||
template: "- {{feature_or_capability}}"
|
||||
template: '- {{feature_or_capability}}'
|
||||
- id: mvp-success-criteria
|
||||
title: MVP Success Criteria
|
||||
template: "{{mvp_success_definition}}"
|
||||
template: '{{mvp_success_definition}}'
|
||||
|
||||
- id: post-mvp-vision
|
||||
title: Post-MVP Vision
|
||||
@@ -1218,13 +1218,13 @@ sections:
|
||||
sections:
|
||||
- id: phase-2-features
|
||||
title: Phase 2 Features
|
||||
template: "{{next_priority_features}}"
|
||||
template: '{{next_priority_features}}'
|
||||
- id: long-term-vision
|
||||
title: Long-term Vision
|
||||
template: "{{one_two_year_vision}}"
|
||||
template: '{{one_two_year_vision}}'
|
||||
- id: expansion-opportunities
|
||||
title: Expansion Opportunities
|
||||
template: "{{potential_expansions}}"
|
||||
template: '{{potential_expansions}}'
|
||||
|
||||
- id: technical-considerations
|
||||
title: Technical Considerations
|
||||
@@ -1265,7 +1265,7 @@ sections:
|
||||
- id: key-assumptions
|
||||
title: Key Assumptions
|
||||
type: bullet-list
|
||||
template: "- {{assumption}}"
|
||||
template: '- {{assumption}}'
|
||||
|
||||
- id: risks-questions
|
||||
title: Risks & Open Questions
|
||||
@@ -1274,15 +1274,15 @@ sections:
|
||||
- id: key-risks
|
||||
title: Key Risks
|
||||
type: bullet-list
|
||||
template: "- **{{risk}}:** {{description_and_impact}}"
|
||||
template: '- **{{risk}}:** {{description_and_impact}}'
|
||||
- id: open-questions
|
||||
title: Open Questions
|
||||
type: bullet-list
|
||||
template: "- {{question}}"
|
||||
template: '- {{question}}'
|
||||
- id: research-areas
|
||||
title: Areas Needing Further Research
|
||||
type: bullet-list
|
||||
template: "- {{research_topic}}"
|
||||
template: '- {{research_topic}}'
|
||||
|
||||
- id: appendices
|
||||
title: Appendices
|
||||
@@ -1299,10 +1299,10 @@ sections:
|
||||
- id: stakeholder-input
|
||||
title: B. Stakeholder Input
|
||||
condition: Has stakeholder feedback
|
||||
template: "{{stakeholder_feedback}}"
|
||||
template: '{{stakeholder_feedback}}'
|
||||
- id: references
|
||||
title: C. References
|
||||
template: "{{relevant_links_and_docs}}"
|
||||
template: '{{relevant_links_and_docs}}'
|
||||
|
||||
- id: next-steps
|
||||
title: Next Steps
|
||||
@@ -1310,7 +1310,7 @@ sections:
|
||||
- id: immediate-actions
|
||||
title: Immediate Actions
|
||||
type: numbered-list
|
||||
template: "{{action_item}}"
|
||||
template: '{{action_item}}'
|
||||
- id: pm-handoff
|
||||
title: PM Handoff
|
||||
content: |
|
||||
@@ -1325,24 +1325,24 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/market-research.md
|
||||
title: "Market Research Report: {{project_product_name}}"
|
||||
title: 'Market Research Report: {{project_product_name}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
elicitation: advanced-elicitation
|
||||
custom_elicitation:
|
||||
title: "Market Research Elicitation Actions"
|
||||
title: 'Market Research Elicitation Actions'
|
||||
options:
|
||||
- "Expand market sizing calculations with sensitivity analysis"
|
||||
- "Deep dive into a specific customer segment"
|
||||
- "Analyze an emerging market trend in detail"
|
||||
- "Compare this market to an analogous market"
|
||||
- "Stress test market assumptions"
|
||||
- "Explore adjacent market opportunities"
|
||||
- "Challenge market definition and boundaries"
|
||||
- "Generate strategic scenarios (best/base/worst case)"
|
||||
- "If only we had considered [X market factor]..."
|
||||
- "Proceed to next section"
|
||||
- 'Expand market sizing calculations with sensitivity analysis'
|
||||
- 'Deep dive into a specific customer segment'
|
||||
- 'Analyze an emerging market trend in detail'
|
||||
- 'Compare this market to an analogous market'
|
||||
- 'Stress test market assumptions'
|
||||
- 'Explore adjacent market opportunities'
|
||||
- 'Challenge market definition and boundaries'
|
||||
- 'Generate strategic scenarios (best/base/worst case)'
|
||||
- 'If only we had considered [X market factor]...'
|
||||
- 'Proceed to next section'
|
||||
|
||||
sections:
|
||||
- id: executive-summary
|
||||
@@ -1424,7 +1424,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: segment
|
||||
title: "Segment {{segment_number}}: {{segment_name}}"
|
||||
title: 'Segment {{segment_number}}: {{segment_name}}'
|
||||
template: |
|
||||
- **Description:** {{brief_overview}}
|
||||
- **Size:** {{number_of_customers_market_value}}
|
||||
@@ -1493,20 +1493,20 @@ sections:
|
||||
instruction: Analyze each force with specific evidence and implications
|
||||
sections:
|
||||
- id: supplier-power
|
||||
title: "Supplier Power: {{power_level}}"
|
||||
template: "{{analysis_and_implications}}"
|
||||
title: 'Supplier Power: {{power_level}}'
|
||||
template: '{{analysis_and_implications}}'
|
||||
- id: buyer-power
|
||||
title: "Buyer Power: {{power_level}}"
|
||||
template: "{{analysis_and_implications}}"
|
||||
title: 'Buyer Power: {{power_level}}'
|
||||
template: '{{analysis_and_implications}}'
|
||||
- id: competitive-rivalry
|
||||
title: "Competitive Rivalry: {{intensity_level}}"
|
||||
template: "{{analysis_and_implications}}"
|
||||
title: 'Competitive Rivalry: {{intensity_level}}'
|
||||
template: '{{analysis_and_implications}}'
|
||||
- id: threat-new-entry
|
||||
title: "Threat of New Entry: {{threat_level}}"
|
||||
template: "{{analysis_and_implications}}"
|
||||
title: 'Threat of New Entry: {{threat_level}}'
|
||||
template: '{{analysis_and_implications}}'
|
||||
- id: threat-substitutes
|
||||
title: "Threat of Substitutes: {{threat_level}}"
|
||||
template: "{{analysis_and_implications}}"
|
||||
title: 'Threat of Substitutes: {{threat_level}}'
|
||||
template: '{{analysis_and_implications}}'
|
||||
- id: adoption-lifecycle
|
||||
title: Technology Adoption Lifecycle Stage
|
||||
instruction: |
|
||||
@@ -1524,7 +1524,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: opportunity
|
||||
title: "Opportunity {{opportunity_number}}: {{name}}"
|
||||
title: 'Opportunity {{opportunity_number}}: {{name}}'
|
||||
template: |
|
||||
- **Description:** {{what_is_the_opportunity}}
|
||||
- **Size/Potential:** {{quantified_potential}}
|
||||
@@ -1580,24 +1580,24 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/competitor-analysis.md
|
||||
title: "Competitive Analysis Report: {{project_product_name}}"
|
||||
title: 'Competitive Analysis Report: {{project_product_name}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
elicitation: advanced-elicitation
|
||||
custom_elicitation:
|
||||
title: "Competitive Analysis Elicitation Actions"
|
||||
title: 'Competitive Analysis Elicitation Actions'
|
||||
options:
|
||||
- "Deep dive on a specific competitor's strategy"
|
||||
- "Analyze competitive dynamics in a specific segment"
|
||||
- "War game competitive responses to your moves"
|
||||
- "Explore partnership vs. competition scenarios"
|
||||
- "Stress test differentiation claims"
|
||||
- "Analyze disruption potential (yours or theirs)"
|
||||
- "Compare to competition in adjacent markets"
|
||||
- "Generate win/loss analysis insights"
|
||||
- 'Analyze competitive dynamics in a specific segment'
|
||||
- 'War game competitive responses to your moves'
|
||||
- 'Explore partnership vs. competition scenarios'
|
||||
- 'Stress test differentiation claims'
|
||||
- 'Analyze disruption potential (yours or theirs)'
|
||||
- 'Compare to competition in adjacent markets'
|
||||
- 'Generate win/loss analysis insights'
|
||||
- "If only we had known about [competitor X's plan]..."
|
||||
- "Proceed to next section"
|
||||
- 'Proceed to next section'
|
||||
|
||||
sections:
|
||||
- id: executive-summary
|
||||
@@ -1664,7 +1664,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: competitor
|
||||
title: "{{competitor_name}} - Priority {{priority_level}}"
|
||||
title: '{{competitor_name}} - Priority {{priority_level}}'
|
||||
sections:
|
||||
- id: company-overview
|
||||
title: Company Overview
|
||||
@@ -1696,11 +1696,11 @@ sections:
|
||||
- id: strengths
|
||||
title: Strengths
|
||||
type: bullet-list
|
||||
template: "- {{strength}}"
|
||||
template: '- {{strength}}'
|
||||
- id: weaknesses
|
||||
title: Weaknesses
|
||||
type: bullet-list
|
||||
template: "- {{weakness}}"
|
||||
template: '- {{weakness}}'
|
||||
- id: market-position
|
||||
title: Market Position & Performance
|
||||
template: |
|
||||
@@ -1716,24 +1716,37 @@ sections:
|
||||
title: Feature Comparison Matrix
|
||||
instruction: Create a detailed comparison table of key features across competitors
|
||||
type: table
|
||||
columns: ["Feature Category", "{{your_company}}", "{{competitor_1}}", "{{competitor_2}}", "{{competitor_3}}"]
|
||||
columns:
|
||||
[
|
||||
'Feature Category',
|
||||
'{{your_company}}',
|
||||
'{{competitor_1}}',
|
||||
'{{competitor_2}}',
|
||||
'{{competitor_3}}',
|
||||
]
|
||||
rows:
|
||||
- category: "Core Functionality"
|
||||
- category: 'Core Functionality'
|
||||
items:
|
||||
- ["Feature A", "{{status}}", "{{status}}", "{{status}}", "{{status}}"]
|
||||
- ["Feature B", "{{status}}", "{{status}}", "{{status}}", "{{status}}"]
|
||||
- category: "User Experience"
|
||||
- ['Feature A', '{{status}}', '{{status}}', '{{status}}', '{{status}}']
|
||||
- ['Feature B', '{{status}}', '{{status}}', '{{status}}', '{{status}}']
|
||||
- category: 'User Experience'
|
||||
items:
|
||||
- ["Mobile App", "{{rating}}", "{{rating}}", "{{rating}}", "{{rating}}"]
|
||||
- ["Onboarding Time", "{{time}}", "{{time}}", "{{time}}", "{{time}}"]
|
||||
- category: "Integration & Ecosystem"
|
||||
- ['Mobile App', '{{rating}}', '{{rating}}', '{{rating}}', '{{rating}}']
|
||||
- ['Onboarding Time', '{{time}}', '{{time}}', '{{time}}', '{{time}}']
|
||||
- category: 'Integration & Ecosystem'
|
||||
items:
|
||||
- ["API Availability", "{{availability}}", "{{availability}}", "{{availability}}", "{{availability}}"]
|
||||
- ["Third-party Integrations", "{{number}}", "{{number}}", "{{number}}", "{{number}}"]
|
||||
- category: "Pricing & Plans"
|
||||
- [
|
||||
'API Availability',
|
||||
'{{availability}}',
|
||||
'{{availability}}',
|
||||
'{{availability}}',
|
||||
'{{availability}}',
|
||||
]
|
||||
- ['Third-party Integrations', '{{number}}', '{{number}}', '{{number}}', '{{number}}']
|
||||
- category: 'Pricing & Plans'
|
||||
items:
|
||||
- ["Starting Price", "{{price}}", "{{price}}", "{{price}}", "{{price}}"]
|
||||
- ["Free Tier", "{{yes_no}}", "{{yes_no}}", "{{yes_no}}", "{{yes_no}}"]
|
||||
- ['Starting Price', '{{price}}', '{{price}}', '{{price}}', '{{price}}']
|
||||
- ['Free Tier', '{{yes_no}}', '{{yes_no}}', '{{yes_no}}', '{{yes_no}}']
|
||||
- id: swot-comparison
|
||||
title: SWOT Comparison
|
||||
instruction: Create SWOT analysis for your solution vs. top competitors
|
||||
@@ -1746,7 +1759,7 @@ sections:
|
||||
- **Opportunities:** {{opportunities}}
|
||||
- **Threats:** {{threats}}
|
||||
- id: vs-competitor
|
||||
title: "vs. {{main_competitor}}"
|
||||
title: 'vs. {{main_competitor}}'
|
||||
template: |
|
||||
- **Competitive Advantages:** {{your_advantages}}
|
||||
- **Competitive Disadvantages:** {{their_advantages}}
|
||||
@@ -1876,7 +1889,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/brainstorming-session-results.md
|
||||
title: "Brainstorming Session Results"
|
||||
title: 'Brainstorming Session Results'
|
||||
|
||||
workflow:
|
||||
mode: non-interactive
|
||||
@@ -1901,38 +1914,38 @@ sections:
|
||||
|
||||
**Total Ideas Generated:** {{total_ideas}}
|
||||
- id: key-themes
|
||||
title: "Key Themes Identified:"
|
||||
title: 'Key Themes Identified:'
|
||||
type: bullet-list
|
||||
template: "- {{theme}}"
|
||||
template: '- {{theme}}'
|
||||
|
||||
- id: technique-sessions
|
||||
title: Technique Sessions
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: technique
|
||||
title: "{{technique_name}} - {{duration}}"
|
||||
title: '{{technique_name}} - {{duration}}'
|
||||
sections:
|
||||
- id: description
|
||||
template: "**Description:** {{technique_description}}"
|
||||
template: '**Description:** {{technique_description}}'
|
||||
- id: ideas-generated
|
||||
title: "Ideas Generated:"
|
||||
title: 'Ideas Generated:'
|
||||
type: numbered-list
|
||||
template: "{{idea}}"
|
||||
template: '{{idea}}'
|
||||
- id: insights
|
||||
title: "Insights Discovered:"
|
||||
title: 'Insights Discovered:'
|
||||
type: bullet-list
|
||||
template: "- {{insight}}"
|
||||
template: '- {{insight}}'
|
||||
- id: connections
|
||||
title: "Notable Connections:"
|
||||
title: 'Notable Connections:'
|
||||
type: bullet-list
|
||||
template: "- {{connection}}"
|
||||
template: '- {{connection}}'
|
||||
|
||||
- id: idea-categorization
|
||||
title: Idea Categorization
|
||||
sections:
|
||||
- id: immediate-opportunities
|
||||
title: Immediate Opportunities
|
||||
content: "*Ideas ready to implement now*"
|
||||
content: '*Ideas ready to implement now*'
|
||||
repeatable: true
|
||||
type: numbered-list
|
||||
template: |
|
||||
@@ -1942,7 +1955,7 @@ sections:
|
||||
- Resources needed: {{requirements}}
|
||||
- id: future-innovations
|
||||
title: Future Innovations
|
||||
content: "*Ideas requiring development/research*"
|
||||
content: '*Ideas requiring development/research*'
|
||||
repeatable: true
|
||||
type: numbered-list
|
||||
template: |
|
||||
@@ -1952,7 +1965,7 @@ sections:
|
||||
- Timeline estimate: {{timeline}}
|
||||
- id: moonshots
|
||||
title: Moonshots
|
||||
content: "*Ambitious, transformative concepts*"
|
||||
content: '*Ambitious, transformative concepts*'
|
||||
repeatable: true
|
||||
type: numbered-list
|
||||
template: |
|
||||
@@ -1962,9 +1975,9 @@ sections:
|
||||
- Challenges to overcome: {{challenges}}
|
||||
- id: insights-learnings
|
||||
title: Insights & Learnings
|
||||
content: "*Key realizations from the session*"
|
||||
content: '*Key realizations from the session*'
|
||||
type: bullet-list
|
||||
template: "- {{insight}}: {{description_and_implications}}"
|
||||
template: '- {{insight}}: {{description_and_implications}}'
|
||||
|
||||
- id: action-planning
|
||||
title: Action Planning
|
||||
@@ -1973,21 +1986,21 @@ sections:
|
||||
title: Top 3 Priority Ideas
|
||||
sections:
|
||||
- id: priority-1
|
||||
title: "#1 Priority: {{idea_name}}"
|
||||
title: '#1 Priority: {{idea_name}}'
|
||||
template: |
|
||||
- Rationale: {{rationale}}
|
||||
- Next steps: {{next_steps}}
|
||||
- Resources needed: {{resources}}
|
||||
- Timeline: {{timeline}}
|
||||
- id: priority-2
|
||||
title: "#2 Priority: {{idea_name}}"
|
||||
title: '#2 Priority: {{idea_name}}'
|
||||
template: |
|
||||
- Rationale: {{rationale}}
|
||||
- Next steps: {{next_steps}}
|
||||
- Resources needed: {{resources}}
|
||||
- Timeline: {{timeline}}
|
||||
- id: priority-3
|
||||
title: "#3 Priority: {{idea_name}}"
|
||||
title: '#3 Priority: {{idea_name}}'
|
||||
template: |
|
||||
- Rationale: {{rationale}}
|
||||
- Next steps: {{next_steps}}
|
||||
@@ -2000,19 +2013,19 @@ sections:
|
||||
- id: what-worked
|
||||
title: What Worked Well
|
||||
type: bullet-list
|
||||
template: "- {{aspect}}"
|
||||
template: '- {{aspect}}'
|
||||
- id: areas-exploration
|
||||
title: Areas for Further Exploration
|
||||
type: bullet-list
|
||||
template: "- {{area}}: {{reason}}"
|
||||
template: '- {{area}}: {{reason}}'
|
||||
- id: recommended-techniques
|
||||
title: Recommended Follow-up Techniques
|
||||
type: bullet-list
|
||||
template: "- {{technique}}: {{reason}}"
|
||||
template: '- {{technique}}: {{reason}}'
|
||||
- id: questions-emerged
|
||||
title: Questions That Emerged
|
||||
type: bullet-list
|
||||
template: "- {{question}}"
|
||||
template: '- {{question}}'
|
||||
- id: next-session
|
||||
title: Next Session Planning
|
||||
template: |
|
||||
@@ -2328,7 +2341,7 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
|
||||
|
||||
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Trae**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Roo Code**: Select mode from mode selector (e.g., `bmad-master`)
|
||||
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select **Agent** from the chat mode selector.
|
||||
|
||||
276
dist/agents/architect.txt
vendored
276
dist/agents/architect.txt
vendored
@@ -933,7 +933,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/architecture.md
|
||||
title: "{{project_name}} Architecture Document"
|
||||
title: '{{project_name}} Architecture Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1044,11 +1044,11 @@ sections:
|
||||
- Code organization patterns (Dependency Injection, Repository, Module, Factory)
|
||||
- Data patterns (Event Sourcing, Saga, Database per Service)
|
||||
- Communication patterns (REST, GraphQL, Message Queue, Pub/Sub)
|
||||
template: "- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}"
|
||||
template: '- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}'
|
||||
examples:
|
||||
- "**Serverless Architecture:** Using AWS Lambda for compute - _Rationale:_ Aligns with PRD requirement for cost optimization and automatic scaling"
|
||||
- "**Repository Pattern:** Abstract data access logic - _Rationale:_ Enables testing and future database migration flexibility"
|
||||
- "**Event-Driven Communication:** Using SNS/SQS for service decoupling - _Rationale:_ Supports async processing and system resilience"
|
||||
- '**Serverless Architecture:** Using AWS Lambda for compute - _Rationale:_ Aligns with PRD requirement for cost optimization and automatic scaling'
|
||||
- '**Repository Pattern:** Abstract data access logic - _Rationale:_ Enables testing and future database migration flexibility'
|
||||
- '**Event-Driven Communication:** Using SNS/SQS for service decoupling - _Rationale:_ Supports async processing and system resilience'
|
||||
|
||||
- id: tech-stack
|
||||
title: Tech Stack
|
||||
@@ -1086,9 +1086,9 @@ sections:
|
||||
columns: [Category, Technology, Version, Purpose, Rationale]
|
||||
instruction: Populate the technology stack table with all relevant technologies
|
||||
examples:
|
||||
- "| **Language** | TypeScript | 5.3.3 | Primary development language | Strong typing, excellent tooling, team expertise |"
|
||||
- "| **Runtime** | Node.js | 20.11.0 | JavaScript runtime | LTS version, stable performance, wide ecosystem |"
|
||||
- "| **Framework** | NestJS | 10.3.2 | Backend framework | Enterprise-ready, good DI, matches team patterns |"
|
||||
- '| **Language** | TypeScript | 5.3.3 | Primary development language | Strong typing, excellent tooling, team expertise |'
|
||||
- '| **Runtime** | Node.js | 20.11.0 | JavaScript runtime | LTS version, stable performance, wide ecosystem |'
|
||||
- '| **Framework** | NestJS | 10.3.2 | Backend framework | Enterprise-ready, good DI, matches team patterns |'
|
||||
|
||||
- id: data-models
|
||||
title: Data Models
|
||||
@@ -1106,7 +1106,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: model
|
||||
title: "{{model_name}}"
|
||||
title: '{{model_name}}'
|
||||
template: |
|
||||
**Purpose:** {{model_purpose}}
|
||||
|
||||
@@ -1137,7 +1137,7 @@ sections:
|
||||
sections:
|
||||
- id: component-list
|
||||
repeatable: true
|
||||
title: "{{component_name}}"
|
||||
title: '{{component_name}}'
|
||||
template: |
|
||||
**Responsibility:** {{component_description}}
|
||||
|
||||
@@ -1175,7 +1175,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: api
|
||||
title: "{{api_name}} API"
|
||||
title: '{{api_name}} API'
|
||||
template: |
|
||||
- **Purpose:** {{api_purpose}}
|
||||
- **Documentation:** {{api_docs_url}}
|
||||
@@ -1300,12 +1300,12 @@ sections:
|
||||
- id: environments
|
||||
title: Environments
|
||||
repeatable: true
|
||||
template: "- **{{env_name}}:** {{env_purpose}} - {{env_details}}"
|
||||
template: '- **{{env_name}}:** {{env_purpose}} - {{env_details}}'
|
||||
- id: promotion-flow
|
||||
title: Environment Promotion Flow
|
||||
type: code
|
||||
language: text
|
||||
template: "{{promotion_flow_diagram}}"
|
||||
template: '{{promotion_flow_diagram}}'
|
||||
- id: rollback-strategy
|
||||
title: Rollback Strategy
|
||||
template: |
|
||||
@@ -1401,16 +1401,16 @@ sections:
|
||||
|
||||
Avoid obvious rules like "use SOLID principles" or "write clean code"
|
||||
repeatable: true
|
||||
template: "- **{{rule_name}}:** {{rule_description}}"
|
||||
template: '- **{{rule_name}}:** {{rule_description}}'
|
||||
- id: language-specifics
|
||||
title: Language-Specific Guidelines
|
||||
condition: Critical language-specific rules needed
|
||||
instruction: Add ONLY if critical for preventing AI mistakes. Most teams don't need this section.
|
||||
sections:
|
||||
- id: language-rules
|
||||
title: "{{language_name}} Specifics"
|
||||
title: '{{language_name}} Specifics'
|
||||
repeatable: true
|
||||
template: "- **{{rule_topic}}:** {{rule_detail}}"
|
||||
template: '- **{{rule_topic}}:** {{rule_detail}}'
|
||||
|
||||
- id: test-strategy
|
||||
title: Test Strategy and Standards
|
||||
@@ -1458,9 +1458,9 @@ sections:
|
||||
- **Test Infrastructure:**
|
||||
- **{{dependency_name}}:** {{test_approach}} ({{test_tool}})
|
||||
examples:
|
||||
- "**Database:** In-memory H2 for unit tests, Testcontainers PostgreSQL for integration"
|
||||
- "**Message Queue:** Embedded Kafka for tests"
|
||||
- "**External APIs:** WireMock for stubbing"
|
||||
- '**Database:** In-memory H2 for unit tests, Testcontainers PostgreSQL for integration'
|
||||
- '**Message Queue:** Embedded Kafka for tests'
|
||||
- '**External APIs:** WireMock for stubbing'
|
||||
- id: e2e-tests
|
||||
title: End-to-End Tests
|
||||
template: |
|
||||
@@ -1586,7 +1586,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/ui-architecture.md
|
||||
title: "{{project_name}} Frontend Architecture Document"
|
||||
title: '{{project_name}} Frontend Architecture Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1654,17 +1654,29 @@ sections:
|
||||
columns: [Category, Technology, Version, Purpose, Rationale]
|
||||
instruction: Fill in appropriate technology choices based on the selected framework and project requirements.
|
||||
rows:
|
||||
- ["Framework", "{{framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["UI Library", "{{ui_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["State Management", "{{state_management}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Routing", "{{routing_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Build Tool", "{{build_tool}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Styling", "{{styling_solution}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Testing", "{{test_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Component Library", "{{component_lib}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Form Handling", "{{form_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Animation", "{{animation_lib}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Dev Tools", "{{dev_tools}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ['Framework', '{{framework}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['UI Library', '{{ui_library}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- [
|
||||
'State Management',
|
||||
'{{state_management}}',
|
||||
'{{version}}',
|
||||
'{{purpose}}',
|
||||
'{{why_chosen}}',
|
||||
]
|
||||
- ['Routing', '{{routing_library}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Build Tool', '{{build_tool}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Styling', '{{styling_solution}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Testing', '{{test_framework}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- [
|
||||
'Component Library',
|
||||
'{{component_lib}}',
|
||||
'{{version}}',
|
||||
'{{purpose}}',
|
||||
'{{why_chosen}}',
|
||||
]
|
||||
- ['Form Handling', '{{form_library}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Animation', '{{animation_lib}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Dev Tools', '{{dev_tools}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
|
||||
- id: project-structure
|
||||
title: Project Structure
|
||||
@@ -1758,12 +1770,12 @@ sections:
|
||||
title: Testing Best Practices
|
||||
type: numbered-list
|
||||
items:
|
||||
- "**Unit Tests**: Test individual components in isolation"
|
||||
- "**Integration Tests**: Test component interactions"
|
||||
- "**E2E Tests**: Test critical user flows (using Cypress/Playwright)"
|
||||
- "**Coverage Goals**: Aim for 80% code coverage"
|
||||
- "**Test Structure**: Arrange-Act-Assert pattern"
|
||||
- "**Mock External Dependencies**: API calls, routing, state management"
|
||||
- '**Unit Tests**: Test individual components in isolation'
|
||||
- '**Integration Tests**: Test component interactions'
|
||||
- '**E2E Tests**: Test critical user flows (using Cypress/Playwright)'
|
||||
- '**Coverage Goals**: Aim for 80% code coverage'
|
||||
- '**Test Structure**: Arrange-Act-Assert pattern'
|
||||
- '**Mock External Dependencies**: API calls, routing, state management'
|
||||
|
||||
- id: environment-configuration
|
||||
title: Environment Configuration
|
||||
@@ -1795,7 +1807,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/architecture.md
|
||||
title: "{{project_name}} Fullstack Architecture Document"
|
||||
title: '{{project_name}} Fullstack Architecture Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1916,12 +1928,12 @@ sections:
|
||||
|
||||
For each pattern, provide recommendation and rationale.
