fix: documentation and trademark updates
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@@ -88,6 +88,7 @@ dependencies:
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==================== END: .bmad-2d-unity-game-dev/agents/game-sm.md ====================
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==================== START: .bmad-2d-unity-game-dev/tasks/create-game-story.md ====================
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<!-- Powered by BMAD™ Core -->
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# Create Game Story Task
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## Purpose
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@@ -275,6 +276,7 @@ This task ensures game development stories are immediately actionable and enable
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==================== END: .bmad-2d-unity-game-dev/tasks/create-game-story.md ====================
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==================== START: .bmad-2d-unity-game-dev/tasks/execute-checklist.md ====================
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<!-- Powered by BMAD™ Core -->
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# Checklist Validation Task
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This task provides instructions for validating documentation against checklists. The agent MUST follow these instructions to ensure thorough and systematic validation of documents.
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@@ -364,6 +366,7 @@ The LLM will:
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==================== END: .bmad-2d-unity-game-dev/tasks/execute-checklist.md ====================
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==================== START: .bmad-2d-unity-game-dev/tasks/correct-course-game.md ====================
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<!-- Powered by BMAD™ Core -->
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# Correct Course Task - Game Development
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## Purpose
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@@ -508,6 +511,7 @@ Based on the analysis and agreed path forward:
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==================== END: .bmad-2d-unity-game-dev/tasks/correct-course-game.md ====================
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==================== START: .bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml ====================
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# <!-- Powered by BMAD™ Core -->
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template:
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id: game-story-template-v3
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name: Game Development Story
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@@ -767,6 +771,7 @@ sections:
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==================== END: .bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml ====================
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==================== START: .bmad-2d-unity-game-dev/checklists/game-change-checklist.md ====================
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<!-- Powered by BMAD™ Core -->
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# Game Development Change Navigation Checklist
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**Purpose:** To systematically guide the Game SM agent and user through analysis and planning when a significant change (performance issue, platform constraint, technical blocker, gameplay feedback) is identified during Unity game development.
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