Feature/expansionpack 2d unity game dev (#332)

* Added 1.0 files

* Converted agents, and templates to new format. Updated filenames to include extensions like in unity-2d-game-team.yaml, Updated some wordage in workflow, config, and increased minor version number

* Forgot to remove unused startup section in game-sm since it's moved to activation-instructions, now fixed.

* Updated verbosity for development workflow in development-guidenlines.md

* built the web-dist files for the expansion pack

* Synched with main repo and rebuilt dist

* Added enforcement of game-design-checklist to designer persona

* Updated with new changes to phaser epack that seem relevant to discussion we had on discord for summarizing documentation updates

* updated dist build for our epack
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PinkyD
2025-07-18 17:14:12 -07:00
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# Game Design Document Quality Checklist
## Document Completeness
### Executive Summary
- [ ] **Core Concept** - Game concept is clearly explained in 2-3 sentences
- [ ] **Target Audience** - Primary and secondary audiences defined with demographics
- [ ] **Platform Requirements** - Technical platforms and requirements specified
- [ ] **Unique Selling Points** - 3-5 key differentiators from competitors identified
- [ ] **Technical Foundation** - Unity & C# requirements confirmed
### Game Design Foundation
- [ ] **Game Pillars** - 3-5 core design pillars defined and actionable
- [ ] **Core Gameplay Loop** - 30-60 second loop documented with specific timings
- [ ] **Win/Loss Conditions** - Clear victory and failure states defined
- [ ] **Player Motivation** - Clear understanding of why players will engage
- [ ] **Scope Realism** - Game scope is achievable with available resources
## Gameplay Mechanics
### Core Mechanics Documentation
- [ ] **Primary Mechanics** - 3-5 core mechanics detailed with implementation notes
- [ ] **Mechanic Integration** - How mechanics work together is clear
- [ ] **Player Input** - All input methods specified for each platform
- [ ] **System Responses** - Game responses to player actions documented
- [ ] **Performance Impact** - Performance considerations for each mechanic noted
### Controls and Interaction
- [ ] **Multi-Platform Controls** - Desktop, mobile, and gamepad controls defined
- [ ] **Input Responsiveness** - Requirements for responsive game feel specified
- [ ] **Accessibility Options** - Control customization and accessibility considered
- [ ] **Touch Optimization** - Mobile-specific control adaptations designed
- [ ] **Edge Case Handling** - Unusual input scenarios addressed
## Progression and Balance
### Player Progression
- [ ] **Progression Type** - Linear, branching, or metroidvania approach defined
- [ ] **Key Milestones** - Major progression points documented
- [ ] **Unlock System** - What players unlock and when is specified
- [ ] **Difficulty Scaling** - How challenge increases over time is detailed
- [ ] **Player Agency** - Meaningful player choices and consequences defined
### Game Balance
- [ ] **Balance Parameters** - Numeric values for key game systems provided
- [ ] **Difficulty Curve** - Appropriate challenge progression designed
- [ ] **Economy Design** - Resource systems balanced for engagement
- [ ] **Player Testing** - Plan for validating balance through playtesting
- [ ] **Iteration Framework** - Process for adjusting balance post-implementation
## Level Design Framework
### Level Structure
- [ ] **Level Types** - Different level categories defined with purposes
- [ ] **Level Progression** - How players move through levels specified
- [ ] **Duration Targets** - Expected play time for each level type
- [ ] **Difficulty Distribution** - Appropriate challenge spread across levels
- [ ] **Replay Value** - Elements that encourage repeated play designed
### Content Guidelines
- [ ] **Level Creation Rules** - Clear guidelines for level designers
- [ ] **Mechanic Introduction** - How new mechanics are taught in levels
- [ ] **Pacing Variety** - Mix of action, puzzle, and rest moments planned
- [ ] **Secret Content** - Hidden areas and optional challenges designed
- [ ] **Accessibility Options** - Multiple difficulty levels or assist modes considered
## Technical Implementation Readiness
### Performance Requirements
- [ ] **Frame Rate Targets** - Stable FPS target with minimum acceptable rates
- [ ] **Memory Budgets** - Maximum memory usage limits defined
- [ ] **Load Time Goals** - Acceptable loading times for different content
- [ ] **Battery Optimization** - Mobile battery usage considerations addressed
- [ ] **Scalability Plan** - How performance scales across different devices
### Platform Specifications
- [ ] **Desktop Requirements** - Minimum and recommended PC/Mac specs
- [ ] **Mobile Optimization** - iOS and Android specific requirements
- [ ] **Browser Compatibility** - Supported browsers and versions listed
