* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
* Added 1.0 files
* Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number
* Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed.
* Updated verbosity for development workflow in development-guidenlines.md
* built the web-dist files for the expansion pack
* Synched with main repo and rebuilt dist
* Added enforcement of game-design-checklist to designer persona
* Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates
* updated dist build for our epack
This release introduces significant enhancements across multiple areas:
QA Agent Transformation:
- Transform QA agent into senior developer role with active code refactoring abilities
- Add review-story task enabling QA to review, refactor, and improve code directly
- Integrate QA review step into standard development workflow (SM → Dev → QA)
- QA can fix small issues directly and leave checklist for remaining items
- Updated dev agent to maintain File List for QA review focus
Knowledge Base Improvements:
- Add extensive brownfield development documentation and best practices
- Clarify Web UI vs IDE usage with cost optimization strategies
- Document PRD-first approach for large codebases/monorepos
- Add comprehensive expansion packs explanation
- Update IDE workflow to include QA review step
- Clarify agent usage (bmad-master vs specialized agents)
Brownfield Enhancements:
- Create comprehensive Working in the Brownfield guide
- Add document-project task to analyst agent capabilities
- Implement PRD-first workflow option for focused documentation
- Transform document-project to create practical brownfield architecture docs
- Document technical debt, workarounds, and real-world constraints
- Reference actual files instead of duplicating content
- Add impact analysis when PRD is provided
Documentation Task Improvements:
- Simplify to always create ONE unified architecture document
- Add deep codebase analysis phase with targeted questions
- Focus on documenting reality including technical debt
- Include Quick Reference section with key file paths
- Add practical sections: useful commands, debugging tips, known issues
Workflow Updates:
- Update all 6 workflow files with detailed IDE transition instructions
- Add clear SM → Dev → QA → Dev cycle explanation
- Emphasize Gemini Web for brownfield analysis (1M+ context advantage)
- Support both PRD-first and document-first approaches
This release significantly improves the brownfield development experience and introduces a powerful shift-left QA approach with senior developer mentoring.