Node 20, installer improvements, agent improvements and Expansion Pack for game dev (#232)
* feat: add expansion pack installation system with game dev and infrastructure expansion packs - Added expansion pack discovery and installation to BMAD installer - Supports interactive and CLI installation of expansion packs - Expansion pack files install to destination root (.bmad-core) - Added game development expansion pack (.bmad-2d-phaser-game-dev) - Game designer, developer, and scrum master agents - Game-specific templates, tasks, workflows, and guidelines - Specialized for Phaser 3 + TypeScript development - Added infrastructure devops expansion pack (.bmad-infrastructure-devops) - Platform engineering agent and infrastructure templates - Expansion pack agents automatically integrate with IDE rules - Added list:expansions command and --expansion-packs CLI option 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com> * alpha expansion packs and installer update to support installing expansion packs optionally * node20 --------- Co-authored-by: Brian Madison <brianmadison@Brians-MacBook-Pro.local> Co-authored-by: Claude <noreply@anthropic.com>
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bmad-core/tasks/brainstorming-techniques.md
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# Brainstorming Techniques Task
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This task provides a comprehensive toolkit of creative brainstorming techniques for ideation and innovative thinking. The analyst can use these techniques to facilitate productive brainstorming sessions with users.
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## Process
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### 1. Session Setup
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[[LLM: Begin by understanding the brainstorming context and goals. Ask clarifying questions if needed to determine the best approach.]]
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1. **Establish Context**
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- Understand the problem space or opportunity area
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- Identify any constraints or parameters
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- Determine session goals (divergent exploration vs. focused ideation)
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2. **Select Technique Approach**
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- Option A: User selects specific techniques
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- Option B: Analyst recommends techniques based on context
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- Option C: Random technique selection for creative variety
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- Option D: Progressive technique flow (start broad, narrow down)
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### 2. Core Brainstorming Techniques
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#### Creative Expansion Techniques
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1. **"What If" Scenarios**
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[[LLM: Generate provocative what-if questions that challenge assumptions and expand thinking beyond current limitations.]]
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- What if we had unlimited resources?
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- What if this problem didn't exist?
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- What if we approached this from a child's perspective?
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- What if we had to solve this in 24 hours?
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2. **Analogical Thinking**
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[[LLM: Help user draw parallels between their challenge and other domains, industries, or natural systems.]]
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- "How might this work like [X] but for [Y]?"
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- Nature-inspired solutions (biomimicry)
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- Cross-industry pattern matching
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- Historical precedent analysis
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3. **Reversal/Inversion**
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[[LLM: Flip the problem or approach it from the opposite angle to reveal new insights.]]
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- What if we did the exact opposite?
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- How could we make this problem worse? (then reverse)
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- Start from the end goal and work backward
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- Reverse roles or perspectives
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4. **First Principles Thinking**
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[[LLM: Break down to fundamental truths and rebuild from scratch.]]
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- What are the absolute fundamentals here?
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- What assumptions can we challenge?
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- If we started from zero, what would we build?
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- What laws of physics/economics/human nature apply?
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#### Structured Ideation Frameworks
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1. **SCAMPER Method**
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[[LLM: Guide through each SCAMPER prompt systematically.]]
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- **S** = Substitute: What can be substituted?
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- **C** = Combine: What can be combined or integrated?
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- **A** = Adapt: What can be adapted from elsewhere?
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- **M** = Modify/Magnify: What can be emphasized or reduced?
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- **P** = Put to other uses: What else could this be used for?
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- **E** = Eliminate: What can be removed or simplified?
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- **R**= Reverse/Rearrange: What can be reversed or reordered?
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2. **Six Thinking Hats**
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[[LLM: Cycle through different thinking modes, spending focused time in each.]]
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- White Hat: Facts and information
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- Red Hat: Emotions and intuition
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- Black Hat: Caution and critical thinking
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- Yellow Hat: Optimism and benefits
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- Green Hat: Creativity and alternatives
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- Blue Hat: Process and control
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3. **Mind Mapping**
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[[LLM: Create text-based mind maps with clear hierarchical structure.]]
