@@ -22,7 +22,7 @@ This document establishes coding standards, architectural patterns, and developm
|
||||
"exactOptionalPropertyTypes": true
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### Type Definitions
|
||||
|
||||
@@ -50,7 +50,7 @@ interface GameSystem {
|
||||
update(delta: number): void;
|
||||
shutdown(): void;
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
**Scene Data Interfaces:**
|
||||
```typescript
|
||||
@@ -73,7 +73,7 @@ interface GameSettings {
|
||||
difficulty: 'easy' | 'normal' | 'hard';
|
||||
controls: ControlScheme;
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### Naming Conventions
|
||||
|
||||
@@ -152,7 +152,7 @@ this.scene.start('NextScene', {
|
||||
// Scene overlays for UI
|
||||
this.scene.launch('PauseMenuScene');
|
||||
this.scene.pause();
|
||||
```text
|
||||
```
|
||||
|
||||
### Game Object Patterns
|
||||
|
||||
@@ -199,7 +199,7 @@ class Player extends GameEntity {
|
||||
this.health = this.addComponent(new HealthComponent(this, 100));
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
### System Management
|
||||
|
||||
@@ -235,7 +235,7 @@ class GameManager {
|
||||
GameManager.instance = null!;
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Performance Optimization
|
||||
|
||||
@@ -308,7 +308,7 @@ class PerformanceMonitor {
|
||||
// Reduce particle counts, disable effects, etc.
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
**Update Loop Optimization:**
|
||||
```typescript
|
||||
@@ -331,7 +331,7 @@ class GameScene extends Phaser.Scene {
|
||||
}
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Input Handling
|
||||
|
||||
@@ -385,7 +385,7 @@ class InputManager {
|
||||
return { ...this.inputState };
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Error Handling
|
||||
|
||||
@@ -455,7 +455,7 @@ class GameSystem {
|
||||
}
|
||||
}
|
||||
}
|
||||
```text
|
||||
```
|
||||
|
||||
## Testing Standards
|
||||
|
||||
@@ -489,7 +489,7 @@ describe('HealthComponent', () => {
|
||||
expect(healthComponent.isAlive()).toBe(false);
|
||||
});
|
||||
});
|
||||
```text
|
||||
```
|
||||
|
||||
### Integration Testing
|
||||
|
||||
@@ -512,7 +512,7 @@ describe('GameScene Integration', () => {
|
||||
expect(scene.inputManager).toBeDefined();
|
||||
});
|
||||
});
|
||||
```text
|
||||
```
|
||||
|
||||
## File Organization
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ This architecture is designed to support the gameplay mechanics defined in the G
|
||||
│ ├── stories/ # Development stories
|
||||
│ └── architecture/ # Technical docs
|
||||
└── dist/ # Built game files
|
||||
```text
|
||||
```
|
||||
|
||||
### Module Organization
|
||||
|
||||
@@ -365,7 +365,7 @@ const gameConfig: Phaser.Types.Core.GameConfig = {
|
||||
},
|
||||
// Additional configuration...
|
||||
};
|
||||
```text
|
||||
```
|
||||
|
||||
### Game Balance Configuration
|
||||
|
||||
|
||||
@@ -116,7 +116,7 @@ Difficulty
|
||||
|/ /
|
||||
+-----------> Level Number
|
||||
Tutorial Early Mid Late
|
||||
```text
|
||||
```
|
||||
|
||||
**Scaling Parameters:**
|
||||
- Enemy count: {{start_count}} → {{end_count}}
|
||||
|
||||
Reference in New Issue
Block a user