feat: transform QA agent into Test Architect with advanced quality ca… (#433)
* feat: transform QA agent into Test Architect with advanced quality capabilities - Add 6 specialized quality assessment commands - Implement risk-based testing with scoring - Create quality gate system with deterministic decisions - Add comprehensive test design and NFR validation - Update documentation with stage-based workflow integration * feat: transform QA agent into Test Architect with advanced quality capabilities - Add 6 specialized quality assessment commands - Implement risk-based testing with scoring - Create quality gate system with deterministic decisions - Add comprehensive test design and NFR validation - Update documentation with stage-based workflow integration * docs: refined the docs for test architect * fix: addressed review comments from manjaroblack, round 1 * fix: addressed review comments from manjaroblack, round 1 --------- Co-authored-by: Murat Ozcan <murat@mac.lan> Co-authored-by: Brian <bmadcode@gmail.com>
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@@ -9,7 +9,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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[[LLM: Begin by understanding the game design context and goals. Ask clarifying questions if needed to determine the best approach for game-specific ideation.]]
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1. **Establish Game Context**
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- Understand the game genre or opportunity area
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- Identify target audience and platform constraints
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- Determine session goals (concept exploration vs. mechanic refinement)
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@@ -27,7 +26,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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1. **"What If" Game Scenarios**
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[[LLM: Generate provocative what-if questions that challenge game design assumptions and expand thinking beyond current genre limitations.]]
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- What if players could rewind time in any genre?
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- What if the game world reacted to the player's real-world location?
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- What if failure was more rewarding than success?
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@@ -36,7 +34,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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2. **Cross-Genre Fusion**
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[[LLM: Help user combine unexpected game genres and mechanics to create unique experiences.]]
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- "How might [genre A] mechanics work in [genre B]?"
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- Puzzle mechanics in action games
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- Dating sim elements in strategy games
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@@ -45,7 +42,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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3. **Player Motivation Reversal**
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[[LLM: Flip traditional player motivations to reveal new gameplay possibilities.]]
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- What if losing was the goal?
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- What if cooperation was forced in competitive games?
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- What if players had to help their enemies?
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@@ -62,7 +58,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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1. **SCAMPER for Game Mechanics**
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[[LLM: Guide through each SCAMPER prompt specifically for game design.]]
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- **S** = Substitute: What mechanics can be substituted? (walking → flying → swimming)
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- **C** = Combine: What systems can be merged? (inventory + character growth)
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- **A** = Adapt: What mechanics from other media? (books, movies, sports)
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@@ -73,7 +68,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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2. **Player Agency Spectrum**
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[[LLM: Explore different levels of player control and agency across game systems.]]
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- Full Control: Direct character movement, combat, building
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- Indirect Control: Setting rules, giving commands, environmental changes
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- Influence Only: Suggestions, preferences, emotional reactions
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@@ -81,7 +75,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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3. **Temporal Game Design**
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[[LLM: Explore how time affects gameplay and player experience.]]
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- Real-time vs. turn-based mechanics
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- Time travel and manipulation
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- Persistent vs. session-based progress
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@@ -92,7 +85,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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1. **Emotion-First Design**
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[[LLM: Start with target emotions and work backward to mechanics that create them.]]
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- Target Emotion: Wonder → Mechanics: Discovery, mystery, scale
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- Target Emotion: Triumph → Mechanics: Challenge, skill growth, recognition
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- Target Emotion: Connection → Mechanics: Cooperation, shared goals, communication
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@@ -100,7 +92,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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2. **Player Archetype Brainstorming**
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[[LLM: Design for different player types and motivations.]]
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- Achievers: Progression, completion, mastery
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- Explorers: Discovery, secrets, world-building
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- Socializers: Interaction, cooperation, community
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@@ -109,7 +100,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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3. **Accessibility-First Innovation**
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[[LLM: Generate ideas that make games more accessible while creating new gameplay.]]
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- Visual impairment considerations leading to audio-focused mechanics
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- Motor accessibility inspiring one-handed or simplified controls
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- Cognitive accessibility driving clear feedback and pacing
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@@ -119,7 +109,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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1. **Environmental Storytelling**
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[[LLM: Brainstorm ways the game world itself tells stories without explicit narrative.]]
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- How does the environment show history?
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- What do interactive objects reveal about characters?
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- How can level design communicate mood?
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@@ -127,7 +116,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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2. **Player-Generated Narrative**
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[[LLM: Explore ways players create their own stories through gameplay.]]
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- Emergent storytelling through player choices
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- Procedural narrative generation
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- Player-to-player story sharing
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@@ -135,7 +123,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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3. **Genre Expectation Subversion**
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[[LLM: Identify and deliberately subvert player expectations within genres.]]
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- Fantasy RPG where magic is mundane
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- Horror game where monsters are friendly
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- Racing game where going slow is optimal
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@@ -145,7 +132,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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1. **Platform-Specific Design**
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[[LLM: Generate ideas that leverage unique platform capabilities.]]
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- Mobile: GPS, accelerometer, camera, always-connected
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- Web: URLs, tabs, social sharing, real-time collaboration
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- Console: Controllers, TV viewing, couch co-op
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@@ -153,7 +139,6 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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2. **Constraint-Based Creativity**
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[[LLM: Use technical or design constraints as creative catalysts.]]
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- One-button games
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- Games without graphics
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- Games that play in notification bars
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@@ -199,19 +184,16 @@ This task provides a comprehensive toolkit of creative brainstorming techniques
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[[LLM: Guide the brainstorming session with appropriate pacing for game design exploration.]]
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1. **Inspiration Phase** (10-15 min)
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- Reference existing games and mechanics
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- Explore player experiences and emotions
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- Gather visual and thematic inspiration
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2. **Divergent Exploration** (25-35 min)
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- Generate many game concepts or mechanics
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- Use expansion and fusion techniques
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- Encourage wild and impossible ideas
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3. **Player-Centered Filtering** (15-20 min)
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- Consider target audience reactions
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- Evaluate emotional impact and engagement
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- Group ideas by player experience goals
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