fix: alphabetize agent commands and dependencies for improved organization
- Alphabetized all commands in agent files while maintaining help first and exit last - Alphabetized all dependency categories (checklists, data, tasks, templates, utils, workflows) - Alphabetized items within each dependency category across all 10 core agents: - analyst.md: commands and dependencies reorganized - architect.md: commands and dependencies reorganized - bmad-master.md: commands and dependencies reorganized, fixed YAML parsing issue - bmad-orchestrator.md: commands and dependencies reorganized - dev.md: commands and dependencies reorganized - pm.md: commands and dependencies reorganized - po.md: commands and dependencies reorganized - qa.md: commands and dependencies reorganized - sm.md: commands and dependencies reorganized - ux-expert.md: commands and dependencies reorganized - Fixed YAML parsing error in bmad-master.md by properly quoting activation instructions - Rebuilt all agent bundles and team bundles successfully - Updated expansion pack bundles including new creative writing agents This improves consistency and makes it easier to locate specific commands and dependencies across all agent configurations.
This commit is contained in:
@@ -1175,7 +1175,7 @@ template:
|
||||
output:
|
||||
format: markdown
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||||
filename: docs/game-design-document.md
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||||
title: '{{game_title}} Game Design Document (GDD)'
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title: "{{game_title}} Game Design Document (GDD)"
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||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1223,8 +1223,8 @@ sections:
|
||||
**Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
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||||
**Secondary:** {{secondary_audience}}
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||||
examples:
|
||||
- 'Primary: Ages 8-16, casual mobile gamers, prefer short play sessions'
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||||
- 'Secondary: Adult puzzle enthusiasts, educators looking for teaching tools'
|
||||
- "Primary: Ages 8-16, casual mobile gamers, prefer short play sessions"
|
||||
- "Secondary: Adult puzzle enthusiasts, educators looking for teaching tools"
|
||||
- id: platform-technical
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||||
title: Platform & Technical Requirements
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||||
instruction: Based on the technical preferences or user input, define the target platforms and Unity-specific requirements
|
||||
@@ -1235,7 +1235,7 @@ sections:
|
||||
**Screen Support:** {{resolution_range}}
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||||
**Build Targets:** {{build_targets}}
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||||
examples:
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||||
- 'Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8'
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- "Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8"
|
||||
- id: unique-selling-points
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||||
title: Unique Selling Points
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instruction: List 3-5 key features that differentiate this game from competitors
|
||||
@@ -1286,8 +1286,8 @@ sections:
|
||||
- {{loss_condition_1}} - Trigger: {{unity_trigger}}
|
||||
- {{loss_condition_2}} - Trigger: {{unity_trigger}}
|
||||
examples:
|
||||
- 'Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag'
|
||||
- 'Failure: Health reaches zero - Trigger: Health component value <= 0'
|
||||
- "Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag"
|
||||
- "Failure: Health reaches zero - Trigger: Health component value <= 0"
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||||
|
||||
- id: game-mechanics
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title: Game Mechanics
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@@ -1299,7 +1299,7 @@ sections:
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||||
repeatable: true
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||||
sections:
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- id: mechanic
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title: '{{mechanic_name}}'
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title: "{{mechanic_name}}"
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template: |
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**Description:** {{detailed_description}}
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||||
|
||||
@@ -1321,8 +1321,8 @@ sections:
|
||||
- {{script_name}}.cs - {{responsibility}}
|
||||
- {{manager_script}}.cs - {{management_role}}
|
||||
examples:
|
||||
- 'Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script'
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- 'Physics Requirements: 2D Physics material for ground friction, Gravity scale 3'
|
||||
- "Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script"
