fix: documentation and trademark updates

This commit is contained in:
Brian Madison
2025-08-17 19:23:50 -05:00
parent f3cc410fb0
commit 80d73d9093
245 changed files with 1019 additions and 82 deletions

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@@ -88,6 +88,7 @@ dependencies:
==================== END: .bmad-2d-unity-game-dev/agents/game-sm.md ====================
==================== START: .bmad-2d-unity-game-dev/tasks/create-game-story.md ====================
<!-- Powered by BMAD™ Core -->
# Create Game Story Task
## Purpose
@@ -275,6 +276,7 @@ This task ensures game development stories are immediately actionable and enable
==================== END: .bmad-2d-unity-game-dev/tasks/create-game-story.md ====================
==================== START: .bmad-2d-unity-game-dev/tasks/execute-checklist.md ====================
<!-- Powered by BMAD™ Core -->
# Checklist Validation Task
This task provides instructions for validating documentation against checklists. The agent MUST follow these instructions to ensure thorough and systematic validation of documents.
@@ -364,6 +366,7 @@ The LLM will:
==================== END: .bmad-2d-unity-game-dev/tasks/execute-checklist.md ====================
==================== START: .bmad-2d-unity-game-dev/tasks/correct-course-game.md ====================
<!-- Powered by BMAD™ Core -->
# Correct Course Task - Game Development
## Purpose
@@ -508,6 +511,7 @@ Based on the analysis and agreed path forward:
==================== END: .bmad-2d-unity-game-dev/tasks/correct-course-game.md ====================
==================== START: .bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml ====================
# <!-- Powered by BMAD™ Core -->
template:
id: game-story-template-v3
name: Game Development Story
@@ -767,6 +771,7 @@ sections:
==================== END: .bmad-2d-unity-game-dev/templates/game-story-tmpl.yaml ====================
==================== START: .bmad-2d-unity-game-dev/checklists/game-change-checklist.md ====================
<!-- Powered by BMAD™ Core -->
# Game Development Change Navigation Checklist
**Purpose:** To systematically guide the Game SM agent and user through analysis and planning when a significant change (performance issue, platform constraint, technical blocker, gameplay feedback) is identified during Unity game development.