release: bump to v5.1.3

This commit is contained in:
github-actions[bot]
2025-08-17 02:27:04 +00:00
parent 26890a0a03
commit 53a511d23e
23 changed files with 2590 additions and 2590 deletions

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@@ -981,8 +981,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-game-design-document.md'
title: '{{game_title}} Game Design Document (GDD)'
filename: "docs/{{game_name}}-game-design-document.md"
title: "{{game_title}} Game Design Document (GDD)"
workflow:
mode: interactive
@@ -1019,7 +1019,7 @@ sections:
title: Unique Selling Points
instruction: List 3-5 key features that differentiate this game from competitors
type: numbered-list
template: '{{usp}}'
template: "{{usp}}"
- id: core-gameplay
title: Core Gameplay
@@ -1064,7 +1064,7 @@ sections:
repeatable: true
sections:
- id: mechanic
title: '{{mechanic_name}}'
title: "{{mechanic_name}}"
template: |
**Description:** {{detailed_description}}
@@ -1129,7 +1129,7 @@ sections:
repeatable: true
sections:
- id: level-type
title: '{{level_type_name}}'
title: "{{level_type_name}}"
template: |
**Purpose:** {{gameplay_purpose}}
**Duration:** {{target_time}}
@@ -1230,10 +1230,10 @@ sections:
instruction: Break down the development into phases that can be converted to epics
sections:
- id: phase-1-core-systems
title: 'Phase 1: Core Systems ({{duration}})'
title: "Phase 1: Core Systems ({{duration}})"
sections:
- id: foundation-epic
title: 'Epic: Foundation'
title: "Epic: Foundation"
type: bullet-list
template: |
- Engine setup and configuration
@@ -1241,41 +1241,41 @@ sections:
- Core input handling
- Asset loading pipeline
- id: core-mechanics-epic
title: 'Epic: Core Mechanics'
title: "Epic: Core Mechanics"
type: bullet-list
template: |
- {{primary_mechanic}} implementation
- Basic physics and collision
- Player controller
- id: phase-2-gameplay-features
title: 'Phase 2: Gameplay Features ({{duration}})'
title: "Phase 2: Gameplay Features ({{duration}})"
sections:
- id: game-systems-epic
title: 'Epic: Game Systems'
title: "Epic: Game Systems"
type: bullet-list
template: |
- {{mechanic_2}} implementation
- {{mechanic_3}} implementation
- Game state management
- id: content-creation-epic
title: 'Epic: Content Creation'
title: "Epic: Content Creation"
type: bullet-list
template: |
- Level loading system
- First playable levels
- Basic UI implementation
- id: phase-3-polish-optimization
title: 'Phase 3: Polish & Optimization ({{duration}})'
title: "Phase 3: Polish & Optimization ({{duration}})"
sections:
- id: performance-epic
title: 'Epic: Performance'
title: "Epic: Performance"
type: bullet-list
template: |
- Optimization and profiling
- Mobile platform testing
- Memory management
- id: user-experience-epic
title: 'Epic: User Experience'
title: "Epic: User Experience"
type: bullet-list
template: |
- Audio implementation
@@ -1317,7 +1317,7 @@ sections:
title: References
instruction: List any competitive analysis, inspiration, or research sources
type: bullet-list
template: '{{reference}}'
template: "{{reference}}"
==================== END: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml ====================
==================== START: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml ====================
@@ -1327,8 +1327,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-level-design-document.md'
title: '{{game_title}} Level Design Document'
filename: "docs/{{game_name}}-level-design-document.md"
title: "{{game_title}} Level Design Document"
workflow:
mode: interactive
@@ -1389,7 +1389,7 @@ sections:
repeatable: true
sections:
- id: level-category
title: '{{category_name}} Levels'
title: "{{category_name}} Levels"
template: |
**Purpose:** {{gameplay_purpose}}
@@ -1694,19 +1694,19 @@ sections:
title: Playtesting Checklist
type: checklist
items:
- 'Level completes within target time range'
- 'All mechanics function correctly'
- 'Difficulty feels appropriate for level category'
- 'Player guidance is clear and effective'
- 'No exploits or sequence breaks (unless intended)'
- "Level completes within target time range"
- "All mechanics function correctly"
- "Difficulty feels appropriate for level category"
- "Player guidance is clear and effective"
- "No exploits or sequence breaks (unless intended)"
- id: player-experience-testing
title: Player Experience Testing
type: checklist
items:
- 'Tutorial levels teach effectively'
