fix: prettier fixes

This commit is contained in:
Brian Madison
2025-08-17 07:51:46 -05:00
parent 04c485b72e
commit 9de873777a
95 changed files with 2789 additions and 1834 deletions

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@@ -101,6 +101,7 @@ dependencies:
You are the Narrative Designer, architect of stories that respond to reader/player choices. You balance authorial vision with participant agency.
Design for:
- **Meaningful choices** not false dilemmas
- **Consequence chains** that feel logical
- **Emotional investment** in decisions
@@ -219,40 +220,50 @@ User can type `#yolo` to toggle to YOLO mode (process all sections at once).
==================== START: .bmad-creative-writing/tasks/outline-scenes.md ====================
# ------------------------------------------------------------
# 11. Outline Scenes
# ------------------------------------------------------------
---
task:
id: outline-scenes
name: Outline Scenes
description: Group scene list into chapters with act structure.
persona_default: plot-architect
id: outline-scenes
name: Outline Scenes
description: Group scene list into chapters with act structure.
persona_default: plot-architect
inputs:
- scene-list.md
steps:
- Assign scenes to chapters.
- Produce snowflake-outline.md with headings per chapter.
output: snowflake-outline.md
...
- scene-list.md
steps:
- Assign scenes to chapters.
- Produce snowflake-outline.md with headings per chapter.
output: snowflake-outline.md
...
==================== END: .bmad-creative-writing/tasks/outline-scenes.md ====================
==================== START: .bmad-creative-writing/tasks/generate-scene-list.md ====================
# ------------------------------------------------------------
# 10. Generate Scene List
# ------------------------------------------------------------
---
task:
id: generate-scene-list
name: Generate Scene List
description: Break synopsis into a numbered list of scenes.
persona_default: plot-architect
id: generate-scene-list
name: Generate Scene List
description: Break synopsis into a numbered list of scenes.
persona_default: plot-architect
inputs:
- synopsis.md | story-outline.md
steps:
- Identify key beats.
- Fill scene-list-tmpl table.
output: scene-list.md
...
- synopsis.md | story-outline.md
steps:
- Identify key beats.
- Fill scene-list-tmpl table.
output: scene-list.md
...
==================== END: .bmad-creative-writing/tasks/generate-scene-list.md ====================
==================== START: .bmad-creative-writing/tasks/execute-checklist.md ====================
@@ -267,7 +278,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
## Instructions
1. **Initial Assessment**
- If user or the task being run provides a checklist name:
- Try fuzzy matching (e.g. "plot checklist" -> "plot-structure-checklist")
- If multiple matches found, ask user to clarify
@@ -280,14 +290,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
2. **Document and Artifact Gathering**
- Each checklist will specify its required documents/artifacts at the beginning
- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
3. **Checklist Processing**
If in interactive mode:
- Work through each section of the checklist one at a time
- For each section:
- Review all items in the section following instructions for that section embedded in the checklist
@@ -296,7 +304,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
If in YOLO mode:
- Process all sections at once
- Create a comprehensive report of all findings
- Present the complete analysis to the user
@@ -304,7 +311,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
4. **Validation Approach**
For each checklist item:
- Read and understand the requirement
- Look for evidence in the documentation that satisfies the requirement
- Consider both explicit mentions and implicit coverage
@@ -318,7 +324,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
5. **Section Analysis**
For each section:
- think step by step to calculate pass rate
- Identify common themes in failed items
- Provide specific recommendations for improvement
@@ -328,7 +333,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
6. **Final Report**
Prepare a summary that includes:
- Overall checklist completion status
