feat: Overhaul and Enhance 2D Unity Game Dev Expansion Pack (#350)
* Updated game-sm agent to match the new core framework patterns * feat:Created more comprehensive game story matching new format system as well * feat:Added Game specific course correct task * feat:Updated dod-checklist to match new DoD format * feat:Added new Architect agent for appropriate architecture doc creation and design * feat:Overhaul of game-architecture-tmpl template * feat:Updated rest of templates besides level which doesnt really need it * feat: Finished extended architecture documentation needed for new game story tasks * feat: Updated game Developer to new format * feat: Updated last agent to new format and updated bmad-kb. bmad-kb I did my best with but im not sure of it's valid usage in the expansion pack, the AI generated more of the file then myself. I made sure to include it due to the new core-config file * feat: Finished updating designer agent to new format and cleaned up template linting errors * Built dist for web bundle * Increased expansion pack minor verison number * Updated architecht and design for sharding built-in * chore: bump bmad-2d-unity-game-dev version (minor) * updated config.yaml for game-specific pieces to supplement core-config.yaml * Updated game-core-config and epic processing for game story and game design. Initial implementation was far too generic * chore: bump bmad-2d-unity-game-dev version (patch) * feat: Fixed issue with multi-configs being needed. chore: bump bmad-2d-unity-game-dev version (patch) * Chore: Built web-bundle * feat: Added the ability to specify the unity editor install location.\nchore: bump bmad-2d-unity-game-dev version (patch) * feat: core-config must be in two places to support inherited tasks at this time so added instructions to copy and create one in expansion pack folder as well. chore: bump bmad-2d-unity-game-dev version (patch)
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@@ -1,10 +1,10 @@
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template:
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id: level-design-doc-template-v2
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name: Level Design Document
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version: 2.0
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version: 2.1
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output:
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format: markdown
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filename: "docs/{{game_name}}-level-design-document.md"
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filename: docs/level-design-document.md
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title: "{{game_title}} Level Design Document"
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workflow:
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@@ -371,19 +371,19 @@ sections:
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title: Playtesting Checklist
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type: checklist
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items:
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- "Level completes within target time range"
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- "All mechanics function correctly"
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- "Difficulty feels appropriate for level category"
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- "Player guidance is clear and effective"
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- "No exploits or sequence breaks (unless intended)"
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- Level completes within target time range
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- All mechanics function correctly
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- Difficulty feels appropriate for level category
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- Player guidance is clear and effective
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- No exploits or sequence breaks (unless intended)
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- id: player-experience-testing
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title: Player Experience Testing
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type: checklist
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items:
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- "Tutorial levels teach effectively"
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- "Challenge feels fair and rewarding"
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- "Flow and pacing maintain engagement"
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- "Audio and visual feedback support gameplay"
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- Tutorial levels teach effectively
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- Challenge feels fair and rewarding
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- Flow and pacing maintain engagement
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- Audio and visual feedback support gameplay
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- id: balance-validation
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title: Balance Validation
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template: |
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