feat: transform QA agent into Test Architect with advanced quality capabilities
- Add 6 specialized quality assessment commands - Implement risk-based testing with scoring - Create quality gate system with deterministic decisions - Add comprehensive test design and NFR validation - Update documentation with stage-based workflow integration
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@@ -286,7 +286,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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## Instructions
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1. **Initial Assessment**
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- If user or the task being run provides a checklist name:
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- Try fuzzy matching (e.g. "architecture checklist" -> "architect-checklist")
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- If multiple matches found, ask user to clarify
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@@ -299,14 +298,12 @@ If the user asks or does not specify a specific checklist, list the checklists a
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- All at once (YOLO mode - recommended for checklists, there will be a summary of sections at the end to discuss)
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2. **Document and Artifact Gathering**
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- Each checklist will specify its required documents/artifacts at the beginning
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- Follow the checklist's specific instructions for what to gather, generally a file can be resolved in the docs folder, if not or unsure, halt and ask or confirm with the user.
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3. **Checklist Processing**
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If in interactive mode:
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- Work through each section of the checklist one at a time
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- For each section:
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- Review all items in the section following instructions for that section embedded in the checklist
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@@ -315,7 +312,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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- Get user confirmation before proceeding to next section or if any thing major do we need to halt and take corrective action
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If in YOLO mode:
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- Process all sections at once
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- Create a comprehensive report of all findings
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- Present the complete analysis to the user
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@@ -323,7 +319,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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4. **Validation Approach**
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For each checklist item:
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- Read and understand the requirement
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- Look for evidence in the documentation that satisfies the requirement
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- Consider both explicit mentions and implicit coverage
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@@ -337,7 +332,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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5. **Section Analysis**
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For each section:
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- think step by step to calculate pass rate
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- Identify common themes in failed items
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- Provide specific recommendations for improvement
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@@ -347,7 +341,6 @@ If the user asks or does not specify a specific checklist, list the checklists a
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6. **Final Report**
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Prepare a summary that includes:
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- Overall checklist completion status
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- Pass rates by section
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- List of failed items with context
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@@ -387,7 +380,6 @@ The LLM will:
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### 1. Initial Setup & Mode Selection
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- **Acknowledge Task & Inputs:**
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- Confirm with the user that the "Game Development Correct Course Task" is being initiated.
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- Verify the change trigger (e.g., performance issue, platform constraint, gameplay feedback, technical blocker).
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- Confirm access to relevant game artifacts:
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@@ -408,7 +400,6 @@ The LLM will:
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### 2. Execute Game Development Checklist Analysis
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- Systematically work through the game-change-checklist sections:
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1. **Change Context & Game Impact**
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2. **Feature/System Impact Analysis**
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3. **Technical Artifact Conflict Resolution**
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@@ -433,7 +424,6 @@ The LLM will:
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Based on the analysis and agreed path forward:
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- **Identify affected game artifacts requiring updates:**
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- GDD sections (mechanics, systems, progression)
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- Technical specifications (architecture, performance targets)
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- Unity-specific configurations (build settings, quality settings)
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@@ -442,7 +432,6 @@ Based on the analysis and agreed path forward:
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- Platform-specific adaptations
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- **Draft explicit changes for each artifact:**
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- **Game Stories:** Revise story text, Unity-specific acceptance criteria, technical constraints
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- **Technical Specs:** Update architecture diagrams, component hierarchies, performance budgets
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- **Unity Configurations:** Propose settings changes, optimization strategies, platform variants
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@@ -462,14 +451,12 @@ Based on the analysis and agreed path forward:
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- Create a comprehensive proposal document containing:
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**A. Change Summary:**
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- Original issue (performance, gameplay, technical constraint)
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- Game systems affected
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- Platform/performance implications
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- Chosen solution approach
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**B. Technical Impact Analysis:**
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- Unity architecture changes needed
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- Performance implications (with metrics)
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- Platform compatibility effects
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@@ -477,14 +464,12 @@ Based on the analysis and agreed path forward:
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- Third-party dependency impacts
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**C. Specific Proposed Edits:**
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- For each game story: "Change Story GS-X.Y from: [old] To: [new]"
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- For technical specs: "Update Unity Architecture Section X: [changes]"
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- For GDD: "Modify [Feature] in Section Y: [updates]"
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- For configurations: "Change [Setting] from [old_value] to [new_value]"
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**D. Implementation Considerations:**
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- Required Unity version updates
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- Asset reimport needs
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- Shader recompilation requirements
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@@ -496,7 +481,6 @@ Based on the analysis and agreed path forward:
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- Provide the finalized document to the user
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- **Based on change scope:**
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- **Minor adjustments (can be handled in current sprint):**
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- Confirm task completion
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- Suggest handoff to game-dev agent for implementation
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@@ -510,7 +494,6 @@ Based on the analysis and agreed path forward:
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## Output Deliverables
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- **Primary:** "Game Development Change Proposal" document containing:
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- Game-specific change analysis
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- Technical impact assessment with Unity context
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- Platform and performance considerations
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