Feature/expansionpack 2d unity game dev (#332)

* Added 1.0 files

* Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number

* Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed.

* Updated verbosity for development workflow in development-guidenlines.md

* built the web-dist files for the expansion pack

* Synched with main repo and rebuilt dist

* Added enforcement of game-design-checklist to designer persona

* Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates

* updated dist build for our epack
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# Game Development BMad Knowledge Base
## Overview
This game development expansion of BMad-Method specializes in creating 2D games using Unity and C#. It extends the core BMad framework with game-specific agents, workflows, and best practices for professional game development.
### Game Development Focus
- **Target Engine**: Unity 2022 LTS or newer with C# 10+
- **Platform Strategy**: Cross-platform (PC, Console, Mobile) with a focus on 2D
- **Development Approach**: Agile story-driven development
- **Performance Target**: Stable frame rate on target devices
- **Architecture**: Component-based architecture using Unity's best practices
## Core Game Development Philosophy
### Player-First Development
You are developing games as a "Player Experience CEO" - thinking like a game director with unlimited creative resources and a singular vision for player enjoyment. Your AI agents are your specialized game development team:
- **Direct**: Provide clear game design vision and player experience goals
- **Refine**: Iterate on gameplay mechanics until they're compelling
- **Oversee**: Maintain creative alignment across all development disciplines
- **Playfocus**: Every decision serves the player experience
### Game Development Principles
1. **PLAYER_EXPERIENCE_FIRST**: Every mechanic must serve player engagement and fun
2. **ITERATIVE_DESIGN**: Prototype, test, refine - games are discovered through iteration
3. **TECHNICAL_EXCELLENCE**: Stable performance and cross-platform compatibility are non-negotiable
4. **STORY_DRIVEN_DEV**: Game features are implemented through detailed development stories
5. **BALANCE_THROUGH_DATA**: Use metrics and playtesting to validate game balance
6. **DOCUMENT_EVERYTHING**: Clear specifications enable proper game implementation
7. **START_SMALL_ITERATE_FAST**: Core mechanics first, then expand and polish
8. **EMBRACE_CREATIVE_CHAOS**: Games evolve - adapt design based on what's fun
## Game Development Workflow
### Phase 1: Game Concept and Design
1. **Game Designer**: Start with brainstorming and concept development
- Use \*brainstorm to explore game concepts and mechanics
- Create Game Brief using game-brief-tmpl
- Develop core game pillars and player experience goals
2. **Game Designer**: Create comprehensive Game Design Document
- Use game-design-doc-tmpl to create detailed GDD
- Define all game mechanics, progression, and balance
- Specify technical requirements and platform targets
3. **Game Designer**: Develop Level Design Framework
- Create level-design-doc-tmpl for content guidelines
- Define level types, difficulty progression, and content structure
- Establish performance and technical constraints for levels
### Phase 2: Technical Architecture
4. **Solution Architect** (or Game Designer): Create Technical Architecture
- Use game-architecture-tmpl to design technical implementation
- Define Unity systems, performance optimization, and C# code structure
- Align technical architecture with game design requirements
### Phase 3: Story-Driven Development
5. **Game Scrum Master**: Break down design into development stories
- Use create-game-story task to create detailed implementation stories
- Each story should be immediately actionable by game developers
- Apply game-story-dod-checklist to ensure story quality
6. **Game Developer**: Implement game features story by story
- Follow C# best practices and Unity's component-based architecture
- Maintain stable frame rate on target devices
- Use Unity Test Framework for game logic components
7. **Iterative Refinement**: Continuous playtesting and improvement
- Test core mechanics early and often in the Unity Editor
- Validate game balance through metrics and player feedback
- Iterate on design based on implementation discoveries
## Game-Specific Development Guidelines
### Unity + C# Standards
**Project Structure:**
```text
UnityProject/
├── Assets/
│ ├── Scenes/ # Game scenes (Boot, Menu, Game, etc.)
│ ├── Scripts/ # C# scripts
│ │ ├── Editor/ # Editor-specific scripts
│ │ └── Runtime/ # Runtime scripts
│ ├── Prefabs/ # Reusable game objects
│ ├── Art/ # Art assets (sprites, models, etc.)
│ ├── Audio/ # Audio assets
│ ├── Data/ # ScriptableObjects and other data
│ └── Tests/ # Unity Test Framework tests
│ ├── EditMode/
│ └── PlayMode/
├── Packages/ # Package Manager manifest