- 'Challenge feels fair and rewarding'
- 'Flow and pacing maintain engagement'
- 'Audio and visual feedback support gameplay'
- "Tutorial levels teach effectively"
- "Challenge feels fair and rewarding"
- "Flow and pacing maintain engagement"
- "Audio and visual feedback support gameplay"
- id: balance-validation
title: Balance Validation
template: |
@@ -1814,8 +1814,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-game-brief.md'
title: '{{game_title}} Game Brief'
filename: "docs/{{game_name}}-game-brief.md"
title: "{{game_title}} Game Brief"
workflow:
mode: interactive
@@ -2101,21 +2101,21 @@ sections:
title: Development Roadmap
sections:
- id: phase-1-preproduction
title: 'Phase 1: Pre-Production ({{duration}})'
title: "Phase 1: Pre-Production ({{duration}})"
type: bullet-list
template: |
- Detailed Game Design Document creation
- Technical architecture planning
- Art style exploration and pipeline setup
- id: phase-2-prototype
title: 'Phase 2: Prototype ({{duration}})'
title: "Phase 2: Prototype ({{duration}})"
type: bullet-list
template: |
- Core mechanic implementation
- Technical proof of concept
- Initial playtesting and iteration
- id: phase-3-production
title: 'Phase 3: Production ({{duration}})'
title: "Phase 3: Production ({{duration}})"
type: bullet-list
template: |
- Full feature development

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@@ -197,8 +197,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-game-architecture.md'
title: '{{game_title}} Game Architecture Document'
filename: "docs/{{game_name}}-game-architecture.md"
title: "{{game_title}} Game Architecture Document"
workflow:
mode: interactive
@@ -422,7 +422,7 @@ sections:
repeatable: true
sections:
- id: mechanic-system
title: '{{mechanic_name}} System'
title: "{{mechanic_name}} System"
template: |
**Purpose:** {{system_purpose}}
@@ -719,7 +719,7 @@ sections:
instruction: Break down the architecture implementation into phases that align with the GDD development phases
sections:
- id: phase-1-foundation
title: 'Phase 1: Foundation ({{duration}})'
title: "Phase 1: Foundation ({{duration}})"
sections:
- id: phase-1-core
title: Core Systems
@@ -737,7 +737,7 @@ sections:
- "Basic Scene Management System"
- "Asset Loading Foundation"
- id: phase-2-game-systems
title: 'Phase 2: Game Systems ({{duration}})'
title: "Phase 2: Game Systems ({{duration}})"
sections:
- id: phase-2-gameplay
title: Gameplay Systems
@@ -755,7 +755,7 @@ sections:
- "Physics and Collision Framework"
- "Game State Management System"
- id: phase-3-content-polish
title: 'Phase 3: Content & Polish ({{duration}})'
title: "Phase 3: Content & Polish ({{duration}})"
sections:
- id: phase-3-content
title: Content Systems

View File

@@ -402,8 +402,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'stories/{{epic_name}}/{{story_id}}-{{story_name}}.md'
title: 'Story: {{story_title}}'
filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
title: "Story: {{story_title}}"
workflow:
mode: interactive
@@ -432,7 +432,7 @@ sections:
- id: description
title: Description
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
template: '{{clear_description_of_what_needs_to_be_implemented}}'
template: "{{clear_description_of_what_needs_to_be_implemented}}"
- id: acceptance-criteria
title: Acceptance Criteria
@@ -442,22 +442,22 @@ sections:
title: Functional Requirements
type: checklist
items:
- '{{specific_functional_requirement}}'
- "{{specific_functional_requirement}}"
- id: technical-requirements
title: Technical Requirements
type: checklist
items:
- 'Code follows TypeScript strict mode standards'
- 'Maintains 60 FPS on target devices'
- 'No memory leaks or performance degradation'
- '{{specific_technical_requirement}}'
- "Code follows TypeScript strict mode standards"
- "Maintains 60 FPS on target devices"
- "No memory leaks or performance degradation"
- "{{specific_technical_requirement}}"
- id: game-design-requirements
title: Game Design Requirements
type: checklist
items:
- '{{gameplay_requirement_from_gdd}}'
- '{{balance_requirement_if_applicable}}'
- '{{player_experience_requirement}}'
- "{{gameplay_requirement_from_gdd}}"
- "{{balance_requirement_if_applicable}}"
- "{{player_experience_requirement}}"
- id: technical-specifications
title: Technical Specifications
@@ -622,14 +622,14 @@ sections:
instruction: Checklist that must be completed before the story is considered finished