|
||||
repeatable: true
|
||||
template: "- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}"
|
||||
template: '- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}'
|
||||
examples:
|
||||
- "**Jamstack Architecture:** Static site generation with serverless APIs - _Rationale:_ Optimal performance and scalability for content-heavy applications"
|
||||
- "**Component-Based UI:** Reusable React components with TypeScript - _Rationale:_ Maintainability and type safety across large codebases"
|
||||
- "**Repository Pattern:** Abstract data access logic - _Rationale:_ Enables testing and future database migration flexibility"
|
||||
- "**API Gateway Pattern:** Single entry point for all API calls - _Rationale:_ Centralized auth, rate limiting, and monitoring"
|
||||
- '**Jamstack Architecture:** Static site generation with serverless APIs - _Rationale:_ Optimal performance and scalability for content-heavy applications'
|
||||
- '**Component-Based UI:** Reusable React components with TypeScript - _Rationale:_ Maintainability and type safety across large codebases'
|
||||
- '**Repository Pattern:** Abstract data access logic - _Rationale:_ Enables testing and future database migration flexibility'
|
||||
- '**API Gateway Pattern:** Single entry point for all API calls - _Rationale:_ Centralized auth, rate limiting, and monitoring'
|
||||
|
||||
- id: tech-stack
|
||||
title: Tech Stack
|
||||
@@ -1945,27 +1957,45 @@ sections:
|
||||
type: table
|
||||
columns: [Category, Technology, Version, Purpose, Rationale]
|
||||
rows:
|
||||
- ["Frontend Language", "{{fe_language}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Frontend Framework", "{{fe_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["UI Component Library", "{{ui_library}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["State Management", "{{state_mgmt}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Backend Language", "{{be_language}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Backend Framework", "{{be_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["API Style", "{{api_style}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Database", "{{database}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Cache", "{{cache}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["File Storage", "{{storage}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Authentication", "{{auth}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Frontend Testing", "{{fe_test}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Backend Testing", "{{be_test}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["E2E Testing", "{{e2e_test}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Build Tool", "{{build_tool}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Bundler", "{{bundler}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["IaC Tool", "{{iac_tool}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["CI/CD", "{{cicd}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Monitoring", "{{monitoring}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["Logging", "{{logging}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ["CSS Framework", "{{css_framework}}", "{{version}}", "{{purpose}}", "{{why_chosen}}"]
|
||||
- ['Frontend Language', '{{fe_language}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- [
|
||||
'Frontend Framework',
|
||||
'{{fe_framework}}',
|
||||
'{{version}}',
|
||||
'{{purpose}}',
|
||||
'{{why_chosen}}',
|
||||
]
|
||||
- [
|
||||
'UI Component Library',
|
||||
'{{ui_library}}',
|
||||
'{{version}}',
|
||||
'{{purpose}}',
|
||||
'{{why_chosen}}',
|
||||
]
|
||||
- ['State Management', '{{state_mgmt}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Backend Language', '{{be_language}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- [
|
||||
'Backend Framework',
|
||||
'{{be_framework}}',
|
||||
'{{version}}',
|
||||
'{{purpose}}',
|
||||
'{{why_chosen}}',
|
||||
]
|
||||
- ['API Style', '{{api_style}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Database', '{{database}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Cache', '{{cache}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['File Storage', '{{storage}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Authentication', '{{auth}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Frontend Testing', '{{fe_test}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Backend Testing', '{{be_test}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['E2E Testing', '{{e2e_test}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Build Tool', '{{build_tool}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Bundler', '{{bundler}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['IaC Tool', '{{iac_tool}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['CI/CD', '{{cicd}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Monitoring', '{{monitoring}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['Logging', '{{logging}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
- ['CSS Framework', '{{css_framework}}', '{{version}}', '{{purpose}}', '{{why_chosen}}']
|
||||
|
||||
- id: data-models
|
||||
title: Data Models
|
||||
@@ -1984,7 +2014,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: model
|
||||
title: "{{model_name}}"
|
||||
title: '{{model_name}}'
|
||||
template: |
|
||||
**Purpose:** {{model_purpose}}
|
||||
|
||||
@@ -1996,11 +2026,11 @@ sections:
|
||||
title: TypeScript Interface
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{model_interface}}"
|
||||
template: '{{model_interface}}'
|
||||
- id: relationships
|
||||
title: Relationships
|
||||
type: bullet-list
|
||||
template: "- {{relationship}}"
|
||||
template: '- {{relationship}}'
|
||||
|
||||
- id: api-spec
|
||||
title: API Specification
|
||||
@@ -2037,13 +2067,13 @@ sections:
|
||||
condition: API style is GraphQL
|
||||
type: code
|
||||
language: graphql
|
||||
template: "{{graphql_schema}}"
|
||||
template: '{{graphql_schema}}'
|
||||
- id: trpc-api
|
||||
title: tRPC Router Definitions
|
||||
condition: API style is tRPC
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{trpc_routers}}"
|
||||
template: '{{trpc_routers}}'
|
||||
|
||||
- id: components
|
||||
title: Components
|
||||
@@ -2064,7 +2094,7 @@ sections:
|
||||
sections:
|
||||
- id: component-list
|
||||
repeatable: true
|
||||
title: "{{component_name}}"
|
||||
title: '{{component_name}}'
|
||||
template: |
|
||||
**Responsibility:** {{component_description}}
|
||||
|
||||
@@ -2102,7 +2132,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: api
|
||||
title: "{{api_name}} API"
|
||||
title: '{{api_name}} API'
|
||||
template: |
|
||||
- **Purpose:** {{api_purpose}}
|
||||
- **Documentation:** {{api_docs_url}}
|
||||
@@ -2159,12 +2189,12 @@ sections:
|
||||
title: Component Organization
|
||||
type: code
|
||||
language: text
|
||||
template: "{{component_structure}}"
|
||||
template: '{{component_structure}}'
|
||||
- id: component-template
|
||||
title: Component Template
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{component_template}}"
|
||||
template: '{{component_template}}'
|
||||
- id: state-management
|
||||
title: State Management Architecture
|
||||
instruction: Detail state management approach based on chosen solution.
|
||||
@@ -2173,11 +2203,11 @@ sections:
|
||||
title: State Structure
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{state_structure}}"
|
||||
template: '{{state_structure}}'
|
||||
- id: state-patterns
|
||||
title: State Management Patterns
|
||||
type: bullet-list
|
||||
template: "- {{pattern}}"
|
||||
template: '- {{pattern}}'
|
||||
- id: routing-architecture
|
||||
title: Routing Architecture
|
||||
instruction: Define routing structure based on framework choice.
|
||||
@@ -2186,12 +2216,12 @@ sections:
|
||||
title: Route Organization
|
||||
type: code
|
||||
language: text
|
||||
template: "{{route_structure}}"
|
||||
template: '{{route_structure}}'
|
||||
- id: protected-routes
|
||||
title: Protected Route Pattern
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{protected_route_example}}"
|
||||
template: '{{protected_route_example}}'
|
||||
- id: frontend-services
|
||||
title: Frontend Services Layer
|
||||
instruction: Define how frontend communicates with backend.
|
||||
@@ -2200,12 +2230,12 @@ sections:
|
||||
title: API Client Setup
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{api_client_setup}}"
|
||||
template: '{{api_client_setup}}'
|
||||
- id: service-example
|
||||
title: Service Example
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{service_example}}"
|
||||
template: '{{service_example}}'
|
||||
|
||||
- id: backend-architecture
|
||||
title: Backend Architecture
|
||||
@@ -2223,12 +2253,12 @@ sections:
|
||||
title: Function Organization
|
||||
type: code
|
||||
language: text
|
||||
template: "{{function_structure}}"
|
||||
template: '{{function_structure}}'
|
||||
- id: function-template
|
||||
title: Function Template
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{function_template}}"
|
||||
template: '{{function_template}}'
|
||||
- id: traditional-server
|
||||
condition: Traditional server architecture chosen
|
||||
sections:
|
||||
@@ -2236,12 +2266,12 @@ sections:
|
||||
title: Controller/Route Organization
|
||||
type: code
|
||||
language: text
|
||||
template: "{{controller_structure}}"
|
||||
template: '{{controller_structure}}'
|
||||
- id: controller-template
|
||||
title: Controller Template
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{controller_template}}"
|
||||
template: '{{controller_template}}'
|
||||
- id: database-architecture
|
||||
title: Database Architecture
|
||||
instruction: Define database schema and access patterns.
|
||||
@@ -2250,12 +2280,12 @@ sections:
|
||||
title: Schema Design
|
||||
type: code
|
||||
language: sql
|
||||
template: "{{database_schema}}"
|
||||
template: '{{database_schema}}'
|
||||
- id: data-access-layer
|
||||
title: Data Access Layer
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{repository_pattern}}"
|
||||
template: '{{repository_pattern}}'
|
||||
- id: auth-architecture
|
||||
title: Authentication and Authorization
|
||||
instruction: Define auth implementation details.
|
||||
@@ -2264,12 +2294,12 @@ sections:
|
||||
title: Auth Flow
|
||||
type: mermaid
|
||||
mermaid_type: sequence
|
||||
template: "{{auth_flow_diagram}}"
|
||||
template: '{{auth_flow_diagram}}'
|
||||
- id: auth-middleware
|
||||
title: Middleware/Guards
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{auth_middleware}}"
|
||||
template: '{{auth_middleware}}'
|
||||
|
||||
- id: unified-project-structure
|
||||
title: Unified Project Structure
|
||||
@@ -2345,12 +2375,12 @@ sections:
|
||||
title: Prerequisites
|
||||
type: code
|
||||
language: bash
|
||||
template: "{{prerequisites_commands}}"
|
||||
template: '{{prerequisites_commands}}'
|
||||
- id: initial-setup
|
||||
title: Initial Setup
|
||||
type: code
|
||||
language: bash
|
||||
template: "{{setup_commands}}"
|
||||
template: '{{setup_commands}}'
|
||||
- id: dev-commands
|
||||
title: Development Commands
|
||||
type: code
|
||||
@@ -2406,15 +2436,15 @@ sections:
|
||||
title: CI/CD Pipeline
|
||||
type: code
|
||||
language: yaml
|
||||
template: "{{cicd_pipeline_config}}"
|
||||
template: '{{cicd_pipeline_config}}'
|
||||
- id: environments
|
||||
title: Environments
|
||||
type: table
|
||||
columns: [Environment, Frontend URL, Backend URL, Purpose]
|
||||
rows:
|
||||
- ["Development", "{{dev_fe_url}}", "{{dev_be_url}}", "Local development"]
|
||||
- ["Staging", "{{staging_fe_url}}", "{{staging_be_url}}", "Pre-production testing"]
|
||||
- ["Production", "{{prod_fe_url}}", "{{prod_be_url}}", "Live environment"]
|
||||
- ['Development', '{{dev_fe_url}}', '{{dev_be_url}}', 'Local development']
|
||||
- ['Staging', '{{staging_fe_url}}', '{{staging_be_url}}', 'Pre-production testing']
|
||||
- ['Production', '{{prod_fe_url}}', '{{prod_be_url}}', 'Live environment']
|
||||
|
||||
- id: security-performance
|
||||
title: Security and Performance
|
||||
@@ -2473,17 +2503,17 @@ sections:
|
||||
title: Frontend Tests
|
||||
type: code
|
||||
language: text
|
||||
template: "{{frontend_test_structure}}"
|
||||
template: '{{frontend_test_structure}}'
|
||||
- id: backend-tests
|
||||
title: Backend Tests
|
||||
type: code
|
||||
language: text
|
||||
template: "{{backend_test_structure}}"
|
||||
template: '{{backend_test_structure}}'
|
||||
- id: e2e-tests
|
||||
title: E2E Tests
|
||||
type: code
|
||||
language: text
|
||||
template: "{{e2e_test_structure}}"
|
||||
template: '{{e2e_test_structure}}'
|
||||
- id: test-examples
|
||||
title: Test Examples
|
||||
sections:
|
||||
@@ -2491,17 +2521,17 @@ sections:
|
||||
title: Frontend Component Test
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{frontend_test_example}}"
|
||||
template: '{{frontend_test_example}}'
|
||||
- id: backend-test
|
||||
title: Backend API Test
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{backend_test_example}}"
|
||||
template: '{{backend_test_example}}'
|
||||
- id: e2e-test
|
||||
title: E2E Test
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{e2e_test_example}}"
|
||||
template: '{{e2e_test_example}}'
|
||||
|
||||
- id: coding-standards
|
||||
title: Coding Standards
|
||||
@@ -2511,22 +2541,22 @@ sections:
|
||||
- id: critical-rules
|
||||
title: Critical Fullstack Rules
|
||||
repeatable: true
|
||||
template: "- **{{rule_name}}:** {{rule_description}}"
|
||||
template: '- **{{rule_name}}:** {{rule_description}}'
|
||||
examples:
|
||||
- "**Type Sharing:** Always define types in packages/shared and import from there"
|
||||
- "**API Calls:** Never make direct HTTP calls - use the service layer"
|
||||
- "**Environment Variables:** Access only through config objects, never process.env directly"
|
||||
- "**Error Handling:** All API routes must use the standard error handler"
|
||||
- "**State Updates:** Never mutate state directly - use proper state management patterns"
|
||||
- '**Type Sharing:** Always define types in packages/shared and import from there'
|
||||
- '**API Calls:** Never make direct HTTP calls - use the service layer'
|
||||
- '**Environment Variables:** Access only through config objects, never process.env directly'
|
||||
- '**Error Handling:** All API routes must use the standard error handler'
|
||||
- '**State Updates:** Never mutate state directly - use proper state management patterns'
|
||||
- id: naming-conventions
|
||||
title: Naming Conventions
|
||||
type: table
|
||||
columns: [Element, Frontend, Backend, Example]
|
||||
rows:
|
||||
- ["Components", "PascalCase", "-", "`UserProfile.tsx`"]
|
||||
- ["Hooks", "camelCase with 'use'", "-", "`useAuth.ts`"]
|
||||
- ["API Routes", "-", "kebab-case", "`/api/user-profile`"]
|
||||
- ["Database Tables", "-", "snake_case", "`user_profiles`"]
|
||||
- ['Components', 'PascalCase', '-', '`UserProfile.tsx`']
|
||||
- ['Hooks', "camelCase with 'use'", '-', '`useAuth.ts`']
|
||||
- ['API Routes', '-', 'kebab-case', '`/api/user-profile`']
|
||||
- ['Database Tables', '-', 'snake_case', '`user_profiles`']
|
||||
|
||||
- id: error-handling
|
||||
title: Error Handling Strategy
|
||||
@@ -2537,7 +2567,7 @@ sections:
|
||||
title: Error Flow
|
||||
type: mermaid
|
||||
mermaid_type: sequence
|
||||
template: "{{error_flow_diagram}}"
|
||||
template: '{{error_flow_diagram}}'
|
||||
- id: error-format
|
||||
title: Error Response Format
|
||||
type: code
|
||||
@@ -2556,12 +2586,12 @@ sections:
|
||||
title: Frontend Error Handling
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{frontend_error_handler}}"
|
||||
template: '{{frontend_error_handler}}'
|
||||
- id: backend-error-handling
|
||||
title: Backend Error Handling
|
||||
type: code
|
||||
language: typescript
|
||||
template: "{{backend_error_handler}}"
|
||||
template: '{{backend_error_handler}}'
|
||||
|
||||
- id: monitoring
|
||||
title: Monitoring and Observability
|
||||
@@ -2603,7 +2633,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/architecture.md
|
||||
title: "{{project_name}} Brownfield Enhancement Architecture"
|
||||
title: '{{project_name}} Brownfield Enhancement Architecture'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -2661,11 +2691,11 @@ sections:
|
||||
- id: available-docs
|
||||
title: Available Documentation
|
||||
type: bullet-list
|
||||
template: "- {{existing_docs_summary}}"
|
||||
template: '- {{existing_docs_summary}}'
|
||||
- id: constraints
|
||||
title: Identified Constraints
|
||||
type: bullet-list
|
||||
template: "- {{constraint}}"
|
||||
template: '- {{constraint}}'
|
||||
- id: changelog
|
||||
title: Change Log
|
||||
type: table
|
||||
@@ -2745,7 +2775,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: model
|
||||
title: "{{model_name}}"
|
||||
title: '{{model_name}}'
|
||||
template: |
|
||||
**Purpose:** {{model_purpose}}
|
||||
**Integration:** {{integration_with_existing}}
|
||||
@@ -2788,7 +2818,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: component
|
||||
title: "{{component_name}}"
|
||||
title: '{{component_name}}'
|
||||
template: |
|
||||
**Responsibility:** {{component_description}}
|
||||
**Integration Points:** {{integration_points}}
|
||||
@@ -2831,7 +2861,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: endpoint
|
||||
title: "{{endpoint_name}}"
|
||||
title: '{{endpoint_name}}'
|
||||
template: |
|
||||
- **Method:** {{http_method}}
|
||||
- **Endpoint:** {{endpoint_path}}
|
||||
@@ -2842,12 +2872,12 @@ sections:
|
||||
title: Request
|
||||
type: code
|
||||
language: json
|
||||
template: "{{request_schema}}"
|
||||
template: '{{request_schema}}'
|
||||
- id: response
|
||||
title: Response
|
||||
type: code
|
||||
language: json
|
||||
template: "{{response_schema}}"
|
||||
template: '{{response_schema}}'
|
||||
|
||||
- id: external-api-integration
|
||||
title: External API Integration
|
||||
@@ -2856,7 +2886,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: external-api
|
||||
title: "{{api_name}} API"
|
||||
title: '{{api_name}} API'
|
||||
template: |
|
||||
- **Purpose:** {{api_purpose}}
|
||||
- **Documentation:** {{api_docs_url}}
|
||||
@@ -2885,7 +2915,7 @@ sections:
|
||||
type: code
|
||||
language: plaintext
|
||||
instruction: Document relevant parts of current structure
|
||||
template: "{{existing_structure_relevant_parts}}"
|
||||
template: '{{existing_structure_relevant_parts}}'
|
||||
- id: new-file-organization
|
||||
title: New File Organization
|
||||
type: code
|
||||
@@ -2960,7 +2990,7 @@ sections:
|
||||
title: Enhancement-Specific Standards
|
||||
condition: New patterns needed for enhancement
|
||||
repeatable: true
|
||||
template: "- **{{standard_name}}:** {{standard_description}}"
|
||||
template: '- **{{standard_name}}:** {{standard_description}}'
|
||||
- id: integration-rules
|
||||
title: Critical Integration Rules
|
||||
template: |
|
||||
|
||||
663
dist/agents/bmad-master.txt
vendored
663
dist/agents/bmad-master.txt
vendored
File diff suppressed because it is too large
Load Diff
2
dist/agents/bmad-orchestrator.txt
vendored
2
dist/agents/bmad-orchestrator.txt
vendored
@@ -775,7 +775,7 @@ You are the "Vibe CEO" - thinking like a CEO with unlimited resources and a sing
|
||||
|
||||
- **Claude Code**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Cursor**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Windsurf**: `/agent-name` (e.g., `/bmad-master`)
|
||||
- **Trae**: `@agent-name` (e.g., `@bmad-master`)
|
||||
- **Roo Code**: Select mode from mode selector (e.g., `bmad-master`)
|
||||
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select **Agent** from the chat mode selector.
|
||||
|
||||
80
dist/agents/pm.txt
vendored
80
dist/agents/pm.txt
vendored
@@ -1159,7 +1159,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/prd.md
|
||||
title: "{{project_name}} Product Requirements Document (PRD)"
|
||||
title: '{{project_name}} Product Requirements Document (PRD)'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1196,14 +1196,14 @@ sections:
|
||||
prefix: FR
|
||||
instruction: Each Requirement will be a bullet markdown and an identifier sequence starting with FR
|
||||
examples:
|
||||
- "FR6: The Todo List uses AI to detect and warn against potentially duplicate todo items that are worded differently."
|
||||
- 'FR6: The Todo List uses AI to detect and warn against potentially duplicate todo items that are worded differently.'
|
||||
- id: non-functional
|
||||
title: Non Functional
|
||||
type: numbered-list
|
||||
prefix: NFR
|
||||
instruction: Each Requirement will be a bullet markdown and an identifier sequence starting with NFR
|
||||
examples:
|
||||
- "NFR1: AWS service usage must aim to stay within free-tier limits where feasible."
|
||||
- 'NFR1: AWS service usage must aim to stay within free-tier limits where feasible.'
|
||||
|
||||
- id: ui-goals
|
||||
title: User Interface Design Goals
|
||||
@@ -1229,24 +1229,24 @@ sections:
|
||||
title: Core Screens and Views
|
||||
instruction: From a product perspective, what are the most critical screens or views necessary to deliver the the PRD values and goals? This is meant to be Conceptual High Level to Drive Rough Epic or User Stories
|
||||
examples:
|
||||
- "Login Screen"
|
||||
- "Main Dashboard"
|
||||
- "Item Detail Page"
|
||||
- "Settings Page"
|
||||
- 'Login Screen'
|
||||
- 'Main Dashboard'
|
||||
- 'Item Detail Page'
|
||||
- 'Settings Page'
|
||||
- id: accessibility
|
||||
title: "Accessibility: {None|WCAG AA|WCAG AAA|Custom Requirements}"
|
||||
title: 'Accessibility: {None|WCAG AA|WCAG AAA|Custom Requirements}'
|
||||
- id: branding
|
||||
title: Branding
|
||||
instruction: Any known branding elements or style guides that must be incorporated?
|
||||
examples:
|
||||
- "Replicate the look and feel of early 1900s black and white cinema, including animated effects replicating film damage or projector glitches during page or state transitions."
|
||||
- "Attached is the full color pallet and tokens for our corporate branding."
|
||||
- 'Replicate the look and feel of early 1900s black and white cinema, including animated effects replicating film damage or projector glitches during page or state transitions.'
|
||||
- 'Attached is the full color pallet and tokens for our corporate branding.'
|
||||
- id: target-platforms
|
||||
title: "Target Device and Platforms: {Web Responsive|Mobile Only|Desktop Only|Cross-Platform}"
|
||||
title: 'Target Device and Platforms: {Web Responsive|Mobile Only|Desktop Only|Cross-Platform}'
|
||||
examples:
|
||||
- "Web Responsive, and all mobile platforms"
|
||||
- "iPhone Only"
|
||||
- "ASCII Windows Desktop"
|
||||
- 'Web Responsive, and all mobile platforms'
|
||||
- 'iPhone Only'
|
||||
- 'ASCII Windows Desktop'
|
||||
|
||||
- id: technical-assumptions
|
||||
title: Technical Assumptions
|
||||
@@ -1265,13 +1265,13 @@ sections:
|
||||
testing: [Unit Only, Unit + Integration, Full Testing Pyramid]
|
||||
sections:
|
||||
- id: repository-structure
|
||||
title: "Repository Structure: {Monorepo|Polyrepo|Multi-repo}"
|
||||
title: 'Repository Structure: {Monorepo|Polyrepo|Multi-repo}'
|
||||
- id: service-architecture
|
||||
title: Service Architecture
|
||||
instruction: "CRITICAL DECISION - Document the high-level service architecture (e.g., Monolith, Microservices, Serverless functions within a Monorepo)."
|
||||
instruction: 'CRITICAL DECISION - Document the high-level service architecture (e.g., Monolith, Microservices, Serverless functions within a Monorepo).'
|
||||
- id: testing-requirements
|
||||
title: Testing Requirements
|
||||
instruction: "CRITICAL DECISION - Document the testing requirements, unit only, integration, e2e, manual, need for manual testing convenience methods)."
|
||||
instruction: 'CRITICAL DECISION - Document the testing requirements, unit only, integration, e2e, manual, need for manual testing convenience methods).'
|
||||
- id: additional-assumptions
|
||||
title: Additional Technical Assumptions and Requests
|
||||
instruction: Throughout the entire process of drafting this document, if any other technical assumptions are raised or discovered appropriate for the architect, add them here as additional bulleted items
|
||||
@@ -1291,10 +1291,10 @@ sections:
|
||||
- Cross Cutting Concerns should flow through epics and stories and not be final stories. For example, adding a logging framework as a last story of an epic, or at the end of a project as a final epic or story would be terrible as we would not have logging from the beginning.
|
||||
elicit: true
|
||||
examples:
|
||||
- "Epic 1: Foundation & Core Infrastructure: Establish project setup, authentication, and basic user management"
|
||||
- "Epic 2: Core Business Entities: Create and manage primary domain objects with CRUD operations"
|
||||
- "Epic 3: User Workflows & Interactions: Enable key user journeys and business processes"
|
||||
- "Epic 4: Reporting & Analytics: Provide insights and data visualization for users"
|
||||
- 'Epic 1: Foundation & Core Infrastructure: Establish project setup, authentication, and basic user management'
|
||||
- 'Epic 2: Core Business Entities: Create and manage primary domain objects with CRUD operations'
|
||||
- 'Epic 3: User Workflows & Interactions: Enable key user journeys and business processes'
|
||||
- 'Epic 4: Reporting & Analytics: Provide insights and data visualization for users'
|
||||
|
||||
- id: epic-details
|
||||
title: Epic {{epic_number}} {{epic_title}}
|
||||
@@ -1316,7 +1316,7 @@ sections:
|
||||
- Think "junior developer working for 2-4 hours" - stories must be small, focused, and self-contained
|
||||
- If a story seems complex, break it down further as long as it can deliver a vertical slice
|
||||
elicit: true
|
||||
template: "{{epic_goal}}"
|
||||
template: '{{epic_goal}}'
|
||||
sections:
|
||||
- id: story
|
||||
title: Story {{epic_number}}.{{story_number}} {{story_title}}
|
||||
@@ -1329,7 +1329,7 @@ sections:
|
||||
- id: acceptance-criteria
|
||||
title: Acceptance Criteria
|
||||
type: numbered-list
|
||||
item_template: "{{criterion_number}}: {{criteria}}"
|
||||
item_template: '{{criterion_number}}: {{criteria}}'
|
||||
repeatable: true
|
||||
instruction: |
|
||||
Define clear, comprehensive, and testable acceptance criteria that:
|
||||
@@ -1364,7 +1364,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/prd.md
|
||||
title: "{{project_name}} Brownfield Enhancement PRD"
|
||||
title: '{{project_name}} Brownfield Enhancement PRD'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1427,7 +1427,7 @@ sections:
|
||||
- External API Documentation [[LLM: If from document-project, check ✓]]
|
||||
- UX/UI Guidelines [[LLM: May not be in document-project]]
|
||||
- Technical Debt Documentation [[LLM: If from document-project, check ✓]]
|
||||
- "Other: {{other_docs}}"
|
||||
- 'Other: {{other_docs}}'
|
||||
instruction: |
|
||||
- If document-project was already run: "Using existing project analysis from document-project output."
|
||||
- If critical documentation is missing and no document-project: "I recommend running the document-project task first..."
|
||||
@@ -1447,7 +1447,7 @@ sections:
|
||||
- UI/UX Overhaul
|
||||
- Technology Stack Upgrade
|
||||
- Bug Fix and Stability Improvements
|
||||
- "Other: {{other_type}}"
|
||||
- 'Other: {{other_type}}'
|
||||
- id: enhancement-description
|
||||
title: Enhancement Description
|
||||
instruction: 2-3 sentences describing what the user wants to add or change
|
||||
@@ -1488,29 +1488,29 @@ sections:
|
||||
prefix: FR
|
||||
instruction: Each Requirement will be a bullet markdown with identifier starting with FR
|
||||
examples:
|
||||
- "FR1: The existing Todo List will integrate with the new AI duplicate detection service without breaking current functionality."
|
||||
- 'FR1: The existing Todo List will integrate with the new AI duplicate detection service without breaking current functionality.'
|
||||
- id: non-functional
|
||||
title: Non Functional
|
||||
type: numbered-list
|
||||
prefix: NFR
|
||||
instruction: Each Requirement will be a bullet markdown with identifier starting with NFR. Include constraints from existing system
|
||||
examples:
|
||||
- "NFR1: Enhancement must maintain existing performance characteristics and not exceed current memory usage by more than 20%."
|
||||
- 'NFR1: Enhancement must maintain existing performance characteristics and not exceed current memory usage by more than 20%.'