└── ProjectSettings/ # Unity project settings
```
**Performance Requirements:**
- Maintain stable frame rate on target devices
- Memory usage under specified limits per level
- Loading times under 3 seconds for levels
- Smooth animation and responsive controls
**Code Quality:**
- C# best practices compliance
- Component-based architecture (SOLID principles)
- Efficient use of the MonoBehaviour lifecycle
- Error handling and graceful degradation
### Game Development Story Structure
**Story Requirements:**
- Clear reference to Game Design Document section
- Specific acceptance criteria for game functionality
- Technical implementation details for Unity and C#
- Performance requirements and optimization considerations
- Testing requirements including gameplay validation
**Story Categories:**
- **Core Mechanics**: Fundamental gameplay systems
- **Level Content**: Individual levels and content implementation
- **UI/UX**: User interface and player experience features
- **Performance**: Optimization and technical improvements
- **Polish**: Visual effects, audio, and game feel enhancements
### Quality Assurance for Games
**Testing Approach:**
- Unit tests for C# logic (EditMode tests)
- Integration tests for game systems (PlayMode tests)
- Performance benchmarking and profiling with Unity Profiler
- Gameplay testing and balance validation
- Cross-platform compatibility testing
**Performance Monitoring:**
- Frame rate consistency tracking
- Memory usage monitoring
- Asset loading performance
- Input responsiveness validation
- Battery usage optimization (mobile)
## Game Development Team Roles
### Game Designer (Alex)
- **Primary Focus**: Game mechanics, player experience, design documentation
- **Key Outputs**: Game Brief, Game Design Document, Level Design Framework
- **Specialties**: Brainstorming, game balance, player psychology, creative direction
### Game Developer (Maya)
- **Primary Focus**: Unity implementation, C# excellence, performance
- **Key Outputs**: Working game features, optimized code, technical architecture
- **Specialties**: C#/Unity, performance optimization, cross-platform development
### Game Scrum Master (Jordan)
- **Primary Focus**: Story creation, development planning, agile process
- **Key Outputs**: Detailed implementation stories, sprint planning, quality assurance
- **Specialties**: Story breakdown, developer handoffs, process optimization
## Platform-Specific Considerations
### Cross-Platform Development
- Abstract input using the new Input System
- Use platform-dependent compilation for specific logic
- Test on all target platforms regularly
- Optimize for different screen resolutions and aspect ratios
### Mobile Optimization
- Touch gesture support and responsive controls
- Battery usage optimization
- Performance scaling for different device capabilities
- App store compliance and packaging
### Performance Targets
- **PC/Console**: 60+ FPS at target resolution
- **Mobile**: 60 FPS on mid-range devices, 30 FPS minimum on low-end
- **Loading**: Initial load under 5 seconds, scene transitions under 2 seconds
- **Memory**: Within platform-specific memory budgets
## Success Metrics for Game Development
### Technical Metrics
- Frame rate consistency (>90% of time at target FPS)
- Memory usage within budgets
- Loading time targets met
- Zero critical bugs in core gameplay systems
### Player Experience Metrics
- Tutorial completion rate >80%
- Level completion rates appropriate for difficulty curve
- Average session length meets design targets
- Player retention and engagement metrics
### Development Process Metrics
- Story completion within estimated timeframes
- Code quality metrics (test coverage, code analysis)
- Documentation completeness and accuracy
- Team velocity and delivery consistency
## Common Unity Development Patterns
### Scene Management
- Use a loading scene for asynchronous loading of game scenes
- Use additive scene loading for large levels or streaming
- Manage scenes with a dedicated SceneManager class
### Game State Management
- Use ScriptableObjects to store shared game state
- Implement a finite state machine (FSM) for complex behaviors
- Use a GameManager singleton for global state management
### Input Handling
- Use the new Input System for robust, cross-platform input
- Create Action Maps for different input contexts (e.g., menu, gameplay)
- Use PlayerInput component for easy player input handling
### Performance Optimization
- Object pooling for frequently instantiated objects (e.g., bullets, enemies)
- Use the Unity Profiler to identify performance bottlenecks
- Optimize physics settings and collision detection
- Use LOD (Level of Detail) for complex models
This knowledge base provides the foundation for effective game development using the BMad-Method framework with specialized focus on 2D game creation using Unity and C#.