type: checklist
items:
- 'All acceptance criteria met'
- 'Code reviewed and approved'
- 'Unit tests written and passing'
- 'Integration tests passing'
- 'Performance targets met'
- 'No linting errors'
- 'Documentation updated'
- '{{game_specific_dod_item}}'
- "All acceptance criteria met"
- "Code reviewed and approved"
- "Unit tests written and passing"
- "Integration tests passing"
- "Performance targets met"
- "No linting errors"
- "Documentation updated"
- "{{game_specific_dod_item}}"
- id: notes
title: Notes

View File

@@ -1231,7 +1231,7 @@ template:
output:
format: markdown
filename: docs/game-architecture.md
title: '{{project_name}} Game Architecture Document'
title: "{{project_name}} Game Architecture Document"
workflow:
mode: interactive
@@ -1341,11 +1341,11 @@ sections:
- Game management patterns (Singleton managers, Event systems, State machines)
- Data patterns (ScriptableObject configuration, Save/Load systems)
- Unity-specific patterns (Object pooling, Coroutines, Unity Events)
template: '- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}'
template: "- **{{pattern_name}}:** {{pattern_description}} - _Rationale:_ {{rationale}}"
examples:
- "**Component-Based Architecture:** Using MonoBehaviour components for game logic - _Rationale:_ Aligns with Unity's design philosophy and enables reusable, testable game systems"
- '**ScriptableObject Data:** Using ScriptableObjects for game configuration - _Rationale:_ Enables data-driven design and easy balancing without code changes'
- '**Event-Driven Communication:** Using Unity Events and C# events for system decoupling - _Rationale:_ Supports modular architecture and easier testing'
- "**ScriptableObject Data:** Using ScriptableObjects for game configuration - _Rationale:_ Enables data-driven design and easy balancing without code changes"
- "**Event-Driven Communication:** Using Unity Events and C# events for system decoupling - _Rationale:_ Supports modular architecture and easier testing"
- id: tech-stack
title: Tech Stack
@@ -1384,13 +1384,13 @@ sections:
columns: [Category, Technology, Version, Purpose, Rationale]
instruction: Populate the technology stack table with all relevant Unity technologies
examples:
- '| **Game Engine** | Unity | 2022.3.21f1 | Core game development platform | Latest LTS version, stable 2D tooling, comprehensive package ecosystem |'
- "| **Game Engine** | Unity | 2022.3.21f1 | Core game development platform | Latest LTS version, stable 2D tooling, comprehensive package ecosystem |"
- "| **Language** | C# | 10.0 | Primary scripting language | Unity's native language, strong typing, excellent tooling |"
- '| **Render Pipeline** | Universal Render Pipeline (URP) | 14.0.10 | 2D/3D rendering | Optimized for mobile, excellent 2D features, future-proof |'
- '| **Input System** | Unity Input System | 1.7.0 | Cross-platform input handling | Modern input system, supports multiple devices, rebindable controls |'
- '| **Physics** | Unity 2D Physics | Built-in | 2D collision and physics | Integrated Box2D, optimized for 2D games |'
- '| **Audio** | Unity Audio | Built-in | Audio playback and mixing | Built-in audio system with mixer support |'
- '| **Testing** | Unity Test Framework | 1.1.33 | Unit and integration testing | Built-in testing framework based on NUnit |'
- "| **Render Pipeline** | Universal Render Pipeline (URP) | 14.0.10 | 2D/3D rendering | Optimized for mobile, excellent 2D features, future-proof |"
- "| **Input System** | Unity Input System | 1.7.0 | Cross-platform input handling | Modern input system, supports multiple devices, rebindable controls |"
- "| **Physics** | Unity 2D Physics | Built-in | 2D collision and physics | Integrated Box2D, optimized for 2D games |"
- "| **Audio** | Unity Audio | Built-in | Audio playback and mixing | Built-in audio system with mixer support |"
- "| **Testing** | Unity Test Framework | 1.1.33 | Unit and integration testing | Built-in testing framework based on NUnit |"
- id: data-models
title: Game Data Models
@@ -1408,7 +1408,7 @@ sections:
repeatable: true
sections:
- id: model
title: '{{model_name}}'
title: "{{model_name}}"
template: |
**Purpose:** {{model_purpose}}
@@ -1443,7 +1443,7 @@ sections:
sections:
- id: system-list
repeatable: true
title: '{{system_name}} System'
title: "{{system_name}} System"
template: |
**Responsibility:** {{system_description}}
@@ -1967,7 +1967,7 @@ sections:
repeatable: true
sections:
- id: integration
title: '{{service_name}} Integration'
title: "{{service_name}} Integration"
template: |
- **Purpose:** {{service_purpose}}
- **Documentation:** {{service_docs_url}}
@@ -2079,12 +2079,12 @@ sections:
- id: environments
title: Build Environments
repeatable: true
template: '- **{{env_name}}:** {{env_purpose}} - {{platform_settings}}'
template: "- **{{env_name}}:** {{env_purpose}} - {{platform_settings}}"
- id: platform-specific-builds
title: Platform-Specific Build Settings
type: code
language: text
template: '{{platform_build_configurations}}'
template: "{{platform_build_configurations}}"
- id: coding-standards
title: Coding Standards
@@ -2113,9 +2113,9 @@ sections:
columns: [Element, Convention, Example]
instruction: Only include if deviating from Unity defaults
examples:
- '| MonoBehaviour | PascalCase + Component suffix | PlayerController, HealthSystem |'
- '| ScriptableObject | PascalCase + Data/Config suffix | PlayerData, GameConfig |'
- '| Prefab | PascalCase descriptive | PlayerCharacter, EnvironmentTile |'
- "| MonoBehaviour | PascalCase + Component suffix | PlayerController, HealthSystem |"
- "| ScriptableObject | PascalCase + Data/Config suffix | PlayerData, GameConfig |"
- "| Prefab | PascalCase descriptive | PlayerCharacter, EnvironmentTile |"
- id: critical-rules
title: Critical Unity Rules
instruction: |
@@ -2127,7 +2127,7 @@ sections:
Avoid obvious rules like "follow SOLID principles" or "optimize performance"
repeatable: true
template: '- **{{rule_name}}:** {{rule_description}}'
template: "- **{{rule_name}}:** {{rule_description}}"
- id: unity-specifics
title: Unity-Specific Guidelines
condition: Critical Unity-specific rules needed
@@ -2136,7 +2136,7 @@ sections:
- id: unity-lifecycle
title: Unity Lifecycle Rules
repeatable: true
template: '- **{{lifecycle_method}}:** {{usage_rule}}'
template: "- **{{lifecycle_method}}:** {{usage_rule}}"
- id: test-strategy
title: Test Strategy and Standards

View File

@@ -1175,7 +1175,7 @@ template:
output:
format: markdown
filename: docs/game-design-document.md
title: '{{game_title}} Game Design Document (GDD)'
title: "{{game_title}} Game Design Document (GDD)"
workflow:
mode: interactive
@@ -1223,8 +1223,8 @@ sections:
**Primary:** {{age_range}}, {{player_type}}, {{platform_preference}}
**Secondary:** {{secondary_audience}}
examples:
- 'Primary: Ages 8-16, casual mobile gamers, prefer short play sessions'
- 'Secondary: Adult puzzle enthusiasts, educators looking for teaching tools'
- "Primary: Ages 8-16, casual mobile gamers, prefer short play sessions"
- "Secondary: Adult puzzle enthusiasts, educators looking for teaching tools"
- id: platform-technical
title: Platform & Technical Requirements
instruction: Based on the technical preferences or user input, define the target platforms and Unity-specific requirements
@@ -1235,7 +1235,7 @@ sections:
**Screen Support:** {{resolution_range}}
**Build Targets:** {{build_targets}}
examples:
- 'Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8'
- "Primary Platform: Mobile (iOS/Android), Engine: Unity 2022.3 LTS & C#, Performance: 60 FPS on iPhone 8/Galaxy S8"
- id: unique-selling-points
title: Unique Selling Points
instruction: List 3-5 key features that differentiate this game from competitors
@@ -1286,8 +1286,8 @@ sections:
- {{loss_condition_1}} - Trigger: {{unity_trigger}}
- {{loss_condition_2}} - Trigger: {{unity_trigger}}
examples:
- 'Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag'
- 'Failure: Health reaches zero - Trigger: Health component value <= 0'
- "Victory: Player reaches exit portal - Unity Event: OnTriggerEnter2D with Portal tag"
- "Failure: Health reaches zero - Trigger: Health component value <= 0"
- id: game-mechanics
title: Game Mechanics
@@ -1299,7 +1299,7 @@ sections:
repeatable: true
sections:
- id: mechanic
title: '{{mechanic_name}}'
title: "{{mechanic_name}}"
template: |
**Description:** {{detailed_description}}
@@ -1321,8 +1321,8 @@ sections:
- {{script_name}}.cs - {{responsibility}}
- {{manager_script}}.cs - {{management_role}}
examples:
- 'Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script'
- 'Physics Requirements: 2D Physics material for ground friction, Gravity scale 3'
- "Components Needed: Rigidbody2D, BoxCollider2D, PlayerMovement script"
- "Physics Requirements: 2D Physics material for ground friction, Gravity scale 3"
