Godot Game Dev expansion pack for BMAD (#532)
* Godot Game Dev expansion pack for BMAD * Workflow changes * Workflow changes * Fixing config.yaml, editing README.md to indicate correct workflow * Fixing references to config.yaml, adding missing QA review to game-dev agent * More game story creation fixes * More game story creation fixes * Adding built web agent file * - Adding ability for QA agent to have preloaded context files similar to Dev agent. - Fixing stray Unity references in game-architecture-tmpl.yaml --------- Co-authored-by: Brian <bmadcode@gmail.com>
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expansion-packs/bmad-godot-game-dev/tasks/correct-course-game.md
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expansion-packs/bmad-godot-game-dev/tasks/correct-course-game.md
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# Correct Course Task - Godot Game Development
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## Purpose
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- Guide a structured response to Godot game development change triggers using the `.bmad-godot-game-dev/checklists/game-change-checklist`.
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- Analyze the impacts of changes on game features, node systems, and performance targets (60+ FPS).
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- Explore Godot-specific solutions (e.g., GDScript vs C# optimization, scene restructuring, platform export adjustments).
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- Draft specific, actionable proposed updates to affected game artifacts (e.g., GDD sections, technical specs, Godot project settings).
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- Produce a consolidated "Godot Game Development Change Proposal" document for review and approval.
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- Ensure clear handoff path for changes requiring fundamental redesign, language migration, or architecture updates.
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## Instructions
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### 1. Initial Setup & Mode Selection
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- **Acknowledge Task & Inputs:**
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- Confirm with the user that the "Godot Game Development Correct Course Task" is being initiated.
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- Verify the change trigger (e.g., 60+ FPS performance issue, GDScript/C# migration need, node system refactor, platform export problem).
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- Confirm access to relevant game artifacts:
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- Game Design Document (GDD)
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- Technical Design Documents
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- Godot Architecture specifications (node hierarchy, signal flow)
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- Performance budgets (60+ FPS minimum) and platform requirements
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- Current sprint's game stories with TDD test coverage
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- Asset import settings and resource management
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- Language strategy documentation (GDScript vs C#)
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- Confirm access to `.bmad-godot-game-dev/checklists/game-change-checklist`.
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- **Establish Interaction Mode:**
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- Ask the user their preferred interaction mode:
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- **"Incrementally (Default & Recommended):** Work through the game-change-checklist section by section, discussing findings and drafting changes collaboratively. Best for complex node restructuring, language migrations, or performance optimizations."
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- **"YOLO Mode (Batch Processing):** Conduct batched analysis and present consolidated findings. Suitable for straightforward scene optimizations or export setting adjustments."
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- Confirm the selected mode and inform: "We will now use the game-change-checklist to analyze the change and draft proposed updates specific to our Godot game development context with 60+ FPS targets and TDD practices."
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### 2. Execute Game Development Checklist Analysis
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- Systematically work through the game-change-checklist sections:
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1. **Change Context & Game Impact**
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2. **Feature/System Impact Analysis**
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3. **Technical Artifact Conflict Resolution**
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4. **Performance & Platform Evaluation**
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5. **Path Forward Recommendation**
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- For each checklist section:
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- Present Godot-specific prompts and considerations
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- Analyze impacts on:
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- Godot scenes and node hierarchies
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- Signal connections and dependencies
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- Performance metrics (60+ FPS requirement, frame time, draw calls)
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- GDScript vs C# language boundaries
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- Resource loading and object pooling
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- Platform export templates and settings
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- TDD test coverage (GUT for GDScript, GoDotTest for C#)
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- Discuss findings with performance profiler data
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- Record status: `[x] Addressed`, `[N/A]`, `[!] Further Action Needed`
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- Document Godot-specific decisions and language choices
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### 3. Draft Game-Specific Proposed Changes
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Based on the analysis and agreed path forward:
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- **Identify affected game artifacts requiring updates:**
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- GDD sections (mechanics, systems, progression)
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- Technical specifications (node architecture, 60+ FPS targets)
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- Godot-specific configurations (project settings, export presets)
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- Game story modifications (TDD requirements, language choices)
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- Resource import settings and compression
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- Platform export template configurations
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- Test suite updates (GUT/GoDotTest coverage)
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- **Draft explicit changes for each artifact:**
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- **Game Stories:** Revise story text, TDD test requirements, GDScript/C# language selection