|
||||
- "Physics Requirements: 2D Physics material for ground friction, Gravity scale 3"
|
||||
- id: controls
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||||
title: Controls
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||||
instruction: Define all input methods for different platforms using Unity's Input System
|
||||
@@ -1377,7 +1377,7 @@ sections:
|
||||
**Late Game:** {{duration}} - {{difficulty_description}}
|
||||
- Unity Config: {{scriptable_object_values}}
|
||||
examples:
|
||||
- 'enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f'
|
||||
- "enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f"
|
||||
- id: economy-resources
|
||||
title: Economy & Resources
|
||||
condition: has_economy
|
||||
@@ -1400,7 +1400,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: level-type
|
||||
title: '{{level_type_name}}'
|
||||
title: "{{level_type_name}}"
|
||||
template: |
|
||||
**Purpose:** {{gameplay_purpose}}
|
||||
**Target Duration:** {{target_time}}
|
||||
@@ -1424,7 +1424,7 @@ sections:
|
||||
|
||||
- {{prefab_name}} - {{prefab_purpose}}
|
||||
examples:
|
||||
- 'Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights'
|
||||
- "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
|
||||
- id: level-progression
|
||||
title: Level Progression
|
||||
template: |
|
||||
@@ -1439,7 +1439,7 @@ sections:
|
||||
- Addressable Assets: {{addressable_groups}}
|
||||
- Loading Screens: {{loading_implementation}}
|
||||
examples:
|
||||
- 'Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments'
|
||||
- "Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments"
|
||||
|
||||
- id: technical-specifications
|
||||
title: Technical Specifications
|
||||
@@ -1471,7 +1471,7 @@ sections:
|
||||
- Physics Settings: {{physics_config}}
|
||||
examples:
|
||||
- com.unity.addressables 1.20.5 - Asset loading and memory management
|
||||
- 'Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20'
|
||||
- "Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20"
|
||||
- id: performance-requirements
|
||||
title: Performance Requirements
|
||||
template: |
|
||||
@@ -1487,7 +1487,7 @@ sections:
|
||||
- GC Allocs: <{{gc_limit}}KB per frame
|
||||
- Draw Calls: <{{draw_calls}} per frame
|
||||
examples:
|
||||
- '60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50'
|
||||
- "60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50"
|
||||
- id: platform-specific
|
||||
title: Platform Specific Requirements
|
||||
template: |
|
||||
@@ -1510,7 +1510,7 @@ sections:
|
||||
- Browser Support: {{browser_list}}
|
||||
- Compression: {{compression_format}}
|
||||
examples:
|
||||
- 'Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System'
|
||||
- "Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System"
|
||||
- id: asset-requirements
|
||||
title: Asset Requirements
|
||||
instruction: Define asset specifications for Unity pipeline optimization
|
||||
@@ -1536,7 +1536,7 @@ sections:
|
||||
- Font: {{font_requirements}}
|
||||
- Icon Sizes: {{icon_specifications}}
|
||||
examples:
|
||||
- 'Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance'
|
||||
- "Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance"
|
||||
|
||||
- id: technical-architecture-requirements
|
||||
title: Technical Architecture Requirements
|
||||
@@ -1578,8 +1578,8 @@ sections:
|
||||
- Prefabs: {{prefab_naming}}
|
||||
- Scenes: {{scene_naming}}
|
||||
examples:
|
||||
- 'Architecture: Component-Based with ScriptableObject data containers'
|
||||
- 'Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest'
|
||||
- "Architecture: Component-Based with ScriptableObject data containers"
|
||||
- "Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest"
|
||||
- id: unity-systems-integration
|
||||
title: Unity Systems Integration
|
||||
template: |
|
||||
@@ -1601,8 +1601,8 @@ sections:
|
||||
- **Memory Management:** {{memory_strategy}}
|
||||
- **Build Pipeline:** {{build_automation}}
|
||||
examples:
|
||||
- 'Input System: Action Maps for Menu/Gameplay contexts with device switching'
|
||||
- 'DOTween: Smooth UI transitions and gameplay animations'
|
||||
- "Input System: Action Maps for Menu/Gameplay contexts with device switching"
|
||||
- "DOTween: Smooth UI transitions and gameplay animations"
|
||||
- id: data-management
|
||||
title: Data Management
|
||||
template: |
|
||||
@@ -1625,8 +1625,8 @@ sections:
|
||||
- **Memory Pools:** {{pooling_objects}}
|
||||
- **Asset References:** {{asset_reference_system}}
|
||||
examples:
|
||||
- 'Save Data: JSON format with AES encryption, stored in persistent data path'
|
||||
- 'ScriptableObjects: Game settings, level configurations, character data'
|
||||
- "Save Data: JSON format with AES encryption, stored in persistent data path"
|
||||
- "ScriptableObjects: Game settings, level configurations, character data"
|
||||
|
||||
- id: development-phases
|
||||
title: Development Phases & Epic Planning
|
||||
@@ -1638,15 +1638,15 @@ sections:
|
||||
instruction: Present a high-level list of all phases for user approval. Each phase's design should deliver significant Unity functionality.