- id: controls
title: Controls
instruction: Define all input methods for different platforms using Unity's Input System
@@ -1377,7 +1377,7 @@ sections:
**Late Game:** {{duration}} - {{difficulty_description}}
- Unity Config: {{scriptable_object_values}}
examples:
- 'enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f'
- "enemy speed: 2.0f, jump height: 4.5f, obstacle density: 0.3f"
- id: economy-resources
title: Economy & Resources
condition: has_economy
@@ -1400,7 +1400,7 @@ sections:
repeatable: true
sections:
- id: level-type
title: '{{level_type_name}}'
title: "{{level_type_name}}"
template: |
**Purpose:** {{gameplay_purpose}}
**Target Duration:** {{target_time}}
@@ -1424,7 +1424,7 @@ sections:
- {{prefab_name}} - {{prefab_purpose}}
examples:
- 'Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights'
- "Environment: TilemapRenderer with Platform tileset, Lighting: 2D Global Light + Point Lights"
- id: level-progression
title: Level Progression
template: |
@@ -1439,7 +1439,7 @@ sections:
- Addressable Assets: {{addressable_groups}}
- Loading Screens: {{loading_implementation}}
examples:
- 'Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments'
- "Scene Naming: World{X}_Level{Y}_Name, Addressable Groups: Levels_World1, World_Environments"
- id: technical-specifications
title: Technical Specifications
@@ -1471,7 +1471,7 @@ sections:
- Physics Settings: {{physics_config}}
examples:
- com.unity.addressables 1.20.5 - Asset loading and memory management
- 'Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20'
- "Color Space: Linear, Quality: Mobile/Desktop presets, Gravity: -20"
- id: performance-requirements
title: Performance Requirements
template: |
@@ -1487,7 +1487,7 @@ sections:
- GC Allocs: <{{gc_limit}}KB per frame
- Draw Calls: <{{draw_calls}} per frame
examples:
- '60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50'
- "60 FPS (minimum 30), CPU: <16.67ms, GPU: <16.67ms, GC: <4KB, Draws: <50"
- id: platform-specific
title: Platform Specific Requirements
template: |
@@ -1510,7 +1510,7 @@ sections:
- Browser Support: {{browser_list}}
- Compression: {{compression_format}}
examples:
- 'Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System'
- "Resolution: 1280x720 - 4K, Gamepad: Xbox/PlayStation controllers via Input System"
- id: asset-requirements
title: Asset Requirements
instruction: Define asset specifications for Unity pipeline optimization
@@ -1536,7 +1536,7 @@ sections:
- Font: {{font_requirements}}
- Icon Sizes: {{icon_specifications}}
examples:
- 'Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance'
- "Sprites: 32x32 to 256x256 at 16 PPU, Format: RGBA32 for quality/RGBA16 for performance"
- id: technical-architecture-requirements
title: Technical Architecture Requirements
@@ -1578,8 +1578,8 @@ sections:
- Prefabs: {{prefab_naming}}
- Scenes: {{scene_naming}}
examples:
- 'Architecture: Component-Based with ScriptableObject data containers'
- 'Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest'
- "Architecture: Component-Based with ScriptableObject data containers"
- "Scripts: PascalCase (PlayerController), Prefabs: Player_Prefab, Scenes: Level_01_Forest"
- id: unity-systems-integration
title: Unity Systems Integration
template: |
@@ -1601,8 +1601,8 @@ sections:
- **Memory Management:** {{memory_strategy}}
- **Build Pipeline:** {{build_automation}}
examples:
- 'Input System: Action Maps for Menu/Gameplay contexts with device switching'
- 'DOTween: Smooth UI transitions and gameplay animations'
- "Input System: Action Maps for Menu/Gameplay contexts with device switching"
- "DOTween: Smooth UI transitions and gameplay animations"
- id: data-management
title: Data Management
template: |
@@ -1625,8 +1625,8 @@ sections:
- **Memory Pools:** {{pooling_objects}}
- **Asset References:** {{asset_reference_system}}
examples:
- 'Save Data: JSON format with AES encryption, stored in persistent data path'
- 'ScriptableObjects: Game settings, level configurations, character data'
- "Save Data: JSON format with AES encryption, stored in persistent data path"
- "ScriptableObjects: Game settings, level configurations, character data"
- id: development-phases
title: Development Phases & Epic Planning
@@ -1638,15 +1638,15 @@ sections:
instruction: Present a high-level list of all phases for user approval. Each phase's design should deliver significant Unity functionality.
