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# Narrative Design Workflow
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<workflow>
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<critical>The workflow execution engine is governed by: {project_root}/bmad/core/tasks/workflow.md</critical>
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<critical>You MUST have already completed the GDD workflow</critical>
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<critical>This workflow creates detailed narrative content for story-driven games</critical>
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<critical>Uses narrative_template for output</critical>
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<critical>If users mention gameplay mechanics, note them but keep focus on narrative</critical>
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<step n="1" goal="Load GDD context and assess narrative complexity">
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<action>Load GDD.md from {output_folder}</action>
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<action>Extract game_type, game_name, and any narrative mentions</action>
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<ask>What level of narrative complexity does your game have?
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**Narrative Complexity:**
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1. **Critical** - Story IS the game (Visual Novel, Text-Based Adventure)
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2. **Heavy** - Story drives the experience (Story-driven RPG, Narrative Adventure)
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3. **Moderate** - Story enhances gameplay (Metroidvania, Tactics RPG, Horror)
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4. **Light** - Story provides context (most other genres)
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Your game type ({{game_type}}) suggests **{{suggested_complexity}}**. Confirm or adjust:</ask>
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<action>Set narrative_complexity</action>
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<check>If complexity == "Light":</check>
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<ask>Light narrative games usually don't need a full Narrative Design Document. Are you sure you want to continue?
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- GDD story sections may be sufficient
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- Consider just expanding GDD narrative notes
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- Proceed with full narrative workflow
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Your choice:</ask>
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<action>Load narrative_template from workflow.yaml</action>
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</step>
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<step n="2" goal="Define narrative premise and themes">
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<ask>Describe your narrative premise in 2-3 sentences.
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This is the "elevator pitch" of your story.
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Examples:
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- "A young knight discovers they're the last hope to stop an ancient evil, but must choose between saving the kingdom or their own family."
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- "After a mysterious pandemic, survivors must navigate a world where telling the truth is deadly but lying corrupts your soul."
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Your premise:</ask>
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<template-output>narrative_premise</template-output>
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<ask>What are the core themes of your narrative? (2-4 themes)
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Themes are the underlying ideas/messages.
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Examples: redemption, sacrifice, identity, corruption, hope vs. despair, nature vs. technology
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Your themes:</ask>
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<template-output>core_themes</template-output>
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<ask>Describe the tone and atmosphere.
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Consider: dark, hopeful, comedic, melancholic, mysterious, epic, intimate, etc.
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Your tone:</ask>
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<template-output>tone_atmosphere</template-output>
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</step>
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<step n="3" goal="Define story structure">
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<ask>What story structure are you using?
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Common structures:
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- **3-Act** (Setup, Confrontation, Resolution)
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- **Hero's Journey** (Campbell's monomyth)
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- **Kishōtenketsu** (4-act: Introduction, Development, Twist, Conclusion)
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- **Episodic** (Self-contained episodes with arc)
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- **Branching** (Multiple paths and endings)
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- **Freeform** (Player-driven narrative)
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Your structure:</ask>
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<template-output>story_type</template-output>
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<ask>Break down your story into acts/sections.
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For 3-Act:
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- Act 1: Setup and inciting incident
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- Act 2: Rising action and midpoint
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- Act 3: Climax and resolution
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Describe each act/section for your game:</ask>
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<template-output>act_breakdown</template-output>
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<elicit-required/>
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</step>
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<step n="4" goal="Define major story beats">
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<ask>List the major story beats (10-20 key moments).
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Story beats are significant events that drive the narrative forward.
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Format:
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1. [Beat name] - Brief description
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2. [Beat name] - Brief description
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...
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Your story beats:</ask>
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<template-output>story_beats</template-output>
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<elicit-required/>
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<ask>Describe the pacing and flow of your narrative.
