Created a simple Calculator implementation story to test the TDD Developer Agent:
- Story with 3 acceptance criteria (add, subtract, error handling)
- Comprehensive Story Context JSON with test cases
- Designed to validate RED-GREEN-REFACTOR workflow
- Status set to 'Approved' for immediate testing
Test story location: test-stories/story-tdd-agent-validation.md
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Created dev-tdd.md agent with strict test-first development methodology
- Implemented complete TDD workflow with RED-GREEN-REFACTOR cycles
- Added comprehensive validation checklist (250+ items)
- Integrated RVTM traceability for requirement-test-implementation tracking
- Includes ATDD test generation and Story Context integration
- Agent name: Ted (TDD Developer Agent) with ✅ icon
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Port TEA commands into workflows and preload Murat knowledge
* Broke the giant knowledge dump into curated fragments under src/modules/bmm/testarch/knowledge/
* Broke the giant knowledge dump into curated fragments under src/modules/bmm/testarch/knowledge/
* updated the web bunles for tea, and spot updates for analyst and sm
* Replaced the old TEA brief with an indexed knowledge system: the agent now loads topic-specific
docs from knowledge/ via tea-index.csv, workflows reference those fragments, and risk/level/
priority guidance lives in the new fragment files
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Co-authored-by: Murat Ozcan <murat@mac.lan>
- Created agent-activation-web.xml with bundled file access instructions
- Updated web-bundler to inject web activation into all agent bundles
- Agents now understand how to access <file> elements instead of filesystem
- Includes workflow execution instructions for bundled environments
- Generated new web bundles with activation blocks
* feat: add OpenCode integration implementation plan for BMAD-METHOD
* installer(opencode): add OpenCode target metadata in install.config.yaml
* chore(deps): add comment-json for JSONC parsing in OpenCode integration
* feat(installer/opencode): implement setupOpenCode with minimal instructions merge and BMAD-managed agents/commands
* feat(installer): add OpenCode (SST) to IDE selector and CLI --ide help
* fix(opencode): align generated opencode.json(c) with schema (instructions as strings; agent.prompt; command.template; remove unsupported fields)
* feat(installer): enhance OpenCode setup with agent selection and prefix options
* fix: update configuration file references from `bmad-core/core-config.yaml` to `.bmad-core/core-config.yaml` across multiple agent and task files for consistency and clarity.
* refactor: streamline OpenCode configuration prompts and normalize instruction paths for agents and tasks
* feat: add tools property to agent definitions for enhanced functionality. Otherwise opencode consders the subagents as readonly
* feat: add extraction of 'whenToUse' from agents markdown files for improved agent configuration in opencode
* feat: enhance task purpose extraction from markdown files with improved parsing and cleanup logic
* feat: add collision warnings for non-BMAD-managed agent and command keys during setup
* feat: generate and update AGENTS.md for OpenCode integration with agent and task details
* feat: add compact AGENTS.md generator and JSON-only integration for OpenCode
* chore(docs): remove completed OpenCode integration implementation plans
* feat: enable default prefixes for agent and command keys to avoid collisions
* fix: remove unnecessary line breaks in 'whenToUse' descriptions for QA agents to mathc the rest of the agents definitions and improve programatic parsing of whenToUse prop
* fix: update OpenCode references to remove 'SST' for consistency across documentation and configuration
* fix: update agent mode from 'subagent' to 'all' for consistency in agent definitions
* fix: consolidate 'whenToUse' description format for clarity and consistent parsing
* fix: simplify title in coding standards section of brownfield architecture template
* fix: update section titles in brownfield architecture template for clarity
* Godot Game Dev expansion pack for BMAD
* Workflow changes
* Workflow changes
* Fixing config.yaml, editing README.md to indicate correct workflow
* Fixing references to config.yaml, adding missing QA review to game-dev agent
* More game story creation fixes
* More game story creation fixes
* Adding built web agent file
* - Adding ability for QA agent to have preloaded context files similar to Dev agent.
- Fixing stray Unity references in game-architecture-tmpl.yaml
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Co-authored-by: Brian <bmadcode@gmail.com>
* feat: add iflow cli support
* chore: update project dependencies and development tooling (#508)
- Update various direct and transitive project dependencies.
- Remove the circular `bmad-method` self-dependency.
- Upgrade ESLint, Prettier, Jest, and other dev tools.
- Update semantic-release and related GitHub packages.
Co-authored-by: Kayvan Sylvan <kayvan@meanwhile.bm>
* refactor: refactor by format
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Co-authored-by: Kayvan Sylvan <kayvan@sylvan.com>
Co-authored-by: Kayvan Sylvan <kayvan@meanwhile.bm>
Co-authored-by: PinkyD <paulbeanjr@gmail.com>
Co-authored-by: Brian <bmadcode@gmail.com>