type: numbered-list
examples:
- 'Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management'
- 'Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop'
- 'Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression'
- 'Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment'
- "Phase 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
- "Phase 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
- "Phase 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
- "Phase 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
- id: phase-1-foundation
title: 'Phase 1: Unity Foundation & Core Systems ({{duration}})'
title: "Phase 1: Unity Foundation & Core Systems ({{duration}})"
sections:
- id: foundation-design
title: 'Design: Unity Project Foundation'
title: "Design: Unity Project Foundation"
type: bullet-list
template: |
- Unity project setup with proper folder structure and naming conventions
@@ -1656,9 +1656,9 @@ sections:
- Development tools setup (debugging, profiling integration)
- Initial build pipeline and platform configuration
examples:
- 'Input System: Configure PlayerInput component with Action Maps for movement and UI'
- "Input System: Configure PlayerInput component with Action Maps for movement and UI"
- id: core-systems-design
title: 'Design: Essential Game Systems'
title: "Design: Essential Game Systems"
type: bullet-list
template: |
- Save/Load system implementation with {{save_format}} format
@@ -1668,10 +1668,10 @@ sections:
- Basic UI framework and canvas configuration
- Settings and configuration management with ScriptableObjects
- id: phase-2-gameplay
title: 'Phase 2: Core Gameplay Implementation ({{duration}})'
title: "Phase 2: Core Gameplay Implementation ({{duration}})"
sections:
- id: gameplay-mechanics-design
title: 'Design: Primary Game Mechanics'
title: "Design: Primary Game Mechanics"
type: bullet-list
template: |
- Player controller with {{movement_type}} movement system
@@ -1681,7 +1681,7 @@ sections:
- Basic collision detection and response systems
- Animation system integration with Animator controllers
- id: level-systems-design
title: 'Design: Level & Content Systems'
title: "Design: Level & Content Systems"
type: bullet-list
template: |
- Scene loading and transition system
@@ -1691,10 +1691,10 @@ sections:
- Collectibles and pickup systems
- Victory/defeat condition implementation
- id: phase-3-polish
title: 'Phase 3: Polish & Optimization ({{duration}})'
title: "Phase 3: Polish & Optimization ({{duration}})"
sections:
- id: performance-design
title: 'Design: Performance & Platform Optimization'
title: "Design: Performance & Platform Optimization"
type: bullet-list
template: |
- Unity Profiler analysis and optimization passes
@@ -1704,7 +1704,7 @@ sections:
- Build size optimization and asset bundling
- Quality settings configuration for different device tiers
- id: user-experience-design
title: 'Design: User Experience & Polish'
title: "Design: User Experience & Polish"
type: bullet-list
template: |
- Complete UI/UX implementation with responsive design
@@ -1729,10 +1729,10 @@ sections:
- Cross Cutting Concerns should flow through epics and stories and not be final stories. For example, adding a logging framework as a last story of an epic, or at the end of a project as a final epic or story would be terrible as we would not have logging from the beginning.
elicit: true
examples:
- 'Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management'
- 'Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop'
- 'Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression'
- 'Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment'
- "Epic 1: Unity Foundation & Core Systems: Project setup, input handling, basic scene management"
- "Epic 2: Core Game Mechanics: Player controller, physics systems, basic gameplay loop"
- "Epic 3: Level Systems & Content Pipeline: Scene loading, prefab systems, level progression"
- "Epic 4: Polish & Platform Optimization: Performance tuning, platform-specific features, deployment"
- id: epic-details
title: Epic {{epic_number}} {{epic_title}}
@@ -1754,13 +1754,13 @@ sections:
- Think "junior developer working for 2-4 hours" - stories must be small, focused, and self-contained
- If a story seems complex, break it down further as long as it can deliver a vertical slice
elicit: true
template: '{{epic_goal}}'
template: "{{epic_goal}}"
sections:
- id: story
title: Story {{epic_number}}.{{story_number}} {{story_title}}
repeatable: true
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature and reference the gamearchitecture section for additional implementation and integration specifics.
