more list cleanup
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@@ -9,6 +9,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
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1. **Establish Game Context**
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- Understand the game genre or opportunity area
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- Identify target audience and platform constraints
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- Determine session goals (concept exploration vs. mechanic refinement)
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@@ -164,26 +165,31 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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[[LLM: Help user select appropriate techniques based on their specific game design needs.]]
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**For Initial Game Concepts:**
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- What If Game Scenarios
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- Cross-Genre Fusion
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- Emotion-First Design
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**For Stuck/Blocked Creativity:**
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- Player Motivation Reversal
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- Constraint-Based Creativity
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- Genre Expectation Subversion
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**For Mechanic Development:**
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- SCAMPER for Game Mechanics
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- Core Loop Deconstruction
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- Player Agency Spectrum
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**For Player Experience:**
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- Player Archetype Brainstorming
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- Emotion-First Design
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- Accessibility-First Innovation
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**For World Building:**
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- Environmental Storytelling
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- Player-Generated Narrative
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- Platform-Specific Design
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@@ -193,16 +199,19 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
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1. **Inspiration Phase** (10-15 min)
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- Reference existing games and mechanics
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- Explore player experiences and emotions
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- Gather visual and thematic inspiration
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2. **Divergent Exploration** (25-35 min)
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- Generate many game concepts or mechanics
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- Use expansion and fusion techniques
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- Encourage wild and impossible ideas
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3. **Player-Centered Filtering** (15-20 min)
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- Consider target audience reactions
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- Evaluate emotional impact and engagement
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- Group ideas by player experience goals
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@@ -217,6 +226,7 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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[[LLM: Present brainstorming results in a format useful for game development.]]
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**Session Summary:**
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- Techniques used and focus areas
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- Total concepts/mechanics generated
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- Key themes and patterns identified
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@@ -232,21 +242,25 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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**Development Readiness:**
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**Prototype-Ready Ideas:**
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- Ideas that can be tested immediately
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- Minimum viable implementations
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- Quick validation approaches
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**Research-Required Ideas:**
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- Concepts needing technical investigation
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- Player testing and market research needs
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- Competitive analysis requirements
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**Future Innovation Pipeline:**
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- Ideas requiring significant development
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- Technology-dependent concepts
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- Market timing considerations
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**Next Steps:**
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- Which concepts to prototype first
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- Recommended research areas
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- Suggested playtesting approaches
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@@ -255,24 +269,28 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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## Game Design Specific Considerations
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### Platform and Audience Awareness
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- Always consider target platform limitations and advantages
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- Keep target audience preferences and expectations in mind
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- Balance innovation with familiar game design patterns
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- Consider monetization and business model implications
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### Rapid Prototyping Mindset
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- Focus on ideas that can be quickly tested
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- Emphasize core mechanics over complex features
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- Design for iteration and player feedback
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- Consider digital and paper prototyping approaches
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### Player Psychology Integration
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- Understand motivation and engagement drivers
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- Consider learning curves and skill development
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- Design for different play session lengths
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- Balance challenge and reward appropriately
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### Technical Feasibility
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- Keep development resources and timeline in mind
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- Consider art and audio asset requirements
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- Think about performance and optimization needs
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@@ -287,4 +305,4 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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- Think about community and social aspects of gameplay
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- Consider accessibility and inclusivity from the start
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- Balance innovation with market viability
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- Plan for iteration based on player feedback
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- Plan for iteration based on player feedback
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