more list cleanup
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@@ -60,11 +60,13 @@ This brief is typically created early in the ideation process, often after brain
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[[LLM: List the 3-5 most important gameplay mechanics that define the player experience]]
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**Core Mechanic 1: {{mechanic_name}}**
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- **Description:** {{how_it_works}}
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- **Player Value:** {{why_its_fun}}
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- **Implementation Scope:** {{complexity_estimate}}
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**Core Mechanic 2: {{mechanic_name}}**
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- **Description:** {{how_it_works}}
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- **Player Value:** {{why_its_fun}}
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- **Implementation Scope:** {{complexity_estimate}}
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@@ -91,10 +93,12 @@ This brief is typically created early in the ideation process, often after brain
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### Technical Constraints
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**Platform Requirements:**
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- Primary: {{platform_1}} - {{requirements}}
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- Secondary: {{platform_2}} - {{requirements}}
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**Technical Specifications:**
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- Engine: Phaser 3 + TypeScript
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- Performance Target: {{fps_target}} FPS on {{target_device}}
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- Memory Budget: <{{memory_limit}}MB
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@@ -125,6 +129,7 @@ This brief is typically created early in the ideation process, often after brain
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### Inspiration Games
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**Primary References:**
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1. **{{reference_game_1}}** - {{what_we_learn_from_it}}
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2. **{{reference_game_2}}** - {{what_we_learn_from_it}}
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3. **{{reference_game_3}}** - {{what_we_learn_from_it}}
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@@ -132,6 +137,7 @@ This brief is typically created early in the ideation process, often after brain
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### Competitive Analysis
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**Direct Competitors:**
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- {{competitor_1}}: {{strengths_and_weaknesses}}
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- {{competitor_2}}: {{strengths_and_weaknesses}}
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@@ -157,13 +163,16 @@ This brief is typically created early in the ideation process, often after brain
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### Content Categories
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**Core Content:**
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- {{content_type_1}}: {{quantity_and_description}}
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- {{content_type_2}}: {{quantity_and_description}}
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**Optional Content:**
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- {{optional_content_type}}: {{quantity_and_description}}
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**Replay Elements:**
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- {{replayability_features}}
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### Difficulty and Accessibility
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@@ -201,23 +210,23 @@ This brief is typically created early in the ideation process, often after brain
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### Technical Risks
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| Risk | Probability | Impact | Mitigation Strategy |
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|------|-------------|--------|-------------------|
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| {{technical_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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| {{technical_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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| Risk | Probability | Impact | Mitigation Strategy |
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| -------------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
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| {{technical_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
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| {{technical_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
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### Design Risks
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| Risk | Probability | Impact | Mitigation Strategy |
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|------|-------------|--------|-------------------|
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| {{design_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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| {{design_risk_2}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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| Risk | Probability | Impact | Mitigation Strategy |
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| ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
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| {{design_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
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| {{design_risk_2}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
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### Market Risks
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| Risk | Probability | Impact | Mitigation Strategy |
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|------|-------------|--------|-------------------|
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| {{market_risk_1}} | {{high|med|low}} | {{high|med|low}} | {{mitigation_approach}} |
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| Risk | Probability | Impact | Mitigation Strategy |
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| ----------------- | ----------- | ------ | ------------------- | ------ | --- | ----- | ----------------------- |
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| {{market_risk_1}} | {{high | med | low}} | {{high | med | low}} | {{mitigation_approach}} |
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## Success Criteria
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@@ -226,11 +235,13 @@ This brief is typically created early in the ideation process, often after brain
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### Player Experience Metrics
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**Engagement Goals:**
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- Tutorial completion rate: >{{percentage}}%
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- Average session length: {{duration}} minutes
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- Player retention: D1 {{d1}}%, D7 {{d7}}%, D30 {{d30}}%
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**Quality Benchmarks:**
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- Player satisfaction: >{{rating}}/10
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- Completion rate: >{{percentage}}%
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- Technical performance: {{fps_target}} FPS consistent
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@@ -238,11 +249,13 @@ This brief is typically created early in the ideation process, often after brain
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### Development Metrics
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**Technical Targets:**
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- Zero critical bugs at launch
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- Performance targets met on all platforms
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- Load times under {{seconds}}s
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**Process Goals:**
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- Development timeline adherence
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- Feature scope completion
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- Quality assurance standards
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@@ -252,6 +265,7 @@ This brief is typically created early in the ideation process, often after brain
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### Business Metrics
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**Commercial Goals:**
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- {{revenue_target}} in first {{time_period}}
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- {{user_acquisition_target}} players in first {{time_period}}
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- {{retention_target}} monthly active users
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@@ -271,16 +285,19 @@ This brief is typically created early in the ideation process, often after brain
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### Development Roadmap
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**Phase 1: Pre-Production** ({{duration}})
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- Detailed Game Design Document creation
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- Technical architecture planning
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- Art style exploration and pipeline setup
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**Phase 2: Prototype** ({{duration}})
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- Core mechanic implementation
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- Technical proof of concept
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- Initial playtesting and iteration
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**Phase 3: Production** ({{duration}})
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- Full feature development
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- Content creation and integration
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- Comprehensive testing and optimization
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@@ -288,6 +305,7 @@ This brief is typically created early in the ideation process, often after brain
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### Documentation Pipeline
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**Required Documents:**
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1. Game Design Document (GDD) - {{target_completion}}
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2. Technical Architecture Document - {{target_completion}}
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3. Art Style Guide - {{target_completion}}
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@@ -296,10 +314,12 @@ This brief is typically created early in the ideation process, often after brain
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### Validation Plan
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**Concept Testing:**
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- {{validation_method_1}} - {{timeline}}
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- {{validation_method_2}} - {{timeline}}
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**Prototype Testing:**
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- {{testing_approach}} - {{timeline}}
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- {{feedback_collection_method}} - {{timeline}}
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@@ -322,4 +342,4 @@ This brief is typically created early in the ideation process, often after brain
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[[LLM: Track document versions and changes]]
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| Date | Version | Description | Author |
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| :--- | :------ | :---------- | :----- |
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| :--- | :------ | :---------- | :----- |
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