|
||||
- id: compatibility
|
||||
title: Compatibility Requirements
|
||||
instruction: Critical for brownfield - what must remain compatible
|
||||
type: numbered-list
|
||||
prefix: CR
|
||||
template: "{{requirement}}: {{description}}"
|
||||
template: '{{requirement}}: {{description}}'
|
||||
items:
|
||||
- id: cr1
|
||||
template: "CR1: {{existing_api_compatibility}}"
|
||||
template: 'CR1: {{existing_api_compatibility}}'
|
||||
- id: cr2
|
||||
template: "CR2: {{database_schema_compatibility}}"
|
||||
template: 'CR2: {{database_schema_compatibility}}'
|
||||
- id: cr3
|
||||
template: "CR3: {{ui_ux_consistency}}"
|
||||
template: 'CR3: {{ui_ux_consistency}}'
|
||||
- id: cr4
|
||||
template: "CR4: {{integration_compatibility}}"
|
||||
template: 'CR4: {{integration_compatibility}}'
|
||||
|
||||
- id: ui-enhancement-goals
|
||||
title: User Interface Enhancement Goals
|
||||
@@ -1593,10 +1593,10 @@ sections:
|
||||
- id: epic-approach
|
||||
title: Epic Approach
|
||||
instruction: Explain the rationale for epic structure - typically single epic for brownfield unless multiple unrelated features
|
||||
template: "**Epic Structure Decision**: {{epic_decision}} with rationale"
|
||||
template: '**Epic Structure Decision**: {{epic_decision}} with rationale'
|
||||
|
||||
- id: epic-details
|
||||
title: "Epic 1: {{enhancement_title}}"
|
||||
title: 'Epic 1: {{enhancement_title}}'
|
||||
instruction: |
|
||||
Comprehensive epic that delivers the brownfield enhancement while maintaining existing functionality
|
||||
|
||||
@@ -1616,7 +1616,7 @@ sections:
|
||||
**Integration Requirements**: {{integration_requirements}}
|
||||
sections:
|
||||
- id: story
|
||||
title: "Story 1.{{story_number}} {{story_title}}"
|
||||
title: 'Story 1.{{story_number}} {{story_title}}'
|
||||
repeatable: true
|
||||
template: |
|
||||
As a {{user_type}},
|
||||
@@ -1627,16 +1627,16 @@ sections:
|
||||
title: Acceptance Criteria
|
||||
type: numbered-list
|
||||
instruction: Define criteria that include both new functionality and existing system integrity
|
||||
item_template: "{{criterion_number}}: {{criteria}}"
|
||||
item_template: '{{criterion_number}}: {{criteria}}'
|
||||
- id: integration-verification
|
||||
title: Integration Verification
|
||||
instruction: Specific verification steps to ensure existing functionality remains intact
|
||||
type: numbered-list
|
||||
prefix: IV
|
||||
items:
|
||||
- template: "IV1: {{existing_functionality_verification}}"
|
||||
- template: "IV2: {{integration_point_verification}}"
|
||||
- template: "IV3: {{performance_impact_verification}}"
|
||||
- template: 'IV1: {{existing_functionality_verification}}'
|
||||
- template: 'IV2: {{integration_point_verification}}'
|
||||
- template: 'IV3: {{performance_impact_verification}}'
|
||||
==================== END: .bmad-core/templates/brownfield-prd-tmpl.yaml ====================
|
||||
|
||||
==================== START: .bmad-core/checklists/pm-checklist.md ====================
|
||||
|
||||
4
dist/agents/po.txt
vendored
4
dist/agents/po.txt
vendored
@@ -593,7 +593,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/stories/{{epic_num}}.{{story_num}}.{{story_title_short}}.md
|
||||
title: "Story {{epic_num}}.{{story_num}}: {{story_title_short}}"
|
||||
title: 'Story {{epic_num}}.{{story_num}}: {{story_title_short}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -695,7 +695,7 @@ sections:
|
||||
sections:
|
||||
- id: agent-model
|
||||
title: Agent Model Used
|
||||
template: "{{agent_model_name_version}}"
|
||||
template: '{{agent_model_name_version}}'
|
||||
instruction: Record the specific AI agent model and version used for development
|
||||
owner: dev-agent
|
||||
editors: [dev-agent]
|
||||
|
||||
873
dist/agents/qa.txt
vendored
873
dist/agents/qa.txt
vendored
File diff suppressed because it is too large
Load Diff
4
dist/agents/sm.txt
vendored
4
dist/agents/sm.txt
vendored
@@ -369,7 +369,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/stories/{{epic_num}}.{{story_num}}.{{story_title_short}}.md
|
||||
title: "Story {{epic_num}}.{{story_num}}: {{story_title_short}}"
|
||||
title: 'Story {{epic_num}}.{{story_num}}: {{story_title_short}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -471,7 +471,7 @@ sections:
|
||||
sections:
|
||||
- id: agent-model
|
||||
title: Agent Model Used
|
||||
template: "{{agent_model_name_version}}"
|
||||
template: '{{agent_model_name_version}}'
|
||||
instruction: Record the specific AI agent model and version used for development
|
||||
owner: dev-agent
|
||||
editors: [dev-agent]
|
||||
|
||||
114
dist/agents/ux-expert.txt
vendored
114
dist/agents/ux-expert.txt
vendored
@@ -343,7 +343,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/front-end-spec.md
|
||||
title: "{{project_name}} UI/UX Specification"
|
||||
title: '{{project_name}} UI/UX Specification'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -371,29 +371,29 @@ sections:
|
||||
sections:
|
||||
- id: user-personas
|
||||
title: Target User Personas
|
||||
template: "{{persona_descriptions}}"
|
||||
template: '{{persona_descriptions}}'
|
||||
examples:
|
||||
- "**Power User:** Technical professionals who need advanced features and efficiency"
|
||||
- "**Casual User:** Occasional users who prioritize ease of use and clear guidance"
|
||||
- "**Administrator:** System managers who need control and oversight capabilities"
|
||||
- '**Power User:** Technical professionals who need advanced features and efficiency'
|
||||
- '**Casual User:** Occasional users who prioritize ease of use and clear guidance'
|
||||
- '**Administrator:** System managers who need control and oversight capabilities'
|
||||
- id: usability-goals
|
||||
title: Usability Goals
|
||||
template: "{{usability_goals}}"
|
||||
template: '{{usability_goals}}'
|
||||
examples:
|
||||
- "Ease of learning: New users can complete core tasks within 5 minutes"
|
||||
- "Efficiency of use: Power users can complete frequent tasks with minimal clicks"
|
||||
- "Error prevention: Clear validation and confirmation for destructive actions"
|
||||
- "Memorability: Infrequent users can return without relearning"
|
||||
- 'Ease of learning: New users can complete core tasks within 5 minutes'
|
||||
- 'Efficiency of use: Power users can complete frequent tasks with minimal clicks'
|
||||
- 'Error prevention: Clear validation and confirmation for destructive actions'
|
||||
- 'Memorability: Infrequent users can return without relearning'
|
||||
- id: design-principles
|
||||
title: Design Principles
|
||||
template: "{{design_principles}}"
|
||||
template: '{{design_principles}}'
|
||||
type: numbered-list
|
||||
examples:
|
||||
- "**Clarity over cleverness** - Prioritize clear communication over aesthetic innovation"
|
||||
- '**Clarity over cleverness** - Prioritize clear communication over aesthetic innovation'
|
||||
- "**Progressive disclosure** - Show only what's needed, when it's needed"
|
||||
- "**Consistent patterns** - Use familiar UI patterns throughout the application"
|
||||
- "**Immediate feedback** - Every action should have a clear, immediate response"
|
||||
- "**Accessible by default** - Design for all users from the start"
|
||||
- '**Consistent patterns** - Use familiar UI patterns throughout the application'
|
||||
- '**Immediate feedback** - Every action should have a clear, immediate response'
|
||||
- '**Accessible by default** - Design for all users from the start'
|
||||
- id: changelog
|
||||
title: Change Log
|
||||
type: table
|
||||
@@ -415,7 +415,7 @@ sections:
|
||||
title: Site Map / Screen Inventory
|
||||
type: mermaid
|
||||
mermaid_type: graph
|
||||
template: "{{sitemap_diagram}}"
|
||||
template: '{{sitemap_diagram}}'
|
||||
examples:
|
||||
- |
|
||||
graph TD
|
||||
@@ -455,7 +455,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: flow
|
||||
title: "{{flow_name}}"
|
||||
title: '{{flow_name}}'
|
||||
template: |
|
||||
**User Goal:** {{flow_goal}}
|
||||
|
||||
@@ -467,13 +467,13 @@ sections:
|
||||
title: Flow Diagram
|
||||
type: mermaid
|
||||
mermaid_type: graph
|
||||
template: "{{flow_diagram}}"
|
||||
template: '{{flow_diagram}}'
|
||||
- id: edge-cases
|
||||
title: "Edge Cases & Error Handling:"
|
||||
title: 'Edge Cases & Error Handling:'
|
||||
type: bullet-list
|
||||
template: "- {{edge_case}}"
|
||||
template: '- {{edge_case}}'
|
||||
- id: notes
|
||||
template: "**Notes:** {{flow_notes}}"
|
||||
template: '**Notes:** {{flow_notes}}'
|
||||
|
||||
- id: wireframes-mockups
|
||||
title: Wireframes & Mockups
|
||||
@@ -482,13 +482,13 @@ sections:
|
||||
elicit: true
|
||||
sections:
|
||||
- id: design-files
|
||||
template: "**Primary Design Files:** {{design_tool_link}}"
|
||||
template: '**Primary Design Files:** {{design_tool_link}}'
|
||||
- id: key-screen-layouts
|
||||
title: Key Screen Layouts
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: screen
|
||||
title: "{{screen_name}}"
|
||||
title: '{{screen_name}}'
|
||||
template: |
|
||||
**Purpose:** {{screen_purpose}}
|
||||
|
||||
@@ -508,13 +508,13 @@ sections:
|
||||
elicit: true
|
||||
sections:
|
||||
- id: design-system-approach
|
||||
template: "**Design System Approach:** {{design_system_approach}}"
|
||||
template: '**Design System Approach:** {{design_system_approach}}'
|
||||
- id: core-components
|
||||
title: Core Components
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: component
|
||||
title: "{{component_name}}"
|
||||
title: '{{component_name}}'
|
||||
template: |
|
||||
**Purpose:** {{component_purpose}}
|
||||
|
||||
@@ -531,19 +531,19 @@ sections:
|
||||
sections:
|
||||
- id: visual-identity
|
||||
title: Visual Identity
|
||||
template: "**Brand Guidelines:** {{brand_guidelines_link}}"
|
||||
template: '**Brand Guidelines:** {{brand_guidelines_link}}'
|
||||
- id: color-palette
|
||||
title: Color Palette
|
||||
type: table
|
||||
columns: ["Color Type", "Hex Code", "Usage"]
|
||||
columns: ['Color Type', 'Hex Code', 'Usage']
|
||||
rows:
|
||||
- ["Primary", "{{primary_color}}", "{{primary_usage}}"]
|
||||
- ["Secondary", "{{secondary_color}}", "{{secondary_usage}}"]
|
||||
- ["Accent", "{{accent_color}}", "{{accent_usage}}"]
|
||||
- ["Success", "{{success_color}}", "Positive feedback, confirmations"]
|
||||
- ["Warning", "{{warning_color}}", "Cautions, important notices"]
|
||||
- ["Error", "{{error_color}}", "Errors, destructive actions"]
|
||||
- ["Neutral", "{{neutral_colors}}", "Text, borders, backgrounds"]
|
||||
- ['Primary', '{{primary_color}}', '{{primary_usage}}']
|
||||
- ['Secondary', '{{secondary_color}}', '{{secondary_usage}}']
|
||||
- ['Accent', '{{accent_color}}', '{{accent_usage}}']
|
||||
- ['Success', '{{success_color}}', 'Positive feedback, confirmations']
|
||||
- ['Warning', '{{warning_color}}', 'Cautions, important notices']
|
||||
- ['Error', '{{error_color}}', 'Errors, destructive actions']
|
||||
- ['Neutral', '{{neutral_colors}}', 'Text, borders, backgrounds']
|
||||
- id: typography
|
||||
title: Typography
|
||||
sections:
|
||||
@@ -556,13 +556,13 @@ sections:
|
||||
- id: type-scale
|
||||
title: Type Scale
|
||||
type: table
|
||||
columns: ["Element", "Size", "Weight", "Line Height"]
|
||||
columns: ['Element', 'Size', 'Weight', 'Line Height']
|
||||
rows:
|
||||
- ["H1", "{{h1_size}}", "{{h1_weight}}", "{{h1_line}}"]
|
||||
- ["H2", "{{h2_size}}", "{{h2_weight}}", "{{h2_line}}"]
|
||||
- ["H3", "{{h3_size}}", "{{h3_weight}}", "{{h3_line}}"]
|
||||
- ["Body", "{{body_size}}", "{{body_weight}}", "{{body_line}}"]
|
||||
- ["Small", "{{small_size}}", "{{small_weight}}", "{{small_line}}"]
|
||||
- ['H1', '{{h1_size}}', '{{h1_weight}}', '{{h1_line}}']
|
||||
- ['H2', '{{h2_size}}', '{{h2_weight}}', '{{h2_line}}']
|
||||
- ['H3', '{{h3_size}}', '{{h3_weight}}', '{{h3_line}}']
|
||||
- ['Body', '{{body_size}}', '{{body_weight}}', '{{body_line}}']
|
||||
- ['Small', '{{small_size}}', '{{small_weight}}', '{{small_line}}']
|
||||
- id: iconography
|
||||
title: Iconography
|
||||
template: |
|
||||
@@ -583,7 +583,7 @@ sections:
|
||||
sections:
|
||||
- id: compliance-target
|
||||
title: Compliance Target
|
||||
template: "**Standard:** {{compliance_standard}}"
|
||||
template: '**Standard:** {{compliance_standard}}'
|
||||
- id: key-requirements
|
||||
title: Key Requirements
|
||||
template: |
|
||||
@@ -603,7 +603,7 @@ sections:
|
||||
- Form labels: {{form_requirements}}
|
||||
- id: testing-strategy
|
||||
title: Testing Strategy
|
||||
template: "{{accessibility_testing}}"
|
||||
template: '{{accessibility_testing}}'
|
||||
|
||||
- id: responsiveness
|
||||
title: Responsiveness Strategy
|
||||
@@ -613,12 +613,12 @@ sections:
|
||||
- id: breakpoints
|
||||
title: Breakpoints
|
||||
type: table
|
||||
columns: ["Breakpoint", "Min Width", "Max Width", "Target Devices"]
|
||||
columns: ['Breakpoint', 'Min Width', 'Max Width', 'Target Devices']
|
||||
rows:
|
||||
- ["Mobile", "{{mobile_min}}", "{{mobile_max}}", "{{mobile_devices}}"]
|
||||
- ["Tablet", "{{tablet_min}}", "{{tablet_max}}", "{{tablet_devices}}"]
|
||||
- ["Desktop", "{{desktop_min}}", "{{desktop_max}}", "{{desktop_devices}}"]
|
||||
- ["Wide", "{{wide_min}}", "-", "{{wide_devices}}"]
|
||||
- ['Mobile', '{{mobile_min}}', '{{mobile_max}}', '{{mobile_devices}}']
|
||||
- ['Tablet', '{{tablet_min}}', '{{tablet_max}}', '{{tablet_devices}}']
|
||||
- ['Desktop', '{{desktop_min}}', '{{desktop_max}}', '{{desktop_devices}}']
|
||||
- ['Wide', '{{wide_min}}', '-', '{{wide_devices}}']
|
||||
- id: adaptation-patterns
|
||||
title: Adaptation Patterns
|
||||
template: |
|
||||
@@ -637,11 +637,11 @@ sections:
|
||||
sections:
|
||||
- id: motion-principles
|
||||
title: Motion Principles
|
||||
template: "{{motion_principles}}"
|
||||
template: '{{motion_principles}}'
|
||||
- id: key-animations
|
||||
title: Key Animations
|
||||
repeatable: true
|
||||
template: "- **{{animation_name}}:** {{animation_description}} (Duration: {{duration}}, Easing: {{easing}})"
|
||||
template: '- **{{animation_name}}:** {{animation_description}} (Duration: {{duration}}, Easing: {{easing}})'
|
||||
|
||||
- id: performance
|
||||
title: Performance Considerations
|
||||
@@ -655,7 +655,7 @@ sections:
|
||||
- **Animation FPS:** {{animation_goal}}
|
||||
- id: design-strategies
|
||||
title: Design Strategies
|
||||
template: "{{performance_strategies}}"
|
||||
template: '{{performance_strategies}}'
|
||||
|
||||
- id: next-steps
|
||||
title: Next Steps
|
||||
@@ -670,17 +670,17 @@ sections:
|
||||
- id: immediate-actions
|
||||
title: Immediate Actions
|
||||
type: numbered-list
|
||||
template: "{{action}}"
|
||||
template: '{{action}}'
|
||||
- id: design-handoff-checklist
|
||||
title: Design Handoff Checklist
|
||||
type: checklist
|
||||
items:
|
||||
- "All user flows documented"
|
||||
- "Component inventory complete"
|
||||
- "Accessibility requirements defined"
|
||||
- "Responsive strategy clear"
|
||||
- "Brand guidelines incorporated"
|
||||
- "Performance goals established"
|
||||
- 'All user flows documented'
|
||||
- 'Component inventory complete'
|
||||
- 'Accessibility requirements defined'
|
||||
- 'Responsive strategy clear'
|
||||
- 'Brand guidelines incorporated'
|
||||
- 'Performance goals established'
|
||||
|
||||
- id: checklist-results
|
||||
title: Checklist Results
|
||||
|
||||
@@ -981,8 +981,8 @@ template:
|
||||
version: 2.0
|
||||
output:
|
||||
format: markdown
|
||||
filename: "docs/{{game_name}}-game-design-document.md"
|
||||
title: "{{game_title}} Game Design Document (GDD)"
|
||||
filename: 'docs/{{game_name}}-game-design-document.md'
|
||||
title: '{{game_title}} Game Design Document (GDD)'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1019,7 +1019,7 @@ sections:
|
||||
title: Unique Selling Points
|
||||
instruction: List 3-5 key features that differentiate this game from competitors
|
||||
type: numbered-list
|
||||
template: "{{usp}}"
|
||||
template: '{{usp}}'
|
||||
|
||||
- id: core-gameplay
|
||||
title: Core Gameplay
|
||||
@@ -1064,7 +1064,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: mechanic
|
||||
title: "{{mechanic_name}}"
|
||||
title: '{{mechanic_name}}'
|
||||
template: |
|
||||
**Description:** {{detailed_description}}
|
||||
|
||||
@@ -1129,7 +1129,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: level-type
|
||||
title: "{{level_type_name}}"
|
||||
title: '{{level_type_name}}'
|
||||
template: |
|
||||
**Purpose:** {{gameplay_purpose}}
|
||||
**Duration:** {{target_time}}
|
||||
@@ -1230,10 +1230,10 @@ sections:
|
||||
instruction: Break down the development into phases that can be converted to epics
|
||||
sections:
|
||||
- id: phase-1-core-systems
|
||||
title: "Phase 1: Core Systems ({{duration}})"
|
||||
title: 'Phase 1: Core Systems ({{duration}})'
|
||||
sections:
|
||||
- id: foundation-epic
|
||||
title: "Epic: Foundation"
|
||||
title: 'Epic: Foundation'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Engine setup and configuration
|
||||
@@ -1241,41 +1241,41 @@ sections:
|
||||
- Core input handling
|
||||
- Asset loading pipeline
|
||||
- id: core-mechanics-epic
|
||||
title: "Epic: Core Mechanics"
|
||||
title: 'Epic: Core Mechanics'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- {{primary_mechanic}} implementation
|
||||
- Basic physics and collision
|
||||
- Player controller
|
||||
- id: phase-2-gameplay-features
|
||||
title: "Phase 2: Gameplay Features ({{duration}})"
|
||||
title: 'Phase 2: Gameplay Features ({{duration}})'
|
||||
sections:
|
||||
- id: game-systems-epic
|
||||
title: "Epic: Game Systems"
|
||||
title: 'Epic: Game Systems'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- {{mechanic_2}} implementation
|
||||
- {{mechanic_3}} implementation
|
||||
- Game state management
|
||||
- id: content-creation-epic
|
||||
title: "Epic: Content Creation"
|
||||
title: 'Epic: Content Creation'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Level loading system
|
||||
- First playable levels
|
||||
- Basic UI implementation
|
||||
- id: phase-3-polish-optimization
|
||||
title: "Phase 3: Polish & Optimization ({{duration}})"
|
||||
title: 'Phase 3: Polish & Optimization ({{duration}})'
|
||||
sections:
|
||||
- id: performance-epic
|
||||
title: "Epic: Performance"
|
||||
title: 'Epic: Performance'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Optimization and profiling
|
||||
- Mobile platform testing
|
||||
- Memory management
|
||||
- id: user-experience-epic
|
||||
title: "Epic: User Experience"
|
||||
title: 'Epic: User Experience'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Audio implementation
|
||||
@@ -1317,7 +1317,7 @@ sections:
|
||||
title: References
|
||||
instruction: List any competitive analysis, inspiration, or research sources
|
||||
type: bullet-list
|
||||
template: "{{reference}}"
|
||||
template: '{{reference}}'
|
||||
==================== END: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml ====================
|
||||
|
||||
==================== START: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml ====================
|
||||
@@ -1327,8 +1327,8 @@ template:
|
||||
version: 2.0
|
||||
output:
|
||||
format: markdown
|
||||
filename: "docs/{{game_name}}-level-design-document.md"
|
||||
title: "{{game_title}} Level Design Document"
|
||||
filename: 'docs/{{game_name}}-level-design-document.md'
|
||||
title: '{{game_title}} Level Design Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1389,7 +1389,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: level-category
|
||||
title: "{{category_name}} Levels"
|
||||
title: '{{category_name}} Levels'
|
||||
template: |
|
||||
**Purpose:** {{gameplay_purpose}}
|
||||
|
||||
@@ -1694,19 +1694,19 @@ sections:
|
||||
title: Playtesting Checklist
|
||||
type: checklist
|
||||
items:
|
||||
- "Level completes within target time range"
|
||||
- "All mechanics function correctly"
|
||||
- "Difficulty feels appropriate for level category"
|
||||
- "Player guidance is clear and effective"
|
||||
- "No exploits or sequence breaks (unless intended)"
|
||||
- 'Level completes within target time range'
|
||||
- 'All mechanics function correctly'
|
||||
- 'Difficulty feels appropriate for level category'
|
||||
- 'Player guidance is clear and effective'
|
||||
- 'No exploits or sequence breaks (unless intended)'
|
||||
- id: player-experience-testing
|
||||
title: Player Experience Testing
|
||||
type: checklist
|
||||
items:
|
||||
- "Tutorial levels teach effectively"
|
||||
- "Challenge feels fair and rewarding"
|
||||
- "Flow and pacing maintain engagement"
|
||||
- "Audio and visual feedback support gameplay"
|
||||
- 'Tutorial levels teach effectively'
|
||||
- 'Challenge feels fair and rewarding'
|
||||
- 'Flow and pacing maintain engagement'
|
||||
- 'Audio and visual feedback support gameplay'
|
||||
- id: balance-validation
|
||||
title: Balance Validation
|
||||
template: |
|
||||
@@ -1814,8 +1814,8 @@ template:
|
||||
version: 2.0
|
||||
output:
|
||||
format: markdown
|
||||
filename: "docs/{{game_name}}-game-brief.md"
|
||||
title: "{{game_title}} Game Brief"
|
||||
filename: 'docs/{{game_name}}-game-brief.md'
|
||||
title: '{{game_title}} Game Brief'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -2101,21 +2101,21 @@ sections:
|
||||
title: Development Roadmap
|
||||
sections:
|
||||
- id: phase-1-preproduction
|
||||
title: "Phase 1: Pre-Production ({{duration}})"
|
||||
title: 'Phase 1: Pre-Production ({{duration}})'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Detailed Game Design Document creation
|
||||
- Technical architecture planning
|
||||
- Art style exploration and pipeline setup
|
||||
- id: phase-2-prototype
|
||||
title: "Phase 2: Prototype ({{duration}})"
|
||||
title: 'Phase 2: Prototype ({{duration}})'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Core mechanic implementation
|
||||
- Technical proof of concept
|
||||
- Initial playtesting and iteration
|
||||
- id: phase-3-production
|
||||
title: "Phase 3: Production ({{duration}})"
|
||||
title: 'Phase 3: Production ({{duration}})'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Full feature development
|
||||
|
||||
@@ -197,8 +197,8 @@ template:
|
||||
version: 2.0
|
||||
output:
|
||||
format: markdown
|
||||
filename: "docs/{{game_name}}-game-architecture.md"
|
||||
title: "{{game_title}} Game Architecture Document"
|
||||
filename: 'docs/{{game_name}}-game-architecture.md'
|
||||
title: '{{game_title}} Game Architecture Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -422,7 +422,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: mechanic-system
|
||||
title: "{{mechanic_name}} System"
|
||||
title: '{{mechanic_name}} System'
|
||||
template: |
|
||||
**Purpose:** {{system_purpose}}
|
||||
|
||||
@@ -719,7 +719,7 @@ sections:
|
||||
instruction: Break down the architecture implementation into phases that align with the GDD development phases
|
||||
sections:
|
||||
- id: phase-1-foundation
|
||||
title: "Phase 1: Foundation ({{duration}})"
|
||||
title: 'Phase 1: Foundation ({{duration}})'
|
||||
sections:
|
||||
- id: phase-1-core
|
||||
title: Core Systems
|
||||
@@ -737,7 +737,7 @@ sections:
|
||||
- "Basic Scene Management System"
|
||||
- "Asset Loading Foundation"
|
||||
- id: phase-2-game-systems
|
||||
title: "Phase 2: Game Systems ({{duration}})"
|
||||
title: 'Phase 2: Game Systems ({{duration}})'
|
||||
sections:
|
||||
- id: phase-2-gameplay
|
||||
title: Gameplay Systems
|
||||
@@ -755,7 +755,7 @@ sections:
|
||||
- "Physics and Collision Framework"
|
||||
- "Game State Management System"
|
||||
- id: phase-3-content-polish
|
||||
title: "Phase 3: Content & Polish ({{duration}})"
|
||||
title: 'Phase 3: Content & Polish ({{duration}})'
|
||||
sections:
|
||||
- id: phase-3-content
|
||||
title: Content Systems
|
||||
@@ -1045,7 +1045,7 @@ interface GameState {
|
||||
interface GameSettings {
|
||||
musicVolume: number;
|
||||
sfxVolume: number;
|
||||
difficulty: "easy" | "normal" | "hard";
|
||||
difficulty: 'easy' | 'normal' | 'hard';
|
||||
controls: ControlScheme;
|
||||
}
|
||||
```
|
||||
@@ -1086,12 +1086,12 @@ class GameScene extends Phaser.Scene {
|
||||
private inputManager!: InputManager;
|
||||
|
||||
constructor() {
|
||||
super({ key: "GameScene" });
|
||||
super({ key: 'GameScene' });
|
||||
}
|
||||
|
||||
preload(): void {
|
||||
// Load only scene-specific assets
|
||||
this.load.image("player", "assets/player.png");
|
||||
this.load.image('player', 'assets/player.png');
|
||||
}
|
||||
|
||||
create(data: SceneData): void {
|
||||
@@ -1116,7 +1116,7 @@ class GameScene extends Phaser.Scene {
|
||||
this.inputManager.destroy();
|
||||
|
||||
// Remove event listeners
|
||||
this.events.off("*");
|
||||
this.events.off('*');
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -1125,13 +1125,13 @@ class GameScene extends Phaser.Scene {
|
||||
|
||||
```typescript
|
||||
// Proper scene transitions with data
|
||||
this.scene.start("NextScene", {
|
||||
this.scene.start('NextScene', {
|
||||
playerScore: this.playerScore,
|
||||
currentLevel: this.currentLevel + 1,
|
||||
});
|
||||
|
||||
// Scene overlays for UI
|
||||
this.scene.launch("PauseMenuScene");
|
||||
this.scene.launch('PauseMenuScene');
|
||||
this.scene.pause();
|
||||
```
|
||||
|
||||
@@ -1175,7 +1175,7 @@ class Player extends GameEntity {
|
||||
private health!: HealthComponent;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, "player");
|
||||
super(scene, x, y, 'player');
|
||||
|
||||
this.movement = this.addComponent(new MovementComponent(this));
|
||||
this.health = this.addComponent(new HealthComponent(this, 100));
|
||||
@@ -1195,7 +1195,7 @@ class GameManager {
|
||||
|
||||
constructor(scene: Phaser.Scene) {
|
||||
if (GameManager.instance) {
|
||||
throw new Error("GameManager already exists!");
|
||||
throw new Error('GameManager already exists!');
|
||||
}
|
||||
|
||||
this.scene = scene;
|
||||
@@ -1205,7 +1205,7 @@ class GameManager {
|
||||
|
||||
static getInstance(): GameManager {
|
||||
if (!GameManager.instance) {
|
||||
throw new Error("GameManager not initialized!");
|
||||
throw new Error('GameManager not initialized!');
|
||||
}
|
||||
return GameManager.instance;
|
||||
}
|
||||
@@ -1252,7 +1252,7 @@ class BulletPool {
|
||||
}
|
||||
|
||||
// Pool exhausted - create new bullet
|
||||
console.warn("Bullet pool exhausted, creating new bullet");
|
||||
console.warn('Bullet pool exhausted, creating new bullet');
|
||||
return new Bullet(this.scene, 0, 0);
|
||||
}
|
||||
|
||||
@@ -1352,14 +1352,12 @@ class InputManager {
|
||||
}
|
||||
|
||||
private setupKeyboard(): void {
|
||||
this.keys = this.scene.input.keyboard.addKeys(
|
||||
"W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT",
|
||||
);
|
||||
this.keys = this.scene.input.keyboard.addKeys('W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT');
|
||||
}
|
||||
|
||||
private setupTouch(): void {
|
||||
this.scene.input.on("pointerdown", this.handlePointerDown, this);
|
||||
this.scene.input.on("pointerup", this.handlePointerUp, this);
|
||||
this.scene.input.on('pointerdown', this.handlePointerDown, this);
|
||||
this.scene.input.on('pointerup', this.handlePointerUp, this);
|
||||
}
|
||||
|
||||
update(): void {
|
||||
@@ -1386,9 +1384,9 @@ class InputManager {
|
||||
class AssetManager {
|
||||
loadAssets(): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
this.scene.load.on("filecomplete", this.handleFileComplete, this);
|
||||
this.scene.load.on("loaderror", this.handleLoadError, this);
|
||||
this.scene.load.on("complete", () => resolve());
|
||||
this.scene.load.on('filecomplete', this.handleFileComplete, this);
|
||||
this.scene.load.on('loaderror', this.handleLoadError, this);
|
||||
this.scene.load.on('complete', () => resolve());
|
||||
|
||||
this.scene.load.start();
|
||||
});
|
||||
@@ -1404,8 +1402,8 @@ class AssetManager {
|
||||
private loadFallbackAsset(key: string): void {
|
||||
// Load placeholder or default assets
|
||||
switch (key) {
|
||||
case "player":
|
||||
this.scene.load.image("player", "assets/defaults/default-player.png");
|
||||
case 'player':
|
||||
this.scene.load.image('player', 'assets/defaults/default-player.png');
|
||||
break;
|
||||
default:
|
||||
console.warn(`No fallback for asset: ${key}`);
|
||||
@@ -1432,11 +1430,11 @@ class GameSystem {
|
||||
|
||||
private attemptRecovery(context: string): void {
|
||||
switch (context) {
|
||||
case "update":
|
||||
case 'update':
|
||||
// Reset system state
|
||||
this.reset();
|
||||
break;
|
||||
case "render":
|
||||
case 'render':
|
||||
// Disable visual effects
|
||||
this.disableEffects();
|
||||
break;
|
||||
@@ -1456,7 +1454,7 @@ class GameSystem {
|
||||
|
||||
```typescript
|
||||
// Example test for game mechanics
|
||||
describe("HealthComponent", () => {
|
||||
describe('HealthComponent', () => {
|
||||
let healthComponent: HealthComponent;
|
||||
|
||||
beforeEach(() => {
|
||||
@@ -1464,18 +1462,18 @@ describe("HealthComponent", () => {
|
||||
healthComponent = new HealthComponent(mockEntity, 100);
|
||||
});
|
||||
|
||||
test("should initialize with correct health", () => {
|
||||
test('should initialize with correct health', () => {
|
||||
expect(healthComponent.currentHealth).toBe(100);
|
||||
expect(healthComponent.maxHealth).toBe(100);
|
||||
});
|
||||
|
||||
test("should handle damage correctly", () => {
|
||||
test('should handle damage correctly', () => {
|
||||
healthComponent.takeDamage(25);
|
||||
expect(healthComponent.currentHealth).toBe(75);
|
||||
expect(healthComponent.isAlive()).toBe(true);
|
||||
});
|
||||
|
||||
test("should handle death correctly", () => {
|
||||
test('should handle death correctly', () => {
|
||||
healthComponent.takeDamage(150);
|
||||
expect(healthComponent.currentHealth).toBe(0);
|
||||
expect(healthComponent.isAlive()).toBe(false);
|
||||
@@ -1488,7 +1486,7 @@ describe("HealthComponent", () => {
|
||||
**Scene Testing:**
|
||||
|
||||
```typescript
|
||||
describe("GameScene Integration", () => {
|
||||
describe('GameScene Integration', () => {
|
||||
let scene: GameScene;
|
||||
let mockGame: Phaser.Game;
|
||||
|
||||
@@ -1498,7 +1496,7 @@ describe("GameScene Integration", () => {
|
||||
scene = new GameScene();
|
||||
});
|
||||
|
||||
test("should initialize all systems", () => {
|
||||
test('should initialize all systems', () => {
|
||||
scene.create({});
|
||||
|
||||
expect(scene.gameManager).toBeDefined();
|
||||
|
||||
@@ -402,8 +402,8 @@ template:
|
||||
version: 2.0
|
||||
output:
|
||||
format: markdown
|
||||
filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
|
||||
title: "Story: {{story_title}}"
|
||||
filename: 'stories/{{epic_name}}/{{story_id}}-{{story_name}}.md'
|
||||
title: 'Story: {{story_title}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -432,7 +432,7 @@ sections:
|
||||
- id: description
|
||||
title: Description
|
||||
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
|
||||
template: "{{clear_description_of_what_needs_to_be_implemented}}"
|
||||
template: '{{clear_description_of_what_needs_to_be_implemented}}'
|
||||
|
||||
- id: acceptance-criteria
|
||||
title: Acceptance Criteria
|
||||
@@ -442,22 +442,22 @@ sections:
|
||||
title: Functional Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "{{specific_functional_requirement}}"
|
||||
- '{{specific_functional_requirement}}'
|
||||
- id: technical-requirements
|
||||
title: Technical Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "Code follows TypeScript strict mode standards"
|
||||
- "Maintains 60 FPS on target devices"
|
||||
- "No memory leaks or performance degradation"
|
||||
- "{{specific_technical_requirement}}"
|
||||
- 'Code follows TypeScript strict mode standards'
|
||||
- 'Maintains 60 FPS on target devices'
|
||||
- 'No memory leaks or performance degradation'
|
||||
- '{{specific_technical_requirement}}'
|
||||
- id: game-design-requirements
|
||||
title: Game Design Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "{{gameplay_requirement_from_gdd}}"
|
||||
- "{{balance_requirement_if_applicable}}"
|
||||
- "{{player_experience_requirement}}"
|
||||
- '{{gameplay_requirement_from_gdd}}'
|
||||
- '{{balance_requirement_if_applicable}}'
|
||||
- '{{player_experience_requirement}}'
|
||||
|
||||
- id: technical-specifications
|
||||
title: Technical Specifications
|
||||
@@ -622,14 +622,14 @@ sections:
|
||||
instruction: Checklist that must be completed before the story is considered finished
|
||||
type: checklist
|
||||
items:
|
||||
- "All acceptance criteria met"
|
||||
- "Code reviewed and approved"
|
||||
- "Unit tests written and passing"
|
||||
- "Integration tests passing"
|
||||
- "Performance targets met"
|
||||
- "No linting errors"
|
||||
- "Documentation updated"
|
||||
- "{{game_specific_dod_item}}"
|
||||
- 'All acceptance criteria met'
|
||||
- 'Code reviewed and approved'
|
||||
- 'Unit tests written and passing'
|
||||
- 'Integration tests passing'
|
||||
- 'Performance targets met'
|
||||
- 'No linting errors'
|
||||
- 'Documentation updated'
|
||||
- '{{game_specific_dod_item}}'
|
||||
|
||||
- id: notes
|
||||
title: Notes
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1231,7 +1231,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/game-architecture.md
|
||||
title: "{{project_name}} Game Architecture Document"
|
||||
title: '{{project_name}} Game Architecture Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1341,11 +1341,11 @@ sections:
|
||||
- Game management patterns (Singleton managers, Event systems, State machines)
|
||||
- Data patterns (ScriptableObject configuration, Save/Load systems)
|
||||
- Unity-specific patterns (Object pooling, Coroutines, Unity Events)
|
||||
template: "- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}"
|
||||
template: '- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}'
|
||||
examples:
|
||||
- "**Component-Based Architecture:** Using MonoBehaviour components for game logic - _Rationale:_ Aligns with Unity's design philosophy and enables reusable, testable game systems"
|
||||
- "**ScriptableObject Data:** Using ScriptableObjects for game configuration - _Rationale:_ Enables data-driven design and easy balancing without code changes"
|
||||
- "**Event-Driven Communication:** Using Unity Events and C# events for system decoupling - _Rationale:_ Supports modular architecture and easier testing"
|
||||
- '**ScriptableObject Data:** Using ScriptableObjects for game configuration - _Rationale:_ Enables data-driven design and easy balancing without code changes'
|
||||
- '**Event-Driven Communication:** Using Unity Events and C# events for system decoupling - _Rationale:_ Supports modular architecture and easier testing'
|
||||
|
||||
- id: tech-stack
|
||||
title: Tech Stack
|
||||
@@ -1384,13 +1384,13 @@ sections:
|
||||
columns: [Category, Technology, Version, Purpose, Rationale]