- [ ] **Cross-Platform Features** - Shared and platform-specific features identified
- [ ] **Update Strategy** - Plan for post-launch updates and patches
### Asset Requirements
- [ ] **Art Style Definition** - Clear visual style with reference materials
- [ ] **Asset Specifications** - Technical requirements for all asset types
- [ ] **Audio Requirements** - Music and sound effect specifications
- [ ] **UI/UX Guidelines** - User interface design principles established
- [ ] **Localization Plan** - Text and cultural localization requirements
## Development Planning
### Implementation Phases
- [ ] **Phase Breakdown** - Development divided into logical phases
- [ ] **Epic Definitions** - Major development epics identified
- [ ] **Dependency Mapping** - Prerequisites between features documented
- [ ] **Risk Assessment** - Technical and design risks identified with mitigation
- [ ] **Milestone Planning** - Key deliverables and deadlines established
### Team Requirements
- [ ] **Role Definitions** - Required team roles and responsibilities
- [ ] **Skill Requirements** - Technical skills needed for implementation
- [ ] **Resource Allocation** - Time and effort estimates for major features
- [ ] **External Dependencies** - Third-party tools, assets, or services needed
- [ ] **Communication Plan** - How team members will coordinate work
## Quality Assurance
### Success Metrics
- [ ] **Technical Metrics** - Measurable technical performance goals
- [ ] **Gameplay Metrics** - Player engagement and retention targets
- [ ] **Quality Benchmarks** - Standards for bug rates and polish level
- [ ] **User Experience Goals** - Specific UX objectives and measurements
- [ ] **Business Objectives** - Commercial or project success criteria
### Testing Strategy
- [ ] **Playtesting Plan** - How and when player feedback will be gathered
- [ ] **Technical Testing** - Performance and compatibility testing approach
- [ ] **Balance Validation** - Methods for confirming game balance
- [ ] **Accessibility Testing** - Plan for testing with diverse players
- [ ] **Iteration Process** - How feedback will drive design improvements
## Documentation Quality
### Clarity and Completeness
- [ ] **Clear Writing** - All sections are well-written and understandable
- [ ] **Complete Coverage** - No major game systems left undefined
- [ ] **Actionable Detail** - Enough detail for developers to create implementation stories
- [ ] **Consistent Terminology** - Game terms used consistently throughout
- [ ] **Reference Materials** - Links to inspiration, research, and additional resources
### Maintainability
- [ ] **Version Control** - Change log established for tracking revisions
- [ ] **Update Process** - Plan for maintaining document during development
- [ ] **Team Access** - All team members can access and reference the document
- [ ] **Search Functionality** - Document organized for easy reference and searching
- [ ] **Living Document** - Process for incorporating feedback and changes
## Stakeholder Alignment
### Team Understanding
- [ ] **Shared Vision** - All team members understand and agree with the game vision
- [ ] **Role Clarity** - Each team member understands their contribution
- [ ] **Decision Framework** - Process for making design decisions during development
- [ ] **Conflict Resolution** - Plan for resolving disagreements about design choices
- [ ] **Communication Channels** - Regular meetings and feedback sessions planned
### External Validation
- [ ] **Market Validation** - Competitive analysis and market fit assessment
- [ ] **Technical Validation** - Feasibility confirmed with technical team
- [ ] **Resource Validation** - Required resources available and committed
- [ ] **Timeline Validation** - Development schedule is realistic and achievable
- [ ] **Quality Validation** - Quality standards align with available time and resources
## Final Readiness Assessment
### Implementation Preparedness
- [ ] **Story Creation Ready** - Document provides sufficient detail for story creation
- [ ] **Architecture Alignment** - Game design aligns with technical capabilities
- ] **Asset Production** - Asset requirements enable art and audio production
- [ ] **Development Workflow** - Clear path from design to implementation
- [ ] **Quality Assurance** - Testing and validation processes established
### Document Approval
- [ ] **Design Review Complete** - Document reviewed by all relevant stakeholders
- [ ] **Technical Review Complete** - Technical feasibility confirmed
- [ ] **Business Review Complete** - Project scope and goals approved
- [ ] **Final Approval** - Document officially approved for implementation
- [ ] **Baseline Established** - Current version established as development baseline
## Overall Assessment
**Document Quality Rating:** ⭐⭐⭐⭐⭐
**Ready for Development:** [ ] Yes [ ] No
**Key Recommendations:**
_List any critical items that need attention before moving to implementation phase._
**Next Steps:**
_Outline immediate next actions for the team based on this assessment._

