workflows indicate web_bundle file inclusions
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@@ -20,12 +20,12 @@ The GDD workflow creates a comprehensive Game Design Document that captures:
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`gdd-template.md` contains sections common to ALL game types:
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- Executive Summary
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- Goals & Context
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- Goals and Context
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- Core Gameplay
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- Win/Loss Conditions
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- Progression & Balance
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- Progression and Balance
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- Level Design Framework
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- Art & Audio Direction
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- Art and Audio Direction
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- Technical Specs
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- Development Epics
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- Success Metrics
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@@ -53,15 +53,15 @@ Located in `game-types/` folder, these markdown files contain sections specific
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- Movement System (jump mechanics, air control, special moves)
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- Combat System (attack types, combos, enemy AI)
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- Level Design Patterns (platforming challenges, combat arenas)
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- Player Abilities & Unlocks
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- Player Abilities and Unlocks
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**rpg.md**:
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- Character System (stats, classes, leveling)
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- Inventory & Equipment
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- Inventory and Equipment
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- Quest System
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- World & Exploration
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- NPC & Dialogue
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- World and Exploration
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- NPC and Dialogue
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- Combat System
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**puzzle.md**:
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@@ -76,8 +76,8 @@ Located in `game-types/` folder, these markdown files contain sections specific
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- Run Structure
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- Procedural Generation
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- Permadeath & Progression
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- Item & Upgrade System
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- Permadeath and Progression
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- Item and Upgrade System
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- Character Selection
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- Difficulty Modifiers
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@@ -98,15 +98,15 @@ Located in `game-types/` folder, these markdown files contain sections specific
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- Stores `game_type` for injection
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3. **Universal GDD Sections** (Steps 2-5, 7-13):
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- Platform & target audience
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- Goals & context
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- Platform and target audience
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- Goals and context
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- Core gameplay (pillars, loop, win/loss)
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- Mechanics & controls
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- Progression & balance
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- Mechanics and controls
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- Progression and balance
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- Level design
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- Art & audio
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- Art and audio
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- Technical specs
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- Epics & metrics
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- Epics and metrics
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4. **Game-Type Injection** (Step 6):
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- Loads fragment from `game-types/{game_type}.md`
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