|
||||
instruction: Populate the technology stack table with all relevant Unity technologies
|
||||
examples:
|
||||
- "| **Game Engine** | Unity | 2022.3.21f1 | Core game development platform | Latest LTS version, stable 2D tooling, comprehensive package ecosystem |"
|
||||
- '| **Game Engine** | Unity | 2022.3.21f1 | Core game development platform | Latest LTS version, stable 2D tooling, comprehensive package ecosystem |'
|
||||
- "| **Language** | C# | 10.0 | Primary scripting language | Unity's native language, strong typing, excellent tooling |"
|
||||
- "| **Render Pipeline** | Universal Render Pipeline (URP) | 14.0.10 | 2D/3D rendering | Optimized for mobile, excellent 2D features, future-proof |"
|
||||
- "| **Input System** | Unity Input System | 1.7.0 | Cross-platform input handling | Modern input system, supports multiple devices, rebindable controls |"
|
||||
- "| **Physics** | Unity 2D Physics | Built-in | 2D collision and physics | Integrated Box2D, optimized for 2D games |"
|
||||
- "| **Audio** | Unity Audio | Built-in | Audio playback and mixing | Built-in audio system with mixer support |"
|
||||
- "| **Testing** | Unity Test Framework | 1.1.33 | Unit and integration testing | Built-in testing framework based on NUnit |"
|
||||
- '| **Render Pipeline** | Universal Render Pipeline (URP) | 14.0.10 | 2D/3D rendering | Optimized for mobile, excellent 2D features, future-proof |'
|
||||
- '| **Input System** | Unity Input System | 1.7.0 | Cross-platform input handling | Modern input system, supports multiple devices, rebindable controls |'
|
||||
- '| **Physics** | Unity 2D Physics | Built-in | 2D collision and physics | Integrated Box2D, optimized for 2D games |'
|
||||
- '| **Audio** | Unity Audio | Built-in | Audio playback and mixing | Built-in audio system with mixer support |'
|
||||
- '| **Testing** | Unity Test Framework | 1.1.33 | Unit and integration testing | Built-in testing framework based on NUnit |'
|
||||
|
||||
- id: data-models
|
||||
title: Game Data Models
|
||||
@@ -1408,7 +1408,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: model
|
||||
title: "{{model_name}}"
|
||||
title: '{{model_name}}'
|
||||
template: |
|
||||
**Purpose:** {{model_purpose}}
|
||||
|
||||
@@ -1443,7 +1443,7 @@ sections:
|
||||
sections:
|
||||
- id: system-list
|
||||
repeatable: true
|
||||
title: "{{system_name}} System"
|
||||
title: '{{system_name}} System'
|
||||
template: |
|
||||
**Responsibility:** {{system_description}}
|
||||
|
||||
@@ -1967,7 +1967,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: integration
|
||||
title: "{{service_name}} Integration"
|
||||
title: '{{service_name}} Integration'
|
||||
template: |
|
||||
- **Purpose:** {{service_purpose}}
|
||||
- **Documentation:** {{service_docs_url}}
|
||||
@@ -2079,12 +2079,12 @@ sections:
|
||||
- id: environments
|
||||
title: Build Environments
|
||||
repeatable: true
|
||||
template: "- **{{env_name}}:** {{env_purpose}} - {{platform_settings}}"
|
||||
template: '- **{{env_name}}:** {{env_purpose}} - {{platform_settings}}'
|
||||
- id: platform-specific-builds
|
||||
title: Platform-Specific Build Settings
|
||||
type: code
|
||||
language: text
|
||||
template: "{{platform_build_configurations}}"
|
||||
template: '{{platform_build_configurations}}'
|
||||
|
||||
- id: coding-standards
|
||||
title: Coding Standards
|
||||
@@ -2113,9 +2113,9 @@ sections:
|
||||
columns: [Element, Convention, Example]
|
||||
instruction: Only include if deviating from Unity defaults
|
||||
examples:
|
||||
- "| MonoBehaviour | PascalCase + Component suffix | PlayerController, HealthSystem |"
|
||||
- "| ScriptableObject | PascalCase + Data/Config suffix | PlayerData, GameConfig |"
|
||||
- "| Prefab | PascalCase descriptive | PlayerCharacter, EnvironmentTile |"
|
||||
- '| MonoBehaviour | PascalCase + Component suffix | PlayerController, HealthSystem |'
|
||||
- '| ScriptableObject | PascalCase + Data/Config suffix | PlayerData, GameConfig |'
|
||||
- '| Prefab | PascalCase descriptive | PlayerCharacter, EnvironmentTile |'
|
||||
- id: critical-rules
|
||||
title: Critical Unity Rules
|
||||
instruction: |
|
||||
@@ -2127,7 +2127,7 @@ sections:
|
||||
|
||||
Avoid obvious rules like "follow SOLID principles" or "optimize performance"
|
||||
repeatable: true
|
||||
template: "- **{{rule_name}}:** {{rule_description}}"
|
||||
template: '- **{{rule_name}}:** {{rule_description}}'
|
||||
- id: unity-specifics
|
||||
title: Unity-Specific Guidelines
|
||||
condition: Critical Unity-specific rules needed
|
||||
@@ -2136,7 +2136,7 @@ sections:
|
||||
- id: unity-lifecycle
|
||||
title: Unity Lifecycle Rules
|
||||
repeatable: true
|
||||
template: "- **{{lifecycle_method}}:** {{usage_rule}}"
|
||||
template: '- **{{lifecycle_method}}:** {{usage_rule}}'
|
||||
|
||||
- id: test-strategy
|
||||
title: Test Strategy and Standards
|
||||
@@ -3698,7 +3698,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
|
||||
|
||||
- **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
||||
- **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
||||
- **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Roo Code**: Select mode from mode selector with bmad2du prefix
|
||||
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
|
||||
|
||||
@@ -1175,7 +1175,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/game-design-document.md
|
||||
title: "{{game_title}} Game Design Document (GDD)"
|
||||
title: '{{game_title}} Game Design Document (GDD)'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1223,8 +1223,8 @@ sections:
|
||||
**Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
|
||||
**Secondary:** {{secondary_audience}}
|
||||
examples:
|
||||
- "Primary: Ages 8-16, casual mobile gamers, prefer short play sessions"
|
||||
- "Secondary: Adult puzzle enthusiasts, educators looking for teaching tools"
|
||||
- 'Primary: Ages 8-16, casual mobile gamers, prefer short play sessions'
|
||||
- 'Secondary: Adult puzzle enthusiasts, educators looking for teaching tools'
|
||||
- id: platform-technical
|
||||
title: Platform & Technical Requirements
|
||||
instruction: Based on the technical preferences or user input, define the target platforms and Unity-specific requirements
|
||||
@@ -1235,7 +1235,7 @@ sections:
|
||||
**Screen Support:** {{resolution_range}}
|
||||
**Build Targets:** {{build_targets}}
|
||||
examples:
|
||||
- "Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8"
|
||||
- 'Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8'
|
||||
- id: unique-selling-points
|
||||
title: Unique Selling Points
|
||||
instruction: List 3-5 key features that differentiate this game from competitors
|
||||
@@ -1286,8 +1286,8 @@ sections:
|
||||
- {{loss_condition_1}} - Trigger: {{unity_trigger}}
|
||||
- {{loss_condition_2}} - Trigger: {{unity_trigger}}
|
||||
examples:
|
||||
- "Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag"
|
||||
- "Failure: Health reaches zero - Trigger: Health component value <= 0"
|
||||
- 'Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag'
|
||||
- 'Failure: Health reaches zero - Trigger: Health component value <= 0'
|
||||
|
||||
- id: game-mechanics
|
||||
title: Game Mechanics
|
||||
@@ -1299,7 +1299,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: mechanic
|
||||
title: "{{mechanic_name}}"
|
||||
title: '{{mechanic_name}}'
|
||||
template: |
|
||||
**Description:** {{detailed_description}}
|
||||
|
||||
@@ -1321,8 +1321,8 @@ sections:
|
||||
- {{script_name}}.cs - {{responsibility}}
|
||||
- {{manager_script}}.cs - {{management_role}}
|
||||
examples:
|
||||
- "Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script"
|
||||
- "Physics Requirements: 2D Physics material for ground friction, Gravity scale 3"
|
||||
- 'Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script'
|
||||
- 'Physics Requirements: 2D Physics material for ground friction, Gravity scale 3'
|
||||
- id: controls
|
||||
title: Controls
|
||||
instruction: Define all input methods for different platforms using Unity's Input System
|
||||
@@ -1377,7 +1377,7 @@ sections:
|
||||
**Late Game:** {{duration}} - {{difficulty_description}}
|
||||
- Unity Config: {{scriptable_object_values}}
|
||||
examples:
|
||||
- "enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f"
|
||||
- 'enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f'
|
||||
- id: economy-resources
|
||||
title: Economy & Resources
|
||||
condition: has_economy
|
||||
@@ -1400,7 +1400,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: level-type
|
||||
title: "{{level_type_name}}"
|
||||
title: '{{level_type_name}}'
|
||||
template: |
|
||||
**Purpose:** {{gameplay_purpose}}
|
||||
**Target Duration:** {{target_time}}
|
||||
@@ -1424,7 +1424,7 @@ sections:
|
||||
|
||||
- {{prefab_name}} - {{prefab_purpose}}
|
||||
examples:
|
||||
- "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
|
||||
- 'Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights'
|
||||
- id: level-progression
|
||||
title: Level Progression
|
||||
template: |
|
||||
@@ -1439,7 +1439,7 @@ sections:
|
||||
- Addressable Assets: {{addressable_groups}}
|
||||
- Loading Screens: {{loading_implementation}}
|
||||
examples:
|
||||
- "Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments"
|
||||
- 'Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments'
|
||||
|
||||
- id: technical-specifications
|
||||
title: Technical Specifications
|
||||
@@ -1471,7 +1471,7 @@ sections:
|
||||
- Physics Settings: {{physics_config}}
|
||||
examples:
|
||||
- com.unity.addressables 1.20.5 - Asset loading and memory management
|
||||
- "Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20"
|
||||
- 'Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20'
|
||||
- id: performance-requirements
|
||||
title: Performance Requirements
|
||||
template: |
|
||||
@@ -1487,7 +1487,7 @@ sections:
|
||||
- GC Allocs: <{{gc_limit}}KB per frame
|
||||
- Draw Calls: <{{draw_calls}} per frame
|
||||
examples:
|
||||
- "60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50"
|
||||
- '60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50'
|
||||
- id: platform-specific
|
||||
title: Platform Specific Requirements
|
||||
template: |
|
||||
@@ -1510,7 +1510,7 @@ sections:
|
||||
- Browser Support: {{browser_list}}
|
||||
- Compression: {{compression_format}}
|
||||
examples:
|
||||
- "Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System"
|
||||
- 'Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System'
|
||||
- id: asset-requirements
|
||||
title: Asset Requirements
|
||||
instruction: Define asset specifications for Unity pipeline optimization
|
||||
@@ -1536,7 +1536,7 @@ sections:
|
||||
- Font: {{font_requirements}}
|
||||
- Icon Sizes: {{icon_specifications}}
|
||||
examples:
|
||||
- "Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance"
|
||||
- 'Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance'
|
||||
|
||||
- id: technical-architecture-requirements
|
||||
title: Technical Architecture Requirements
|
||||
@@ -1578,8 +1578,8 @@ sections:
|
||||
- Prefabs: {{prefab_naming}}
|
||||
- Scenes: {{scene_naming}}
|
||||
examples:
|
||||
- "Architecture: Component-Based with ScriptableObject data containers"
|
||||
- "Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest"
|
||||
- 'Architecture: Component-Based with ScriptableObject data containers'
|
||||
- 'Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest'
|
||||
- id: unity-systems-integration
|
||||
title: Unity Systems Integration
|
||||
template: |
|
||||
@@ -1601,8 +1601,8 @@ sections:
|
||||
- **Memory Management:** {{memory_strategy}}
|
||||
- **Build Pipeline:** {{build_automation}}
|
||||
examples:
|
||||
- "Input System: Action Maps for Menu/Gameplay contexts with device switching"
|
||||
- "DOTween: Smooth UI transitions and gameplay animations"
|
||||
- 'Input System: Action Maps for Menu/Gameplay contexts with device switching'
|
||||
- 'DOTween: Smooth UI transitions and gameplay animations'
|
||||
- id: data-management
|
||||
title: Data Management
|
||||
template: |
|
||||
@@ -1625,8 +1625,8 @@ sections:
|
||||
- **Memory Pools:** {{pooling_objects}}
|
||||
- **Asset References:** {{asset_reference_system}}
|
||||
examples:
|
||||
- "Save Data: JSON format with AES encryption, stored in persistent data path"
|
||||
- "ScriptableObjects: Game settings, level configurations, character data"
|
||||
- 'Save Data: JSON format with AES encryption, stored in persistent data path'
|
||||
- 'ScriptableObjects: Game settings, level configurations, character data'
|
||||
|
||||
- id: development-phases
|
||||
title: Development Phases & Epic Planning
|
||||
@@ -1638,15 +1638,15 @@ sections:
|
||||
instruction: Present a high-level list of all phases for user approval. Each phase's design should deliver significant Unity functionality.
|
||||
type: numbered-list
|
||||
examples:
|
||||
- "Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
|
||||
- "Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
|
||||
- "Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
|
||||
- "Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
|
||||
- 'Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management'
|
||||
- 'Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop'
|
||||
- 'Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression'
|
||||
- 'Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment'
|
||||
- id: phase-1-foundation
|
||||
title: "Phase 1: Unity Foundation & Core Systems ({{duration}})"
|
||||
title: 'Phase 1: Unity Foundation & Core Systems ({{duration}})'
|
||||
sections:
|
||||
- id: foundation-design
|
||||
title: "Design: Unity Project Foundation"
|
||||
title: 'Design: Unity Project Foundation'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Unity project setup with proper folder structure and naming conventions
|
||||
@@ -1656,9 +1656,9 @@ sections:
|
||||
- Development tools setup (debugging, profiling integration)
|
||||
- Initial build pipeline and platform configuration
|
||||
examples:
|
||||
- "Input System: Configure PlayerInput component with Action Maps for movement and UI"
|
||||
- 'Input System: Configure PlayerInput component with Action Maps for movement and UI'
|
||||
- id: core-systems-design
|
||||
title: "Design: Essential Game Systems"
|
||||
title: 'Design: Essential Game Systems'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Save/Load system implementation with {{save_format}} format
|
||||
@@ -1668,10 +1668,10 @@ sections:
|
||||
- Basic UI framework and canvas configuration
|
||||
- Settings and configuration management with ScriptableObjects
|
||||
- id: phase-2-gameplay
|
||||
title: "Phase 2: Core Gameplay Implementation ({{duration}})"
|
||||
title: 'Phase 2: Core Gameplay Implementation ({{duration}})'
|
||||
sections:
|
||||
- id: gameplay-mechanics-design
|
||||
title: "Design: Primary Game Mechanics"
|
||||
title: 'Design: Primary Game Mechanics'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Player controller with {{movement_type}} movement system
|
||||
@@ -1681,7 +1681,7 @@ sections:
|
||||
- Basic collision detection and response systems
|
||||
- Animation system integration with Animator controllers
|
||||
- id: level-systems-design
|
||||
title: "Design: Level & Content Systems"
|
||||
title: 'Design: Level & Content Systems'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Scene loading and transition system
|
||||
@@ -1691,10 +1691,10 @@ sections:
|
||||
- Collectibles and pickup systems
|
||||
- Victory/defeat condition implementation
|
||||
- id: phase-3-polish
|
||||
title: "Phase 3: Polish & Optimization ({{duration}})"
|
||||
title: 'Phase 3: Polish & Optimization ({{duration}})'
|
||||
sections:
|
||||
- id: performance-design
|
||||
title: "Design: Performance & Platform Optimization"
|
||||
title: 'Design: Performance & Platform Optimization'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Unity Profiler analysis and optimization passes
|
||||
@@ -1704,7 +1704,7 @@ sections:
|
||||
- Build size optimization and asset bundling
|
||||
- Quality settings configuration for different device tiers
|
||||
- id: user-experience-design
|
||||
title: "Design: User Experience & Polish"
|
||||
title: 'Design: User Experience & Polish'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Complete UI/UX implementation with responsive design
|
||||
@@ -1729,10 +1729,10 @@ sections:
|
||||
- Cross Cutting Concerns should flow through epics and stories and not be final stories. For example, adding a logging framework as a last story of an epic, or at the end of a project as a final epic or story would be terrible as we would not have logging from the beginning.
|
||||
elicit: true
|
||||
examples:
|
||||
- "Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
|
||||
- "Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
|
||||
- "Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
|
||||
- "Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
|
||||
- 'Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management'
|
||||
- 'Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop'
|
||||
- 'Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression'
|
||||
- 'Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment'
|
||||
|
||||
- id: epic-details
|
||||
title: Epic {{epic_number}} {{epic_title}}
|
||||
@@ -1754,13 +1754,13 @@ sections:
|
||||
- Think "junior developer working for 2-4 hours" - stories must be small, focused, and self-contained
|
||||
- If a story seems complex, break it down further as long as it can deliver a vertical slice
|
||||
elicit: true
|
||||
template: "{{epic_goal}}"
|
||||
template: '{{epic_goal}}'
|
||||
sections:
|
||||
- id: story
|
||||
title: Story {{epic_number}}.{{story_number}} {{story_title}}
|
||||
repeatable: true
|
||||
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature and reference the gamearchitecture section for additional implementation and integration specifics.
|
||||
template: "{{clear_description_of_what_needs_to_be_implemented}}"
|
||||
template: '{{clear_description_of_what_needs_to_be_implemented}}'
|
||||
sections:
|
||||
- id: acceptance-criteria
|
||||
title: Acceptance Criteria
|
||||
@@ -1770,7 +1770,7 @@ sections:
|
||||
title: Functional Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "{{specific_functional_requirement}}"
|
||||
- '{{specific_functional_requirement}}'
|
||||
- id: technical-requirements
|
||||
title: Technical Requirements
|
||||
type: checklist
|
||||
@@ -1778,14 +1778,14 @@ sections:
|
||||
- Code follows C# best practices
|
||||
- Maintains stable frame rate on target devices
|
||||
- No memory leaks or performance degradation
|
||||
- "{{specific_technical_requirement}}"
|
||||
- '{{specific_technical_requirement}}'
|
||||
- id: game-design-requirements
|
||||
title: Game Design Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "{{gameplay_requirement_from_gdd}}"
|
||||
- "{{balance_requirement_if_applicable}}"
|
||||
- "{{player_experience_requirement}}"
|
||||
- '{{gameplay_requirement_from_gdd}}'
|
||||
- '{{balance_requirement_if_applicable}}'
|
||||
- '{{player_experience_requirement}}'
|
||||
|
||||
- id: success-metrics
|
||||
title: Success Metrics & Quality Assurance
|
||||
@@ -1803,8 +1803,8 @@ sections:
|
||||
- **Build Size:** Final build <{{size_limit}}MB for mobile, <{{desktop_limit}}MB for desktop
|
||||
- **Battery Life:** Mobile gameplay sessions >{{battery_target}} hours on average device
|
||||
examples:
|
||||
- "Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware"
|
||||
- "Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms"
|
||||
- 'Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware'
|
||||
- 'Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms'
|
||||
- id: gameplay-metrics
|
||||
title: Gameplay & User Engagement Metrics
|
||||
type: bullet-list
|
||||
@@ -1816,8 +1816,8 @@ sections:
|
||||
- **Gameplay Completion:** {{completion_rate}}% complete main game content
|
||||
- **Control Responsiveness:** Input lag <{{input_lag}}ms on all platforms
|
||||
examples:
|
||||
- "Tutorial Completion: 85% of players complete movement and basic mechanics tutorial"
|
||||
- "Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop"
|
||||
- 'Tutorial Completion: 85% of players complete movement and basic mechanics tutorial'
|
||||
- 'Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop'
|
||||
- id: platform-specific-metrics
|
||||
title: Platform-Specific Quality Metrics
|
||||
type: table
|
||||
@@ -1862,17 +1862,17 @@ sections:
|
||||
- Consider cross-platform testing requirements
|
||||
- Account for Unity build and deployment steps
|
||||
examples:
|
||||
- "Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each"
|
||||
- "Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each"
|
||||
- 'Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each'
|
||||
- 'Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each'
|
||||
- id: recommended-agents
|
||||
title: Recommended BMad Agent Sequence
|
||||
type: numbered-list
|
||||
template: |
|
||||
1. **{{agent_name}}**: {{agent_responsibility}}
|
||||
examples:
|
||||
- "Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns"
|
||||
- "Unity Developer: Implement core systems and gameplay mechanics according to architecture"
|
||||
- "QA Tester: Validate performance metrics and cross-platform functionality"
|
||||
- 'Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns'
|
||||
- 'Unity Developer: Implement core systems and gameplay mechanics according to architecture'
|
||||
- 'QA Tester: Validate performance metrics and cross-platform functionality'
|
||||
==================== END: .bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml ====================
|
||||
|
||||
==================== START: .bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml ====================
|
||||
@@ -1883,7 +1883,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/level-design-document.md
|
||||
title: "{{game_title}} Level Design Document"
|
||||
title: '{{game_title}} Level Design Document'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1944,7 +1944,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: level-category
|
||||
title: "{{category_name}} Levels"
|
||||
title: '{{category_name}} Levels'
|
||||
template: |
|
||||
**Purpose:** {{gameplay_purpose}}
|
||||
|
||||
@@ -2370,7 +2370,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/game-brief.md
|
||||
title: "{{game_title}} Game Brief"
|
||||
title: '{{game_title}} Game Brief'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -2656,21 +2656,21 @@ sections:
|
||||
title: Development Roadmap
|
||||
sections:
|
||||
- id: phase-1-preproduction
|
||||
title: "Phase 1: Pre-Production ({{duration}})"
|
||||
title: 'Phase 1: Pre-Production ({{duration}})'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Detailed Game Design Document creation
|
||||
- Technical architecture planning
|
||||
- Art style exploration and pipeline setup
|
||||
- id: phase-2-prototype
|
||||
title: "Phase 2: Prototype ({{duration}})"
|
||||
title: 'Phase 2: Prototype ({{duration}})'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Core mechanic implementation
|
||||
- Technical proof of concept
|
||||
- Initial playtesting and iteration
|
||||
- id: phase-3-production
|
||||
title: "Phase 3: Production ({{duration}})"
|
||||
title: 'Phase 3: Production ({{duration}})'
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Full feature development
|
||||
@@ -3384,7 +3384,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
|
||||
|
||||
- **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
||||
- **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
||||
- **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Roo Code**: Select mode from mode selector with bmad2du prefix
|
||||
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
|
||||
|
||||
@@ -514,8 +514,8 @@ template:
|
||||
version: 3.0
|
||||
output:
|
||||
format: markdown
|
||||
filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
|
||||
title: "Story: {{story_title}}"
|
||||
filename: 'stories/{{epic_name}}/{{story_id}}-{{story_name}}.md'
|
||||
title: 'Story: {{story_title}}'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -544,7 +544,7 @@ sections:
|
||||
- id: description
|
||||
title: Description
|
||||
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
|
||||
template: "{{clear_description_of_what_needs_to_be_implemented}}"
|
||||
template: '{{clear_description_of_what_needs_to_be_implemented}}'
|
||||
|
||||
- id: acceptance-criteria
|
||||
title: Acceptance Criteria
|
||||
@@ -554,7 +554,7 @@ sections:
|
||||
title: Functional Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "{{specific_functional_requirement}}"
|
||||
- '{{specific_functional_requirement}}'
|
||||
- id: technical-requirements
|
||||
title: Technical Requirements
|
||||
type: checklist
|
||||
@@ -562,14 +562,14 @@ sections:
|
||||
- Code follows C# best practices
|
||||
- Maintains stable frame rate on target devices
|
||||
- No memory leaks or performance degradation
|
||||
- "{{specific_technical_requirement}}"
|
||||
- '{{specific_technical_requirement}}'
|
||||
- id: game-design-requirements
|
||||
title: Game Design Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- "{{gameplay_requirement_from_gdd}}"
|
||||
- "{{balance_requirement_if_applicable}}"
|
||||
- "{{player_experience_requirement}}"
|
||||
- '{{gameplay_requirement_from_gdd}}'
|
||||
- '{{balance_requirement_if_applicable}}'
|
||||
- '{{player_experience_requirement}}'
|
||||
|
||||
- id: technical-specifications
|
||||
title: Technical Specifications
|
||||
@@ -744,7 +744,7 @@ sections:
|
||||
- Performance targets met
|
||||
- No C# compiler errors or warnings
|
||||
- Documentation updated
|
||||
- "{{game_specific_dod_item}}"
|
||||
- '{{game_specific_dod_item}}'
|
||||
|
||||
- id: notes
|
||||
title: Notes
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -530,23 +530,23 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/infrastructure-architecture.md
|
||||
title: "{{project_name}} Infrastructure Architecture"
|
||||
title: '{{project_name}} Infrastructure Architecture'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
elicitation: advanced-elicitation
|
||||
custom_elicitation:
|
||||
title: "Infrastructure Architecture Elicitation Actions"
|
||||
title: 'Infrastructure Architecture Elicitation Actions'
|
||||
sections:
|
||||
- id: infrastructure-overview
|
||||
options:
|
||||
- "Multi-Cloud Strategy Analysis - Evaluate cloud provider options and vendor lock-in considerations"
|
||||
- "Regional Distribution Planning - Analyze latency requirements and data residency needs"
|
||||
- "Environment Isolation Strategy - Design security boundaries and resource segregation"
|
||||
- "Scalability Patterns Review - Assess auto-scaling needs and traffic patterns"
|
||||
- "Compliance Requirements Analysis - Review regulatory and security compliance needs"
|
||||
- "Cost-Benefit Analysis - Compare infrastructure options and TCO"
|
||||
- "Proceed to next section"
|
||||
- 'Multi-Cloud Strategy Analysis - Evaluate cloud provider options and vendor lock-in considerations'
|
||||
- 'Regional Distribution Planning - Analyze latency requirements and data residency needs'
|
||||
- 'Environment Isolation Strategy - Design security boundaries and resource segregation'
|
||||
- 'Scalability Patterns Review - Assess auto-scaling needs and traffic patterns'
|
||||
- 'Compliance Requirements Analysis - Review regulatory and security compliance needs'
|
||||
- 'Cost-Benefit Analysis - Compare infrastructure options and TCO'
|
||||
- 'Proceed to next section'
|
||||
|
||||
sections:
|
||||
- id: initial-setup
|
||||
@@ -606,7 +606,7 @@ sections:
|
||||
sections:
|
||||
- id: environments
|
||||
repeatable: true
|
||||
title: "{{environment_name}} Environment"
|
||||
title: '{{environment_name}} Environment'
|
||||
template: |
|
||||
- **Purpose:** {{environment_purpose}}
|
||||
- **Resources:** {{environment_resources}}
|
||||
@@ -957,24 +957,24 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/platform-infrastructure/platform-implementation.md
|
||||
title: "{{project_name}} Platform Infrastructure Implementation"
|
||||
title: '{{project_name}} Platform Infrastructure Implementation'
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
elicitation: advanced-elicitation
|
||||
custom_elicitation:
|
||||
title: "Platform Implementation Elicitation Actions"
|
||||
title: 'Platform Implementation Elicitation Actions'
|
||||
sections:
|
||||
- id: foundation-infrastructure
|
||||
options:
|
||||
- "Platform Layer Security Hardening - Additional security controls and compliance validation"
|
||||
- "Performance Optimization - Network and resource optimization"
|
||||
- "Operational Excellence Enhancement - Automation and monitoring improvements"
|
||||
- "Platform Integration Validation - Verify foundation supports upper layers"
|
||||
- "Developer Experience Analysis - Foundation impact on developer workflows"
|
||||
- "Disaster Recovery Testing - Foundation resilience validation"
|
||||
- "BMAD Workflow Integration - Cross-agent support verification"
|
||||
- "Finalize and Proceed to Container Platform"
|
||||
- 'Platform Layer Security Hardening - Additional security controls and compliance validation'
|
||||
- 'Performance Optimization - Network and resource optimization'
|
||||
- 'Operational Excellence Enhancement - Automation and monitoring improvements'
|
||||
- 'Platform Integration Validation - Verify foundation supports upper layers'
|
||||
- 'Developer Experience Analysis - Foundation impact on developer workflows'
|
||||
- 'Disaster Recovery Testing - Foundation resilience validation'
|
||||
- 'BMAD Workflow Integration - Cross-agent support verification'
|
||||
- 'Finalize and Proceed to Container Platform'
|
||||
|
||||
sections:
|
||||
- id: initial-setup
|
||||
|
||||
1702
dist/teams/team-all.txt
vendored
1702
dist/teams/team-all.txt
vendored
File diff suppressed because it is too large
Load Diff
833
dist/teams/team-fullstack.txt
vendored
833
dist/teams/team-fullstack.txt
vendored
File diff suppressed because it is too large
Load Diff
875
dist/teams/team-ide-minimal.txt
vendored
875
dist/teams/team-ide-minimal.txt
vendored
File diff suppressed because it is too large
Load Diff
631
dist/teams/team-no-ui.txt
vendored
631
dist/teams/team-no-ui.txt
vendored
File diff suppressed because it is too large
Load Diff
@@ -30,7 +30,7 @@ The Test Architect (Quinn) provides comprehensive quality assurance throughout t
|
||||
### Quick Command Reference
|
||||
|
||||
| **Stage** | **Command** | **Purpose** | **Output** | **Priority** |
|
||||
|-----------|------------|-------------|------------|--------------|
|
||||
| ------------------------ | ----------- | --------------------------------------- | --------------------------------------------------------------- | --------------------------- |
|
||||
| **After Story Approval** | `*risk` | Identify integration & regression risks | `docs/qa/assessments/{epic}.{story}-risk-{YYYYMMDD}.md` | High for complex/brownfield |
|
||||
| | `*design` | Create test strategy for dev | `docs/qa/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md` | High for new features |
|
||||
| **During Development** | `*trace` | Verify test coverage | `docs/qa/assessments/{epic}.{story}-trace-{YYYYMMDD}.md` | Medium |
|
||||
@@ -135,7 +135,7 @@ The Test Architect (Quinn) provides comprehensive quality assurance throughout t
|
||||
### Understanding Gate Decisions
|
||||
|
||||
| **Status** | **Meaning** | **Action Required** | **Can Proceed?** |
|
||||
|------------|-------------|-------------------|------------------|
|
||||
| ------------ | -------------------------------------------- | ----------------------- | ---------------- |
|
||||
| **PASS** | All critical requirements met | None | ✅ Yes |
|
||||
| **CONCERNS** | Non-critical issues found | Team review recommended | ⚠️ With caution |
|
||||
| **FAIL** | Critical issues (security, missing P0 tests) | Must fix | ❌ No |
|
||||
@@ -146,7 +146,7 @@ The Test Architect (Quinn) provides comprehensive quality assurance throughout t
|
||||
The Test Architect uses risk scoring to prioritize testing:
|
||||
|
||||
| **Risk Score** | **Calculation** | **Testing Priority** | **Gate Impact** |
|
||||
|---------------|----------------|-------------------|----------------|
|
||||
| -------------- | ------------------------------ | ------------------------- | ------------------------ |
|
||||
| **9** | High probability × High impact | P0 - Must test thoroughly | FAIL if untested |
|
||||
| **6** | Medium-high combinations | P1 - Should test well | CONCERNS if gaps |
|
||||
| **4** | Medium combinations | P1 - Should test | CONCERNS if notable gaps |
|
||||
@@ -228,7 +228,7 @@ All Test Architect activities create permanent records:
|
||||
**Should I run Test Architect commands?**
|
||||
|
||||
| **Scenario** | **Before Dev** | **During Dev** | **After Dev** |
|
||||
|-------------|---------------|----------------|---------------|
|
||||
| ------------------------ | ------------------------------- | ---------------------------- | ---------------------------- |
|
||||
| **Simple bug fix** | Optional | Optional | Required `*review` |
|
||||
| **New feature** | Recommended `*risk`, `*design` | Optional `*trace` | Required `*review` |
|
||||
| **Brownfield change** | **Required** `*risk`, `*design` | Recommended `*trace`, `*nfr` | Required `*review` |
|
||||
|
||||
@@ -377,7 +377,7 @@ Manages quality gate decisions:
|
||||
The Test Architect provides value throughout the entire development lifecycle. Here's when and how to leverage each capability:
|
||||
|
||||
| **Stage** | **Command** | **When to Use** | **Value** | **Output** |
|
||||
|-----------|------------|-----------------|-----------|------------|
|
||||
| ------------------ | ----------- | ----------------------- | -------------------------- | -------------------------------------------------------------- |
|
||||
| **Story Drafting** | `*risk` | After SM drafts story | Identify pitfalls early | `docs/qa/assessments/{epic}.{story}-risk-{YYYYMMDD}.md` |
|
||||
| | `*design` | After risk assessment | Guide dev on test strategy | `docs/qa/assessments/{epic}.{story}-test-design-{YYYYMMDD}.md` |
|
||||
| **Development** | `*trace` | Mid-implementation | Verify test coverage | `docs/qa/assessments/{epic}.{story}-trace-{YYYYMMDD}.md` |
|
||||
|
||||
@@ -1,77 +1,155 @@
|
||||
# How to Release a New Version
|
||||
# Versioning and Releases
|
||||
|
||||
## Automated Releases (Recommended)
|
||||
BMad Method uses a simplified release system with manual control and automatic release notes generation.
