Feature/expansionpack 2d unity game dev (#332)
* Added 1.0 files * Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number * Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed. * Updated verbosity for development workflow in development-guidenlines.md * built the web-dist files for the expansion pack * Synched with main repo and rebuilt dist * Added enforcement of game-design-checklist to designer persona * Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates * updated dist build for our epack
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template:
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id: game-story-template-v2
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name: Game Development Story
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version: 2.0
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output:
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format: markdown
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filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
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title: "Story: {{story_title}}"
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workflow:
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mode: interactive
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sections:
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- id: initial-setup
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instruction: |
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This template creates detailed game development stories that are immediately actionable by game developers. Each story should focus on a single, implementable feature that contributes to the overall game functionality.
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Before starting, ensure you have access to:
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- Game Design Document (GDD)
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- Game Architecture Document
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- Any existing stories in this epic
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The story should be specific enough that a developer can implement it without requiring additional design decisions.
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- id: story-header
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content: |
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**Epic:** {{epic_name}}
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**Story ID:** {{story_id}}
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**Priority:** {{High|Medium|Low}}
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**Points:** {{story_points}}
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**Status:** Draft
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- id: description
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title: Description
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instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
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template: "{{clear_description_of_what_needs_to_be_implemented}}"
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- id: acceptance-criteria
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title: Acceptance Criteria
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instruction: Define specific, testable conditions that must be met for the story to be considered complete. Each criterion should be verifiable and directly related to gameplay functionality.
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sections:
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- id: functional-requirements
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title: Functional Requirements
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type: checklist
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items:
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- "{{specific_functional_requirement}}"
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- id: technical-requirements
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title: Technical Requirements
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type: checklist
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items:
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- "Code follows C# best practices"
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- "Maintains stable frame rate on target devices"
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- "No memory leaks or performance degradation"
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- "{{specific_technical_requirement}}"
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- id: game-design-requirements
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title: Game Design Requirements
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type: checklist
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items:
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- "{{gameplay_requirement_from_gdd}}"
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- "{{balance_requirement_if_applicable}}"
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- "{{player_experience_requirement}}"
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- id: technical-specifications
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title: Technical Specifications
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instruction: Provide specific technical details that guide implementation. Include class names, file locations, and integration points based on the game architecture.
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sections:
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- id: files-to-modify
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title: Files to Create/Modify
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template: |
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**New Files:**
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- `{{file_path_1}}` - {{purpose}}
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- `{{file_path_2}}` - {{purpose}}
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**Modified Files:**
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- `{{existing_file_1}}` - {{changes_needed}}
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- `{{existing_file_2}}` - {{changes_needed}}
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- id: class-interface-definitions
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title: Class/Interface Definitions
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instruction: Define specific C# interfaces and class structures needed
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type: code
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language: c#
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template: |
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// {{interface_name}}
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public interface {{InterfaceName}}
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{
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{{type}} {{Property1}} { get; set; }
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{{return_type}} {{Method1}}({{params}});
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}
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// {{class_name}}
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public class {{ClassName}} : MonoBehaviour
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{
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private {{type}} _{{property}};
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private void Awake()
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{
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// Implementation requirements
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}
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public {{return_type}} {{Method1}}({{params}})
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{
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// Method requirements
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}
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}
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- id: integration-points
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title: Integration Points
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instruction: Specify how this feature integrates with existing systems
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template: |
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**Scene Integration:**
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- {{scene_name}}: {{integration_details}}
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**Component Dependencies:**
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- {{component_name}}: {{dependency_description}}
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**Event Communication:**
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- Emits: `{{event_name}}` when {{condition}}
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- Listens: `{{event_name}}` to {{response}}
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- id: implementation-tasks
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title: Implementation Tasks
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instruction: Break down the implementation into specific, ordered tasks. Each task should be completable in 1-4 hours.
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sections:
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- id: dev-agent-record
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title: Dev Agent Record
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template: |
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**Tasks:**
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- [ ] {{task_1_description}}
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- [ ] {{task_2_description}}
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- [ ] {{task_3_description}}
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- [ ] {{task_4_description}}
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- [ ] Write unit tests for {{component}}
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- [ ] Integration testing with {{related_system}}
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- [ ] Performance testing and optimization
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**Debug Log:**
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| Task | File | Change | Reverted? |
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|------|------|--------|-----------|
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| | | | |
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**Completion Notes:**
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<!-- Only note deviations from requirements, keep under 50 words -->
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**Change Log:**
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<!-- Only requirement changes during implementation -->
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- id: game-design-context
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title: Game Design Context
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instruction: Reference the specific sections of the GDD that this story implements
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template: |
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**GDD Reference:** {{section_name}} ({{page_or_section_number}})
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**Game Mechanic:** {{mechanic_name}}
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**Player Experience Goal:** {{experience_description}}
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**Balance Parameters:**
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- {{parameter_1}}: {{value_or_range}}
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- {{parameter_2}}: {{value_or_range}}
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- id: testing-requirements
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title: Testing Requirements
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instruction: Define specific testing criteria for this game feature
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sections:
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- id: unit-tests
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title: Unit Tests
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template: |
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**Test Files:**
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- `Assets/Tests/EditMode/{{component_name}}Tests.cs`
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**Test Scenarios:**
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- {{test_scenario_1}}
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- {{test_scenario_2}}
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- {{edge_case_test}}
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- id: game-testing
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title: Game Testing
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template: |
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**Manual Test Cases:**
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1. {{test_case_1_description}}
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- Expected: {{expected_behavior}}
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- Performance: {{performance_expectation}}
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2. {{test_case_2_description}}
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- Expected: {{expected_behavior}}
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- Edge Case: {{edge_case_handling}}
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- id: performance-tests
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title: Performance Tests
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template: |
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**Metrics to Verify:**
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- Frame rate maintains stable FPS
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- Memory usage stays under {{memory_limit}}MB
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- {{feature_specific_performance_metric}}
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- id: dependencies
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title: Dependencies
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instruction: List any dependencies that must be completed before this story can be implemented
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template: |
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**Story Dependencies:**
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- {{story_id}}: {{dependency_description}}
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**Technical Dependencies:**
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- {{system_or_file}}: {{requirement}}
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**Asset Dependencies:**
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- {{asset_type}}: {{asset_description}}
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- Location: `{{asset_path}}`
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- id: definition-of-done
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title: Definition of Done
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instruction: Checklist that must be completed before the story is considered finished
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type: checklist
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items:
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- "All acceptance criteria met"
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- "Code reviewed and approved"
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- "Unit tests written and passing"
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- "Integration tests passing"
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- "Performance targets met"
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- "No C# compiler errors or warnings"
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- "Documentation updated"
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- "{{game_specific_dod_item}}"
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- id: notes
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title: Notes
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instruction: Any additional context, design decisions, or implementation notes
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template: |
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**Implementation Notes:**
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- {{note_1}}
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- {{note_2}}
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**Design Decisions:**
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- {{decision_1}}: {{rationale}}
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- {{decision_2}}: {{rationale}}
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**Future Considerations:**
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- {{future_enhancement_1}}
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- {{future_optimization_1}}
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