feat: transform QA agent into Test Architect with advanced quality ca… (#433)

* feat: transform QA agent into Test Architect with advanced quality capabilities

  - Add 6 specialized quality assessment commands
  - Implement risk-based testing with scoring
  - Create quality gate system with deterministic decisions
  - Add comprehensive test design and NFR validation
  - Update documentation with stage-based workflow integration

* feat: transform QA agent into Test Architect with advanced quality capabilities

  - Add 6 specialized quality assessment commands
  - Implement risk-based testing with scoring
  - Create quality gate system with deterministic decisions
  - Add comprehensive test design and NFR validation
  - Update documentation with stage-based workflow integration

* docs: refined the docs for test architect

* fix: addressed review comments from manjaroblack, round 1

* fix: addressed review comments from manjaroblack, round 1

---------

Co-authored-by: Murat Ozcan <murat@mac.lan>
Co-authored-by: Brian <bmadcode@gmail.com>
This commit is contained in:
Murat K Ozcan
2025-08-15 21:02:37 -05:00
committed by GitHub
parent 33269c888d
commit 0b61175d98
76 changed files with 9245 additions and 1442 deletions

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@@ -39,13 +39,11 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
### Phase 1: Game Concept and Design
1. **Game Designer**: Start with brainstorming and concept development
- Use \*brainstorm to explore game concepts and mechanics
- Create Game Brief using game-brief-tmpl
- Develop core game pillars and player experience goals
2. **Game Designer**: Create comprehensive Game Design Document
- Use game-design-doc-tmpl to create detailed GDD
- Define all game mechanics, progression, and balance
- Specify technical requirements and platform targets
@@ -65,13 +63,11 @@ You are developing games as a "Player Experience CEO" - thinking like a game dir
### Phase 3: Story-Driven Development
5. **Game Scrum Master**: Break down design into development stories
- Use create-game-story task to create detailed implementation stories
- Each story should be immediately actionable by game developers
- Apply game-story-dod-checklist to ensure story quality
6. **Game Developer**: Implement game features story by story
- Follow TypeScript strict mode and Phaser 3 best practices
- Maintain 60 FPS performance target throughout development
- Use test-driven development for game logic components

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@@ -380,7 +380,9 @@ class InputManager {
}
private setupKeyboard(): void {
this.keys = this.scene.input.keyboard.addKeys("W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT");
this.keys = this.scene.input.keyboard.addKeys(
"W,A,S,D,SPACE,ESC,UP,DOWN,LEFT,RIGHT",
);
}
private setupTouch(): void {
@@ -585,25 +587,21 @@ src/
### Story Implementation Process
1. **Read Story Requirements:**
- Understand acceptance criteria
- Identify technical requirements
- Review performance constraints
2. **Plan Implementation:**
- Identify files to create/modify
- Consider component architecture
- Plan testing approach
3. **Implement Feature:**
- Follow TypeScript strict mode
- Use established patterns
- Maintain 60 FPS performance
4. **Test Implementation:**
- Write unit tests for game logic
- Test cross-platform functionality
- Validate performance targets