release: bump to v5.0.1
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@@ -197,8 +197,8 @@ template:
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version: 2.0
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output:
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format: markdown
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filename: 'docs/{{game_name}}-game-architecture.md'
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title: '{{game_title}} Game Architecture Document'
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filename: "docs/{{game_name}}-game-architecture.md"
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title: "{{game_title}} Game Architecture Document"
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workflow:
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mode: interactive
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@@ -422,7 +422,7 @@ sections:
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repeatable: true
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sections:
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- id: mechanic-system
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title: '{{mechanic_name}} System'
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title: "{{mechanic_name}} System"
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template: |
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**Purpose:** {{system_purpose}}
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@@ -719,7 +719,7 @@ sections:
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instruction: Break down the architecture implementation into phases that align with the GDD development phases
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sections:
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- id: phase-1-foundation
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title: 'Phase 1: Foundation ({{duration}})'
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title: "Phase 1: Foundation ({{duration}})"
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sections:
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- id: phase-1-core
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title: Core Systems
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@@ -737,7 +737,7 @@ sections:
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- "Basic Scene Management System"
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- "Asset Loading Foundation"
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- id: phase-2-game-systems
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title: 'Phase 2: Game Systems ({{duration}})'
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title: "Phase 2: Game Systems ({{duration}})"
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sections:
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- id: phase-2-gameplay
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title: Gameplay Systems
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@@ -755,7 +755,7 @@ sections:
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- "Physics and Collision Framework"
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- "Game State Management System"
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- id: phase-3-content-polish
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title: 'Phase 3: Content & Polish ({{duration}})'
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title: "Phase 3: Content & Polish ({{duration}})"
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sections:
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- id: phase-3-content
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title: Content Systems
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