release: bump to v5.0.1
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@@ -981,8 +981,8 @@ template:
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version: 2.0
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output:
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format: markdown
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filename: 'docs/{{game_name}}-game-design-document.md'
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title: '{{game_title}} Game Design Document (GDD)'
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filename: "docs/{{game_name}}-game-design-document.md"
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title: "{{game_title}} Game Design Document (GDD)"
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workflow:
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mode: interactive
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@@ -1019,7 +1019,7 @@ sections:
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title: Unique Selling Points
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instruction: List 3-5 key features that differentiate this game from competitors
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type: numbered-list
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template: '{{usp}}'
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template: "{{usp}}"
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- id: core-gameplay
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title: Core Gameplay
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@@ -1064,7 +1064,7 @@ sections:
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repeatable: true
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sections:
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- id: mechanic
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title: '{{mechanic_name}}'
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title: "{{mechanic_name}}"
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template: |
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**Description:** {{detailed_description}}
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@@ -1129,7 +1129,7 @@ sections:
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repeatable: true
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sections:
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- id: level-type
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title: '{{level_type_name}}'
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title: "{{level_type_name}}"
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template: |
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**Purpose:** {{gameplay_purpose}}
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**Duration:** {{target_time}}
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@@ -1230,10 +1230,10 @@ sections:
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instruction: Break down the development into phases that can be converted to epics
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sections:
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- id: phase-1-core-systems
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title: 'Phase 1: Core Systems ({{duration}})'
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title: "Phase 1: Core Systems ({{duration}})"
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sections:
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- id: foundation-epic
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title: 'Epic: Foundation'
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title: "Epic: Foundation"
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type: bullet-list
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template: |
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- Engine setup and configuration
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@@ -1241,41 +1241,41 @@ sections:
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- Core input handling
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- Asset loading pipeline
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- id: core-mechanics-epic
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title: 'Epic: Core Mechanics'
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title: "Epic: Core Mechanics"
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type: bullet-list
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template: |
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- {{primary_mechanic}} implementation
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- Basic physics and collision
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- Player controller
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- id: phase-2-gameplay-features
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title: 'Phase 2: Gameplay Features ({{duration}})'
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title: "Phase 2: Gameplay Features ({{duration}})"
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sections:
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- id: game-systems-epic
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title: 'Epic: Game Systems'
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title: "Epic: Game Systems"
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type: bullet-list
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template: |
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- {{mechanic_2}} implementation
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- {{mechanic_3}} implementation
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- Game state management
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- id: content-creation-epic
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title: 'Epic: Content Creation'
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title: "Epic: Content Creation"
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type: bullet-list
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template: |
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- Level loading system
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- First playable levels
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- Basic UI implementation
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- id: phase-3-polish-optimization
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title: 'Phase 3: Polish & Optimization ({{duration}})'
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title: "Phase 3: Polish & Optimization ({{duration}})"
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sections:
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- id: performance-epic
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title: 'Epic: Performance'
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title: "Epic: Performance"
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type: bullet-list
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template: |
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- Optimization and profiling
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- Mobile platform testing
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- Memory management
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- id: user-experience-epic
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title: 'Epic: User Experience'
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title: "Epic: User Experience"
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type: bullet-list
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template: |
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- Audio implementation
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@@ -1317,7 +1317,7 @@ sections:
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title: References
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instruction: List any competitive analysis, inspiration, or research sources
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type: bullet-list
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template: '{{reference}}'
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template: "{{reference}}"
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==================== END: .bmad-2d-phaser-game-dev/templates/game-design-doc-tmpl.yaml ====================
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==================== START: .bmad-2d-phaser-game-dev/templates/level-design-doc-tmpl.yaml ====================
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@@ -1327,8 +1327,8 @@ template:
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version: 2.0
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output:
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format: markdown
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filename: 'docs/{{game_name}}-level-design-document.md'
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title: '{{game_title}} Level Design Document'
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filename: "docs/{{game_name}}-level-design-document.md"
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title: "{{game_title}} Level Design Document"
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workflow:
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mode: interactive
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@@ -1389,7 +1389,7 @@ sections:
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repeatable: true
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sections:
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- id: level-category
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title: '{{category_name}} Levels'
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title: "{{category_name}} Levels"
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template: |
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**Purpose:** {{gameplay_purpose}}
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@@ -1694,19 +1694,19 @@ sections:
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title: Playtesting Checklist
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type: checklist
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items:
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- 'Level completes within target time range'
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- 'All mechanics function correctly'
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- 'Difficulty feels appropriate for level category'
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- 'Player guidance is clear and effective'
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- 'No exploits or sequence breaks (unless intended)'
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- "Level completes within target time range"
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- "All mechanics function correctly"
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- "Difficulty feels appropriate for level category"
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- "Player guidance is clear and effective"
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- "No exploits or sequence breaks (unless intended)"
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- id: player-experience-testing
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title: Player Experience Testing
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type: checklist
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items:
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- 'Tutorial levels teach effectively'
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- 'Challenge feels fair and rewarding'
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- 'Flow and pacing maintain engagement'
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- 'Audio and visual feedback support gameplay'
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- "Tutorial levels teach effectively"
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- "Challenge feels fair and rewarding"
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- "Flow and pacing maintain engagement"
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- "Audio and visual feedback support gameplay"
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- id: balance-validation
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title: Balance Validation
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template: |
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@@ -1814,8 +1814,8 @@ template:
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version: 2.0
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output:
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format: markdown
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filename: 'docs/{{game_name}}-game-brief.md'
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title: '{{game_title}} Game Brief'
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filename: "docs/{{game_name}}-game-brief.md"
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title: "{{game_title}} Game Brief"
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workflow:
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mode: interactive
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@@ -2101,21 +2101,21 @@ sections:
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title: Development Roadmap
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sections:
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- id: phase-1-preproduction
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title: 'Phase 1: Pre-Production ({{duration}})'
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title: "Phase 1: Pre-Production ({{duration}})"
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type: bullet-list
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template: |
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- Detailed Game Design Document creation
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- Technical architecture planning
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- Art style exploration and pipeline setup
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- id: phase-2-prototype
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title: 'Phase 2: Prototype ({{duration}})'
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title: "Phase 2: Prototype ({{duration}})"
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type: bullet-list
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template: |
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- Core mechanic implementation
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- Technical proof of concept
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- Initial playtesting and iteration
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- id: phase-3-production
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title: 'Phase 3: Production ({{duration}})'
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title: "Phase 3: Production ({{duration}})"
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type: bullet-list
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template: |
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- Full feature development
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