* feat: add OpenCode integration implementation plan for BMAD-METHOD
* installer(opencode): add OpenCode target metadata in install.config.yaml
* chore(deps): add comment-json for JSONC parsing in OpenCode integration
* feat(installer/opencode): implement setupOpenCode with minimal instructions merge and BMAD-managed agents/commands
* feat(installer): add OpenCode (SST) to IDE selector and CLI --ide help
* fix(opencode): align generated opencode.json(c) with schema (instructions as strings; agent.prompt; command.template; remove unsupported fields)
* feat(installer): enhance OpenCode setup with agent selection and prefix options
* fix: update configuration file references from `bmad-core/core-config.yaml` to `.bmad-core/core-config.yaml` across multiple agent and task files for consistency and clarity.
* refactor: streamline OpenCode configuration prompts and normalize instruction paths for agents and tasks
* feat: add tools property to agent definitions for enhanced functionality. Otherwise opencode consders the subagents as readonly
* feat: add extraction of 'whenToUse' from agents markdown files for improved agent configuration in opencode
* feat: enhance task purpose extraction from markdown files with improved parsing and cleanup logic
* feat: add collision warnings for non-BMAD-managed agent and command keys during setup
* feat: generate and update AGENTS.md for OpenCode integration with agent and task details
* feat: add compact AGENTS.md generator and JSON-only integration for OpenCode
* chore(docs): remove completed OpenCode integration implementation plans
* feat: enable default prefixes for agent and command keys to avoid collisions
* fix: remove unnecessary line breaks in 'whenToUse' descriptions for QA agents to mathc the rest of the agents definitions and improve programatic parsing of whenToUse prop
* fix: update OpenCode references to remove 'SST' for consistency across documentation and configuration
* fix: update agent mode from 'subagent' to 'all' for consistency in agent definitions
* fix: consolidate 'whenToUse' description format for clarity and consistent parsing
- Alphabetized all commands in agent files while maintaining help first and exit last
- Alphabetized all dependency categories (checklists, data, tasks, templates, utils, workflows)
- Alphabetized items within each dependency category across all 10 core agents:
- analyst.md: commands and dependencies reorganized
- architect.md: commands and dependencies reorganized
- bmad-master.md: commands and dependencies reorganized, fixed YAML parsing issue
- bmad-orchestrator.md: commands and dependencies reorganized
- dev.md: commands and dependencies reorganized
- pm.md: commands and dependencies reorganized
- po.md: commands and dependencies reorganized
- qa.md: commands and dependencies reorganized
- sm.md: commands and dependencies reorganized
- ux-expert.md: commands and dependencies reorganized
- Fixed YAML parsing error in bmad-master.md by properly quoting activation instructions
- Rebuilt all agent bundles and team bundles successfully
- Updated expansion pack bundles including new creative writing agents
This improves consistency and makes it easier to locate specific commands and dependencies
across all agent configurations.
* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
This release introduces significant enhancements across multiple areas:
QA Agent Transformation:
- Transform QA agent into senior developer role with active code refactoring abilities
- Add review-story task enabling QA to review, refactor, and improve code directly
- Integrate QA review step into standard development workflow (SM → Dev → QA)
- QA can fix small issues directly and leave checklist for remaining items
- Updated dev agent to maintain File List for QA review focus
Knowledge Base Improvements:
- Add extensive brownfield development documentation and best practices
- Clarify Web UI vs IDE usage with cost optimization strategies
- Document PRD-first approach for large codebases/monorepos
- Add comprehensive expansion packs explanation
- Update IDE workflow to include QA review step
- Clarify agent usage (bmad-master vs specialized agents)
Brownfield Enhancements:
- Create comprehensive Working in the Brownfield guide
- Add document-project task to analyst agent capabilities
- Implement PRD-first workflow option for focused documentation
- Transform document-project to create practical brownfield architecture docs
- Document technical debt, workarounds, and real-world constraints
- Reference actual files instead of duplicating content
- Add impact analysis when PRD is provided
Documentation Task Improvements:
- Simplify to always create ONE unified architecture document
- Add deep codebase analysis phase with targeted questions
- Focus on documenting reality including technical debt
- Include Quick Reference section with key file paths
- Add practical sections: useful commands, debugging tips, known issues
Workflow Updates:
- Update all 6 workflow files with detailed IDE transition instructions
- Add clear SM → Dev → QA → Dev cycle explanation
- Emphasize Gemini Web for brownfield analysis (1M+ context advantage)
- Support both PRD-first and document-first approaches
This release significantly improves the brownfield development experience and introduces a powerful shift-left QA approach with senior developer mentoring.