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Consider:
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- Slow burn vs. fast-paced
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- Tension/release rhythm
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- Story-heavy vs. gameplay-heavy sections
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- Optional vs. required narrative content
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Your pacing:</ask>
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<template-output>pacing_flow</template-output>
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</step>
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<step n="5" goal="Develop protagonist(s)">
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<ask>Describe your protagonist(s).
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For each protagonist include:
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- Name and brief description
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- Background and motivation
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- Character arc (how they change)
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- Strengths and flaws
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- Relationships to other characters
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- Internal and external conflicts
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Your protagonist(s):</ask>
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<template-output>protagonists</template-output>
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<elicit-required/>
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</step>
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<step n="6" goal="Develop antagonist(s)">
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<ask>Describe your antagonist(s).
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For each antagonist include:
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- Name and brief description
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- Background and motivation
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- Goals (what they want)
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- Methods (how they pursue goals)
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- Relationship to protagonist
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- Sympathetic elements (if any)
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Your antagonist(s):</ask>
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<template-output>antagonists</template-output>
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</step>
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<step n="7" goal="Develop supporting characters">
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<ask>Describe supporting characters (allies, mentors, companions, NPCs).
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For each character include:
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- Name and role
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- Personality and traits
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- Relationship to protagonist
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- Function in story (mentor, foil, comic relief, etc.)
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- Key scenes/moments
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Your supporting characters:</ask>
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<template-output>supporting_characters</template-output>
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<elicit-required/>
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</step>
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<step n="8" goal="Map character arcs">
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<ask>Describe the character arcs for major characters.
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Character arc: How does the character change from beginning to end?
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For each arc:
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- Starting state
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- Key transformation moments
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- Ending state
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- Lessons learned
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Your character arcs:</ask>
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<template-output>character_arcs</template-output>
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</step>
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<step n="9" goal="Build world and lore">
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<ask>Describe your world.
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Include:
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- Setting (time period, location, world type)
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- World rules (magic systems, technology level, societal norms)
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- Atmosphere and aesthetics
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- What makes this world unique
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Your world:</ask>
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<template-output>world_overview</template-output>
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<ask>What is the history and backstory of your world?
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- Major historical events
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- How did the world reach its current state?
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- Legends and myths
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- Past conflicts
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Your history:</ask>
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<template-output>history_backstory</template-output>
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<elicit-required/>
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</step>
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<step n="10" goal="Define factions and locations">
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<ask optional="true">Describe factions, organizations, or groups (if applicable).
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For each:
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- Name and purpose
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- Leadership and structure
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- Goals and methods
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- Relationships with other factions
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Your factions:</ask>
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<template-output>factions_organizations</template-output>
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<ask>Describe key locations in your world.
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For each location:
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- Name and description
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- Narrative significance
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- Atmosphere and mood
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- Key events that occur there
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Your locations:</ask>
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<template-output>locations</template-output>
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</step>
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<step n="11" goal="Define dialogue framework">
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<ask>Describe your dialogue style.
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Consider:
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- Formal vs. casual
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- Period-appropriate vs. modern
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- Verbose vs. concise
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- Humor level
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- Profanity/mature language
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Your dialogue style:</ask>
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<template-output>dialogue_style</template-output>
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<ask>List key conversations/dialogue moments.
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Include:
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- Who is involved
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- When it occurs
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- What's discussed
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- Narrative purpose
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- Emotional tone
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Your key conversations:</ask>
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<template-output>key_conversations</template-output>
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<check>If game has branching dialogue:</check>
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<ask>Describe your branching dialogue system.
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- How many branches/paths?
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- What determines branches? (stats, choices, flags)
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- Do branches converge?
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- How much unique dialogue?
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Your branching system:</ask>
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<template-output>branching_dialogue</template-output>
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</step>
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<step n="12" goal="Environmental storytelling">
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<ask>How will you tell story through the environment?
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Visual storytelling:
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- Set dressing and props
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- Environmental damage/aftermath
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- Visual symbolism
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- Color and lighting
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Your visual storytelling:</ask>
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<template-output>visual_storytelling</template-output>
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<ask>How will audio contribute to storytelling?
