Major improvements:
- All agents now use consistent 2-letter menu codes (compound triggers)
- Phase 1-3 workflows updated to use planning_artifacts folder
- Windows installer fixed with inquirer multiselection resolution
- Chat and party mode auto-injected into all agents
- All agents pass comprehensive validation checks
- Restored agent files from Docusaurus merge
* fix: restore agent files accidentally modified in Docusaurus merge
Restores 25 agent files to their pre-merge state:
- Trigger format with shortcuts (WS, CH, BP, etc.) restored
- Fuzzy matching syntax restored
- BMB module: restores separate agent-builder, module-builder,
workflow-builder agents; removes consolidated bmad-builder
Also updates test to match restored trigger format.
Note: Schema validation needs update in follow-up commit.
* fix: normalize trigger fuzzy match format for schema validation
- Add dashes to fuzzy match text to match kebab-case triggers
- Add missing 'chat' kebab in CH triggers (CH or chat or fuzzy match on chat)
- Relax schema to allow 1-3 char shortcuts and skip shortcut derivation check
- Remove compound-wrong-shortcut test fixture (no longer validated)
All 24 agent files now pass schema validation.
Major improvements:
- Path segregation implementation across 90+ workflow files
- Windows installer fixed with inquirer v9.x upgrade
- Custom installation messages via install-messages.yaml
- Two-version auto upgrade with config preservation
- Quick-dev workflow refactor with adversarial review
- Doc site auto-generation on merge
- Streamlined personas and cleaned up documentation
* docs: remove dead links in test architecture documentation
* docs: updated test architecture documentation for clarity and consistenc
* docs: update test architecture documentation for clarity and consistency
* docs: addressed PR comments
* feat: add documentation website with Docusaurus build pipeline
* feat(docs): add AI discovery meta tags for llms.txt files
- Add global headTags with ai-terms, llms, llms-full meta tags
- Update landing page link to clarify AI context purpose
* fix(docs): restore accidentally deleted faq.md and glossary.md
Files were removed in 12dd97fe during path restructuring.
* fix(docs): update broken project-readme links to GitHub URL
* feat(schema): add compound trigger format validation
* fix(bmgd): add workflow status update to game-architecture completion
The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).
Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update
* feat(bmgd): add generate-project-context workflow for game development
Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.
New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization
Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6
Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns
* fix(bmgd): correct workflow-status filename and add sprint-planning update
- Fix all BMGD workflows to reference bmgd-workflow-status.yaml instead of bmm-workflow-status.yaml
- Add workflow-status update to sprint-planning workflow completion
Affected workflows:
- brainstorm-game (instructions.md, step-01-init.md, step-04-complete.md)
- game-brief (instructions.md)
- narrative (instructions-narrative.md, step-11-complete.md)
- game-architecture (instructions.md)
- sprint-planning (instructions.md)
---------
Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>
- Fix XML syntax error in dev-story/instructions.xml:20 (goto element)
- Fix path typo in tech-writer.agent.yaml (_bmadbmm → _bmad/bmm)
- Fix wrong route in analyst.agent.yaml (edit-agent → party-mode)
- Comment out unimplemented validate-create-story in sm.agent.yaml
- Comment out unimplemented validate-design in ux-designer.agent.yaml
- Remove misleading validate-create-story reference in create-story output
Fixes#1075
Related to #1163🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Brian <bmadcode@gmail.com>
* fix(bmgd): add workflow status update to game-architecture completion
The game-architecture workflow was not updating the bmgd-workflow-status.yaml
file on completion, unlike other BMGD workflows (narrative, brainstorm-game).
Changes:
- Add step 4 "Update Workflow Status" to update create-architecture status
- Renumber subsequent steps (5-8 → 6-9)
- Add success metric for workflow status update
- Add failure condition for missing status update
* feat(bmgd): add generate-project-context workflow for game development
Adds a new workflow to create optimized project-context.md files for AI agent
consistency in game development projects.
New workflow files:
- workflow.md: Main workflow entry point
- project-context-template.md: Template for context file
- steps/step-01-discover.md: Context discovery & initialization
- steps/step-02-generate.md: Rules generation with A/P/C menus
- steps/step-03-complete.md: Finalization & optimization
Integration:
- Added generate-project-context trigger to game-architect agent menu
- Added project context creation option to game-architecture completion step
- Renumbered steps 6-9 → 7-10 to accommodate new step 6
Adapted from BMM generate-project-context with game-specific:
- Engine patterns (Unity, Unreal, Godot)
- Performance and frame budget rules
- Platform-specific requirements
- Game testing patterns
---------
Co-authored-by: Scott Jennings <scott.jennings+CIGINT@cloudimperiumgames.com>
Co-authored-by: Brian <bmadcode@gmail.com>