more list cleanup

This commit is contained in:
Brian Madison
2025-06-19 17:09:17 -05:00
parent 3267144248
commit bbcc30ac29
21 changed files with 349 additions and 150 deletions

View File

@@ -9,6 +9,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
1. **Establish Game Context**
- Understand the game genre or opportunity area
- Identify target audience and platform constraints
- Determine session goals (concept exploration vs. mechanic refinement)
@@ -164,26 +165,31 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Help user select appropriate techniques based on their specific game design needs.]]
**For Initial Game Concepts:**
- What If Game Scenarios
- Cross-Genre Fusion
- Emotion-First Design
**For Stuck/Blocked Creativity:**
- Player Motivation Reversal
- Constraint-Based Creativity
- Genre Expectation Subversion
**For Mechanic Development:**
- SCAMPER for Game Mechanics
- Core Loop Deconstruction
- Player Agency Spectrum
**For Player Experience:**
- Player Archetype Brainstorming
- Emotion-First Design
- Accessibility-First Innovation
**For World Building:**
- Environmental Storytelling
- Player-Generated Narrative
- Platform-Specific Design
@@ -193,16 +199,19 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
1. **Inspiration Phase** (10-15 min)
- Reference existing games and mechanics
- Explore player experiences and emotions
- Gather visual and thematic inspiration
2. **Divergent Exploration** (25-35 min)
- Generate many game concepts or mechanics
- Use expansion and fusion techniques
- Encourage wild and impossible ideas
3. **Player-Centered Filtering** (15-20 min)
- Consider target audience reactions
- Evaluate emotional impact and engagement
- Group ideas by player experience goals
@@ -217,6 +226,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
[[LLM: Present brainstorming results in a format useful for game development.]]
**Session Summary:**
- Techniques used and focus areas
- Total concepts/mechanics generated
- Key themes and patterns identified
@@ -232,21 +242,25 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
**Development Readiness:**
**Prototype-Ready Ideas:**
- Ideas that can be tested immediately
- Minimum viable implementations
- Quick validation approaches
**Research-Required Ideas:**
- Concepts needing technical investigation
- Player testing and market research needs
- Competitive analysis requirements
**Future Innovation Pipeline:**
- Ideas requiring significant development
- Technology-dependent concepts
- Market timing considerations
**Next Steps:**
- Which concepts to prototype first
- Recommended research areas
- Suggested playtesting approaches
@@ -255,24 +269,28 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
## Game Design Specific Considerations
### Platform and Audience Awareness
- Always consider target platform limitations and advantages
- Keep target audience preferences and expectations in mind
- Balance innovation with familiar game design patterns
- Consider monetization and business model implications
### Rapid Prototyping Mindset
- Focus on ideas that can be quickly tested
- Emphasize core mechanics over complex features
- Design for iteration and player feedback
- Consider digital and paper prototyping approaches
### Player Psychology Integration
- Understand motivation and engagement drivers
- Consider learning curves and skill development
- Design for different play session lengths
- Balance challenge and reward appropriately
### Technical Feasibility
- Keep development resources and timeline in mind
- Consider art and audio asset requirements
- Think about performance and optimization needs
@@ -287,4 +305,4 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
- Think about community and social aspects of gameplay
- Consider accessibility and inclusivity from the start
- Balance innovation with market viability
- Plan for iteration based on player feedback
- Plan for iteration based on player feedback