|
||||
type: numbered-list
|
||||
examples:
|
||||
- 'Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management'
|
||||
- 'Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop'
|
||||
- 'Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression'
|
||||
- 'Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment'
|
||||
- "Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
|
||||
- "Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
|
||||
- "Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
|
||||
- "Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
|
||||
- id: phase-1-foundation
|
||||
title: 'Phase 1: Unity Foundation & Core Systems ({{duration}})'
|
||||
title: "Phase 1: Unity Foundation & Core Systems ({{duration}})"
|
||||
sections:
|
||||
- id: foundation-design
|
||||
title: 'Design: Unity Project Foundation'
|
||||
title: "Design: Unity Project Foundation"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Unity project setup with proper folder structure and naming conventions
|
||||
@@ -1656,9 +1656,9 @@ sections:
|
||||
- Development tools setup (debugging, profiling integration)
|
||||
- Initial build pipeline and platform configuration
|
||||
examples:
|
||||
- 'Input System: Configure PlayerInput component with Action Maps for movement and UI'
|
||||
- "Input System: Configure PlayerInput component with Action Maps for movement and UI"
|
||||
- id: core-systems-design
|
||||
title: 'Design: Essential Game Systems'
|
||||
title: "Design: Essential Game Systems"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Save/Load system implementation with {{save_format}} format
|
||||
@@ -1668,10 +1668,10 @@ sections:
|
||||
- Basic UI framework and canvas configuration
|
||||
- Settings and configuration management with ScriptableObjects
|
||||
- id: phase-2-gameplay
|
||||
title: 'Phase 2: Core Gameplay Implementation ({{duration}})'
|
||||
title: "Phase 2: Core Gameplay Implementation ({{duration}})"
|
||||
sections:
|
||||
- id: gameplay-mechanics-design
|
||||
title: 'Design: Primary Game Mechanics'
|
||||
title: "Design: Primary Game Mechanics"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Player controller with {{movement_type}} movement system
|
||||
@@ -1681,7 +1681,7 @@ sections:
|
||||
- Basic collision detection and response systems
|
||||
- Animation system integration with Animator controllers
|
||||
- id: level-systems-design
|
||||
title: 'Design: Level & Content Systems'
|
||||
title: "Design: Level & Content Systems"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Scene loading and transition system
|
||||
@@ -1691,10 +1691,10 @@ sections:
|
||||
- Collectibles and pickup systems
|
||||
- Victory/defeat condition implementation
|
||||
- id: phase-3-polish
|
||||
title: 'Phase 3: Polish & Optimization ({{duration}})'
|
||||
title: "Phase 3: Polish & Optimization ({{duration}})"
|
||||
sections:
|
||||
- id: performance-design
|
||||
title: 'Design: Performance & Platform Optimization'
|
||||
title: "Design: Performance & Platform Optimization"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Unity Profiler analysis and optimization passes
|
||||
@@ -1704,7 +1704,7 @@ sections:
|
||||
- Build size optimization and asset bundling
|
||||
- Quality settings configuration for different device tiers
|
||||
- id: user-experience-design
|
||||
title: 'Design: User Experience & Polish'
|
||||
title: "Design: User Experience & Polish"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Complete UI/UX implementation with responsive design
|
||||
@@ -1729,10 +1729,10 @@ sections:
|
||||
- Cross Cutting Concerns should flow through epics and stories and not be final stories. For example, adding a logging framework as a last story of an epic, or at the end of a project as a final epic or story would be terrible as we would not have logging from the beginning.
|
||||
elicit: true
|
||||
examples:
|
||||
- 'Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management'
|
||||
- 'Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop'
|
||||
- 'Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression'
|
||||
- 'Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment'
|
||||
- "Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
|
||||
- "Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
|
||||
- "Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
|
||||
- "Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
|
||||
|
||||
- id: epic-details
|
||||
title: Epic {{epic_number}} {{epic_title}}
|
||||
@@ -1754,13 +1754,13 @@ sections:
|
||||
- Think "junior developer working for 2-4 hours" - stories must be small, focused, and self-contained
|
||||
- If a story seems complex, break it down further as long as it can deliver a vertical slice
|
||||
elicit: true
|
||||
template: '{{epic_goal}}'
|
||||
template: "{{epic_goal}}"
|
||||
sections:
|
||||
- id: story
|
||||
title: Story {{epic_number}}.{{story_number}} {{story_title}}
|
||||
repeatable: true
|
||||
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature and reference the gamearchitecture section for additional implementation and integration specifics.
