workflows indicate web_bundle file inclusions

This commit is contained in:
Brian Madison
2025-09-29 20:19:14 -05:00
parent 023edd1b7b
commit 9934224230
147 changed files with 740 additions and 478 deletions

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@@ -20,12 +20,12 @@ The GDD workflow creates a comprehensive Game Design Document that captures:
`gdd-template.md` contains sections common to ALL game types:
- Executive Summary
- Goals & Context
- Goals and Context
- Core Gameplay
- Win/Loss Conditions
- Progression & Balance
- Progression and Balance
- Level Design Framework
- Art & Audio Direction
- Art and Audio Direction
- Technical Specs
- Development Epics
- Success Metrics
@@ -53,15 +53,15 @@ Located in `game-types/` folder, these markdown files contain sections specific
- Movement System (jump mechanics, air control, special moves)
- Combat System (attack types, combos, enemy AI)
- Level Design Patterns (platforming challenges, combat arenas)
- Player Abilities & Unlocks
- Player Abilities and Unlocks
**rpg.md**:
- Character System (stats, classes, leveling)
- Inventory & Equipment
- Inventory and Equipment
- Quest System
- World & Exploration
- NPC & Dialogue
- World and Exploration
- NPC and Dialogue
- Combat System
**puzzle.md**:
@@ -76,8 +76,8 @@ Located in `game-types/` folder, these markdown files contain sections specific
- Run Structure
- Procedural Generation
- Permadeath & Progression
- Item & Upgrade System
- Permadeath and Progression
- Item and Upgrade System
- Character Selection
- Difficulty Modifiers
@@ -98,15 +98,15 @@ Located in `game-types/` folder, these markdown files contain sections specific
- Stores `game_type` for injection
3. **Universal GDD Sections** (Steps 2-5, 7-13):
- Platform & target audience
- Goals & context
- Platform and target audience
- Goals and context
- Core gameplay (pillars, loop, win/loss)
- Mechanics & controls
- Progression & balance
- Mechanics and controls
- Progression and balance
- Level design
- Art & audio
- Art and audio
- Technical specs
- Epics & metrics
- Epics and metrics
4. **Game-Type Injection** (Step 6):
- Loads fragment from `game-types/{game_type}.md`