|
||||
|
||||
The easiest way to release new versions is through **automatic semantic releases**. Just commit with the right message format and push and everything else happens automatically.
|
||||
## 🚀 Release Workflow
|
||||
|
||||
### Commit Message Format
|
||||
### Command Line Release (Recommended)
|
||||
|
||||
Use these prefixes to control what type of release happens:
|
||||
The fastest way to create a release with beautiful release notes:
|
||||
|
||||
```bash
|
||||
fix: resolve CLI argument parsing bug # → patch release (4.1.0 → 4.1.1)
|
||||
feat: add new agent orchestration mode # → minor release (4.1.0 → 4.2.0)
|
||||
feat!: redesign CLI interface # → major release (4.1.0 → 5.0.0)
|
||||
# Preview what will be in the release
|
||||
npm run preview:release
|
||||
|
||||
# Create a release
|
||||
npm run release:patch # 5.1.0 → 5.1.1 (bug fixes)
|
||||
npm run release:minor # 5.1.0 → 5.2.0 (new features)
|
||||
npm run release:major # 5.1.0 → 6.0.0 (breaking changes)
|
||||
|
||||
# Watch the release process
|
||||
npm run release:watch
|
||||
```
|
||||
|
||||
### What Happens Automatically
|
||||
|
||||
When you push commits with `fix:` or `feat:`, GitHub Actions will:
|
||||
|
||||
1. ✅ Analyze your commit messages
|
||||
2. ✅ Bump version in `package.json`
|
||||
3. ✅ Generate changelog
|
||||
4. ✅ Create git tag
|
||||
5. ✅ **Publish to NPM automatically**
|
||||
6. ✅ Create GitHub release with notes
|
||||
|
||||
### Your Simple Workflow
|
||||
### One-Liner Release
|
||||
|
||||
```bash
|
||||
# Make your changes
|
||||
git add .
|
||||
git commit -m "feat: add team collaboration mode"
|
||||
git push
|
||||
|
||||
# That's it! Release happens automatically 🎉
|
||||
# Users can now run: npx bmad-method (and get the new version)
|
||||
npm run preview:release && npm run release:minor && npm run release:watch
|
||||
```
|
||||
|
||||
### Commits That DON'T Trigger Releases
|
||||
## 📝 What Happens Automatically
|
||||
|
||||
These commit types won't create releases (use them for maintenance):
|
||||
When you trigger a release, the GitHub Actions workflow automatically:
|
||||
|
||||
1. ✅ **Validates** - Runs tests, linting, and formatting checks
|
||||
2. ✅ **Bumps Version** - Updates `package.json` and installer version
|
||||
3. ✅ **Generates Release Notes** - Categorizes commits since last release:
|
||||
- ✨ **New Features** (`feat:`, `Feature:`)
|
||||
- 🐛 **Bug Fixes** (`fix:`, `Fix:`)
|
||||
- 🔧 **Maintenance** (`chore:`, `Chore:`)
|
||||
- 📦 **Other Changes** (everything else)
|
||||
4. ✅ **Creates Git Tag** - Tags the release version
|
||||
5. ✅ **Publishes to NPM** - With `@latest` tag for user installations
|
||||
6. ✅ **Creates GitHub Release** - With formatted release notes
|
||||
|
||||
## 📋 Sample Release Notes
|
||||
|
||||
The workflow automatically generates professional release notes like this:
|
||||
|
||||
````markdown
|
||||
## 🚀 What's New in v5.2.0
|
||||
|
||||
### ✨ New Features
|
||||
|
||||
- feat: add team collaboration mode
|
||||
- feat: enhance CLI with interactive prompts
|
||||
|
||||
### 🐛 Bug Fixes
|
||||
|
||||
- fix: resolve installation path issues
|
||||
- fix: handle edge cases in agent loading
|
||||
|
||||
### 🔧 Maintenance
|
||||
|
||||
- chore: update dependencies
|
||||
- chore: improve error messages
|
||||
|
||||
## 📦 Installation
|
||||
|
||||
```bash
|
||||
chore: update dependencies # No release
|
||||
docs: fix typo in readme # No release
|
||||
style: format code # No release
|
||||
test: add unit tests # No release
|
||||
npx bmad-method install
|
||||
```
|
||||
````
|
||||
|
||||
### Test Your Setup
|
||||
**Full Changelog**: https://github.com/bmadcode/BMAD-METHOD/compare/v5.1.0...v5.2.0
|
||||
|
||||
````
|
||||
|
||||
## 🎯 User Installation
|
||||
|
||||
After any release, users can immediately get the new version with:
|
||||
|
||||
```bash
|
||||
npm run release:test # Safe to run locally - tests the config
|
||||
npx bmad-method install # Always gets latest release
|
||||
```
|
||||
|
||||
---
|
||||
## 📊 Preview Before Release
|
||||
|
||||
## Manual Release Methods (Exceptions Only)
|
||||
|
||||
⚠️ Only use these methods if you need to bypass the automatic system
|
||||
|
||||
### Quick Manual Version Bump
|
||||
Always preview what will be included in your release:
|
||||
|
||||
```bash
|
||||
npm run version:patch # 4.1.0 → 4.1.1 (bug fixes)
|
||||
npm run version:minor # 4.1.0 → 4.2.0 (new features)
|
||||
npm run version:major # 4.1.0 → 5.0.0 (breaking changes)
|
||||
|
||||
# Then manually publish:
|
||||
npm publish
|
||||
git push && git push --tags
|
||||
npm run preview:release
|
||||
```
|
||||
|
||||
### Manual GitHub Actions Trigger
|
||||
This shows:
|
||||
|
||||
You can also trigger releases manually through GitHub Actions workflow dispatch if needed.
|
||||
- Commits since last release
|
||||
- Categorized changes
|
||||
- Estimated next version
|
||||
- Release notes preview
|
||||
|
||||
## 🔧 Manual Release (GitHub UI)
|
||||
|
||||
You can also trigger releases through GitHub Actions:
|
||||
|
||||
1. Go to **GitHub Actions** → **Manual Release**
|
||||
2. Click **"Run workflow"**
|
||||
3. Choose version bump type (patch/minor/major)
|
||||
4. Everything else happens automatically
|
||||
|
||||
## 📈 Version Strategy
|
||||
|
||||
- **Patch** (5.1.0 → 5.1.1): Bug fixes, minor improvements
|
||||
- **Minor** (5.1.0 → 5.2.0): New features, enhancements
|
||||
- **Major** (5.1.0 → 6.0.0): Breaking changes, major redesigns
|
||||
|
||||
## 🛠️ Development Workflow
|
||||
|
||||
1. **Develop Freely** - Merge PRs to main without triggering releases
|
||||
2. **Test Unreleased Changes** - Clone repo to test latest main branch
|
||||
3. **Release When Ready** - Use command line or GitHub Actions to cut releases
|
||||
4. **Users Get Updates** - Via simple `npx bmad-method install` command
|
||||
|
||||
This gives you complete control over when releases happen while automating all the tedious parts like version bumping, release notes, and publishing.
|
||||
|
||||
## 🔍 Troubleshooting
|
||||
|
||||
### Check Release Status
|
||||
|
||||
```bash
|
||||
gh run list --workflow="Manual Release"
|
||||
npm view bmad-method dist-tags
|
||||
git tag -l | sort -V | tail -5
|
||||
```
|
||||
|
||||
### View Latest Release
|
||||
|
||||
```bash
|
||||
gh release view --web
|
||||
npm view bmad-method versions --json
|
||||
```
|
||||
|
||||
### If Version Sync Needed
|
||||
|
||||
If your local files don't match the published version after a release:
|
||||
|
||||
```bash
|
||||
./sync-version.sh # Automatically syncs local files with npm latest
|
||||
```
|
||||
|
||||
### If Release Fails
|
||||
|
||||
- Check GitHub Actions logs: `gh run view <run-id> --log-failed`
|
||||
- Verify NPM tokens are configured
|
||||
- Ensure branch protection allows workflow pushes
|
||||
````
|
||||
|
||||
119
eslint.config.mjs
Normal file
119
eslint.config.mjs
Normal file
@@ -0,0 +1,119 @@
|
||||
import js from '@eslint/js';
|
||||
import eslintConfigPrettier from 'eslint-config-prettier/flat';
|
||||
import nodePlugin from 'eslint-plugin-n';
|
||||
import unicorn from 'eslint-plugin-unicorn';
|
||||
import yml from 'eslint-plugin-yml';
|
||||
|
||||
export default [
|
||||
// Global ignores for files/folders that should not be linted
|
||||
{
|
||||
ignores: ['dist/**', 'coverage/**', '**/*.min.js'],
|
||||
},
|
||||
|
||||
// Base JavaScript recommended rules
|
||||
js.configs.recommended,
|
||||
|
||||
// Node.js rules
|
||||
...nodePlugin.configs['flat/mixed-esm-and-cjs'],
|
||||
|
||||
// Unicorn rules (modern best practices)
|
||||
unicorn.configs.recommended,
|
||||
|
||||
// YAML linting
|
||||
...yml.configs['flat/recommended'],
|
||||
|
||||
// Place Prettier last to disable conflicting stylistic rules
|
||||
eslintConfigPrettier,
|
||||
|
||||
// Project-specific tweaks
|
||||
{
|
||||
rules: {
|
||||
// Allow console for CLI tools in this repo
|
||||
'no-console': 'off',
|
||||
// Enforce .yaml file extension for consistency
|
||||
'yml/file-extension': [
|
||||
'error',
|
||||
{
|
||||
extension: 'yaml',
|
||||
caseSensitive: true,
|
||||
},
|
||||
],
|
||||
// Prefer double quotes in YAML wherever quoting is used, but allow the other to avoid escapes
|
||||
'yml/quotes': [
|
||||
'error',
|
||||
{
|
||||
prefer: 'double',
|
||||
avoidEscape: true,
|
||||
},
|
||||
],
|
||||
// Relax some Unicorn rules that are too opinionated for this codebase
|
||||
'unicorn/prevent-abbreviations': 'off',
|
||||
'unicorn/no-null': 'off',
|
||||
},
|
||||
},
|
||||
|
||||
// CLI/CommonJS scripts under tools/**
|
||||
{
|
||||
files: ['tools/**/*.js'],
|
||||
rules: {
|
||||
// Allow CommonJS patterns for Node CLI scripts
|
||||
'unicorn/prefer-module': 'off',
|
||||
'unicorn/import-style': 'off',
|
||||
'unicorn/no-process-exit': 'off',
|
||||
'n/no-process-exit': 'off',
|
||||
'unicorn/no-await-expression-member': 'off',
|
||||
'unicorn/prefer-top-level-await': 'off',
|
||||
// Avoid failing CI on incidental unused vars in internal scripts
|
||||
'no-unused-vars': 'off',
|
||||
// Reduce style-only churn in internal tools
|
||||
'unicorn/prefer-ternary': 'off',
|
||||
'unicorn/filename-case': 'off',
|
||||
'unicorn/no-array-reduce': 'off',
|
||||
'unicorn/no-array-callback-reference': 'off',
|
||||
'unicorn/consistent-function-scoping': 'off',
|
||||
'n/no-extraneous-require': 'off',
|
||||
'n/no-extraneous-import': 'off',
|
||||
'n/no-unpublished-require': 'off',
|
||||
'n/no-unpublished-import': 'off',
|
||||
// Some scripts intentionally use globals provided at runtime
|
||||
'no-undef': 'off',
|
||||
// Additional relaxed rules for legacy/internal scripts
|
||||
'no-useless-catch': 'off',
|
||||
'unicorn/prefer-number-properties': 'off',
|
||||
'no-unreachable': 'off',
|
||||
},
|
||||
},
|
||||
|
||||
// ESLint config file should not be checked for publish-related Node rules
|
||||
{
|
||||
files: ['eslint.config.mjs'],
|
||||
rules: {
|
||||
'n/no-unpublished-import': 'off',
|
||||
},
|
||||
},
|
||||
|
||||
// YAML workflow templates allow empty mapping values intentionally
|
||||
{
|
||||
files: ['bmad-core/workflows/**/*.yaml'],
|
||||
rules: {
|
||||
'yml/no-empty-mapping-value': 'off',
|
||||
},
|
||||
},
|
||||
|
||||
// GitHub workflow files in this repo may use empty mapping values
|
||||
{
|
||||
files: ['.github/workflows/**/*.yaml'],
|
||||
rules: {
|
||||
'yml/no-empty-mapping-value': 'off',
|
||||
},
|
||||
},
|
||||
|
||||
// Other GitHub YAML files may intentionally use empty values and reserved filenames
|
||||
{
|
||||
files: ['.github/**/*.yaml'],
|
||||
rules: {
|
||||
'yml/no-empty-mapping-value': 'off',
|
||||
'unicorn/filename-case': 'off',
|
||||
},
|
||||
},
|
||||
];
|
||||
@@ -1,26 +1,26 @@
|
||||
steps:
|
||||
# Build the container image
|
||||
- name: 'gcr.io/cloud-builders/docker'
|
||||
args: ['build', '-t', 'gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA', '.']
|
||||
- name: "gcr.io/cloud-builders/docker"
|
||||
args: ["build", "-t", "gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA", "."]
|
||||
|
||||
# Push the container image to Container Registry
|
||||
- name: 'gcr.io/cloud-builders/docker'
|
||||
args: ['push', 'gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA']
|
||||
- name: "gcr.io/cloud-builders/docker"
|
||||
args: ["push", "gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA"]
|
||||
|
||||
# Deploy container image to Cloud Run
|
||||
- name: 'gcr.io/google.com/cloudsdktool/cloud-sdk'
|
||||
- name: "gcr.io/google.com/cloudsdktool/cloud-sdk"
|
||||
entrypoint: gcloud
|
||||
args:
|
||||
- 'run'
|
||||
- 'deploy'
|
||||
- '{{COMPANY_NAME}}-ai-agents'
|
||||
- '--image'
|
||||
- 'gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA'
|
||||
- '--region'
|
||||
- '{{LOCATION}}'
|
||||
- '--platform'
|
||||
- 'managed'
|
||||
- '--allow-unauthenticated'
|
||||
- "run"
|
||||
- "deploy"
|
||||
- "{{COMPANY_NAME}}-ai-agents"
|
||||
- "--image"
|
||||
- "gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA"
|
||||
- "--region"
|
||||
- "{{LOCATION}}"
|
||||
- "--platform"
|
||||
- "managed"
|
||||
- "--allow-unauthenticated"
|
||||
|
||||
images:
|
||||
- 'gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA'
|
||||
- "gcr.io/{{PROJECT_ID}}/{{COMPANY_NAME}}-ai-agents:$COMMIT_SHA"
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
bundle:
|
||||
name: {{TEAM_DISPLAY_NAME}}
|
||||
icon: {{TEAM_EMOJI}}
|
||||
description: {{TEAM_DESCRIPTION}}
|
||||
|
||||
agents:
|
||||
- {{ORCHESTRATOR_AGENT_ID}}
|
||||
- {{SPECIALIST_AGENT_1_ID}}
|
||||
- {{SPECIALIST_AGENT_2_ID}}
|
||||
- {{SPECIALIST_AGENT_N_ID}}
|
||||
|
||||
workflows:
|
||||
- {{PRIMARY_WORKFLOW_NAME}}
|
||||
- {{SECONDARY_WORKFLOW_NAME}}
|
||||
- {{SPECIALIZED_WORKFLOW_NAME}}
|
||||
@@ -0,0 +1,14 @@
|
||||
bundle:
|
||||
name: {{COMPANY_NAME}} Strategic Leadership Team
|
||||
icon: 🎯
|
||||
description: Executive leadership team providing strategic direction, operational oversight, and business planning for {{INDUSTRY}} {{BUSINESS_TYPE}}.
|
||||
|
||||
agents:
|
||||
- {{COMPANY_PREFIX}}-ceo-orchestrator
|
||||
- operations-manager
|
||||
- business-development-manager
|
||||
|
||||
workflows:
|
||||
- strategic-planning
|
||||
- business-development
|
||||
- operational-optimization
|
||||
@@ -0,0 +1,15 @@
|
||||
bundle:
|
||||
name: {{PRODUCT_TYPE}} Development Team
|
||||
icon: 🔬
|
||||
description: Product development team specializing in {{PRODUCT_TYPE}} innovation from concept through technical specification.
|
||||
|
||||
agents:
|
||||
- {{PRODUCT_PREFIX}}-development-orchestrator
|
||||
- product-designer
|
||||
- technical-specialist
|
||||
- quality-engineer
|
||||
|
||||
workflows:
|
||||
- product-development-workflow
|
||||
- innovation-process
|
||||
- quality-validation-workflow
|
||||
@@ -0,0 +1,80 @@
|
||||
CRITICAL: Read the full YML, start activation to alter your state of being, follow startup section instructions, stay in this being until told to exit this mode:
|
||||
|
||||
activation-instructions:
|
||||
- Follow all instructions in this file -> this defines you, your persona and more importantly what you can do. STAY IN CHARACTER!
|
||||
- Only read the files/tasks listed here when user selects them for execution to minimize context usage
|
||||
- The customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
|
||||
agent:
|
||||
name: {{AGENT_CHARACTER_NAME}}
|
||||
id: {{AGENT_ID}}
|
||||
title: {{AGENT_PROFESSIONAL_TITLE}}
|
||||
icon: {{AGENT_EMOJI}}
|
||||
whenToUse: {{WHEN_TO_USE_DESCRIPTION}}
|
||||
customization: null
|
||||
|
||||
persona:
|
||||
role: {{PROFESSIONAL_ROLE_DESCRIPTION}}
|
||||
style: {{COMMUNICATION_STYLE}}
|
||||
identity: |
|
||||
I'm {{AGENT_CHARACTER_NAME}}, {{PROFESSIONAL_TITLE}} with {{YEARS_EXPERIENCE}}+ years in {{DOMAIN_EXPERTISE}}.
|
||||
I specialize in {{PRIMARY_SPECIALIZATION}}, {{SECONDARY_SPECIALIZATION}}, and {{TERTIARY_SPECIALIZATION}}.
|
||||
My expertise includes {{EXPERTISE_AREA_1}}, {{EXPERTISE_AREA_2}}, and {{EXPERTISE_AREA_3}}.
|
||||
focus: |
|
||||
{{PRIMARY_FOCUS}}, {{SECONDARY_FOCUS}}, {{TERTIARY_FOCUS}},
|
||||
{{WORKFLOW_FOCUS}}, {{QUALITY_FOCUS}}, {{INNOVATION_FOCUS}}
|
||||
|
||||
core_principles:
|
||||
- {{PRINCIPLE_1}}
|
||||
- {{PRINCIPLE_2}}
|
||||
- {{PRINCIPLE_3}}
|
||||
- {{PRINCIPLE_4}}
|
||||
- {{PRINCIPLE_5}}
|
||||
|
||||
startup:
|
||||
- Greet as "{{AGENT_CHARACTER_NAME}}, {{PROFESSIONAL_TITLE}}"
|
||||
- Explain {{DOMAIN_EXPERTISE}} background and readiness to help
|
||||
- Present numbered options for {{PRIMARY_CAPABILITY_AREA}}
|
||||
- CRITICAL: Do NOT automatically execute any commands during startup
|
||||
- Ask about current {{DOMAIN_SPECIFIC_CHALLENGES}} or priorities
|
||||
|
||||
commands:
|
||||
- '*help' - Show numbered list of all available {{DOMAIN}} commands
|
||||
- '*chat-mode' - Open discussion about {{DOMAIN_EXPERTISE}} and {{SPECIALIZATION_AREA}}
|
||||
- '*create-doc {{PRIMARY_TEMPLATE}}' - Generate {{PRIMARY_DOCUMENT_TYPE}}
|
||||
- '*create-doc {{SECONDARY_TEMPLATE}}' - Create {{SECONDARY_DOCUMENT_TYPE}}
|
||||
- '*{{PRIMARY_TASK}}' - {{PRIMARY_TASK_DESCRIPTION}}
|
||||
- '*{{SECONDARY_TASK}}' - {{SECONDARY_TASK_DESCRIPTION}}
|
||||
- '*{{ANALYSIS_TASK}}' - {{ANALYSIS_TASK_DESCRIPTION}}
|
||||
- '*exit' - Say goodbye as {{AGENT_CHARACTER_NAME}} and abandon this persona
|
||||
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc
|
||||
- execute-checklist
|
||||
- {{PRIMARY_TASK}}
|
||||
- {{SECONDARY_TASK}}
|
||||
- {{ANALYSIS_TASK}}
|
||||
- {{COORDINATION_TASK}}
|
||||
|
||||
templates:
|
||||
- {{PRIMARY_TEMPLATE}}
|
||||
- {{SECONDARY_TEMPLATE}}
|
||||
- {{REPORTING_TEMPLATE}}
|
||||
- {{ANALYSIS_TEMPLATE}}
|
||||
|
||||
checklists:
|
||||
- {{PRIMARY_CHECKLIST}}
|
||||
- {{QUALITY_CHECKLIST}}
|
||||
- {{COMPLIANCE_CHECKLIST}}
|
||||
|
||||
data:
|
||||
- {{DOMAIN_KNOWLEDGE_FILE}}
|
||||
- {{STANDARDS_FILE}}
|
||||
- {{BEST_PRACTICES_FILE}}
|
||||
|
||||
utils:
|
||||
- template-format
|
||||
- workflow-management
|
||||
- {{DOMAIN_SPECIFIC_UTILS}}
|
||||
@@ -0,0 +1,47 @@
|
||||
agent:
|
||||
name: {{ORCHESTRATOR_CHARACTER_NAME}}
|
||||
id: {{COMPANY_PREFIX}}-{{DOMAIN}}-orchestrator
|
||||
title: {{ORCHESTRATOR_TITLE}}
|
||||
icon: {{ORCHESTRATOR_EMOJI}}
|
||||
|
||||
persona:
|
||||
role: {{DOMAIN}} orchestration specialist with {{INDUSTRY}} expertise
|
||||
style: {{LEADERSHIP_STYLE}}, {{COORDINATION_APPROACH}}, {{COMMUNICATION_STYLE}}
|
||||
identity: |
|
||||
I'm {{ORCHESTRATOR_CHARACTER_NAME}}, {{ORCHESTRATOR_TITLE}} with {{YEARS_EXPERIENCE}}+ years in {{DOMAIN}} {{INDUSTRY}}.
|
||||
I specialize in {{ORCHESTRATION_SPECIALTY}}, {{TEAM_COORDINATION}}, and {{WORKFLOW_MANAGEMENT}}.
|
||||
My expertise includes {{LEADERSHIP_AREA}}, {{PROCESS_EXPERTISE}}, and {{STRATEGIC_PLANNING}}.