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# Game Development Story Definition of Done Checklist
## Story Completeness
### Basic Story Elements
- [ ] **Story Title** - Clear, descriptive title that identifies the feature
- [ ] **Epic Assignment** - Story is properly assigned to relevant epic
- [ ] **Priority Level** - Appropriate priority assigned (High/Medium/Low)
- [ ] **Story Points** - Realistic estimation for implementation complexity
- [ ] **Description** - Clear, concise description of what needs to be implemented
### Game Design Alignment
- [ ] **GDD Reference** - Specific Game Design Document section referenced
- [ ] **Game Mechanic Context** - Clear connection to game mechanics defined in GDD
- [ ] **Player Experience Goal** - Describes the intended player experience
- [ ] **Balance Parameters** - Includes any relevant game balance values
- [ ] **Design Intent** - Purpose and rationale for the feature is clear
## Technical Specifications
### Architecture Compliance
- [ ] **File Organization** - Follows game architecture document structure (e.g., scripts, prefabs, scenes)
- [ ] **Class Definitions** - C# classes and interfaces are properly defined
- [ ] **Integration Points** - Clear specification of how feature integrates with existing systems
- [ ] **Event Communication** - UnityEvents or C# events usage specified
- [ ] **Dependencies** - All system dependencies clearly identified
### Unity Requirements
- [ ] **Scene Integration** - Specifies which scenes are affected and how
- [ ] **Prefab Usage** - Proper use of prefabs for reusable GameObjects
- [ ] **Component Design** - Logic is encapsulated in well-defined MonoBehaviour components
- [ ] **Asset Requirements** - All needed assets (sprites, audio, materials) identified
- [ ] **Performance Considerations** - Stable frame rate target and optimization requirements
### Code Quality Standards
- [ ] **C# Best Practices** - All code must comply with modern C# standards
- [ ] **Error Handling** - Error scenarios and handling requirements specified
- [ ] **Memory Management** - Coroutine and object lifecycle management requirements where needed
- [ ] **Cross-Platform Support** - Desktop and mobile considerations addressed
- [ ] **Code Organization** - Follows established Unity project structure
## Implementation Readiness
### Acceptance Criteria
- [ ] **Functional Requirements** - All functional acceptance criteria are specific and testable
- [ ] **Technical Requirements** - Technical acceptance criteria are complete and verifiable
- [ ] **Game Design Requirements** - Game-specific requirements match GDD specifications
- [ ] **Performance Requirements** - Frame rate and memory usage criteria specified
- [ ] **Completeness** - No acceptance criteria are vague or unmeasurable
### Implementation Tasks
- [ ] **Task Breakdown** - Story broken into specific, ordered implementation tasks
- [ ] **Task Scope** - Each task is completable in 1-4 hours
- [ ] **Task Clarity** - Each task has clear, actionable instructions
- [ ] **File Specifications** - Exact file paths and purposes specified (e.g., `Scripts/Player/PlayerMovement.cs`)
- [ ] **Development Flow** - Tasks follow logical implementation order
### Dependencies
- [ ] **Story Dependencies** - All prerequisite stories identified with IDs
- [ ] **Technical Dependencies** - Required systems and files identified
- [ ] **Asset Dependencies** - All needed assets specified with locations
- [ ] **External Dependencies** - Any third-party or external requirements noted (e.g., Asset Store packages)
- [ ] **Dependency Validation** - All dependencies are actually available
## Testing Requirements
### Test Coverage
- [ ] **Unit Test Requirements** - Specific unit test files and scenarios defined for NUnit
- [ ] **Integration Test Cases** - Integration testing with other game systems specified
- [ ] **Manual Test Cases** - Game-specific manual testing procedures defined in the Unity Editor
- [ ] **Performance Tests** - Frame rate and memory testing requirements specified