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- **Technical Specs:** Update node hierarchies, signal architectures, 60+ FPS validation
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- **Godot Configurations:** Propose project settings, rendering options, export templates
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- **GDD Updates:** Modify feature descriptions, balance parameters, progression systems
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- **Resource Specifications:** Adjust import settings, compression, pooling strategies
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- **Performance Targets:** Ensure 60+ FPS minimum, frame time <16.67ms, draw call budgets
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- **Test Coverage:** Update GUT tests for GDScript, GoDotTest for C# components
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- **Include Godot-specific details:**
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- Scene tree structure changes
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- Node composition updates
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- Signal refactoring needs
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- Shader/material optimizations
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- Language migration paths (GDScript ↔ C#)
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- Object pooling implementations
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- Export preset modifications
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### 4. Generate "Godot Game Development Change Proposal"
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- Create a comprehensive proposal document containing:
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**A. Change Summary:**
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- Original issue (60+ FPS violation, language inefficiency, node bottleneck)
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- Godot systems affected (scenes, nodes, signals)
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- Platform/performance implications (frame time impact)
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- Chosen solution approach (GDScript optimization, C# migration, pooling)
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**B. Technical Impact Analysis:**
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- Godot node architecture changes needed
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- Performance implications (profiler metrics, FPS measurements)
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- Language strategy adjustments (GDScript vs C# boundaries)
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- Resource loading and pooling modifications
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- Platform export compatibility effects
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- TDD test suite impacts (GUT/GoDotTest coverage)
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**C. Specific Proposed Edits:**
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- For each game story: "Change Story GS-X.Y from: [old] To: [new with TDD requirements]"
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- For technical specs: "Update Godot Architecture Section X: [node/signal changes]"
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- For GDD: "Modify [Feature] in Section Y: [updates with performance targets]"
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- For project.godot: "Change [Setting] from [old_value] to [new_value]"
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- For language strategy: "Migrate [System] from GDScript to C# for performance"
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**D. Implementation Considerations:**
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- Required Godot version (4.x vs 3.x LTS)
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- Resource reimport with optimized settings
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- Scene and node refactoring requirements
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- GDScript static typing enforcement
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- C# performance optimization needs
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- Object pooling implementation
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- Platform export template testing
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- TDD test updates (Red-Green-Refactor cycle)
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### 5. Finalize & Determine Next Steps
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- Obtain explicit approval for the "Godot Game Development Change Proposal"
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- Verify 60+ FPS targets are maintained post-change
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- Provide the finalized document to the user
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- **Based on change scope:**
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- **Minor adjustments (can be handled in current sprint):**
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- Confirm task completion
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- Verify TDD tests are updated
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- Suggest handoff to game-developer agent for implementation
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- Note required performance profiling validation
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- **Major changes (require replanning):**
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- Clearly state need for deeper technical review
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- Recommend engaging Game Architect for node restructuring
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- Evaluate language migration complexity (GDScript ↔ C#)
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- Provide proposal as input for architecture revision
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- Flag any 60+ FPS risks or TDD coverage gaps
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## Output Deliverables
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- **Primary:** "Godot Game Development Change Proposal" document containing:
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- Godot-specific change analysis
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- Technical impact assessment with node/signal context
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- Language strategy implications (GDScript vs C#)
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- Performance validation against 60+ FPS target
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- Clearly drafted updates for all affected game artifacts
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- TDD test coverage requirements
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- Implementation guidance following Carmack's optimization principles
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- **Secondary:** Annotated game-change-checklist showing:
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- Technical decisions made (node architecture, language choices)
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- Performance trade-offs considered (profiler data)
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- Platform export accommodations
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- Godot-specific implementation notes
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- Required test updates (GUT/GoDotTest)
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