template: '{{clear_description_of_what_needs_to_be_implemented}}'
template: "{{clear_description_of_what_needs_to_be_implemented}}"
sections:
- id: acceptance-criteria
title: Acceptance Criteria
@@ -1770,7 +1770,7 @@ sections:
title: Functional Requirements
type: checklist
items:
- '{{specific_functional_requirement}}'
- "{{specific_functional_requirement}}"
- id: technical-requirements
title: Technical Requirements
type: checklist
@@ -1778,14 +1778,14 @@ sections:
- Code follows C# best practices
- Maintains stable frame rate on target devices
- No memory leaks or performance degradation
- '{{specific_technical_requirement}}'
- "{{specific_technical_requirement}}"
- id: game-design-requirements
title: Game Design Requirements
type: checklist
items:
- '{{gameplay_requirement_from_gdd}}'
- '{{balance_requirement_if_applicable}}'
- '{{player_experience_requirement}}'
- "{{gameplay_requirement_from_gdd}}"
- "{{balance_requirement_if_applicable}}"
- "{{player_experience_requirement}}"
- id: success-metrics
title: Success Metrics & Quality Assurance
@@ -1803,8 +1803,8 @@ sections:
- **Build Size:** Final build <{{size_limit}}MB for mobile, <{{desktop_limit}}MB for desktop
- **Battery Life:** Mobile gameplay sessions >{{battery_target}} hours on average device
examples:
- 'Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware'
- 'Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms'
- "Frame Rate: Consistent 60 FPS with <5% drops below 45 FPS on target hardware"
- "Crash Rate: <0.5% across iOS/Android, <0.1% on desktop platforms"
- id: gameplay-metrics
title: Gameplay & User Engagement Metrics
type: bullet-list
@@ -1816,8 +1816,8 @@ sections:
- **Gameplay Completion:** {{completion_rate}}% complete main game content
- **Control Responsiveness:** Input lag <{{input_lag}}ms on all platforms
examples:
- 'Tutorial Completion: 85% of players complete movement and basic mechanics tutorial'
- 'Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop'
- "Tutorial Completion: 85% of players complete movement and basic mechanics tutorial"
- "Session Duration: Average 15-20 minutes per session for mobile, 30-45 minutes for desktop"
- id: platform-specific-metrics
title: Platform-Specific Quality Metrics
type: table
@@ -1862,17 +1862,17 @@ sections:
- Consider cross-platform testing requirements
- Account for Unity build and deployment steps
examples:
- 'Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each'
- 'Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each'
- "Foundation stories: Individual Unity systems (Input, Audio, Scene Management) - 1-2 days each"
- "Feature stories: Complete gameplay mechanics with UI and feedback - 2-4 days each"
- id: recommended-agents
title: Recommended BMad Agent Sequence
type: numbered-list
template: |
1. **{{agent_name}}**: {{agent_responsibility}}
examples:
- 'Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns'
- 'Unity Developer: Implement core systems and gameplay mechanics according to architecture'
- 'QA Tester: Validate performance metrics and cross-platform functionality'
- "Unity Architect: Create detailed technical architecture document with specific Unity implementation patterns"
- "Unity Developer: Implement core systems and gameplay mechanics according to architecture"
- "QA Tester: Validate performance metrics and cross-platform functionality"
==================== END: .bmad-2d-unity-game-dev/templates/game-design-doc-tmpl.yaml ====================
==================== START: .bmad-2d-unity-game-dev/templates/level-design-doc-tmpl.yaml ====================
@@ -1883,7 +1883,7 @@ template:
output:
format: markdown
filename: docs/level-design-document.md
title: '{{game_title}} Level Design Document'
title: "{{game_title}} Level Design Document"
workflow:
mode: interactive
@@ -1944,7 +1944,7 @@ sections:
repeatable: true
sections:
- id: level-category
title: '{{category_name}} Levels'
title: "{{category_name}} Levels"
template: |
**Purpose:** {{gameplay_purpose}}
@@ -2370,7 +2370,7 @@ template:
output:
format: markdown
filename: docs/game-brief.md
title: '{{game_title}} Game Brief'
title: "{{game_title}} Game Brief"
workflow:
mode: interactive
@@ -2656,21 +2656,21 @@ sections:
title: Development Roadmap
sections:
- id: phase-1-preproduction
title: 'Phase 1: Pre-Production ({{duration}})'
title: "Phase 1: Pre-Production ({{duration}})"
type: bullet-list
template: |
- Detailed Game Design Document creation
- Technical architecture planning
- Art style exploration and pipeline setup
- id: phase-2-prototype
title: 'Phase 2: Prototype ({{duration}})'
title: "Phase 2: Prototype ({{duration}})"
type: bullet-list
template: |
- Core mechanic implementation
- Technical proof of concept
- Initial playtesting and iteration
- id: phase-3-production
title: 'Phase 3: Production ({{duration}})'
title: "Phase 3: Production ({{duration}})"
type: bullet-list
template: |
- Full feature development

View File

@@ -514,8 +514,8 @@ template:
version: 3.0
output:
format: markdown
filename: 'stories/{{epic_name}}/{{story_id}}-{{story_name}}.md'
title: 'Story: {{story_title}}'
filename: "stories/{{epic_name}}/{{story_id}}-{{story_name}}.md"
title: "Story: {{story_title}}"
workflow:
mode: interactive
@@ -544,7 +544,7 @@ sections:
- id: description
title: Description
instruction: Provide a clear, concise description of what this story implements. Focus on the specific game feature or system being built. Reference the GDD section that defines this feature.
