doc output lang vs com lang

This commit is contained in:
Brian Madison
2025-10-17 19:46:25 -05:00
parent ffd354b605
commit e92f138f3d
81 changed files with 2661 additions and 5122 deletions

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@@ -4,13 +4,16 @@
<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.xml</critical>
<critical>You MUST have already loaded and processed: {installed_path}/workflow.yaml</critical>
<critical>Communicate all responses in {communication_language}</critical>
<critical>Communicate all responses in {communication_language} and language MUST be tailored to {user_skill_level}</critical>
<critical>Generate all documents in {document_output_language}</critical>
<critical>This is the GDD instruction set for GAME projects - replaces PRD with Game Design Document</critical>
<critical>Project analysis already completed - proceeding with game-specific design</critical>
<critical>Uses gdd_template for GDD output, game_types.csv for type-specific sections</critical>
<critical>Routes to 3-solutioning for architecture (platform-specific decisions handled there)</critical>
<critical>If users mention technical details, append to technical_preferences with timestamp</critical>
<critical>DOCUMENT OUTPUT: Concise, clear, actionable game design specs. Use tables/lists over prose. User skill level ({user_skill_level}) affects conversation style ONLY, not document content.</critical>
<step n="0" goal="Validate workflow and extract project configuration">
<invoke-workflow path="{project-root}/bmad/bmm/workflows/1-analysis/workflow-status">