* feat: add OpenCode integration implementation plan for BMAD-METHOD
* installer(opencode): add OpenCode target metadata in install.config.yaml
* chore(deps): add comment-json for JSONC parsing in OpenCode integration
* feat(installer/opencode): implement setupOpenCode with minimal instructions merge and BMAD-managed agents/commands
* feat(installer): add OpenCode (SST) to IDE selector and CLI --ide help
* fix(opencode): align generated opencode.json(c) with schema (instructions as strings; agent.prompt; command.template; remove unsupported fields)
* feat(installer): enhance OpenCode setup with agent selection and prefix options
* fix: update configuration file references from `bmad-core/core-config.yaml` to `.bmad-core/core-config.yaml` across multiple agent and task files for consistency and clarity.
* refactor: streamline OpenCode configuration prompts and normalize instruction paths for agents and tasks
* feat: add tools property to agent definitions for enhanced functionality. Otherwise opencode consders the subagents as readonly
* feat: add extraction of 'whenToUse' from agents markdown files for improved agent configuration in opencode
* feat: enhance task purpose extraction from markdown files with improved parsing and cleanup logic
* feat: add collision warnings for non-BMAD-managed agent and command keys during setup
* feat: generate and update AGENTS.md for OpenCode integration with agent and task details
* feat: add compact AGENTS.md generator and JSON-only integration for OpenCode
* chore(docs): remove completed OpenCode integration implementation plans
* feat: enable default prefixes for agent and command keys to avoid collisions
* fix: remove unnecessary line breaks in 'whenToUse' descriptions for QA agents to mathc the rest of the agents definitions and improve programatic parsing of whenToUse prop
* fix: update OpenCode references to remove 'SST' for consistency across documentation and configuration
* fix: update agent mode from 'subagent' to 'all' for consistency in agent definitions
* fix: consolidate 'whenToUse' description format for clarity and consistent parsing
- Alphabetized all commands in agent files while maintaining help first and exit last
- Alphabetized all dependency categories (checklists, data, tasks, templates, utils, workflows)
- Alphabetized items within each dependency category across all 10 core agents:
- analyst.md: commands and dependencies reorganized
- architect.md: commands and dependencies reorganized
- bmad-master.md: commands and dependencies reorganized, fixed YAML parsing issue
- bmad-orchestrator.md: commands and dependencies reorganized
- dev.md: commands and dependencies reorganized
- pm.md: commands and dependencies reorganized
- po.md: commands and dependencies reorganized
- qa.md: commands and dependencies reorganized
- sm.md: commands and dependencies reorganized
- ux-expert.md: commands and dependencies reorganized
- Fixed YAML parsing error in bmad-master.md by properly quoting activation instructions
- Rebuilt all agent bundles and team bundles successfully
- Updated expansion pack bundles including new creative writing agents
This improves consistency and makes it easier to locate specific commands and dependencies
across all agent configurations.
* Updated game-sm agent to match the new core framework patterns
* feat:Created more comprehensive game story matching new format system as well
* feat:Added Game specific course correct task
* feat:Updated dod-checklist to match new DoD format
* feat:Added new Architect agent for appropriate architecture doc creation and design
* feat:Overhaul of game-architecture-tmpl template
* feat:Updated rest of templates besides level which doesnt really need it
* feat: Finished extended architecture documentation needed for new game story tasks
* feat: Updated game Developer to new format
* feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file
* feat: Finished updating designer agent to new format and cleaned up template linting errors
* Built dist for web bundle
* Increased expansion pack minor verison number
* Updated architecht and design for sharding built-in
* chore: bump bmad-2d-unity-game-dev version (minor)
* updated config.yaml for game-specific pieces to supplement core-config.yaml
* Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic
* chore: bump bmad-2d-unity-game-dev version (patch)
* feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch)
* Chore: Built web-bundle
* feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch)
* feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
* refactor: Standardize on 'GitHub Copilot' branding
- Update all references from 'Github Copilot' to 'GitHub Copilot' (official branding)
- Simplify GitHub Copilot guide reference in README
- Rebuild distribution files to reflect changes
- Ensure consistent branding across documentation and configuration
* fix: add Trae IDE support while maintaining GitHub Copilot branding
* fix: correct typos in documentation and agent files
Fix multiple instances of "assest" typo to "assets" in documentation
Correct "quetsions" typo to "questions" in repository structure sections
Add new words to cSpell dictionary in VS Code settings
* feat(trae): add support for trae ide integration
- Add trae guide documentation
- Update installer to support trae configuration
- Include trae in ide options and documentation references
- Fix typo in architect agent documentation
---------
Co-authored-by: Devin Stagner <devin@blackstag.family>
This release introduces significant enhancements across multiple areas:
QA Agent Transformation:
- Transform QA agent into senior developer role with active code refactoring abilities
- Add review-story task enabling QA to review, refactor, and improve code directly
- Integrate QA review step into standard development workflow (SM → Dev → QA)
- QA can fix small issues directly and leave checklist for remaining items
- Updated dev agent to maintain File List for QA review focus
Knowledge Base Improvements:
- Add extensive brownfield development documentation and best practices
- Clarify Web UI vs IDE usage with cost optimization strategies
- Document PRD-first approach for large codebases/monorepos
- Add comprehensive expansion packs explanation
- Update IDE workflow to include QA review step
- Clarify agent usage (bmad-master vs specialized agents)
Brownfield Enhancements:
- Create comprehensive Working in the Brownfield guide
- Add document-project task to analyst agent capabilities
- Implement PRD-first workflow option for focused documentation
- Transform document-project to create practical brownfield architecture docs
- Document technical debt, workarounds, and real-world constraints
- Reference actual files instead of duplicating content
- Add impact analysis when PRD is provided
Documentation Task Improvements:
- Simplify to always create ONE unified architecture document
- Add deep codebase analysis phase with targeted questions
- Focus on documenting reality including technical debt
- Include Quick Reference section with key file paths
- Add practical sections: useful commands, debugging tips, known issues
Workflow Updates:
- Update all 6 workflow files with detailed IDE transition instructions
- Add clear SM → Dev → QA → Dev cycle explanation
- Emphasize Gemini Web for brownfield analysis (1M+ context advantage)
- Support both PRD-first and document-first approaches
This release significantly improves the brownfield development experience and introduces a powerful shift-left QA approach with senior developer mentoring.