more list cleanup
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@@ -53,6 +53,7 @@ If available, review any provided documents or ask if any are optionally availab
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[[LLM: Define the 30-60 second loop that players will repeat. Be specific about timing and player actions.]]
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**Primary Loop ({{duration}} seconds):**
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1. {{action_1}} ({{time_1}}s)
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2. {{action_2}} ({{time_2}}s)
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3. {{action_3}} ({{time_3}}s)
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@@ -63,10 +64,12 @@ If available, review any provided documents or ask if any are optionally availab
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[[LLM: Clearly define success and failure states]]
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**Victory Conditions:**
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- {{win_condition_1}}
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- {{win_condition_2}}
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**Failure States:**
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- {{loss_condition_1}}
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- {{loss_condition_2}}
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@@ -87,6 +90,7 @@ If available, review any provided documents or ask if any are optionally availab
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**System Response:** {{game_response}}
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**Implementation Notes:**
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- {{tech_requirement_1}}
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- {{tech_requirement_2}}
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- {{performance_consideration}}
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@@ -99,8 +103,8 @@ If available, review any provided documents or ask if any are optionally availab
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[[LLM: Define all input methods for different platforms]]
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| Action | Desktop | Mobile | Gamepad |
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|--------|---------|--------|---------|
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| Action | Desktop | Mobile | Gamepad |
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| ------------ | ------- | ----------- | ---------- |
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| {{action_1}} | {{key}} | {{gesture}} | {{button}} |
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| {{action_2}} | {{key}} | {{gesture}} | {{button}} |
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@@ -113,6 +117,7 @@ If available, review any provided documents or ask if any are optionally availab
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**Progression Type:** {{linear|branching|metroidvania}}
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**Key Milestones:**
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1. **{{milestone_1}}** - {{unlock_description}}
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2. **{{milestone_2}}** - {{unlock_description}}
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3. **{{milestone_3}}** - {{unlock_description}}
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@@ -132,9 +137,9 @@ If available, review any provided documents or ask if any are optionally availab
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[[LLM: Define any in-game currencies, resources, or collectibles]]
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| Resource | Earn Rate | Spend Rate | Purpose | Cap |
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|----------|-----------|------------|---------|-----|
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| {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
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| Resource | Earn Rate | Spend Rate | Purpose | Cap |
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| -------------- | --------- | ---------- | ------- | ------- |
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| {{resource_1}} | {{rate}} | {{rate}} | {{use}} | {{max}} |
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^^/CONDITION: has_economy^^
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@@ -154,6 +159,7 @@ If available, review any provided documents or ask if any are optionally availab
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**Difficulty:** {{relative_difficulty}}
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**Structure Template:**
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- Introduction: {{intro_description}}
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- Challenge: {{main_challenge}}
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- Resolution: {{completion_requirement}}
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@@ -180,11 +186,13 @@ If available, review any provided documents or ask if any are optionally availab
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### Platform Specific
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**Desktop:**
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- Resolution: {{min_resolution}} - {{max_resolution}}
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- Input: Keyboard, Mouse, Gamepad
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- Browser: Chrome 80+, Firefox 75+, Safari 13+
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**Mobile:**
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- Resolution: {{mobile_min}} - {{mobile_max}}
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- Input: Touch, Tilt (optional)
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- OS: iOS 13+, Android 8+
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@@ -194,12 +202,14 @@ If available, review any provided documents or ask if any are optionally availab
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[[LLM: Define asset specifications for the art and audio teams]]
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**Visual Assets:**
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- Art Style: {{style_description}}
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- Color Palette: {{color_specification}}
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- Animation: {{animation_requirements}}
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- UI Resolution: {{ui_specs}}
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**Audio Assets:**
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- Music Style: {{music_genre}}
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- Sound Effects: {{sfx_requirements}}
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- Voice Acting: {{voice_needs}}
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@@ -211,6 +221,7 @@ If available, review any provided documents or ask if any are optionally availab
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### Engine Configuration
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**Phaser 3 Setup:**
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- TypeScript: Strict mode enabled
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- Physics: {{physics_system}} (Arcade/Matter)
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- Renderer: WebGL with Canvas fallback
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@@ -219,6 +230,7 @@ If available, review any provided documents or ask if any are optionally availab
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### Code Architecture
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**Required Systems:**
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- Scene Management
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- State Management
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- Asset Loading
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@@ -230,6 +242,7 @@ If available, review any provided documents or ask if any are optionally availab
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### Data Management
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**Save Data:**
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- Progress tracking
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- Settings persistence
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- Statistics collection
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@@ -242,12 +255,14 @@ If available, review any provided documents or ask if any are optionally availab
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### Phase 1: Core Systems ({{duration}})
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**Epic: Foundation**
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- Engine setup and configuration
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- Basic scene management
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- Core input handling
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- Asset loading pipeline
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**Epic: Core Mechanics**
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- {{primary_mechanic}} implementation
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- Basic physics and collision
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- Player controller
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@@ -255,11 +270,13 @@ If available, review any provided documents or ask if any are optionally availab
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### Phase 2: Gameplay Features ({{duration}})
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**Epic: Game Systems**
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- {{mechanic_2}} implementation
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- {{mechanic_3}} implementation
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- Game state management
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**Epic: Content Creation**
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- Level loading system
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- First playable levels
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- Basic UI implementation
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@@ -267,11 +284,13 @@ If available, review any provided documents or ask if any are optionally availab
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### Phase 3: Polish & Optimization ({{duration}})
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**Epic: Performance**
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- Optimization and profiling
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- Mobile platform testing
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- Memory management
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**Epic: User Experience**
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- Audio implementation
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- Visual effects and polish
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- Final UI/UX refinement
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@@ -281,12 +300,14 @@ If available, review any provided documents or ask if any are optionally availab
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[[LLM: Define measurable goals for the game]]
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**Technical Metrics:**
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- Frame rate: {{fps_target}}
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- Load time: {{load_target}}
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- Crash rate: <{{crash_threshold}}%
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- Memory usage: <{{memory_target}}MB
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**Gameplay Metrics:**
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- Tutorial completion: {{completion_rate}}%
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- Average session: {{session_length}} minutes
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- Level completion: {{level_completion}}%
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@@ -307,4 +328,4 @@ If available, review any provided documents or ask if any are optionally availab
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- {{reference_1}}
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- {{reference_2}}
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- {{reference_3}}
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- {{reference_3}}
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