Godot Game Dev expansion pack for BMAD (#532)
* Godot Game Dev expansion pack for BMAD * Workflow changes * Workflow changes * Fixing config.yaml, editing README.md to indicate correct workflow * Fixing references to config.yaml, adding missing QA review to game-dev agent * More game story creation fixes * More game story creation fixes * Adding built web agent file * - Adding ability for QA agent to have preloaded context files similar to Dev agent. - Fixing stray Unity references in game-architecture-tmpl.yaml --------- Co-authored-by: Brian <bmadcode@gmail.com>
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# Brainstorming Techniques Data
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## Creative Expansion
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1. **What If Scenarios**: Ask one provocative question, get their response, then ask another
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2. **Analogical Thinking**: Give one example analogy, ask them to find 2-3 more
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3. **Reversal/Inversion**: Pose the reverse question, let them work through it
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4. **First Principles Thinking**: Ask "What are the fundamentals?" and guide them to break it down
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## Structured Frameworks
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5. **SCAMPER Method**: Go through one letter at a time, wait for their ideas before moving to next
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6. **Six Thinking Hats**: Present one hat, ask for their thoughts, then move to next hat
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7. **Mind Mapping**: Start with central concept, ask them to suggest branches
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## Collaborative Techniques
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8. **"Yes, And..." Building**: They give idea, you "yes and" it, they "yes and" back - alternate
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9. **Brainwriting/Round Robin**: They suggest idea, you build on it, ask them to build on yours
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10. **Random Stimulation**: Give one random prompt/word, ask them to make connections
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## Deep Exploration
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11. **Five Whys**: Ask "why" and wait for their answer before asking next "why"
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12. **Morphological Analysis**: Ask them to list parameters first, then explore combinations together
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13. **Provocation Technique (PO)**: Give one provocative statement, ask them to extract useful ideas
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## Advanced Techniques
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14. **Forced Relationships**: Connect two unrelated concepts and ask them to find the bridge
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15. **Assumption Reversal**: Challenge their core assumptions and ask them to build from there
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16. **Role Playing**: Ask them to brainstorm from different stakeholder perspectives
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17. **Time Shifting**: "How would you solve this in 1995? 2030?"
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18. **Resource Constraints**: "What if you had only $10 and 1 hour?"
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19. **Metaphor Mapping**: Use extended metaphors to explore solutions
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20. **Question Storming**: Generate questions instead of answers first
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