template: '{{clear_description_of_what_needs_to_be_implemented}}'
template: "{{clear_description_of_what_needs_to_be_implemented}}"
- id: acceptance-criteria
title: Acceptance Criteria
@@ -554,7 +554,7 @@ sections:
title: Functional Requirements
type: checklist
items:
- '{{specific_functional_requirement}}'
- "{{specific_functional_requirement}}"
- id: technical-requirements
title: Technical Requirements
type: checklist
@@ -562,14 +562,14 @@ sections:
- Code follows C# best practices
- Maintains stable frame rate on target devices
- No memory leaks or performance degradation
- '{{specific_technical_requirement}}'
- "{{specific_technical_requirement}}"
- id: game-design-requirements
title: Game Design Requirements
type: checklist
items:
- '{{gameplay_requirement_from_gdd}}'
- '{{balance_requirement_if_applicable}}'
- '{{player_experience_requirement}}'
- "{{gameplay_requirement_from_gdd}}"
- "{{balance_requirement_if_applicable}}"
- "{{player_experience_requirement}}"
- id: technical-specifications
title: Technical Specifications
@@ -744,7 +744,7 @@ sections:
- Performance targets met
- No C# compiler errors or warnings
- Documentation updated
- '{{game_specific_dod_item}}'
- "{{game_specific_dod_item}}"
- id: notes
title: Notes

File diff suppressed because it is too large Load Diff

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@@ -530,23 +530,23 @@ template:
output:
format: markdown
filename: docs/infrastructure-architecture.md
title: '{{project_name}} Infrastructure Architecture'
title: "{{project_name}} Infrastructure Architecture"
workflow:
mode: interactive
elicitation: advanced-elicitation
custom_elicitation:
title: 'Infrastructure Architecture Elicitation Actions'
title: "Infrastructure Architecture Elicitation Actions"
sections:
- id: infrastructure-overview
options:
- 'Multi-Cloud Strategy Analysis - Evaluate cloud provider options and vendor lock-in considerations'
- 'Regional Distribution Planning - Analyze latency requirements and data residency needs'
- 'Environment Isolation Strategy - Design security boundaries and resource segregation'
- 'Scalability Patterns Review - Assess auto-scaling needs and traffic patterns'
- 'Compliance Requirements Analysis - Review regulatory and security compliance needs'
- 'Cost-Benefit Analysis - Compare infrastructure options and TCO'
- 'Proceed to next section'
- "Multi-Cloud Strategy Analysis - Evaluate cloud provider options and vendor lock-in considerations"
- "Regional Distribution Planning - Analyze latency requirements and data residency needs"
- "Environment Isolation Strategy - Design security boundaries and resource segregation"
- "Scalability Patterns Review - Assess auto-scaling needs and traffic patterns"
- "Compliance Requirements Analysis - Review regulatory and security compliance needs"
- "Cost-Benefit Analysis - Compare infrastructure options and TCO"
- "Proceed to next section"
sections:
- id: initial-setup
@@ -606,7 +606,7 @@ sections:
sections:
- id: environments
repeatable: true
title: '{{environment_name}} Environment'
title: "{{environment_name}} Environment"
template: |
- **Purpose:** {{environment_purpose}}
- **Resources:** {{environment_resources}}
@@ -957,24 +957,24 @@ template:
output:
format: markdown
filename: docs/platform-infrastructure/platform-implementation.md
title: '{{project_name}} Platform Infrastructure Implementation'
title: "{{project_name}} Platform Infrastructure Implementation"
workflow:
mode: interactive
elicitation: advanced-elicitation
custom_elicitation:
title: 'Platform Implementation Elicitation Actions'
title: "Platform Implementation Elicitation Actions"
sections:
- id: foundation-infrastructure
options:
- 'Platform Layer Security Hardening - Additional security controls and compliance validation'
- 'Performance Optimization - Network and resource optimization'
- 'Operational Excellence Enhancement - Automation and monitoring improvements'
- 'Platform Integration Validation - Verify foundation supports upper layers'
- 'Developer Experience Analysis - Foundation impact on developer workflows'
- 'Disaster Recovery Testing - Foundation resilience validation'
- 'BMAD Workflow Integration - Cross-agent support verification'
- 'Finalize and Proceed to Container Platform'
- "Platform Layer Security Hardening - Additional security controls and compliance validation"
- "Performance Optimization - Network and resource optimization"
- "Operational Excellence Enhancement - Automation and monitoring improvements"
- "Platform Integration Validation - Verify foundation supports upper layers"
- "Developer Experience Analysis - Foundation impact on developer workflows"
- "Disaster Recovery Testing - Foundation resilience validation"
- "BMAD Workflow Integration - Cross-agent support verification"
- "Finalize and Proceed to Container Platform"
sections:
- id: initial-setup