- [ ] **Edge Case Testing** - Edge cases and error conditions covered
### Test Implementation
- [ ] **Test File Paths** - Exact test file locations specified (e.g., `Assets/Tests/EditMode`)
- [ ] **Test Scenarios** - All test scenarios are complete and executable
- [ ] **Expected Behaviors** - Clear expected outcomes for all tests defined
- [ ] **Performance Metrics** - Specific performance targets for testing
- [ ] **Test Data** - Any required test data or mock objects specified
## Game-Specific Quality
### Gameplay Implementation
- [ ] **Mechanic Accuracy** - Implementation matches GDD mechanic specifications
- [ ] **Player Controls** - Input handling requirements are complete (e.g., Input System package)
- [ ] **Game Feel** - Requirements for juice, feedback, and responsiveness specified
- [ ] **Balance Implementation** - Numeric values and parameters from GDD included
- [ ] **State Management** - Game state changes and persistence requirements defined
### User Experience
- [ ] **UI Requirements** - User interface elements and behaviors specified (e.g., UI Toolkit or UGUI)
- [ ] **Audio Integration** - Sound effect and music requirements defined
- [ ] **Visual Feedback** - Animation and visual effect requirements specified (e.g., Animator, Particle System)
- [ ] **Accessibility** - Mobile touch and responsive design considerations
- [ ] **Error Recovery** - User-facing error handling and recovery specified
### Performance Optimization
- [ ] **Frame Rate Targets** - Specific FPS requirements for different platforms
- [ ] **Memory Usage** - Memory consumption limits and monitoring requirements (e.g., Profiler)
- [ ] **Asset Optimization** - Texture, audio, and data optimization requirements
- [ ] **Mobile Considerations** - Touch controls and mobile performance requirements
- [ ] **Loading Performance** - Asset loading and scene transition requirements
## Documentation and Communication
### Story Documentation
- [ ] **Implementation Notes** - Additional context and implementation guidance provided
- [ ] **Design Decisions** - Key design choices documented with rationale
- [ ] **Future Considerations** - Potential future enhancements or modifications noted
- [ ] **Change Tracking** - Process for tracking any requirement changes during development
- [ ] **Reference Materials** - Links to relevant GDD sections and architecture docs
### Developer Handoff
- [ ] **Immediate Actionability** - Developer can start implementation without additional questions
- [ ] **Complete Context** - All necessary context provided within the story
- [ ] **Clear Boundaries** - What is and isn't included in the story scope is clear
- [ ] **Success Criteria** - Objective measures for story completion defined
- [ ] **Communication Plan** - Process for developer questions and updates established
## Final Validation
### Story Readiness
- [ ] **No Ambiguity** - No sections require interpretation or additional design decisions
- [ ] **Technical Completeness** - All technical requirements are specified and actionable
- [ ] **Scope Appropriateness** - Story scope matches assigned story points
- [ ] **Quality Standards** - Story meets all game development quality standards
- [ ] **Review Completion** - Story has been reviewed for completeness and accuracy
### Implementation Preparedness
- [ ] **Environment Ready** - Development environment requirements specified (e.g., Unity version)
- [ ] **Resources Available** - All required resources (assets, docs, dependencies) accessible
- [ ] **Testing Prepared** - Testing environment and data requirements specified
- [ ] **Definition of Done** - Clear, objective completion criteria established
- [ ] **Handoff Complete** - Story is ready for developer assignment and implementation
## Checklist Completion
**Overall Story Quality:** ⭐⭐⭐⭐⭐
**Ready for Development:** [ ] Yes [ ] No
**Additional Notes:**
_Any specific concerns, recommendations, or clarifications needed before development begins._