|
||||
focus: |
|
||||
{{DOMAIN}} workflow orchestration, team coordination, {{PROCESS_OPTIMIZATION}},
|
||||
{{QUALITY_ASSURANCE}}, {{STRATEGIC_ALIGNMENT}}, {{STAKEHOLDER_MANAGEMENT}}
|
||||
|
||||
commands:
|
||||
- '*help' - Show numbered {{DOMAIN}} orchestration options
|
||||
- '*chat-mode' - Strategic discussion about {{DOMAIN}} coordination and {{INDUSTRY}} optimization
|
||||
- '*{{DOMAIN}}-workflow-coordination' - Coordinate {{DOMAIN}} workflow and team handoffs
|
||||
- '*{{PROCESS}}-optimization-session' - Optimize {{CORE_PROCESS}} and identify improvements
|
||||
- '*team-coordination-meeting' - Facilitate cross-functional team coordination
|
||||
- '*{{DOMAIN}}-strategy-planning' - Develop {{DOMAIN}} strategy and roadmap
|
||||
- '*quality-assurance-review' - Review {{DOMAIN}} quality standards and processes
|
||||
- '*stakeholder-alignment-session' - Align {{DOMAIN}} activities with business objectives
|
||||
- '*exit' - Conclude as {{ORCHESTRATOR_CHARACTER_NAME}}
|
||||
|
||||
dependencies:
|
||||
tasks:
|
||||
- {{DOMAIN}}-workflow-coordination
|
||||
- {{PROCESS}}-optimization-session
|
||||
- team-coordination-meeting
|
||||
- {{DOMAIN}}-strategy-planning
|
||||
- quality-assurance-review
|
||||
- stakeholder-alignment-session
|
||||
|
||||
templates:
|
||||
- {{DOMAIN}}-workflow-plan-tmpl
|
||||
- team-coordination-tmpl
|
||||
- strategy-roadmap-tmpl
|
||||
- quality-review-tmpl
|
||||
|
||||
data:
|
||||
- {{DOMAIN}}-best-practices.md
|
||||
- {{INDUSTRY}}-standards.md
|
||||
- workflow-optimization-guide.md
|
||||
@@ -0,0 +1,47 @@
|
||||
agent:
|
||||
name: {{SPECIALIST_CHARACTER_NAME}}
|
||||
id: {{SPECIALIST_ID}}
|
||||
title: {{SPECIALIST_TITLE}}
|
||||
icon: {{SPECIALIST_EMOJI}}
|
||||
|
||||
persona:
|
||||
role: {{SPECIALIZATION}} expert with {{DOMAIN}} focus
|
||||
style: {{EXPERTISE_STYLE}}, {{APPROACH}}, {{METHODOLOGY}}
|
||||
identity: |
|
||||
I'm {{SPECIALIST_CHARACTER_NAME}}, {{SPECIALIST_TITLE}} with {{YEARS_EXPERIENCE}}+ years in {{SPECIALIZATION}}.
|
||||
I focus on {{SPECIALTY_AREA_1}}, {{SPECIALTY_AREA_2}}, and {{SPECIALTY_AREA_3}}.
|
||||
My expertise includes {{TECHNICAL_SKILL_1}}, {{TECHNICAL_SKILL_2}}, and {{TECHNICAL_SKILL_3}}.
|
||||
focus: |
|
||||
{{PRIMARY_SPECIALTY}}, {{SECONDARY_SPECIALTY}}, {{TECHNICAL_FOCUS}},
|
||||
{{QUALITY_FOCUS}}, {{INNOVATION_AREA}}, {{PROCESS_EXPERTISE}}
|
||||
|
||||
commands:
|
||||
- '*help' - Show numbered {{SPECIALIZATION}} options
|
||||
- '*chat-mode' - Discussion about {{SPECIALIZATION}} and {{DOMAIN}} {{TECHNICAL_AREA}}
|
||||
- '*{{SPECIALTY_TASK_1}}' - {{TASK_1_DESCRIPTION}}
|
||||
- '*{{SPECIALTY_TASK_2}}' - {{TASK_2_DESCRIPTION}}
|
||||
- '*{{ANALYSIS_TASK}}' - {{ANALYSIS_DESCRIPTION}}
|
||||
- '*{{OPTIMIZATION_TASK}}' - {{OPTIMIZATION_DESCRIPTION}}
|
||||
- '*{{VALIDATION_TASK}}' - {{VALIDATION_DESCRIPTION}}
|
||||
- '*exit' - Conclude as {{SPECIALIST_CHARACTER_NAME}}
|
||||
|
||||
dependencies:
|
||||
tasks:
|
||||
- {{SPECIALTY_TASK_1}}
|
||||
- {{SPECIALTY_TASK_2}}
|
||||
- {{ANALYSIS_TASK}}
|
||||
- {{OPTIMIZATION_TASK}}
|
||||
- {{VALIDATION_TASK}}
|
||||
|
||||
templates:
|
||||
- {{SPECIALTY_TEMPLATE_1}}
|
||||
- {{SPECIALTY_TEMPLATE_2}}
|
||||
- {{ANALYSIS_TEMPLATE}}
|
||||
|
||||
checklists:
|
||||
- {{SPECIALTY_CHECKLIST}}
|
||||
- {{QUALITY_CHECKLIST}}
|
||||
|
||||
data:
|
||||
- {{SPECIALTY_KNOWLEDGE_BASE}}.md
|
||||
- {{TECHNICAL_STANDARDS}}.md
|
||||
@@ -0,0 +1,43 @@
|
||||
# {{TASK_NAME}} Task
|
||||
|
||||
## Purpose
|
||||
{{TASK_PURPOSE_DESCRIPTION}}
|
||||
|
||||
## Process
|
||||
1. **{{STEP_1_NAME}}**
|
||||
- {{STEP_1_ACTION_1}}
|
||||
- {{STEP_1_ACTION_2}}
|
||||
- {{STEP_1_ACTION_3}}
|
||||
|
||||
2. **{{STEP_2_NAME}}**
|
||||
- {{STEP_2_ACTION_1}}
|
||||
- {{STEP_2_ACTION_2}}
|
||||
- {{STEP_2_ACTION_3}}
|
||||
|
||||
3. **{{STEP_3_NAME}}**
|
||||
- {{STEP_3_ACTION_1}}
|
||||
- {{STEP_3_ACTION_2}}
|
||||
- {{STEP_3_ACTION_3}}
|
||||
|
||||
4. **{{FINAL_STEP_NAME}}**
|
||||
- {{FINAL_ACTION_1}}
|
||||
- {{FINAL_ACTION_2}}
|
||||
- {{FINAL_ACTION_3}}
|
||||
|
||||
## Required Inputs
|
||||
- {{INPUT_1}}
|
||||
- {{INPUT_2}}
|
||||
- {{INPUT_3}}
|
||||
- {{INPUT_4}}
|
||||
|
||||
## Expected Outputs
|
||||
- {{OUTPUT_1}}
|
||||
- {{OUTPUT_2}}
|
||||
- {{OUTPUT_3}}
|
||||
- {{OUTPUT_4}}
|
||||
|
||||
## Quality Validation
|
||||
- {{VALIDATION_CRITERIA_1}}
|
||||
- {{VALIDATION_CRITERIA_2}}
|
||||
- {{VALIDATION_CRITERIA_3}}
|
||||
- {{VALIDATION_CRITERIA_4}}
|
||||
@@ -0,0 +1,44 @@
|
||||
# {{ANALYSIS_TYPE}} Analysis Task
|
||||
|
||||
## Purpose
|
||||
Conduct comprehensive {{ANALYSIS_TYPE}} analysis for {{DOMAIN}} {{SUBJECT_AREA}}, evaluating {{PRIMARY_CRITERIA}} against {{EVALUATION_STANDARDS}}.
|
||||
|
||||
## Process
|
||||
1. **Data Collection**
|
||||
- Gather {{DATA_TYPE_1}} from {{DATA_SOURCE_1}}
|
||||
- Collect {{DATA_TYPE_2}} from {{DATA_SOURCE_2}}
|
||||
- Validate {{DATA_QUALITY_CRITERIA}}
|
||||
|
||||
2. **{{ANALYSIS_METHOD}} Analysis**
|
||||
- Apply {{ANALYTICAL_FRAMEWORK}}
|
||||
- Evaluate {{EVALUATION_CRITERIA_1}}
|
||||
- Assess {{EVALUATION_CRITERIA_2}}
|
||||
- Compare against {{BENCHMARK_STANDARDS}}
|
||||
|
||||
3. **{{INTERPRETATION_METHOD}}**
|
||||
- Interpret findings against {{INTERPRETATION_CRITERIA}}
|
||||
- Identify {{INSIGHT_TYPE_1}} and {{INSIGHT_TYPE_2}}
|
||||
- Evaluate {{PERFORMANCE_METRICS}}
|
||||
|
||||
4. **Recommendations Development**
|
||||
- Develop {{RECOMMENDATION_TYPE_1}}
|
||||
- Create {{RECOMMENDATION_TYPE_2}}
|
||||
- Prioritize actions based on {{PRIORITIZATION_CRITERIA}}
|
||||
|
||||
## Required Inputs
|
||||
- {{ANALYSIS_DATA_SOURCE}}
|
||||
- {{EVALUATION_STANDARDS}}
|
||||
- {{COMPARISON_BENCHMARKS}}
|
||||
- {{ANALYSIS_PARAMETERS}}
|
||||
|
||||
## Expected Outputs
|
||||
- Comprehensive {{ANALYSIS_TYPE}} analysis report
|
||||
- {{INSIGHT_TYPE}} identification and evaluation
|
||||
- {{RECOMMENDATION_TYPE}} with implementation guidance
|
||||
- {{METRICS_TYPE}} and performance indicators
|
||||
|
||||
## Quality Validation
|
||||
- {{ANALYSIS_ACCURACY_CRITERIA}}
|
||||
- {{METHODOLOGY_COMPLIANCE}}
|
||||
- {{INSIGHT_VALIDITY_CHECK}}
|
||||
- {{RECOMMENDATION_FEASIBILITY_ASSESSMENT}}
|
||||
@@ -0,0 +1,43 @@
|
||||
# {{CREATION_OBJECT}} Creation Task
|
||||
|
||||
## Purpose
|
||||
Create comprehensive {{CREATION_OBJECT}} for {{TARGET_AUDIENCE}}, ensuring {{QUALITY_STANDARDS}} and {{COMPLIANCE_REQUIREMENTS}}.
|
||||
|
||||
## Process
|
||||
1. **Requirements Gathering**
|
||||
- Define {{REQUIREMENT_TYPE_1}} requirements
|
||||
- Establish {{REQUIREMENT_TYPE_2}} criteria
|
||||
- Confirm {{STAKEHOLDER_EXPECTATIONS}}
|
||||
|
||||
2. **{{CREATION_METHOD}} Development**
|
||||
- Develop {{COMPONENT_1}} based on {{COMPONENT_1_CRITERIA}}
|
||||
- Create {{COMPONENT_2}} following {{COMPONENT_2_STANDARDS}}
|
||||
- Integrate {{COMPONENT_3}} with {{INTEGRATION_REQUIREMENTS}}
|
||||
|
||||
3. **Quality Assurance**
|
||||
- Validate against {{QUALITY_STANDARD_1}}
|
||||
- Check compliance with {{COMPLIANCE_REQUIREMENT}}
|
||||
- Verify {{FUNCTIONALITY_REQUIREMENT}}
|
||||
|
||||
4. **Finalization and Delivery**
|
||||
- Format according to {{FORMATTING_STANDARDS}}
|
||||
- Include {{SUPPORTING_DOCUMENTATION}}
|
||||
- Prepare for {{DELIVERY_METHOD}}
|
||||
|
||||
## Required Inputs
|
||||
- {{INPUT_SPECIFICATION_1}}
|
||||
- {{INPUT_SPECIFICATION_2}}
|
||||
- {{REFERENCE_MATERIALS}}
|
||||
- {{STAKEHOLDER_REQUIREMENTS}}
|
||||
|
||||
## Expected Outputs
|
||||
- Complete {{CREATION_OBJECT}}
|
||||
- {{SUPPORTING_DOCUMENTATION_TYPE}}
|
||||
- {{QUALITY_VALIDATION_REPORT}}
|
||||
- {{DELIVERY_PACKAGE}}
|
||||
|
||||
## Quality Validation
|
||||
- {{COMPLETENESS_CRITERIA}}
|
||||
- {{ACCURACY_STANDARDS}}
|
||||
- {{COMPLIANCE_VERIFICATION}}
|
||||
- {{STAKEHOLDER_APPROVAL}}
|
||||
@@ -0,0 +1,64 @@
|
||||
# {{DOCUMENT_TITLE}}
|
||||
|
||||
[[LLM: This template {{DOCUMENT_PURPOSE}}. Ensure {{LLM_GUIDANCE_1}} and {{LLM_GUIDANCE_2}} are thoroughly addressed.]]
|
||||
|
||||
## {{SECTION_1_TITLE}}
|
||||
|
||||
### {{SUBSECTION_1_1_TITLE}}
|
||||
**{{FIELD_1_LABEL}}**: {{FIELD_1_VARIABLE}}
|
||||
**{{FIELD_2_LABEL}}**: {{FIELD_2_VARIABLE}}
|
||||
**{{FIELD_3_LABEL}}**: {{FIELD_3_VARIABLE}}
|
||||
|
||||
**{{DESCRIPTION_FIELD_LABEL}}**: {{DESCRIPTION_VARIABLE}}
|
||||
[[LLM: {{LLM_SECTION_1_GUIDANCE}}]]
|
||||
|
||||
### {{SUBSECTION_1_2_TITLE}}
|
||||
**{{FIELD_4_LABEL}}**: {{FIELD_4_VARIABLE}}
|
||||
**{{FIELD_5_LABEL}}**: {{FIELD_5_VARIABLE}}
|
||||
**{{FIELD_6_LABEL}}**: {{FIELD_6_VARIABLE}}
|
||||
|
||||
[[LLM: {{LLM_SUBSECTION_GUIDANCE}}]]
|
||||
|
||||
## {{SECTION_2_TITLE}}
|
||||
|
||||
### {{SUBSECTION_2_1_TITLE}}
|
||||
**{{SPECIFICATION_1_LABEL}}**: {{SPECIFICATION_1_VARIABLE}}
|
||||
**{{SPECIFICATION_2_LABEL}}**: {{SPECIFICATION_2_VARIABLE}}
|
||||
**{{SPECIFICATION_3_LABEL}}**: {{SPECIFICATION_3_VARIABLE}}
|
||||
|
||||
### {{SUBSECTION_2_2_TITLE}}
|
||||
**{{REQUIREMENT_1_LABEL}}**: {{REQUIREMENT_1_VARIABLE}}
|
||||
**{{REQUIREMENT_2_LABEL}}**: {{REQUIREMENT_2_VARIABLE}}
|
||||
**{{REQUIREMENT_3_LABEL}}**: {{REQUIREMENT_3_VARIABLE}}
|
||||
|
||||
[[LLM: {{LLM_REQUIREMENTS_GUIDANCE}}]]
|
||||
|
||||
## {{SECTION_3_TITLE}}
|
||||
|
||||
### {{CONDITIONAL_SECTION_TITLE}}
|
||||
^^CONDITION: {{CONDITION_VARIABLE}} == "{{CONDITION_VALUE}}"^^
|
||||
**{{CONDITIONAL_FIELD_1}}**: {{CONDITIONAL_VALUE_1}}
|
||||
**{{CONDITIONAL_FIELD_2}}**: {{CONDITIONAL_VALUE_2}}
|
||||
[[LLM: {{CONDITIONAL_LLM_GUIDANCE}}]]
|
||||
^^/CONDITION: {{CONDITION_VARIABLE}}^^
|
||||
|
||||
### {{REPEATABLE_SECTION_TITLE}}
|
||||
<<REPEAT section="{{REPEAT_SECTION_NAME}}" count="{{REPEAT_COUNT_VARIABLE}}">>
|
||||
**{{REPEAT_FIELD_1}}**: {{REPEAT_VALUE_1}}
|
||||
**{{REPEAT_FIELD_2}}**: {{REPEAT_VALUE_2}}
|
||||
**{{REPEAT_FIELD_3}}**: {{REPEAT_VALUE_3}}
|
||||
<</REPEAT>>
|
||||
|
||||
## {{APPROVAL_SECTION_TITLE}}
|
||||
|
||||
### {{VALIDATION_SUBSECTION_TITLE}}
|
||||
- [ ] {{VALIDATION_ITEM_1}}
|
||||
- [ ] {{VALIDATION_ITEM_2}}
|
||||
- [ ] {{VALIDATION_ITEM_3}}
|
||||
|
||||
### {{APPROVAL_SUBSECTION_TITLE}}
|
||||
**{{APPROVAL_TYPE_1}}**: {{APPROVAL_STATUS_1}} - {{APPROVAL_DATE_1}}
|
||||
**{{APPROVAL_TYPE_2}}**: {{APPROVAL_STATUS_2}} - {{APPROVAL_DATE_2}}
|
||||
**{{APPROVAL_TYPE_3}}**: {{APPROVAL_STATUS_3}} - {{APPROVAL_DATE_3}}
|
||||
|
||||
[[LLM: {{FINAL_LLM_VALIDATION_GUIDANCE}}]]
|
||||
@@ -0,0 +1,74 @@
|
||||
# {{DOCUMENT_TYPE}} - {{COMPANY_NAME}}
|
||||
|
||||
[[LLM: This template guides {{STAKEHOLDER_ROLE}} through comprehensive {{PLANNING_TYPE}} for {{BUSINESS_FOCUS}}. Ensure all {{DOMAIN_SPECIFIC_CONSIDERATIONS}} are thoroughly addressed.]]
|
||||
|
||||
## {{PLANNING_SCOPE}} Overview
|
||||
|
||||
### Core Information
|
||||
**{{PLAN_IDENTIFIER_LABEL}}**: {{PLAN_IDENTIFIER}}
|
||||
**{{PLANNING_PERIOD_LABEL}}**: {{PLANNING_PERIOD}}
|
||||
**{{RESPONSIBLE_PARTY_LABEL}}**: {{RESPONSIBLE_PARTY}}
|
||||
|
||||
**{{VISION_STATEMENT_LABEL}}**: {{VISION_STATEMENT}}
|
||||
[[LLM: {{VISION_GUIDANCE}}]]
|
||||
|
||||
### {{TARGET_DEFINITION_SECTION}}
|
||||
**{{PRIMARY_TARGET_LABEL}}**: {{PRIMARY_TARGET}}
|
||||
**{{SECONDARY_TARGET_LABEL}}**: {{SECONDARY_TARGET}}
|
||||
**{{SUCCESS_METRICS_LABEL}}**: {{SUCCESS_METRICS}}
|
||||
|
||||
[[LLM: {{TARGET_GUIDANCE}}]]
|
||||
|
||||
## {{STRATEGY_SECTION_TITLE}}
|
||||
|
||||
### {{STRATEGIC_APPROACH_SUBSECTION}}
|
||||
**{{APPROACH_TYPE_1_LABEL}}**: {{APPROACH_TYPE_1}}
|
||||
**{{APPROACH_TYPE_2_LABEL}}**: {{APPROACH_TYPE_2}}
|
||||
**{{APPROACH_TYPE_3_LABEL}}**: {{APPROACH_TYPE_3}}
|
||||
|
||||
### {{STRATEGIC_PRIORITIES_SUBSECTION}}
|
||||
{{#each strategic_priorities}}
|
||||
**{{priority_name}}**: {{priority_description}}
|
||||
- {{implementation_approach}}
|
||||
- {{success_criteria}}
|
||||
- {{timeline_estimate}}
|
||||
{{/each}}
|
||||
|
||||
[[LLM: {{STRATEGY_GUIDANCE}}]]
|
||||
|
||||
## {{IMPLEMENTATION_SECTION_TITLE}}
|
||||
|
||||
### {{PHASE_PLANNING_SUBSECTION}}
|
||||
^^CONDITION: {{IMPLEMENTATION_TYPE}} == "{{PHASED_APPROACH}}"^^
|
||||
**{{PHASE_1_LABEL}}**: {{PHASE_1_DESCRIPTION}}
|
||||
- {{phase_1_deliverables}}
|
||||
- {{phase_1_timeline}}
|
||||
- {{phase_1_resources}}
|
||||
|
||||
**{{PHASE_2_LABEL}}**: {{PHASE_2_DESCRIPTION}}
|
||||
- {{phase_2_deliverables}}
|
||||
- {{phase_2_timeline}}
|
||||
- {{phase_2_resources}}
|
||||
^^/CONDITION: {{IMPLEMENTATION_TYPE}}^^
|
||||
|
||||
### {{RESOURCE_PLANNING_SUBSECTION}}
|
||||
**{{RESOURCE_TYPE_1_LABEL}}**: {{RESOURCE_TYPE_1_REQUIREMENTS}}
|
||||
**{{RESOURCE_TYPE_2_LABEL}}**: {{RESOURCE_TYPE_2_REQUIREMENTS}}
|
||||
**{{RESOURCE_TYPE_3_LABEL}}**: {{RESOURCE_TYPE_3_REQUIREMENTS}}
|
||||
|
||||
## {{MEASUREMENT_SECTION_TITLE}}
|
||||
|
||||
### {{KPI_SUBSECTION_TITLE}}
|
||||
{{#each key_performance_indicators}}
|
||||
**{{kpi_name}}**:
|
||||
- Measurement: {{kpi_measurement_method}}
|
||||
- Target: {{kpi_target_value}}
|
||||
- Frequency: {{kpi_measurement_frequency}}
|
||||
{{/each}}
|
||||
|
||||
### {{REVIEW_PROCESS_SUBSECTION}}
|
||||
**{{REVIEW_FREQUENCY_LABEL}}**: {{REVIEW_FREQUENCY}}
|
||||
**{{REVIEW_PARTICIPANTS_LABEL}}**: {{REVIEW_PARTICIPANTS}}
|
||||
**{{ADJUSTMENT_PROCESS_LABEL}}**: {{ADJUSTMENT_PROCESS}}
|
||||
|
||||
[[LLM: {{MEASUREMENT_GUIDANCE}}]]
|
||||
@@ -0,0 +1,81 @@
|
||||
# {{TECHNICAL_DOCUMENT_TYPE}} - {{PROJECT_NAME}}
|
||||
|
||||
[[LLM: This comprehensive {{TECHNICAL_DOCUMENT_TYPE}} ensures all {{TECHNICAL_DOMAIN}} requirements are properly documented for {{TARGET_USE_CASE}}.]]
