v4-v6 upgrade improvement and warning about file auto backup
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bmad/bmm/workflows/1-analysis/game-brief/checklist.md
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# Game Brief Validation Checklist
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Use this checklist to ensure your game brief is complete and ready for GDD creation.
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## Game Vision ✓
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- [ ] **Core Concept** is clear and concise (one sentence)
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- [ ] **Elevator Pitch** hooks the reader in 2-3 sentences
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- [ ] **Vision Statement** is aspirational but achievable
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- [ ] Vision captures the emotional experience you want to create
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## Target Market ✓
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- [ ] **Primary Audience** is specific (not just "gamers")
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- [ ] Age range and experience level are defined
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- [ ] Play session expectations are realistic
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- [ ] **Market Context** demonstrates opportunity
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- [ ] Competitive landscape is understood
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- [ ] You know why this audience will care
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## Game Fundamentals ✓
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- [ ] **Core Gameplay Pillars** (2-4) are clearly defined
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- [ ] Each pillar is specific and measurable
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- [ ] **Primary Mechanics** describe what players actually DO
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- [ ] **Player Experience Goals** connect mechanics to emotions
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- [ ] Core loop is clear and compelling
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## Scope and Constraints ✓
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- [ ] **Target Platforms** are prioritized
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- [ ] **Development Timeline** is realistic
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- [ ] **Budget** aligns with scope
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- [ ] **Team Resources** (size, skills) are documented
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- [ ] **Technical Constraints** are identified
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- [ ] Scope matches team capability
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## Reference Framework ✓
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- [ ] **Inspiration Games** (3-5) are listed with specifics
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- [ ] You know what you're taking vs. NOT taking from each
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- [ ] **Competitive Analysis** covers direct and indirect competitors
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- [ ] **Key Differentiators** are genuine and valuable
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- [ ] Differentiators are specific (not "just better")
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## Content Framework ✓
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- [ ] **World and Setting** is defined
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- [ ] **Narrative Approach** matches game type
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- [ ] **Content Volume** is estimated (rough order of magnitude)
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- [ ] Playtime expectations are set
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- [ ] Replayability approach is clear
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## Art and Audio Direction ✓
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- [ ] **Visual Style** is described with references
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- [ ] 2D vs. 3D is decided
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- [ ] **Audio Style** matches game mood
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- [ ] **Production Approach** is realistic for team/budget
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- [ ] Style complexity matches capabilities
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## Risk Assessment ✓
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- [ ] **Key Risks** are honestly identified
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- [ ] **Technical Challenges** are documented
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- [ ] **Market Risks** are considered
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- [ ] **Mitigation Strategies** are actionable
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- [ ] Assumptions to validate are listed
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## Success Criteria ✓
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- [ ] **MVP Definition** is truly minimal
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- [ ] MVP can validate core gameplay hypothesis
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- [ ] **Success Metrics** are specific and measurable
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- [ ] **Launch Goals** are realistic
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- [ ] You know what "done" looks like for MVP
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## Next Steps ✓
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- [ ] **Immediate Actions** are prioritized
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- [ ] **Research Needs** are identified
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- [ ] **Open Questions** are documented
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- [ ] Critical path is clear
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- [ ] Blockers are identified
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## Overall Quality ✓
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- [ ] Brief is clear and concise (3-5 pages)
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- [ ] Sections are internally consistent
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- [ ] Scope is realistic for team/timeline/budget
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- [ ] Vision is compelling and achievable
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- [ ] You're excited to build this game
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- [ ] Team/stakeholders can understand the vision
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## Red Flags 🚩
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Watch for these warning signs:
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- [ ] ❌ Scope too large for team/timeline
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- [ ] ❌ Unclear core loop or pillars
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- [ ] ❌ Target audience is "everyone"
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- [ ] ❌ Differentiators are vague or weak
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- [ ] ❌ No prototype plan for risky mechanics
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- [ ] ❌ Budget/timeline is wishful thinking
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- [ ] ❌ Market is saturated with no clear positioning
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- [ ] ❌ MVP is not actually minimal
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## Ready for Next Steps?
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If you've checked most boxes and have no major red flags:
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✅ **Ready to proceed to:**
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- Prototype core mechanic
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- GDD workflow
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- Team/stakeholder review
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- Market validation
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⚠️ **Need more work if:**
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- Multiple sections incomplete
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- Red flags present
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- Team/stakeholders don't align
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- Core concept unclear
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---
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_This checklist is a guide, not a gate. Use your judgment based on project needs._
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