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```plaintext
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Central Concept
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├── Branch 1
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│ ├── Sub-idea 1.1
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│ └── Sub-idea 1.2
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├── Branch 2
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│ ├── Sub-idea 2.1
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│ └── Sub-idea 2.2
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└── Branch 3
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└── Sub-idea 3.1
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```
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#### Collaborative Techniques
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1. **"Yes, And..." Building**
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[[LLM: Accept every idea and build upon it without judgment. Encourage wild ideas and defer criticism.]]
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- Accept the premise of each idea
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- Add to it with "Yes, and..."
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- Build chains of connected ideas
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- Explore tangents freely
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2. **Brainwriting/Round Robin**
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[[LLM: Simulate multiple perspectives by generating ideas from different viewpoints.]]
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- Generate ideas from stakeholder perspectives
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- Build on previous ideas in rounds
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- Combine unrelated ideas
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- Cross-pollinate concepts
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3. **Random Stimulation**
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[[LLM: Use random words, images, or concepts as creative triggers.]]
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- Random word association
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- Picture/metaphor inspiration
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- Forced connections between unrelated items
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- Constraint-based creativity
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#### Deep Exploration Techniques
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1. **Five Whys**
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[[LLM: Dig deeper into root causes and underlying motivations.]]
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- Why does this problem exist? → Answer → Why? (repeat 5 times)
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- Uncover hidden assumptions
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- Find root causes, not symptoms
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- Identify intervention points
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2. **Morphological Analysis**
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[[LLM: Break down into parameters and systematically explore combinations.]]
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- List key parameters/dimensions
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- Identify possible values for each
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- Create combination matrix
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- Explore unusual combinations
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3. **Provocation Technique (PO)**
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[[LLM: Make deliberately provocative statements to jar thinking.]]
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- PO: Cars have square wheels
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- PO: Customers pay us to take products
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- PO: The problem solves itself
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- Extract useful ideas from provocations
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### 3. Technique Selection Guide
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[[LLM: Help user select appropriate techniques based on their needs.]]
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**For Initial Exploration:**
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- What If Scenarios
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- First Principles
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- Mind Mapping
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**For Stuck/Blocked Thinking:**
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- Random Stimulation
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- Reversal/Inversion
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- Provocation Technique
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**For Systematic Coverage:**
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- SCAMPER
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- Morphological Analysis
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- Six Thinking Hats
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**For Deep Understanding:**
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- Five Whys
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- Analogical Thinking
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- First Principles
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**For Team/Collaborative Settings:**
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- Brainwriting
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- "Yes, And..."
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- Six Thinking Hats
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### 4. Session Flow Management
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[[LLM: Guide the brainstorming session with appropriate pacing and technique transitions.]]
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1. **Warm-up Phase** (5-10 min)
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- Start with accessible techniques
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- Build creative confidence
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- Establish "no judgment" atmosphere
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2. **Divergent Phase** (20-30 min)
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- Use expansion techniques
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- Generate quantity over quality
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- Encourage wild ideas
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3. **Convergent Phase** (15-20 min)
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- Group and categorize ideas
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- Identify patterns and themes
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- Select promising directions
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4. **Synthesis Phase** (10-15 min)
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- Combine complementary ideas
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- Refine and develop concepts
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- Prepare summary of insights
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### 5. Output Format
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[[LLM: Present brainstorming results in an organized, actionable format.]]
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**Session Summary:**
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- Techniques used
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- Number of ideas generated
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- Key themes identified
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**Idea Categories:**
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1. **Immediate Opportunities** - Ideas that could be implemented now
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2. **Future Innovations** - Ideas requiring more development
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3. **Moonshots** - Ambitious, transformative ideas
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4. **Insights & Learnings** - Key realizations from the session
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**Next Steps:**
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- Which ideas to explore further
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- Recommended follow-up techniques
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- Suggested research areas
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## Important Notes
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- Maintain energy and momentum throughout the session
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- Defer judgment - all ideas are valid during generation
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- Quantity leads to quality - aim for many ideas
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- Build on ideas collaboratively
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- Document everything - even "silly" ideas can spark breakthroughs
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- Take breaks if energy flags
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- End with clear next actions
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