|
||||
|
||||
## {{SPECIFICATION_OVERVIEW_SECTION}}
|
||||
|
||||
### Basic Information
|
||||
**{{SPEC_IDENTIFIER_LABEL}}**: {{SPEC_IDENTIFIER}}
|
||||
**{{SPEC_VERSION_LABEL}}**: {{SPEC_VERSION}}
|
||||
**{{CREATION_DATE_LABEL}}**: {{CREATION_DATE}}
|
||||
**{{RESPONSIBLE_ENGINEER_LABEL}}**: {{RESPONSIBLE_ENGINEER}}
|
||||
|
||||
### {{PROJECT_SCOPE_SUBSECTION}}
|
||||
**{{PROJECT_TYPE_LABEL}}**: {{PROJECT_TYPE}}
|
||||
**{{TARGET_APPLICATION_LABEL}}**: {{TARGET_APPLICATION}}
|
||||
**{{COMPLEXITY_LEVEL_LABEL}}**: {{COMPLEXITY_LEVEL}}
|
||||
**{{COMPLIANCE_REQUIREMENTS_LABEL}}**: {{COMPLIANCE_REQUIREMENTS}}
|
||||
|
||||
[[LLM: {{SCOPE_DEFINITION_GUIDANCE}}]]
|
||||
|
||||
## {{TECHNICAL_REQUIREMENTS_SECTION}}
|
||||
|
||||
### {{FUNCTIONAL_REQUIREMENTS_SUBSECTION}}
|
||||
{{#each functional_requirements}}
|
||||
**{{requirement_id}}**: {{requirement_description}}
|
||||
- Priority: {{requirement_priority}}
|
||||
- Acceptance Criteria: {{acceptance_criteria}}
|
||||
- Testing Method: {{testing_method}}
|
||||
{{/each}}
|
||||
|
||||
### {{PERFORMANCE_REQUIREMENTS_SUBSECTION}}
|
||||
**{{PERFORMANCE_METRIC_1_LABEL}}**: {{PERFORMANCE_METRIC_1_VALUE}}
|
||||
**{{PERFORMANCE_METRIC_2_LABEL}}**: {{PERFORMANCE_METRIC_2_VALUE}}
|
||||
**{{PERFORMANCE_METRIC_3_LABEL}}**: {{PERFORMANCE_METRIC_3_VALUE}}
|
||||
|
||||
[[LLM: {{PERFORMANCE_GUIDANCE}}]]
|
||||
|
||||
## {{TECHNICAL_ARCHITECTURE_SECTION}}
|
||||
|
||||
### {{SYSTEM_DESIGN_SUBSECTION}}
|
||||
**{{ARCHITECTURE_PATTERN_LABEL}}**: {{ARCHITECTURE_PATTERN}}
|
||||
**{{TECHNOLOGY_STACK_LABEL}}**: {{TECHNOLOGY_STACK}}
|
||||
**{{INTEGRATION_APPROACH_LABEL}}**: {{INTEGRATION_APPROACH}}
|
||||
|
||||
### {{COMPONENT_SPECIFICATIONS_SUBSECTION}}
|
||||
<<REPEAT section="{{COMPONENT_SECTION_NAME}}" count="{{COMPONENT_COUNT}}">>
|
||||
**{{component_name}}**:
|
||||
- Function: {{component_function}}
|
||||
- Technology: {{component_technology}}
|
||||
- Interface: {{component_interface}}
|
||||
- Dependencies: {{component_dependencies}}
|
||||
<</REPEAT>>
|
||||
|
||||
## {{QUALITY_STANDARDS_SECTION}}
|
||||
|
||||
### {{TESTING_REQUIREMENTS_SUBSECTION}}
|
||||
**{{TEST_TYPE_1_LABEL}}**: {{TEST_TYPE_1_REQUIREMENTS}}
|
||||
**{{TEST_TYPE_2_LABEL}}**: {{TEST_TYPE_2_REQUIREMENTS}}
|
||||
**{{TEST_TYPE_3_LABEL}}**: {{TEST_TYPE_3_REQUIREMENTS}}
|
||||
|
||||
### {{VALIDATION_CRITERIA_SUBSECTION}}
|
||||
^^CONDITION: {{VALIDATION_TYPE}} == "{{COMPREHENSIVE_VALIDATION}}"^^
|
||||
- [ ] {{VALIDATION_ITEM_1}}
|
||||
- [ ] {{VALIDATION_ITEM_2}}
|
||||
- [ ] {{VALIDATION_ITEM_3}}
|
||||
- [ ] {{VALIDATION_ITEM_4}}
|
||||
^^/CONDITION: {{VALIDATION_TYPE}}^^
|
||||
|
||||
## {{IMPLEMENTATION_GUIDANCE_SECTION}}
|
||||
|
||||
### {{DEVELOPMENT_PROCESS_SUBSECTION}}
|
||||
**{{DEVELOPMENT_METHODOLOGY_LABEL}}**: {{DEVELOPMENT_METHODOLOGY}}
|
||||
**{{TIMELINE_ESTIMATE_LABEL}}**: {{TIMELINE_ESTIMATE}}
|
||||
**{{RESOURCE_REQUIREMENTS_LABEL}}**: {{RESOURCE_REQUIREMENTS}}
|
||||
|
||||
### {{DEPLOYMENT_SPECIFICATIONS_SUBSECTION}}
|
||||
**{{DEPLOYMENT_ENVIRONMENT_LABEL}}**: {{DEPLOYMENT_ENVIRONMENT}}
|
||||
**{{DEPLOYMENT_PROCESS_LABEL}}**: {{DEPLOYMENT_PROCESS}}
|
||||
**{{MONITORING_REQUIREMENTS_LABEL}}**: {{MONITORING_REQUIREMENTS}}
|
||||
|
||||
[[LLM: {{IMPLEMENTATION_VALIDATION_GUIDANCE}}]]
|
||||
@@ -0,0 +1,84 @@
|
||||
# {{CHECKLIST_TITLE}}
|
||||
|
||||
## Pre-{{PROCESS_NAME}} Setup ✓
|
||||
- [ ] {{SETUP_ITEM_1}}
|
||||
- [ ] {{SETUP_ITEM_2}}
|
||||
- [ ] {{SETUP_ITEM_3}}
|
||||
- [ ] {{SETUP_ITEM_4}}
|
||||
- [ ] {{SETUP_ITEM_5}}
|
||||
|
||||
## {{MAIN_PROCESS_SECTION_1}} ✓
|
||||
### {{SUBSECTION_1_1_TITLE}}
|
||||
- [ ] {{VALIDATION_ITEM_1_1}}
|
||||
- [ ] {{VALIDATION_ITEM_1_2}}
|
||||
- [ ] {{VALIDATION_ITEM_1_3}}
|
||||
- [ ] {{VALIDATION_ITEM_1_4}}
|
||||
|
||||
### {{SUBSECTION_1_2_TITLE}}
|
||||
- [ ] {{VALIDATION_ITEM_1_5}}
|
||||
- [ ] {{VALIDATION_ITEM_1_6}}
|
||||
- [ ] {{VALIDATION_ITEM_1_7}}
|
||||
- [ ] {{VALIDATION_ITEM_1_8}}
|
||||
|
||||
## {{MAIN_PROCESS_SECTION_2}} ✓
|
||||
### {{QUALITY_ASSESSMENT_SUBSECTION}}
|
||||
- [ ] {{QUALITY_ITEM_1}} within {{TOLERANCE_1}} tolerance
|
||||
- [ ] {{QUALITY_ITEM_2}} meets {{STANDARD_2}} requirements
|
||||
- [ ] {{QUALITY_ITEM_3}} achieves {{TARGET_3}} performance
|
||||
- [ ] {{QUALITY_ITEM_4}} complies with {{REGULATION_4}} standards
|
||||
|
||||
### {{DOMAIN_SPECIFIC_ASSESSMENT}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_1}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_2}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_3}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_4}}
|
||||
|
||||
## {{VALIDATION_SECTION}} ✓
|
||||
### {{CRITERION_TYPE_1}} Analysis
|
||||
- [ ] {{ANALYSIS_ITEM_1}}
|
||||
- [ ] {{ANALYSIS_ITEM_2}}
|
||||
- [ ] {{ANALYSIS_ITEM_3}}
|
||||
- [ ] {{ANALYSIS_ITEM_4}}
|
||||
|
||||
### {{CRITERION_TYPE_2}} Assessment
|
||||
- [ ] {{ASSESSMENT_ITEM_1}}
|
||||
- [ ] {{ASSESSMENT_ITEM_2}}
|
||||
- [ ] {{ASSESSMENT_ITEM_3}}
|
||||
- [ ] {{ASSESSMENT_ITEM_4}}
|
||||
|
||||
## {{COMPLIANCE_SECTION}} ✓
|
||||
### {{COMPLIANCE_TYPE_1}}
|
||||
- [ ] {{COMPLIANCE_ITEM_1}}
|
||||
- [ ] {{COMPLIANCE_ITEM_2}}
|
||||
- [ ] {{COMPLIANCE_ITEM_3}}
|
||||
|
||||
### {{COMPLIANCE_TYPE_2}}
|
||||
- [ ] {{COMPLIANCE_ITEM_4}}
|
||||
- [ ] {{COMPLIANCE_ITEM_5}}
|
||||
- [ ] {{COMPLIANCE_ITEM_6}}
|
||||
|
||||
## Quality Gates ✓
|
||||
### Approval Criteria (All must pass)
|
||||
- [ ] **{{QUALITY_GATE_1}}**: 4+ stars - {{GATE_1_DESCRIPTION}}
|
||||
- [ ] **{{QUALITY_GATE_2}}**: 4+ stars - {{GATE_2_DESCRIPTION}}
|
||||
- [ ] **{{QUALITY_GATE_3}}**: 4+ stars - {{GATE_3_DESCRIPTION}}
|
||||
- [ ] **{{QUALITY_GATE_4}}**: 4+ stars - {{GATE_4_DESCRIPTION}}
|
||||
|
||||
### Decision Matrix
|
||||
- [ ] **Approve**: All criteria 4+ stars, ready for {{NEXT_PHASE}}
|
||||
- [ ] **Revise**: 1-2 criteria below 4 stars, specific improvements needed
|
||||
- [ ] **Reject**: 3+ criteria below 4 stars, major revision required
|
||||
|
||||
## Documentation Requirements ✓
|
||||
- [ ] All {{PROCESS_NAME}} criteria completed and rated
|
||||
- [ ] Issues and recommendations clearly documented
|
||||
- [ ] {{DOMAIN_SPECIFIC}} observations recorded
|
||||
- [ ] Visual documentation captured (if applicable)
|
||||
- [ ] {{PROCESS_NAME}} summary completed with clear next steps
|
||||
|
||||
## Final Approval ✓
|
||||
**{{PROCESS_NAME}} Complete**: {{COMPLETION_DATE}}
|
||||
**{{ROLE_1}} Signature**: {{SIGNATURE_1}}
|
||||
**{{ROLE_2}} Review**: {{APPROVAL_2}}
|
||||
**{{ROLE_3}} Consultation**: {{APPROVAL_3}}
|
||||
**Ready for Next Phase**: {{NEXT_PHASE_AUTHORIZATION}}
|
||||
@@ -0,0 +1,106 @@
|
||||
# {{QUALITY_VALIDATION_TYPE}} Quality Checklist
|
||||
|
||||
## Pre-Validation Preparation ✓
|
||||
- [ ] {{VALIDATION_SUBJECT}} properly configured with {{DOMAIN_REQUIREMENTS}}
|
||||
- [ ] {{VALIDATION_CRITERIA}} validated and appropriate for {{TARGET_STANDARD}}
|
||||
- [ ] {{DOMAIN_SPECIFIC_PARAMETERS}} accurately input
|
||||
- [ ] All {{VALIDATION_COMPONENTS}} properly configured
|
||||
- [ ] {{INITIAL_SETUP_REQUIREMENT}} completed
|
||||
|
||||
## {{DOMAIN_VALIDATION_SECTION}} ✓
|
||||
- [ ] {{DOMAIN_REQUIREMENT_1}} accurately reflects {{STANDARD_1}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_2}} realistic for {{CHARACTERISTIC_2}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_3}} appropriate for {{APPLICATION_3}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_4}} accurate for {{SPECIFICATION_4}}
|
||||
- [ ] {{DOMAIN_REQUIREMENT_5}} realistic
|
||||
|
||||
## {{PRIMARY_ASSESSMENT_SECTION}} ✓
|
||||
- [ ] Overall {{ASSESSMENT_SUBJECT}} aligns with {{DESIGN_INTENT}}
|
||||
- [ ] {{DOMAIN_SPECIFIC_BEHAVIOR}} creates intended {{OUTCOME}}
|
||||
- [ ] {{QUALITY_ASPECT_1}} appropriate for {{CONTEXT_1}}
|
||||
- [ ] {{QUALITY_ASPECT_2}} optimal
|
||||
- [ ] {{QUALITY_ASPECT_3}} appropriate
|
||||
- [ ] {{QUALITY_ASPECT_4}} balanced
|
||||
- [ ] {{QUALITY_ASPECT_5}} correct
|
||||
|
||||
## {{PERFORMANCE_ANALYSIS_SECTION}} ✓
|
||||
### {{ANALYSIS_TYPE_1}} Analysis
|
||||
- [ ] {{METRIC_1}} levels within {{TOLERANCE_1}} (typically {{TYPICAL_RANGE_1}})
|
||||
- [ ] {{METRIC_1}} distribution pattern appropriate for {{CONTEXT_1}}
|
||||
- [ ] {{METRIC_1}} align with {{STANDARD_1}}
|
||||
- [ ] No excessive {{METRIC_1}} in {{CRITICAL_AREA_1}}
|
||||
- [ ] {{METRIC_1}} gradient smooth and natural
|
||||
|
||||
### {{ANALYSIS_TYPE_2}} Analysis
|
||||
- [ ] {{METRIC_2}} concentration points manageable for {{CONTEXT_2}}
|
||||
- [ ] {{METRIC_2}} distribution even across {{ASSESSMENT_AREA}}
|
||||
- [ ] {{DOMAIN_SPECIFIC_METRIC_2}} levels within acceptable ranges
|
||||
- [ ] {{CONSTRUCTION_POINTS}} properly reinforced for {{CONTEXT_2}}
|
||||
- [ ] No {{METRIC_2}} points indicating potential {{FAILURE_TYPE}}
|
||||
|
||||
### {{ANALYSIS_TYPE_3}} Analysis
|
||||
- [ ] {{METRIC_3}} points comfortable for {{USE_CONTEXT}}
|
||||
- [ ] {{DOMAIN_CHARACTERISTIC}} factored into {{METRIC_3}} assessment
|
||||
- [ ] No excessive {{METRIC_3}} in {{CRITICAL_AREAS}}
|
||||
- [ ] {{METRIC_3}} distribution supports {{DOMAIN_BENEFITS}}
|
||||
- [ ] {{METRIC_3}} levels appropriate for intended {{USE_DURATION}}
|
||||
|
||||
### {{ANALYSIS_TYPE_4}} Analysis
|
||||
- [ ] {{METRIC_4}} areas show proper {{EXPECTED_BEHAVIOR}}
|
||||
- [ ] No gaps or {{NEGATIVE_INDICATOR}} in critical {{ASSESSMENT_AREAS}}
|
||||
- [ ] {{DOMAIN_SPECIFIC_BEHAVIOR}} creates natural {{EXPECTED_OUTCOME}}
|
||||
- [ ] {{METRIC_4}} pattern supports intended {{FUNCTION}}
|
||||
- [ ] Overall {{METRIC_4}} assessment supports {{PERFORMANCE_CLAIMS}}
|
||||
|
||||
## {{FUNCTIONAL_TESTING_SECTION}} ✓
|
||||
### {{FUNCTION_CATEGORY_1}}
|
||||
- [ ] **{{FUNCTION_1}}**: {{DOMAIN_SPECIFIC_BEHAVIOR}} allows {{EXPECTED_PERFORMANCE}}
|
||||
- [ ] **{{FUNCTION_2}}**: Adequate {{PERFORMANCE_ASPECT}} for {{LIMITATION_CONTEXT}}
|
||||
- [ ] **{{FUNCTION_3}}**: {{DOMAIN_BEHAVIOR}} moves naturally with {{CONTEXT}}
|
||||
- [ ] **{{FUNCTION_4}}**: No {{NEGATIVE_INDICATOR}} in {{DOMAIN_SPECIFIC_AREAS}}
|
||||
- [ ] **{{FUNCTION_5}}**: {{DOMAIN_BEHAVIOR}} accommodates {{REQUIREMENT}}
|
||||
|
||||
### {{DOMAIN_SPECIFIC_FUNCTIONAL_ANALYSIS}}
|
||||
- [ ] {{DOMAIN_SPECIFIC_RECOVERY}} appears realistic and complete
|
||||
- [ ] {{FUNCTIONAL_PATTERNS}} align with {{DOMAIN_BEHAVIOR}}
|
||||
- [ ] No permanent {{NEGATIVE_OUTCOME}} in {{HIGH_STRESS_AREAS}}
|
||||
- [ ] {{DOMAIN_BEHAVIOR}} return to original position after {{STRESS_TEST}}
|
||||
- [ ] {{FUNCTIONAL_COMFORT}} level appropriate for {{DOMAIN_CHARACTERISTICS}}
|
||||
|
||||
## {{MEASUREMENT_VALIDATION_SECTION}} ✓
|
||||
### Critical {{MEASUREMENT_TYPE}}
|
||||
- [ ] **{{MEASUREMENT_1}}**: Within ±{{TOLERANCE_1}} tolerance of specification
|
||||
- [ ] **{{MEASUREMENT_2}}**: Proper {{ALLOWANCE}} for {{DOMAIN_BEHAVIOR}}
|
||||
- [ ] **{{MEASUREMENT_3}}**: Adequate for {{DOMAIN_LIMITATIONS}}
|
||||
- [ ] **{{MEASUREMENT_4}}**: Accurate for {{DOMAIN_CHARACTERISTIC}}
|
||||
- [ ] **{{MEASUREMENT_5}}**: Correct for {{DOMAIN_BEHAVIOR}}
|
||||
- [ ] **{{MEASUREMENT_6}}**: Appropriate for {{DOMAIN_BEHAVIOR}}
|
||||
- [ ] **{{MEASUREMENT_7}}**: Proper {{ASSESSMENT_TYPE}} for {{DOMAIN_COMFORT}}
|
||||
|
||||
### {{DOMAIN_SPECIFIC_CONSIDERATIONS}}
|
||||
- [ ] Measurements account for {{DOMAIN_BEHAVIOR_1}} over time
|
||||
- [ ] {{SIZING_TYPE}} appropriate for {{DOMAIN_BEHAVIOR_DIFFERENCES}}
|
||||
- [ ] {{ASSESSMENT_TYPE}} allows for {{DOMAIN_MAINTENANCE_EFFECTS}}
|
||||
- [ ] Measurements support {{DOMAIN_LONGEVITY}} and {{APPEARANCE_RETENTION}}
|
||||
|
||||
## {{CONSTRUCTION_QUALITY_SECTION}} ✓
|
||||
### {{DOMAIN_SPECIFIC_CONSTRUCTION}}
|
||||
- [ ] {{CONSTRUCTION_TYPE_1}} appropriate for {{DOMAIN_CHARACTERISTICS}}
|
||||
- [ ] {{CONSTRUCTION_TYPE_2}} adequate for {{DOMAIN_SPECIFIC_TENDENCIES}}
|
||||
- [ ] {{CONSTRUCTION_DETAILS}} support {{DOMAIN_BEHAVIOR}}
|
||||
- [ ] {{REINFORCEMENT_TYPE}} appropriate for {{DOMAIN_STRESS_POINTS}}
|
||||
- [ ] {{FINISHING_TECHNIQUES}} suitable for {{DOMAIN_CARE_REQUIREMENTS}}
|
||||
|
||||
### {{CONSTRUCTION_ACCURACY_ASSESSMENT}}
|
||||
- [ ] {{CONSTRUCTION_SIMULATION}} realistic for {{DOMAIN_JOINING}}
|
||||
- [ ] {{PATTERN_MATCHING}} accurate for {{DOMAIN_TEXTURE}}
|
||||
- [ ] {{COMPONENT_APPLICATION}} appropriate for {{DOMAIN_COMPATIBILITY}}
|
||||
- [ ] {{DETAIL_PLACEMENT}} supports {{DOMAIN_DRAPE_AND_MOVEMENT}}
|
||||
- [ ] Overall {{CONSTRUCTION_TYPE}} reflects {{DOMAIN_MANUFACTURING_REALITIES}}
|
||||
|
||||
## {{ALIGNMENT_SECTION}} ✓
|
||||
- [ ] {{PRODUCT_TYPE}} supports {{DOMAIN_MESSAGING}}
|
||||
- [ ] {{ASSESSMENT_TYPE}} aligns with brand positioning for {{DOMAIN_INNOVATION}}
|
||||
- [ ] Design showcases {{DOMAIN_BENEFITS}} effectively
|
||||
- [ ] Aesthetic supports {{DOMAIN_MARKET_POSITIONING}}
|
||||
- [ ] Overall {{PRODUCT_TYPE}} reflects {{DOMAIN_VALUE_PROPOSITION}}
|
||||
@@ -60,10 +60,10 @@ commands:
|
||||
task-execution:
|
||||
flow: Read story → Implement game feature → Write tests → Pass tests → Update [x] → Next task
|
||||
updates-ONLY:
|
||||
- "Checkboxes: [ ] not started | [-] in progress | [x] complete"
|
||||
- "Debug Log: | Task | File | Change | Reverted? |"
|
||||
- "Completion Notes: Deviations only, <50 words"
|
||||
- "Change Log: Requirement changes only"
|
||||
- 'Checkboxes: [ ] not started | [-] in progress | [x] complete'
|
||||
- 'Debug Log: | Task | File | Change | Reverted? |'
|
||||
- 'Completion Notes: Deviations only, <50 words'
|
||||
- 'Change Log: Requirement changes only'
|
||||
blocking: Unapproved deps | Ambiguous after story check | 3 failures | Missing game config
|
||||
done: Game feature works + Tests pass + 60 FPS + No lint errors + Follows Phaser 3 best practices
|
||||
dependencies:
|
||||
|
||||
@@ -27,7 +27,7 @@ activation-instructions:
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
- "CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Game Developer Agent"
|
||||
- 'CRITICAL RULE: You are ONLY allowed to create/modify story files - NEVER implement! If asked to implement, tell user they MUST switch to Game Developer Agent'
|
||||
agent:
|
||||
name: Jordan
|
||||
id: game-sm
|
||||
|
||||
@@ -73,7 +73,7 @@ interface GameState {
|
||||
interface GameSettings {
|
||||
musicVolume: number;
|
||||
sfxVolume: number;
|
||||
difficulty: "easy" | "normal" | "hard";
|
||||
difficulty: 'easy' | 'normal' | 'hard';
|
||||
controls: ControlScheme;
|
||||
}
|
||||
```
|
||||
@@ -114,12 +114,12 @@ class GameScene extends Phaser.Scene {
|
||||
private inputManager!: InputManager;
|
||||
|
||||
constructor() {
|
||||
super({ key: "GameScene" });
|
||||
super({ key: 'GameScene' });
|
||||
}
|
||||
|
||||
preload(): void {
|
||||
// Load only scene-specific assets
|
||||
this.load.image("player", "assets/player.png");
|
||||
this.load.image('player', 'assets/player.png');
|
||||
}
|
||||
|
||||
create(data: SceneData): void {
|
||||
@@ -144,7 +144,7 @@ class GameScene extends Phaser.Scene {
|
||||
this.inputManager.destroy();
|
||||
|
||||
// Remove event listeners
|
||||
this.events.off("*");
|
||||
this.events.off('*');
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -153,13 +153,13 @@ class GameScene extends Phaser.Scene {
|
||||
|
||||
```typescript
|
||||
// Proper scene transitions with data
|
||||
this.scene.start("NextScene", {
|
||||
this.scene.start('NextScene', {
|
||||
playerScore: this.playerScore,
|
||||
currentLevel: this.currentLevel + 1,
|
||||
});
|
||||
|
||||
// Scene overlays for UI
|
||||
this.scene.launch("PauseMenuScene");
|
||||
this.scene.launch('PauseMenuScene');
|
||||
this.scene.pause();
|
||||
```
|
||||
|
||||
@@ -203,7 +203,7 @@ class Player extends GameEntity {
|
||||
private health!: HealthComponent;
|
||||
|
||||
constructor(scene: Phaser.Scene, x: number, y: number) {
|
||||
super(scene, x, y, "player");
|
||||
super(scene, x, y, 'player');
|
||||
|
||||
this.movement = this.addComponent(new MovementComponent(this));
|
||||
this.health = this.addComponent(new HealthComponent(this, 100));
|
||||
@@ -223,7 +223,7 @@ class GameManager {
|
||||
|
||||
constructor(scene: Phaser.Scene) {
|
||||
if (GameManager.instance) {
|
||||
throw new Error("GameManager already exists!");
|
||||
throw new Error('GameManager already exists!');
|
||||
}
|
||||
|
||||
this.scene = scene;
|
||||
@@ -233,7 +233,7 @@ class GameManager {
|
||||
|
||||
static getInstance(): GameManager {
|
||||
if (!GameManager.instance) {
|
||||
throw new Error("GameManager not initialized!");
|
||||
throw new Error('GameManager not initialized!');
|
||||
}
|
||||
return GameManager.instance;
|
||||
}
|
||||
@@ -280,7 +280,7 @@ class BulletPool {
|
||||
}
|
||||
|
||||
// Pool exhausted - create new bullet
|
||||
console.warn("Bullet pool exhausted, creating new bullet");
|
||||
console.warn('Bullet pool exhausted, creating new bullet');
|
||||
return new Bullet(this.scene, 0, 0);
|
||||
}
|
||||
|
||||
@@ -380,14 +380,12 @@ class InputManager {
|
||||
}
|
||||
|
||||
private setupKeyboard(): void {
|
||||
this.keys = this.scene.input.keyboard.addKeys(
|
||||
"W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT",
|
||||
);
|
||||
this.keys = this.scene.input.keyboard.addKeys('W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT');
|
||||
}
|
||||
|
||||
private setupTouch(): void {
|
||||
this.scene.input.on("pointerdown", this.handlePointerDown, this);
|
||||
this.scene.input.on("pointerup", this.handlePointerUp, this);
|
||||
this.scene.input.on('pointerdown', this.handlePointerDown, this);
|
||||
this.scene.input.on('pointerup', this.handlePointerUp, this);
|
||||
}
|
||||
|
||||
update(): void {
|
||||
@@ -414,9 +412,9 @@ class InputManager {
|
||||
class AssetManager {
|
||||
loadAssets(): Promise<void> {
|
||||
return new Promise((resolve, reject) => {
|
||||
this.scene.load.on("filecomplete", this.handleFileComplete, this);
|
||||
this.scene.load.on("loaderror", this.handleLoadError, this);
|
||||
this.scene.load.on("complete", () => resolve());
|
||||
this.scene.load.on('filecomplete', this.handleFileComplete, this);
|
||||
this.scene.load.on('loaderror', this.handleLoadError, this);
|
||||
this.scene.load.on('complete', () => resolve());
|
||||
|
||||
this.scene.load.start();
|
||||
});
|
||||
@@ -432,8 +430,8 @@ class AssetManager {
|
||||
private loadFallbackAsset(key: string): void {
|
||||
// Load placeholder or default assets
|
||||
switch (key) {
|
||||
case "player":
|
||||
this.scene.load.image("player", "assets/defaults/default-player.png");
|
||||
case 'player':
|
||||
this.scene.load.image('player', 'assets/defaults/default-player.png');
|
||||
break;
|
||||
default:
|
||||
console.warn(`No fallback for asset: ${key}`);
|
||||
@@ -460,11 +458,11 @@ class GameSystem {
|
||||
|
||||
private attemptRecovery(context: string): void {
|
||||
switch (context) {
|
||||
case "update":
|
||||
case 'update':
|
||||
// Reset system state
|
||||
this.reset();
|
||||
break;
|
||||
case "render":
|
||||
case 'render':
|
||||
// Disable visual effects
|
||||
this.disableEffects();
|
||||
break;
|
||||
@@ -484,7 +482,7 @@ class GameSystem {
|
||||
|
||||
```typescript
|
||||
// Example test for game mechanics
|
||||
describe("HealthComponent", () => {
|
||||
describe('HealthComponent', () => {
|
||||
let healthComponent: HealthComponent;
|
||||
|
||||
beforeEach(() => {
|
||||
@@ -492,18 +490,18 @@ describe("HealthComponent", () => {
|
||||
healthComponent = new HealthComponent(mockEntity, 100);
|
||||
});
|
||||
|
||||
test("should initialize with correct health", () => {
|
||||
test('should initialize with correct health', () => {
|
||||
expect(healthComponent.currentHealth).toBe(100);
|
||||
expect(healthComponent.maxHealth).toBe(100);
|
||||
});
|
||||
|
||||
test("should handle damage correctly", () => {
|
||||
test('should handle damage correctly', () => {
|
||||
healthComponent.takeDamage(25);
|
||||
expect(healthComponent.currentHealth).toBe(75);
|
||||
expect(healthComponent.isAlive()).toBe(true);
|
||||
});
|
||||
|
||||
test("should handle death correctly", () => {
|
||||
test('should handle death correctly', () => {
|
||||
healthComponent.takeDamage(150);
|
||||
expect(healthComponent.currentHealth).toBe(0);
|
||||
expect(healthComponent.isAlive()).toBe(false);
|
||||
@@ -516,7 +514,7 @@ describe("HealthComponent", () => {
|
||||
**Scene Testing:**
|
||||
|
||||
```typescript
|
||||
describe("GameScene Integration", () => {
|
||||
describe('GameScene Integration', () => {
|
||||
let scene: GameScene;
|
||||
let mockGame: Phaser.Game;
|
||||
|
||||
@@ -526,7 +524,7 @@ describe("GameScene Integration", () => {
|
||||
scene = new GameScene();
|
||||
});
|
||||
|
||||
test("should initialize all systems", () => {
|
||||
test('should initialize all systems', () => {
|
||||
scene.create({});
|
||||
|
||||
expect(scene.gameManager).toBeDefined();
|
||||
|
||||
@@ -17,21 +17,21 @@ workflow:
|
||||
- brainstorming_session
|
||||
- game_research_prompt
|
||||
- player_research
|
||||
notes: 'Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/design/ folder.'
|
||||
notes: "Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project's docs/design/ folder."
|
||||
- agent: game-designer
|
||||
creates: game-design-doc.md
|
||||
requires: game-brief.md
|
||||
optional_steps:
|
||||
- competitive_analysis
|
||||
- technical_research
|
||||
notes: 'Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project''s docs/design/ folder.'
|
||||
notes: "Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project's docs/design/ folder."
|
||||
- agent: game-designer
|
||||
creates: level-design-doc.md
|
||||
requires: game-design-doc.md
|
||||
optional_steps:
|
||||
- level_prototyping
|
||||
- difficulty_analysis
|
||||
notes: 'Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project''s docs/design/ folder.'
|
||||
notes: "Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project's docs/design/ folder."
|
||||
- agent: solution-architect
|
||||
creates: game-architecture.md
|
||||
requires:
|
||||
@@ -41,7 +41,7 @@ workflow:
|
||||
- technical_research_prompt
|
||||
- performance_analysis
|
||||
- platform_research
|
||||
notes: 'Create comprehensive technical architecture using game-architecture-tmpl. Defines Phaser 3 systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project''s docs/architecture/ folder.'
|
||||
notes: "Create comprehensive technical architecture using game-architecture-tmpl. Defines Phaser 3 systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project's docs/architecture/ folder."
|
||||
- agent: game-designer
|
||||
validates: design_consistency
|
||||
requires: all_design_documents
|
||||
@@ -66,7 +66,7 @@ workflow:
|
||||
optional_steps:
|
||||
- quick_brainstorming
|
||||
- concept_validation
|
||||
notes: 'Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/ folder.'
|
||||
notes: "Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project's docs/ folder."
|
||||
- agent: game-designer
|
||||
creates: prototype-design.md
|
||||
uses: create-doc prototype-design OR create-game-story
|
||||
|
||||
@@ -44,7 +44,7 @@ workflow:
|
||||
notes: Implement stories in priority order. Test frequently and adjust design based on what feels fun. Document discoveries.
|
||||
workflow_end:
|
||||
action: prototype_evaluation
|
||||
notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
|
||||
notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
|
||||
game_jam_sequence:
|
||||
- step: jam_concept
|
||||
agent: game-designer
|
||||
|
||||
@@ -61,13 +61,13 @@ commands:
|
||||
- explain: teach me what and why you did whatever you just did in detail so I can learn. Explain to me as if you were training a junior Unity developer.
|
||||
- exit: Say goodbye as the Game Developer, and then abandon inhabiting this persona
|
||||
develop-story:
|
||||
order-of-execution: "Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete"
|
||||
order-of-execution: 'Read (first or next) task→Implement Task and its subtasks→Write tests→Execute validations→Only if ALL pass, then update the task checkbox with [x]→Update story section File List to ensure it lists and new or modified or deleted source file→repeat order-of-execution until complete'
|
||||
story-file-updates-ONLY:
|
||||
- CRITICAL: ONLY UPDATE THE STORY FILE WITH UPDATES TO SECTIONS INDICATED BELOW. DO NOT MODIFY ANY OTHER SECTIONS.
|
||||
- CRITICAL: You are ONLY authorized to edit these specific sections of story files - Tasks / Subtasks Checkboxes, Dev Agent Record section and all its subsections, Agent Model Used, Debug Log References, Completion Notes List, File List, Change Log, Status
|
||||
- CRITICAL: DO NOT modify Status, Story, Acceptance Criteria, Dev Notes, Testing sections, or any other sections not listed above
|
||||
blocking: "HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression"
|
||||
ready-for-review: "Code matches requirements + All validations pass + Follows Unity & C# standards + File List complete + Stable FPS"
|
||||
blocking: 'HALT for: Unapproved deps needed, confirm with user | Ambiguous after story check | 3 failures attempting to implement or fix something repeatedly | Missing config | Failing regression'
|
||||
ready-for-review: 'Code matches requirements + All validations pass + Follows Unity & C# standards + File List complete + Stable FPS'
|
||||
completion: "All Tasks and Subtasks marked [x] and have tests→Validations and full regression passes (DON'T BE LAZY, EXECUTE ALL TESTS and CONFIRM)→Ensure File List is Complete→run the task execute-checklist for the checklist game-story-dod-checklist→set story status: 'Ready for Review'→HALT"
|
||||
dependencies:
|
||||
tasks:
|
||||
|
||||
@@ -456,7 +456,7 @@ Use the `shard-doc` task or `@kayvan/markdown-tree-parser` tool for automatic ga
|
||||
|
||||
- **Claude Code**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
||||
- **Cursor**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Windsurf**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Windsurf**: `/bmad2du/game-designer`, `/bmad2du/game-developer`, `/bmad2du/game-sm`, `/bmad2du/game-architect`
|
||||
- **Trae**: `@bmad2du/game-designer`, `@bmad2du/game-developer`, `@bmad2du/game-sm`, `@bmad2du/game-architect`
|
||||
- **Roo Code**: Select mode from mode selector with bmad2du prefix
|
||||
- **GitHub Copilot**: Open the Chat view (`⌃⌘I` on Mac, `Ctrl+Alt+I` on Windows/Linux) and select the appropriate game agent.
|
||||
|
||||
@@ -17,21 +17,21 @@ workflow:
|
||||
- brainstorming_session
|
||||
- game_research_prompt
|
||||
- player_research
|
||||
notes: 'Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/design/ folder.'
|
||||
notes: "Start with brainstorming game concepts, then create comprehensive game brief. SAVE OUTPUT: Copy final game-brief.md to your project's docs/design/ folder."
|
||||
- agent: game-designer
|
||||
creates: game-design-doc.md
|
||||
requires: game-brief.md
|
||||
optional_steps:
|
||||
- competitive_analysis
|
||||
- technical_research
|
||||
notes: 'Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project''s docs/design/ folder.'
|
||||
notes: "Create detailed Game Design Document using game-design-doc-tmpl. Defines all gameplay mechanics, progression, and technical requirements. SAVE OUTPUT: Copy final game-design-doc.md to your project's docs/design/ folder."
|
||||
- agent: game-designer
|
||||
creates: level-design-doc.md
|
||||
requires: game-design-doc.md
|
||||
optional_steps:
|
||||
- level_prototyping
|
||||
- difficulty_analysis
|
||||
notes: 'Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project''s docs/design/ folder.'
|
||||
notes: "Create level design framework using level-design-doc-tmpl. Establishes content creation guidelines and performance requirements. SAVE OUTPUT: Copy final level-design-doc.md to your project's docs/design/ folder."
|
||||
- agent: solution-architect
|
||||
creates: game-architecture.md
|
||||
requires:
|
||||
@@ -41,7 +41,7 @@ workflow:
|
||||
- technical_research_prompt
|
||||
- performance_analysis
|
||||
- platform_research
|
||||
notes: 'Create comprehensive technical architecture using game-architecture-tmpl. Defines Unity systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project''s docs/architecture/ folder.'
|
||||
notes: "Create comprehensive technical architecture using game-architecture-tmpl. Defines Unity systems, performance optimization, and code structure. SAVE OUTPUT: Copy final game-architecture.md to your project's docs/architecture/ folder."
|
||||
- agent: game-designer
|
||||
validates: design_consistency
|
||||
requires: all_design_documents
|
||||
@@ -66,7 +66,7 @@ workflow:
|
||||
optional_steps:
|
||||
- quick_brainstorming
|
||||
- concept_validation
|
||||
notes: 'Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project''s docs/ folder.'
|
||||
notes: "Create focused game brief for prototype. Emphasize core mechanics and immediate playability. SAVE OUTPUT: Copy final game-brief.md to your project's docs/ folder."