|
||||
template: '{{clear_description_of_what_needs_to_be_implemented}}'
|
||||
template: "{{clear_description_of_what_needs_to_be_implemented}}"
|
||||
sections:
|
||||
- id: acceptance-criteria
|
||||
title: Acceptance Criteria
|
||||
@@ -1770,7 +1770,7 @@ sections:
|
||||
title: Functional Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- '{{specific_functional_requirement}}'
|
||||
- "{{specific_functional_requirement}}"
|
||||
- id: technical-requirements
|
||||
title: Technical Requirements
|
||||
type: checklist
|
||||
@@ -1778,14 +1778,14 @@ sections:
|
||||
- Code follows C# best practices
|
||||
- Maintains stable frame rate on target devices
|
||||
- No memory leaks or performance degradation
|
||||
- '{{specific_technical_requirement}}'
|
||||
- "{{specific_technical_requirement}}"
|
||||
- id: game-design-requirements
|
||||
title: Game Design Requirements
|
||||
type: checklist
|
||||
items:
|
||||
- '{{gameplay_requirement_from_gdd}}'
|
||||
- '{{balance_requirement_if_applicable}}'
|
||||
- '{{player_experience_requirement}}'
|
||||
- "{{gameplay_requirement_from_gdd}}"
|
||||
- "{{balance_requirement_if_applicable}}"
|
||||
- "{{player_experience_requirement}}"
|
||||
|
||||
- id: success-metrics
|
||||
title: Success Metrics & Quality Assurance
|
||||
@@ -1803,8 +1803,8 @@ sections:
|
||||
- **Build Size:** Final build <{{size_limit}}MB for mobile, <{{desktop_limit}}MB for desktop
|
||||
- **Battery Life:** Mobile gameplay sessions >{{battery_target}} hours on average device
|
||||
examples:
|
||||
- 'Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware'
|
||||
- 'Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms'
|
||||
- "Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware"
|
||||
- "Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms"
|
||||
- id: gameplay-metrics
|
||||
title: Gameplay & User Engagement Metrics
|
||||
type: bullet-list
|
||||
@@ -1816,8 +1816,8 @@ sections:
|
||||
- **Gameplay Completion:** {{completion_rate}}% complete main game content
|
||||
- **Control Responsiveness:** Input lag <{{input_lag}}ms on all platforms
|
||||
examples:
|
||||
- 'Tutorial Completion: 85% of players complete movement and basic mechanics tutorial'
|
||||
- 'Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop'
|
||||
- "Tutorial Completion: 85% of players complete movement and basic mechanics tutorial"
|
||||
- "Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop"
|
||||
- id: platform-specific-metrics
|
||||
title: Platform-Specific Quality Metrics
|
||||
type: table
|
||||
@@ -1862,17 +1862,17 @@ sections:
|
||||
- Consider cross-platform testing requirements
|
||||
- Account for Unity build and deployment steps
|
||||
examples:
|
||||
- 'Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each'
|
||||
- 'Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each'
|
||||
- "Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each"
|
||||
- "Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each"
|
||||
- id: recommended-agents
|
||||
title: Recommended BMad Agent Sequence
|
||||
type: numbered-list
|
||||
template: |
|
||||
1. **{{agent_name}}**: {{agent_responsibility}}
|
||||
examples:
|
||||
- 'Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns'
|
||||
- 'Unity Developer: Implement core systems and gameplay mechanics according to architecture'
|
||||
- 'QA Tester: Validate performance metrics and cross-platform functionality'
|
||||
- "Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns"
|
||||
- "Unity Developer: Implement core systems and gameplay mechanics according to architecture"
|
||||
- "QA Tester: Validate performance metrics and cross-platform functionality"
|
||||
==================== END: .bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml ====================
|
||||
|
||||
==================== START: .bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml ====================
|
||||
@@ -1883,7 +1883,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/level-design-document.md
|
||||
title: '{{game_title}} Level Design Document'
|
||||
title: "{{game_title}} Level Design Document"
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -1944,7 +1944,7 @@ sections:
|
||||
repeatable: true
|
||||
sections:
|
||||
- id: level-category
|
||||
title: '{{category_name}} Levels'
|
||||
title: "{{category_name}} Levels"
|
||||
template: |
|
||||
**Purpose:** {{gameplay_purpose}}
|
||||
|
||||
@@ -2370,7 +2370,7 @@ template:
|
||||
output:
|
||||
format: markdown
|
||||
filename: docs/game-brief.md
|
||||
title: '{{game_title}} Game Brief'
|
||||
title: "{{game_title}} Game Brief"
|
||||
|
||||
workflow:
|
||||
mode: interactive
|
||||
@@ -2656,21 +2656,21 @@ sections:
|
||||
title: Development Roadmap
|
||||
sections:
|
||||
- id: phase-1-preproduction
|
||||
title: 'Phase 1: Pre-Production ({{duration}})'
|
||||
title: "Phase 1: Pre-Production ({{duration}})"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Detailed Game Design Document creation
|
||||
- Technical architecture planning
|
||||
- Art style exploration and pipeline setup
|
||||
- id: phase-2-prototype
|
||||
title: 'Phase 2: Prototype ({{duration}})'
|
||||
title: "Phase 2: Prototype ({{duration}})"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Core mechanic implementation
|
||||
- Technical proof of concept
|
||||
- Initial playtesting and iteration
|
||||
- id: phase-3-production
|
||||
title: 'Phase 3: Production ({{duration}})'
|
||||
title: "Phase 3: Production ({{duration}})"
|
||||
type: bullet-list
|
||||
template: |
|
||||
- Full feature development
|
||||
|
||||
Reference in New Issue
Block a user