chore: add code formatting config and pre-commit hooks (#450)
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@@ -514,8 +514,8 @@ template:
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version: 3.0
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output:
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format: markdown
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filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
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title: "Story: {{story_title}}"
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filename: 'stories/{{epic_name}}/{{story_id}}-{{story_name}}.md'
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title: 'Story: {{story_title}}'
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workflow:
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mode: interactive
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@@ -524,13 +524,13 @@ sections:
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- id: initial-setup
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instruction: |
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This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.
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Before starting, ensure you have access to:
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- Game Design Document (GDD)
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- Game Architecture Document
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- Any existing stories in this epic
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The story should be specific enough that a developer can implement it without requiring additional design decisions.
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- id: story-header
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@@ -544,7 +544,7 @@ sections:
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- id: description
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title: Description
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instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
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template: "{{clear_description_of_what_needs_to_be_implemented}}"
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template: '{{clear_description_of_what_needs_to_be_implemented}}'
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- id: acceptance-criteria
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title: Acceptance Criteria
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@@ -554,7 +554,7 @@ sections:
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title: Functional Requirements
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type: checklist
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items:
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- "{{specific_functional_requirement}}"
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- '{{specific_functional_requirement}}'
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- id: technical-requirements
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title: Technical Requirements
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type: checklist
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@@ -562,14 +562,14 @@ sections:
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- Code follows C# best practices
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- Maintains stable frame rate on target devices
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- No memory leaks or performance degradation
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- "{{specific_technical_requirement}}"
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- '{{specific_technical_requirement}}'
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- id: game-design-requirements
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title: Game Design Requirements
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type: checklist
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items:
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- "{{gameplay_requirement_from_gdd}}"
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- "{{balance_requirement_if_applicable}}"
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- "{{player_experience_requirement}}"
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- '{{gameplay_requirement_from_gdd}}'
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- '{{balance_requirement_if_applicable}}'
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- '{{player_experience_requirement}}'
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- id: technical-specifications
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title: Technical Specifications
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@@ -579,12 +579,12 @@ sections:
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title: Files to Create/Modify
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template: |
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**New Files:**
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- `{{file_path_1}}` - {{purpose}}
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- `{{file_path_2}}` - {{purpose}}
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**Modified Files:**
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- `{{existing_file_1}}` - {{changes_needed}}
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- `{{existing_file_2}}` - {{changes_needed}}
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- id: class-interface-definitions
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@@ -667,13 +667,13 @@ sections:
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instruction: Reference the specific sections of the GDD that this story implements
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template: |
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**GDD Reference:** {{section_name}} ({{page_or_section_number}})
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**Game Mechanic:** {{mechanic_name}}
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**Player Experience Goal:** {{experience_description}}
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**Balance Parameters:**
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- {{parameter_1}}: {{value_or_range}}
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- {{parameter_2}}: {{value_or_range}}
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@@ -720,15 +720,15 @@ sections:
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instruction: List any dependencies that must be completed before this story can be implemented
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template: |
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**Story Dependencies:**
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- {{story_id}}: {{dependency_description}}
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**Technical Dependencies:**
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- {{system_or_file}}: {{requirement}}
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**Asset Dependencies:**
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- {{asset_type}}: {{asset_description}}
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- Location: `{{asset_path}}`
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@@ -744,24 +744,24 @@ sections:
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- Performance targets met
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- No C# compiler errors or warnings
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- Documentation updated
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- "{{game_specific_dod_item}}"
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- '{{game_specific_dod_item}}'
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- id: notes
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title: Notes
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instruction: Any additional context, design decisions, or implementation notes
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template: |
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**Implementation Notes:**
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- {{note_1}}
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- {{note_2}}
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**Design Decisions:**
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- {{decision_1}}: {{rationale}}
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- {{decision_2}}: {{rationale}}
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**Future Considerations:**
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- {{future_enhancement_1}}
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- {{future_optimization_1}}
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==================== END: .bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml ====================
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