\split analyze workflow
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bmad/bmm/workflows/2-plan/gdd/workflow.yaml
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bmad/bmm/workflows/2-plan/gdd/workflow.yaml
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# Game Design Document (GDD) Workflow
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name: gdd
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description: "Game Design Document workflow for all game project levels - from small prototypes to full AAA games. Generates comprehensive GDD with game mechanics, systems, progression, and implementation guidance."
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author: "BMad"
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# Critical variables from config
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config_source: "{project-root}/bmad/bmm/config.yaml"
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output_folder: "{config_source}:output_folder"
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user_name: "{config_source}:user_name"
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date: system-generated
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# Workflow components
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installed_path: "{project-root}/bmad/bmm/workflows/2-plan/gdd"
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instructions: "{installed_path}/instructions-gdd.md"
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template: "{installed_path}/gdd-template.md"
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game_types_csv: "{installed_path}/game-types.csv"
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# Output configuration
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default_output_file: "{output_folder}/GDD.md"
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# Game type references (loaded based on game type selection)
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game_type_guides: "{installed_path}/game-types/"
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# Recommended input documents
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recommended_inputs:
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- game_brief: "{output_folder}/game-brief.md"
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- narrative_design: "{output_folder}/narrative-design.md"
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- market_research: "{output_folder}/market-research.md"
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# Claude Code integration points
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claude_code_enhancements:
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- injection_point: "game-design-subagents"
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- available_subagents:
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- game-designer: "Core game mechanics and systems design"
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- game-architect: "Technical architecture for game systems"
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- user-researcher: "Player experience and engagement"
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# Workflow configuration
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interactive: true # User checkpoints throughout
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autonomous: false # Requires user input
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allow_parallel: false # Sequential design process
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# Game frameworks available
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frameworks:
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- "MDA Framework (Mechanics, Dynamics, Aesthetics)"
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- "Core Loop Design"
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- "Progression Systems"
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- "Economy Design"
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- "Difficulty Curves"
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- "Player Psychology"
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- "Game Feel and Juice"
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