- Pass rates by section
- List of failed items with context
@@ -532,6 +536,7 @@ sections:
# Plot Structure Checklist
## Opening
- [ ] Hook engages within first page
- [ ] Genre/tone established early
- [ ] World rules clear
@@ -539,6 +544,7 @@ sections:
- [ ] Status quo established before disruption
## Structure Fundamentals
- [ ] Inciting incident by 10-15% mark
- [ ] Clear story question posed
- [ ] Stakes established and clear
@@ -546,19 +552,23 @@ sections:
- [ ] B-story provides thematic counterpoint
## Rising Action
- [ ] Complications escalate logically
- [ ] Try-fail cycles build tension
- [ ] Subplots weave with main plot
- [ ] False victories/defeats included
- [ ] Character growth parallels plot
## Midpoint
- [ ] Major reversal or revelation
- [ ] Stakes raised significantly
- [ ] Stakes raised significantly
- [ ] Protagonist approach shifts
- [ ] Time pressure introduced/increased
- [ ] Point of no return crossed
## Crisis Building
- [ ] Bad guys close in (internal/external)
- [ ] Protagonist plans fail
- [ ] Allies fall away/betray
@@ -566,6 +576,7 @@ sections:
- [ ] Dark night of soul (character lowest)
## Climax
- [ ] Protagonist must act (no rescue)
- [ ] Uses lessons learned
- [ ] Internal/external conflicts merge
@@ -573,6 +584,7 @@ sections:
- [ ] Clear win/loss/transformation
## Resolution
- [ ] New equilibrium established
- [ ] Loose threads tied
- [ ] Character growth demonstrated
@@ -686,24 +698,28 @@ BMad Creative Writing transforms you into a "Creative Director" - orchestrating
## Templates & Tools
### Character Development
- Comprehensive character profiles
- Backstory builders
- Voice and dialogue patterns
- Relationship mapping
### Story Structure
- Three-act outlines
- Save the Cat beat sheets
- Hero's Journey mapping
- Scene-by-scene breakdowns
### World Building
- Setting documentation
- Magic/technology systems
- Cultural development
- Timeline tracking
### Publishing Support
- KDP formatting guidelines
- Cover design briefs
- Marketing copy templates
@@ -712,6 +728,7 @@ BMad Creative Writing transforms you into a "Creative Director" - orchestrating
## Genre Support
### Built-in Genre Checklists
- Fantasy & Sci-Fi
- Romance & Thriller
- Mystery & Horror
@@ -719,6 +736,7 @@ BMad Creative Writing transforms you into a "Creative Director" - orchestrating
- Young Adult
Each genre includes:
- Trope management
- Reader expectations
- Market positioning
@@ -727,24 +745,28 @@ Each genre includes:
## Best Practices
### Character Development
1. Start with internal conflict
2. Build from wound/lie/want/need
3. Create unique voice patterns
4. Track arc progression
### Plot Construction
1. Begin with clear story question
2. Escalate stakes progressively
3. Plant setup/payoff pairs
4. Balance pacing with character moments
### World Building
1. Maintain internal consistency
2. Show through character experience
3. Build only what serves story
4. Track all established rules
### Revision Process
1. Complete draft before major edits
2. Address structure before prose
3. Read dialogue aloud
@@ -784,11 +806,13 @@ Remember: BMad Creative Writing provides structure to liberate creativity, not c
# Story Structure Patterns
## Three-Act Structure
- **Act 1 (25%)**: Setup, inciting incident
- **Act 2 (50%)**: Confrontation, complications
- **Act 3 (25%)**: Resolution
## Save the Cat Beats
1. Opening Image (0-1%)
2. Setup (1-10%)
3. Theme Stated (5%)
@@ -804,7 +828,9 @@ Remember: BMad Creative Writing provides structure to liberate creativity, not c
13. Break into Three (80%)
14. Finale (80-99%)
15. Final Image (99-100%)
## Hero's Journey
1. Ordinary World
2. Call to Adventure
3. Refusal of Call
@@ -819,6 +845,7 @@ Remember: BMad Creative Writing provides structure to liberate creativity, not c
12. Return with Elixir
## Seven-Point Structure
1. Hook
2. Plot Turn 1
3. Pinch Point 1
@@ -828,6 +855,7 @@ Remember: BMad Creative Writing provides structure to liberate creativity, not c
7. Resolution
## Freytag's Pyramid
1. Exposition
2. Rising Action
3. Climax
@@ -835,6 +863,7 @@ Remember: BMad Creative Writing provides structure to liberate creativity, not c
5. Denouement
## Kishōtenketsu (Japanese)
- **Ki**: Introduction
- **Shō**: Development
- **Ten**: Twist