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- Ambient sounds
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- Music emotional cues
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- Voice acting
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- Audio logs/recordings
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Your audio storytelling:</ask>
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<template-output>audio_storytelling</template-output>
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<ask optional="true">Will you have found documents (journals, notes, emails)?
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If yes, describe:
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- Types of documents
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- How many
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- What they reveal
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- Optional vs. required reading
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Your found documents:</ask>
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<template-output>found_documents</template-output>
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</step>
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<step n="13" goal="Narrative delivery methods">
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<ask>How will you deliver narrative content?
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**Cutscenes/Cinematics:**
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- How many?
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- Skippable?
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- Real-time or pre-rendered?
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- Average length
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Your cutscenes:</ask>
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<template-output>cutscenes</template-output>
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<ask>How will you deliver story during gameplay?
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- NPC conversations
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- Radio/comm chatter
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- Environmental cues
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- Player actions
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- Show vs. tell balance
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Your in-game storytelling:</ask>
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<template-output>ingame_storytelling</template-output>
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<ask>What narrative content is optional?
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- Side quests
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- Collectible lore
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- Optional conversations
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- Secret endings
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Your optional content:</ask>
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<template-output>optional_content</template-output>
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<check>If multiple endings:</check>
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<ask>Describe your ending structure.
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- How many endings?
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- What determines ending? (choices, stats, completion)
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- Ending variety (minor variations vs. drastically different)
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- True/golden ending?
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Your endings:</ask>
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<template-output>multiple_endings</template-output>
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</step>
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<step n="14" goal="Gameplay integration">
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<ask>How does narrative integrate with gameplay?
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- Does story unlock mechanics?
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- Do mechanics reflect themes?
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- Ludonarrative harmony or dissonance?
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- Balance of story vs. gameplay
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Your narrative-gameplay integration:</ask>
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<template-output>narrative_gameplay</template-output>
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<ask>How does story gate progression?
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- Story-locked areas
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- Cutscene triggers
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- Mandatory story beats
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- Optional vs. required narrative
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Your story gates:</ask>
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<template-output>story_gates</template-output>
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<ask>How much agency does the player have?
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- Can player affect story?
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- Meaningful choices?
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- Role-playing freedom?
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- Predetermined vs. dynamic narrative
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Your player agency:</ask>
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<template-output>player_agency</template-output>
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</step>
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<step n="15" goal="Production planning">
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<ask>Estimate your writing scope.
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- Word count estimate
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- Number of scenes/chapters
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- Dialogue lines estimate
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- Branching complexity
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Your scope:</ask>
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<template-output>writing_scope</template-output>
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<ask>Localization considerations?
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- Target languages
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- Cultural adaptation needs
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- Text expansion concerns
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- Dialogue recording implications
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Your localization:</ask>
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<template-output>localization</template-output>
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<ask>Voice acting plans?
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- Fully voiced, partially voiced, or text-only?
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- Number of characters needing voices
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- Dialogue volume
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- Budget considerations
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Your voice acting:</ask>
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<template-output>voice_acting</template-output>
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</step>
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<step n="16" goal="Completion and next steps">
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<action>Generate character relationship map (text-based diagram)</action>
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<template-output>relationship_map</template-output>
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<action>Generate story timeline</action>
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<template-output>timeline</template-output>
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<ask optional="true">Any references or inspirations to note?
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- Books, movies, games that inspired you
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- Reference materials
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- Tone/theme references
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Your references:</ask>
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<template-output>references</template-output>
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<ask>Narrative Design complete! Next steps:
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1. Proceed to solutioning (technical architecture)
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2. Create detailed script/screenplay (outside workflow)
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3. Review narrative with team/stakeholders
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4. Exit workflow
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Which would you like?</ask>
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</step>
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</workflow>
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Reference in New Issue
Block a user