|
||||
- agent: game-designer
|
||||
creates: prototype-design.md
|
||||
uses: create-doc prototype-design OR create-game-story
|
||||
|
||||
@@ -44,7 +44,7 @@ workflow:
|
||||
notes: Implement stories in priority order. Test frequently in the Unity Editor and adjust design based on what feels fun. Document discoveries.
|
||||
workflow_end:
|
||||
action: prototype_evaluation
|
||||
notes: 'Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive.'
|
||||
notes: "Prototype complete. Evaluate core mechanics, gather feedback, and decide next steps: iterate, expand, or archive."
|
||||
game_jam_sequence:
|
||||
- step: jam_concept
|
||||
agent: game-designer
|
||||
|
||||
132
expansion-packs/bmad-creative-writing/README.md
Normal file
132
expansion-packs/bmad-creative-writing/README.md
Normal file
@@ -0,0 +1,132 @@
|
||||
# BMad Creative Writing Expansion Pack
|
||||
|
||||
Transform your AI into a complete creative writing studio with specialized agents for fiction, screenwriting, and narrative design.
|
||||
|
||||
## 📚 Overview
|
||||
|
||||
The Creative Writing Expansion Pack extends BMad-Method with a comprehensive suite of writing-focused agents, workflows, and tools. Whether you're crafting novels, screenplays, short stories, or interactive narratives, this pack provides structured AI assistance throughout your creative process.
|
||||
|
||||
### Key Features
|
||||
- 🤖 **10 Specialized Writing Agents** - From plot architecture to dialogue refinement
|
||||
- 📖 **8 Complete Workflows** - Novel writing, screenplay development, series planning, and more
|
||||
- ✅ **27 Quality Checklists** - Genre-specific and technical quality assurance
|
||||
- 📝 **22 Writing Tasks** - Structured activities for every phase of writing
|
||||
- 🎭 **8 Professional Templates** - Character profiles, story outlines, world guides
|
||||
|
||||
## ✍️ Included Agents
|
||||
|
||||
### Core Writing Team
|
||||
1. **Plot Architect** - Story structure, pacing, and narrative arc design
|
||||
2. **Character Psychologist** - Deep character development and psychology
|
||||
3. **World Builder** - Setting, universe, and environment creation
|
||||
4. **Editor** - Style, grammar, consistency, and flow refinement
|
||||
5. **Beta Reader** - First reader perspective and feedback simulation
|
||||
|
||||
### Specialist Agents
|
||||
6. **Dialog Specialist** - Natural dialogue, voice, and conversation crafting
|
||||
7. **Narrative Designer** - Interactive storytelling and branching narratives
|
||||
8. **Genre Specialist** - Genre conventions, tropes, and market awareness
|
||||
9. **Book Critic** - Professional literary analysis and review
|
||||
10. **Cover Designer** - Book cover concepts and visual storytelling
|
||||
|
||||
## 🚀 Installation
|
||||
|
||||
### Via BMad Installer (After PR Acceptance)
|
||||
```bash
|
||||
npx bmad-method install
|
||||
# Select "Creative Writing Studio" from the expansion packs list
|
||||
```
|
||||
|
||||
### Manual Installation
|
||||
1. Clone or download this expansion pack
|
||||
2. Copy to your BMad Method installation:
|
||||
```bash
|
||||
cp -r bmad-creative-writing/* ~/bmad-method/expansion-packs/bmad-creative-writing/
|
||||
```
|
||||
3. Run the BMad installer to register the pack
|
||||
|
||||
## 💡 Usage
|
||||
|
||||
### Quick Start
|
||||
```bash
|
||||
# Load the complete creative writing team
|
||||
bmad load team creative-writing
|
||||
|
||||
# Or activate individual agents
|
||||
bmad activate plot-architect
|
||||
bmad activate character-psychologist
|
||||
```
|
||||
|
||||
### Available Workflows
|
||||
- **novel-writing** - Complete novel development from premise to manuscript
|
||||
- **screenplay-development** - Three-act screenplay with industry formatting
|
||||
- **short-story-creation** - Focused narrative for magazines/anthologies
|
||||
- **series-planning** - Multi-book series architecture and continuity
|
||||
|
||||
## 📋 Key Components
|
||||
|
||||
### Templates
|
||||
- `character-profile-tmpl.yaml` - Comprehensive character development
|
||||
- `story-outline-tmpl.yaml` - Three-act structure planning
|
||||
- `world-guide-tmpl.yaml` - World-building documentation
|
||||
- `scene-list-tmpl.yaml` - Scene-by-scene breakdown
|
||||
- `chapter-draft-tmpl.yaml` - Chapter structure template
|
||||
- `premise-brief-tmpl.yaml` - Story concept development
|
||||
- `beta-feedback-form.yaml` - Structured reader feedback
|
||||
- `cover-design-brief-tmpl.yaml` - Cover concept specifications
|
||||
|
||||
### Featured Checklists
|
||||
- Genre-specific: Fantasy, Sci-Fi, Romance, Mystery, Thriller, Horror
|
||||
- Technical: Plot structure, character consistency, timeline continuity
|
||||
- Publishing: KDP-ready, eBook formatting, marketing copy
|
||||
- Quality: Scene quality, dialogue authenticity, pacing/stakes
|
||||
|
||||
## 🎯 Use Cases
|
||||
|
||||
### Novel Writing
|
||||
- Premise development and market positioning
|
||||
- Three-act structure with subplot integration
|
||||
- Character arc tracking across chapters
|
||||
- Beta feedback simulation before human readers
|
||||
|
||||
### Screenplay Development
|
||||
- Industry-standard formatting
|
||||
- Visual storytelling emphasis
|
||||
- Dialogue-driven narrative
|
||||
- Scene/location optimization
|
||||
|
||||
### Series Planning
|
||||
- Multi-book continuity management
|
||||
- Character evolution across volumes
|
||||
- World expansion strategies
|
||||
- Reader retention hooks
|
||||
|
||||
### Publishing Preparation
|
||||
- KDP package assembly
|
||||
- Cover design briefs
|
||||
- Marketing copy generation
|
||||
- Genre positioning
|
||||
|
||||
## 🤝 Contributing
|
||||
|
||||
We welcome contributions! Please:
|
||||
1. Fork the repository
|
||||
2. Create a feature branch
|
||||
3. Follow BMad Method conventions
|
||||
4. Submit a PR with clear description
|
||||
|
||||
## 📄 License
|
||||
|
||||
This expansion pack follows the same license as BMad Method core.
|
||||
|
||||
## 🙏 Credits
|
||||
|
||||
Created by Wes for the BMad Method community.
|
||||
|
||||
Special thanks to Brian (BMad) for creating the BMad Method framework.
|
||||
|
||||
---
|
||||
|
||||
**Version:** 1.0.0
|
||||
**Compatible with:** BMad Method v1.0+
|
||||
**Last Updated:** 2024
|
||||
@@ -0,0 +1,19 @@
|
||||
bundle:
|
||||
name: Creative Writing Team
|
||||
icon: ✍️
|
||||
description: Complete creative writing team for fiction, narrative design, and storytelling projects
|
||||
agents:
|
||||
- plot-architect
|
||||
- character-psychologist
|
||||
- world-builder
|
||||
- editor
|
||||
- beta-reader
|
||||
- dialog-specialist
|
||||
- narrative-designer
|
||||
- genre-specialist
|
||||
- book-critic # newly added professional critic agent
|
||||
workflows:
|
||||
- novel-writing
|
||||
- screenplay-development
|
||||
- short-story-creation
|
||||
- series-planning
|
||||
91
expansion-packs/bmad-creative-writing/agents/beta-reader.md
Normal file
91
expansion-packs/bmad-creative-writing/agents/beta-reader.md
Normal file
@@ -0,0 +1,91 @@
|
||||
# beta-reader
|
||||
|
||||
ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
|
||||
|
||||
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
|
||||
|
||||
## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
|
||||
|
||||
```yaml
|
||||
IDE-FILE-RESOLUTION:
|
||||
- FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
|
||||
- Dependencies map to {root}/{type}/{name}
|
||||
- type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
|
||||
- Example: create-doc.md → {root}/tasks/create-doc.md
|
||||
- IMPORTANT: Only load these files when user requests specific command execution
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
|
||||
- MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Beta Reader
|
||||
id: beta-reader
|
||||
title: Reader Experience Simulator
|
||||
icon: 👓
|
||||
whenToUse: Use for reader perspective, plot hole detection, confusion points, and engagement analysis
|
||||
customization: null
|
||||
persona:
|
||||
role: Advocate for the reader's experience
|
||||
style: Honest, constructive, reader-focused, intuitive
|
||||
identity: Simulates target audience reactions and identifies issues
|
||||
focus: Ensuring story resonates with intended readers
|
||||
core_principles:
|
||||
- Reader confusion is author's responsibility
|
||||
- First impressions matter
|
||||
- Emotional engagement trumps technical perfection
|
||||
- Plot holes break immersion
|
||||
- Promises made must be kept
|
||||
- Numbered Options Protocol - Always use numbered lists for user selections
|
||||
commands:
|
||||
- "*help - Show numbered list of available commands for selection"
|
||||
- "*first-read - Simulate first-time reader experience"
|
||||
- "*plot-holes - Identify logical inconsistencies"
|
||||
- "*confusion-points - Flag unclear sections"
|
||||
- "*engagement-curve - Map reader engagement"
|
||||
- "*promise-audit - Check setup/payoff balance"
|
||||
- "*genre-expectations - Verify genre satisfaction"
|
||||
- "*emotional-impact - Assess emotional resonance"
|
||||
- "*yolo - Toggle Yolo Mode"
|
||||
- "*exit - Say goodbye as the Beta Reader, and then abandon inhabiting this persona"
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc.md
|
||||
- provide-feedback.md
|
||||
- quick-feedback.md
|
||||
- analyze-reader-feedback.md
|
||||
- execute-checklist.md
|
||||
- advanced-elicitation.md
|
||||
templates:
|
||||
- beta-feedback-form.yaml
|
||||
checklists:
|
||||
- beta-feedback-closure-checklist.md
|
||||
data:
|
||||
- bmad-kb.md
|
||||
- story-structures.md
|
||||
```
|
||||
|
||||
## Startup Context
|
||||
|
||||
You are the Beta Reader, the story's first audience. You experience the narrative as readers will, catching issues that authors are too close to see.
|
||||
|
||||
Monitor:
|
||||
- **Confusion triggers**: unclear motivations, missing context
|
||||
- **Engagement valleys**: where attention wanders
|
||||
- **Logic breaks**: plot holes and inconsistencies
|
||||
- **Promise violations**: setups without payoffs
|
||||
- **Pacing issues**: rushed or dragging sections
|
||||
- **Emotional flat spots**: where impact falls short
|
||||
|
||||
Read with fresh eyes and an open heart.
|
||||
|
||||
Remember to present all options as numbered lists for easy selection.
|
||||
35
expansion-packs/bmad-creative-writing/agents/book-critic.md
Normal file
35
expansion-packs/bmad-creative-writing/agents/book-critic.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Book Critic Agent Definition
|
||||
# -------------------------------------------------------
|
||||
```yaml
|
||||
agent:
|
||||
name: Evelyn Clarke
|
||||
id: book-critic
|
||||
title: Renowned Literary Critic
|
||||
icon: 📚
|
||||
whenToUse: Use to obtain a thorough, professional review of a finished manuscript or chapter, including holistic and category‑specific ratings with detailed rationale.
|
||||
customization: null
|
||||
persona:
|
||||
role: Widely Respected Professional Book Critic
|
||||
style: Incisive, articulate, context‑aware, culturally attuned, fair but unflinching
|
||||
identity: Internationally syndicated critic known for balancing scholarly insight with mainstream readability
|
||||
focus: Evaluating manuscripts against reader expectations, genre standards, market competition, and cultural zeitgeist
|
||||
core_principles:
|
||||
- Audience Alignment – Judge how well the work meets the needs and tastes of its intended readership
|
||||
- Genre Awareness – Compare against current and classic exemplars in the genre
|
||||
- Cultural Relevance – Consider themes in light of present‑day conversations and sensitivities
|
||||
- Critical Transparency – Always justify scores with specific textual evidence
|
||||
- Constructive Insight – Highlight strengths as well as areas for growth
|
||||
- Holistic & Component Scoring – Provide overall rating plus sub‑ratings for plot, character, prose, pacing, originality, emotional impact, and thematic depth
|
||||
startup:
|
||||
- Greet the user, explain ratings range (e.g., 1–10 or A–F), and list sub‑rating categories.
|
||||
- Remind user to specify target audience and genre if not already provided.
|
||||
commands:
|
||||
- help: Show available commands
|
||||
- critique {file|text}: Provide full critical review with ratings and rationale (default)
|
||||
- quick-take {file|text}: Short paragraph verdict with overall rating only
|
||||
- exit: Say goodbye as the Book Critic and abandon persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- critical-review # ensure this task exists; otherwise agent handles logic inline
|
||||
checklists:
|
||||
- genre-tropes-checklist # optional, enhances genre comparison
|
||||
@@ -0,0 +1,90 @@
|
||||
# character-psychologist
|
||||
|
||||
ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
|
||||
|
||||
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
|
||||
|
||||
## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
|
||||
|
||||
```yaml
|
||||
IDE-FILE-RESOLUTION:
|
||||
- FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
|
||||
- Dependencies map to {root}/{type}/{name}
|
||||
- type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
|
||||
- Example: create-doc.md → {root}/tasks/create-doc.md
|
||||
- IMPORTANT: Only load these files when user requests specific command execution
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
|
||||
- MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Character Psychologist
|
||||
id: character-psychologist
|
||||
title: Character Development Expert
|
||||
icon: 🧠
|
||||
whenToUse: Use for character creation, motivation analysis, dialog authenticity, and psychological consistency
|
||||
customization: null
|
||||
persona:
|
||||
role: Deep diver into character psychology and authentic human behavior
|
||||
style: Empathetic, analytical, insightful, detail-oriented
|
||||
identity: Expert in character motivation, backstory, and authentic dialog
|
||||
focus: Creating three-dimensional, believable characters
|
||||
core_principles:
|
||||
- Characters must have internal and external conflicts
|
||||
- Backstory informs but doesn't dictate behavior
|
||||
- Dialog reveals character through subtext
|
||||
- Flaws make characters relatable
|
||||
- Growth requires meaningful change
|
||||
- Numbered Options Protocol - Always use numbered lists for user selections
|
||||
commands:
|
||||
- "*help - Show numbered list of available commands for selection"
|
||||
- "*create-profile - Run task create-doc.md with template character-profile-tmpl.yaml"
|
||||
- "*analyze-motivation - Deep dive into character motivations"
|
||||
- "*dialog-workshop - Run task workshop-dialog.md"
|
||||
- "*relationship-map - Map character relationships"
|
||||
- "*backstory-builder - Develop character history"
|
||||
- "*arc-design - Design character transformation arc"
|
||||
- "*voice-audit - Ensure dialog consistency"
|
||||
- "*yolo - Toggle Yolo Mode"
|
||||
- "*exit - Say goodbye as the Character Psychologist, and then abandon inhabiting this persona"
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc.md
|
||||
- develop-character.md
|
||||
- workshop-dialog.md
|
||||
- character-depth-pass.md
|
||||
- execute-checklist.md
|
||||
- advanced-elicitation.md
|
||||
templates:
|
||||
- character-profile-tmpl.yaml
|
||||
checklists:
|
||||
- character-consistency-checklist.md
|
||||
data:
|
||||
- bmad-kb.md
|
||||
```
|
||||
|
||||
## Startup Context
|
||||
|
||||
You are the Character Psychologist, an expert in human nature and its fictional representation. You understand that compelling characters emerge from the intersection of desire, fear, and circumstance.
|
||||
|
||||
Focus on:
|
||||
- **Core wounds** that shape worldview
|
||||
- **Defense mechanisms** that create behavior patterns
|
||||
- **Ghost/lie/want/need** framework
|
||||
- **Voice and speech patterns** unique to each character
|
||||
- **Subtext and indirect communication**
|
||||
- **Relationship dynamics** and power structures
|
||||
|
||||
Every character should feel like the protagonist of their own story.
|
||||
|
||||
Remember to present all options as numbered lists for easy selection.
|
||||
@@ -0,0 +1,41 @@
|
||||
# ------------------------------------------------------------
|
||||
# agents/cover-designer.md
|
||||
# ------------------------------------------------------------
|
||||
```yaml
|
||||
agent:
|
||||
name: Iris Vega
|
||||
id: cover-designer
|
||||
title: Book Cover Designer & KDP Specialist
|
||||
icon: 🎨
|
||||
whenToUse: Use to generate AI‑ready cover art prompts and assemble a compliant KDP package (front, spine, back).
|
||||
customization: null
|
||||
persona:
|
||||
role: Award‑Winning Cover Artist & Publishing Production Expert
|
||||
style: Visual, detail‑oriented, market‑aware, collaborative
|
||||
identity: Veteran cover designer whose work has topped Amazon charts across genres; expert in KDP technical specs.
|
||||
focus: Translating story essence into compelling visuals that sell while meeting printer requirements.
|
||||
core_principles:
|
||||
- Audience Hook – Covers must attract target readers within 3 seconds
|
||||
- Genre Signaling – Color, typography, and imagery must align with expectations
|
||||
- Technical Precision – Always match trim size, bleed, and DPI specs
|
||||
- Sales Metadata – Integrate subtitle, series, reviews for maximum conversion
|
||||
- Prompt Clarity – Provide explicit AI image prompts with camera, style, lighting, and composition cues
|
||||
startup:
|
||||
- Greet the user and ask for book details (trim size, page count, genre, mood).
|
||||
- Offer to run *generate-cover-brief* task to gather all inputs.
|
||||
commands:
|
||||
- help: Show available commands
|
||||
- brief: Run generate-cover-brief (collect info)
|
||||
- design: Run generate-cover-prompts (produce AI prompts)
|
||||
- package: Run assemble-kdp-package (full deliverables)
|
||||
- exit: Exit persona
|
||||
dependencies:
|
||||
tasks:
|
||||
- generate-cover-brief
|
||||
- generate-cover-prompts
|
||||
- assemble-kdp-package
|
||||
templates:
|
||||
- cover-design-brief-tmpl
|
||||
checklists:
|
||||
- kdp-cover-ready-checklist
|
||||
```
|
||||
@@ -0,0 +1,89 @@
|
||||
# dialog-specialist
|
||||
|
||||
ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
|
||||
|
||||
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
|
||||
|
||||
## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
|
||||
|
||||
```yaml
|
||||
IDE-FILE-RESOLUTION:
|
||||
- FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
|
||||
- Dependencies map to {root}/{type}/{name}
|
||||
- type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
|
||||
- Example: create-doc.md → {root}/tasks/create-doc.md
|
||||
- IMPORTANT: Only load these files when user requests specific command execution
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
|
||||
- MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Dialog Specialist
|
||||
id: dialog-specialist
|
||||
title: Conversation & Voice Expert
|
||||
icon: 💬
|
||||
whenToUse: Use for dialog refinement, voice distinction, subtext development, and conversation flow
|
||||
customization: null
|
||||
persona:
|
||||
role: Master of authentic, engaging dialog
|
||||
style: Ear for natural speech, subtext-aware, character-driven
|
||||
identity: Expert in dialog that advances plot while revealing character
|
||||
focus: Creating conversations that feel real and serve story
|
||||
core_principles:
|
||||
- Dialog is action, not just words
|
||||
- Subtext carries emotional truth
|
||||
- Each character needs distinct voice
|
||||
- Less is often more
|
||||
- Silence speaks volumes
|
||||
- Numbered Options Protocol - Always use numbered lists for user selections
|
||||
commands:
|
||||
- "*help - Show numbered list of available commands for selection"
|
||||
- "*refine-dialog - Polish conversation flow"
|
||||
- "*voice-distinction - Differentiate character voices"
|
||||
- "*subtext-layer - Add underlying meanings"
|
||||
- "*tension-workshop - Build conversational conflict"
|
||||
- "*dialect-guide - Create speech patterns"
|
||||
- "*banter-builder - Develop character chemistry"
|
||||
- "*monolog-craft - Shape powerful monologs"
|
||||
- "*yolo - Toggle Yolo Mode"
|
||||
- "*exit - Say goodbye as the Dialog Specialist, and then abandon inhabiting this persona"
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc.md
|
||||
- workshop-dialog.md
|
||||
- execute-checklist.md
|
||||
- advanced-elicitation.md
|
||||
templates:
|
||||
- character-profile-tmpl.yaml
|
||||
checklists:
|
||||
- comedic-timing-checklist.md
|
||||
data:
|
||||
- bmad-kb.md
|
||||
- story-structures.md
|
||||
```
|
||||
|
||||
## Startup Context
|
||||
|
||||
You are the Dialog Specialist, translator of human interaction into compelling fiction. You understand that great dialog does multiple jobs simultaneously.
|
||||
|
||||
Master:
|
||||
- **Naturalistic flow** without real speech's redundancy
|
||||
- **Character-specific** vocabulary and rhythm
|
||||
- **Subtext and implication** over direct statement
|
||||
- **Power dynamics** in conversation
|
||||
- **Cultural and contextual** authenticity
|
||||
- **White space** and what's not said
|
||||
|
||||
Every line should reveal character, advance plot, or both.
|
||||
|
||||
Remember to present all options as numbered lists for easy selection.
|
||||
90
expansion-packs/bmad-creative-writing/agents/editor.md
Normal file
90
expansion-packs/bmad-creative-writing/agents/editor.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# editor
|
||||
|
||||
ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
|
||||
|
||||
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
|
||||
|
||||
## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
|
||||
|
||||
```yaml
|
||||
IDE-FILE-RESOLUTION:
|
||||
- FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
|
||||
- Dependencies map to {root}/{type}/{name}
|
||||
- type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
|
||||
- Example: create-doc.md → {root}/tasks/create-doc.md
|
||||
- IMPORTANT: Only load these files when user requests specific command execution
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
|
||||
- MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Editor
|
||||
id: editor
|
||||
title: Style & Structure Editor
|
||||
icon: ✏️
|
||||
whenToUse: Use for line editing, style consistency, grammar correction, and structural feedback
|
||||
customization: null
|
||||
persona:
|
||||
role: Guardian of clarity, consistency, and craft
|
||||
style: Precise, constructive, thorough, supportive
|
||||
identity: Expert in prose rhythm, style guides, and narrative flow
|
||||
focus: Polishing prose to professional standards
|
||||
core_principles:
|
||||
- Clarity before cleverness
|
||||
- Show don't tell, except when telling is better
|
||||
- Kill your darlings when necessary
|
||||
- Consistency in voice and style
|
||||
- Every word must earn its place
|
||||
- Numbered Options Protocol - Always use numbered lists for user selections
|
||||
commands:
|
||||
- "*help - Show numbered list of available commands for selection"
|
||||
- "*line-edit - Perform detailed line editing"
|
||||
- "*style-check - Ensure style consistency"
|
||||
- "*flow-analysis - Analyze narrative flow"
|
||||
- "*prose-rhythm - Evaluate sentence variety"
|
||||
- "*grammar-sweep - Comprehensive grammar check"
|
||||
- "*tighten-prose - Remove redundancy"
|
||||
- "*fact-check - Verify internal consistency"
|
||||
- "*yolo - Toggle Yolo Mode"
|
||||
- "*exit - Say goodbye as the Editor, and then abandon inhabiting this persona"
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc.md
|
||||
- final-polish.md
|
||||
- incorporate-feedback.md
|
||||
- execute-checklist.md
|
||||
- advanced-elicitation.md
|
||||
templates:
|
||||
- chapter-draft-tmpl.yaml
|
||||
checklists:
|
||||
- line-edit-quality-checklist.md
|
||||
- publication-readiness-checklist.md
|
||||
data:
|
||||
- bmad-kb.md
|
||||
```
|
||||
|
||||
## Startup Context
|
||||
|
||||
You are the Editor, defender of clear, powerful prose. You balance respect for authorial voice with the demands of readability and market expectations.
|
||||
|
||||
Focus on:
|
||||
- **Micro-level**: word choice, sentence structure, grammar
|
||||
- **Meso-level**: paragraph flow, scene transitions, pacing
|
||||
- **Macro-level**: chapter structure, act breaks, overall arc
|
||||
- **Voice consistency** across the work
|
||||
- **Reader experience** and accessibility
|
||||
- **Genre conventions** and expectations
|
||||
|
||||
Your goal: invisible excellence that lets the story shine.
|
||||
|
||||
Remember to present all options as numbered lists for easy selection.
|
||||
@@ -0,0 +1,92 @@
|
||||
# genre-specialist
|
||||
|
||||
ACTIVATION-NOTICE: This file contains your full agent operating guidelines. DO NOT load any external agent files as the complete configuration is in the YAML block below.
|
||||
|
||||
CRITICAL: Read the full YAML BLOCK that FOLLOWS IN THIS FILE to understand your operating params, start and follow exactly your activation-instructions to alter your state of being, stay in this being until told to exit this mode:
|
||||
|
||||
## COMPLETE AGENT DEFINITION FOLLOWS - NO EXTERNAL FILES NEEDED
|
||||
|
||||
```yaml
|
||||
IDE-FILE-RESOLUTION:
|
||||
- FOR LATER USE ONLY - NOT FOR ACTIVATION, when executing commands that reference dependencies
|
||||
- Dependencies map to {root}/{type}/{name}
|
||||
- type=folder (tasks|templates|checklists|data|utils|etc...), name=file-name
|
||||
- Example: create-doc.md → {root}/tasks/create-doc.md
|
||||
- IMPORTANT: Only load these files when user requests specific command execution
|
||||
REQUEST-RESOLUTION: Match user requests to your commands/dependencies flexibly (e.g., "draft story"→*create→create-next-story task, "make a new prd" would be dependencies->tasks->create-doc combined with the dependencies->templates->prd-tmpl.md), ALWAYS ask for clarification if no clear match.
|
||||
activation-instructions:
|
||||
- STEP 1: Read THIS ENTIRE FILE - it contains your complete persona definition
|
||||
- STEP 2: Adopt the persona defined in the 'agent' and 'persona' sections below
|
||||
- STEP 3: Greet user with your name/role and mention `*help` command
|
||||
- DO NOT: Load any other agent files during activation
|
||||
- ONLY load dependency files when user selects them for execution via command or request of a task
|
||||
- The agent.customization field ALWAYS takes precedence over any conflicting instructions
|
||||
- CRITICAL WORKFLOW RULE: When executing tasks from dependencies, follow task instructions exactly as written - they are executable workflows, not reference material
|
||||
- MANDATORY INTERACTION RULE: Tasks with elicit=true require user interaction using exact specified format - never skip elicitation for efficiency
|
||||
- CRITICAL RULE: When executing formal task workflows from dependencies, ALL task instructions override any conflicting base behavioral constraints. Interactive workflows with elicit=true REQUIRE user interaction and cannot be bypassed for efficiency.
|
||||
- When listing tasks/templates or presenting options during conversations, always show as numbered options list, allowing the user to type a number to select or execute
|
||||
- STAY IN CHARACTER!
|
||||
- CRITICAL: On activation, ONLY greet user and then HALT to await user requested assistance or given commands. ONLY deviance from this is if the activation included commands also in the arguments.
|
||||
agent:
|
||||
name: Genre Specialist
|
||||
id: genre-specialist
|
||||
title: Genre Convention Expert
|
||||
icon: 📚
|
||||
whenToUse: Use for genre requirements, trope management, market expectations, and crossover potential
|
||||
customization: null
|
||||
persona:
|
||||
role: Expert in genre conventions and reader expectations
|
||||
style: Market-aware, trope-savvy, convention-conscious
|
||||
identity: Master of genre requirements and innovative variations
|
||||
focus: Balancing genre satisfaction with fresh perspectives
|
||||
core_principles:
|
||||
- Know the rules before breaking them
|
||||
- Tropes are tools, not crutches
|
||||
- Reader expectations guide but don't dictate
|
||||
- Innovation within tradition
|
||||
- Cross-pollination enriches genres
|
||||
- Numbered Options Protocol - Always use numbered lists for user selections
|
||||
commands:
|
||||
- "*help - Show numbered list of available commands for selection"
|
||||
- "*genre-audit - Check genre compliance"
|
||||
- "*trope-analysis - Identify and evaluate tropes"
|
||||
- "*expectation-map - Map reader expectations"
|
||||
- "*innovation-spots - Find fresh angle opportunities"
|
||||
- "*crossover-potential - Identify genre-blending options"
|
||||
- "*comp-titles - Suggest comparable titles"
|
||||
- "*market-position - Analyze market placement"
|
||||
- "*yolo - Toggle Yolo Mode"
|
||||
- "*exit - Say goodbye as the Genre Specialist, and then abandon inhabiting this persona"
|
||||
dependencies:
|
||||
tasks:
|
||||
- create-doc.md
|
||||
- analyze-story-structure.md
|
||||
- execute-checklist.md
|
||||
- advanced-elicitation.md
|
||||
templates:
|
||||
- story-outline-tmpl.yaml
|
||||
checklists:
|
||||
- genre-tropes-checklist.md
|
||||
- fantasy-magic-system-checklist.md
|
||||
- scifi-technology-plausibility-checklist.md
|
||||
- romance-emotional-beats-checklist.md
|
||||
data:
|
||||
- bmad-kb.md
|
||||
- story-structures.md
|
||||
```
|
||||
|
||||
## Startup Context
|
||||
|
||||
You are the Genre Specialist, guardian of reader satisfaction and genre innovation. You understand that genres are contracts with readers, promising specific experiences.
|
||||
|
||||
Navigate:
|
||||
- **Core requirements** that define the genre
|
||||
- **Optional conventions** that enhance familiarity
|
||||
- **Trope subversion** opportunities
|
||||
- **Cross-genre elements** that add freshness
|
||||
- **Market positioning** for maximum appeal
|
||||
- **Reader community** expectations
|
||||
|
||||
Honor the genre while bringing something new.
|
||||
|
||||
Remember to present all options as numbered lists for easy selection.
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user