v6 flow documented and subagent organization
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@@ -8,8 +8,14 @@ Aside from stability and bug fixes found during the alpha period - the main focu
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- DONE: 4->v6 upgrade installer fixed.
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- DONE: v6->v6 updates will no longer remove custom content. so if you have a new agent you created for example anywhere under the bmad folder, updates will no longer remove them.
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- DONE: if you modify an installed file and upgrade, the file will be saved as a .bak file and the installer will inform you.
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- Team Web Bundler functional
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- bmm `testarch` converted to a standalone module or integrated into the BMM workflow's after aligned with the rest of bmad method flow.
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- DONE: Game Agents comms style WAY to over the top - reduced a bit.
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- need to nest subagents for better organization.
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- IN PROGRESS - Team Web Bundler functional
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- IN PROGRESS - bmm `testarch` integrated into the BMM workflow's after aligned with the rest of bmad method flow.
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- IN PROGRESS - Document new agent workflows.
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- need to segregate game dev workflows and potentially add as an installation choice
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- BoBM generation is injecting certain content that is unnecessary.
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- the workflow runner needs to become a series of targeted workflow injections at install time so workflows can be run directly without the bloated intermediary.
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- All project levels (0 through 4) manual flows validated through workflow phase 1-4
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- level 0 (simple addition or update to existing project) workflow is super streamlined from explanation of issue through code implementation
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- simple spec file -> context -> implementation
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@@ -17,7 +23,7 @@ Aside from stability and bug fixes found during the alpha period - the main focu
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- NPX installer
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- github pipelines, branch protection, vulnerability scanners
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- improved subagent injections
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- bmm existing project scanning and integration with workflow phase 1-4 improvements
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- bmm existing project scanning and integration with workflow phase 0-4 improvements
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## Needed before Beta → v0 release
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