release: bump to v5.0.1

This commit is contained in:
github-actions[bot]
2025-08-17 02:06:45 +00:00
parent f959a07bda
commit 38e23b1db5
23 changed files with 2590 additions and 2590 deletions

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@@ -981,8 +981,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-game-design-document.md'
title: '{{game_title}} Game Design Document (GDD)'
filename: "docs/{{game_name}}-game-design-document.md"
title: "{{game_title}} Game Design Document (GDD)"
workflow:
mode: interactive
@@ -1019,7 +1019,7 @@ sections:
title: Unique Selling Points
instruction: List 3-5 key features that differentiate this game from competitors
type: numbered-list
template: '{{usp}}'
template: "{{usp}}"
- id: core-gameplay
title: Core Gameplay
@@ -1064,7 +1064,7 @@ sections:
repeatable: true
sections:
- id: mechanic
title: '{{mechanic_name}}'
title: "{{mechanic_name}}"
template: |
**Description:** {{detailed_description}}
@@ -1129,7 +1129,7 @@ sections:
repeatable: true
sections:
- id: level-type
title: '{{level_type_name}}'
title: "{{level_type_name}}"
template: |
**Purpose:** {{gameplay_purpose}}
**Duration:** {{target_time}}
@@ -1230,10 +1230,10 @@ sections:
instruction: Break down the development into phases that can be converted to epics
sections:
- id: phase-1-core-systems
title: 'Phase 1: Core Systems ({{duration}})'
title: "Phase 1: Core Systems ({{duration}})"
sections:
- id: foundation-epic
title: 'Epic: Foundation'
title: "Epic: Foundation"
type: bullet-list
template: |
- Engine setup and configuration
@@ -1241,41 +1241,41 @@ sections:
- Core input handling
- Asset loading pipeline
- id: core-mechanics-epic
title: 'Epic: Core Mechanics'
title: "Epic: Core Mechanics"
type: bullet-list
template: |
- {{primary_mechanic}} implementation
- Basic physics and collision
- Player controller
- id: phase-2-gameplay-features
title: 'Phase 2: Gameplay Features ({{duration}})'
title: "Phase 2: Gameplay Features ({{duration}})"
sections:
- id: game-systems-epic
title: 'Epic: Game Systems'
title: "Epic: Game Systems"
type: bullet-list
template: |
- {{mechanic_2}} implementation
- {{mechanic_3}} implementation
- Game state management
- id: content-creation-epic
title: 'Epic: Content Creation'
title: "Epic: Content Creation"
type: bullet-list
template: |
- Level loading system
- First playable levels
- Basic UI implementation
- id: phase-3-polish-optimization
title: 'Phase 3: Polish & Optimization ({{duration}})'
title: "Phase 3: Polish & Optimization ({{duration}})"
sections:
- id: performance-epic
title: 'Epic: Performance'
title: "Epic: Performance"
type: bullet-list
template: |
- Optimization and profiling
- Mobile platform testing
- Memory management
- id: user-experience-epic
title: 'Epic: User Experience'
title: "Epic: User Experience"
type: bullet-list
template: |
- Audio implementation
@@ -1317,7 +1317,7 @@ sections:
title: References
instruction: List any competitive analysis, inspiration, or research sources
type: bullet-list
template: '{{reference}}'
template: "{{reference}}"
==================== END: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml ====================
==================== START: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml ====================
@@ -1327,8 +1327,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-level-design-document.md'
title: '{{game_title}} Level Design Document'
filename: "docs/{{game_name}}-level-design-document.md"
title: "{{game_title}} Level Design Document"
workflow:
mode: interactive
@@ -1389,7 +1389,7 @@ sections:
repeatable: true
sections:
- id: level-category
title: '{{category_name}} Levels'
title: "{{category_name}} Levels"
template: |
**Purpose:** {{gameplay_purpose}}
@@ -1694,19 +1694,19 @@ sections:
title: Playtesting Checklist
type: checklist
items:
- 'Level completes within target time range'
- 'All mechanics function correctly'
- 'Difficulty feels appropriate for level category'
- 'Player guidance is clear and effective'
- 'No exploits or sequence breaks (unless intended)'
- "Level completes within target time range"
- "All mechanics function correctly"
- "Difficulty feels appropriate for level category"
- "Player guidance is clear and effective"
- "No exploits or sequence breaks (unless intended)"
- id: player-experience-testing
title: Player Experience Testing
type: checklist
items:
- 'Tutorial levels teach effectively'
- 'Challenge feels fair and rewarding'
- 'Flow and pacing maintain engagement'
- 'Audio and visual feedback support gameplay'
- "Tutorial levels teach effectively"
- "Challenge feels fair and rewarding"
- "Flow and pacing maintain engagement"
- "Audio and visual feedback support gameplay"
- id: balance-validation
title: Balance Validation
template: |
@@ -1814,8 +1814,8 @@ template:
version: 2.0
output:
format: markdown
filename: 'docs/{{game_name}}-game-brief.md'
title: '{{game_title}} Game Brief'
filename: "docs/{{game_name}}-game-brief.md"
title: "{{game_title}} Game Brief"
workflow:
mode: interactive
@@ -2101,21 +2101,21 @@ sections:
title: Development Roadmap
sections:
- id: phase-1-preproduction
title: 'Phase 1: Pre-Production ({{duration}})'
title: "Phase 1: Pre-Production ({{duration}})"
type: bullet-list
template: |
- Detailed Game Design Document creation
- Technical architecture planning
- Art style exploration and pipeline setup
- id: phase-2-prototype
title: 'Phase 2: Prototype ({{duration}})'
title: "Phase 2: Prototype ({{duration}})"
type: bullet-list
template: |
- Core mechanic implementation
- Technical proof of concept
- Initial playtesting and iteration
- id: phase-3-production
title: 'Phase 3: Production ({{duration}})'
title: "Phase 3: Production ({{duration}})"
type: bullet-list
template: |
- Full feature development